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  • Two Button Columns on a GridView Control

    - by Bob Avallone
    I have a grid view will two different button columns. I want to perform a different action depending on what button the user presses. How in the SelectedIndexChanged event do I determine what colmun was pressed. This is the code I use to generate the columns. grdAttachments.Columns.Clear(); ButtonField bfSelect = new ButtonField(); bfSelect.HeaderText = "View"; bfSelect.ButtonType = ButtonType.Link; bfSelect.CommandName = "Select"; bfSelect.Text = "View"; ButtonField bfLink = new ButtonField(); bfLink.HeaderText = "Link/Unlink"; bfLink.ButtonType = ButtonType.Link; bfLink.CommandName = "Select"; bfLink.Text = "Link"; grdAttachments.Columns.Add(bfSelect); grdAttachments.Columns.Add(bfLink);

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  • Add Expansion Button to Stackpanel

    - by scientist
    I'd like to add Elements to a StackPanel (or Listbox / Listview if it would make that easier) and automatically add a Button (like "...") to indicate that there are more children than there is space for. Consider a calendar that has appointment items in each day. If there are more appointments than as much as can be displayed a button is displayed to go to a detailed view for that day. Can this be done automatically, or how do I calculate the positions of the stackpanel and its items. It's for windows store development in c#. Thanks in advance.

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  • "Close" button on the page.

    - by TRAVA
    Is there any possibility to make a link or a button to close the current page? Like I have this: <div id="arrows"> <a href="It works"><div id="arrow_left"></div></a> <a href="It works too"><div id="arrow_right"></div></a> <a href="??? =("><div id="arrow_close"></div></a> </div> And this if it's necessary this: #arrow_close{ height: 7px;display: inline;float: left;width: 7px; background: url(../i/close-20.png) no-repeat; } And I want to close the page with a button "close".

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  • application Crash when assign multiple argu fun to dynamic button

    - by AJPatel
    for (int i=0;i<[tableDataSource count];i++) { NSDictionary *dict = [tableDataSource objectAtIndex:i]; rowText = [dict objectForKey:@"title"]; UIButton *btn = [UIButton buttonWithType: UIButtonTypeRoundedRect]; [btn setTitle:rowText forState:UIControlStateNormal]; [btn addTarget:self action:@selector(myActionbtnText:) forControlEvents:UIControlEventTouchUpInside]; btn.frame = CGRectMake(60, 40+2*(40*i), 200, 40); btn.alpha = 0.81; [self.view addSubview:btn]; } I got error at assign Action to dynamic button MY action is given Below -(void) myAction:(NSString *)btnText; { NSLog(@"%@ Button Clicked",btnText); }

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  • Problem on style a button

    - by BTGMarco
    Hello i am new on Silverlight, i tring to make a base for a button and that button will change the central image accoring to the situation, however some parts will continue the same, for this reason i make a UserControl and i call that user Control from the code and add to the grid that i need. But this Usercontrol that i am trying to add have a style pre-defined and i don´t geted how i change de image background. Here are the code that i am using; ModelsBase teste = new ModelsBase(); Image img = new Image(); img.Source = new BitmapImage(new Uri("../../Images/person.png", UriKind.RelativeOrAbsolute)); img.Stretch = Stretch.Fill;img.ImageOpened += new EventHandler<RoutedEventArgs>(img_ImageOpened); img.Height = img.Width = 128; teste.Conteudo.HorizontalAlignment = HorizontalAlignment.Left; this.ContentModels.Children.Add(teste); The envent img_ImageOpened is called so the image is loaded, but not is displayed. Sorry for bad english If someone find out where is the problem, please aswer

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  • Firefox Back Button is occaisionally breaking the back button.

    - by Webjedi
    Having a really frustrating time with Firefox and the back button...given this simple ASP form: <head> <title>Form 1</title> </head> <body> <form action="form2.asp" method="post"> Enter some text:<input type="text" name="thetext" id="thetext"> <input type="submit" id="submit" name="submit"> </form> </body> </html> Firefox (3.6.3) will occasionally clear the value of the text box after hitting submit and then the back button. It's unpredictable when it will strike. And it will work for dozens to hundreds of times, and then all of a sudden it stops working. Any ideas where I should start?

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  • jQuery Mobile button js control

    - by David
    I have a button that is not triggering event in jQuery mobile. It was working but I had to remove the css. It was screwing up my all my ul lists. Any help would greatly appreciated Here is the code for the button at the bottom of the form : <div class="next"> <a class="btnNext">Next &gt;&gt;</a> </div> Which is supposed to do this on a separate js file: init: function(){ $('.btnNext').onclick(function(){ if ($('input[type=radio]:checked:visible').length == 0) { return false; } $(this).parents('.questionContainer').fadeOut(500, function(){ Here is the css I removed: a { border: 1px solid #000; padding: 2px 5px; font-weight: bold; font-size: 10px; background: #FFF; cursor: pointer; } a:hover { background: none; }

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  • How to find the submit button in a specific form in jQuery

    - by leifg
    I try to get jQuery object of a submit button in a specific form (there are several forms on the same page). I managed to get the form element itself. It looks something like this: var curForm = curElement.parents("form"); The current Element has the context HTMLInputElement. The several techniques I tried to get the according submit element of the form: var curSubmit = curForm.find("input[type='submit']"); var curSubmit = $(curForm).find("input[type='submit']"); var curSubmit = curForm.find(":submit"); var curSubmit = $(curForm).find(":submit"); var curSubmit = $(curSubmit, "input[type='submit']"); the result is always the same (and very strange). The result that I get is the same element as "curElement". So how can I get the right submit button?

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  • Formatting Button Position with Form_For

    - by Tian
    I am using form_for to create a form that has 1 input field and 1 button. I'd like the submit button to be beside the input field rather than underneath it. Relevant code is: .input{border: 1px solid #666666; width:400px; height:22px;font-size:16px;} <td width="900" height="50" align="left" valign="middle"> <% form_for @contact, :url => {:action => "create"}, :html => {:class => "input"} do |f| %> <%= f.text_field :email, :size=> 74 %> <%= image_submit_tag '2009-12-06-Landing1.gif' %> <% end %> </td>

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  • What is the best back button jQuery plugin?

    - by Guichard
    I have found two plugins that enable the browser's back button to work across ajax interactions, but I can't determine which is better and why. The two plugins are history_remote and the history. The history plug in is simpler and seems to provide all the functionality I need, but I'm not sure I understand enough about them to make an intelligent decision. For my application, I need the plugin to allow the back button to work through ajax interactions, and I need to be able to bookmark the page at any point through the interactions. Which plug in is best in this scenario and why? Are there any other plug ins that I missed that might be better? Are there any limitations to these plugins that I'm missing (do they not work in certain situations etc)? Any information would be greatly appreciated.

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  • MessageBox not shown when opened processing WM_CLOSE from taskbar thumbnail close button

    - by Katana
    Trying to put up a "Do you want to save"-dialog when trying to close window with close-button in taskbar thumbnail in windows 7(with aero peek active). Using MessageBox() when processing WM_CLOSE does not work. MessageBox won't show until you move mouse cursor outside thumbnail so aero peek is disabled. Lots of applications have this buggy behaviour so it's probably a design flaw in Windows 7, but for some programs it works (Word, Notepad, Visual Studio, ...), so I'm wondering what trick they are using(or what it takes to "exit" aero peek-mode programmatically). The small "Sound Recorder" application that comes with Windows 7 has the same problem (if you have recorded something without saving and try to close it using thumbnail close-button)...

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  • Cannot get disable button to work.

    - by Scarface
    Hey guys, quick question, I have this javascript/jquery function that basically wraps an input in image brackets, and the first part of the function works, but the button does not disable after and I cannot figure out why (last line does not work). If anyone has an idea, let me know. Thanks in advance. <input id="2image" type="button" value="Attach" onclick="imageid('message')"> <script> function imageid(input) { var obj=document.getElementById(input); obj.value+="[image]image[/image]"; $("#2image").attr({ disabled:true, value:"Inserted" }); } </script>

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  • adding button to the navigation bar

    - by praseed
    hi friends, i have a problem while adding button to the navigation bar.. My application consist of two view controllers added to the viewControllers array of a tabBarController. Inturn this tabBarController is added to the viewControllers array of a navigationController. In one of the views i have a textfield for entering dates . On the tap of this textfield the datepicker will pop up. simultaneously i want to display a done button on the navigation bar. how can i do this... i tried using self.tabBarController.navigationController.navigationItem.rightBarButtonItem = self.doneButton; But this is not working... Pls help me out..

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  • Hitting a Button -> Executing any class function I give it in the parameters (C++)

    - by Barnes Noble
    Can anyone help me with class function parameter callbacks? I'm not so sure how to set it up in my code here: http://codepad.org/fvwHtDjQ Basically I've got a player and an enemy. I have two buttons. One button when clicked should let the player jump. The other should make the enemy hit something. When clicked, each button has to correspond to the class function in the parameters. I'm not sure how to set it up though.

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  • How to measure a canvas that has auto height and with

    - by Wymmeroo
    Hi Folks, I'm a beginner in silverlight so i hope i can get an answer that brings me some more light in the measure process of silverlight. I found an interessting flap out control from silverlight slide control and now I try to use it in my project. So that the slide out is working proper, I have to place the user control on a canvas. The user control then uses for itself the height of its content. I just wanna change that behavior so that the height is set to the available space from the parent canvas. You see the uxBorder where the height is set. How can I measure the actual height and set it to the border? I tried it with Height={Binding ElementName=notificationCanvas, Path=ActualHeight} but this dependency property has no callback, so the actualHeight is never set. What I want to achieve is a usercontrol like the tweetboard per example on Jesse Liberty's blog Sorry for my English writing, I hope you understand my question. <Canvas x:Name="notificationCanvas" Background="Red"> <SlideEffectEx:SimpleSlideControl GripWidth="20" GripTitle="Task" GripHeight="100"> <Border x:Name="uxBorder" BorderThickness="2" CornerRadius="5" BorderBrush="DarkGray" Background="DarkGray" Padding="5" Width="300" Height="700" > <StackPanel> <TextBlock Text="Tasks"></TextBlock> <Button x:Name="btn1" Margin="5" Content="{Binding ElementName=MainBorder, Path=Height}"></Button> <Button x:Name="btn2" Margin="5" Content="Second Button"></Button> <Button x:Name="btn3" Margin="5" Content="Third Button"></Button> <Button x:Name="btn1_Copy" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy1" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy2" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy3" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy4" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy5" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy6" Margin="5" Content="First Button"/> </StackPanel> </Border> </SlideEffectEx:SimpleSlideControl>

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  • How to measure a canvas that has auto height and width

    - by Wymmeroo
    Hi Folks, I'm a beginner in silverlight so i hope i can get an answer that brings me some more light in the measure process of silverlight. I found an interessting flap out control from silverlight slide control and now I try to use it in my project. So that the slide out is working proper, I have to place the user control on a canvas. The user control then uses for itself the height of its content. I just wanna change that behavior so that the height is set to the available space from the parent canvas. You see the uxBorder where the height is set. How can I measure the actual height and set it to the border? I tried it with Height={Binding ElementName=notificationCanvas, Path=ActualHeight} but this dependency property has no callback, so the actualHeight is never set. What I want to achieve is a usercontrol like the tweetboard per example on Jesse Liberty's blog Sorry for my English writing, I hope you understand my question. <Canvas x:Name="notificationCanvas" Background="Red"> <SlideEffectEx:SimpleSlideControl GripWidth="20" GripTitle="Task" GripHeight="100"> <Border x:Name="uxBorder" BorderThickness="2" CornerRadius="5" BorderBrush="DarkGray" Background="DarkGray" Padding="5" Width="300" Height="700" > <StackPanel> <TextBlock Text="Tasks"></TextBlock> <Button x:Name="btn1" Margin="5" Content="{Binding ElementName=MainBorder, Path=Height}"></Button> <Button x:Name="btn2" Margin="5" Content="Second Button"></Button> <Button x:Name="btn3" Margin="5" Content="Third Button"></Button> <Button x:Name="btn1_Copy" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy1" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy2" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy3" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy4" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy5" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy6" Margin="5" Content="First Button"/> </StackPanel> </Border> </SlideEffectEx:SimpleSlideControl>

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  • jquery buttons icons for dialog

    - by khinester
    I have this code: $(function() { var mainButtons = [ {text: "Invite" , 'class': 'invite-button' , click: function() { // get list of members alert('Invite was clicked...'); } } // end Invite button , {text: "Options" , 'class': 'options-button' , click: function() { alert('Options...'); } } // end Options button ] // end mainButtons , commentButtons = [ {text: "Clear" , 'class': 'clear-button' , click: function() { $('#comment').val('').focus().select(); } } // end Clear button , {text: "Post comment" , 'class': 'post-comment-button' , click: function() { alert('send comment...'); } } // end Post comment ] // end commentButtons $( "#form" ).dialog({ autoOpen: false , height: 465 , width: 700 , modal: true , position: ['center', 35] , buttons: mainButtons }); $( "#user-form" ) .button() .click(function() { $(this).effect("transfer",{ to: $("#form") }, 1500); $( "#form" ).dialog( "open" ); $( ".invite-button" ).button({ icons: {primary:'ui-icon-person',secondary:'ui-icon-triangle-1-s'} }); $( ".options-button" ).button({ icons: {primary:'ui-icon-gear'} }); }); // Add comment... $("#comment, .comment").click(function(){ $('#comment').focus().select(); $("#form").dialog({buttons: commentButtons}); $( ".post-comment-button" ).button({ icons: {primary:'ui-icon-comment'} }); $( ".clear-button" ).button({ icons: {primary:'ui-icon-refresh'} }); }); //Add comment // Bind back the Invite, Options buttons $(".files, .email, .event, .map").click(function(){ $("#form").dialog({buttons: mainButtons}); $( ".invite-button" ).button({ icons: {primary:'ui-icon-person',secondary:'ui-icon-triangle-1-s'} }); $( ".options-button" ).button({ icons: {primary:'ui-icon-gear'} }); }); // Tabs $( "#tabs" ).tabs(); $( ".tabs-bottom .ui-tabs-nav, .ui-tabs-nav > *" ) .removeClass( "ui-widget-header" ) .addClass( "ui-corner-bottom" ); }); ? What is the right way to add the button icons? As in my code I had to add it two times, once: $( "#user-form" ) .button() .click(function() { $(this).effect("transfer",{ to: $("#form") }, 1500); $( "#form" ).dialog( "open" ); ... and $(".files, .email, .event, .map").click(function(){ ... Could this code be improved further? I don't seem to be able to get the "transfer" effect to work correctly in a modal. I added: , close: function() { $(this).effect("transfer",{ to: $("#user-form") }, 1500); } to the $( "#form" ).dialog({ How would you go about in getting the "transfer" to work nicely when you open and close the dialog box?

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  • How does interpolation actually work to smooth out an object's movement?

    - by user22241
    I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the following Game Loop: My loop works on a fixed time step principle (dt = 1 / ticksPerSecond) loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ updateLogic(dt); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; } render(); My intergration works like this: sprite.posX+=sprite.xVel*dt; sprite.posXDrawAt=sprite.posX*width; Now, everything works pretty much as I would like. I can specify that I would like an object to move across a certain distance (screen width say) in 2.5 seconds and it will do just that. Also because of the frame skipping that I allow in my game loop, I can do this on pretty much any device and it will always take 2.5 seconds. Problem However, the problem is that when a render frame skips, the graphic stutter. It's extremely annoying. If I remove the ability to skip frames, then everything is smooth as you like, but will run at different speeds on different devices. So it's not an option. I'm still not sure why the frame skips, but I would like to point out that this is Nothing to do with poor performance, I've taken the code right back to 1 tiny sprite and no logic (apart from the logic required to move the sprite) and I still get skipped frames. And this is on a Google Nexus 10 tablet (and as mentioned above, I need frame skipping to keep the speed consistent across devices anyway). So, the only other option I have is to use interpolation (or extrapolation), I've read every article there is out there but none have really helped me to understand how it works and all of my attempted implementations have failed. Using one method I was able to get things moving smoothly but it was unworkable because it messed up my collision. I can foresee the same issue with any similar method because the interpolation is passed to (and acted upon within) the rendering method - at render time. So if Collision corrects position (character now standing right next to wall), then the renderer can alter it's position and draw it in the wall. So I'm really confused. People have said that you should never alter an object's position from within the rendering method, but all of the examples online show this. So I'm asking for a push in the right direction, please do not link to the popular game loop articles (deWitters, Fix your timestep, etc) as I've read these multiple times. I'm not asking anyone to write my code for me. Just explain please in simple terms how Interpolation actually works with some examples. I will then go and try to integrate any ideas into my code and will ask more specific questions if need-be further down the line. (I'm sure this is a problem many people struggle with).

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  • How to translate along Z axis in OpenTK

    - by JeremyJAlpha
    I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube is translated along the Z axis and disappears into the distance. I modified the code by: adding an cumulative variable to store my Z distance, adding GL.Enable(All.DepthBufferBit) - unsure if I put it in the right place, adding GL.Translate(0.0f, 0.0f, Depth) - before the rotate functions, Result: cube rotates a couple of times then disappears, it seems to be getting clipped out of the frustum. So my question is what is the correct way to use and initialize the Z buffer and get the cube to travel along the Z axis? I am sure I am missing some function calls but am unsure of what they are and where to put them. I apologise in advance as this is very basic stuff but am still learning :P, I would appreciate it if anyone could show me the best way to get the cube to still rotate but to also move along the Z axis. I have commented all my modifications in the code: // This gets called when the drawing surface is ready protected override void OnLoad (EventArgs e) { // this call is optional, and meant to raise delegates // in case any are registered base.OnLoad (e); // UpdateFrame and RenderFrame are called // by the render loop. This is takes effect // when we use 'Run ()', like below UpdateFrame += delegate (object sender, FrameEventArgs args) { // Rotate at a constant speed for (int i = 0; i < 3; i ++) rot [i] += (float) (rateOfRotationPS [i] * args.Time); }; RenderFrame += delegate { RenderCube (); }; GL.Enable(All.DepthBufferBit); //Added by Noob GL.Enable(All.CullFace); GL.ShadeModel(All.Smooth); GL.Hint(All.PerspectiveCorrectionHint, All.Nicest); // Run the render loop Run (30); } void RenderCube () { GL.Viewport(0, 0, viewportWidth, viewportHeight); GL.MatrixMode (All.Projection); GL.LoadIdentity (); if ( viewportWidth > viewportHeight ) { GL.Ortho(-1.5f, 1.5f, 1.0f, -1.0f, -1.0f, 1.0f); } else { GL.Ortho(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f); } GL.MatrixMode (All.Modelview); GL.LoadIdentity (); Depth -= 0.02f; //Added by Noob GL.Translate(0.0f,0.0f,Depth); //Added by Noob GL.Rotate (rot[0], 1.0f, 0.0f, 0.0f); GL.Rotate (rot[1], 0.0f, 1.0f, 0.0f); GL.Rotate (rot[2], 0.0f, 1.0f, 0.0f); GL.ClearColor (0, 0, 0, 1.0f); GL.Clear (ClearBufferMask.ColorBufferBit); GL.VertexPointer(3, All.Float, 0, cube); GL.EnableClientState (All.VertexArray); GL.ColorPointer (4, All.Float, 0, cubeColors); GL.EnableClientState (All.ColorArray); GL.DrawElements(All.Triangles, 36, All.UnsignedByte, triangles); SwapBuffers (); }

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