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  • Dual AJAX Requests at different times

    - by Nik
    Alright, I'm trying to make an AJAX Chat system that polls the chat database every 400ms. That part is working, the part of which isn't is the Active User List. When I try to combine the two requests, the first two requests are made, then the whole thing snowballs and the usually timed (12 second) Active User List request starts updating every 1ms and the first request NEVER happens again. Displayed is the entire AJAX code for both requests: var waittime=400;chatmsg=document.getElementById("chatmsg"); room = document.getElementById("roomid").value; chatmsg.focus() document.getElementById("chatwindow").innerHTML = "loading..."; document.getElementById("userwindow").innerHTML = "Loading User List..."; var xmlhttp = false; var xmlhttp2 = false; var xmlhttp3 = false; function ajax_read(url) { if(window.XMLHttpRequest){ xmlhttp=new XMLHttpRequest(); if(xmlhttp.overrideMimeType){ xmlhttp.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState==4) { document.getElementById("chatwindow").innerHTML = xmlhttp.responseText; setTimeout("ajax_read('methods.php?method=r&room=" + room +"')", waittime); } } xmlhttp.open('GET',url,true); xmlhttp.send(null); } function user_read(url) { if(window.XMLHttpRequest){ xmlhttp3=new XMLHttpRequest(); if(xmlhttp3.overrideMimeType){ xmlhttp3.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp3=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp3=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp3) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp3.onreadystatechange = function() { if (xmlhttp3.readyState==4) { document.getElementById("userwindow").innerHTML = xmlhttp3.responseText; setTimeout("ajax_read('methods.php?method=u&room=" + room +"')", 12000); } } xmlhttp3.open('GET',url,true); xmlhttp3.send(null); } function ajax_write(url){ if(window.XMLHttpRequest){ xmlhttp2=new XMLHttpRequest(); if(xmlhttp2.overrideMimeType){ xmlhttp2.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp2=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp2=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp2) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp2.open('GET',url,true); xmlhttp2.send(null); } function submit_msg(){ nick = document.getElementById("chatnick").value; msg = document.getElementById("chatmsg").value; document.getElementById("chatmsg").value = ""; ajax_write("methods.php?method=w&m=" + msg + "&n=" + nick + "&room=" + room + ""); } function keyup(arg1) { if (arg1 == 13) submit_msg(); } var intUpdate = setTimeout("ajax_read('methods.php')", waittime); var intUpdate = setTimeout("user_read('methods.php')", waittime);

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  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

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  • Need to determine button clicked in a JQuery mobile popup and perform actions based thereon

    - by Clifford
    I am having a problem with a JQM popup. The popup has 3 buttons, and the action taken in the main program depends on which button is clicked. The code in the main program is run more than once and I am not sure why. The simple example below uses an alert to display which button on the popup was clicked. When the popup is called the first time, it works as hoped, the 2nd time, the alert is displayed twice, the 3rd time, the alert is displayed 3 times, etc. <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="stylesheet" href="css/jquery.mobile-1.3.2.min.css" /> <script type="text/javascript" charset="utf-8" src="cordova-2.6.0.js"></script> <script type="text/javascript" src="js/jquery-1.9.1.min.js"/></script> <script type="text/javascript" src="js/jquery.mobile-1.3.2.min.js"></script> <script> function doCustomDialog(text1,button1,button2,button3,callback) { $("#customDialog .customDialogDesc").text(text1); $("#customDialog .customDialogOption1").text(button1).on("click.customDialog", function(){ callback("option1"); }); $("#customDialog .customDialogOption2").text(button2).on("click.customDialog", function(){ callback("option2"); }); $("#customDialog .customDialogOption3").text(button3).on("click.customDialog", function(){ callback("option3"); }); $("#customDialog").popup("open"); } </script> </head> <body> <div data-role="page" id="mainPage"> <div data-role="content"> <INPUT type="button" id="confirm" value="Save data" /> <div data-role="popup" id="customDialog" data-title="Are you sure?" class="ui-content"> <p class ="customDialogDesc">???</p> <a href="#" class ="customDialogOption1" data-role="button" data-theme="b" data-rel="back">Yes</a> <a href="#" class ="customDialogOption2" data-role="button" data-theme="b" data-rel="back">No</a> <a href="#" class ="customDialogOption3" data-role="button" data-theme="b" data-rel="back">Cancel</a> </div> </div> </div> <script> $("#mainPage").on("pageshow", function(e) { $("#confirm").click(function() { doCustomDialog("A similar record already exists. Do you want to Update the existing record or Add a new record?", "Update", "Add", "Cancel", function( returned ) { //Do things depending on the button clicked, for now just display which button was clicked alert(returned); }); }); }); </script> </body> </html>

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  • jQuery slider onChange auto submit form

    - by bikey77
    I'm using a jQuery slider as a price range selector in a form. I'd like to have the form submit automatically when one of the values has been changed. I used a couple of examples I found on SO but they didn't work with my code. <form action="itemlist.php" method="post" enctype="application/x-www-form-urlencoded" name="priceform" id="priceform" target="_self"> <div id="slider-holder"> Prices: From <span id="pricefromlabel">100 &#8364;</span> To <span id="pricetolabel">500 &#8364;</span> <input type="hidden" id="pricefrom" name="pricefrom" value="100" /> <input type="hidden" id="priceto" name="priceto" value="500" /> <div id="slider-range"></div> <input name="Search" type="submit" value="Search" /> </div> </form> This is the code that displays the values of the slider and updates 2 hidden form fields I use to store the prices in order to submit: <script> $(function() { $("#slider-range" ).slider({ range: true, min: 0, max: 1000, values: [ <?=$minprice?>, <?=$maxprice?> ], start: function (event, ui) { event.stopPropagation(); }, slide: function( event, ui ) { $( "#pricefrom" ).val(ui.values[0]); $( "#priceto" ).val(ui.values[1]); $( "#pricefromlabel" ).html(ui.values[0] + ' &euro;'); $( "#pricetolabel" ).html(ui.values[1] + ' &euro;'); } }); return false; }); </script> I've tried adding this code as well as an data-autosubmit="true" attribute to the div but no result. $(function() { $('[data-autosubmit="true"]').change(function() { parentForm = $(this).('#priceform'); clearTimeout(submitTimeout); submitTimeout = setTimeout(function() { parentForm.submit() }, 100); }); I've also tried adding a $.post() event to the slider but I'm not very good with jQuery so I'm probably doing it wrong. Any help will be appreciated.

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  • HeadJS ready for both document and script

    - by Yashua
    Current code: head.ready(function() { console.log($('.thing a').val()); }); It will sometimes fail with error that $ is not ready. I have loaded jquuery earlier with the label 'jquery'. Neither of these work: head.ready(document, function() { console.log($('.thing a').val()); }); head.ready('jquery', function() { console.log($('.thing a').val()); }); I would like to not do this if possible: head.ready(document, function() { head.ready('jquery', function() { console.log($('.thing a').val()); }); }); And also avoid refactoring current code to place that snippet at bottom of body though that I think may be the solution. Is it possible with HeadJS to define a ready call() using head.ready(), that is not placed at the bottom, that will wait for both a labeled script and the DOM to be loaded? UPDATE: the nested script doesn't actually work. I think the inner one erases/superseds the other :(

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  • Calling back a functions value

    - by Jason Kelly
    I need your help, I cannot, for the life of me, figure this out. I've had my head wrapped around it only to no avail. Ideally, i'd like to setup two functions. 1 function: select_date() to interact with the user to select a date from the jQuery Date picker. If the dialog is closed then return as null. Then a second function: test() to check wether or not a date was picked/selected.' Here's my delema, when the function test() is executed, an alert box pops up and says "undefined" which means, I never get to select a date and it always being "undefined" I dont see what I am doing wrong here and everything seems logical to me. <!DOCTYPE html> <html> <head> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.21/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.21/jquery-ui.js"></script> <script type="text/javascript"> function select_date() { var sdate $('#dd').dialog({ autoOpen: true, modal: true, overlay: { opacity: 0.5, background: 'black' }, title: "title", height: 265, width: 235, draggable: false, resizable: false }); $('#d1').datepicker({ onSelect: function () { $("#dd").dialog("close"); } }); return sdate } function test() { var x = select_date() alert(x) } </script> <style type="text/css"> #d1 {font-size:64%;} </style> </head> <body> <div id="dd"> <div id="d1"> </div> </div> <a href="javascript:test()">test</a> </body> </html>

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  • Loading xml with Jquery - why doesn't this work

    - by es11
    I have regular javascript code and am trying to utilize JQuery just to load and parse an xml file. I have the following: function loadXml() { $(function() { $.ajax({ type: "GET", url: "my_file.xml", dataType: "xml", success: parseXml }); }); } function parseXml() { alert("Parsing..."); } When calling loadXml I cannot get the callback success function to execute. I am running this all locally and my_file.xml resides in the same directory as this javascript. Any ideas?

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  • Unobstrusive pseudo-classes and attribute selectors emulation in IE

    - by Álvaro G. Vicario
    I'm trying to emulate some pseudo-classes and attribute selectors in Internet Explorer 6 and 7, such as :focus, :hover or [type=text]. So far, I've managed to add a class name to the affected elements: $("input, textarea, select") .hover(function(){ $(this).addClass("hover"); }, function(){ $(this).removeClass("hover"); }) .focus(function(){ $(this).addClass("focus"); }) .blur(function(){ $(this).removeClass("focus"); }); $("input[type=text]").each(function(){ $(this).addClass("text"); }); However, I'm still forced to duplicate selector in my style sheets: textarea:focus, textarea.focus{ } And, to make things worse, IE6 seems to ignore all the selectors when it finds an attribute: input[type=text], input.text{ /* IE6 ignores this */ } And, of course, IE6 ignores selectors with multiple classes: input.text.focus{ /* IE6 ignores this */ } So I'm likely to end up with this mess: input[type=text]{ /* Rules here */ } input.text{ /* Same rules again */ } input[type=text]:focus{ } input.text_and_focus{ } input.text_and_hover{ } input.text_and_focus_and_hover{ } My question: is there any way to read the rules or computed style defined for a CSS selector and apply it to certain elements, so I only need to maintain one set of standard CSS?

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  • Javascript Recursion

    - by rpophessagr
    I have an ajax call and would like to recall it once I finish parsing and animating the result into the page. And that's where I'm getting stuck. I was able to recall the function, but it seems to not take into account the delays in the animation. i.e. The console keeps outputting the values at a wild pace. I thought setInterval might help with the interval being the sum of the length of my delays, but I can't get that to work... function loadEm(){ var result=new Array(); $.getJSON("jsonCall.php",function(results){ $.each(results, function(i, res){ rand = (Math.floor(Math.random()*11)*1000)+2000; fullRand += rand; console.log(fullRand); $("tr:first").delay(rand).queue(function(next) { doStuff(res); next(); }); }); var int=self.setInterval("loadEm()",fullRand); }); } });

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  • Select list value undefined in $(document).ready

    - by C. Ross
    I have the following code, which I want to load values on a selection change, and also do the selection load initially (since FF 'saves' the last value of the drop down under certain circumstances). The select part of the function works correctly, but for some reason when calling load2 directly the value of $('#select1').value is undefined, even though when I check the DOM in Firebug right after load select1.value has a value. How can I run the load2 function when select1.value is ready? $(document).ready(function() { //Setup change hook $('#select1').change(function(event) { //Remove the old options right away $('#select2').find('option').remove(); //Load the new options load2(this.value); }); //Do load for current value load2($('#select1').value); });

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  • random quote generator with php, ajax and mysql

    - by fusion
    i've tried using this code and this to make a random quote generator, but it doesn't display anything. my questions are: what is wrong with my code? in the above tut, the quote is generated on a button click, i'd like a random quote to be displayed every 30 mins automatically. how do i do this? //////////////////////// quote.html: <!DOCTYPE html> <script src="ajax.js" type="text/javascript"></script> <body> <!–create the div for the quotes land–> <div id="quote"><strong>this</strong></div> <div><a style="cursor:pointer" onclick="run_query();">Next quote …</a></div> </body> </html> ///////////////////// quote.php: <?php include 'config.php'; // 'text' is the name of your table that contains // the information you want to pull from $rowcount = mysql_query("select count(*) as rows from quotes"); // Gets the total number of items pulled from database. while ($row = mysql_fetch_assoc($rowcount)) { $max = $row["rows"]; } // Selects an item's index at random $rand = rand(1,$max)-1; $result = mysql_query("select * from quotes limit $rand, 1"); $row = mysql_fetch_array($result); $randomOutput = $row['storedText']; echo '<p>' . $randomOutput . '</p>'; //////////// ajax.js: var xmlHttp function run_query() { xmlHttp=GetXmlHttpObject(); if (xmlHttp==null) { alert ("This browser does not support HTTP Request"); return; } // end if var url="quote.php"; xmlHttp.onreadystatechange=stateChanged; xmlHttp.open("GET",url,true); xmlHttp.send(null); } //end function function stateChanged(){ if (xmlHttp.readyState==4 || xmlHttp.readyState=="complete"){ document.getElementById("quote").innerHTML=xmlHttp.responseText; } //end if } //end function function GetXmlHttpObject() { var xmlHttp=null; try { // For these browsers: Firefox, Opera 8.0+, Safari xmlHttp=new XMLHttpRequest(); }catch (e){ //For Internet Explorer try{ xmlHttp=new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { xmlHttp=new ActiveXObject("Microsoft.XMLHTTP"); } } return xmlHttp; } //end function

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  • jQuery UI Autocomplete and CodeIgniter

    - by Kere Puki
    I am trying to implement a simple autocomplete script using jQuery UI and CodeIgniter 2 but my model keeps telling me there is an undefined variable so I dont know if my setup is right. My view $(function() { $("#txtUserSuburb").autocomplete({ source: function(request, response){ $.ajax({ url: "autocomplete/suggestions", data: { term: $("#txtUserSuburb").val() }, dataType: "json", type: "POST", success: function(data){ response(data); } }); }, minLength: 2 }); }); My controller function suggestions(){ $this->load->model('autocomplete_model'); $term = $this->input->post('term', TRUE); $rows = $this->autocomplete_model->getAutocomplete($term); echo json_encode($rows); } My Model function getAutocomplete() { $this->db->like('postcode', $term, 'after'); $query = $this->db->get('tbl_postcode'); $keywords = array(); foreach($query->result() as $row){ array_push($keywords, $row->postcode); } return $keywords; } There arent any errors except it doesn't seem to be passing the $term variable to the model.

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  • MMGR Questions, code use and thread-saftey

    - by chadb
    1) Is MMGR thread safe? 2) I was hoping someone could help me understand some code. I am looking at something where a macro is used, but I don't understand the macro. I know it contains a function call and an if check, however, the function is a void function. How does wrapping "(m_setOwner (FILE,_LINE_,FUNCTION),false)" ever change return types? #define someMacro (m_setOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new ... void m_setOwner(const char *file, const unsigned int line, const char *func); 3) What is the point of the reservoir? 4) On line 770 ("void *operator new(size_t reportedSize)" there is the line "// ANSI says: allocation requests of 0 bytes will still return a valid value" Who/what is ANSI in this context? Do they mean the standards? 5) This is more of C++ standards, but where does "reportedSize" come from for "void *operator new(size_t reportedSize)"? 6) Is this the code that is actually doing the allocation needed? "au-actualAddress = malloc(au-actualSize);"

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  • casting BSTR as char* in a dll; different results depnding on VB/C# caller.

    - by Toby Wilson
    I have a dll function that takes BSTR parameters. These are casted as char* before being used for other things. When the dll is called from VB code this works fine. However, when it is called from C# code, only the first character is pointed to. Both of these are excel addIns for Pre-2007 and 2007+ versions of Office, which call into a faster C++ AddIn. They actually call it directly, not through Excel. The VB function declaration looks like this: Private Declare Function Test Lib "ExcelAddIn.xll" (ByVal param As String) As String The C# function declaration looks like this: [DllImport("ExcelAddIn.xll", CharSet=CharSet.Ansi)] [return:MarshalAs(UnmanagedType.BStr)] private static extern string Test([MarshalAs(UnmanagedType.BStr)] string param); When debugging the dll and watching the input BSTR values, they appear to be correct from both; just the C# one only casts the first character. Charset=CharSet.Unicode makes no difference. Any ideas anyone?

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  • Dynamic obfuscation by self-modifying code

    - by Fallout2
    Hi all, Here what's i am trying to do: assume you have two fonction void f1(int *v) { *v = 55; } void f2(int *v) { *v = 44; } char *template; template = allocExecutablePages(...); char *allocExecutablePages (int pages) { template = (char *) valloc (getpagesize () * pages); if (mprotect (template, getpagesize (), PROT_READ|PROT_EXEC|PROT_WRITE) == -1) { perror (“mprotect”); } } I would like to do a comparison between f1 and f2 (so tell what is identical and what is not) (so get the assembly lines of those function and make a line by line comparison) And then put those line in my template. Is there a way in C to do that? THanks Update Thank's for all you answers guys but maybe i haven't explained my need correctly. basically I'm trying to write a little obfuscation method. The idea consists in letting two or more functions share the same location in memory. A region of memory (which we will call a template) is set up containing some of the machine code bytes from the functions, more specifically, the ones they all have in common. Before a particular function is executed, an edit script is used to patch the template with the necessary machine code bytes to create a complete version of that function. When another function assigned to the same template is about to be executed, the process repeats, this time with a different edit script. To illustrate this, suppose you want to obfuscate a program that contains two functions f1 and f2. The first one (f1) has the following machine code bytes Address Machine code 0 10 1 5 2 6 3 20 and the second one (f2) has Address Machine code 0 10 1 9 2 3 3 20 At obfuscation time, one will replace f1 and f2 by the template Address Machine code 0 10 1 ? 2 ? 3 20 and by the two edit scripts e1 = {1 becomes 5, 2 becomes 6} and e2 = {1 becomes 9, 2 becomes 3}. #include <stdlib.h> #include <string.h> typedef unsigned int uint32; typedef char * addr_t; typedef struct { uint32 offset; char value; } EDIT; EDIT script1[200], script2[200]; char *template; int template_len, script_len = 0; typedef void(*FUN)(int *); int val, state = 0; void f1_stub () { if (state != 1) { patch (script1, script_len, template); state = 1; } ((FUN)template)(&val); } void f2_stub () { if (state != 2) { patch (script2, script_len, template); state = 2; } ((FUN)template)(&val); } int new_main (int argc, char **argv) { f1_stub (); f2_stub (); return 0; } void f1 (int *v) { *v = 99; } void f2 (int *v) { *v = 42; } int main (int argc, char **argv) { int f1SIZE, f2SIZE; /* makeCodeWritable (...); */ /* template = allocExecutablePages(...); */ /* Computed at obfuscation time */ diff ((addr_t)f1, f1SIZE, (addr_t)f2, f2SIZE, script1, script2, &script_len, template, &template_len); /* We hide the proper code */ memset (f1, 0, f1SIZE); memset (f2, 0, f2SIZE); return new_main (argc, argv); } So i need now to write the diff function. that will take the addresses of my two function and that will generate a template with the associated script. So that is why i would like to compare bytes by bytes my two function Sorry for my first post who was not very understandable! Thank you

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  • Need some help synch'ing outer loop counter with dialog.onconfirm()

    - by Chris Barnhill
    I am writing a game for Facebook. IN the following code, I have a problem. I have a for loop executing, and in that loop, I call a dialog and implement 'onconfirm' for the dialog. The problem is that I need to access th e loop counter inside of the onconfirm function. But because the onconfirm is called outside of the scope of the for loop, the counter value is no longer valid because it's been incremented. I need some way to pass the counter value to the dialog onconfirm as it was at the time the dialog was displayed, not after the loop has finished. Or maybe someone has a better solution. Any help would be appreciated. Thanks. function unloadCargo() { //debugger; var actionPrompt = document.getElementById('action-prompt'); actionPrompt.setTextValue('Unloading cargo...'); var ajax = new Ajax(); ajax.responseType = Ajax.JSON; ajax.ondone = function(data) { debugger; if(data.unloadableCargo.length == 0) { loadCargo(); } else { //console.log('unloadable cargo='+dump(data.unloadableCargo)); var i = 0; var j = 0; var ucCount = data.unloadableCargo.length; for(i = 0; i < ucCount; i++) { cargoDialog = new Dialog(); cargoDialog.showChoice('Unload Cargo', 'Unload ' + data.unloadableCargo[i].goods_name + ' at ' + data.unloadableCargo[i].city_name + ' for ' + data.unloadableCargo[i].payoff + 'M euros?'); cargoDialog.onconfirm = function() { //console.log('unloadable cargo onconfirm='+dump(data.unloadableCargo)); var ajax = new Ajax(); var param = {"city_id": data.unloadableCargo[i].city_id, "goods_id": data.unloadableCargo[i].goods_id, "payoff": data.unloadableCargo[i].payoff}; ajax.ondone = function(demandData) { var demands = document.getElementById('demands'); var innerXhtml = '<span>'; for(var j = 0; j < demandData.demands.length; j++) { innerXhtml = innerXhtml + ' <div class="demand-item"><div class="demand-city">' + demandData.demands[j].city + '</div><div class="demand-pay">' + demandData.demands[j].cost + '</div><div class="demand-goods">' + demandData.demands[j].goods + '</div></div>'; } innerXtml = innerXhtml + ' </span>'; demands.setInnerXHTML(innerXhtml); // update balance loadCargo(); } ajax.post(baseURL + "/turn/do-unload-cargo", param); } cargoDialog.oncancel = function() { loadCargo(); } } //loadCargo(); } } ajax.post(baseURL + '/turn/unload-cargo'); }

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  • Why use a do-end block in Lua?

    - by Mayron
    I keep trying to find answers for this but fail to do so. I wanted to know, what is the do-end block actually used for? It just says values are used when needed in my book so how could I use this? Do I use it to reduce the scope of local variables by placing a function in a do-end loop and place local variables outside of the function but inside this do-end block and the variables will be seen by the function? But then can the function still be called? Sorry for being very vague. I hope that makes sense. Maybe an illustrated example might be useful ^^

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  • javascript watching for variable change via a timer

    - by DA
    I have a slide show where every 10 seconds the next image loads. Once an image loads, it waits 10 seconds (setTimeout) and then calls a function which fades it out, then calls the function again to fade in the next image. It repeats indefinitely. This works. However, at times, I'm going to want to over-ride this "function1 call - pause - function2 call - function1 call" loop outside of this function (for instance, I may click on a slide # and want to jump directly to that slide and cancel the current pause). One solution seems to be to set up a variable, allow other events to change that variable and then in my original function chain, check for any changes before continuing the loop. I have this set up: var ping = 500; var pausetime = 10000; for(i=0; i<=pausetime; i=i+ping){ setTimeout(function(){ console.log(gocheckthevariable()); console.log(i); pseudoIf('the variable is true AND the timer is done then...do the next thing') },i) } The idea is that I'd like to pause for 10 seconds. During this pause, every half second I'll check to see if this should be stopped. The above will write out to the console the following every half second: true 10000 true 10000 true 10000 etc... But what I want/need is this: true 0 true 500 true 1000 etc... The basic problem is that the for loop executes before each of the set timeouts. While I can check the value of the variable every half second, I can't match that against the current loop index. I'm sure this is a common issue, but I'm at a loss what I should actually be searching for.

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  • Why bubling not working

    - by slier
    I just want to understand how capturing and bubbling work. Unfortunately this code just work in IE, and not working in firefox. When i click on div3, it just stop there.it not bubling up toward body element. Can somebody enlighten me. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Untitled 1</title> <script type="text/javascript"> var addEvent = function(elem, event, func, capture){ if(typeof(window.event) != 'undefined'){ elem.attachEvent('on' + event, func); } else{ elem.addEventListener(event, func, capture); } } var bodyFunc = function(){ alert('In element body') } var div1Func = function(){ alert('In element div1') } var div2Func = function(){ alert('In element div2') } var div3Func = function(){ alert('In element div3') } var init = function(){ addEvent(document.getElementsByTagName('body')[0], 'click', bodyFunc, true); addEvent(document.getElementById('div1'), 'click', div1Func, true); addEvent(document.getElementById('div2'), 'click', div2Func, true); addEvent(document.getElementById('div3'), 'click', div3Func, true); } addEvent(window, 'load', init, false) </script> </head> <body> <h1>Using the Modern Event Model</h1> <div id="div1" style="border:1px solid #000000;padding:10pt;background:cornsilk"> <p>This is div 1</p> <div id="div2" style="border:1px solid #000000;padding:10pt;background:gray"> <p>This is div 2</p> <div id="div3" style="border:1px solid #000000;padding:10pt; background:lightBlue"> <p>This is div 3</p> </div> </div> </div> </body> </html>

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  • jquery live() method on custom functions

    - by user271619
    I have a custom event handler, or I suppose some call it a custom jquery function. My problem is I'm trying to apply the live() method to it. But I'm not too successful. Here's a simple custom jquery function: $.fn.myFunction = function() { return $(this).addClass('changed'); } And here I use it: $('.changePlease').myFunction(); Ok, simple enough. But how do I apply the live() method to it?? I actually have no idea if that's even possible. But I do use live() for other things, like: $(".changePlease").live("click",function(){ alert("hello"); }); Any thoughts on this?

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  • jQuery doesn't work after an Ajax post

    - by user1758979
    I'm using jQuery to sort a list of entries, between <LI></LI> tags, and then an Ajax post to validate the order and 'update' the page with the content returned. $.ajax({url: "./test.php?id=<?php echo $id; ?>&action=modify", contenttype: "application/x-www-form-urlencoded;charset=utf-8", data: {myJson: data}, type: 'post', success: function(data) { $('html').html(data); OnloadFunction (); } }); Then, I lose the ability to sort the list (I'm not sure if clear...). I tried to move the content of the $(document).ready inside the OnloadFunction (), and call it with <script>OnloadFunction ();</script> inside the block dealing with the modifications to do : $action= $_GET['action']; if ($action == "modify") { // Code here } but it doesn't work... I can't figure out how to do that. Could anyone help ? I stripped out the main part of the code to keep only the essential (filename: test.php) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <script type="text/javascript" src="jquery-1.8.2.min.js"></script> <script type="text/javascript" src="jquery-ui-1.9.0.custom.min.js"></script> <script> $(document).ready(function(){ //alert("I am ready"); OnloadFunction (); }); function OnloadFunction () { $(function() { $("#SortColumn ul").sortable({ opacity: 0.6, cursor: 'move', update: function() {} }); }); //alert('OnloadFunction ends'); } function valider(){ var SortedId = new Array(); SortIdNb = 0; $('#SortColumn ul li').each(function() { SortedId.push(this.id); }); var data = { /* Real code contains an array with the <li> id */ CheckedId: "CheckedId", SortedId: SortedId, }; data = JSON.stringify(data); $.ajax({url: "./test.php?id=<?php echo $id; ?>&action=modify", contenttype: "application/x-www-form-urlencoded;charset=utf-8", data: {myJson: data}, type: 'post', success: function(data) { //alert(data); $('html').html(data); OnloadFunction (); } }); } </script> </head> <body> <? $action= $_GET['action']; $id = $_GET['id']; if ($id == 0) {$id=1;} $id += 1; if ($action == "modify") { echo "action: modify<br>"; echo "id (àvèc aççént$): ".$id."<br>"; // "(àvèc aççént$)" to check characters because character set is incorrect after the ajax post $data = json_decode($_POST['myJson'], true); // PHP code here to treat the new list send via the post and update the database print_r($data); } ?> <!-- PHP code here to get the following list from the database --> <div id="SortColumn"> <ul> <li id="recordsArray_1">recordsArray_1</li> <li id="recordsArray_2">recordsArray_2</li> <li id="recordsArray_3">recordsArray_3</li> <li id="recordsArray_4">recordsArray_4</li> <li id="recordsArray_5">recordsArray_5</li> </ul> </div> <input type="button" value="Modifier" onclick="valider();"> </body> </html>

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  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

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  • How to implement callback methods inside classes (PHP)

    - by sombe
    I need to use a class callback method on an array inside another method (the callback function belongs to the class). class Database { public function escape_string_for_db($string){ return mysql_real_escape_string($string); } public function escape_all_array($array){ return array_filter($array,"$this->escape_string_for_db"); } } Is this the right way to go about that? (I mean, in terms of the second parameter passed to array_filter)

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  • How to pass an asp.net control to a jQuery ajax call?

    - by Abe Miessler
    I have the following jQuery event that gets fired every time an anchor is clicked. How can I pass a asp.net control (lets say a textbox called "tb_name") as one of the parameters, in addition to the "target" parameter i'm already passing? <script type="text/javascript"> $(document).ready(function() { $("a").click(function(event) { $.ajax({ type: "POST", url: "Default.aspx/Click", data: "{target:'" + event.target + "'}", contentType: "application/json; charset=utf-8", dataType: "json", error: function(xhr, ajaxOptions, thrownError) { alert(xhr.responseText); $("#myContent").html(xhr.statusText); //alert(xhr.responseText); }, success: function(msg) { alert(msg.d); } }); return false; }) }) </script>

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  • Google Maps: Multimarker not working

    - by HyperDevil
    Hi, I want to plot several markers on my map. Found some code on the internet, for that user it worked. The array is generated by PHP, example: var ships = [['61','10.2']['60.5','10.1']]; My Javascript: var map; function load(ships) { initialize(); createShips(ships); } function initialize() { //build the map var myLatlng = new google.maps.LatLng(63.65,10.65); var myOptions = { zoom: 9, center: myLatlng, mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } function createShips(ships) { for (var i = 0; i < ships.length; i++) { new google.maps.Marker({ position: new google.maps.LatLng(ships[i][0], ships[i][1]), map: map, title: ships[i][0] }); } } My html function to start the map is: body onload="load()" The map seems to appear, but no markers :(

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