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  • Cannot inherit from generic base class and specific interface using same type with generic constrain

    - by simendsjo
    Sorry about the strange title. I really have no idea how to express it any better... I get an error on the following snippet. I use the class Dummy everywhere. Doesn't the compiler understand the constraint I've added on DummyImplBase? Is this a compiler bug as it works if I use Dummy directly instead of setting it as a constraint? Error 1 'ConsoleApplication53.DummyImplBase' does not implement interface member 'ConsoleApplication53.IRequired.RequiredMethod()'. 'ConsoleApplication53.RequiredBase.RequiredMethod()' cannot implement 'ConsoleApplication53.IRequired.RequiredMethod()' because it does not have the matching return type of 'ConsoleApplication53.Dummy'. C:\Documents and Settings\simen\My Documents\Visual Studio 2008\Projects\ConsoleApplication53\ConsoleApplication53\Program.cs 37 27 ConsoleApplication53 public class Dummy { } public interface IRequired<T> { T RequiredMethod(); } public interface IDummyRequired : IRequired<Dummy> { void OtherMethod(); } public class RequiredBase<T> : IRequired<T> { public T RequiredMethod() { return default(T); } } public abstract class DummyImplBase<T> : RequiredBase<T>, IDummyRequired where T: Dummy { public void OtherMethod() { } }

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  • Flex 4 Button state in a HGroup

    - by chchrist
    Hi all, I have a HGroup with some buttons inside which is my application's menu. <s:HGroup id="nav"> <s:Button id="homeButton" label="Home" /> <s:Button id="showroomButton" label="Showroom" /> <s:Button label="Catalogue" /> <s:Button label="Offers" /> <s:Button label="My Account" /> <s:Button label="My Orders" /> </s:HGroup> What I want is when I click for example the #homeButton to change it's state to "over", become disabled and reset all other buttons to the "up" state. I've written this function private function resetNavState():void { for(var i:int = 0,ii:int = nav.numChildren-1;i<ii;i++) { Button(nav.getChildAt(i)).mouseEnabled = true; Button(nav.getChildAt(i)).skin.setCurrentState("up",true); } } And then on the homeButton click handler for example i use protected function homeButton_clickHandler(event:MouseEvent):void { resetNavState(); currentState = "home"; homeButton.skin.setCurrentState("over",true); homeButton.mouseEnabled = false; } I resets the states of the #nav buttons but it doesn't change the state of the pressed button. Any ideas? Thanx in advance

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  • How to display panels with component in frame

    - by terence6
    Why my JFrame 'frame' is diplaying empty window, when it should give me 3 menu buttons and my own painted JComponent below ? What am I missing here ? import java.awt.*; import javax.swing.*; public class Eyes extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); eyes.add(new MyComponent()); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); content.add(players); content.add(eyes); frame.getContentPane(); frame.pack(); frame.setVisible(true); } } class MyComponent extends JComponent { public MyComponent(){ } @Override public void paint(Graphics g) { int height = 120; int width = 120; Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(200, 200, height, width); g2d.setColor(Color.black); g2d.drawOval(60, 60, height, width); } }

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  • Problem painting JLabel class to another JPanel class

    - by jjpotter
    I have created a class that extends JLabel to use as my object moving around a JPanel for a game. import javax.swing.*; public class Head extends JLabel { int xpos; int ypos; int xvel; int yvel; ImageIcon chickie = new ImageIcon("C:\\Users\\jjpotter.MSDOM1\\Pictures\\clavalle.jpg"); JLabel myLabel = new JLabel(chickie); public Head(int xpos, int ypos, int xvel, int yvel){ this.xpos = xpos; this.ypos = ypos; this.xvel = xvel; this.yvel = yvel; } public void draw(){ myLabel.setLocation(xpos, ypos); } public double getXpos() { return xpos; } public double getYpos() { return ypos; } public int getXvel() { return xvel; } public int getYvel() { return yvel; } public void setPos(int x, int y){ xpos = x; ypos = y; } } I am then trying to add it onto my JPanel. From here I will randomly have it increment its x and y coordinates to float it around the screen. I can not get it to paint itself onto the JPanel. I know there is a key concept I am missing here that involves painting components on different panels. Here is what I have in my GamePanel class import java.awt.Dimension; import java.util.Random; import javax.swing.*; public class GamePanel extends JPanel { Random myRand = new Random(); Head head = new Head(20,20,0,0); public GamePanel(){ this.setSize(new Dimension(640, 480)); this.add(head); } } Any suggestions on how to get this to add to the JPanel? Also, is this a good way to go about having the picture float around the screen randomly for a game?

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  • how to share a variable between two threads

    - by prmatta
    I just inherited some code, two threads within this code need to perform a system task. One thread should do the system task before the other thread. They should not be performing the system task together. The two threads do not have references to each other. Now, I know I can use some sort of a semaphore to achieve this. But my question is what is the right way to get both threads to access this semaphore. I could create a static variable/method a new class : public class SharedSemaphore { private static Semaphore s = new Semaphore (1, true); public static void performSystemTask () { s.acquire(); } public static void donePerformingSystemTask() { s.release(); } } This would work (right?) but this doesn't seem like the right thing to do. Because, the threads now have access to a semaphore, without ever having a reference to it. This sort of thing doesn't seem like a good programming practice. Am I wrong?

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  • Problem of Sprites and labels are displayed by white boxes.

    - by srikanth rongali
    I am writing a game in cocos2d. I am using a function restartDirector in AppDelegate class. -(void)restartDirector{ [[CCDirector sharedDirector] end]; [[CCDirector sharedDirector] release]; if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; [[CCDirector sharedDirector] attachInView:window]; } This function I called in one of the game Scene . -(void)PracticeMethod:(id)sender { [MY_DELEGATE restartDirector]; CCScene *endPageScene = [CCScene node]; CCLayer *endPageLayer = [DummyScene node]; [endPageScene addChild:endPageLayer]; [[CCDirector sharedDirector] runWithScene:endPageScene]; // [[CCDirector sharedDirector] replaceScene:endPageScene]; } When used the replaceScene, there is no problem in game but the memory of abject allocation is high(I checked in leaks tool). So I used runWithScene. But , while using these when the scene DummyScene is loaded the sprites, labels in it are displayed by white boxes. I cannot see the sprites and labels. If I am using replaceScene everything thing is working fine but the memory allocation is high. this is my problem. Thank you.

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  • Dice Emulation - ImageView

    - by Michelle Harris
    I am trying to emulate dice using ImageView. When I click the button, nothing seems to happen. I have hard coded this example to replace the image with imageView4 for debugging purposes (I was making sure the random wasn't fail). Can anyone point out what I am doing wrong? I am new to Java, Eclipse and Android so I'm sure I've probably made more than one mistake. Java: import java.util.Random; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ImageView; import android.widget.Spinner; import android.widget.Toast; public class Yahtzee4Activity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Spinner s = (Spinner) findViewById(R.id.spinner); ArrayAdapter adapter = ArrayAdapter.createFromResource( this, R.array.score_types, android.R.layout.simple_spinner_dropdown_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s.setAdapter(adapter); } public void onMyButtonClick(View view) { ImageView imageView1 = new ImageView(this); Random rand = new Random(); int rndInt = 4; //rand.nextInt(6) + 1; // n = the number of images, that start at index 1 String imgName = "die" + rndInt; int id = getResources().getIdentifier(imgName, "drawable", getPackageName()); imageView1.setImageResource(id); } } XML for the button: <Button android:id="@+id/button_roll" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/roll" android:onClick="onMyButtonClick" />

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  • how to assign value to EIP with C language in ubuntu

    - by user353573
    where is wrong? how to assign value to eip to change the location of running in program? Please help !!!! error: cannot convert ‘mcontext_t*’ to ‘sigcontext*’ in assignment struct ucontext { unsigned long uc_flags; struct ucontext *uc_link; stack_t uc_stack; struct sigcontext uc_mcontext; sigset_t uc_sigmask; /* mask last for extensibility */ }; #include <stdio.h> #include <signal.h> #include <asm/ucontext.h> void handler(int signum, siginfo_t *siginfo, void *uc0){ struct ucontext *uc; struct sigcontext *sc; uc = (struct ucontext *)uc0; sc = &uc->uc_mcontext; sc->eip = target; //uc->uc_mcontext.gregs[REG_EIP] } int main (int argc, char** argv){ struct sigaction act; act.sa_sigaction = handler; act.sa_flags = SA_SIGINFO; sigaction(SIGTRAP, &act, NULL); asm("movl $skipped, %0" : : "m" (target)); asm("int3"); // cause SIGTRAP printf("to be skipped.\n"); asm("skipped:"); printf("Done.\n"); }

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  • How i display my scrollView instaed of splash screen?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; /* window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; UIView *splashView = [[UIView alloc] initWithFrame:[window bounds]]; UIImage *image = [UIImage imageNamed:@"splash.png"]; [splashView addSubview: [[UIImageView alloc] initWithImage:image]]; [window addSubview:splashView]; [window makeKeyAndVisible]; [window removeFromSuperview]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png.

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  • How do i solve A datatable problem in JSF

    - by Nitesh Panchal
    I have a databale on index.xhtml <h:dataTable style="border: solid 2px black;" value="#{IndexBean.bookList}" var="item" binding="#{IndexBean.datatableBooks}"> <h:column> <h:commandButton value="Edit" actionListener="#{IndexBean.editBook}"> <f:param name="index" value="#{IndexBean.datatableBooks.rowIndex}"/> </h:commandButton> </h:column> </h:dataTable> My bean :- @ManagedBean(name="IndexBean") @ViewScoped public class IndexBean implements Serializable { private HtmlDataTable datatableBooks; public HtmlDataTable getDatatableBooks() { return datatableBooks; } public void setDatatableBooks(HtmlDataTable datatableBooks) { this.datatableBooks = datatableBooks; } public void editBook() throws IOException{ int index = Integer.parseInt(FacesContext.getCurrentInstance().getExternalContext().getRequestParameterMap().get("index").toString()); System.out.println(index); } } My problem is i always get the same index in server log even though i click the different edit buttons, Imagine that there is one collection which is supplied to the datatable. I have not shown that in bean. If i change scope from ViewScope to RequestScope it works fine. What can be the problem with @ViewScoped? Thanks in advance :)

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  • How do you populate a NSArrayController with CoreData rows programmatically?

    - by Andrew McCloud
    After several hours/days of searching and diving into example projects i've concluded that I need to just ask. If I bind the assetsView (IKImageBrowserView) directly to an IB instance of NSArrayController everything works just fine. - (void) awakeFromNib { library = [[NSArrayController alloc] init]; [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; } Both NSLogs are empty. I know i'm missing something... I just don't know what. The goal is to eventually allow multiple instances of this view's "library" filtered programmatically with a predicate. For now i'm just trying to have it display all of the rows for the "Asset" entity. Addition: If I create the NSArrayController in IB and then try to log [library arrangedObjects] or manually set the data source for assetsView I get the same empty results. Like I said earlier, if I bind library.arrangedObjects to assetsView.content (IKImageBrowserView) in IB - with same managed object context and same entity name set by IB - everything works as expected. - (void) awakeFromNib { // library = [[NSArrayController alloc] init]; // [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; // [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; }

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  • Webview shouldoverrideurlloading doesn't work

    - by Zak
    I have this code in my app: public class Home extends Activity{ @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.home); final ProgressDialog progressBar; if(isOnline()){ WebView webView = (WebView) findViewById(R.id.home_web); webView.setBackgroundColor(Color.parseColor(getString(R.color.colore_bg))); webView.getSettings().setJavaScriptEnabled(true); webView.getSettings().setBuiltInZoomControls(true); webView.getSettings().setPluginsEnabled(true); webView.setWebViewClient(new MyWebViewClient()); progressBar = ProgressDialog.show(this,getString(R.string.caricamento),getString(R.string.attendere)); webView.setWebViewClient(new WebViewClient(){ public void onPageFinished(WebView view, String url) { if (progressBar.isShowing()) { progressBar.dismiss(); } } }); webView.loadUrl("http://www.mysite.com/android.php"); }else{ Toast.makeText(this,getString(R.string.no_connessione),Toast.LENGTH_LONG).show(); } } private class MyWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { System.out.println("here"); if (Uri.parse(url).getHost().equals("mysite.com")) { // This is my web site, so do not override; let my WebView load the page return false; } // Otherwise, the link is not for a page on my site, so launch another Activity that handles URLs Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse(url)); startActivity(intent); return true; } } public boolean isOnline(){ ConnectivityManager cm=(ConnectivityManager)getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo ni = cm.getActiveNetworkInfo(); if(ni==null){ return false; } return ni.isConnected(); } } The shouldOverrideUrlLoading doesn't work, neither print the system.out, it seems to be never called. How can I repair this? I need to open all the link (except the main page www.mysite.com/iphone.php) in the default browser

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  • How to keep Java Frame from waiting?

    - by pypmannetjies
    I am writing a genetic algorithm that approximates an image with a polygon. While going through the different generations, I'd like to output the progress to a JFrame. However, it seems like the JFrame waits until the GA's while loop finishes to display something. I don't believe it's a problem like repainting, since it eventually does display everything once the while loop exits. I want to GUI to update dynamically even when the while loop is running. Here is my code: while (some conditions) { //do some other stuff gui.displayPolygon(best); gui.displayFitness(fitness); gui.setVisible(true); } public void displayPolygon(Polygon poly) { BufferedImage bpoly = ImageProcessor.createImageFromPoly(poly); ImageProcessor.displayImage(bpoly, polyPanel); this.setVisible(true); } public static void displayImage(BufferedImage bimg, JPanel panel) { panel.removeAll(); panel.setBounds(0, 0, bimg.getWidth(), bimg.getHeight()); JImagePanel innerPanel = new JImagePanel(bimg, 25, 25); panel.add(innerPanel); innerPanel.setLocation(25, 25); innerPanel.setVisible(true); panel.setVisible(true); }

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  • How to print each object in a collection in a separate page in Silverlight

    - by Ash
    I would like to know if its possible to print each object in a collection in separate pages using Silverlight printing API. Suppose I have a class Label public class Label { public string Address { get; set; } public string Country { get; set; } public string Name { get; set; } public string Town { get; set; } } I can use print API and print like this. private PrintDocument pd; private void PrintButton_Click(object sender, RoutedEventArgs e) { pd.Print("Test Print"); } private void pd_PrintPage(object sender, PrintPageEventArgs e) { Label labelToPrint = new Label() { Name = "Fake Name", Address = "Fake Address", Country = "Fake Country", Town = "Town" }; var printpage = new LabelPrint(); printpage.DataContext = new LabelPrintViewModel(labelToPrint); e.PageVisual = printpage; } LabelPrint Xaml <StackPanel x:Name="LayoutRoot" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock Text="{Binding Name}" /> <TextBlock Text="{Binding Address}" /> <TextBlock Text="{Binding Town}" /> <TextBlock Text="{Binding Country}" /> </StackPanel> Now, say I've a collection of Label objects, List<Label> labels = new List<Label>() { labelToPrint, labelToPrint, labelToPrint, labelToPrint }; How can I print each object in the list in separate pages ? Thanks for any suggestions ..

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  • Groovy as a substitute for Java when using BigDecimal?

    - by geejay
    I have just completed an evaluation of Java, Groovy and Scala. The factors I considered were: readability, precision The factors I would like to know: performance, ease of integration I needed a BigDecimal level of precision. Here are my results: Java void someOp() { BigDecimal del_theta_1 = toDec(6); BigDecimal del_theta_2 = toDec(2); BigDecimal del_theta_m = toDec(0); del_theta_m = abs(del_theta_1.subtract(del_theta_2)) .divide(log(del_theta_1.divide(del_theta_2))); } Groovy void someOp() { def del_theta_1 = 6.0 def del_theta_2 = 2.0 def del_theta_m = 0.0 del_theta_m = Math.abs(del_theta_1 - del_theta_2) / Math.log(del_theta_1 / del_theta_2); } Scala def other(){ var del_theta_1 = toDec(6); var del_theta_2 = toDec(2); var del_theta_m = toDec(0); del_theta_m = ( abs(del_theta_1 - del_theta_2) / log(del_theta_1 / del_theta_2) ) } Note that in Java and Scala I used static imports. Java: Pros: it is Java Cons: no operator overloading (lots o methods), barely readable/codeable Groovy: Pros: default BigDecimal means no visible typing, least surprising BigDecimal support for all operations (division included) Cons: another language to learn Scala: Pros: has operator overloading for BigDecimal Cons: some surprising behaviour with division (fixed with Decimal128), another language to learn

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  • passing an "unknown enumeration" to a method

    - by firoso
    I'm currently trying to make a class that can register strings as identifiers and accociate them with different types of Enumerations, these enumerations are being evaluated only in so much that I am ensuring that when it's used, that the parameter passed to broadcast (messageType) is an instance of the associated Enum Type. This would work something like this: Diagnostics.RegisterIdentifier("logger", typeof(TestEnum)); Diagnostics.Broadcast("logger", TestEnum.Info, null, "Hello World", null); here's the code I currently have, I need to be able to verify that messageTypesEnum is contained in messageTypesFromIdentifier. private static Dictionary<string, Type> identifierMessageTypeMapping = new Dictionary<string, Type>(); private static List<IListener> listeners = new List<IListener>(); public static void RegisterIdentifier(string identifier, Type messageTypesEnum) { if (messageTypesEnum.BaseType.FullName == "System.Enum") { identifierMessageTypeMapping.Add(identifier, messageTypesEnum); } else { throw new ArgumentException("Expected type of messageTypesEnum to derive from System.Enum", "messageTypesEnum"); } } public static void Broadcast(string identifier, object messageType, string metaIdentifier, string message, Exception exception) { if (identifierMessageTypeMapping.ContainsKey(identifier)) { Type messageTypesFromIdentifier = identifierMessageTypeMapping[identifier]; foreach (var listener in listeners) { DiagnosticsEvent writableEvent = new DiagnosticsEvent(identifier, messageType, metaIdentifier, message, exception); listener.Write(writableEvent); } } }

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  • I am confused about how to use @SessionAttributes

    - by yusaku
    I am trying to understand architecture of Spring MVC. However, I am completely confused by behavior of @SessionAttributes. Please look at SampleController below , it is handling post method by SuperForm class. In fact, just field of SuperForm class is only binding as I expected. However, After I put @SessionAttributes in Controller, handling method is binding as SubAForm. Can anybody explain me what happened in this binding. ------------------------------------------------------- @Controller @SessionAttributes("form") @RequestMapping(value = "/sample") public class SampleController { @RequestMapping(method = RequestMethod.GET) public String getCreateForm(Model model) { model.addAttribute("form", new SubAForm()); return "sample/input"; } @RequestMapping(method = RequestMethod.POST) public String register(@ModelAttribute("form") SuperForm form, Model model) { return "sample/input"; } } ------------------------------------------------------- public class SuperForm { private Long superId; public Long getSuperId() { return superId; } public void setSuperId(Long superId) { this.superId = superId; } } ------------------------------------------------------- public class SubAForm extends SuperForm { private Long subAId; public Long getSubAId() { return subAId; } public void setSubAId(Long subAId) { this.subAId = subAId; } } ------------------------------------------------------- <form:form modelAttribute="form" method="post"> <fieldset> <legend>SUPER FIELD</legend> <p> SUPER ID:<form:input path="superId" /> </p> </fieldset> <fieldset> <legend>SUB A FIELD</legend> <p> SUB A ID:<form:input path="subAId" /> </p> </fieldset> <p> <input type="submit" value="register" /> </p> </form:form>

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  • JavaScript: Very strange behavior with assigning methods in a loop

    - by Andrey
    Consider this code below: <a href="javascript:void(-1)" id="a1">a1</a> <a href="javascript:void(-1)" id="a2">a2</a> <script type="text/javascript"> var buttons = [] buttons.push("a1") buttons.push("a2") var actions = [] for (var i in buttons) { actions[buttons[i]] = function() { alert(i) } } var elements = document.getElementsByTagName("a") for (var k = 0; k < elements.length; k++) { elements[k].onclick = actions[elements[k].id] } </script> Basically, it shows two anchors, a1 and a2, and I expect to see "1" and "2" popping up in an alert when clicking on corresponding anchor. It doesn't happen, I get "2" when clicking on either. After spending an hour meditating on the code, I decided that it probably happens because dynamic onclick methods for both anchors keep the last value of "i". So I change that loop to for (var i in buttons) { var local_i = i.toString() actions[buttons[i]] = function() { alert(local_i) } } hoping that each dynamic function will get its own copy of "i" with immediate value. But after this change I get "1" popping up when I click on either link. What am I doing wrong? It's a huge show stopper for me.

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  • Read quicktime movie from servlet in a webpage?

    - by khue
    Hi, I have a servlet that construct response to a media file request by reading the file from server: File uploadFile = new File("C:\\TEMP\\movie.mov"); FileInputStream in = new FileInputStream(uploadFile); Then write that stream to the response stream. My question is how do I play the media file in the webpage using embed or object tag to read the media stream from the response? Here is my code in the servlet: public void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { request.getParameter("location"); uploadFile(response); } private void uploadFile(HttpServletResponse response) { File transferFile = new File("C:/TEMP/captured.mov"); FileInputStream in = null; try { in = new FileInputStream(transferFile); } catch (FileNotFoundException e) { System.out.println("File not found"); } try { System.out.println("in byes i s" + in.available()); } catch (IOException e) { } DataOutputStream responseStream = null; try { responseStream = new DataOutputStream(response.getOutputStream()); } catch (IOException e) { System.out.println("Io exception"); } try { Util.copyStream(in, responseStream); } catch (CopyStreamException e) { System.out.println("copy Stream exception"); } try { responseStream.flush(); } catch (IOException e) { } try { responseStream.close(); } catch (IOException e) { } } And here is html page as Ryan suggested: <embed SRC="http://localhost:7101/movies/transferservlet" WIDTH=100 HEIGHT=196 AUTOPLAY=true CONTROLLER=true LOOP=false PLUGINSPAGE="http://www.apple.com/quicktime/"> Any ideas?

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  • Why does using the Asynchronous Programming Model in .Net not lead to StackOverflow exceptions?

    - by uriDium
    For example, we call BeginReceive and have the callback method that BeginReceive executes when it has completed. If that callback method once again calls BeginReceive in my mind it would be very similar to recursion. How is that this does not cause a stackoverflow exception. Example code from MSDN: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } }

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  • JTable data only shown after scrolling

    - by Christian 'fuzi' Orgler
    I wrote a method, that creates my DefaultTableModel and there I'm going to add my records. When I set the model to my JTable, the data rows are blank. After scrolling the data gets displayed correct. How can I avoid this and display the data from the first moment? EDIT: I imported the javax.swing.table.DefaultTableModel -- is this correct? private DefaultTableModel _dtm; private void loadTable(Vector<Member> members) { loadTableModel(); try { lbl_state.setText("Please wait"); for (Member actMember : members) { String gender = ""; if (actMember.getGender() == MemberView.MEMBER_MALE) { gender = "männlich"; } else { gender = "weiblich"; } _dtm.addRow(new Object[]{ actMember.getNname(), actMember.getVname(), actMember.getCity(), actMember.getStreet(), actMember.getPlz(), actMember.getMail(), actMember.getPhonenumber(), actMember.getBirthdayString(), actMember.getStartDateString(), gender, actMember.getBankname(), actMember.getAccountnumber(), actMember.getBanknumber(), actMember.getGroup().toString(), (actMember.hasAccess() ? "JA" : "NEIN"), actMember.getWriteDateString(), (actMember.hasDrinkAbo() ? "JA" : "NEIN") }); } } catch (Exception ex) { System.err.println(ex.getMessage()); } tbl_results.setModel(_dtm); } private void loadTableModel() { _dtm = new DefaultTableModel(new Object[]{"Nachname", "Vorname", "Ort", "Straße", "PLZ", "E-Mail", "Telefon", "Geburtsdatum", "Beitrittsdatum", "Geschlecht", "Bankname", "Kontonummer", "Bankleitzahl", "Gruppe", "hat Zugriff", "Einschreibdatum", "Getränkeabo"}, 0); tbl_results.setAutoResizeMode(JTable.AUTO_RESIZE_ALL_COLUMNS); }

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  • Java Trying to get a line of source from a website

    - by dsta
    I'm trying to get one line of source from a website and then I'm returning that line back to main. I keep on getting an error at the line where I define InputStream in. Why am I getting an error at this line? public class MP3LinkRetriever { private static String line; public static void main(String[] args) { String link = "www.google.com"; String line = ""; while (link != "") { link = JOptionPane.showInputDialog("Please enter the link"); try { line = Connect(link); } catch(Exception e) { } JOptionPane.showMessageDialog(null, "MP3 Link: " + parseLine(line)); String text = line; Toolkit.getDefaultToolkit( ).getSystemClipboard() .setContents(new StringSelection(text), new ClipboardOwner() { public void lostOwnership(Clipboard c, Transferable t) { } }); JOptionPane.showMessageDialog(null, "Link copied to your clipboard"); } } public static String Connect(String link) throws Exception { String strLine = null; InputStream in = null; try { URL url = new URL(link); HttpURLConnection uc = (HttpURLConnection) url.openConnection(); in = new BufferedInputStream(uc.getInputStream()); Reader re = new InputStreamReader(in); BufferedReader r = new BufferedReader(re); int index = -1; while ((strLine = r.readLine()) != null && index == -1) { index = strLine.indexOf("<source src"); } } finally { try { in.close(); } catch (Exception e) { } } return strLine; } public static String parseLine(String line) { line = line.replace("<source", ""); line = line.replace(" src=", ""); line = line.replace("\"", ""); line = line.replace("type=", ""); line = line.replace("audio/mpeg", ""); line = line.replace(">", ""); return line; } }

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  • is it better to test if a function is needed inside or outside of it?

    - by b0x0rz
    what is the best practice? call a function then return if you test for something, or test for something then call? i prefer the test inside of function because it makes an easier viewing of what functions are called. for example: protected void Application_BeginRequest(object sender, EventArgs e) { this.FixURLCosmetics(); } and private void FixURLCosmetics() { HttpContext context = HttpContext.Current; if (!context.Request.HttpMethod.ToString().Equals("GET", StringComparison.OrdinalIgnoreCase)) { // if not a GET method cancel url cosmetics return; }; string url = context.Request.RawUrl.ToString(); bool doRedirect = false; // remove > default.aspx if (url.EndsWith("/default.aspx", StringComparison.OrdinalIgnoreCase)) { url = url.Substring(0, url.Length - 12); doRedirect = true; } // remove > www if (url.Contains("//www")) { url = url.Replace("//www", "//"); doRedirect = true; } // redirect if necessary if (doRedirect) { context.Response.Redirect(url); } } is this good: if (!context.Request.HttpMethod.ToString().Equals("GET", StringComparison.OrdinalIgnoreCase)) { // if not a GET method cancel url cosmetics return; }; or should that test be done in Application_BeginRequest? what is better? thnx

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  • Dealing with rapid tapping on Buttons

    - by Eric Burke
    I have a Button with an OnClickListener. For illustrative purposes, consider a button that shows a modal dialog: public class SomeActivity ... { protected void onCreate(Bundle state) { super.onCreate(state); findViewById(R.id.ok_button).setOnClickListener( new View.OnClickListener() { public void onClick(View v) { // This should block input new AlertDialog.Builder(SomeActivity.this) .setCancelable(true) .show(); } }); } Under normal usage, the alert dialog appears and blocks further input. Users must dismiss the dialog before they can tap the button again. But sometimes the button's OnClickListener is called twice before the dialog appears. You can duplicate this fairly easily by tapping really fast on the button. I generally have to try several times before it happens, but sooner or later I'll trigger multiple onClick(...) calls before the dialog blocks input. I see this behavior in Android 2.1 on the Motorola Droid phone. We've received 4 crash reports in the Market, indicating this occasionally happens to people. Depending on what our OnClickListeners do, this causes all sorts of havoc. How can we guarantee that blocking dialogs actually block input after the first tap?

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  • NSNotification vs. Delegate Protocols?

    - by jr
    I have an iPhone application which basically is getting information from an API (in XML, but maybe JSON eventually). The result objects are typically displayed in view controllers (tables mainly). Here is the architecture right now. I have NSOperation classes which fetch the different objects from the remote server. Each of these NSOperation classes, will take a custom delegate method which will fire back the resulting objects as they are parsed, and then finally a method when no more results are available. So, the protocol for the delegates will be something like: (void) ObjectTypeResult:(ObjectType *)result; (void) ObjectTypeNoMoreResults; I think the solution works well, but I do end up with a bunch of delegate protocols around and then my view controllers have to implement all these delegate methods. I don't think its that bad, but I'm always on the lookout for a better design. So, I'm thinking about using NSNotifications to remove the use of the delegates. I could include the object in the userInfo part of the notification and just post objects as received, and then a final event when no more are available. Then I could just have one method in each view controller to receive all the data, even when using multiple objects in one controller.† So, can someone share with me some pros/cons of each approach. Should I consider refactoring my code to use Events rather then the delegates? Is one better then the other in certain situations? In my scenario I'm really not looking to receive notifications in multiple places, so maybe the protocol based delegates are the way to go. Thanks!

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