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  • Extensible Metadata in Oracle IRM 11g

    - by martin.abrahams
    Another significant change in Oracle IRM 11g is that we now use XML to create the tamperproof header for each sealed document. This article explains what this means, and what benefit it offers. So, every sealed file has a metadata header that contains information about the document - its classification, its format, the user who sealed it, the name and URL of the IRM Server, and much more. The IRM Desktop and other IRM applications use this information to formulate the request for rights, as well as to enhance the user experience by exposing some of the metadata in the user interface. For example, in Windows explorer you can see some metadata exposed as properties of a sealed file and in the mouse-over tooltip. The following image shows 10g and 11g metadata side by side. As you can see, the 11g metadata is written as XML as opposed to the simple delimited text format used in 10g. So why does this matter? The key benefit of using XML is that it creates the opportunity for sealing applications to use custom metadata. This in turn creates the opportunity for custom classification models to be defined and enforced. Out of the box, the solution uses the context classification model, in which two particular pieces of metadata form the basis of rights evaluation - the context name and the document's item code. But a custom sealing application could use some other model entirely, enabling rights decisions to be evaluated on some other basis. The integration with Oracle Beehive is a great example of this. When a user adds a document to a Beehive workspace, that document can be automatically sealed with metadata that represents the Beehive security model rather than the context model. As a consequence, IRM can enforce the Beehive security model precisely and all rights configuration can actually be managed through the Beehive UI rather than the IRM UI. In this scenario, IRM simply supports the Beehive application, seamlessly extending Beehive security to all copies of workspace documents without any additional administration. Finally, I mentioned that the metadata header is tamperproof. This is obviously to stop a rogue user modifying the metadata with a view to gaining unauthorised access - reclassifying a board document to a less sensitive classifcation, for example. To prevent this, the header is digitally signed and can only be manipulated by a suitably authorised sealing application.

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  • TRADACOMS Support in B2B

    - by Dheeraj Kumar
    TRADACOMS is an initial standard for EDI. Predominantly used in the retail sector of United Kingdom. This is similar to EDIFACT messaging system, involving ecs file for translation and validation of messages. The slight difference between EDIFACT and TRADACOMS is, 1. TRADACOMS is a simpler version than EDIFACT 2. There is no Functional Acknowledgment in TRADACOMS 3. Since it is just a business message to be sent to the trading partner, the various reference numbers at STX, BAT, MHD level need not be persisted in B2B as there is no Business logic gets derived out of this. Considering this, in AS11 B2B, this can be handled out of the box using Positional Flat file document plugin. Since STX, BAT segments which define the envelope details , and part of transaction, has to be sent from the back end application itself as there is no Document protocol parameters defined in B2B. These would include some of the identifiers like SenderCode, SenderName, RecipientCode, RecipientName, reference numbers. Additionally the batching in this case be achieved by sending all the messages of a batch in a single xml from backend application, containing total number of messages in Batch as part of EOB (Batch trailer )segment. In the case of inbound scenario, we can identify the document based on start position and end position of the incoming document. However, there is a plan to identify the incoming document based on Tradacom standard instead of start/end position. Please email to [email protected] if you need a working sample.

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  • User Productivity Kit - Powerful Packages (Part 2)

    - by [email protected]
    In my first post on packages I described what a package is and how it can be used. I also started explaining some of the considerations that should be taken into account when determining how to arrange your packages. The first is when the files are interrelated and depend on one another such as an HTML file and it's graphics. A second consideration is how the files are used in your outlines. Let's say you're using a dozen Word doc files. You could place them all in a single package or put each Word doc file in a separate package but what's the right thing to do? There are several factors that will influence your decision. To understand the first, let me explain a function of UPK publishing. Take an outline in UPK that has an attachment (concept, frame link, or hyperlink) that points to a file in a package. When you publish this outline, the publishing engine will determine that there is a link to a file in the package and copy the contents of the package to the publishing destination directory. This is done to ensure that any interrelated files are kept together. For the situation where you have an HTML file with links to number of graphics files, this is a good thing. If, however, the package has a dozen unrelated Word doc files and you link to only one of them, all dozen Word documents will be copied to the publishing destination directory.  Whether or not this is a good thing is dependent on two things. First, are all of the files in the package used in the outline that you're publishing? Take an outline that includes links to all of the Word documents in that dozen document package I described earlier. For this situation, you may choose to keep all the files in a single package for convenience. A second consideration is how your organization leverages reuse in UPK. In this context, I'm referring to the link style of reuse such as when you link to the same topic from multiple UPK outlines and changes to the topic appear in both places. Take an example where you have the earlier mentioned dozen Word document package and an outline with a dozen topics in it. Each topic has an attachment pointing to one of the Word documents in the package (frame link, concept, etc.) If you're only publishing this outline, the single package probably works fine but what if you're reusing one of these topics in another outline? As I explained earlier, linking to one file in the package will result in all files in the package being copied to your published output. In this example, linking to one topic in the first outline will result in all dozen Word documents being copied to the published output. This may result in files in the output that you don't want there for business or size reasons. This is a situation in which you should consider placing each of the Word documents in it's own separate package. With each document in it's own package, that link to a single document will result in only that single package and single Word document being copied to the published output. In my last post I had described that packages are documents in the UPK library. When using the multi-user version of the UPK Developer you can leverage standard library capabilities for managing the files in these packages during the development process - capabilities such as check in / check out, history, etc. When structuring your packages take into consideration how the authors are going to be adding, modifying and deleting files from the packages. A single package is a single document in the UPK library. Like any other document in the library, a single user can check out the package and edit it at a time. If you have a large number of files in a single package and these must be modified by many users, you need to consider whether this will cause problems as multiple users compete to update the same package. If the files don't depend on each other consider placing the files in separate packages to reduce contention. I hope you've enjoyed these two posts on how you can leverage the power of packages in your content. In summary, consider the following when structuring your packages: Is the asset a single, standalone file or a set of files that depend on each other? Will all the files always be used together in a single outline or may only some of the files be needed based on how the content is reused across multiple outlines? Will multiple developers need to update the files in a single package or should you break it into multiple packages to reduce contention when checking out the document? We'd like to hear from you on how you're using packages in your content. Please add your comments below! Thank you and I hope these two posts have given you additional insights into how to use packages in your content and structure them for efficient use. John Zaums Senior Director, Product Development Oracle User Productivity Kit

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  • How to represent a tree structure in NoSQL

    - by Vlad Nicula
    I'm new to NoSQL and have been playing around with a personal project on the MEAN stack (Mongo ExpressJs AngularJs NodeJs). I'm building a document editor of sorts that manages nodes of data. Each document is actually a tree. I have a CRUD api for documents, to create new trees and a CRUD api for nodes in a given document. Right now the documents are represented as a collection that holds everything, including nodes. The children parent relationship is done by ids. So the nodes are an map by id, and each node has references to what nodes are their children. I chose this "flat" approach because it is easier to get a node by id from a document. Being used to having a relation table between nodes and documents, a relation table between nodes and children nodes I find it a bit weird that I have to save the entire "nodes" map each time I update a node. Is there a better way to represent such a data type in NoSQL?

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  • OWB – How to update OWB after Database Cloning

    - by David Allan
    One of the most commonly asked questions led to one of the most commonly accessed support documents (strange that) for OWB is the document describing how to update the OWB repository details after cloning the Oracle database. The document in the Oracle support site has id 434272.1, and is titled 'How To Update Warehouse Builder After A Database Cloning (Doc ID 434272.1)'. This post is really for me to remember the document id;-)

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  • Oracle E-Business Suite 12 Certified on Additional Linux Platforms

    - by John Abraham
    As a follow up to our original certification announcement regarding Oracle Linux 6, Oracle E-Business Suite Release 12 (12.1.1 and higher) is now certified on the following additional Linux x86/x86-64 operating systems: Oracle Linux 6 (32-bit) Red Hat Enterprise Linux 6 (32-bit) Red Hat Enterprise Linux 6 (64-bit) Novell SUSE Linux Enterprise Server (SLES) version 11 (64-bit) New installations of the E-Business Suite on these operating systems require version 12.1.1 of the Release 12 media.  Cloning of existing 12.1 Linux environments to this new OS is also certified using the standard Rapid Clone process. There are specific requirements to upgrade technology components such as the Oracle Database (to 11gR2) and Fusion Middleware as necessary. These and other requirements are noted in the Installation and Upgrade Notes (IUN) below. References Oracle E-Business Suite Installation and Upgrade Notes Release 12 (12.1.1) for Linux x86-64 (My Oracle Support Document 761566.1) Oracle E-Business Suite Installation and Upgrade Notes Release 12 (12.1.1) for Linux x86 (My Oracle Support Document 761564.1) Cloning Oracle Applications Release 12 with Rapid Clone (My Oracle Support Document 406982.1) Interoperability Notes Oracle E-Business Suite Release 12 with Oracle Database 11g Release 2 (11.2.0) (My Oracle Support Document 1058763.1) Oracle Linux website

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  • REST and redirecting the response

    - by Duane Gran
    I'm developing a RESTful service. Here is a map of the current feature set: POST /api/document/file.jpg (creates the resource) GET /api/document/file.jpg (retrieves the resource) DELETE /api/document/file.jpg (removes the resource) So far, it does everything you might expect. I have a particular use case where I need to set up the browser to send a POST request using the multipart/form-data encoding for the document upload but when it is completed I want to redirect them back to the form. I know how to do a redirect, but I'm not certain about how the client and server should negotiate this behavior. Two approaches I'm considering: On the server check for the multipart/form-data encoding and, if present, redirect to the referrer when the request is complete. Add a service URI of /api/document/file.jpg/redirect to redirect to the referrer when the request is complete. I looked into setting an X header (X-myapp-redirect) but you can't tell the browser which headers to use like this. I manage the code for both the client and the server side so I'm flexible on solutions here. Is there a best practice to follow here?

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  • iOS Touch Icon through XLSX file?

    - by Joe Turner
    I'm setting up some iPads, and pointing Safari to www.mywebsite.com/spreadsheet.xlsx and it's displaying the document fine. That part is OK. I'm just wondering if there is a way to add a iOS Icon to the document so I can save it to the springboard of the iPad? Maybe embedding the document in HTML? PHP could also possibly be used but I'm really not sure how I would go about doing this, has anyone managed anything like this before?

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  • Sort Data in Windows Phone using Collection View Source

    - by psheriff
    When you write a Windows Phone application you will most likely consume data from a web service somewhere. If that service returns data to you in a sort order that you do not want, you have an easy alternative to sort the data without writing any C# or VB code. You use the built-in CollectionViewSource object in XAML to perform the sorting for you. This assumes that you can get the data into a collection that implements the IEnumerable or IList interfaces.For this example, I will be using a simple Product class with two properties, and a list of Product objects using the Generic List class. Try this out by creating a Product class as shown in the following code:public class Product {  public Product(int id, string name)   {    ProductId = id;    ProductName = name;  }  public int ProductId { get; set; }  public string ProductName { get; set; }}Create a collection class that initializes a property called DataCollection with some sample data as shown in the code below:public class Products : List<Product>{  public Products()  {    InitCollection();  }  public List<Product> DataCollection { get; set; }  List<Product> InitCollection()  {    DataCollection = new List<Product>();    DataCollection.Add(new Product(3,        "PDSA .NET Productivity Framework"));    DataCollection.Add(new Product(1,        "Haystack Code Generator for .NET"));    DataCollection.Add(new Product(2,        "Fundamentals of .NET eBook"));    return DataCollection;  }}Notice that the data added to the collection is not in any particular order. Create a Windows Phone page and add two XML namespaces to the Page.xmlns:scm="clr-namespace:System.ComponentModel;assembly=System.Windows"xmlns:local="clr-namespace:WPSortData"The 'local' namespace is an alias to the name of the project that you created (in this case WPSortData). The 'scm' namespace references the System.Windows.dll and is needed for the SortDescription class that you will use for sorting the data. Create a phone:PhoneApplicationPage.Resources section in your Windows Phone page that looks like the following:<phone:PhoneApplicationPage.Resources>  <local:Products x:Key="products" />  <CollectionViewSource x:Key="prodCollection"      Source="{Binding Source={StaticResource products},                       Path=DataCollection}">    <CollectionViewSource.SortDescriptions>      <scm:SortDescription PropertyName="ProductName"                           Direction="Ascending" />    </CollectionViewSource.SortDescriptions>  </CollectionViewSource></phone:PhoneApplicationPage.Resources>The first line of code in the resources section creates an instance of your Products class. The constructor of the Products class calls the InitCollection method which creates three Product objects and adds them to the DataCollection property of the Products class. Once the Products object is instantiated you now add a CollectionViewSource object in XAML using the Products object as the source of the data to this collection. A CollectionViewSource has a SortDescriptions collection that allows you to specify a set of SortDescription objects. Each object can set a PropertyName and a Direction property. As you see in the above code you set the PropertyName equal to the ProductName property of the Product object and tell it to sort in an Ascending direction.All you have to do now is to create a ListBox control and set its ItemsSource property to the CollectionViewSource object. The ListBox displays the data in sorted order by ProductName and you did not have to write any LINQ queries or write other code to sort the data!<ListBox    ItemsSource="{Binding Source={StaticResource prodCollection}}"   DisplayMemberPath="ProductName" />SummaryIn this blog post you learned that you can sort any data without having to change the source code of where the data comes from. Simply feed the data into a CollectionViewSource in XAML and set some sort descriptions in XAML and the rest is done for you! This comes in very handy when you are consuming data from a source where the data is given to you and you do not have control over the sorting.NOTE: You can download this article and many samples like the one shown in this blog entry at my website. http://www.pdsa.com/downloads. Select “Tips and Tricks”, then “Sort Data in Windows Phone using Collection View Source” from the drop down list.Good Luck with your Coding,Paul Sheriff** SPECIAL OFFER FOR MY BLOG READERS **We frequently offer a FREE gift for readers of my blog. Visit http://www.pdsa.com/Event/Blog for your FREE gift!

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  • Solving Inbound Refinery PDF Conversion Issues, Part 1

    - by Kevin Smith
    Working with Inbound Refinery (IBR)  and PDF Conversion can be very frustrating. When everything is working smoothly you kind of forgot it is even there. Documents are cheeked into WebCenter Content (WCC), sent to IBR for conversion, converted to PDF, returned to WCC, and viola your Office documents have a nice PDF rendition available for viewing. Then a user checks in a bunch of password protected Word files, the conversions fail, your IBR queue starts backing up, users start calling asking why their document have not been released yet, and your spend a frustrating afternoon trying to recover and get things back running properly again. Password protected documents are one cause of PDF conversion failures, and I will cover those in a future blog post, but there are many other problems that can cause conversions to fail, especially when working with the WinNativeConverter and using the native applications, e.g. Word, to convert a document to PDF. There are other conversion options like PDFExportConverter which uses Oracle OutsideIn to convert documents directly to PDF without the need for the native applications. However, to get the best fidelity to the original document the native applications must be used. Many customers have tried PDFExportConverter, but have stayed with the native applications for conversion since the conversion results from PDFExportConverter were not as good as when the native applications are used. One problem I ran into recently, that at least has a easy solution, are Word documents that display a Show Repairs dialog when the document is opened. If you open the problem document yourself you will see this dialog. This will cause the conversion to time out. Any time the native application displays a dialog that requires user input the conversion will time out. The solution is to set add a setting for BulletProofOnCorruption to the registry for the user running Word on the IBR server. See this support note from Microsoft for details. The support note says to set the registry key under HKEY_CURRENT_USER, but since we are running IBR as a service the correct location is under HKEY_USERS\.DEFAULT. Also since in our environment we were using Office 2007, the correct registry key to use was: HKEY_USERS\.DEFAULT\Software\Microsoft\Office\11.0\Word\Options Once you have done this restart the IBR managed server and resubmit your problem document. It should now be converted successfully. For more details on IBR see the Oracle® WebCenter Content Administrator's Guide for Conversion.

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  • Customizing configuration with Dependency Injection

    - by mathieu
    I'm designing a small application infrastructure library, aiming to simplify development of ASP.NET MVC based applications. Main goal is to enforce convention over configuration. Hovewer, I still want to make some parts "configurable" by developpers. I'm leaning towards the following design: public interface IConfiguration { SomeType SomeValue; } // this one won't get registered in container protected class DefaultConfiguration : IConfiguration { public SomeType SomeValue { get { return SomeType.Default; } } } // declared inside 3rd party library, will get registered in container protected class CustomConfiguration : IConfiguration { public SomeType SomeValue { get { return SomeType.Custom; } } } And the "service" class : public class Service { private IConfiguration conf = new DefaultConfiguration(); // optional dependency, if found, will be set to CustomConfiguration by DI container public IConfiguration Conf { get { return conf; } set { conf = value; } } public void Configure() { DoSomethingWith( Conf ); } } There, the "configuration" part is clearly a dependency of the service class, but it this an "overuse" of DI ?

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  • Updated SOA Documents now available in ITSO Reference Library

    - by Bob Rhubart
    Nine documents within the IT Strategies from Oracle (ITSO) reference library have recently been updated. (Access to the ITSO collection is free to registered Oracle.com members -- and that membership is free.) All nine documents fall within the Service Oriented Architecture section of the ITSO collection, and cover the following topics: SOA Practitioner Guides Creating an SOA Roadmap (PDF, 54 pages, published: February 2012) The secret to successful SOA is to build a roadmap that can be successfully executed. SOA offers an opportunity to adopt an iterative technique to deliver solutions incrementally. This document offers a structured, iterative methodology to help you stay focused on business results, mitigate technology and organizational risk, and deliver successful SOA projects. A Framework for SOA Governance (PDF, 58 pages, published: February 2012) Successful SOA requires a strong governance strategy that designs-in measurement, management, and enforcement procedures. Enterprise SOA adoption introduces new assets, processes, technologies, standards, roles, etc. which require application of appropriate governance policies and procedures. This document offers a framework for defining and building a proper SOA governance model. Determining ROI of SOA through Reuse (PDF, 28 pages, published: February 2012) SOA offers the opportunity to save millions of dollars annually through reuse. Sharing common services intuitively reduces workload, increases developer productivity, and decreases maintenance costs. This document provides an approach for estimating the reuse value of the various software assets contained in a typical portfolio. Identifying and Discovering Services (PDF, 64 pages, published: March 2012) What services should we build? How can we promote the reuse of existing services? A sound approach to answer these questions is a primary measure for the success of a SOA initiative. This document describes a pragmatic approach for collecting the necessary information for identifying proper services and facilitating service reuse. Software Engineering in an SOA Environment (PDF, 66 pages, published: March 2012) Traditional software delivery methods are too narrowly focused and need to be adjusted to enable SOA. This document describes an engineering approach for delivering projects within an SOA environment. It identifies the unique software engineering challenges faced by enterprises adopting SOA and provides a framework to remove the hurdles and improve the efficiency of the SOA initiative. SOA Reference Architectures SOA Foundation (PDF, 70 pages, published: February 2012) This document describes they key tenets for SOA design, development, and execution environments. Topics include: service definition, service layering, service types, the service model, composite applications, invocation patterns, and standards. SOA Infrastructure (PDF, 86 pages, published: February 2012) Properly architected, SOA provides a robust and manageable infrastructure that enables faster solution delivery. This document describes the role of infrastructure and its capabilities. Topics include: logical architecture, deployment views, and Oracle product mapping. SOA White Papers and Data Sheets Oracle's Approach to SOA (white paper) (PDF, 14 pages, published: February 2012) Oracle has developed a pragmatic, holistic approach, based on years of experience with numerous companies to help customers successfully adopt SOA and realize measureable business benefits. This executive datasheet and whitepaper describe Oracle's proven approach to SOA. Oracle's Approach to SOA (data sheet) (PDF, 3 pages, published: March 2012) SOA adoption is complex and success is far from assured. This is why Oracle has developed a pragmatic, holistic approach, based on years of experience with numerous companies, to help customers successfully adopt SOA and realize measurable business benefits. This data sheet provides an executive overview of Oracle's proven approach to SOA.

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • Is Java's ElementCollection Considered a Bad Practice?

    - by SoulBeaver
    From my understanding, an ElementCollection has no primary key, is embedded with the class, and cannot be queried. This sounds pretty hefty, but it allows me the comfort of writing an enum class which also helps with internationalization (using the enum key for lookup in my ResourceBundle). Example: We have a user on a media site and he can choose in which format he downloads the files @Entity @Table(name = "user") public class User { /* snip other fields */ @Enumerated @ElementCollection( targetClass = DownloadFilePreference.class, fetch = FetchType.EAGER ) @CollectionTable(name = "download_file_preference", joinColumns = @JoinColumn(name = "user_id") ) @Column(name = "name") private Set<DownloadFilePreference> downloadFilePreferences = new HashSet<>(); } public enum DownloadFilePreference { MP3, WAV, AIF, OGG; } This seems pretty great to me, and I suppose it comes down to "it depends on your use case", but I also know that I'm quite frankly only an initiate when it comes to Database design. Some best practices suggest to never have a class without a primary key- even in this case? It also doesn't seem very extensible- should I use this and gamble on the chance I will never need to query on the FilePreferences?

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  • How to present a stable data model in a public API that allows internal data structures to be changed without breaking the public view of the data?

    - by Max Palmer
    I am in the process of developing an application that allows users to write C# scripts. These scripts allow users to call selected methods and to access and manipulate data in a document. This works well, however, in the development version, scripts access the document's (internal) data structures directly. This means that if we were to change the internal data model/structure, there is a good chance that someone's script will no longer compile. We obviously want to prevent this breaking change from happening, but still want to allow the user to write sensible C# code (whilst not restricting how we develop our internal data model as a result). We therefore need to decouple our scripting API and its data structures from our internal methods and data structures. We've a few ideas as to how we might allow the user to access a what is effectively a stable public version of the document's internal data*, but I wanted to throw the question out there to someone who might have some real experience of this problem. NB our internal document's data structure is quite complex and it could be quite difficult to wrap. We know we want to expose as little as possible in our public API, especially as once it's out there, it's out there for good. Can anyone help? How do scripting languages / APIs decouple their public API and data structures from their internal data structures? Is there no real alternative to having to write a complex interaction layer? If we need to do this, what's a good approach or pattern for wrapping complex data structures that include nested objects, including collections? I've looked at the API facade pattern, which looks like it's trying to address these kinds of issues, but are there alternatives? *One idea is to build a data facade that is kept stable across versions of our application. The facade exposes a set of facade data objects that are used in the script code. These maintain backwards compatibility and wrap access to our internal document's data model.

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  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

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  • Azure Table Storage Creation using Nov 2009 CTP

    - by kaleidoscope
    The new SDK introduces a new class - · The CloudTableClient : This new class enables us to create tables and test for the existence of tables. We need not need use this class for querying table storage, it's   more of an administrative class for dealing with table storage itself.   · Once we have got the account key and the account name from ConfigurationSetting, we can create an instance of the storage credentials and table client classes:   StorageCredentialsAccountAndKey creds = new StorageCredentialsAccountAndKey(accountName, accountKey);     CloudTableClient tableStorage = new CloudTableClient(tableBaseUri, creds);     CustomerContext ctx = new CustomerContext(tableBaseUri, creds);     //where tableBaseUri is the TableStorageEndpoint obtained from ConfigurationSetting Using the table storage class, we can now create a new table (if it doesn't already exist):     if (tableStorage.CreateTableIfNotExist("Customers"))     {        CustomerRow cust = new CustomerRow("AccountsReceivable", "kevin");         cust.FirstName = "Kevin";        cust.LastName = "Hoffman";        ctx.AddObject("Customers", cust);        ctx.SaveChanges();     } For a complete article on this topic please follow this link: http://dotnetaddict.dotnetdevelopersjournal.com/azure_nov09_tablestorage.htm Tinu, O

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  • creating a pre-menu level select screen

    - by Ephiras
    Hi I am working on creating a tower Defence java applet game and have come to a road block about implementing a title screen that i can select the level and difficulty of the rest of the game. my title screen class is called Menu. from this menu class i need to pass in many different variables into my Main class. i have used different classes before and know how to run them and such. but if both classes extend applet and each has its individual graphics method how can i run things from Main even though it was created in Menu. what i essentially want to do is run the Menu class withits action listeners and graphics until a Difficulty button has been selected, run the main class (which 100% works without having to have the Menu class) and pretty much terminate Menu so that i cannot go back to it, do not see its buttons or graphics menus. can i run one applet annd when i choose a button close that one and launch the other one? IF you would like to download the full project you can find it here, i had to comment out all the code that wasn't working my Menu class import java.awt.*; import java.awt.event.*; import java.applet.*; public class Menu extends Applet implements ActionListener{ Button bEasy,bMed,bHard; Main m; public void init(){ bEasy= new Button("Easy"); bEasy.setBounds(140,200,100,50); add(bEasy); bMed = new Button("Medium");bMed.setBounds(280,200,100,50); add(bMed); bHard= new Button("Hard");bHard.setBounds(420,200,100,50); add(bHard); setLayout(null); } public void actionPerformed(ActionEvent e){ Main m = new Main(20,10,3000,mapMed);//break; switch (e.getSource()){ case bEasy: Main m = new Main(6000,20,"levels/levelEasy.png");break;//enimies tower money world case bMed: Main m = new Main(4000,15,"levels/levelMed.png");break; case bHard: Main m = new Main(2000,10,"levels/levelEasy.png");break; default: break; } } public void paint(){ //m.draw(g) } } and here is my main class initialising code. import java.awt.*; import java.awt.event.*; import java.applet.*; import java.io.IOException; public class Main extends Applet implements Runnable, MouseListener, MouseMotionListener, ActionListener{ Button startButton, UpgRange, UpgDamage; //set up the buttons Color roadCol,startCol,finCol,selGrass,selRoad; //set up the colors Enemy e[][]; Tower t[]; Image towerpic,backpic,roadpic,levelPic; private Image i; private Graphics doubleG; //here is the world 0=grass 1=road 2=start 3=end int world[][],eStartX,eStartY; boolean drawMouse,gameEnd; static boolean start=false; static int gridLength=15; static int round=0; int Mx,My,timer=1500; static int sqrSize=31; int towers=0,towerSelected=-10; static int castleHealth=2000; String levelPath; //choose the level Easy Med or Hard int maxEnemy[] = {5,7,12,20,30,15,50,30,40,60};//number of enimies per round int maxTowers=15;//maximum number of towers allowed static int money =2000,damPrice=600,ranPrice=350,towerPrice=700; //money = the intial ammount of money you start of with //damPrice is the price to increase the damage of a tower //ranPrice is the price to increase the range of a tower public void main(int cH,int mT,int mo,int dP,int rP,int tP,String path,int[] mE)//constructor 1 castleHealth=cH; maxTowers=mT; money=mo; damPrice=dP; ranPrice=rP; towerPrice=tP; String levelPath=path; maxEnemy = mE; buildLevel(); } public void main(int cH,int mT,String path)//basic constructor castleHealth=cH; maxTowers=mT; String levelPath=path; maxEnemy = mE; buildLevel(); } public void init(){ setSize(sqrSize*15+200,sqrSize*15);//set the size of the screen roadCol = new Color(255,216,0);//set the colors for the different objects startCol = new Color(0,38,255); finCol = new Color(255,0,0); selRoad = new Color(242,204,155);//selColor is the color of something when your mouse hovers over it selGrass = new Color(0,190,0); roadpic = getImage(getDocumentBase(),"images/road.jpg"); towerpic = getImage(getDocumentBase(),"images/tower.png"); backpic = getImage(getDocumentBase(),"images/grass.jpg"); levelPic = getImage(getDocumentBase(),"images/level.jpg"); e= new Enemy[maxEnemy.length][];//activates all of the enimies for (int r=0;r<e.length;r++) e[r] = new Enemy[maxEnemy[r]]; t= new Tower[maxTowers]; for (int i=0;i<t.length;i++) t[i]= new Tower();//activates all the towers for (int i=0;i<e.length; i++)//sets all of the enimies starting co ordinates for (int j=0;j<e[i].length;j++) e[i][j] = new Enemy(eStartX,eStartY,world); initButtons();//initialise all the buttons addMouseMotionListener(this); addMouseListener(this); }

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  • Ubuntu 14.04LTS - runtime video card configuration through Radeon driver

    - by RJVB
    How does one configure Radeon video cards when using the open source Radeon driver - power profile, vsync, etc? Why I try the widely documented solution (against overheating) that worked for me under LMDE (confirmed with kernels up to 3.12.6), I get the following error: $ sudo cat /sys/class/drm/card0/device/power_profile default $ sudo sh -c "echo mid > /sys/class/drm/card0/device/power_profile" sh: echo: I/O error Exit 1 And when I try suggestions from Arch's ATI wiki my modifications are simply ignored: $ sudo cat /sys/class/drm/card0/device/power_dpm_force_performance_level auto $ sudo sh -c "echo high> /sys/class/drm/card0/device/power_dpm_force_performance_level" $ sudo cat /sys/class/drm/card0/device/power_dpm_force_performance_level auto Is this something Ubuntu specific, or something introduced with the 3.13 version of the Radeon driver? I'm encountering this on 2 laptops, one with a Radeon HD6290 (integrated GPU), the other with a discrete RV710 card. The RV710 needs a specific power setting to prevent overheating under LMDE, fortunately it doesn't seem to overheat with the Ubuntu default setting.

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  • "Programming error" exceptions - Is my approach sound?

    - by Medo42
    I am currently trying to improve my use of exceptions, and found the important distinction between exceptions that signify programming errors (e.g. someone passed null as argument, or called a method on an object after it was disposed) and those that signify a failure in the operation that is not the caller's fault (e.g. an I/O exception). As far as I understand, it makes little sense for an immediate caller to actually handle programming error exceptions, he should instead assure that the preconditions are met. Only "outer" exception handlers at task boundaries should catch them, so they can keep the system running if a task fails. In order to ensure that client code can cleanly catch "failure" exceptions without catching error exceptions by mistake, I create my own exception classes for all failure exceptions now, and document them in the methods that throw them. I would make them checked exceptions in Java. Now I have a few questions: Before, I tried to document all exceptions that a method could throw, but that sometimes creates an unwiedly list that needs to be documented in every method up the call chain until you can show that the error won't happen. Instead, I document the preconditions in the summary / parameter descriptions and don't even mention what happens if they are not met. The idea is that people should not try to catch these exceptions explicitly anyway, so there is no need to document their types. Would you agree that this is enough? Going further, do you think all preconditions even need to be documented for every method? For example, calling methods in IDisposable objects after calling Dispose is an error, but since IDisposable is such a widely used interface, can I just assume a programmer will know this? A similar case is with reference type parameters where passing null makes no conceivable sense: Should I document "non-null" anyway? IMO, documentation should only cover things that are not obvious, but I am not sure where "obvious" ends.

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  • How to select and deselect checkbox field into the GridView

    - by SAMIR BHOGAYTA
    //JavaScript function for Select and Deselect checkbox field in GridView function SelectDeselectAll(chkAll) { var a = document.forms[0]; var i=0; for(i=0;i lessthansign a.length;i++) { if(a[i].name.indexOf("chkItem") != -1) { a[i].checked = chkAll.checked; } } } function DeselectChkAll(chk) { var c=0; var d=1; var a = document.forms[0]; //alert(a.length); if(chk.checked == false) { document.getElementById("chkAll").checked = chk.checked; } else { for(i=0;i lessthansign a.length;i++) { if(a[i].name.indexOf("chkItem") != -1) { if(a[i].checked==true) { c=1; } else { d=0; } } } if(d != 0) { document.getElementById("chkAll").checked =true; } } } //How to use this function asp:TemplateField input id="Checkbox1" runat="server" onclick="javascript:SelectDeselectAll(this);" type="checkbox" / /HeaderTemplate /asp:GridView columns asp:TemplateFieldheadertemplate input id="chkAll" runat="server" onclick="javascript:SelectDeselectAll(this);" type="checkbox" / /HeaderTemplate

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  • Adjusting the Score on Oracle Text search results

    - by Kyle Hatlestad
    When you sort the results of a search by Score using OracleTextSearch as the search engine in WebCenter Content, the results coming back are based on the relevancy on the document.  In theory, the more relevant the search term is to the document, the higher ranked Score it should receive.  But in practice, the relevancy score can seem somewhat of a mystery.  It's not entirely clear how it ranks the importance of some documents over others based on the search term.  And often times, once a word appears a certain number of times within a document, the Score simply maxes out at 100 and the top results can be difficult to discern from one another.  Take for example the search for 'vacation' on this set of documents: Out of 7 results, 6 of them have a Score of '100' which means they are basically ranked the same.  This doesn't make the sort by Score very meaningful.   Besides sorting by relevance, you can also tell Oracle Text to sort by occurrence.  In that case, it is a much more predictable result in how they would be ranked. And for many cases provide a more meaningful sorting of results then relevance. To change this takes a small component change to the SearchOperatorMap resource.  By default, the query used for full-text searching looks like: <td>(ORACLETEXTSEARCH)fullText</td> <td>DEFINESCORE((%V), RELEVANCE * .1)</td> <td>text</td> Overriding this resource and changing it to: <td>(ORACLETEXTSEARCH)fullText</td> <td>DEFINESCORE((%V), OCCURRENCE * .01)</td>  <td>text</td> will force it to now use occurrence (note the change in scale to .01 as well).  So running the same search and sort options as the example above, the results come out quite a bit differently: In this case, there is a clear understanding of how the items rank.   And generally, if the search term appears 3 times more in one document then another, it's got a better chance of being a document I'm interested in.  You may or may not feel the relevance ranking is better then the search term occurrence, but this provides the opportunity to try an alternate method that might work better for your results.  A pre-built component is available for download here. There is one caveat in using this method.  The occurrence ranking also maxes out at 100, so if a search term is in the document more then that, the Score result will stay at 100.

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  • 10+ Useful and Free WordPress PDF Plugins

    - by Ravish
    WordPress is one of the most popular platforms for creating blog. Many bloggers often use PDFs to share their blogs on and offline. PDF (Portable Document Format) is a formal open standard for document exchange. PDF file encapsulate the complete description of document including text, graphics, fonts and more. there are many PDF plugins are [...] Related posts:10 useful SEO Plugins For WordPress 10 Essential WordPress Plugins To Kickstart WP Blog 5 Useful WordPress Plugins For Google Adsense

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  • Can't see my partitions after grub recovery

    - by dimbo
    I stupidly inserted the windows CD into my dual boot Ubuntu 11.10 / windows xp system. I just wanted to see if I could install windows on my external usb HD, but didn't actually go ahead with the install. It seems like the windows CD messed up my MBR and I had to use boot-repair and the ubuntu 11.10 live CD to gain access to ubuntu again. It seems to boot up a little differently (slower) but works. However, I now cant see any of my partitions in nautilus (there are 3). When I open gparted, it just shows my whole hard drive as unallocated (I know it has a windows partition that works and my ubuntu partition that I am using now). If I insert a usb pen, it is also not visible in nautilus but in gparted shows up as a FAT32 partition (which is correct although I cannot access it). sudo fdisk -l gives the following : demian@dimbo-TP:~$ sudo fdisk -l [sudo] password for demian: omitting empty partition (5) Disk /dev/sda: 320.1 GB, 320072933376 bytes 240 heads, 63 sectors/track, 41345 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x877b877b Device Boot Start End Blocks Id System /dev/sda1 * 63 63842309 31921123+ 7 HPFS/NTFS/exFAT /dev/sda2 63844350 133484084 34819867+ 5 Extended /dev/sda3 127636488 133484084 2923798+ 82 Linux swap / Solaris /dev/sda4 133484085 625137344 245826630 83 Linux /dev/sda5 63844352 123445247 29800448 83 Linux /dev/sda6 123447296 127635455 2094080 82 Linux swap / Solaris Disk /dev/sdb: 8100 MB, 8100249600 bytes 12 heads, 40 sectors/track, 32960 cylinders, total 15820800 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc3072e18 Device Boot Start End Blocks Id System /dev/sdb1 * 5992 15820799 7907404 c W95 FAT32 (LBA) Here is my grub.conf file. Like I said before, I had to use the 'boot-repair' utility with the live cd to get grub working again. I think that this utility maybe created a new grub for me because the startup is definitely not the same. The screen goes blank for a while, and then the ubuntu loading dots come up for a brief moment (instead of during the whole startup process) before the dektop is displayed. Anyway : # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=10 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.0.0-12-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a linux /boot/vmlinuz-3.0.0-12-generic root=UUID=5349ff67-b7b7-489f-a881-ae49c1dcd84a ro quiet splash vt.handoff=7 initrd /boot/initrd.img-3.0.0-12-generic } menuentry 'Ubuntu, with Linux 3.0.0-12-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a echo 'Loading Linux 3.0.0-12-generic ...' linux /boot/vmlinuz-3.0.0-12-generic root=UUID=5349ff67-b7b7-489f-a881-ae49c1dcd84a ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.0.0-12-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Microsoft Windows XP Professional (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 72A89361A89322A1 drivemap -s (hd0) ${root} chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### How can I get things back to normal. Thanks, Demian.

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