Search Results

Search found 37748 results on 1510 pages for 'scalar function'.

Page 331/1510 | < Previous Page | 327 328 329 330 331 332 333 334 335 336 337 338  | Next Page >

  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

    Read the article

  • Can't echo jquery (with ajax) variable in php

    - by Lars Kerff
    I'm trying to post a variable through ajax. But it won't echo the variable in php. This are the variables (these are working, seen in the log): $("#slider").bind("valuesChanged", function(e, data){console.log("min: " + data.values.min + " max: " + data.values.max);}); The Ajax part: $("#slider").bind("valuesChanged", function (e, data) { $.ajax({ type: "POST", dataType: "text", url: "../test.php", data: { minValue: data.values.min, maxValue: data.values.max }, async: false, success: function(data){ alert('yeah') }, error: function(xhr) { alert('fail') // if your PHP script return an erroneous header, you'll land here } }); }); </script> And php echo: <?php if ( $_POST ) { echo $_POST[ 'minValue' ]; } ?> Now why does it not echo the post? Thanks!

    Read the article

  • Use a jquery UI slider to control the resizing of a youtube video.

    - by HV
    Hi, I have a resizable div with the video width and height 100% of the div. I can resize it using the corners but I want to control this with a ui slider and maintain the "aspectRatio: 16/9" that .resizable() provides. This is what I have so far <script> $(function(){ var slide_int = null; function update_slider(){ var offset = $('.ui-slider-handle').offset(); var value = $('#slider-range-max').slider('option', 'value'); $('#Youtube').width(+value); } $('#slider-range-max').slider({ step: 5, min: 200, max: 950, start: function(event, ui){ $('#amount').empty(); slide_int = setInterval(update_slider, 5); }, slide: function(event, ui){ setTimeout(update_slider, 5); }, stop: function(event, ui){ clearInterval(slide_int); slide_int = null; } $('#Youtube') .resizable({aspectRatio: 16/9});}); The Slider <div id="slider-range-max"></div> Div <div id="Youtube"> <object width="100%" height="100%"> <param name="movie" value="http://www.youtube.com/v/JC7aWY5chyI&hl=en_US&fs=1&"> </param> <param name="allowFullScreen" value="true"> </param> <param name="allowscriptaccess" value="always"> </param> <embed src="http://www.youtube.com/v/JC7aWY5chyI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="100%" height="100%"></embed> </object> </div> Thanks

    Read the article

  • Trying to override onbeforeunload in first step of form wizard

    - by Dirty Bird Design
    This pertains to a form wizard with 5 steps, I don't want the user to hit back and lose form data in any step 2-4. I have added a flag for the submit function and need to add this one for the first step. If they get there by accident and try and leave I dont want the cofirm dialog popping up. <script type="text/javascript"> $(document).ready(function(){ var action_is_post = false; $("form").submit(function () { action_is_post = true; }); //this is the trouble spot. on the first step the "navigation" of the form has a class of current (on step one = current) $(this).ready(function () { if ($("#stepDesc0").is(".current")) { action_is_post = true; } ); window.onbeforeunload = confirmExit; function confirmExit() { if (!action_is_post) return 'Using the browsers back, refresh or close button will cause you to lose all form data. Please use the Next and Back buttons on the form.'; } }); </script>

    Read the article

  • jquery - deciding whether a user is "away"

    - by Phil Jackson
    hi, im doing a little test to check whether the user is "away" (unactive) or not; function away_status(){ $("#away_stat_update").everyTime(1000, function(i) { var number = Number($(this).html()); if( number == 20 ) { // set user as away alert( "user away" ); } if( number > 20 ) { $("*").mousemove(function(e){ $("#away_stat_update").html(0); var number = Number(0); // reset user to being online alert( "user back online" ); }); } $("#away_stat_update").html( number + 1 ); }); $("*").mousemove(function(e){ $("#away_stat_update").html(0); }); } away_status(); the only problem is that when the number is greater than 20 and the mouse is moved it keeps alerting "user back on line" instead of doing it just once. The number is resetting by the way.

    Read the article

  • Undefined return value

    - by yynneejj
    what's wrong to my code..where my return value found undefind... var so; var imgid_callback1; const DIV_ID = 'locationsample'; function setup(){ try { so = device.getServiceObject("Service.Location", "ILocation"); } catch (e) { alert('<setup> ' +e); } } function getLocation(imgId) { var updateoptions = new Object(); // Setting PartialUpdates to 'FALSE' ensures that user get atleast // BasicLocationInformation (Longitude, Lattitude, and Altitude.) updateoptions.PartialUpdates = false; var criteria = new Object(); criteria.LocationInformationClass = "BasicLocationInformation"; criteria.Updateoptions = updateoptions; try { var result = so.ILocation.GetLocation(criteria); if(!checkError("ILocation::getLocation",result,DIV_ID,imgId)) { document.getElementById(DIV_ID).innerHTML = showObject(result.ReturnValue); } } catch (e) { alert ("getLocation: " + e); } } function getLocationAsync(imgId) { var updateoptions = new Object(); updateoptions.PartialUpdates = false; var criteria = new Object(); criteria.LocationInformationClass = "BasicLocationInformation"; criteria.Updateoptions = updateoptions; imgid_callback1 = imgId; try { var result = so.ILocation.GetLocation(criteria, callback1); if(!checkError("ILocation::getLocationAsync",result,DIV_ID,imgId)) { showIMG(imgId,""); } } catch (e) { alert ("getLocationAsync: " + e); } } function callback1(transId, eventCode, result){ var latitude = result.ReturnValue.Latitude; //<-----Error: Undefined Value var longitude = result.ReturnValue.Longitude; var req = null; try { req = new XMLHttpRequest(); if (typeof req.overrideMimeType != "undefined") { req.overrideMimeType("text/xml"); } req.onreadystatechange = function() { if (req.readyState == 4) { if (req.status == 200) { } } else { alert("Error"); } } req.open("POST","http://localhost:8080/GPS/location",true); req.setRequestHeader("longitude",+longitude); req.setRequestHeader("latitude",+latitude); req.send(); } catch (ex) { alert(ex); } }

    Read the article

  • image onclick event not working

    - by heart_throbber
    im tryin to make a onclick event for my image, but its not workin..the alert is not showing up.. $(document).ready(function(){ $('img.closeAttrIcon').click(function(){ alert("ww"); }); }); even if i try like this with ..bind.. no hope... $(document).ready(function(){ $('img.closeAttrIcon').bind('click',function(){ alert("ww"); }); }); the html will be created during this event: $('a#btnAddStdntAttr').click(function(){ var newAttr = '<div class="attrParent"><br class="clear"><label></label><input type="text" id="stdntAttributeKey1" maxlength="250" style="width: 13%;" name="stdntAttributeKey1"/>'; newAttr+= '<input type="text" id="stdntAttributeValue1" maxlength="250" style="width: 13%;" name="stdntAttributeValue1"/>'; newAttr+= '<img src="<c:url value="/static/images/closeIcon.png"/>" onclick="removeStdntAttr();" class="closeAttrIcon" alt="Close" title="Close" /></div>'; $(this).after(newAttr); }); what am i doing wrong here..please help..

    Read the article

  • HeadJS ready for both document and script

    - by Yashua
    Current code: head.ready(function() { console.log($('.thing a').val()); }); It will sometimes fail with error that $ is not ready. I have loaded jquuery earlier with the label 'jquery'. Neither of these work: head.ready(document, function() { console.log($('.thing a').val()); }); head.ready('jquery', function() { console.log($('.thing a').val()); }); I would like to not do this if possible: head.ready(document, function() { head.ready('jquery', function() { console.log($('.thing a').val()); }); }); And also avoid refactoring current code to place that snippet at bottom of body though that I think may be the solution. Is it possible with HeadJS to define a ready call() using head.ready(), that is not placed at the bottom, that will wait for both a labeled script and the DOM to be loaded? UPDATE: the nested script doesn't actually work. I think the inner one erases/superseds the other :(

    Read the article

  • Multiple asserts in single test?

    - by Gern Blandston
    Let's say I want to write a function that validates an email address with a regex. I write a little test to check my function and write the actual function. Make it pass. However, I can come up with a bunch of different ways to test the same function ([email protected]; [email protected]; test.test.com, etc). Do I put all the incantations that I need to check in the same, single test with several ASSERTS or do I write a new test for every single thing I can think of? Thanks!

    Read the article

  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

    Read the article

  • JQuery: animate() doesn't work as expected in IE...

    - by swalkner
    Hi, I'm getting crazy with this IE 7... == hhttp://neu.emergent-innovation.com/ Why does following function not work in IE 7, but perfectly with Firefox? Is there a bug in the animate-function? function accordion_starting_page(){ // hide all elements except the first one $('#FCE-Inhalt02-ContentWrapper .FCE-Fade:not(:first)').css("height", "0").hide(); $('#FCE-Inhalt02-ContentWrapper .FCE-Fade:first').addClass("isVisible"); $('div.FCE-Title').click(function(){ // if user clicks on an already opened element => do nothing if (parseFloat($(this).next('.FCE-Fade').css("height")) > 0) { return false; } var toHide = $(this).siblings('.FCE-Fade.isVisible'); toHide.removeClass("isVisible"); // close all opened siblings toHide.animate({"height": "0", "display": "none"}, 1000); $(this).next('.FCE-Fade').addClass("isVisible").animate({"height" : "200"}, 1000); return false; }); } Thank you very much for your help...

    Read the article

  • XMLHttpRequest leak

    - by Raja
    Hi everyone, Below is my javascript code snippet. Its not running as expected, please help me with this. <script type="text/javascript"> function getCurrentLocation() { console.log("inside location"); navigator.geolocation.getCurrentPosition(function(position) { insert_coord(new google.maps.LatLng(position.coords.latitude,position.coords.longitude)); }); } function insert_coord(loc) { var request = new XMLHttpRequest(); request.open("POST","start.php",true); request.onreadystatechange = function() { callback(request); }; request.setRequestHeader("Content-Type","application/x-www-form-urlencoded"); request.send("lat=" + encodeURIComponent(loc.lat()) + "&lng=" + encodeURIComponent(loc.lng())); return request; } function callback(req) { console.log("inside callback"); if(req.readyState == 4) if(req.status == 200) { document.getElementById("scratch").innerHTML = "callback success"; //window.setTimeout("getCurrentLocation()",5000); setTimeout(getCurrentLocation,5000); } } getCurrentLocation(); //called on body load </script> What i'm trying to achieve is to send my current location to the php page every 5 seconds or so. i can see few of the coordinates in my database but after sometime it gets weird. Firebug show very weird logs like simultaneous POST's at irregular intervals. Here's the firebug screenshot: IS there a leak in the program. please help. EDIT: The expected outcome in the firebug console should be like this :- inside location POST .... inside callback /* 5 secs later */ inside location POST ... inside callback /* keep repeating */

    Read the article

  • javascript watching for variable change via a timer

    - by DA
    I have a slide show where every 10 seconds the next image loads. Once an image loads, it waits 10 seconds (setTimeout) and then calls a function which fades it out, then calls the function again to fade in the next image. It repeats indefinitely. This works. However, at times, I'm going to want to over-ride this "function1 call - pause - function2 call - function1 call" loop outside of this function (for instance, I may click on a slide # and want to jump directly to that slide and cancel the current pause). One solution seems to be to set up a variable, allow other events to change that variable and then in my original function chain, check for any changes before continuing the loop. I have this set up: var ping = 500; var pausetime = 10000; for(i=0; i<=pausetime; i=i+ping){ setTimeout(function(){ console.log(gocheckthevariable()); console.log(i); pseudoIf('the variable is true AND the timer is done then...do the next thing') },i) } The idea is that I'd like to pause for 10 seconds. During this pause, every half second I'll check to see if this should be stopped. The above will write out to the console the following every half second: true 10000 true 10000 true 10000 etc... But what I want/need is this: true 0 true 500 true 1000 etc... The basic problem is that the for loop executes before each of the set timeouts. While I can check the value of the variable every half second, I can't match that against the current loop index. I'm sure this is a common issue, but I'm at a loss what I should actually be searching for.

    Read the article

  • Dynamic obfuscation by self-modifying code

    - by Fallout2
    Hi all, Here what's i am trying to do: assume you have two fonction void f1(int *v) { *v = 55; } void f2(int *v) { *v = 44; } char *template; template = allocExecutablePages(...); char *allocExecutablePages (int pages) { template = (char *) valloc (getpagesize () * pages); if (mprotect (template, getpagesize (), PROT_READ|PROT_EXEC|PROT_WRITE) == -1) { perror (“mprotect”); } } I would like to do a comparison between f1 and f2 (so tell what is identical and what is not) (so get the assembly lines of those function and make a line by line comparison) And then put those line in my template. Is there a way in C to do that? THanks Update Thank's for all you answers guys but maybe i haven't explained my need correctly. basically I'm trying to write a little obfuscation method. The idea consists in letting two or more functions share the same location in memory. A region of memory (which we will call a template) is set up containing some of the machine code bytes from the functions, more specifically, the ones they all have in common. Before a particular function is executed, an edit script is used to patch the template with the necessary machine code bytes to create a complete version of that function. When another function assigned to the same template is about to be executed, the process repeats, this time with a different edit script. To illustrate this, suppose you want to obfuscate a program that contains two functions f1 and f2. The first one (f1) has the following machine code bytes Address Machine code 0 10 1 5 2 6 3 20 and the second one (f2) has Address Machine code 0 10 1 9 2 3 3 20 At obfuscation time, one will replace f1 and f2 by the template Address Machine code 0 10 1 ? 2 ? 3 20 and by the two edit scripts e1 = {1 becomes 5, 2 becomes 6} and e2 = {1 becomes 9, 2 becomes 3}. #include <stdlib.h> #include <string.h> typedef unsigned int uint32; typedef char * addr_t; typedef struct { uint32 offset; char value; } EDIT; EDIT script1[200], script2[200]; char *template; int template_len, script_len = 0; typedef void(*FUN)(int *); int val, state = 0; void f1_stub () { if (state != 1) { patch (script1, script_len, template); state = 1; } ((FUN)template)(&val); } void f2_stub () { if (state != 2) { patch (script2, script_len, template); state = 2; } ((FUN)template)(&val); } int new_main (int argc, char **argv) { f1_stub (); f2_stub (); return 0; } void f1 (int *v) { *v = 99; } void f2 (int *v) { *v = 42; } int main (int argc, char **argv) { int f1SIZE, f2SIZE; /* makeCodeWritable (...); */ /* template = allocExecutablePages(...); */ /* Computed at obfuscation time */ diff ((addr_t)f1, f1SIZE, (addr_t)f2, f2SIZE, script1, script2, &script_len, template, &template_len); /* We hide the proper code */ memset (f1, 0, f1SIZE); memset (f2, 0, f2SIZE); return new_main (argc, argv); } So i need now to write the diff function. that will take the addresses of my two function and that will generate a template with the associated script. So that is why i would like to compare bytes by bytes my two function Sorry for my first post who was not very understandable! Thank you

    Read the article

  • GCC compiling a dll with __stdcall

    - by Chad
    When we compile a dll using __stdcall inside visual studio 2008 the compiled function names inside the dll are. FunctionName Though when we compile the same dll using GCC using wx-dev-cpp GCC appends the number of paramers the function has, so the name of the function using Dependency walker looks like. FunctionName@numberOfParameters or == FunctionName@8 How do you tell GCC compiler to remove @nn from exported symbols in the dll?

    Read the article

  • iOS Question. Is There a Framework for Build Time Based Apps.

    - by dugla
    I have the need for some time based effects in the iPad app I am building. The UIView class animation capability beginAnimatins/commitAnimations is exactly the sort of thing I am looking for but it is restricted to specific properties of UIView deemed animatable. Ideally, I am looking for a solution that lets me drive an a time-based function that can perhaps send messages to a class of my own choosing at the rate I specify in the animation. Specifically, I have a function - my implementation of the RenderMan function "smoothstep" which is essentially an ease-in ease-out curve common in animation. It takes [0 - 1] as input and outputs [0 - 1] as the curve is evaluated. I want to drive this function for a duration of my own choosing at rate of my own choosing. Thanks in advance. -Doug

    Read the article

  • How can I modify my Shunting-Yard Algorithm so it accepts unary operators?

    - by KingNestor
    I've been working on implementing the Shunting-Yard Algorithm in JavaScript for class. Here is my work so far: var userInput = prompt("Enter in a mathematical expression:"); var postFix = InfixToPostfix(userInput); var result = EvaluateExpression(postFix); document.write("Infix: " + userInput + "<br/>"); document.write("Postfix (RPN): " + postFix + "<br/>"); document.write("Result: " + result + "<br/>"); function EvaluateExpression(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var evalStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { evalStack.push(currentToken); } else if (isOperator(currentToken)) { var operand1 = evalStack.pop(); var operand2 = evalStack.pop(); var result = PerformOperation(parseInt(operand1), parseInt(operand2), currentToken); evalStack.push(result); } } return evalStack.pop(); } function PerformOperation(operand1, operand2, operator) { switch(operator) { case '+': return operand1 + operand2; case '-': return operand1 - operand2; case '*': return operand1 * operand2; case '/': return operand1 / operand2; default: return; } } function InfixToPostfix(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var outputQueue = []; var operatorStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { outputQueue.push(currentToken); } else if (isOperator(currentToken)) { while ((getAssociativity(currentToken) == 'left' && getPrecedence(currentToken) <= getPrecedence(operatorStack[operatorStack.length-1])) || (getAssociativity(currentToken) == 'right' && getPrecedence(currentToken) < getPrecedence(operatorStack[operatorStack.length-1]))) { outputQueue.push(operatorStack.pop()) } operatorStack.push(currentToken); } else if (currentToken == '(') { operatorStack.push(currentToken); } else if (currentToken == ')') { while (operatorStack[operatorStack.length-1] != '(') { if (operatorStack.length == 0) throw("Parenthesis balancing error! Shame on you!"); outputQueue.push(operatorStack.pop()); } operatorStack.pop(); } } while (operatorStack.length != 0) { if (!operatorStack[operatorStack.length-1].match(/([()])/)) outputQueue.push(operatorStack.pop()); else throw("Parenthesis balancing error! Shame on you!"); } return outputQueue.join(" "); } function isOperator(token) { if (!token.match(/([*+-\/])/)) return false; else return true; } function isNumber(token) { if (!token.match(/([0-9]+)/)) return false; else return true; } function getPrecedence(token) { switch (token) { case '^': return 9; case '*': case '/': case '%': return 8; case '+': case '-': return 6; default: return -1; } } function getAssociativity(token) { switch(token) { case '+': case '-': case '*': case '/': return 'left'; case '^': return 'right'; } } It works fine so far. If I give it: ((5+3) * 8) It will output: Infix: ((5+3) * 8) Postfix (RPN): 5 3 + 8 * Result: 64 However, I'm struggling with implementing the unary operators so I could do something like: ((-5+3) * 8) What would be the best way to implement unary operators (negation, etc)? Also, does anyone have any suggestions for handling floating point numbers as well? One last thing, if anyone sees me doing anything weird in JavaScript let me know. This is my first JavaScript program and I'm not used to it yet.

    Read the article

  • Unobstrusive pseudo-classes and attribute selectors emulation in IE

    - by Álvaro G. Vicario
    I'm trying to emulate some pseudo-classes and attribute selectors in Internet Explorer 6 and 7, such as :focus, :hover or [type=text]. So far, I've managed to add a class name to the affected elements: $("input, textarea, select") .hover(function(){ $(this).addClass("hover"); }, function(){ $(this).removeClass("hover"); }) .focus(function(){ $(this).addClass("focus"); }) .blur(function(){ $(this).removeClass("focus"); }); $("input[type=text]").each(function(){ $(this).addClass("text"); }); However, I'm still forced to duplicate selector in my style sheets: textarea:focus, textarea.focus{ } And, to make things worse, IE6 seems to ignore all the selectors when it finds an attribute: input[type=text], input.text{ /* IE6 ignores this */ } And, of course, IE6 ignores selectors with multiple classes: input.text.focus{ /* IE6 ignores this */ } So I'm likely to end up with this mess: input[type=text]{ /* Rules here */ } input.text{ /* Same rules again */ } input[type=text]:focus{ } input.text_and_focus{ } input.text_and_hover{ } input.text_and_focus_and_hover{ } My question: is there any way to read the rules or computed style defined for a CSS selector and apply it to certain elements, so I only need to maintain one set of standard CSS?

    Read the article

  • Adding the text area input to a list with jquery

    - by amylynn83
    I am making a shopping list app. When an item is added to the text input, it should be converted into a list item with a class of "tile" and added to the beginning of the list with a class of ".shopping_item_list". Here is my HTML: <section> <h1 class="outline">Shopping List Items</h1> <ul class="shopping_item_list"> <li class="tile">Flowers<span class="delete">Delete</span></li> </ul> </section> My jQuery: $("input[name='shopping_item']").change(function() { var item = $(this).val(); $("<li class='tile'>+ item +</li>").prependTo(".shopping_item_list"); $(".tile").removeClass("middle"); $(".shopping_item_list li:nth-child(3n+2)").addClass("middle"); }); This isn't working, and I can't figure out why. I'm new to jQuery. Also, I need to add the "delete" span to the list item and am not sure how. Thanks for any help you can offer! Edited to add: Thanks to the feedback here, I was able to make it work with: $("input[name='shopping_item']").change(function() { var item = $(this).val(); $("<li class='tile'>" + item + "<span class='delete'>Delete</span>" + " </li>").prependTo(".shopping_item_list"); $(".tile").removeClass("middle"); $(".shopping_item_list li:nth-child(3n+2)").addClass("middle"); }); However, in my jquery, I have functions for the classes "tile" and "delete" that are not working for newly added items. // hide delete button $(".delete").hide(); // delete square $(".tile").hover(function() { $(this).find(".delete").toggle(); }); $(".tile").on("click", ".delete", function() { $(this).closest("li.tile").remove(); $(".tile").removeClass("middle"); $(".shopping_item_list li:nth-child(3n+2)").addClass("middle"); }); // cross off list $(".tile").click(function() { $(this).toggleClass("deleteAction"); }); The new items, which have these classes applied aren't using these functions at all. Do I need to add the functions below the add item? Does the order in which they appear in my js file matter? Do I need to add some kind of function?

    Read the article

  • jquery mouseleave issue when moving too slow

    - by David
    Hello. I am using the jQuery mouseenter and mouseleave events to slide a div down and up. Everything works well except for the mouseleave which doesn't appear to fire ONLY if the mouse of moved off of the div quite slowly. If i move the mouse at a relatively normal or fast speed then it works as expected. Can anyone explain this or provide any info on how to get around this? Code: $(document).ready(function() { $('header').mouseenter(function() { $(this).stop().animate({'top' : '25px'}, 500, function() { $(this).delay(600).animate({'top' : '-50px'}, 500); }); }). mouseleave(function(e) { var position = $(this).position(); if (e.pageY > position.top + $(this).height()) { $(this).stop().delay(600).animate({'top' : '-75px'}, 500) ; } }); });

    Read the article

  • Javascript Recursion

    - by rpophessagr
    I have an ajax call and would like to recall it once I finish parsing and animating the result into the page. And that's where I'm getting stuck. I was able to recall the function, but it seems to not take into account the delays in the animation. i.e. The console keeps outputting the values at a wild pace. I thought setInterval might help with the interval being the sum of the length of my delays, but I can't get that to work... function loadEm(){ var result=new Array(); $.getJSON("jsonCall.php",function(results){ $.each(results, function(i, res){ rand = (Math.floor(Math.random()*11)*1000)+2000; fullRand += rand; console.log(fullRand); $("tr:first").delay(rand).queue(function(next) { doStuff(res); next(); }); }); var int=self.setInterval("loadEm()",fullRand); }); } });

    Read the article

  • How can I create a generic constructor? (ie. BaseClass.FromXml(<param>)

    - by SofaKng
    I'm not sure how to describe this but I'm trying to create a base class that contains a shared (factory) function called FromXml. I want this function to instantiate an object of the proper type and then fill it via an XmlDocument. For example, let's say I have something like this: Public Class XmlObject Public Shared Function FromXml(ByVal source as XmlDocument) As XmlObject // <need code to create SPECIFIC TYPE of object and return it End Function End Class Public Class CustomObject Inherits XmlObject End Class I'd like to be able to do something like this: Dim myObject As CustomObject = CustomObject.FromXml(source) Is this possible?

    Read the article

  • JavaScript - Inheritance in Constructors

    - by j0ker
    For a JavaScript project we want to introduce object inheritance to decrease code duplication. However, I cannot quite get it working the way I want and need some help. We use the module pattern. Suppose there is a super element: a.namespace('a.elements.Element'); a.elements.Element = (function() { // public API -- constructor Element = function(properties) { this.id = properties.id; }; // public API -- prototype Element.prototype = { getID: function() { return this.id; } }; return Element; }()); And an element inheriting from this super element: a.namespace('a.elements.SubElement'); a.elements.SubElement = (function() { // public API -- constructor SubElement = function(properties) { // inheritance happens here // ??? this.color = properties.color; this.bogus = this.id + 1; }; // public API -- prototype SubElement.prototype = { getColor: function() { return this.color; } }; return SubElement; }()); You will notice that I'm not quite sure how to implement the inheritance itself. In the constructor I have to be able to pass the parameter to the super object constructor and create a super element that is then used to create the inherited one. I need a (comfortable) possibility to access the properties of the super object within the constructor of the new object. Ideally I could operate on the super object as if it was part of the new object. I also want to be able to create a new SubElement and call getID() on it. What I want to accomplish seems like the traditional class based inheritance. However, I'd like to do it using prototypal inheritance since that's the JavaScript way. Is that even doable? Thanks in advance! EDIT: Fixed usage of private variables as suggested in the comments. EDIT2: Another change of the code: It's important that id is accessible from the constructor of SubElement.

    Read the article

  • Workaround for stopping propagation with live()?

    - by bobsoap
    I've run into the problem that has been addressed here without a workaround: I can't use stopPropagation() on dynamically spawned elements. I've tried creating a condition to exclude a click within the dimensions of the spawned element, but that doesn't seem to work at all. Here is what I got: 1) a large background element ("canvas") that is activated to be "sensitive to clicks on it" by a button 2) the canvas, if activated, catches all clicks on it and spawns a small child form ("child") within it 3) the child is positioned relative to the mouse click position. If the mouse click was on the right half of the canvas, the child will be positioned 200 pixels to the left of that spot. (On the right if the click was in the left half) 4) every new click on the canvas removes the existing child (if any) and spawns a new child at the new position (relative to the click) The problem: Since the spawned child element is on top of the canvas, a click on it counts as a click on the canvas. Even if the child is outside of the boundaries of the canvas, clicking on it will trigger the action as described in 4) again . This shouldn't happen. =========== CODE: The button to activate the canvas: $('a#activate').click(function(event){ event.preventDefault(); canvasActive(); }); I referenced the above to show you that the canvas click-catching is happening in a function. Not sure if this is relevant... This is the function that catches clicks on the canvas: function canvasActive() { $('#canvas').click(function(e){ e.preventDefault(); //get click position relative to canvas posClick = { x : Math.round(e.pageX - $(this).offset().left), y : Math.round(e.pageY - $(this).offset().top) }; //calculate child position if(posClick.x <= $canvas.outerWidth(false)/2) { posChild = { x: posClick.x + 200, //if dot is on the left side of canvas y: posClick.y }; } else { posChild = { x: posClick.x - 600, //if dot is on the right y: posClick.y }; } $(this).append(markup); //markup is just the HTML for the child }); } I left out the unimportant stuff. The question is: How can I prevent a click inside of a spawned child from executing the function? I tried getting the child's dimensions and doing something like "if posClick is within this range, don't do anything" - but I can't seem to get it right. Perhaps someone has come across this dilemma before. Any help is appreciated.

    Read the article

< Previous Page | 327 328 329 330 331 332 333 334 335 336 337 338  | Next Page >