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  • Survey: How do you manage the source code for your personal projects?

    - by Linchi Shea
    This seems to be the survey season. Andy’s post on source controlling T-SQL code triggered a question that I always wanted to ask. Do you version control the source code for your various personal projects (i.e. not projects of your customer or employer)? Do you use a computer at home for your source control repository, or do you use a hosting service such as ProjectLocker ? If you do it yourself at home, what version control software you use? If you use a hosting service, what’s your experience?...(read more)

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  • Do people in non-English-speaking countries code in English?

    - by Damovisa
    With over 100 answers to this question it's highly likely that your answer has already been posted. Please don't post an answer unless you have something new to say I've heard it said (by coworkers) that everyone "codes in English" regardless of where they're from. I find that difficult to believe, however I wouldn't be surprised if, for most programming languages, the supported character set is relatively narrow. Have you ever worked in a country where English is not the primary language? If so, what did their code look like? Edit: Code samples would be great, by the way...

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  • Quels sont vos astuces pour passer outre les limitations des EDI ? Comme marquer des arrêts dans un code volumineux sans points d'arrêt

    Quels sont vos trucs et astuces pour passer outre les limitations des EDI ? Comme marquer des arrêts dans un code volumineux sans points d'arrêt Les applications contenant des fichiers de source avec des lignes de code volumineux sont très souvent sujet à des dysfonctionnements. Les développeurs souhaitent alors retrouver rapidement le bloc ou la ligne qui ne s'exécute pas correctement. Plusieurs techniques et outils permettent d'effectuer le débogage d'un programme et d'observer son fonctionnement pour apporter des corrections de bugs ou faire des optimisations. Parmi eux, les points d'arrêt (breakpoints) sont très utilisés. Un point d'arrêt peut être vu comme un signal qui indiq...

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  • time it takes to develop 4*N lines of code. Nonlinear, but how nonlinear ?

    - by Andrei
    It took me time T to develop program A, 1000 lines of code (SLOC), in certain language/area/complexity. Then how much time it will take to develop program B which is expected 4000 lines, in same area/complexity/language ? I expect it to be 4*N, right ? Any formula how T grows with SLOC ? For contractor, these estimates are important. Is there formula from software enginering books, or from people's experience ? Also, what methods exist to make the code bug-free before it hits QA ?

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  • IRM Item Codes &ndash; what are they for?

    - by martin.abrahams
    A number of colleagues have been asking about IRM item codes recently – what are they for, when are they useful, how can you control them to meet some customer requirements? This is quite a big topic, but this article provides a few answers. An item code is part of the metadata of every sealed document – unless you define a custom metadata model. The item code is defined when a file is sealed, and usually defaults to a timestamp/filename combination. This time/name combo tends to make item codes unique for each new document, but actually item codes are not necessarily unique, as will become clear shortly. In most scenarios, item codes are not relevant to the evaluation of a user’s rights - the context name is the critical piece of metadata, as a user typically has a role that grants access to an entire classification of information regardless of item code. This is key to the simplicity and manageability of the Oracle IRM solution. Item codes are occasionally exposed to users in the UI, but most users probably never notice and never care. Nevertheless, here is one example of where you can see an item code – when you hover the mouse pointer over a sealed file. As you see, the item code for this freshly created file combines a timestamp with the file name. But what are item codes for? The first benefit of item codes is that they enable you to manage exceptions to the policy defined for a context. Thus, I might have access to all oracle – internal files - except for 2011_03_11 13:33:29 Board Minutes.sdocx. This simple mechanism enables Oracle IRM to provide file-by-file control where appropriate, whilst offering the scalability and manageability of classification-based control for the majority of users and content. You really don’t want to be managing each file individually, but never say never. Item codes can also be used for the opposite effect – to include a file in a user’s rights when their role would ordinarily deny access. So, you can assign a role that allows access only to specified item codes. For example, my role might say that I have access to precisely one file – the one shown above. So how are item codes set? In the vast majority of scenarios, item codes are set automatically as part of the sealing process. The sealing API uses the timestamp and filename as shown, and the user need not even realise that this has happened. This automatically creates item codes that are for all practical purposes unique - and that are also intelligible to users who might want to refer to them when viewing or assigning rights in the management UI. It is also possible for suitably authorised users and applications to set the item code manually or programmatically if required. Setting the item code manually using the IRM Desktop The manual process is a simple extension of the sealing task. An authorised user can select the Advanced… sealing option, and will see a dialog that offers the option to specify the item code. To see this option, the user’s role needs the Set Item Code right – you don’t want most users to give any thought at all to item codes, so by default the option is hidden. Setting the item code programmatically A more common scenario is that an application controls the item code programmatically. For example, a document management system that seals documents as part of a workflow might set the item code to match the document’s unique identifier in its repository. This offers the option to tie IRM rights evaluation directly to the security model defined in the document management system. Again, the sealing application needs to be authorised to Set Item Code. The Payslip Scenario To give a concrete example of how item codes might be used in a real world scenario, consider a Human Resources workflow such as a payslips. The goal might be to allow the HR team to have access to all payslips, but each employee to have access only to their own payslips. To enable this, you might have an IRM classification called Payslips. The HR team have a role in the normal way that allows access to all payslips. However, each employee would have an Item Reader role that only allows them to access files that have a particular item code – and that item code might match the employee’s payroll number. So, employee number 123123123 would have access to items with that code. This shows why item codes are not necessarily unique – you can deliberately set the same code on many files for ease of administration. The employees might have the right to unseal or print their payslip, so the solution acts as a secure delivery mechanism that allows payslips to be distributed via corporate email without any fear that they might be accessed by IT administrators, or forwarded accidentally to anyone other than the intended recipient. All that remains is to ensure that as each user’s payslip is sealed, it is assigned the correct item code – something that is easily managed by a simple IRM sealing application. Each month, an employee’s payslip is sealed with the same item code, so you do not need to keep amending the list of items that the user has access to – they have access to all documents that carry their employee code.

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  • Beyond Syntax Highlighting - What other code representations are possible today?

    - by Mathieu Hélie
    Despite GUI applications having been around for 30ish years, software is still written as lines of text instructions, for various valid reasons. But we've also found that manipulating these text instructions is mind-blowingly difficult unless we apply a layer of coloring on different words to represent their syntax, thus allowing us to quickly parse through these text files without having to read the whole words. But besides the Sublime Text minimap feature, I've yet to see any innovation in visual representation of code since colors came around on CRT monitors. I can think of one obviously essential representation that modern graphics technology allows: visual hierarchies for nested structures. If we make nested text slightly smaller than its outer context, and zoom on it when the cursor is focused on the line, then we will be able to browse huge files of nested statements very quickly. This becomes even more essential as languages based on closures and anonymous functions become filled with deep statements. Has anyone attempted to implement this in a text editor? Do you know of any otherwise useful improvements in representing code text graphically?

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  • Error when adding indicator in quickly

    - by tachyons
    I just started new project using quickly Eevery thing work perfectly .I decided to add an indicator to my program I used the command quickly add indicator using the command quickly add indicator . After that my project stoped working It shows the following error quickly run /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwargs) Traceback (most recent call last): File "bin/mytube", line 33, in <module> mytube.main() File "/home/aboobacker/mytube/mytube/__init__.py", line 33, in main window = MytubeWindow.MytubeWindow() File "/home/aboobacker/mytube/mytube_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aboobacker/mytube/mytube/MytubeWindow.py", line 24, in finish_initializing super(MytubeWindow, self).finish_initializing(builder) File "/home/aboobacker/mytube/mytube_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aboobacker/mytube/mytube/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aboobacker/mytube/mytube/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('mytube', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How to fix it ?

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  • Someone tell me why people writing GNU code use { like that?

    - by Deus Deceit
    I saw the rules on how to type code for UNITY project or GNU software in general. Why do they write code in such an ugly form? Is there a particular reason why they don't put brackets the way (from what I know) most people do? Why like this: for (i = 0; i < 5; i++) { //do something } and not like this: for (i = 0; i < 5; i++) { //Do something } or this: for(i = 0; i < 5l i++) { //Do Something } ???

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  • OSError : [Errno 38] Function not implemented - Django Celery implementation

    - by Jordan Messina
    I installed django-celery and I tried to start up the worker server but I get an OSError that a function isn't implemented. I'm running CentOS release 5.4 (Final) on a VPS: . broker -> amqp://guest@localhost:5672/ . queues -> . celery -> exchange:celery (direct) binding:celery . concurrency -> 4 . loader -> djcelery.loaders.DjangoLoader . logfile -> [stderr]@WARNING . events -> OFF . beat -> OFF [2010-07-22 17:10:01,364: WARNING/MainProcess] Traceback (most recent call last): [2010-07-22 17:10:01,364: WARNING/MainProcess] File "manage.py", line 11, in <module> [2010-07-22 17:10:01,364: WARNING/MainProcess] execute_manager(settings) [2010-07-22 17:10:01,364: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django/core/management/__init__.py", line 438, in execute_manager [2010-07-22 17:10:01,364: WARNING/MainProcess] utility.execute() [2010-07-22 17:10:01,364: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django/core/management/__init__.py", line 379, in execute [2010-07-22 17:10:01,365: WARNING/MainProcess] self.fetch_command(subcommand).run_from_argv(self.argv) [2010-07-22 17:10:01,365: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django/core/management/base.py", line 191, in run_from_argv [2010-07-22 17:10:01,365: WARNING/MainProcess] self.execute(*args, **options.__dict__) [2010-07-22 17:10:01,365: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django/core/management/base.py", line 218, in execute [2010-07-22 17:10:01,365: WARNING/MainProcess] output = self.handle(*args, **options) [2010-07-22 17:10:01,365: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django_celery-2.0.0-py2.6.egg/djcelery/management/commands/celeryd.py", line 22, in handle [2010-07-22 17:10:01,366: WARNING/MainProcess] run_worker(**options) [2010-07-22 17:10:01,366: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/bin/celeryd.py", line 385, in run_worker [2010-07-22 17:10:01,366: WARNING/MainProcess] return Worker(**options).run() [2010-07-22 17:10:01,366: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/bin/celeryd.py", line 218, in run [2010-07-22 17:10:01,366: WARNING/MainProcess] self.run_worker() [2010-07-22 17:10:01,366: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/bin/celeryd.py", line 312, in run_worker [2010-07-22 17:10:01,367: WARNING/MainProcess] worker.start() [2010-07-22 17:10:01,367: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/worker/__init__.py", line 206, in start [2010-07-22 17:10:01,367: WARNING/MainProcess] component.start() [2010-07-22 17:10:01,367: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/concurrency/processes/__init__.py", line 54, in start [2010-07-22 17:10:01,367: WARNING/MainProcess] maxtasksperchild=self.maxtasksperchild) [2010-07-22 17:10:01,367: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/concurrency/processes/pool.py", line 448, in __init__ [2010-07-22 17:10:01,368: WARNING/MainProcess] self._setup_queues() [2010-07-22 17:10:01,368: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/concurrency/processes/pool.py", line 564, in _setup_queues [2010-07-22 17:10:01,368: WARNING/MainProcess] self._inqueue = SimpleQueue() [2010-07-22 17:10:01,368: WARNING/MainProcess] File "/usr/local/lib/python2.6/multiprocessing/queues.py", line 315, in __init__ [2010-07-22 17:10:01,368: WARNING/MainProcess] self._rlock = Lock() [2010-07-22 17:10:01,368: WARNING/MainProcess] File "/usr/local/lib/python2.6/multiprocessing/synchronize.py", line 117, in __init__ [2010-07-22 17:10:01,369: WARNING/MainProcess] SemLock.__init__(self, SEMAPHORE, 1, 1) [2010-07-22 17:10:01,369: WARNING/MainProcess] File "/usr/local/lib/python2.6/multiprocessing/synchronize.py", line 49, in __init__ [2010-07-22 17:10:01,369: WARNING/MainProcess] sl = self._semlock = _multiprocessing.SemLock(kind, value, maxvalue) [2010-07-22 17:10:01,369: WARNING/MainProcess] OSError [2010-07-22 17:10:01,369: WARNING/MainProcess] : [2010-07-22 17:10:01,369: WARNING/MainProcess] [Errno 38] Function not implemented Am I just totally screwed and should use a new kernel that has this implemented or is there an easy way to resolve this?

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  • Is it better to build HTML Code string on the server or on the client side?

    - by Ionut
    The result of the following process should be a html form. This form's structure varies from one to user. For example there might be a different number of rows or there may be the need for rowspan and colspan. When the user chooses to see this table an ajax call is made to the server where the structure of the table is decided from the database. Then I have to create the html code for the table structure which will be inserted in the DOM via JavaScript. The following problem comes to my mind: Where should I build the HTML code which will be inserted in the DOM? On the server side or should I send some parameters in the ajax call method and process the structure there? Therefore the main question involves good practice when it comes to decide between Server side processing or client side processing. Thank you!

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  • Is it any good to use binary arithmetic in a C++ code like "C style"?

    - by user827992
    I like the fact that the C language lets you use binary arithmetic in an explicit way in your code, sometimes the use of the binary arithmetic can also give you a little edge in terms of performance; but since I started studying C++ i can't really tell how much i have seen the explicit use of something like that in a C++ code, something like a pointer to pointer structure or an instruction for jumping to a specific index value through the binary arithmetic. Is the binary arithmetic still important and relevant in the C++ world? How i can optimize my arithmetic and/or an access to a specific index? What about the C++ and the way in which the bits are arranged according to the standard? ... or i have taken a look at the wrong coding conventions ... ?

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  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

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  • How do I efficiently code both the client and server at the same time?

    - by liamzebedee
    I'm coding my game using a client-server model. When playing on singleplayer, the game starts a local server, and interacts with it just like a remote server (multiplayer). I have done this to avoid coding separate singleplayer and multiplayer code. I have just started coding and have encountered a major problem. Currently I'm developing the game in Eclipse, having all the game classes organized into packages. Then, in my server code, I just use all the classes in the client packages. The problem is, these client classes have variables that are specific to rendering, which obviously wouldn't be performed on a server. Should I create modified versions of the client classes to use in the server? Or should I just modify the client classes with a boolean, to indicate if its the client/server using it. Are there any other options I have? I just had a thought about maybe using the server class as the core class, then extending it with rendering stuff?

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  • Microsoft sort la version finale de son application Tag, qui permet aux smartphones de lire des code

    Microsoft sort la version finale de son application Tag, qui permet aux smartphones de lire des code-barres La technologie de Microsoft permettant de lire les codes-barres pour mobiles, vient d'en terminer avec la phase de bêta testing. Une version finale de Tag est désormais disponible au téléchargement, après 18 mois de développement. Son principe n'est pas nouveau : des code-barres présents à divers endroits (magazines, panneaux d'affichage, etc.) sont scannés par l'appareil photo d'un smartphone puis décodés grâce à un logiciel spécifique (gratuit et compatible avec Android, BlackBerry, iPhone, Symbian, PalmOS et, bien sur, Windows Mobile). Lorsque le Tag est déchiffré, la commande qu'il contient est lancée : lan...

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  • Can someone provide a short code example of compiler bootstrapping?

    - by Jatin
    This Turing award lecture by Ken Thompson on topic "Reflections on Trusting Trust" gives good insight about how C compiler was made in C itself. Though I understand the crux, it still hasn't sunk in. So ultimately, once the compiler is written to do lexical analysis, parse trees, syntax analysis, byte code generation etc, a separate machine code is again written to do all that on compiler? Can anyone please explain with a small example of the procedure? Bootstrapping on wiki gives good insights, but only a rough view on it. PS: I am aware of the duplicates on the site, but found them to be an overview which I am already aware

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  • 'module' object has no attribute 'PY2'

    - by ManikandanV
    I am using ubuntu 14.04, was trying to install python-memcache. I have got an error like Downloading/unpacking python-memcached Downloading python-memcached-1.53.tar.gz Cleaning up... Exception: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/pip/basecommand.py", line 122, in main status = self.run(options, args) File "/usr/lib/python2.7/dist-packages/pip/commands/install.py", line 278, in run requirement_set.prepare_files(finder, force_root_egg_info=self.bundle, bundle=self.bundle) File "/usr/lib/python2.7/dist-packages/pip/req.py", line 1229, in prepare_files req_to_install.run_egg_info() File "/usr/lib/python2.7/dist-packages/pip/req.py", line 292, in run_egg_info logger.notify('Running setup.py (path:%s) egg_info for package %s' % (self.setup_py, self.name)) File "/usr/lib/python2.7/dist-packages/pip/req.py", line 284, in setup_py if six.PY2 and isinstance(setup_py, six.text_type): AttributeError: 'module' object has no attribute 'PY2' Storing debug log for failure in /home/mani/.pip/pip.log I am getting the same error when installing Django-celery, pymongo etc

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  • Can I migrate a clone of Google Code repository into Github?

    - by David Conde
    I want to create a clone of a Google Code repository, which I cannot download due to Country restrictions and I want to migrate that clone into Github, which I can use without any problem. The thing is I have a Github account and I can browse through GoogleCode but I cannot take my TortoiseHg and clone a repo just like that because I'm from Cuba and I get a lovely Google page saying that I cannot go into Google code. I'm guessing you know how I manage to browse :) I would like to import a mercurial repository into my Github repo, my questions: Is it possible? How can I do it?

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  • How do you navigate and refactor code written in a dynamic language?

    - by Philippe Beaudoin
    I love that writing Python, Ruby or Javascript requires so little boilerplate. I love simple functional constructs. I love the clean and simple syntax. However, there are three things I'm really bad at when developing a large software in a dynamic language: Navigating the code Identifying the interfaces of the objects I'm using Refactoring efficiently I have been trying simple editors (i.e. Vim) as well as IDE (Eclipse + PyDev) but in both cases I feel like I have to commit a lot more to memory and/or to constantly "grep" and read through the code to identify the interfaces. As for refactoring, for example changing method names, it becomes hugely dependent on the quality of my unit tests. And if I try to isolate my unit tests by "cutting them off" the rest of the application, then there is no guarantee that my stub's interface stays up to date with the object I'm stubbing. I'm sure there are workarounds for these problems. How do you work efficiently in Python, Ruby or Javascript?

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  • Why is Conway's "Game of Life" used for code retreats?

    - by blunders
    Code Retreat is an all-day training event that focuses on the fundamentals of software development. There's a "global" code retreat day coming up, and I'm looking forward to it. That said, I've been to one before and have to say there was a huge amount of chaos... which is fine. One thing that I still don't get is why the "Game of Life" is a good problem for TDD, and what good and bad TDD for it feels like. Realize this is a pretty open ended question, so feel free to comment.

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  • Why isn't there a python compiler to native machine code?

    - by user2986898
    As I understand, the cause of the speed difference between compiled languages and python is, that the first compiles code all way to the native machine's code, whereas python compiles to python bytecode, to be interpreted by the PVM. I see that this way python codes can be used on multiple operation system (at least in most cases), however I do not understand, why is not there an additional (and optional) compiler for python, which compiles the same way as traditional compilers. This would leave to the programmer to chose, which is more important to them; multiplatform executability or performance on native machine. In general; why are not there any languages which could be behave both as compiled and interpreted?

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  • How to efficiently map tokens to code in a script interpreter?

    - by lithander
    I'm writing an interpreter for a simple scripting language where each line is a complete, executable command. (Like the instructions in assembler) When parsing a line I have to map the requested command to actual code. My current solution looks like this: std::string op, param1, param2; //parse line, identify op, param1, param2 ... //call command specific code if(op == "MOV") ExecuteMov(AsNumber(param1)); else if(op == "ROT") ExecuteRot(AsNumber(param1)); else if(op == "SZE") ExecuteSze(AsNumber(param1)); else if(op == "POS") ExecutePos((AsNumber(param1), AsNumber(param2)); else if(op == "DIR") ExecuteDir((AsNumber(param1), AsNumber(param2)); else if(op == "SET") ExecuteSet(param1, AsNumber(param2)); else if(op == "EVL") ... The more commands are supported the more string comparisions I'll have to do to identify and call the associated method. Can you point me to a more efficient implementation in the described scenario?

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  • Simplifier le code de vos beans Java à l'aide de Commons Lang, Guava et Lombok, par Thierry Leriche-Dessirier

    Bonjour à tous, Je vous propose un article intitulé "Simplifier le code de vos beans Java à l'aide de Commons Lang, Guava et Lombok". Synopsis : Un bean classique, représentant un chien par exemple, peut vite peser des centaines de lignes quand on l'équipe avec les méthodes classiques et indispensables (constructeurs, getters, setters, equals, hashCode, toString, compareTo), même s'il possède peu d'attributs. Dans cet article, nous verrons comment mettre un tel cabot au régime et lui faire une beauté à l'aide de Commons Lang, Guava et Lombok. Nous en profiterons pour comparer ces bibliothèques entre elles et avec le code Java habituel, sans oublier celui qu'Eclipse génère. L'article est disponible ici :

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  • How do I push code to github on shutdown?

    - by Ezequiel
    I switch between working at home and the office, and sometimes, like today, I forget to run a git commit/push. (I find it easy to ignore the command line since I'm still kind of a beginner, there.) How can I make it so that when I shut down my Ubuntu OS, it will follow this process: Check my local code against the github server, executing the rest of this script only if I've made newer changes. Add all new files. Make commits with a basic default comment. Push all changed code to origin master. If anyone knows how to do this, it would be a major assist. Also, anyone know how to do it for Mac OSX? :D

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  • Oracle University Nuevos cursos (Week 42)

    - by rituchhibber
    Oracle University ha publicado recientemenete las siguentes formaciones (o versiones) nuevos: Database Oracle Enterprise Manager Cloud Control 12c: Install & Upgrade (Training On Demand) MySQL Performance Tuning (Training On Demand) Fusion Middleware Oracle GoldenGate 11g Fundamentals for Oracle (4 days) Oracle WebCenter Content 11g: Site Studio Essentials (5 days) Oracle WebCenter Portal 11g: Build Portals with Spaces (3 days) Business Intelligence Oracle BI 11g R1: Create Analyses and Dashboards (4 days) SOA & BPM SOA Adoption and Architecture Fundamentals (3 Days) eBusiness Suite R12 Oracle Using and Maintaining Approvals Management - Self-Study Course R12 Oracle HRMS Advanced Benefits Fundamentals - Self-Study Course WebLogic Oracle WebLogic Server 11g: Monitor and Tune Performance (Training On Demand) Financial Oracle Project Financial Planning 11.1.2: Create Projects ( 3 days) Tuxedo Oracle Tuxedo 12c: Application Administration (5 days) Java Java SE 7: The Platform Evolves - Self-Study Course Primevera Primavera Client/Server Partner Trainer Course - Self-Study Course Primavera Progress Reporter 8.2 - Self-Study Course Póngase en contacto con el equipo local de Oracle University para conocer las fechas y otros detalles de los cursos.

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  • How can I change the wallpaper using a Python script?

    - by furtelwart
    I want to change my wallpaper in Ubuntu 11.10 (with Unity) in a small Python script. I found the possibility to change it via the gconf-editor in /desktop/gnome/background/picture_filename. With python-gconf, I'm able to change the necessary values. Apparently, the gconf string is not read out. If I change it (either via a script or via gconf-editor), the wallpaper remains and in the menu of "Change wallpaper", the old wallpaper is shown. How am I able to change the wallpaper for Unity via a Python script? The following code does work. Apparently, the gsettings are only applied, if some Gtk code is executed. #!/usr/bin/python # -*- coding: utf-8 -*- from gi.repository import Gtk, Gio class BackgroundChanger(): SCHEMA = 'org.gnome.desktop.background' KEY = 'picture-uri' def change_background(self, filename): gsettings = Gio.Settings.new(self.SCHEMA) print(gsettings.get_string(self.KEY)) print(gsettings.set_string(self.KEY, "file://" + filename)) Gtk.Window() print(gsettings.get_string(self.KEY)) if __name__ == "__main__": BackgroundChanger().change_background("/home/user/existing.jpg")

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