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  • Solving programming problems or contributing code?

    - by nischayn22
    What are the best skills to develop for a college graduate?? Should one spend hours/days trying to solve problems on codechef or topcoder or contribute code to open source organizations? My personal experience says solving problems teaches you how to make optimal code and learn new programming techniques (which someone else has researched and made available) to solve problems, whereas contributing to open source teaches you how to organize code (so others can work on it), use coding conventions and make "real" use of what you have learnt so far, blah blah!! Also another thing to note is that many companies are hiring today based on one's problem solving skills (Is this something I should worry about?) P.S. I have done little of online problem solving and little of code contribution (via GSoC), but left confused what I should continue doing (as doing both simultaneously isn't easy).

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  • Nvidia driver overscan issue second monitor via dvi-d cable

    - by benmichael
    Ok, I know that I have a bit of a bizarre setup, but here goes. I have an old laptop, HP Pavilion 6000. The graphics card in there is a GeForce 7150M. The monitor connection is an old 18pin. The external monitor I use is a Samsung SyncMaster 2333. Don't ask me why, but this monitor only has a dvi-d connection (yes, i have searched it). So I have the monitor plugged into the laptop. If I use any of the Nvidia propriety drivers and try to set the resolution up to 1920x1080 (the monitor's native resolution), I get a massive overscan issue. Over the years I have tried to get this to work, tinkering with my xorg.conf to death. I have also tried this on every Ubuntu since 10.04, on all the corresponding LUbuntus, and on all the Linux Mints since Lisa. Exact same issue. I have even tried it in WinDoze and it works perfectly there (although I did get the error once, but was unable to reproduce it). Using the Open Source drivers it works perfectly iff I switch off the laptop monitor (this makes no difference with the Nvidia drivers). I would have happily gone on using the Open Source drivers, except that since upgrading to LUbuntu 12.10, the Open Source drivers make my monitor completely hazy and have the same overscan issue until I (through the haze, only because I know where things are) go to the monitor settings, activate the laptop's monitor, then deactivate it, and suddenly it comes right. I have to do this every time. So I have to find a way to fix one of them, so I may as well tackle the propriety drivers, hence this overlong question. Amidst other things, I have tried the nvidia-settings, but because it is connected to an 18pin, it detects the monitor as a vga monitor and does not give me overscan correction options. I have tried custom modlines (although there are always more of those try), I have tried using xrandr, and I have tried all the FlatPanelOptions. What I have not tried is a Gentoo build, as I don't have time any more to do that installation, but up to about three years ago when I ran Gentoo exclusively I did not have this issue. Below is an link to an image with a red highlight around the portion of the screen visible to me, the numbers around it are the number of pixels which are cut off. This does seem to drift a few pixels every now and then. Thanks in advance. Nvidia driver issue image

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  • Dashboard to aggregate Google Analytics, Facebook, YouTube etc tracking data?

    - by Richard
    I'd like to see as much tracking data as possible about my online presence, in one single dashboard - so views/conversions from Google Analytics data, the performance of my Facebook campaigns via the Insights API, views/clicks from my YouTube campaigns, etc. This could be as simple as a graph with time on the x-axis, and key indicators from each source on the y-axis (conversions from Analytics, likes on Facebook, views on YouTube, etc). The idea is that I can see customer engagement with each source, over time. I can write my own such dashboard easily enough, but I wondered if there was something off-the-shelf that already did this. Apologies if this isn't the right forum for such a question - would appreciate tips for the best place to ask.

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  • /etc/profile not being sourced

    - by Marc
    For 11.04, I did a fresh install of my system. Part of that install was to install rvm, which sticks a rvm.sh in /etc/profile.d/. This doesn't work as /etc/profile (which loads each +r in /etc/profile.d/*.sh) is not being loaded. According to the documentation, the profile is only sourced if bash is run in login. To verify this, I invoked bash --login, after which rvm was available. This has worked for me in previous versions of Ubuntu without any configuration. That is, a fresh install of 10.10 will correctly source profile/.d. My question is: is there anything I'm doing wrong, or are there some new assumptions being made in Natty that have broken this? My current workaround is to source /etc/profile in ~/.bashrc (which is awful as profile is meant to load before bashrc's, but does the trick).

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  • WP: Oracle Multitenant on SuperCluster T5-8: Study of Database Consolidation Efficiency

    - by uwes
    Consolidation in the data center is the driving factor in reducing capital and operational expense in IT today. This is particularly relevant as customers invest more in cloud infrastructure and associated service delivery. Database consolidation is a strategic component in this effort. Oracle Database 12 c introduces Oracle Multitenant , a new database consolidation model in which multiple Pluggable Databases (PDBs) are consolidated within a Container Database (CDB). While keeping many of the isolation aspects of single databases, it allows PDBs to share the system global area (SGA) and background processes of a common CDB . The white paper recently published on OTN: Oracle Multitenant on SuperCluster T5-8: Study of Database Consolidation Efficiency analyzes and quantifies savings in compute resources, efficiencies in transaction processing, and consolidation density of Oracle Multitenant compared to consolidated single instance databases (SIDBs) running in a bare-metal environment.

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  • What does Enable/Disable mean in Bing's URL Normalization feature?

    - by DisgruntledGoat
    I'm in Bing Webmaster Tools, under Index URL Normalization. Many parameters are listed in the table with 3 other columns: Status, Source, Date. The "Source" column says "Webmaster" where I have added parameters, and "Bing" where I assume the parameter has been auto-detected. "Date" is probably the last date it detected the parameter. I've tried searching the help files but I can't find what the Status column means. The top of the page says: This feature allows you to specify query parameters for Bing’s crawler to ignore. But it's not clear whether "Enable" or "Disable" is related to this, and if so what happens in each case. Does anyone know?

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  • Displaying a Sorted, Paged, and Filtered Grid of Data in ASP.NET MVC

    Over the past couple of months I've authored five articles on displaying a grid of data in an ASP.NET MVC application. The first article in the series focused on simply displaying data. This was followed by articles showing how to sort, page, and filter a grid of data. We then examined how to both sort and page a single grid of data. This article looks at how to add the final piece to the puzzle: we'll see how to combine sorting, paging and filtering when displaying data in a single grid. Like with its predecessors, this article offers step-by-step instructions and includes a complete, working demo available for download at the end of the article. Read on to learn more! Read More >

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  • Material usage, one per model or per object?

    - by WSkid
    Is it better (memory, time (of developer), space) to use single model that is unwrapped and uses a single material or to break a model down into appropriate bits, each with their own smaller texture/material? Or does it depend on the target platform as to what is acceptable - ie PC vs tablet? An example: Say you have a typical house with a tiled roof. Model it, make sure everything is attached, unwrap the walls/roof so in your UV template the walls and roof would be in one texture file, side-by-side in say a 512x512 file. Model the roof/walls as separate objects, unwrap them individually and have two UV templates. You could then have a 256x256 file for each one.

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  • Using branches for a mini project or module of project: Good practice?

    - by TheLQ
    In my repo I have 3 closely related mini projects: 1 server and 2 clients. They are all quite small (<3 files each). Since they are so small and so closely related I just dropped them in folders in one single repo. However now that I know I can't clone a single directory in my VCS of choice (Mercurial), I'm considering splitting them up. However I'm confused about general best practice: Is it okay to put different small projects in different branches, or should they all go in different repos? I'm currently leaning towards branching since I can't easily splice out the file history of the different projects but then your using a feature in a way it wasn't meant to be used.

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  • Can i use aac in an commercial app for free?

    - by Jason123
    I was wondering if i can use the aac codec in my commercial app for free (through lgpl ffmpeg). It says on the wiki: No licenses or payments are required to be able to stream or distribute content in AAC format.[36] This reason alone makes AAC a much more attractive format to distribute content than MP3, particularly for streaming content (such as Internet radio). However, a patent license is required for all manufacturers or developers of AAC codecs. For this reason free and open source software implementations such as FFmpeg and FAAC may be distributed in source form only, in order to avoid patent infringement. (See below under Products that support AAC, Software.) But the xSplit program had to cancel the AAC for free members because they have to pay royalties per person. Is this true (that you have to pay per each person that uses aac)? If you do have to pay, which company do you pay to and how does one apply?

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  • Convert Google Video URL [on hold]

    - by user3716328
    When i download a video from YouTube(Google docs or Google plus) with a download manager this what i get referer: http://www.youtube.com/watch?v=71zlOWbEoe8 address: http://r4---sn-5hnezn76.googlevideo.com/videoplayback?id=o-AAyCp6dqoOj_sUwGtSwE9J27TU7-iKHf4d209xDnuCee&signature=2EB6338E125E84AAA3736DBCEF6AC35451A2104A.1C29A8A9B830CDC9E4493D93A25BA62FF3672E4A&key=cms1&ipbits=0&fexp=3300091%2C3300111%2C3300130%2C3300137%2C3300164%2C3310366%2C3310648%2C3310698%2C3312169%2C907050%2C908562%2C913434%2C923341%2C924203%2C930008%2C932617%2C935501%2C939936%2C939937&ratebypass=yes&ip=41.230.222.50&upn=DO_DxWpYrpg&expire=1402102715&sparams=expire,gcr,id,ip,ipbits,itag,ratebypass,source,upn&itag=18&source=youtube&gcr=tn&redirect_counter=1&req_id=8a4c0009cb74c822&cms_redirect=yes&ms=nxu&mt=1402081178&mv=m&mws=yes And I want to know if i have the address is there a way to get the referer I mean if i have this : http ://r4---sn-5hnezn76.googlevideo. com/videoplayback?id...... how to get http ://www.youtube.com/watch?v=......... ?

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  • Identify "non-secure" content IE warns about [on hold]

    - by Doug Harris
    As many know, if you serve a page over https and the content loads resources (images, stylesheets, js, SWF objects, etc) over http, older versions of Internet Explorer will show the user a warning saying "This page contains both secure and non-secure items". This is discomforting to many non-technical users. Usually, I can look at the HTML source and identify which item(s) are triggering this error. Sometimes a Flash object will load something else or some embedded javascript will put a new object in the DOM and trigger this. What tools are good for quickly tracking down the source of the warning?

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • License for library developed with commercial program

    - by Overv
    I'm developing a commercial application that largely depends on the functionality of a library that will be developed with it. I'd like to open-source this library, because it offers functionality that is not found elsewhere and can be useful in other applications. However, I will also use it in my own commercial application. I don't want to publish the source of the main application, but it is definitely not a derived work (think of calculator app using GPL licensed library to calculate sine). And if someone else commercially uses the library, I want to require them to publish any changes made. Is the GPL license suitable for this or is LGPL perhaps what I need?

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  • What Book-Library Organizing Programs are available?

    - by el10780
    I would like to ask if there is any good program for ubuntu 12.04 to organize a library of books.I want to mention that I also have books written in my native language (Greek) and I have books written in other languages like English,French, etc too .So basically I need an application which can fetch information from databases for Greek books. For example - Adding a Greek (ISBN) book database source and when I type the ISBN of the book in the program ,it should find the book from that databases. Is this possible? I already tried Tellico and GCstar but they were unable to find books with Greek ISBN .I tried to add a Greek book source but it wasn't successful.

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  • Summary of our Recent Pull Request Enhancements on CodePlex

    Over the past several weeks, we’ve been incrementally rolling out a bunch of enhancements around our pull request workflow for Git and Mercurial projects. Our goal is to make contributing to open source projects a simple and rewarding experience, and we’ll continue to invest in this area. Here’s a summary of the changes so far, in case you’ve missed them. As always, if you have any feedback, please let us know, whether on our ideas page or via Twitter. Support for branches You can now pick the source and destination branches for your pull request, whether you’re sending one from your fork, or using it within a project to collaborate with your other trusted contributors. A redesigned creation experience Our old pull request creation form was rather lacking. It asked for a title and comment in a small modal dialog, but that was about it. We knew we could do better, so we rethought the experience. Now, when you create a pull request, you’re taken to a new page that let’s you select the source and destination, and gives you information on the diffs and commits that you’re sending, so you can confirm that you’re sending the right set of changes. Inline code snippets in discussion If users comment on code in your pull request, we now display a preview of the snippet of relevant code inline with their comment on the discussion. Subsequent replies on that line are combined in a single thread to preserve your context. No more clicking and hunting to find where the comments are. And you can add another inline comment right from the discussion area. Comment notifications You can now elect receive an e-mail notification if a user comments on your pull request. If it’s on a line of code, we’ll display the relevant code snippet in the e-mail. Redesigned diff viewer Our old diff viewer hadn’t been touched in a while, and was in need of an update. We started with a visual facelift to use standard red/green colors for additions/deletions and remove the noisy “dots” that represented spaces and that littered the diff viewer. Based on feedback that the viewable region for diffs was too small, especially for smaller screen resolutions, we revamped the way the viewport for the code is sized, and now expand it to fill the majority of the browser height when scrolling down. The set of improvements we implemented here also apply anywhere diffs are viewed, not just for pull requests.

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  • Coherence Query Performance in Large Clusters

    - by jpurdy
    Large clusters (measured in terms of the number of storage-enabled members participating in the largest cache services) may introduce challenges when issuing queries. There is no particular cluster size threshold for this, rather a gradually increasing tendency for issues to arise. The most obvious challenges are that a client's perceived query latency will be determined by the slowest responder (more likely to be a factor in larger clusters) as well as the fact that adding additional cache servers will not increase query throughput if the query processing is not compute-bound (which would generally be the case for most indexed queries). If the data set can take advantage of the partition affinity features of Coherence, then the application can use a PartitionedFilter to target a query to a single server (using partition affinity to ensure that all data is in a single partition). If this can not be done, then avoiding an excessive number of cache server JVMs will help, as will ensuring that each cache server has sufficient CPU resources available and is also properly configured to minimize GC pauses (the most common cause of a slow-responding cache server).

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  • E-mail solution recommedation?

    - by Brownsithily Smith
    Do you currently use email marketing as part of your online marketing strategy to new prospects,customers & clients? If yes: What is your single biggest problem/challenge with email marketing? What is your single most important question about email marketing? If no: What is stopping you? Do you plan to go on your email marketing for online business & ecommerce? Any experience or recommendation?

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  • How can I compile an IP address to country lookup database to make available for free?

    - by Nick
    How would I go about compiling an accurate database of IP addresses and their related countries to make available as an open source download for any web developer who wants to perform a geographic IP lookup? It seems that a company called MaxMind has a monopoly on geographic IP data, because most online tutorials I've seen for country lookups based on IP addresses start by suggesting a subscription to MaxMind's paid service (or their less accurate free 'Lite' version). I'm not completely averse to paying for their solution or using the free one, but the concept of an accurate open source equivalent that anyone can use without restriction appeals to me, and I think it would be useful for the web development community. How is geographic IP data collected, and how realistic is it to hope to maintain an up-to-date open version?

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  • Efficient Way to Draw Grids in XNA

    - by sm81095
    So I am working on a game right now, using Monogame as my framework, and it has come time to render my world. My world is made up of a grid (think Terraria but top-down instead of from the side), and it has multiple layers of grids in a single world. Knowing how inefficient it is to call SpriteBatch.Draw() a lot of times, I tried to implement a system where the tile would only be drawn if it wasn't hidden by the layers above it. The problem is, I'm getting worse performance by checking if it's hidden than when I just let everything draw even if it's not visible. So my question is: how to I efficiently check if a tile is hidden to cut down on the draw() calls? Here is my draw code for a single layer, drawing floors, and then the tiles (which act like walls): public void Draw(GameTime gameTime) { int drawAmt = 0; int width = Tile.TILE_DIM; int startX = (int)_parent.XOffset; int startY = (int)_parent.YOffset; //Gets the starting tiles and the dimensions to draw tiles, so only onscreen tiles are drawn, allowing for the drawing of large worlds int tileDrawWidth = ((CIGame.Instance.Graphics.PreferredBackBufferWidth / width) + 4); int tileDrawHeight = ((CIGame.Instance.Graphics.PreferredBackBufferHeight / width) + 4); int tileStartX = (int)MathHelper.Clamp((-startX / width) - 2, 0, this.Width); int tileStartY = (int)MathHelper.Clamp((-startY / width) - 2, 0, this.Height); #region Draw Floors and Tiles CIGame.Instance.GraphicsDevice.SetRenderTarget(_worldTarget); CIGame.Instance.GraphicsDevice.Clear(Color.Black); CIGame.Instance.SpriteBatch.Begin(); //Draw floors for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layer above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } //Only draw if visible under the tile above it if (visible && this.GetTileAt(x, y).Opacity < 1.0f) { Texture2D tex = WorldTextureManager.GetFloorTexture((Floor)_floors[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Floor)_floors[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Floor)_floors[x, y]).Opacity); drawAmt++; } } } //Draw tiles for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layers above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } if (visible) { Texture2D tex = WorldTextureManager.GetTileTexture((Tile)_tiles[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Tile)_tiles[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Tile)_tiles[x, y]).Opacity); drawAmt++; } } } CIGame.Instance.SpriteBatch.End(); Console.WriteLine(drawAmt); CIGame.Instance.GraphicsDevice.SetRenderTarget(null); //TODO: Change to new rendertarget instead of null #endregion } So I was wondering if this is an efficient way, but I'm going about it wrongly, or if there is a different, more efficient way to check if the tiles are hidden. EDIT: For example of how much it affects performance: using a world with three layers, allowing everything to draw no matter what gives me 60FPS, but checking if its visible with all of the layers above it gives me only 20FPS, while checking only the layer immediately above it gives me a fluctuating FPS between 30 and 40FPS.

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  • How Is there anyway to Compile Notepad++?

    - by user44179
    I really like using Notepad++ to write HTML and such. After I started using Ubuntu I looked around for an alternative to Notpad++. I found a thread which lead me to try Geany and a few others, but I really miss Notepad++. Is there anyway I could compile it from the source code to use on Ubuntu? I know its written in C++. Could I just open it in Code::Blocks and compile it? You can get the source here. I wouldn't mind hearing about other alternatives, but really want to know if compiling it is possible. Thanks

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  • How to see the full file name on the Lubuntu Desktop?

    - by vasa1
    If I have a file with several characters in it, only a certain number of initial characters is displayed on the Lubuntu desktop and Xfce desktops. For example, I have a file titled, "interesting-links-on-default-browsers". It shows as "interesting-links-on-def..." with both DEs. However, single-clicking on the file in Xfce shows the full title but the truncated title remains in Lubuntu. It's not a big deal, but if it's just a matter of setting something somewhere to get the full title visible on single-click, I'd be grateful for pointers.

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