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  • Getting ORA Oracle error code using PHP function oci_connect?

    - by me_here
    The PHP function oci_connect (which connects to an Oracle database) just returns false if it fails, which at the moment I handle like this: $connection = oci_connect($username, $password, $database); if (!$connection){ return $result = "Trouble connecting to the Oracle Database"; } But really I'd like to have the actual ORA error code, so I can be more informative. Is this possible?

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  • Announcing Fusion Applications Training through 2012

    - by Theresa Hickman
    The schedule for Fusion Applications courses is now available! You can get training on the various Fusion Applications, such as CRM, Procurement, HCM, and Financials, just to name a few. Courses will run until the end of 2012 in multiple locales, such as Bangalore, India, Chicago, IL, and Belmont, CA! Please visit http://education.oracle.com/fusionapps for full schedule and course details.

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  • Best Method/Library For Remote Authentication

    - by Mike
    I have a web app that has a REST API interface: http://api.example.com/core that uses API Keys and domain specific keys (key has to be used on the specified domain). I then will have several client sites with ajax forms where we will require users to sign in before being able to submit the form. This form will add data to a table, and submit an email to several recipients along with checking credentials. This form will use an ajax submit to our REST API. All Communication to/from the API is over SSL Ideal Flow: Visitor Fills Form Out -> Enters User/pass -> Submits Form -> ajax request to REST API -> API Verifies credentials -> does CRUD -> sends emails -> returns 200/403 -> perform DOM manipulation based on return code in ajax call Are there any libraries in PHP that currently do something to this similarly? Would OAuth be a good use for this scenario? Languages used are: js/html/css/php/MySQL

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  • Communication between layers in an application

    - by Petar Minchev
    Hi guys! Let's assume we have the following method in the business layer. What's the best practice to tell the UI layer that something went wrong and give also the error message? Should the method return an empty String when it was OK, otherwise the error message, or should it throw another exception in the catch code wrapping the caught exception? If we choose the second variant then the UI should have another try,catch which is too much try,catch maybe. Here is a pseudocode for the first variant. public String updateSomething() { try { //Begin transaction here dataLayer.do1(); dataLayer.do2(); dataLayer.doN(); } catch(Exception exc) { //Rollback transaction code here return exc.message; } return ""; } Is this a good practice or should I throw another exception in the catch(then the method will be void)?

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  • SEO - The Best Means to Have Visitors!

    Keywords are the words relevant to the subject of your site searching which, any person can land on to your site. They could be any word pertaining to the product or service provided by your portal. Related words are said for, if a person reaches your site searching for something not offered by your site, it would be a waste. Search engines are the websites where any internet user, not knowing of the sites providing a product or service, gets to know all the available sites.

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  • How can I use "FOR UPDATE" with a JOIN on Oracle?

    - by tangens
    The answer to another SO question was to use this SQL query: SELECT o.Id, o.attrib1, o.attrib2 FROM table1 o JOIN ( SELECT DISTINCT Id FROM table1, table2, table3 WHERE ... ) T1 ON o.id = T1.Id Now I wonder how I can use this statement together with the keyword FOR UPDATE. If I simply append it to the query, Oracle will tell me: ORA-02014: cannot select FOR UPDATE from view Do I have to modify the query or is there a trick to do this with Oracle? With MySql the statement works fine.

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  • The Best Way to Obtain High Rankings

    The bulk of the high rankings in search engines come from off page factors. Once I have my content on my web pages, there are a few different ways that I approach search engine ranking. There's SEO and then there's traffic.

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  • "Best fit" to avoid reuse of object instances in a collection

    - by Simon
    Imagine I have a collection of object instances which represent activities for a user to undertake. Dependent on user attributes, I have to randomly select instances to present activities to the user. For some users, I need to present more activities to them than there are available activities in which case, I want to use the following algorithm. If all available activities have already been presented to the user, then re-select a "used" activity, selecting the earliest presented activity ordered by frequency of use. In other words, try to reduce repetition and where repetition is unavoidable, use the instances which have been repeated less often and were presented furthest back in time. Before I go on to code that algorithm, I wondered if there is some existing pattern I can re-use? [EDIT] "Furthest back in time" is not relevant as I will pass the algorithm an ordered collection of used instances where the first entry is the first presented.

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  • Best Chrome Extensions to Increase your productivity

    - by Ravish
    Google Chrome has gained excellent position in browsing category in comparison to other browsers due to its lightweight and fast browsing capability. For web surfing, chat, email, reading news, watching videos online and more..You can do a lot more in lightening fast moments. Google chrome can help you become productive even further, checkout these plugins [...] Related posts:Google Chrome WordPress Theme Tweak Firefox To Increase Viewing Screen Area Google Chrome Review, Looks Nice And Works Fast

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  • Best language or tool for automating tedious manual tasks [closed]

    - by Jon Hopkins
    We all have tasks that come up from time to time that we think we'd be better off scripting or automating than doing manually. Obviously some tools or languages are better for this than others - no-one (in their right mind) is doing a one off job of cross referencing a bunch of text lists their PM has just given them in assembler for instance. What one tool or language would you recommend for the sort of general quick and dirty jobs you get asked to do where time (rather than elegance) is of the essence? Background: I'm a former programmer, now development manager PM, looking to learn a new language for fun. If I'm going to learn something for fun I'd like it to be useful and this sort of use case is the most likely to come up.

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  • How to Evaluate the Best Web Builder Through a Website Building Review

    There is a lot of software that are specifically designed for creating websites. This makes it hard for one to choose which website building software to use. There are website builders which are perfect for e-commerce websites while some are fit for small business owners or those who make websites as a form of hobby. To help you find the right website builder, you can check out some of the website building review available online.

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  • The Best SEO Education at Your Finger Tips

    There are thousands of examples as well as slides which have been created as well as easy to use eBooks and tutorials that one can use in order to implement a functional website. SEO education is widely accessible on the internet which will allow one to gain experience as well as knowledge and apply it to your existing business.

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  • As an admin, what tools do you use to log what you do to your boxes?

    - by Jerry
    I am more of a linux applications developer than an admin. Over time, I've built servers and maintained them, sometimes to offer services, mostly just to develop the applications I work on. Way back when I would create a file in my account to keep notes on what I did on each machine, so that I could replicate that when I migrated to other machines. Nowadays, I install something a private trac installation, install it's blog plugin, and then use that to make notes of everything I install, and most commands that I run, as well as the output. This provides me a combination wiki and blog that I find very useful as a "captain's log". I do this mostly so that when I migrate to a new clean machine, I have a much easier time in bringing it up. And yet, I am always amazed when I see others just install this, delete that, run this, setup this config, ... without seeming to use any way to actually note what they are doing. What do YOU do, and what tools are available? I am especially interested in the transition between maintaining a few machines for a few people and maintaining several to dozens of machines providing a real service. What are the best practices, and where can I find good resources? Thanks!

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  • How Best to Use Your Forum For SEO

    Forums are no exception to this rule, by any means. When you create a forum, you obviously want to attract users who will get the most from your website and actually utilize what you have to offer. It does no good for you to market to the masses and find a 50% success rate when you can market to your specific niche and find a 75% or even 85% success rate.

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  • What is the best way to store meshes or 3d models in a class

    - by Robse
    I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store a list of meshes all on the same level Is there one material assigned to one mesh 1:1? What do I have to consider, if I want to store skeletal animations? Btw it's a OpenGL|ES2 iOS game using GLKit. I came up with some basic struct types: (But I think they are way to simple and I need to add padding or change the vector3 to vector4.) typedef union _N3DShortVector2 { struct { short x, y; }; struct { short s, t; }; short v[2]; } N3DShortVector2; typedef union _N3DShortVector3 { struct { short x, y, z; }; struct { short r, g, b; }; struct { short s, t, p; }; short v[3]; } N3DShortVector3; typedef GLKVector3 N3DFloatVector3; typedef struct _N3DMeshRecordSV3 { N3DShortVector3 v1, v2, v3; } N3DMeshRecordSV3; typedef struct _N3DMeshRecordSV3FN3ST2 { N3DShortVector3 v1, v2, v3; N3DFloatVector3 n1, n2, n3; N3DShortVector2 t1, t2, t3; } N3DMeshRecordSV3FN3ST2;

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  • The Best And The Worst About Joomla!

    CMS softwares for the web or Web CMS (also known as WCMS) is one of the most popular forms of content management systems used in the market. Although there are other forms of CMS softwares in the mar... [Author: Margarette Mcbride - Web Design and Development - April 13, 2010]

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  • Best approach to get clicked objects from a display list (2D)

    - by Ixx
    I'm implementing a display list to manage my visuals on screen. I want to know which object is clicked. My objects already have z-order variable. With my current knowledge (almost nothing) the only thing which comes to my mind is make a linear search and get all the objects which contains the clicked point. And then select the object with the highest z-order. But I know there are far better approaches. I think it's something with trees (binary search?). - container display objects and search recursively? just don't know where to start looking, for this concrete case. Any hint link or concrete solution is welcome.

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  • How to Choose a Best SEO Company?

    Being online is necessary to most businesses, and comprehends the requirement for search engine optimization on their website; although how does one go about appointing an SEO company India that does what they impose? A link building company is just like any other business. It is very imperative to stumble on a company that you feel certain with and feel that they respond your queries suitably and in a well-timed manner.

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  • Multiset of shared_ptrs as a dynamic priority queue: Concept and practice

    - by Sarah
    I was using a vector-based priority queue typedef std::priority_queue< Event, vector< Event >, std::greater< Event > > EventPQ; to manage my Event objects. Now my simulation has to be able to find and delete certain Event objects not at the top of the queue. I'd like to know if my planned work-around can do what I need it to, and if I have the syntax right. I'd also like to know if dramatically better solutions exist. My plan is to make EventPQ a multiset of smart pointers to Event objects: typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; I'm borrowing functions of the Event class from a related post on a multimap priority queue. // Event.h #include <cstdlib> using namespace std; #include <set> #include <boost/shared_ptr.hpp> class Event; typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; class Event { public: Event( double t, int eid, int hid ); ~Event(); void add( EventPQ& q ); void remove(); bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } double time; int eventID; int hostID; EventPQ* mq; EventPQ::iterator mIt; }; // Event.cpp Event::Event( double t, int eid, int hid ) { time = t; eventID = eid; hostID = hid; } Event::~Event() {} void Event::add( EventPQ& q ) { mq = &q; mIt = q.insert( boost::shared_ptr<Event>(this) ); } void Event::remove() { mq.erase( mIt ); mq = 0; mIt = EventPQ::iterator(); } I was hoping that by making EventPQ a container of pointers, I could avoid wasting time copying Events into the container and avoid accidentally editing the wrong copy. Would it be dramatically easier to store the Events themselves in EventPQ instead? Does it make more sense to remove the time keys from Event objects and use them instead as keys in a multimap? Assuming the current implementation seems okay, my questions are: Do I need to specify how to sort on the pointers, rather than the objects, or does the multiset automatically know to sort on the objects pointed to? If I have a shared_ptr ptr1 to an Event that also has a pointer in the EventPQ container, how do I find and delete the corresponding pointer in EventPQ? Is it enough to .find( ptr1 ), or do I instead have to find by the key (time)? Is the Event::remove() sufficient for removing the pointer in the EventPQ container? There's a small chance multiple events could be created with the same time (obviously implied in the use of multiset). If the find() works on event times, to avoid accidentally deleting the wrong event, I was planning to throw in a further check on eventID and hostID. Does this seem reasonable? (Dumb syntax question) In Event.h, is the declaration of dummy class Event;, then the EventPQ typedef, and then the real class Event declaration appropriate? I'm obviously an inexperienced programmer with very spotty background--this isn't for homework. Would love suggestions and explanations. Please let me know if any part of this is confusing. Thanks.

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  • Best way: restructure an existing Team Foundation Server (TFS) solution

    - by dhh
    In my department we are developing several smaller AddOns for some unified communication server. For versioning and distributed development we use a Team Foundation Server 2012. But: there is only one large TFS solution for all of our applications and libraries: Main Solution Applications App 1 App 2 App 3 Externals Libraries Lib 1 Lib 2 Tools The "Application" path contains all main applications. Those are not depending on each other, but they depend on the Libraries and Externals projects. The "Externals" path contains some external DLLs referenced in our Applications and Libraries. The Libraries path contains commonly used libs (UI templates, Helper classes, etc.). They do not depend on each other and they are referenced in the Libraries and the Tools projects. The Tools path contains some helper programs like setup helpers, update web services, etc. Now, there's some major points why I'd like to change this structure: We can't use server builds. It's uncomfortable to manage TFS scrum management with sprints, impediments, etc. with a solution structure like that. Every developer always has access to all projects in the solution. A complete build lasts too long if one accidentally hits [F6] in Visual Studio... What would you change in this solution? How would you break those projects into smaller Solutions, how should those solutions be structured. My first approach would be, to create one TFS project for each Application, Library and Tool. But how can I ensure that e.g. App 2 always contains the newest version of Lib 1? Do I have to monitor changes on Lib 1 and update App 2 manually as soon as the Lib changes? Or can I somehow force Visual Studio to always use the newest version of an external project somehow?

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  • What should I do to practice?

    - by simion
    I start a year long industrial placement in September where i will be coding in Java predominantly. I am going to use the summer to brush up on my Java as in year one of the degree Java was the main language taught for OOP modules. However this year i have had no Java exposure except for an algorithms module, which was one of eight, so as you can see i am probably getting really rusty!. What i wanted to know is, how does the "real world" java programming differ from university coding and what do you suggest i brush up on that would be different to my normal workings. As a start I definitely need to get familiar with a professional IDE like NetBeans, opposed to having used BlueJ throughout but more specifically what coding practices should I get more familiar with. I appreciate they wont expect me to be a qualified full developer and will give me time, but I would like to hit the ground running as it were, with me having full hopes to secure a permanent position after I finish my degree.

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  • Best choice for 3D Physics Engine for C#/XNA

    - by Nic Foster
    Since 2007 I've been working on the development of an open-source game engine, and have been using JigLibX for 3D Physics. However, the developers on the project have stopped contributing to it for over 2 years now, and it's lacking features I need, or have major bugs in certain features. What are some good choices for 3D physics engines that are written purely in C#? Are there any that are more complete than JigLibX? EDIT: I just stumbled upon an engine called BEPUphysics. It was supported up until May 2012, which is fairly recent. I may check it out, any information that you guys could give on how complete the engine is would be great.

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