Search Results

Search found 42090 results on 1684 pages for 'mean square method'.

Page 33/1684 | < Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >

  • Problem in calling a method recursively in nodejs mongodb [closed]

    - by Nilesh
    I am trying to create a tree using nodejs and mongodb.Wanted to show a path of a particulr node from the root.So I am finding the destination path and looping back to its parent iteratively until the root.So this is the snippet I am using which results in infinite looping articleProvider.finditsparent(t,function(error,tap){ if(tap[0].parent=='null') { t=(tap[0].parent); console.log(n); } else { n.push(tap[0].parent); console.log(tap[0].parent); t=(tap[0].parent); res.send(n); } }); res.send(n); }); How should I get rid of this problem?Is there any way to call it recursively?

    Read the article

  • Trouble using Ray.Intersect method on bounding boxes in a 2D XNA game

    - by getsauce
    I am trying to use a ray and bounding box to determine if a box is between the player and the mouse pointer in 2D space. When I try testing the code, the collision will return true when pointed at the box but it also returns true under other circumstances where it shouldn't. For instance. If I have a player on the left and a box directly to the right, I can put the mouse pointer a few hundred pixels above the box or a few hundred below and it will still return true. Also, I can put my mouse pointer to the left of the player and in a certain area it will still return true. Does anyone have any idea what might cause this? I have left out definitions for some of my members and properties just to make this code sample easier to read. The position property is just a Vector2 for where each object is located. ray = new Ray(new Vector3(player.Position, 0), new Vector3(mouse.Position, 0); box = new BoundingBox(new Vector3(box.Position, 0), new Vector3( new Vector2(box.Position + box.Width, box.Position + box.Height), 0); if (ray.Intersects(box) != null) collision = true; else collision = false;

    Read the article

  • Enemy Spawning method in a Top-Down Shooter

    - by Chris Waters
    I'm working on a top-down shooter akin to DoDonPachi, Ikaruga, etc. The camera movement through the world is handled automatically with the player able to move inside of the camera's visible region. Along the way, enemies are scripted to spawn at particular points along the path. While this sounds straightforward, I could see two ways to define these points: Camera's position: 'trigger' spawning as the camera passes by the points Time along path: "30 seconds in, spawn 2 enemies" In both cases, the camera-relative positions would be defined as well as the behavior of the enemy. The way I see it, the way you define these points will directly affect how the 'level editor', or what have you, will work. Would there be any benefits of one approach over the other?

    Read the article

  • What does this JavaScript error mean?

    - by Tommy
    Using the “Venkman” JavaScript debugger for Mozilla and getting the following error: XML Parsing Error: not well-formed Location: x-jsd:source?location=http%3A%2F%2F192.168.1.150%2Fscript.js&instance=337 Line Number 557, Column 50:<line><margin x='t'> - </margin><num> 554</num> ?? valid = false;</line> Functions works but I don't understand the error. Any help is appreciated. Thanks. function ValidateCheckBoxes() { var valid; $(document).ready(function(){ if($('input[@name=boxesA]:checked').size() == 0) {     valid = false; } else { valid = true; } }); return valid; }

    Read the article

  • what does driver program mean?

    - by Tom
    there is a quote from Algorithms for Java (sedgwick 2003) p. 135: "we commonly use driver programs when developing or debugging adt iplementations" what is meant by driver program? google just gives me loads of info about programming drivers, clearly not related

    Read the article

  • What does this number mean?

    - by FinalDestiny
    I have one number that has something related to the currentdate : 634101448539930000 634101448627430000 (this information was took 9 seconds later than the first one) I have many codes like this and I need to know what those number means. It's something related to the current time, because the new information has always a bigger number than the older ones. Please if anybody could help me, thanks

    Read the article

  • Create Java method from a string?

    - by drozzy
    Is it possible in Java, to declare a method with a string instead of an identifier? For example can I do something like the following: class Car{ new Method("getFoo", { return 1+1; }); } //Use it Car car = new Car(); car.getFoo(); EDIT: I am adding a Purpose WHY I need this. In order to not hardcode method names when using Jersey and it's UriBuilder, which requires a method name: https://jsr311.dev.java.net/nonav/releases/1.1/javax/ws/rs/core/UriBuilder.html See path() method with signature: public abstract UriBuilder path(java.lang.Class resource, java.lang.String method) throws java.lang.IllegalArgumentException I hope my question is clear, if not - let me know and I can clarify it.

    Read the article

  • Asynch a synchronous method with await async

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Stock this in “bag of tricks”, but very frequently we run into APIs that do not offer Asynch methods.But between C# ‘s amazing set of features, and asynch await keywords, there is a lot you can do. For instance, consider this code - Read full article ....

    Read the article

  • What does the "build-essential" Terminal command mean & do in Linux based operating systems like Ubu

    - by Adam Siddhi
    Hi. I am researching how to install Ruby 1.9.1 in Xubuntu 10.04 and I came across the command build-essential multiple times. Sometimes it is followed by packages and sometimes it is both preceded and post-ceded by packages. The 2 examples I am looking at are: sudo apt-get install build-essential zlib1g zlib1g-dev zlibc libruby1.9 libxml2 libxml2-dev libxslt-dev and sudo apt-get install ruby irb ri rdoc ruby1.8-dev libzlib-ruby libyaml-ruby libreadline-ruby libncurses-ruby libcurses-ruby libruby libruby-extras libfcgi-ruby1.8 build-essential libopenssl-ruby libdbm-ruby libdbi-ruby libdbd-sqlite3-ruby sqlite3 libsqlite3-dev libsqlite3-ruby libxml-ruby libxml2-dev Thanks :adam

    Read the article

  • what is this 'map' mean..in django

    - by zjm1126
    this is the code: def create(request, form_class=MapForm, template_name="maps/create.html"): map_form = form_class(request.POST or None) if map_form.is_valid(): map = map_form.save(commit=False) and the map_form is : class MapForm(forms.ModelForm): slug = forms.SlugField(max_length=20, help_text = _("a short version of the name consisting only of letters, numbers, underscores and hyphens."), #error_message = _("This value must contain only letters, numbers, underscores and hyphens.")) ) def clean_slug(self): if Map.objects.filter(slug__iexact=self.cleaned_data["slug"]).count() > 0: raise forms.ValidationError(_("A Map already exists with that slug.")) return self.cleaned_data["slug"].lower() def clean_name(self): if Map.objects.filter(name__iexact=self.cleaned_data["name"]).count() > 0: raise forms.ValidationError(_("A Map already exists with that name.")) return self.cleaned_data["name"] class Meta: model = Map fields = ('name', 'slug', 'description')

    Read the article

  • Best Method/Library For Remote Authentication

    - by Mike
    I have a web app that has a REST API interface: http://api.example.com/core that uses API Keys and domain specific keys (key has to be used on the specified domain). I then will have several client sites with ajax forms where we will require users to sign in before being able to submit the form. This form will add data to a table, and submit an email to several recipients along with checking credentials. This form will use an ajax submit to our REST API. All Communication to/from the API is over SSL Ideal Flow: Visitor Fills Form Out -> Enters User/pass -> Submits Form -> ajax request to REST API -> API Verifies credentials -> does CRUD -> sends emails -> returns 200/403 -> perform DOM manipulation based on return code in ajax call Are there any libraries in PHP that currently do something to this similarly? Would OAuth be a good use for this scenario? Languages used are: js/html/css/php/MySQL

    Read the article

  • what does this error mean in c?

    - by mekasperasky
    #include<stdio.h> #include<ctype.h> int main() { char a,b; FILE *fp; fp=fopen("lext.txt","w"); fprintf(fp,"PLUS"); return 0; } the error i get is this /tmp/ccQyyhxo.o:(.eh_frame+0x11): undefined reference to `__gxx_personality_v0' collect2: ld returned 1 exit status

    Read the article

  • Input of mouseclick not always registered in XNA Update method

    - by LordrAider
    I have a problem that not all inputs of my mouse events seem to be registered. The update logic is checking a 2 dimensional array of 10x10 . It's logic for a jewel matching game. So when i switch my jewel I can't click on another jewel for like half a second. I tested it with a click counter variable and it doesn't hit the debugger when i click the second time after the jewel switch. Only if I do the second click after waiting half a second longer. Could it be that the update logic is too heavy that while he is executing update logic my click is happening and he doesn't register it? What am I not seeing here :)? Or doing wrong. It is my first game. My function of the update methode looks like this. public void UpdateBoard() { MouseState currentMouseState; currentMouseState = Mouse.GetState(); if (currentMouseState.LeftButton == ButtonState.Pressed && prevMouseState.LeftButton != ButtonState.Pressed) { UpdatingLogic = true; // this.CheckDropJewels(currentMouseState); //this.CheckMatches(3); //this.RemoveMatches(); this.CheckForSwitch(currentMouseState); this.MarkJewel(currentMouseState); UpdatingLogic = false; //reIndexMissingJewels = true; reIndexSwitchedJewels = true; } prevMouseState = currentMouseState; this.ReIndex(); this.UpdateJewels(); }

    Read the article

  • C++ compiler structures such as Virtual method Table etc

    - by Roger
    I am aware of the C++ Virtual Table which allows dynamic dispatch for doing things at runtime (although if I am honest I am not completely sure of the full list of things it achieves). I am wondering what other "low level" aspects of C++ are there, which one doesnt usually come across when learning the C++ language? Things like: -How is multithreading and locking on objects performed? -Overloading/overwriting functions -Generics Are there other "structures", similar to the vtable, which assist with these types of things on a lower level? (and if anyone can help with what the VTable actually does it would be most appreciated!)

    Read the article

  • "Did you mean" feature on a dictionary database

    - by Hazar
    I have a ~300.000 row table; which includes technical terms; queried using PHP and MySQL + FULLTEXT indexes. But when I searching a wrong typed term; for example "hyperpext"; naturally giving no results. I need to "compansate" little writing errors and getting nearest record from database. How I can accomplish such feaure? I know (actually, learned today) about Levenshtein distance, Soundex and Metaphone algorithms but currently not having a solid idea to implement this to querying against database. Best regards. (Sorry about my poor English, I'm trying to do my best)

    Read the article

  • Using google maps as an input method

    - by Vasiliy Sharapov
    I'm wondering if it's possible to use gmaps pretty much as a type of input. Normally for Location a user has to enter: street address town/city state/province postal code country This seems too clunky to me, does anyone here know of a more elegant process? My perfect address-entering interface is a gmaps search bar with a map under it. When the user clicks a marker instead of a speech bubble containing location information they get one containing a submit button or equivalent. I'm not sure anything like this has been implemented before.

    Read the article

  • C to Assembly code - what does it mean

    - by Smith
    I'm trying to figure out exactly what is going on with the following assembly code. Can someone go down line by line and explain what is happening? I input what I think is happening (see comments) but need clarification. .file "testcalc.c" .section .rodata.str1.1,"aMS",@progbits,1 .LC0: .string "x=%d, y=%d, z=%d, result=%d\n" .text .globl main .type main, @function main: leal 4(%esp), %ecx // establish stack frame andl $-16, %esp // decrement %esp by 16, align stack pushl -4(%ecx) // push original stack pointer pushl %ebp // save base pointer movl %esp, %ebp // establish stack frame pushl %ecx // save to ecx subl $36, %esp // alloc 36 bytes for local vars movl $11, 8(%esp) // store 11 in z movl $6, 4(%esp) // store 6 in y movl $2, (%esp) // store 2 in x call calc // function call to calc movl %eax, 20(%esp) // %esp + 20 into %eax movl $11, 16(%esp) // WHAT movl $6, 12(%esp) // WHAT movl $2, 8(%esp) // WHAT movl $.LC0, 4(%esp) // WHAT?!?! movl $1, (%esp) // move result into address of %esp call __printf_chk // call printf function addl $36, %esp // WHAT? popl %ecx popl %ebp leal -4(%ecx), %esp ret .size main, .-main .ident "GCC: (Ubuntu 4.3.3-5ubuntu4) 4.3.3" .section .note.GNU-stack,"",@progbits Original code: #include <stdio.h> int calc(int x, int y, int z); int main() { int x = 2; int y = 6; int z = 11; int result; result = calc(x,y,z); printf("x=%d, y=%d, z=%d, result=%d\n",x,y,z,result); }

    Read the article

< Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >