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  • WPF add c# code to customcontrol

    - by 0xDEAD BEEF
    I want to create simple custom control (derived from control and with look defined in generics.xaml). I need to change size of elements defined in generic.xaml, when control is resized! It would be great to write some of that generic.xaml part in C#. Is that possible? Or is there a way to create MVVM like custom control? What i am willing to create is simple blinking led control (on,blinking, off).

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  • Reflection, get DataAnnotation attributes from buddy class.

    - by Feryt
    Hi. I need to check if property has specific attribute defined in its buddy class: [MetadataType(typeof(Metadata))] public sealed partial class Address { private sealed class Metadata { [Required] public string Address1 { get; set; } [Required] public string Zip { get; set; } } } How to check what properties has defined Required attribute? Thank you.

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  • django: Display image in admin interface

    - by Oleg Tarasenko
    Hi, I've defined a model which contains a link an image. Is there a way to display the image in the model items list. (e.g. if I defined an article this way: class Article(models.Model): url = models.CharField(max_length = 200, unique = True, help_text="/lessons/") title = models.CharField(max_length = 500) img = models.CharField(max_length = 100) # Contains path to image def __unicode__(self): return u"%s" %title ) Is there a way to display image together with title?

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  • OSX Weak Linking - check if a class exists and use that class

    - by psychotik
    I'm trying to create a universal iPhone app, but it uses a class defined only in a newer version of the SDK. The framework exists on older systems, but a class defined in the framework doesn't. I know I want to use some kind of weak linking, but any documentation I can find talks about runtime checks for function existence - how do I check that a class exists?

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  • Generic Property in C#

    - by ml123
    Hi, I'm not quite sure how to do that, but what I would like to do is to create a special type of property that will perform specific tasks at the get and set, and will be defined on generic type. For example, when writing this: MyProp<String name; a pre-defined get and set will be performed on the string value. How can that be done? Thanks!

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  • JS: I'm not getting the scope

    - by Manuel
    Hi there, I'm trying to modify CouchDB's JS API to work asynchronous, but there is an error I cannot solve: Please find my JS API find at pastebin. If I call (new CouchDB("dbname")).designDocs() (line 193) I get an error because the okCallback function is not defined in the callback function. I don't know why; it should be defined in this scope.. Any hints are very welcome! Cheers, Manuel

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  • Pointless 'MIDL_INTERFACE' Macro in winapi?

    - by nebukadnezzar
    After browsing some old code, I noticed that some classes are defined in this manner: MIDL_INTERFACE("XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX") Classname: public IUnknown { /* classmembers ... */ }; However, the macro MIDL_INTERFACE is defined as: #define MIDL_INTERFACE(x) struct in C:/MinGW/include/rpcndr.h (somewhere around line 17). The macro itself is rather obviously entirely pointless, so what's the true purpose of this macro?

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  • Can I append to a preprocessor macro?

    - by JCSalomon
    Is there any way in standard C—or with GNU extensions—to append stuff to a macro definition? E.g., given a macro defined as #define quux_list X(foo) X(bar) can I append X(bas) so that it now expands as if I’d defined it #define quux_list X(foo) X(bar) X(bas)? I’m playing with discriminated/tagged unions along these lines: struct quux_foo { int x; }; struct quux_bar { char *s; }; struct quux_bas { void *p; }; enum quux_type {quux_foo, quux_bar, quux_bas}; struct quux { enum quux_type type; union { struct quux_foo foo; struct quux_bar bar; struct quux_bas bas; } t; }; I figure this is a good place for the X-macro. If I define a macro #define quux_table X(foo) X(bar) X(bas) the enumeration & structure can be defined thus, and never get out of sync: #define X(t) quux_ ## t, enum quux_type {quux_table}; #undef X #define X(t) struct quux_ ## t t; struct quux { enum quux_type type; union {quux_table} t; }; #undef X Of course, the quux_* structures can get out of sync, so I’d like to do something like this, only legally: struct quux_foo { int x; }; #define quux_table quux_table X(foo) struct quux_bar { char *s; }; #define quux_table quux_table X(bar) struct quux_bas { void *p; }; #define quux_table quux_table X(bas) (Well, what I really want to be able to do is something like member_struct(quux, foo) { int x; }; but I’m well aware that macros cannot be (re)defined from within macros.) Anyhow, that’s my motivating example. Is there a way to accomplish this? Boost.Preprocessor examples are fine, if you can show me how to make the X-macro technique work with that library.

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  • Can I filter a django model with a python list?

    - by Rhubarb
    Say I have a model object 'Person' defined, which has a field called 'Name'. And I have a list of people: l = ['Bob','Dave','Jane'] I would like to return a list of all Person records where the first name is not in the list of names defined in l. What is the most pythonic way of doing this?

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  • Python: load variables in a dict into namespace

    - by celil
    I want to use a bunch of local variables defined in a function, outside of the function, so I am passing x=locals() as a return value. How can I load all the variables defined in that dictionary into the namespace outside the function, so that instead of accessing the value using x['variable'], I could simply use variable.

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  • #warning in Visual Studio

    - by paleozogt
    In gcc I can do compile-time warnings like this: #if !defined(_SOME_FEATURE_) #warning _SOME_FEATURE_ not defined-- be careful! #endif But in Visual Studio this doesn't work. Is there an alternative syntax for #warning?

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  • What are Bridge and Synthetic methods in Java?

    - by kunjaan
    Returns : true if and only if this method is a bridge method as defined by the Java Language Specification. Since: 1.5 Returns: true if and only if this method is a synthetic method as defined by the Java Language Specification. Since: 1.5 I saw these in my Reflection doc. I saw couple of docs but I couldn't fully understand the usage of them. Could Somebody expalin these methods for a layperson?

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  • Custom URL Scheme from settings.bundle

    - by S-T-R-E-G-A
    Is it possible to set a custom URL scheme to launch my app from a link but make this a user defined setting? My app relies on a user defined server url and I would like to be able to set a URL scheme to launch my app using the users custom URL from lets say an email link. I noticed the info.plist has these references ${EXECUTABLE_NAME} can I define my own custom reference maybe?

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  • Why does this IF statement fail?

    - by ChosenOne
    If variable path is empty, and editor.Text is not empty, the SaveFileDialog should be displayed. Now, why on earth is this damn thing failing??? I have tried this with many different variations of code with the same result: FAIL: if(path.Length >= 1) // path contains a path. Save changes instead of creating NEW file. { File.WriteAllText(path, content); } else { // no path defined. Create new file and write to it. using(SaveFileDialog saver = new SaveFileDialog()) { if(saver.ShowDialog() == DialogButtons.OK) { File.WriteAllText(saver.Filename, content); } } } At the top of code file I have: path = String.Empty; So why the heck it this failing every single time, even after trying all of the below variations? if(path.Length > 1) // path contains a path. Save changes instead of creating NEW file. { File.WriteAllText(path, content); } else { // no path defined. Create new file and write to it. using(SaveFileDialog saver = new SaveFileDialog()) { if(saver.ShowDialog() == DialogButtons.OK) { File.WriteAllText(saver.Filename, content); } } } and if(String.IsNullOrEmpty(path)) // path contains a path. Save changes instead of creating NEW file. { File.WriteAllText(path, content); } else { // no path defined. Create new file and write to it. using(SaveFileDialog saver = new SaveFileDialog()) { if(saver.ShowDialog() == DialogButtons.OK) { File.WriteAllText(saver.Filename, content); } } } and if(String.IsNullOrWhiteSpace(path)) // path contains a path. Save changes instead of creating NEW file. { File.WriteAllText(path, content); } else { // no path defined. Create new file and write to it. using(SaveFileDialog saver = new SaveFileDialog()) { if(saver.ShowDialog() == DialogButtons.OK) { File.WriteAllText(saver.Filename, content); } } } This is making me very angry. How could this fail? Setting a break point reveals that path is definitely null/"".

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  • I need help on my C++ assignment using Microsoft Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). Submit your project as an attachment including the code and the output. Company Background: Three employees: Mark, John, and Mary The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. Calculate overtime if input is greater than 40 hours per week. Provide six test plans to verify the logic within the program. Plan 1 must display the proper information for employee #1 with overtime pay. Plan 2 must display the proper information for employee #1 with no overtime pay. Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: Define a base class to use for the entire program. The class holds the function calls and the variables related to the overtime pay calculations. Define one object per employee. Note there will be three employees. Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: Define your base class. Define your objects from your base class. Prompt for user input, updating your object classes for all three users. Implement your overtime pay calculations. Display overtime or regular time pay calculations. See the sample output below. Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • How to read Windows.UI.XAML.Style properties in C#

    - by Igor Kulman
    I am writing a class that will convert a HTML document to a list of Paragrpahs that can be used with RichTextBlock in Windows 8 apps. I want to be able to give the class a list of Styles defined in XAML and the class will read useful properties from the style and apply them. If I have a Windows.UI.XAML.Style style how do I read a property from it? I tried var fontWeight = style.GetValue(TextElement.FontWeightProperty) for a style defined in XAML with TargetProperty="TextBlock" but this fails with and exception

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  • jQuery: Setting 'style' attribute of element with object

    - by JamesBrownIsDead
    I saw this in our codebase the other day: link.attr('style', map({ color: '#9a4d9e', cursor: 'default' })); map is defined as: function map(map) { var cssValue = []; for (var o in map) { cssValue.push(o + ':' + map[o] + ';') } return cssValue.join(';'); } Is map necessarily? Is there a shorter way to do this? It's important to note that the "style" attribute overrides any styles set by a class added/defined in the "class" attribute.

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  • Replace merge fields with text with OpenXML SDK 2.0

    - by uggwar
    What is the best way to remove all merge fields from a word 2010 document using openxml sdk 2.0, and replace them with a simple text? I have some difficulties to remove them cleanly. Have tried to remove all Run objects that includes a FieldCode with a "MERGEFIELD" defined, and appended a new Run with my text. But I am missing something crucial since the field seems to stay defined for this element.

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  • vim adding new function names for project's API

    - by Flavius
    Hi How can I add new function names for .c and .h files to be highlighted, similar to this http://stackoverflow.com/questions/2464593/custumizing-syntax-highlighting-in-vim but much easier? (as I don't need to color words in different colors, only in the default color for keywords as defined by my theme). I need this to add highlighting for function names in a project written in C which has a clearly defined API. Thanks

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  • CMake: Mac OS X: ld: unknown option: -soname

    - by Alex Ivasyuv
    I try to build my app with CMake on Mac OS X, I get the following error: Linking CXX shared library libsml.so ld: unknown option: -soname collect2: ld returned 1 exit status make[2]: *** [libsml.so] Error 1 make[1]: *** [CMakeFiles/sml.dir/all] Error 2 make: *** [all] Error 2 This is strange, as Mac has .dylib extension instead of .so. There's my CMakeLists.txt: cmake_minimum_required(VERSION 2.6) PROJECT (SilentMedia) SET(SourcePath src/libsml) IF (DEFINED OSS) SET(OSS_src ${SourcePath}/Media/Audio/SoundSystem/OSS/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/OSS/Mixer/Mixer.cpp ) ENDIF(DEFINED OSS) IF (DEFINED ALSA) SET(ALSA_src ${SourcePath}/Media/Audio/SoundSystem/ALSA/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/ALSA/Mixer/Mixer.cpp ) ENDIF(DEFINED ALSA) SET(SilentMedia_src ${SourcePath}/Utils/Base64/Base64.cpp ${SourcePath}/Utils/String/String.cpp ${SourcePath}/Utils/Random/Random.cpp ${SourcePath}/Media/Container/FileLoader.cpp ${SourcePath}/Media/Container/OGG/OGG.cpp ${SourcePath}/Media/PlayList/XSPF/XSPF.cpp ${SourcePath}/Media/PlayList/XSPF/libXSPF.cpp ${SourcePath}/Media/PlayList/PlayList.cpp ${OSS_src} ${ALSA_src} ${SourcePath}/Media/Audio/Audio.cpp ${SourcePath}/Media/Audio/AudioInfo.cpp ${SourcePath}/Media/Audio/AudioProxy.cpp ${SourcePath}/Media/Audio/SoundSystem/SoundSystem.cpp ${SourcePath}/Media/Audio/SoundSystem/libao/AO.cpp ${SourcePath}/Media/Audio/Codec/WAV/WAV.cpp ${SourcePath}/Media/Audio/Codec/Vorbis/Vorbis.cpp ${SourcePath}/Media/Audio/Codec/WavPack/WavPack.cpp ${SourcePath}/Media/Audio/Codec/FLAC/FLAC.cpp ) SET(SilentMedia_LINKED_LIBRARY sml vorbisfile FLAC++ wavpack ao #asound boost_thread-mt boost_filesystem-mt xspf gtest ) INCLUDE_DIRECTORIES( /usr/include /usr/local/include /usr/include/c++/4.4 /Users/alex/Downloads/boost_1_45_0 ${SilentMedia_SOURCE_DIR}/src ${SilentMedia_SOURCE_DIR}/${SourcePath} ) #link_directories( # /usr/lib # /usr/local/lib # /Users/alex/Downloads/boost_1_45_0/stage/lib #) IF(LibraryType STREQUAL "static") ADD_LIBRARY(sml-static STATIC ${SilentMedia_src}) # rename library from libsml-static.a => libsml.a SET_TARGET_PROPERTIES(sml-static PROPERTIES OUTPUT_NAME "sml") SET_TARGET_PROPERTIES(sml-static PROPERTIES CLEAN_DIRECT_OUTPUT 1) ELSEIF(LibraryType STREQUAL "shared") ADD_LIBRARY(sml SHARED ${SilentMedia_src}) # change compile optimization/debug flags # -Werror -pedantic IF(BuildType STREQUAL "Debug") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -ggdb") ELSEIF(BuildType STREQUAL "Release") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -O3 -fomit-frame-pointer") ENDIF() SET_TARGET_PROPERTIES(sml PROPERTIES CLEAN_DIRECT_OUTPUT 1) ENDIF() ### TEST ### IF(Test STREQUAL "true") ADD_EXECUTABLE (bin/TestXSPF ${SourcePath}/Test/Media/PlayLists/XSPF/TestXSPF.cpp) TARGET_LINK_LIBRARIES (bin/TestXSPF ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/test1 ${SourcePath}/Test/test.cpp) TARGET_LINK_LIBRARIES (bin/test1 ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/TestFileLoader ${SourcePath}/Test/Media/Container/FileLoader/TestFileLoader.cpp) TARGET_LINK_LIBRARIES (bin/TestFileLoader ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/testMixer ${SourcePath}/Test/testMixer.cpp) TARGET_LINK_LIBRARIES (bin/testMixer ${SilentMedia_LINKED_LIBRARY}) ENDIF (Test STREQUAL "true") ### TEST ### ADD_CUSTOM_TARGET(doc COMMAND doxygen ${SilentMedia_SOURCE_DIR}/doc/Doxyfile) There was no error on Linux. Build process: cmake -D BuildType=Debug -D LibraryType=shared . make I found, that incorrect command generate in CMakeFiles/sml.dir/link.txt. But why, as the goal of CMake is cross-platforming.. How to fix it?

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  • Python: Problem Importing Function From Another Module

    - by Rafid K. Abdullah
    I have a module called nbemail.py and in this module I want to use the function package_post defined in the module main.py. I am using this statement: from api.main import package_post But I am getting this error: ImportError: cannot import name package_post I really don't know why I am getting this error! I do have _init_.py files in the api directory (which contains the files nbemail.py and main.py) and I do have the function package_post defined in main.py. Any idea to help fixing this problem?

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