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  • About C# objects and the possibilties it has

    - by user527825
    As a novice programmer and I always wonder about c# capabilities. I know it is still early to judge that but all i want to know is can c# do complex stuffs or something outside windows OS. I think C# is a proprietary language (I don't know if I said that right) meaning you can't do it outside Visual Studio or Windows. Also you can't create your own controller (called object right?) like you are forced to use these available in toolbox and their properties and methods. Can C# be used with OpenGL API or DirectX API Finally it always bothers me when I think I start doing things in Visual Studio, I know it sounds arrogant to say but sometimes I feel that I don't like to be forced to use something even if its helpful, like I feel (do I have the right to feel?) that I want to do all things by myself? Don't laugh I just feel that this will give me a better understanding. Is Visual C# like using MaxScript inside 3ds max in that C# is exclusive to do Windows and Forms and Components that are Windows related and maxscript is only for 3d editing and manipulation for various things in the software. If it is too difficult for a beginner I hope you don't answer the fourth question as I don't have enough motivation and I want to keep the little I have. Note: Sorry for my English, I am self taught and never used the language with native speakers so expect so errors. I have a lot of questions regarding many things, what is the daily ratio you think for asking (number of questions) that would not bother the admins of the site and the members here. Thank you for your time.

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  • DirectX 10 Instancing Problem (objects cannot be seen)

    - by Riffraff
    Right now I'm trying to implement an area that is filled with vegetation. I have tried mesh version and right now I'm trying to implement instancing version but I cannot manage to make it work. I can't see any object. I search for any problem of buffers with FAILED() and D3D10_CREATE_DEVICE_DEBUG but they didn't help me either. Right now I don't even know which part of my code to share to explain my problem.

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  • How to ignore collision between two objects

    - by eren_trigger
    I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player. How would I make the shot ignore collision with the player? Or better yet, how to make a shot destroy anything it touches and destroy itself without affecting the player? This is the code that controls collisions: function OnTriggerEnter (col : Collider) { Destroy(col.gameObject); } The shot is a trigger, but the player isn't. Not sure if this changes anything in this case. Thanks in advance. EDIT: http://gfycat.com/TediousAridFeline

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  • Utility Objects–Waitfor Delay Coordinator (SQL Server 2008+)

    - by drsql
    Finally… took longer than I had expected when I wrote this a while back, but I had to move my website and get DNS moved before I could post code… When I write code, I do my best to test that code in as many ways as necessary. One of the last types of tests that is necessary is concurrency testing. Concurrency testing is one of the most difficult types of testing because it takes running multiple processes simultaneously and making sure that you get the correct answers multiple times. This is really...(read more)

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  • Octrees and Vertex Buffer Objects

    - by sharethis
    As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them. First, I could once divide the space in chunks of a fixed size like many games do. What I could do now is to generate a polygon shape for each chunk and store that in a vertex buffer object (vbo). Each time a voxel changes, the polygon and vbo of its chunk is recreated. Additionally it is easy to dynamically load and reload parts of the terrain. Another approach would be to use octrees and divide the space in eight cubes which are divided again and again. So I could efficiently render the terrain because I don't have to go deeper in a solid cube and can draw that as a single one (with a repeated texture). What I like to use for my game is an octree datastructure. But I can't imagine how to use vbos with that. How is that done, or is this impossible?

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  • Install Active Directory on Windows Server 2008 R2 for CRM 2011?

    - by Optimal Solutions
    I have just set up a VM for Windows Server 2008 R2 and want to install Microsoft CRM 2011 to play around with it. CRM 2011 seems to require Active Directory to be configured and running on the server. I've never gotten involved with Active Directory and I know that I need to install it and get it going for the CRM 2011 to continue. Does anyone have any quick pointers and/or resources for someone with no Active Directory experience, so that I can get CRM 2011 installed?

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  • OpenGL ES multiple objects not being rendered

    - by ladiesMan217
    I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glDisable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glClientActiveTexture(DRAWING_CACHE_QUALITY_HIGH); gl.glLoadIdentity(); for(int i=0;i<mParticleSystem.getParticleCount();i++){ gl.glPushMatrix(); gl.glTranslatef(mParticleSystem.getPosX(i), mParticleSystem.getPosY(i), -3.0f); gl.glScalef(0.3f, 0.3f, 0.3f); gl.glColor4f(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1); gl.glEnable(GL10.GL_TEXTURE_2D); mParticleSystem.getBall(i).draw(gl); gl.glPopMatrix(); } } Here is my void draw(GL10 gl) method public void draw(GL10 gl){ gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glTranslatef(0.2f, 0.2f, -3.0f); // gl.glScalef(size, size, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }

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  • screen sharing not painting properly on client

    - by wittless
    I cannot get the screen sharing utility in ubuntu 11.10 to work properly. When I connect, I get the initial screen, but no updates. When I connect to my ubuntu box via a laptop, I can see the mouse moving, but when I click on anything, the screen does not update. I can disconnect, reconnect and then see the updated screen, but it does not automatically refresh. Is anyone else having this problem? How do I fix it?

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  • Silverlight 4 + RIA Services: Ready for Business: Updating Data in the Client

    To continue our series, lets look at updating the data.  I have created a Plates.xaml page with very similar structure to the above.    For details on how I created this page, check out my PDC 09 demo walk through.    Now lets look at updating the Plate data.. First we will create some default form UI by dragging an entity from the datasources window in much the same way we did above.  But before we create the UI, notice the order of the fields it...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Cannot resolve a single A Record from client machine

    - by Alex
    I set up a simple Bind server on my VPS and it is working properly. The problem occurs with my local windows machines, which are connected to internet through the home router. I created an A-record named 'dev' and it is invisible from my local network for some reason, though people from other locations can resolve dev.mydomain.com. Ironically, dev.mydomain.com cannot be resolved for myself only. If I add another A-record, say, 'gamma' then it becomes visible from my local windows machines instantly. So this is just for that particular 'dev' name. The only difference is that I had dev.mydomain.com server on another IP but that was a month ago; all nameservers have been changed since then. I tried to reboot my router and flushed dns cache on windows machines: no result. Thank you in advance.

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  • How can I remount an NFS volume on Red Hat Linux?

    - by user76177
    I changed the user id of a user on an NFS client that mounts a volume from another server. My goal is to get the 2 users to have the same id, so that both servers can read and write to the volume. I changed the id successfully on the client system, but now when I look at the NFS mount from that system, it reports the files being owned by the old id. So it looks like I need to "refresh" that mount. I have found many instructions on how to remount, but each seems slightly different according to the type of system. Is there a simple command I can run to get the mounted volume to refresh so that it interprets the new user settings?

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  • OpenSSL force client to use specific protocol

    - by Ex Umbris
    When subversion attempts to connect to an https URL, the underlying protocol library (openssl) attempts to start the secure protocol negotiation at the most basic level, plain SSL. Unfortunately, I have to connect to a server that requires SSL3 or TLS1, and refuses to respond to SSL or SSL2. I’ve done some troubleshooting using s_client and confirmed that if I let s_client start with the default protocol the server never responds to the CLIENT HELLO: $ openssl s_client -connect server.domain.com:443 CONNECTED(00000003) write:errno=104 --- no peer certificate available --- No client certificate CA names sent --- SSL handshake has read 0 bytes and written 320 bytes --- New, (NONE), Cipher is (NONE) Secure Renegotiation IS NOT supported Compression: NONE Expansion: NONE --- Watching this in Wireshark I see: Client Server -------syn----------> <------ack----------- ---CLIENT HELLO-----> <------ack----------- [60 second pause] <------rst----------- If I tell s_client to use ssl2 the server immediately closes the connection. Only ssl3 and tls1 work. Is there any way to configure openssl to skip SSL and SSL2, and start the negotiation with TLS or SSL3? I've found the OpenSSL config file, but that seems to control only certificate generation.

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  • Informing GUI objects about screen size - Designing

    - by Mosquito
    I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In the main() function I create a pointer to CGame instance. class CGUIObject which includes fields specifying it's position and draw() method, which should know how to draw an object according to screen size. class CGUIManager which is a singleton and it includes a list of CGUIObject's. For each object in a list it just calls draw() method. For clarity's sake, I'll put some simple code: class CGame { int screenWidth; int screenHeight; }; class CGUIObject { CPoint position; void draw(); // this one needs to know what is a screen's width and height }; class CGUIManager // it's a singleton { vector<CGUIObject*> guiObjects; void drawObjects(); }; And the main.cpp: CGame* g; int main() { g = new CGame(); while(1) { CGUIManager::Instance().drawObjects(); } return 0; } Now the problem is, that each CGUIObject needs to know the screen size which is held by CGame, but I find it very dumb to include pointer to CGame instance in every object. Could anyone, please, tell me what would be the best approach to achieve this?

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  • Creating Objects

    - by user1424667
    I have a general coding standard question. Is it bad practice to initialize and create an object in multiple methods depending on the outcome of a users choice. So for example if the user quits a poker game, create the poker hand with the cards the user has received, even if < 5, and if the user played till the end create object to show completed hand to show outcome of the game. The key is that the object will only be created once in actuality, there are just different paths and parameters is will receive depending on if the user folded, or played on to the showdown.

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  • Use decorator and factory together to extend objects?

    - by TheClue
    I'm new to OOP and design pattern. I've a simple app that handles the generation of Tables, Columns (that belong to Table), Rows (that belong to Column) and Values (that belong to Rows). Each of these object can have a collection of Property, which is in turn defined as an enum. They are all interfaces: I used factories to get concrete instances of these products, depending on circumnstances. Now I'm facing the problem of extending these classes. Let's say I need another product called "SpecialTable" which in turn has some special properties or new methods like 'getSomethingSpecial' or an extended set of Property. The only way is to extend/specialize all my elements (ie. build a SpecialTableFactory, a SpecialTable interface and a SpecialTableImpl concrete)? What to do if, let's say, I plan to use standard methods like addRow(Column column, String name) that doesn't need to be specialized? I don't like the idea to inherit factories and interfaces, but since SpecialTable has more methods than Table i guess it cannot share the same factory. Am I wrong? Another question: if I need to define product properties at run time (a Table that is upgraded to SpecialTable at runtime), i guess i should use a decorator. Is it possible (and how) to combine both factory and decorator design? Is it better to use a State or Strategy pattern, instead?

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