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  • Sharepoint: Is there a maximum number of permission levels?

    - by moontear
    Hi, I get an error when trying to add a new permission level that due to a "contingency limit" I cannot add another permission level. I should delete an existing one and try again. (Sorry, no original error msg as this originates from a German WSS install, hence this is just a translation). There are about 1000 permission levels already. I know about Sharepoint's (WSS 2007 / WSS3) limitations relating to security principals like explained here, but I don't know of any limitations relating to permission levels. Is there any way to group the permission levels? I need as much as 2000 permission levels as there are many constellations of access rights per group.

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  • PHP and ajax no update taking place

    - by sea_1987
    Hi There, I have an an ajax request that looks like this, $('input.fakecheck').click(function(){ alert("deleteing...."); $.ajax({ url:"/search", type:"POST", data: $(this).attr('name')+"="+$(this).attr('value')+"&remove=Remove", success:function() { alert(data); } }) }) This calls a php function which looks like this, private function _remove_from_short_list($cv_array) { if (is_array($cv_array)) { $short_list = $this->session->userdata('short_list'); $new_list = array_diff_key($short_list, $cv_array); $this->session->set_userdata('short_list', $new_list); } } Essentiallty what happens is that on my page I have a list which is essentially a list of id's taken out of the session, the user can then by click and input(this will change) delete the id from their session. However once the deletion has taken place I want to be able to refresh the list to show that it has taken place, currently nothing happens, until I manually refresh.

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  • htaccess rewriterule question

    - by Viktor Onozo
    RewriteRule ^([a-z]{2}/){0,1}showCategory/([0-9]*)/[a-z\-_0-9\+]*/mp/(.*)(/{0,1})$ /main.php?id=$2&il[lang]=$1&$3 [L] RewriteRule ^([a-z]{2}/){0,1}showCategory/([0-9]*)/[a-z\-_0-9\+]*/(.*)/mp/(.*)(/{0,1})$ /main.php?id=$2&il[lang]=$1&page=$3&$4 [L] RewriteRule ^([a-z]{2}/){0,1}showCategory/([0-9]*)(/{0,1})/[a-z\-_0-9\+]*$ /main.php?id=$2&il[lang]=$1 [L] RewriteRule ^([a-z]{2}/){0,1}showCategory/([0-9]*)/[a-z\-_0-9\+]*/([0-9]*)(/{0,1})$ /main.php?id=$2&il[lang]=$1&page=$3 [L] RewriteRule ^([a-z]{2}/){0,1}showCategory$ /main.php?id=0&il[lang]=$1 [L] I use these lines and localhost/showCategory/ is OK, localhost/showCategory/0/1 is OK, localhost/showCategory/0/2 stays on the first page...(same 0/1) not good What is the problem? When I delete this /[a-z\-_0-9\+]* from the 3. and 4. line then it's OK, but then is a problem with this URL: http://localhost/showCategory/627/prodaja-automobila

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  • Deleting index from Solr using solrj as a client

    - by Azhar
    Hello, I am using solrj as client for indexing documents on the solr server. I am having problem while deleting the indexes by 'id' from the solr server. I am using following code to delete the indexes: server.deleteById("id:20"); server.commit(true,true); After this when i again search for the documents, the search result contains the above document also. Dont know what is going wrong with this code. Please help me out with issue. Thanks!

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  • tomcat axis2 shared libs and spring destroy-method problem

    - by EugeneP
    in tomcat\lib there are axis*, axis2* jars. I cannot delete them [sysadmin won't allow to do that]. My web-app invokes web-services. I put Jax-ws jars directly to myapp/web-inf/lib. so inner calls frow a web app servlets use jax-ws libraries. but since "destroy-method" of the bean invokes a web-service, and session is destroyed, then spring makes a service call through tomcat/lib/* = axis2 libraries, and not by using web-inf/lib/jax-ws* How to: a) while not deleting axis2 libs from shared tomcat folder b) make spring use jax-ws libraries to make a web-service call ?

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  • Are these tables respect the 3NF Database Normalization?

    - by penas
    AUTHOR table Author_ID, PK First_Name Last_Name TITLES table TITLE_ID, PK NAME Author_ID, FK DOMAIN table DOMAIN_ID, PK NAME TITLE_ID, FK READERS table READER_ID, PK First_Name Last_Name ADDRESS CITY_ID, FK PHONE CITY table CITY_ID, PK NAME BORROWING table BORROWING_ID,pk READER_ID, fk TITLE_ID, fk DATE HISTORY table READER_ID TITLE_ID DATE_OF_BORROWING DATE_OF_RETURNING Are these tables respect the 3NF Database Normalization? What if 2 authors work together for the same title? The column Addresss should have it's own table? When a reader borrows a book, I make an entry in BORROWING table. After he returns the book, I delete that entry and I make another one entry in HISTORY table. Is this a good idea? Do I brake any rule? Should I have instead one single BORROWING table with a DATE_OF_RETURNING column?

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  • Best way to fetch data from a single database table with multiple threads?

    - by Ravi Bhatt
    Hi, we have a system where we collect data every second on user activity on multiple web sites. we dump that data into a database X (say MS SQL Server). we now need to fetch data from this single table from daatbase X and insert into database Y (say mySql). we want to fetch time based data from database X through multiple threads so that we fetch as fast as we can. Once fetched and stored in database Y, we will delete data from database X. Are there any best practices on this sort of design? any specific things to take care on table design like sharing or something? Are there any other things that we need to take care to make sure we fetch it as fast as we can from threads running on multiple machines? Thanks in advance! Ravi

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  • Offtopic : how can I see my deleted question? Why it was deleted, but not closed?

    - by Tom
    I know it is offtopic and I will delete my question as soon as I get any answer, but somebody deleted my question. The question was opened for the whole day, but when I got 3 reopens and edited my question for asking for 2 more reopens to reopen my question, somebody deleted my question. It was about efficiency during the programming. Why somebody deleted my question and didn't let to be it closed? I found there many good answers although it was closed and now I can see absolutely nothing so I suppose it was deleted. Can somebody tell me smth?

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • DROP TABLE fails for temp table

    - by StarBright
    I have a client application that creates a temp table, the performs a bulk insert into the temp table, then executes some SQL using the table before deleting it. Pseudo-code: open connection begin transaction CREATE TABLE #Temp ([Id] AS int) bulk insert 500 rows into #Temp UPDATE [OtherTable] SET [Status]=0 WHERE [Id] IN (SELECT [Id] FROM #Temp) AND [Group]=1 DELETE FROM #Temp WHERE [Id] IN (SELECT [Id] FROM [OtherTable] WHERE [Group]=1) INSERT INTO [OtherTable] ([Group], [Id]) SELECT 1 as [Group], [DocIden] FROM #Temp DROP TABLE #Temp COMMIT TRANSACTION CLOSE CONNECTION This is failing with an error on the DROP statement: Cannot drop the table '#Temp', because it does not exist or you do not have permission. I can't imagine how this failure could occur without something else going on first, but I don't see any other failures occurring before this. Is there anything that I'm missing that could be causing this to happen?

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  • Delphi: Autoscale TEdit based on text length does not work when removing chars

    - by pr0wl
    Hello. I have an input edit field where the user can enter data. I want the box width to be at least 191px (min) and maximum 450px (max). procedure THauptform.edtEingabeChange(Sender: TObject); begin // Scale if Length(edtEingabe.Text) > 8 then begin if Hauptform.Width <= 450 then begin verschiebung := verschiebung + 9; // The initial values like 'oldedtEingabeWidth' are global vars. edtEingabe.Width := oldedtEingabeWidth + verschiebung; buDo.Left := oldbuDoLeft + verschiebung; Hauptform.Width := oldHauptformWidth + verschiebung; end; end; end; This works for ENTERING text. But when I delete one char, it does not scale back accordingly.

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  • Problem with Variable Scoping in Rebol's Object

    - by Rebol Tutorial
    I have modified the rebodex app so that it can be called from rebol's console any time by typing rebodex. To show the title of the app, I need to store it in app-title: system/script/header/title so tha it could be used later in view/new/title dex reform [self/app-title version] That works but as you can see I have named the var name "app-title", but if I use "title" instead, the window caption would show weird stuff (vid code). Why ? REBOL [ Title: "Rebodex" Date: 23-May-2010 Version: 2.1.1 File: %rebodex.r Author: "Carl Sassenrath" Modification: "Rebtut" Purpose: "A simple but useful address book contact database." Email: %carl--rebol--com library: [ level: 'intermediate platform: none type: 'tool domain: [file-handling DB GUI] tested-under: none support: none license: none see-also: none ] ] rebodex.context: context [ app-title: system/script/header/title version: system/script/header/version set 'rebodex func[][ names-path: %names.r ;data file name-list: none fields: [name company title work cell home car fax web email smail notes updat] names: either exists? names-path [load names-path][ [[name "Carl Sassenrath" title "Founder" company "REBOL Technologies" email "%carl--rebol--com" web "http://www.rebol.com"]] ] brws: [ if not empty? web/text [ if not find web/text "http://" [insert web/text "http://"] error? try [browse web/text] ] ] dial: [request [rejoin ["Dial number for " name/text "? (Not implemented.)"] "Dial" "Cancel"]] dex-styles: stylize [ lab: label 60x20 right bold middle font-size 11 btn: button 64x20 font-size 11 edge [size: 1x1] fld: field 200x20 font-size 11 middle edge [size: 1x1] inf: info font-size 11 middle edge [size: 1x1] ari: field wrap font-size 11 edge [size: 1x1] with [flags: [field tabbed]] ] dex-pane1: layout/offset [ origin 0 space 2x0 across styles dex-styles lab "Name" name: fld bold return lab "Title" title: fld return lab "Company" company: fld return lab "Email" email: fld return lab "Web" brws web: fld return lab "Address" smail: ari 200x72 return lab "Updated" updat: inf 200x20 return ] 0x0 updat/flags: none dex-pane2: layout/offset [ origin 0 space 2x0 across styles dex-styles lab "Work #" dial work: fld 140 return lab "Home #" dial home: fld 140 return lab "Cell #" dial cell: fld 140 return lab "Alt #" dial car: fld 140 return lab "Fax #" fax: fld 140 return lab "Notes" notes: ari 140x72 return pad 136x1 btn "Close" #"^q" [store-entry save-file unview] ] 0x0 dex: layout [ origin 8x8 space 0x1 styles dex-styles srch: fld 196x20 bold across rslt: list 180x150 [ nt: txt 178x15 middle font-size 11 [ store-entry curr: cnt find-name nt/text update-entry unfocus show dex ] ] supply [ cnt: count + scroll-off face/text: "" face/color: snow if not n: pick name-list cnt [exit] face/text: select n 'name face/font/color: black if curr = cnt [face/color: system/view/vid/vid-colors/field-select] ] sl: slider 16x150 [scroll-list] return return btn "New" #"^n" [new-name] btn "Del" #"^d" [delete-name unfocus update-entry search-all show dex] btn "Sort" [sort names sort name-list show rslt] return at srch/offset + (srch/size * 1x0) bx1: box dex-pane1/size bx2: box dex-pane2/size return ] bx1/pane: dex-pane1/pane bx2/pane: dex-pane2/pane rslt/data: [] this-name: first names name-list: copy names curr: none search-text: "" scroll-off: 0 srch/feel: make srch/feel [ redraw: func [face act pos][ face/color: pick face/colors face system/view/focal-face if all [face = system/view/focal-face face/text search-text] [ search-text: copy face/text search-all if 1 = length? name-list [this-name: first name-list update-entry show dex] ] ] ] update-file: func [data] [ set [path file] split-path names-path if not exists? path [make-dir/deep path] write names-path data ] save-file: has [buf] [ buf: reform [{REBOL [Title: "Name Database" Date:} now "]^/[^/"] foreach n names [repend buf [mold n newline]] update-file append buf "]" ] delete-name: does [ remove find/only names this-name if empty? names [append-empty] save-file new-name ] clean-names: function [][n][ forall names [ if any [empty? first names none? n: select first names 'name empty? n][ remove names ] ] names: head names ] search-all: function [] [ent flds] [ clean-names clear name-list flds: [name] either empty? search-text [insert name-list names][ foreach nam names [ foreach word flds [ if all [ent: select nam word find ent search-text][ append/only name-list nam break ] ] ] ] scroll-off: 0 sl/data: 0 resize-drag scroll-list curr: none show [rslt sl] ] new-name: does [ store-entry clear-entry search-all append-empty focus name ; update-entry ] append-empty: does [append/only names this-name: copy []] find-name: function [str][] [ foreach nam names [ if str = select nam 'name [ this-name: nam break ] ] ] store-entry: has [val ent flag] [ flag: 0 if not empty? trim name/text [ foreach word fields [ val: trim get in get word 'text either ent: select this-name word [ if ent val [insert clear ent val flag: flag + 1] ][ if not empty? val [repend this-name [word copy val] flag: flag + 1] ] if flag = 1 [flag: 2 updat/text: form now] ] if not zero? flag [save-file] ] ] update-entry: does [ foreach word fields [ insert clear get in get word 'text any [select this-name word ""] ] show rslt ] clear-entry: does [ clear-fields bx1 clear-fields bx2 updat/text: form now unfocus show dex ] show-names: does [ clear rslt/data foreach n name-list [ if n/name [append rslt/data n/name] ] show rslt ] scroll-list: does [ scroll-off: max 0 to-integer 1 + (length? name-list) - (100 / 16) * sl/data show rslt ] do resize-drag: does [sl/redrag 100 / max 1 (16 * length? name-list)] center-face dex new-name focus srch show-names view/new/title dex reform [app-title version] insert-event-func [ either all [event/type = 'close event/face = dex][ store-entry unview ][event] ] do-events ] ]

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  • Serializing classes in C#. nested XML

    - by Jebli
    Hi All, I have to generate XML in the below format <objects> <items> <item ="delete"> <searchfields> <searchfield name="itemname" value="itemValue" /> </searchfields> </item> </items> </objects> So I have generated the CS file using xsd.exe by converting the above XML to XSD. xsd.exe -c -l:c# -n:XmlSerializationDeleteObject DeleteObject.xsd The CS file that is generated contains 4 classes. My question is i have to build the XML in the above mentioned format using the class that is generated. I am able to serialize the class files one by one which retirns one tag at a time, but i am unable to build it in the way that i mentioned above. Please help Regardas, jebli

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  • How to use DAOs with hibernate/jpa?

    - by Ari
    Assuming the DAO structure and component interaction described below, how should DAOs be used with persistence layers like hibernate and toplink? What methods should/shouldn't they contain? Would it be bad practice to move the code from the DAO directly to the service? For example, let's say that for every model we have a DAO (that may or may not implement a base interface) that looks something like the following: public class BasicDao<T> { public List<T> list() { ... } public <T> retrieve() { ... } public void save() { ... } public void delete() { ... } } Component interaction pattern is -- service DAO model

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  • jqueryui themeroller

    - by cf_PhillipSenn
    I'm learning about the Framework Icons in jQuery UI. <span class="ui-icon ui-icon-circle-minus"></span> produces an icon of a minus sign inside a circle. Using the ThemeRoller Firefox Bookmarklet, I was able to change the color of the icon to red (to make it look like a delete button). Q: How can I make one jQueryUI icon be red and another one another color? <span class="ui-icon ui-icon-circle-plus"></span> I'd like to make this one green.

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  • Dynamically creating controls in MFC (Collection question)

    - by ProgramWriter
    Hello all, I have some custom control inside of which i should create radiobuttons or checkboxes. The count of child controls is available only at runtime (it loads some file from which it gets this count). So i need to create variable number of controls. Which collection i should use for this purpose? Solution 1: simply use std::vector (or CArray) - not suitable because i want use MFC (CButton). Of course i can Attach() and later Detach() handle to window each time i need this window, but it will give big overhead. Solution 2: use std::vector or CArray or CList or... In this case i take care about making 'new' and appropriate 'delete' when control is unneeded. I am forgetful :) MFC handle map contains pointer to CButton and i can't use simple CArray, because it will move my objects each time when his size will grow. ... and the question is: Which collection i should use for containing variable count of MFC control classes?

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  • How can I get this code involving unique_ptr to compile?!

    - by Neil G
    #include <vector> #include <memory> using namespace std; class A { public: A(): i(new int) {} A(A const& a) = delete; A(A &&a): i(move(a.i)) {} unique_ptr<int> i; }; class AGroup { public: void AddA(A &&a) { a_.emplace_back(move(a)); } vector<A> a_; }; int main() { AGroup ag; ag.AddA(A()); return 0; } does not compile... (says that unique_ptr's copy constructor is deleted) I tried replacing move with forward. Not sure if I did it right, but it didn't work for me.

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  • How to refresh DataGrid and DropDown on main page after hiding modal popup

    - by James
    Hi, I am adding records to a database from a modal popup. After hiding the modal popup, the page has not been refreshed even though I have Rebound the controls. I have reviewed a few postings on the web about this but the solution still evades me. I have attached my code after removing some of the extra detail... It seems I need to cause a postback but I don't know what needs to be changed. Some posts have talked about the extender being misplaced. Anyway, thank you James <asp:Content ID="Content1" ContentPlaceHolderID="Head" Runat="Server"> <div class="divBorder"> <asp:DataGrid id="dgrSessionFolders" runat="server" BorderWidth="2px" BorderStyle="Solid" BorderColor="#C0C0FF" Font-Names="Arial" Font-Bold="True" Font-Size="8pt" GridLines="Horizontal" AutoGenerateColumns="False" PageSize="9999" AllowPaging="False" OnItemCommand="dgrSessionFolders_Command" OnItemDataBound="CheckSessionFolderStatus" HorizontalAlign="Left" ForeColor="Blue" ShowFooter="True" CellPadding="2" OnSortCommand="dgrSessionFolders_Sort" AllowSorting="True"> </asp:DataGrid> </div> &nbsp;&nbsp;&nbsp; <asp:Label ID="Errormsg" runat="server" ForeColor="#CC0000"></asp:Label> <asp:UpdatePanel ID="UpdatePanel1" runat="server" RenderMode="Inline" ChildrenAsTriggers="false" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="btnEditTopic" /> <asp:AsyncPostBackTrigger ControlID="btnAdd" /> <asp:AsyncPostBackTrigger ControlID="btnUpdate" /> <asp:AsyncPostBackTrigger ControlID="btnDelete" /> <asp:AsyncPostBackTrigger ControlID="btnClear" /> <asp:AsyncPostBackTrigger ControlID="btnAddTopic" /> <asp:AsyncPostBackTrigger ControlID="btnUpdateTopic" /> <asp:AsyncPostBackTrigger ControlID="btnDeleteTopic" /> </Triggers> <ContentTemplate> <asp:panel id="pnl" runat="server" HorizontalAlign="Center" Height="48px" Width="100%" > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <asp:ImageButton ID="btnEditTopic" runat="server" AlternateText="Edit Topic" ImageUrl="~/App_Themes/Common/images/BtnEditTopic.jpg" Height="28px"> </asp:ImageButton> <cc1:ModalPopupExtender ID="btnEditTopic_ModalPopupExtender" runat="server" BackgroundCssClass="modalBackground" DropShadow="true" Enabled="true" PopupControlID="pnlEditTopic" TargetControlID="btnEditTopicHidden" CancelControlID="btnEditTopicClose"> </cc1:ModalPopupExtender> <asp:ImageButton ID="btnAdd" runat="server" AlternateText="Add Folder" ImageUrl="~/App_Themes/Common/images/BtnAddFolder.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnUpdate" runat="server" AlternateText="Update Folder" ImageUrl="~/App_Themes/Common/images/BtnUpdateFolder.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnDelete" runat="server" AlternateText="Delete Folder" ImageUrl="~/App_Themes/Common/images/BtnDeleteFolder.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="BtnClear" runat="server" AlternateText="Clear Screen Input Fields" ImageUrl="~/App_Themes/Common/images/BtnAddMode.jpg" Height="28px"> </asp:ImageButton> <asp:Button ID="btnEditTopicHidden" runat="server" Enabled="false" Text="" Style="visibility: hidden" /> </asp:panel> <asp:Panel ID="pnlEditTopic" runat="server" CssClass="modalPopupEditTopic" Style="display: none;" > <table cellspacing="0" class="borderTable0" width="100%" style=""> <tr> <td colspan="10" class="Subhdr" align="center" style="width:100%"> <asp:label id="lblTopicScreenHdr" Cssclass="ScreenHdr" runat="server">Topic Maintenance</asp:label> </td> </tr> <tr> <td colspan="6"> <asp:Label ID="TopicPopErrorMsg" runat="server" ForeColor="#CC0000">&nbsp;</asp:Label> </td> </tr> <tr style="height:4px"> <td colspan="6" align="center"> <asp:ImageButton ID="btnAddTopic" runat="server" AlternateText="Add Topic" ImageUrl="~/App_Themes/Common/images/BtnApply.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnUpdateTopic" runat="server" AlternateText="Update Topic" ImageUrl="~/App_Themes/Common/images/BtnApply.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnDeleteTopic" runat="server" AlternateText="Delete Topic" ImageUrl="~/App_Themes/Common/images/BtnDelete.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnEditTopicClose" runat="server" AlternateText="Close Edit Topic Popup" ImageUrl="~/App_Themes/Common/images/BtnCancel.jpg" Height="28px"> </asp:ImageButton> </td> </tr> </table> </asp:Panel> </ContentTemplate> </asp:UpdatePanel> Private Sub btnAddTopic_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnAddTopic.Click 'Add the Topic table entry AddTopic() 'Display an informational message Errormsg.Text = "The Topic has been successfully added, thank you! " Errormsg.ForeColor = Drawing.Color.Blue 'Rebind the Topic Drop Down and set to added Topic ddlSessionTopic.DataBind() ddlSessionTopic.SelectedValue = drTopic("TOPC_ID") 'Rebind the Session Folders grid RebindGrid() 'Hide the Topic Popup btnEditTopic_ModalPopupExtender.Hide() End Sub Private Sub RebindGrid() cnnSQL = New SqlConnection(strConnection) cmdSQL = New SqlCommand("GetSessionFoldersForGrid", cnnSQL) cmdSQL.CommandType = CommandType.StoredProcedure cmdSQL.Parameters.Clear() cnnSQL.Open() dadSQL = New SqlDataAdapter(cmdSQL) dadSQL.SelectCommand = cmdSQL dadSQL.Fill(dtSessionFolderGrid) cnnSQL.Close() dvSessionFolderGrid = dtSessionFolderGrid.DefaultView dvSessionFolderGrid.Sort = String.Format("{0} {1}{2}", so.Sortfield, so.SortDirection, so.SortSuffix) dgrSessionFolders.DataSource = dvSessionFolderGrid dgrSessionFolders.DataBind() End Sub

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  • What is wrong with mysql query?

    - by bala3569
    I use the following mysql query, DELIMITER $$ DROP PROCEDURE IF EXISTS `allied`.`aboutus_delete`$$ CREATE DEFINER=`allied`@`%` PROCEDURE `aboutus_delete`( IN p_Id int(11) ) BEGIN if exists(select aboutUsId from aboutus where aboutUsId=p_id and isDeleted=0) update aboutus set isDeleted=1 where aboutUsId=p_id else select 'No record to delete' END$$ DELIMITER ; But i get this error when i execute it... Error Code : 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'update aboutus set isDeleted=1 where aboutUsId=p_id else select 'No record to' at line 6

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  • How can I run a user script before any inline scripts run on a webpage?

    - by Telanor
    I want to make a greasemonkey type script for firefox that runs before the scripts on the page. Greasemonkey scripts run after scripts on the page, so that won't work. The reason I need this is because I want to edit one of the scripts on the page. Specifically, I want to delete a script that forces the page to load inside a frame since having the page inside a frame breaks F5 (Pressing F5 makes the page jump back to the front page instead of reloading the current page). Also, I don't want to load the page through a proxy with AJAX and switching to chrome/opera is not an option either. I was thinking maybe the Jetpack add-on would work but it seems to only have the same event that greasemonkey uses, DOMContentLoaded. Any ideas?

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  • mysql database that can be accessed over a vpn?

    - by user225269
    I have 2 computers. Both with w7 as os. I have installed wampserver on one of them. I have mysql database on wampserver. Then I have made a vb.net program to connect to mysql database. I have put the program on both computers. What I want to do is for those two programs to see the same database that is on one computer. For them to be able to add, delete, update that 1 database. How do I do that? How do I network the mysql database? Do I also have to install wampserver on the other computer? What do I do? Please enlighten me.

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  • What event do I need to supress to stop IE from "Dinging" when I press enter in a text box?

    - by scunliffe
    On simple forms with one text box pressing enter submits the form (and this is great for easy search forms) However on a form with multiple fields, pressing Enter in an input="text" box won't do anything (e.g. submit) but in IE it "Dings" as if you have tried to delete an undeletable object. The question is... what event do I need to suppress in IE to stop this sound? e.g. if I have a username/password form, I DO want the enter key to submit the form, but I certainly don't want the "error" sound. Example site with the sound: http://www.sears.com/shc/s/StoreLocatorView?storeId=10153&catalogId=12605 Just press Enter in any of the text fields. Ding!, Ding!, Ding! Non-IE users, the sound is the: Program Events Windows Default Beep ("Windows XP Ding.wav")

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  • compare a string and trim in vb.net

    - by referr
    I have this string that shall come in from another file. The string has maximum length of 102 digits. I need to compare the string with numbers in a pair and delete those form that string. e.g - 6125223659587412563265... till 102 numbers that compare with this string- first set - 61 new string = 25223659587412563265 second set - 36 new string = 252259587412563265 and so on. the set of numbers shall go to maximum of 51 pairs = 102, which shall give an end result of string = "" How can i achieve this in a loop?

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  • resource acquisition is initialization "RAII"

    - by hitech
    in the example below class X{ int *r; public: X(){cout<< X is created ; r new int[10]; } ~X(){cout<< X is destroyed ; delete [] r; } }; class Y { public: Y(){ X x; throw 44; } ~Y(){cout<< Y is destroyed ;} }; I got this example of RAII from one site and ave some doubts. please help. in the contructor of x we are not considering the scenation "if the memory allocation fails" . Here for the destructor of Y is safe as in y construcotr is not allocating any memory. what if we need to do some memory allocation also in y constructor?

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  • Override default operations order in LINQ

    - by Erick
    For one of our applications we do use LINQ to update a few reccords of the database. For business reasons we do require that only one item of a list to be primary. When we designed we decided to fire all of queries at the database at once. The problems occurs when we add one row and update the primary element to be the second item. See, the default behavior for order of operations with LINQ is to Insert, Update, Delete. If I Insert a first element I get a check constraint error with SQL Server. The best in my opinion would be to override and make sure to Update before Insert, this way we make sure that check constraints are kept. Tho there is not a lot of documentation on the mather. Any idea ?

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