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  • Form Validation, Dependant Drop Downs, Data Level Security in OWS for DotNetNuke - 5 Videos

    In this tutorial we demonstrate some very advanced techniques for building a car parts application in Open Web Studio. Throughout the tutorial we cover form input, validation, how to use dependant drop down lists, populating checkbox lists and introduce a new concept of data level security. Data level security allows you to control which data a user can access within a module. The videos contain: Video 1 - How to Setup Form Validation Video 2 - Car Parts Application, Assigning Security Roles into a Global Session Variable Video 3 - How to Build the Categories Module with Data Level Security Video 4 - How to Build the SubCategories Module and Use SubQuery Video 5 - How to Build the Car Parts List Module Total Time Length: 44min 19secsDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to I prevent decimal truncation in Word 2003 when a document is auto populated via a Web Service

    - by thomas.loughran
    I have a document template which is being auto populated via an external web service. The incoming data exists as a currency (e.g. 3.10) but when it is passed into the Word Document template the variable is truncated to remove any trailing 0's. I need the number to always appear with 2 decimals, even if they are both 0's. This is with the 2003 version of Word, I have not tested with other versions since all of our document templates need to be generated using that version of Word. I feel like this can be done with a Macro or a VB script but I have a very small amount of time & no experience with these tools - Any help is greatly appreciated!

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  • Using "prevent execution of method" flags

    - by tpaksu
    First of all I want to point out my concern with some pseudocode (I think you'll understand better) Assume you have a global debug flag, or class variable named "debug", class a : var debug = FALSE and you use it to enable debug methods. There are two types of usage it as I know: first in a method : method a : if debug then call method b; method b : second in the method itself: method a : call method b; method b : if not debug exit And I want to know, is there any File IO or stack pointer wise difference between these two approaches. Which usage is better, safer and why?

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  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

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  • Bubble shooter search alghoritm

    - by Fofole
    So I have a Matrix of NxM. At a given position (for ex. [2][5]) I have a value which represents a color. If there is nothing at that point the value is -1. What I need to do is after I add a new point, to check all his neighbours with the same color value and if there are more than 2, set them all to -1. If what I said doesn't make sense what I'm trying to do is an alghoritm which I use to destroy all the same color bubbles from my screen, where the bubbles are memorized in a matrix where -1 means no bubble and {0,1,2,...} represent that there is a bubble with a specific color. This is what I tried and failed: public class Testing { static private int[][] gameMatrix= {{3, 3, 4, 1, 1, 2, 2, 2, 0, 0}, {1, 4, 1, 4, 2, 2, 1, 3, 0, 0}, {2, 2, 4, 4, 3, 1, 2, 4, 0, 0}, {0, 1, 2, 3, 4, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }; static int Rows=6; static int Cols=10; static int count; static boolean[][] visited=new boolean[15][15]; static int NOCOLOR = -1; static int color = 1; public static void dfs(int r, int c, int color, boolean set) { for(int dr = -1; dr <= 1; dr++) for(int dc = -1; dc <= 1; dc++) if(!(dr == 0 && dc == 0) && ok(r+dr, c+dc)) { int nr = r+dr; int nc = c+dc; // if it is the same color and we haven't visited this location before if(gameMatrix[nr][nc] == color && !visited[nr][nc]) { visited[nr][nc] = true; count++; dfs(nr, nc, color, set); if(set) { gameMatrix[nr][nc] = NOCOLOR; } } } } static boolean ok(int r, int c) { return r >= 0 && r < Rows && c >= 0 && c < Cols; } static void showMatrix(){ for(int i = 0; i < gameMatrix.length; i++) { System.out.print("["); for(int j = 0; j < gameMatrix[0].length; j++) { System.out.print(" " + gameMatrix[i][j]); } System.out.println(" ]"); } System.out.println(); } static void putValue(int value,int row,int col){ gameMatrix[row][col]=value; } public static void main(String[] args){ System.out.println("Initial Matrix:"); putValue(1, 4, 1); putValue(1, 5, 1); showMatrix(); for(int n = 0; n < 15; n++) for(int m = 0; m < 15; m++) visited[n][m] = false; //reset count count = 0; //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, false); // get the contiguous count dfs(5,1,color,false); //if there are more than 2 set the color to NOCOLOR for(int n = 0; n < 15; n++) for(int m = 0; m < 15; m++) visited[n][m] = false; if(count > 2) { //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, true); dfs(5,1,color,true); } System.out.println("Matrix after dfs:"); showMatrix(); } }

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  • How can I edit (in MS Expression Web ) FrontPage Site Parameters (Substitutions)?

    - by Clay Nichols
    Or, asked another way: Where are the values for MS Front Page Substitions (Site Parameters) stored? (so that I can edit in Web Expressions) Background I'm ashamed to admit that I've been maintaining our company's website in MS FrontPage for over 9 years. I'm moving it to Expression Web, which will display the Substitutions (stored as Site Parameters) but I can't figure out where to edit them. I tried searching the source folders for the website (on my development PC) for the name of the parameter (s-Variable=hoursOfOperation) but did not find it (other than in the files it was actually used in.

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  • What is the best practice for website design and markup now that mobile browsers are common?

    - by Jonathan Drain
    Back in 2008, smartphones were a small market and it was commonplace for sites to be designed for a fixed width - say, 900px or 960px - with the page centered if the browser window was larger. Many designers said fluid width was better, but since user screens typically varied between 1024x768 and 1920x1080, fluid width allowed longer line length than is optimal for ease of reading, and so many sites (including Stack Exchange) use fixed width. Now that mobile devices are common, what is the the best approach to support both desktop and mobile browsers? Establish a separate mobile site (e.g: mobile.example.com) Serve a different CSS to mobile devices; if so how? Server-side browser sniffing, or a @media rule? Use Javascript or something to adapt the website dynamically to the client? Should all websites be expected to be responsive? Some kind of fluid layout Something else?

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  • How to make my sprite jump properly?

    - by Matthew Morgan
    I'm currently working on a 2D platformer in XNA. I have, however been having some trouble with creating a fully functional jumping algorithm. This is what I have so far: if (keystate.IsKeyDown(Keys.W)) if (onGround = true) //"onground" is true when the collision between the main sprite and the ground is detected { spritePosition.Y = velocity.Y = -5; } So, the problem I am now having is that as soon as the jump starts the variable "onGround" = false and the sprite is brought back the ground by the simple gravity I have implemented. The other problem I have is creating a limit to the height after which the sprite should automatically return to the ground. Any advice or suggestions would be greatly appreciated.

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  • Using .add() on the same widget more than once

    - by Dillon Gilmore
    I asked this question on Reddit and was directed here. http://www.reddit.com/r/Ubuntu/comments/vhadl/quickly_dynamic_ui/ Unfortunately I am having the same issue and the problems seems that you can only use .add() on a widget once. So here is my code, self.ui.labels = [] for titles in entries: label = Gtk.Label() self.ui.labels.append(label) self.ui.viewport1.add(self.ui.labels[-1]) self.ui.paned1.show_all() Now, for fun I decided "What would happen if I just manually did..." self.ui.viewport1.add(Gtk.Label()) self.ui.viewport1.add(Gtk.Button()) self.ui.viewport1.add(Gtk.Entry()) For my first code snippet I get this error, Gtk-CRITICAL **: gtk_viewport_add: assertion gtk_bin_get_child (bin) == NULL' failed The error happens an unknown amount of times because the list entries can vary in length, but for my second code snippet it happens exactly twice. This means that when I viewport1.add() it works the first time, but all adds after that receive the error above. So my question, is there a way in python to use .add() on the same widget more than once?

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  • Ouya / Android : button mapping biwise

    - by scorvi
    I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it supports 2 gamepads. So my problem is that I put the button stats in a float array for every gamepad. But the Gameplay3d engine saves their stats in a unsigned int _buttons variable. It is set with bitwise operations and I have no clue how to translate my array to this.

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  • How can I correct the paper size (A4) for Canon i560 printer for 12.04?

    - by Peter
    How can I correct the paper size (A4) for Canon i560 printer for 12.04? Canon i560-Paper size error-with printer driver for Ubuntu 12.04 Precise Pangolin offers the same problem, but the answers are not very helpful/elegant to me. Especially the second is far too imprecise and the dimensions for A4 suggested there do not seem to be correct as they do not match with any other (and correctly working) A-Size dimensions. My i560.ppd has for A4 a length of [842] which is then the width for A3 throughout the ppd-file. A3 printouts are fine (So just the way it should be). A4 are not. Cannot figure out why.

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  • Class Versus Struct

    - by Prometheus87
    In C++ and other influenced languages there is a construct called Structure (struct) and we all know the class. Both are capable of holding functions and variables. some differences are 1. Class is given memory in heap and struct is given memory in stack 2. in class variable are private by default and in struct thy are public My question is that struct was somehow abandoned for Class. Why? other that abstraction, a struct can do all the same stuff a class does. Then why abandon it?

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  • Windows Azure : quand le Cloud vend des avions, Boeing utilise la plate-forme de Microsoft pour modéliser ses appareils

    Windows Azure : quand le Cloud vend des avions Boeing utilise la plate-forme de Microsoft pour modéliser ses appareils Lors du PDC (une de ses conférences pour développeurs) de l'année dernière, Microsoft avait illustré la puissance de calcul de Windows Azure par une démonstration ludique et très concrète. Les studios Pixar étaient montés sur scène pour montrer comment ils utilisaient un nombre variable d'instances hébergées pour obtenir le rendu de certaines scènes de leurs films. Un rendu qu'ils n'auraient pu obtenir, ou pas aussi rapidement, avec leurs propres outils internes. [IMG]http://ftp-developpez.com/gordon-fowler/AzurePixar.jpg[/IMG] P...

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  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

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  • Units in tile world

    - by Vilzow
    I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world. What I need is that one tile in x direction (or y direction) should correspond to 1 meter. Since I have a variable time step (android mobile game), I can't figure it out, since the timing and velocity always will be dependent of the device. So, is there any good way to make one tile to correspond 1 meter? This would be good, otherwise the physics implementation would later be weird.

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  • Speed up ssh login using public key down to 0.1sec

    - by BarsMonster
    Hi! I am using Putty to login to my local server, but it takes about 1.5 seconds to login (from the click on 'connect' to working command prompt, most of time is spend on "Authenticating with public key..."). I know many see even slower speeds, but I would like to have not more than 0.1 login time. I already set UseDNS=no and allowed only IPv4 in putty client and reduced key length from 4k down to 1k. Any other suggestions to speed it further?

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  • Is it bad form to stage a function's steps in intermediate variables (let bindings)?

    - by octopusgrabbus
    I find I tend to need intermediate variables. In Clojure that's in the form of let bindings, like cmp-result-1 and cmp-result-2 in the following function. (defn str-cmp "Takes two strings and compares them. Returns the string if a match; and nil if not." [str-1 str-2 start-pos substr-len] (let [cmp-result-1 (subs str-1 start-pos substr-len) cmp-result-2 (subs str-2 start-pos substr-len)] (compare cmp-result-1 cmp-result-2))) I could re-write this function without them, but to me, the function's purpose looks clearer. I tend to do this quite in a bit in my main, and that is primarily for debugging purposes, so I can pass a variable to print out intermediate output. Is this bad form, and, if so, why? Thanks.

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  • Box2D platformer movement. Should i mess with velocity?

    - by Romeo
    I have a platformer game in which I implemented the movement using a wheel attached to the hero. For jumping I use this: player.body.applyLinearImpulse(new Vec2(0, 30000000), player.body.getPosition()); The problem is that the xVelocity doesn't remain the same during the jump so it isn't looking natural. Is there any way to modify only the x velocity of the body so that before jumping I store it in a variable and after jumping I apply it to the body? I hope you understand what I am trying to say.

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  • Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5

    - by CyanPrime
    I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on having go commercial. I don't want to spend too much money on it, so my limit is $5 usd. I want it to be at least a 1:00 in length. Where should I look? Or even better, do you have a link to a song that meets the criteria?

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  • Debugging-Setting Consoles in Games

    - by ShrimpCrackers
    Right now I have the graphical and input portions of a console for my game (command parsing hasn't been implemented yet). I was wondering how you would go about making changes to properties in game objects. For example, if I typed in the console: skeletonMonster maxHP 20 That would change all of the existing in-game skeletons' max hit points to 20. After you parse this information what are some ways to change the value? How can I change the variable(s) without violating information hiding? I'd like to implement this so I don't have to change variables in the code and recompile every time while playtesting.

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  • What is a right datatype in C++ for OpenGL scene representation with use of GLSL

    - by Rarach
    I am programming in C++ OpenGl with GLSL. Until now I have been using a data structure that is composed of std::vector filled with structures of vertexes and with their parameters (position , normal, color ...) as a global variable for all the code. My question is, as I am using VBOs for drawing - is this a good approach to this problem? I am asking because I happen to have a lot of memory related trouble with this structure. I am trying to generate a terrain with a lot of vertices - more than 1 million. This seems to work, but as I refill the buffer I get memory related issues (crushes that occur, more or less randomly). So again the question is, is this a good data structure to use / and look for the faults in my code, or should I change to something else? Or what data structure would be advisable?

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  • What are some good, simple examples for queues?

    - by Michael Ekstrand
    I'm teaching CS2 (Java and data structures), and am having some difficulty coming up with good examples to use when teaching queues. The two major applications I use them for are multithreaded message passing (but MT programming is out of scope for the course), and BFS-style algorithms (and I won't be covering graphs until later in the term). I also want to avoid contrived examples. Most things that I think of, if I were actually going to solve them in a single-threaded fashion I would just use a list rather than a queue. I tend to only use queues when processing and discovery are interleaved (e.g. search), or in other special cases like length-limited buffers (e.g. maintaining last N items). To the extent practical, I am trying to teach my students good ways to actually do things in real programs, not just toys to show off a feature. Any suggestions of good, simple algorithms or applications of queues that I can use as examples but that require a minimum of other prior knowledge?

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  • How do history generation algorithms work?

    - by Bane
    I heard of the game Dwarf Fortress, but only now one of the people I follow on Youtube made a commentary on it... I was more than surprised when I noticed how Dwarf Fortress actually generates a history for the world! Now, how do these algorithms work? What do they usually take as input, except the length of the simulation? How specific can they be? And more importantly; can they be made in Javascript, or is Javascript too slow? (I guess this depends on the depth of the simulation, but take Dwarf Fortress as an example.)

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  • How to export user input data from python to excel?

    - by mrn
    I am trying to develop a user form in python 2.7.3. Please note that I am a python beginner. I am trying to use xlwt to export data to excel. I want to write values of following variables i.e. a (value to write:'x1') & d (value to write: be user defined information in text box), to an excel sheet, a=StringVar() checkBox1=Checkbutton(root, text="text1", variable=a, onvalue="x1", offvalue="N/A") checkBox1.place(relx=0., rely=0., relwidth=0., relheight=0.) checkBox1.pack() d=StringVar() atextBox1=Entry(root, textvariable=d, font = '{MS Sans Serif} 10') atextBox1.pack() Need help badly. Thank you so much in advance

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  • Unity: Assigning String value in inspector

    - by Marc Pilgaard
    I got an issue with Unity I can't seem to comprehend, and it is possibly very simple: I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again (Haven't implemented that yet). I wish to assign this button through the inspector, so I have created a string variable which appears as intended in the inspector. Though it doesn't seem to register the inspector input, even though I changed the value through the inspector. It only provides the error: "Input Key named: is unknown" When the button name is assigned within the code, there is no issues. Code as follows: var ShieldOn = false; var stringbutton : String; function Start(){ } function Update () { if(Input.GetKey(stringbutton) && ShieldOn != true) { Instantiate(Resources.load("ActivateShieldPreFab"), Vector3 (0, 0, 0), Quaternion.identity); ShieldOn = true; } } Hope somebody can help, in advance... Thanks

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