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  • Hide Joomla Template in Controller

    - by codeworxx
    Hey Guys, i have a big Joomla 1.5 Problem. I'll create my own Gallery Component/PlugIn and want to add an AJAX Sorting possibility. In the Backend i want to reorder the Images by Drag&Drop in an Gallery. It works, but for the Output i have the following Problem: I send the AJAX Request to index.php?option=com_cwgallery&controller=gallerie&task=ajax As i told you, it works, but i want to display the result in a Layer. But Joomla always sends the complete Template and the Result back. How can i disable sending the Admin Template??? Hope you understand what i mean? Thanks, Sascha

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  • C++ HTML template framework, templatizing library, HTML generator library

    - by Marcin Gil
    I am looking for template/generator libraries for C++ that are similar to eg. Ruby's Erb, Haml, PHP's Smarty, etc. It would be great if I it would sport some basic features like loops, if/else, int conversion to strings, etc. Parameter passing to template rendering engine is also important if I could pass all of them in a hash map instead of calling some function for each of parameters. Do you have any recommendations? I can see also the possibility of embedding languages like Lua, however I haven't found a templatizing library for that either. Thanks!

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  • How to monetize and protect a engine's and its framework's copyrights and patents?

    - by Arthur Wulf White
    I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework for: Procedural organic level generation with round surfaces Level editing Light weight sprite design The engine and framework are written in AS3 and I am in the process of translating the code into HaXe to better support other platforms. I am also interested in adding Animated curved platforms More advanced level editing features Currently, I have a part time job and any time I spend on this engine is either taken out of my limited free time (I'm a student working to support myself through school) or out my time working at my job. I really believe this engine can make life much easier for people designing Tower Defence games, Shooters and and Platformers while also possibly improving their results. It could also support RTS, RPGs and racing games very well. It continains original algorithms that could be used for procedural generation of organic round and smooth levels. The algorithms I used are new and are not available in any other level editor I've seen. In order to constantly improve the Engine and have it tested thoroughly I think the best route is releasing it to the public. What are the best ways to benefit myself and others with my new framework? I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief. I am thinking of designing three sample games, releasing them and starting a kickstarter, any advice and thoughts on the matter would be valuable. My goal is like Markus von Broady suggested, to get people involved in developing the engine and let people use it for games for either a symbolic fee or for free and charge for support. That or use some form of croud sourcing. Do I need to hire a lawyer to get some sort of legal document to protect my work?

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  • Which jsPerf-test should I consider as standard for checking the performance of javascript template-engines

    - by bhargav
    I am on a search for a javascript template engine that has good performance when used in large js applications and is also very suitable for mobile applications. So I have gone through the various jsPerf-tests for these. There seems to be a lot which show different results and it is confusing to find out which is the standard test. Can some one guide me a standard jsPerf that I can refer to and that should also include following templates dust, underscore, hogan, mustache, handlebars. From what I have observed dot.js is a constant performer with good rendering speed, but is it mature enough for larger applications ? What is this "with" and "no with" that is shown in the jspref tests? Can some one explain. In all the tests I have seen popular templates like mustache, handlebars, dust, hogan,etc seems to be behind performance than other templates, so why people are using them leaving out the top performers,is it because of maturity of these template engines? Thanks in advance

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  • how to get the type of a deferred template parameter

    - by smerlin
    Is there a way to get the defered type of a class template parameter ? template <class TPtr> struct foo { typedef TPtr ptr_type; typedef ??? element_type; /* shall be the type of a deferred TPtr*/ }; so foo<const char*>::element_type results in const char, and foo<std::vector<int>::iterator_type>::element_type results in int. i am aware of that i can use the value_type typedef for c++ iterators (like std::vector<int>::iterator_type::value_type), but raw pointers havent got a value_type typedef, so i am out of luck there.

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  • How does a GUI Framework work?

    - by AlexW.H.B.
    I have been all over the web looking for an answer to this, and my question is this: How does a GUI framework work? for instance how does Qt work, is there any books or wibsites on the topic of writing a GUI framework from scratch? and also does the framework have to call methods from the operating systems GUI framework? -- Thank you to any one who takes the time to try to answer this question, and forgive me if i misspelled anything.

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  • Entity Framework 4 - Delay Loading Expensive Fields

    - by JohnnyO
    I know this same question was asked for Entity Framework 1, but now that Entity Framework 4 has come out, and Microsoft claims that it provides all of the features of Linq to Sql + more, does Entity Framework now support lazy loading expensive properties? In Linq to Sql, this is extremely easy. There's a Delay Loaded option on any property (accessible through the Designer) that can simply be toggled on or off. Is there something similar in Entity Framework? Thanks

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  • Template type deduction with a non-copyable class

    - by Evan Teran
    Suppose I have an autolocker class which looks something like this: template <T> class autolocker { public: autolocker(T *l) : lock(l) { lock->lock(); } ~autolocker() { lock->unlock(); } private: autolocker(const autolocker&); autolocker& operator=(const autolocker&); private: T *lock; } Obviously the goal is to be able to use this autolocker with anything that has a lock/unlock method without resorting to virtual functions. Currently, it's simple enough to use like this: autolocker<some_lock_t> lock(&my_lock); // my_lock is of type "some_lock_t" but it is illegal to do: autolocker lock(&my_lock); // this would be ideal Is there anyway to get template type deduction to play nice with this (keep in my autolocker is non-copyable). Or is it just easiest to just specify the type?

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  • Puzzle - Dynamically change data template control from another data template

    - by Burt
    I have a DataTemplate that contains an Expander with a border in the header. I want the header border to have round corners when collapsed and straight bottom corners when expanded. What would best practice be for achieving this (bonus points for code samples as I am new to XAML)? This is the template that holds the expander: <DataTemplate x:Key="A"> <StackPanel> <Expander Name="ProjectExpander" Header="{Binding .}" HeaderTemplate="{StaticResource B}" > <StackPanel> <Border CornerRadius="0,0,2,2"> This is the expander datatemplate: <DataTemplate x:Key="B"> <Border x:Name="ProjectExpanderHeader" CornerRadius="{Binding local:ItemUserControl.ProjectHeaderBorderRadius, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ContentPresenter}}}" Background="{StaticResource ItemGradient}" HorizontalAlignment="{Binding HorizontalAlignment, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ContentPresenter}}, Mode=OneWayToSource}"> <local:ItemContentsUserControl Height="30"/> </Border> </DataTemplate>

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  • C++ template parameter/class ambiguity

    - by aaa
    hello. while testing with different version of g++, the following problem came up template<class bra> struct Transform<bra, void> : kernel::Eri::Transform::bra { static const size_t ni = bra::A::size; bra::A is interpreted as kernel::Eri::Transform::bra::A, rather than template argument by g++ 4.1.2. on the other hand, g++ 4.3 gets it right. what should be correct behavior according to standard? Meanwhile, I refactor slightly to make problem go away.

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  • C++: Template functor cannot deduce reference type

    - by maciekp
    I've got a functor f, which takes a function func and a parameter t of the same type as func. I cannot pass g to f because of compilation error (no matching function for call to f(int&, void (&)(int&)) ). If g would take non-reference parameter g(int s), compilation finishes. Or if I manually specify template parameter f(i, g), compilation also finishes. template<typename T> void f(T t, void (*func)(T)) {} void g(int& s) {} int main(int, char*[]) { int i = 7; f(i, g); // compilation error here return 0; } How can I get deduction to work?

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  • Codeigniter Template library, add_js() method

    - by Karl
    using This Template Library when i try and use the add_js() function it errors out. I add the regions $_scripts to the template header file but when i load the page it says undefined variable _scripts. any thoughts? changed <?= $_scripts ?> to <?= (isset($_scripts)) ? $_scripts : “”; ?> and obviously i lose the error but the js file still isnt loading. I did an echo at each step though the add_js() method and the output is correct. I also did an output of $this-js and they both had the corret output. So it gets through the get_js method fine and sets the class variable fine but i dont get anything added to the actual page.

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  • C++ template typedef

    - by Notinlist
    I have a class template<size_t N, size_t M> class Matrix { // .... }; I want to make a typedef which creates a Vector (column vector) which is equivalent to a Matrix with sizes N and 1. Something like that: typedef Matrix<N,1> Vector<N>; Which produces compile error. The following creates something similar, but not exactly what I want: template <int N> class Vector: public Matrix<N,1> { }; Is there a solution or a not too expensive workaround / best-practice for it? Thanks in advance!

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  • About Backward Compatibility of .NET Framework 4

    - by wuminqi
    We have an WPF Application build on .net framework 3.5. Some testers find if they uninstall .net framework 3.5, but install .net framework 4.0, our APP fails to launch itself. Dose this mean that .net framework 4.0 does not include all 3.5 libs, and users have to install .net 3.5 even though they have 4.0? I see here are some migration issues listed by Microsoft http://msdn.microsoft.com/en-us/library/ee941656.aspx#windows_presentation_foundation_wpf Are they all breaking changes so that the backward compatibility is ruined? Thanks

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  • Template approach for a PHP application

    - by Industrial
    Hi everyone, We're in the middle of making a new e-commerce related PHP application and we have come to the point where we have started to think about how we should solve templating for our customers needs. What we would like to do is offer our customers the possibility of uploading/modifying templates to suit their company:s profile. The initial thought is that we shall not reinvent the wheel, so instead letting our customers upload their templates with FTP, so there will be basic HTML skills required. For those customers that want to modify/customize template and doesnt have the knowledge, we offer that service as well. I know that there's a number of issues to solve before this could be considered safe, like preventing XSS and writing scripts that check through each uploaded file for potential security threats and so on. Of course, there are some part that probably will be to complex for the customer to modify by themselves, so maybe this approach won't apply to all<< template files in the frontend application. But besides that, what would be a good way to handle this?

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  • Undefined template methods trick ?

    - by Matthieu M.
    A colleague of mine told me about a little piece of design he has used with his team that sent my mind boiling. It's a kind of traits class that they can specialize in an extremely decoupled way. I've had a hard time understanding how it could possibly work, and I am still unsure of the idea I have, so I thought I would ask for help here. We are talking g++ here, specifically the versions 3.4.2 and 4.3.2 (it seems to work with both). The idea is quite simple: 1- Define the interface // interface.h template <class T> struct Interface { void foo(); // the method is not implemented, it could not work if it was }; // // I do not think it is necessary // but they prefer free-standing methods with templates // because of the automatic argument deduction // template <class T> void foo(Interface<T>& interface) { interface.foo(); } 2- Define a class, and in the source file specialize the interface for this class (defining its methods) // special.h class Special {}; // special.cpp #include "interface.h" #include "special.h" // // Note that this specialization is not visible outside of this translation unit // template <> struct Interface<Special> { void foo() { std::cout << "Special" << std::endl; } }; 3- To use, it's simple too: // main.cpp #include "interface.h" class Special; // yes, it only costs a forward declaration // which helps much in term of dependencies int main(int argc, char* argv[]) { Interface<Special> special; foo(special); return 0; }; It's an undefined symbol if no translation unit defined a specialization of Interface for Special. Now, I would have thought this would require the export keyword, which to my knowledge has never been implemented in g++ (and only implemented once in a C++ compiler, with its authors advising anyone not to, given the time and effort it took them). I suspect it's got something to do with the linker resolving the templates methods... Do you have ever met anything like this before ? Does it conform to the standard or do you think it's a fortunate coincidence it works ? I must admit I am quite puzzled by the construct...

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  • why do you like zend-framework?

    - by user1400
    hello all i stared to learn zf for some month , i like to know why other programmer have chocen zend-framework and why do you like zend-framework? What reasons made you choose Zend-framework? has zend-framework Satisfied you? thanks

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  • C++ abstract class template + type-specific subclass = trouble with linker

    - by user333279
    Hi there, The project in question is about different endpoints communicating with each other. An endpoint sends events (beyond the scope of the current problem) and can process incoming events. Each event is represented in a generic object as follows: #pragma interface ... // some includes template<typename T> class Event { public: Event(int senderId, Type type, T payload); // Type is an enum Event(int senderId, Type type, int priority, T payload); virtual ~Event(); virtual int getSenderId(); virtual int getPriority(); virtual T getPayload(); void setPriority(const int priority); protected: const int senderId; const Type type; const T payload; int priority; }; It has its implementing class with #pragma implementation tag. An endpoint is defined as follows: #pragma interface #include "Event.h" template<typename T> class AbstractEndPoint { public: AbstractEndPoint(int id); virtual ~AbstractEndPoint(); virtual int getId(); virtual void processEvent(Event<T> event) = 0; protected: const int id; }; It has its implementing class too, but only the constructor, destructor and getId() are defined. The idea is to create concrete endpoints for each different payload type. Therefore I have different payload objects and specific event classes for each type, e.g. Event<TelegramFormatA>, Event<TelegramFormatB> and ConcreteEndPoint for TelegramFormatA, ConcreteEndPoint for TelegramFormatB respectively. The latter classes are defined as class ConcreteEndPoint : AbstractEndPoint<TelegramFormatA> { ... } I'm using g++ 4.4.3 and ld 2.19. Everything compiles nicely, but the linker complaints about undefined references to type-specific event classes, like Event<TelegramFormatA>::Event(....) . I tried explicit instantiation using template class AbstractEndPoint<TelegramFormatA>; but couldn't get past the aforementioned linker errors. Any ideas would be appreciated.

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  • Current state of Erlang web development? Frameworks, Template languages

    - by pommonico
    Django is to Python as Rails is to Ruby. What is the current front-runner for Erlang? Recent Erlang web activity has resulted in many new frameworks but they are all still moving targets. ErlyWeb is very far along but now seems to be dead. If you were to invest significant capital into a new web product (i.e. not a hobby, you use your own money and you use other's investment in you with expectation of payback), would you choose Erlang as a web platform? If so, what framework and technologies would you choose?

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  • struct with template variables in c++

    - by monkeyking
    I'm playing around with template, so I'm not trying to reinvent the std::vector, I'm trying to get a grasp of templateting in c++. Can I do the following template <typename T> typedef struct{ size_t x; T *ary; }array; What I'm trying to do is a basic templated version of typedef struct{ size_t x; int *ary; }iArray; It looks like its working if I use a class instead of struct, so is it not possible with typedef structs? thanks

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