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  • best way to switch between secure and unsecure connection without bugging the user

    - by Brian Lang
    The problem I am trying to tackle is simple. I have two pages - the first is a registration page, I take in a few fields from the user, once they submit it takes them to another page that processes the data, stores it to a database, and if successful, gives a confirmation message. Here is my issue - the data from the user is sensitive - as in, I'm using an https connection to ensure no eavesdropping. After that is sent to the database, I'd like on the confirmation page to do some nifty things like Google Maps navigation (this is for a time reservation application). The problem is by using the Google Maps api, I'd be linking to items through a unsecure source, which in turn prompts the user with a nasty warning message. I've browsed around, Google has an alternative to enterprise clients, but it costs $10,000 a year. What I am hoping is to find a workaround - use a secure connection to take in the data, and after it is processed, bring them to a page that isn't secure and allows me to utilize the Google Maps API. If any of you have a Netflix account you can see exactly what I would like to do when you sign-in, it is a secure page, which then takes you to your account / queue, on an unsecure page. Any suggestions? Thanks!

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  • How to start recognizing design patterns as you are programming?

    - by Jon Erickson
    I have general academic knowledge of the various design patterns that are discussed in GoF and Head First Design Patterns, but I have a difficult time applying them to the code that I am writing. A goal for me this year is to be able to recognize design patterns that are emerging from the code that I write. Obviously this comes with experience (I have about 2 years in the field), but my question is how can I jumpstart my ability to recognize design patterns as I am coding, maybe a suggestion as to what patterns are easiest to start applying in client-server applications (in my case mainly c# webforms with ms sql db's, but this could definitely be language agnostic).

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  • Column colapses on itself in IE

    - by user146780
    I have a column here: http://www.animactions.ca/contact.php It has contact information. Click contact a few times and you'll notice the text collapses itself. It happens randomly and I don't understand why? (only with Internet Explorer) Thanks

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  • Object oriented design of game in Java: How to handle a party of NPCs?

    - by Arvanem
    Hi folks, I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this: Physical objects have an x and y dimension. Roaming objects are physical objects that can move(). Humanoid objects are roaming objects that have inventories of GameItems. The Player is a singleton humanoid object that can hire up to 4 NPC Humanoids to join his or her party, and do other actions, such as fight non-humanoid objects. NPC Humanoids can be hired by the Player object to join his or her party, and once hired can fight for the Player. So far I have given the Player class a "party" ArrayList of NPC Humanoids, and the NPC Humanoids class a "hired" Boolean. However, my fight method is clunky, using an if to check the party size before implementing combat, e.g. public class Player extends Humanoids { private ArrayList<Humanoids> party; // GETTERS AND SETTERS for party here //... public void fightEnemy(Enemy eneObj) { if (this.getParty().size() == 0) // Do combat without party issues else if (this.getParty().size() == 1) // Do combat with party of 1 else if (this.getParty().size() == 2) // Do combat with party of 2 // etc. My question is, thinking in object oriented design, am I on the right track to do this in as simple code as possible? Is there a better way?

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  • How to make an image randomizer from gallery directory?

    - by zebraman
    Hello, I would like to make a image randomizer/slider that randomly displays an image from a designated gallery and has controls to view the next/previous image. I have seen this done where images must be coded into arrays, but I would like to be able to just drop images into a /img/gallery directory and have the randomizer/slider pull random images from that directory. Could anyone offer some guidance on how to do this, possibly using jQuery, or refer me to a tutorial that does something like this?

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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  • Slow Jquery Animation

    - by Pyronaut
    I have this webpage : http://miloarc.pyrogenicmedia.com/ Which atm is nothing special. It has a few effects but none that break the bank. If you mouse over a tile, it should change it's opacity to give it a fade effect. This is done through the Jquery Animation, not through CSS (I do this so it can fade, instead of being a straight change). Everything looks nice when the page loads, and the fades look perfect. Infact if you drag your mouse all over the place, if gives you a "trail" almost like a snake. Anyway, My next problem is that you will see there is a box in the top left, which is going to tell you information about the tile you are hovering over. This seems to work fine. When you mouse over that information box, it switches it's position (So that you can reach the tiles that were previously hidden underneath it). From my understanding, this is all working fine, and to the letter. However, After one move of the info box (One hover). Viewing the page in Firefox turns slugish. As in, after a successful move of the info box, the fade effects become very stuttered, and it doesn't pick up events as fast meaning you can't draw a "trail" on the screen. Chrome doesn't have this issue. It seems to work fine no matter what. Safari also seems ok. Although I do notice if I move my mouse really fast, it does jump a bit but not as much as firefox. Internet explorer doesn't work at all. Seems to crash the browser... And there is an error with the rounded corner plugin im using (Not sure why...). All in all, I think whatever I'm doing inside my code must be heavily sluggish. But I don't know where it is happening. Here is the full code, but I would advise go to the link to view everything. <script type="text/javascript"> $(document).ready(function() { var WindowWidth = $(window).width(); var WindowMod = WindowWidth % 20; var WindowWidth = WindowWidth - WindowMod; var BoxDimension = WindowWidth / 20; var BoxDimensionFixed = BoxDimension - 12; var dimensions = BoxDimensionFixed + 'px'; $('.gamebutton').each(function(i) { $(this).css('width', dimensions); $(this).css('height', dimensions); }); var OuterDivHeight = BoxDimension * 10; var TopMargin = ($(window).height() - OuterDivHeight) / 2; var OuterDivWidth = BoxDimension * 20; var LeftMargin = ($(window).width() - OuterDivWidth) / 2; $('#gamePort').css('margin-top', TopMargin).css('margin-left', LeftMargin).css('margin-right', LeftMargin); $('.gamebutton img').each(function(i) { $(this).hover( function () { $(this).animate({'opacity': 0.65}); }, function () { $(this).animate({'opacity': 1}); } ); }); $('.rounded').corners(); $('.gamebutton').each(function(i) { $(this).hover(function() { $('.gameTitlePopup').html($(this).attr('title')); FadeActive(); }); }); function FadeActive() { $('.activeInfo').fadeIn('slow'); } $('#gameInfoLeft').hover(function() { $(this).removeClass('activeInfo'); $(this).fadeOut('slow', function() { $('#gameInfoRight').addClass('activeInfo'); FadeActive(); }); }); $('#gameInfoRight').hover(function() { $(this).removeClass('activeInfo'); $(this).fadeOut('slow', function() { $('#gameInfoLeft').addClass('activeInfo'); FadeActive(); }); }); }); </script> Thanks for any help :).

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  • Problem exporting RSA key -'key not valid for use in specified state'

    - by asp316
    I'm encrypting the web.config in our web sites using aspnet_regiis. However, I want the ability to export the encryption key so if we need to move from Machine A to Machine B, asp.net will be able to decrypt it. When I run aspnetregiis -px "NetFrameworkConfigurationKey" c:\keys.xml -pri, I get the following : 'Key not valid for use in specified state'. I've seen all kinds of responses online but they don't seem to apply. It's not an invalid key because when I use aspnet_regiis to encrypt sections of the web.config, they encrypt fine. Ideas?

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  • What languages, preprocessors, and toolkits will Apple not allow you to develop iPhone OS 4.0 Apps w

    - by Tony Lambert
    According to articles on web Apple will not approve Apps that have code that is not originally developed in Objective C, C or C++. Found on the Web: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). Can we build a list of things developer use that will and won't be allowed under these possible new rules? We can use: C, C++, Objective C We can't use: Flash, Monotouch C#, Pascal, Fortran, Perl, Python, Lex, Yacc, Unity (games engine), Java What others?

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  • Options to develop professionally with Microsoft tools and Technologies without spending a lot?

    - by iama
    I would like to develop applications for the Windows platform & at the very least I need a server based Windows OS (2008), SQL Server, IIS and Visual Studio. Looks like VS2010 professional alone will cost over $1K. Is there a cheaper option to get hold of Microsoft software? I remember long time ago there was an MSDN subscription option which allowed user access to server based OS and other server applications with restrictive licensing that was cost effective. I don't see that option anymore. Moreover, I am not a student & I understand Microsoft provides software at discounted rates for students. Any pointers? Many thanks.

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  • Does <httpRedirect> in web.config work in a mono setup? Or is it IIS7 specific?

    - by Crystal
    We had some content restructure recently and I'd like to put in some redirect rules into web.config so bookmarks to the old pages can get routed to their new locations/pages. I tried using this approach: <location path="~/product/productA.aspx"> <system.webServer> <httpRedirect enabled="true" destination="~/product/category/productA.aspx" exactDestination="false" childOnly="true" httpResponseStatus="Permanent" /> </system.webServer> </location> But all I'm getting when I go to "http://www.oursite.com/product/productA.aspx" is our http 404 page. Am I doing something wrong, or is the httpRedirect tag in web.config not supported in mono? worked, but not ideal for what we want to achieve. Thank you :)

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  • How do you handle browser cache with login/logout?

    - by Julien
    To improve performances, I'd like to add a fairly long Cache-Control (up to 30 minutes) to each page since they do not change often. However, each page also displays the name of the user logged in (like this website). The problem is when the user logs in or logs out: the user name must change. How can I change the user name after each login/logout action while keeping a long Cache-Control? Here are the solutions I can think of: Ajax request (not cached) to retrieve and display the user name. If I have 2 requests (/user?registered and /user?new), they could be cached as well. But I am afraid this extra request would nullify my caching performance-wise Add a unique URL variable (?time=) to make the URL different, and cancel the cache. However, I would have to add this variable to all links on my webpage, not very convenient code-wise This problems becomes greater if I actually have more content that is not the same for registered users and new users.

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  • Good Administration Center Templates

    - by Alec Smart
    Hello, This may not be a programming question per se. But I am wondering what template do you use for your sites/webapps admin centers. Am looking primarily at free templates that give a basic structure. I know I can build my own, but I haven't had too much success in something that works for all my webapps/sites. Wondering if there is something nice and comprehensive available. Thank you for your time.

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  • Scalable Ticketing / Festival Website

    - by Luke Lowrey
    I've noticed major music festivals (at least in Australia) and other events that experience a peak in traffic when tickets go on sale have huge problems keeping their websites running well. I've seen a few different techniques used to try combat this such as short sessions and virtual queues but they dont seem to have much effect. If you were to design a website to sell a lot of tickets in a short amount of time how would you handle scalability? What technologies and programming techniques would you use?

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • FIltering data with jquery

    - by vanjadjurdjevic
    Ok i have thsi problem... I want to take out some text from a string and that text is held between () brackets and the string looks like this var a = validate(password) I want to take out the password ;) thx in forward Vanja

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  • Any book on designing and implementing a CRPG engine?

    - by Fabzter
    Hi! First, let me tell you, I am not really interested in making my own rpg engine (at least not in the near future, hehe), but I do feel like I want to understand the internals of how a rpg engine works. Why? Well, because I like to read about programming and design, It keeps me motivated and excited, and because I know I will learn a lot, for, even when I have been programming for some years now, I never stop considering myself an ignorant... there are simply SO many things involving a game engine (specially rpg ones, like branching storylines, and items and economics!) I'm eager to know. I've been searching (and thus, finding) lots of info online, but it is never focused in what I'm interested (most of it talks about the mathematics and AI algorithms implementation, which I know quite well), which is the design of overall structure, patterns, scripting engine, decision engine... damn, so many things I can't even imagine, since I've never done any game programming. I hope you know have an idea of how I feel, and how I want to learn for the sake of learning, and why would I want you to tell me if you know if there exist books touching the topics that interest me the most.

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  • Can I create object names from a text file in Python 2.7?

    - by user560100
    I'm working on a game project. I've created an object, Star(Object). I want to assign the name of the variables, dynamically, from a text file. If I have a text file with: Sol Centauri Vega I want the program to create the Star(Object) with variable names from the text file. I want the process automated, because I'm looking to create hundreds of stars. I could write the code out by hand: Sol = Star(Sol) Centauri = Star(Centauri) Vega = Star(Vega) But isn't there a way to automate this? Essentially, what I eventually want is a tuple with the list of stars, as their own objects. Then, when I am doing game maintenance, I can just iterate over all the objects in the tuple.

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  • What should a developer know before building a public web site?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web site address before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also: I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification. This question is community wiki, so please feel free to edit that answer to add links to good articles that will help explain or teach each particular point.

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  • How to add classes for styling to Drupal when using menu_block?

    - by VoY
    I'm using the menu_block module in Drupal for my menus. This works very well, but I want my menu items styled as an image menu. This cannot be done nicely with the default settings - the menu items look something like this: <li class="leaf first menu-mlid-199"><a href="/this/is/some/nice/url" title="Homepage">Homepage</a></li> I'm guessing I could used the menu-mlid-199 class to get the styling I want, because it's a unique id of each menu item, but that seems rather ugly to me. Is there any other way to add reasonably named classes to my menu items, e.g. generate them from the page title or url alias? Even just a sequence would seem nicer - like menu-item-1 and so on.

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  • Javascript function push problem

    - by Stefan
    Hello i've following JS function. responseData:function(resp){ this.jsondata = eval('(' + resp + ')'); this.propList = []; for (var i = 0;i<this.jsondata.length;i++) { for (obj in this.jsondata[i]) { alert(obj); //shows the property name of obj this.propList.push({ obj : this.jsondata[i][obj] //insert only simple obj string }); } } return this.propList; } I want to insert in my propList the property name and the value, but instead inserting the property name this function inserts simple 'obj' as a string. What i'm doing wrong? greetings Stefan

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  • Facebook Connect: with no javascript?

    - by nafe
    Is it possible to write a website that uses Facebook connect without JavaScript? I have a site set up that works great using XFBML but this (obviously) fails when I visit with JavaScript disabled. I have a feeling that this is possible using the REST-api for Facebook but I'd still appreciate some pointers. There was a discussion about this on the Facebook forum.

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