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  • Got an idea for an application, but part of it is patented, any suggestions?

    - by tekiegreg
    Hi there, so I've been working on developing an idea for an application that I think has the potential to be successful, however after some initial research I've discovered that at least part of my ideas are covered by a patent out there, the patent in particular is held by a really large company (I don't want to give away specifics for fear I'd draw their attention for sure). I'm debating a few options: 1) Develop patents around my ideas that don't conflict and maybe approach the company in question for a license exchange 2) Just approach them for a license outright 3) Just develop around it anyways and hope for the best :-p What have other people done in these situations? Are companies generally willing to grant patent licenses? Are they willing to grant them at reasonable prices? Thoughts?

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  • Oracle: Addressing Information Overload in Factory Automation

    - by [email protected]
     ORACLE's Stephen Slade has written about addressing information overload on the factory floor.  According to Slade, today's automated processes create large amounts of valuable data, but only a small percentage remains actionable.Oracle claims information overload can cost financially, as companies struggle to store and collect reams of data needed to identify embedded trends, while producing manual reports to meet quality standards, regulatory requirements and general reporting goals.Increasing scrutiny of new requirements and standards add to the need to find new ways to process data. Many companies are now using analytical engines to contextualise data into 'actionable information'. Oracle claims factories need to seriously address their data collection, audit trail and records retention processes. By organising their data, factories can maximise outcomes from excellence and contuinuous improvement programs, and gain visibility into costs int the supply chain.Analytics tools and technologies such as Business Intelligence (BI), Enterprise Manufacturing Intelligence (EMI) and Manufacturing Operations Centers (MOC) can help consolidate, contextual and distribute information.   FULL ARICLE:  http://www.myfen.com.au/news/oracle--addressing-information-overload-in-factory

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  • Mixing Objective-C and C++: Game Loop Parts

    - by Peteyslatts
    I'm trying to write all of my game in C++ except for drawing and game loop timing. Those parts are going to be in Objective-C for iOS. Right now, I have ViewController handling the update cycle, but I want to create a GameModel class that ViewController could update. I want GameModel to be in C++. I know how to integrate these two classes. My problem is how to have these two parts interact with the drawing and image loading. GameModel will keep track of a list of children of type GameObject. These GameObjects update every frame, and then need to pass position and visibility data to whatever class or method will handle drawing. I feel like I'm answering my own question now (talking it out helps) but would it be a good idea to put all of the visible game objects into an array at the end of the update method, return it, and use that to update graphics inside ViewController?

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  • SQL SERVER – Fundamentals of Columnstore Index

    - by pinaldave
    There are two kind of storage in database. Row Store and Column Store. Row store does exactly as the name suggests – stores rows of data on a page – and column store stores all the data in a column on the same page. These columns are much easier to search – instead of a query searching all the data in an entire row whether the data is relevant or not, column store queries need only to search much lesser number of the columns. This means major increases in search speed and hard drive use. Additionally, the column store indexes are heavily compressed, which translates to even greater memory and faster searches. I am sure this looks very exciting and it does not mean that you convert every single index from row store to column store index. One has to understand the proper places where to use row store or column store indexes. Let us understand in this article what is the difference in Columnstore type of index. Column store indexes are run by Microsoft’s VertiPaq technology. However, all you really need to know is that this method of storing data is columns on a single page is much faster and more efficient. Creating a column store index is very easy, and you don’t have to learn new syntax to create them. You just need to specify the keyword “COLUMNSTORE” and enter the data as you normally would. Keep in mind that once you add a column store to a table, though, you cannot delete, insert or update the data – it is READ ONLY. However, since column store will be mainly used for data warehousing, this should not be a big problem. You can always use partitioning to avoid rebuilding the index. A columnstore index stores each column in a separate set of disk pages, rather than storing multiple rows per page as data traditionally has been stored. The difference between column store and row store approaches is illustrated below: In case of the row store indexes multiple pages will contain multiple rows of the columns spanning across multiple pages. In case of column store indexes multiple pages will contain multiple single columns. This will lead only the columns needed to solve a query will be fetched from disk. Additionally there is good chance that there will be redundant data in a single column which will further help to compress the data, this will have positive effect on buffer hit rate as most of the data will be in memory and due to same it will not need to be retrieved. Let us see small example of how columnstore index improves the performance of the query on a large table. As a first step let us create databaseset which is large enough to show performance impact of columnstore index. The time taken to create sample database may vary on different computer based on the resources. USE AdventureWorks GO -- Create New Table CREATE TABLE [dbo].[MySalesOrderDetail]( [SalesOrderID] [int] NOT NULL, [SalesOrderDetailID] [int] NOT NULL, [CarrierTrackingNumber] [nvarchar](25) NULL, [OrderQty] [smallint] NOT NULL, [ProductID] [int] NOT NULL, [SpecialOfferID] [int] NOT NULL, [UnitPrice] [money] NOT NULL, [UnitPriceDiscount] [money] NOT NULL, [LineTotal] [numeric](38, 6) NOT NULL, [rowguid] [uniqueidentifier] NOT NULL, [ModifiedDate] [datetime] NOT NULL ) ON [PRIMARY] GO -- Create clustered index CREATE CLUSTERED INDEX [CL_MySalesOrderDetail] ON [dbo].[MySalesOrderDetail] ( [SalesOrderDetailID]) GO -- Create Sample Data Table -- WARNING: This Query may run upto 2-10 minutes based on your systems resources INSERT INTO [dbo].[MySalesOrderDetail] SELECT S1.* FROM Sales.SalesOrderDetail S1 GO 100 Now let us do quick performance test. I have kept STATISTICS IO ON for measuring how much IO following queries take. In my test first I will run query which will use regular index. We will note the IO usage of the query. After that we will create columnstore index and will measure the IO of the same. -- Performance Test -- Comparing Regular Index with ColumnStore Index USE AdventureWorks GO SET STATISTICS IO ON GO -- Select Table with regular Index SELECT ProductID, SUM(UnitPrice) SumUnitPrice, AVG(UnitPrice) AvgUnitPrice, SUM(OrderQty) SumOrderQty, AVG(OrderQty) AvgOrderQty FROM [dbo].[MySalesOrderDetail] GROUP BY ProductID ORDER BY ProductID GO -- Table 'MySalesOrderDetail'. Scan count 1, logical reads 342261, physical reads 0, read-ahead reads 0. -- Create ColumnStore Index CREATE NONCLUSTERED COLUMNSTORE INDEX [IX_MySalesOrderDetail_ColumnStore] ON [MySalesOrderDetail] (UnitPrice, OrderQty, ProductID) GO -- Select Table with Columnstore Index SELECT ProductID, SUM(UnitPrice) SumUnitPrice, AVG(UnitPrice) AvgUnitPrice, SUM(OrderQty) SumOrderQty, AVG(OrderQty) AvgOrderQty FROM [dbo].[MySalesOrderDetail] GROUP BY ProductID ORDER BY ProductID GO It is very clear from the results that query is performance extremely fast after creating ColumnStore Index. The amount of the pages it has to read to run query is drastically reduced as the column which are needed in the query are stored in the same page and query does not have to go through every single page to read those columns. If we enable execution plan and compare we can see that column store index performance way better than regular index in this case. Let us clean up the database. -- Cleanup DROP INDEX [IX_MySalesOrderDetail_ColumnStore] ON [dbo].[MySalesOrderDetail] GO TRUNCATE TABLE dbo.MySalesOrderDetail GO DROP TABLE dbo.MySalesOrderDetail GO In future posts we will see cases where Columnstore index is not appropriate solution as well few other tricks and tips of the columnstore index. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Index, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Using the Static Code Analysis feature of Visual Studio (Premium/Ultimate) to find memory leakage problems

    - by terje
    Memory for managed code is handled by the garbage collector, but if you use any kind of unmanaged code, like native resources of any kind, open files, streams and window handles, your application may leak memory if these are not properly handled.  To handle such resources the classes that own these in your application should implement the IDisposable interface, and preferably implement it according to the pattern described for that interface. When you suspect a memory leak, the immediate impulse would be to start up a memory profiler and start digging into that.   However, before you follow that impulse, do a Static Code Analysis run with a ruleset tuned to finding possible memory leaks in your code.  If you get any warnings from this, fix them before you go on with the profiling. How to use a ruleset In Visual Studio 2010 (Premium and Ultimate editions) you can define your own rulesets containing a list of Static Code Analysis checks.   I have defined the memory checks as shown in the lists below as ruleset files, which can be downloaded – see bottom of this post.  When you get them, you can easily attach them to every project in your solution using the Solution Properties dialog. Right click the solution, and choose Properties at the bottom, or use the Analyze menu and choose “Configure Code Analysis for Solution”: In this dialog you can now choose the Memorycheck ruleset for every project you want to investigate.  Pressing Apply or Ok opens every project file and changes the projects code analysis ruleset to the one we have specified here. How to define your own ruleset  (skip this if you just download my predefined rulesets) If you want to define the ruleset yourself, open the properties on any project, choose Code Analysis tab near the bottom, choose any ruleset in the drop box and press Open Clear out all the rules by selecting “Source Rule Sets” in the Group By box, and unselect the box Change the Group By box to ID, and select the checks you want to include from the lists below. Note that you can change the action for each check to either warning, error or none, none being the same as unchecking the check.   Now go to the properties window and set a new name and description for your ruleset. Then save (File/Save as) the ruleset using the new name as its name, and use it for your projects as detailed above. It can also be wise to add the ruleset to your solution as a solution item. That way it’s there if you want to enable Code Analysis in some of your TFS builds.   Running the code analysis In Visual Studio 2010 you can either do your code analysis project by project using the context menu in the solution explorer and choose “Run Code Analysis”, you can define a new solution configuration, call it for example Debug (Code Analysis), in for each project here enable the Enable Code Analysis on Build   In Visual Studio Dev-11 it is all much simpler, just go to the Solution root in the Solution explorer, right click and choose “Run code analysis on solution”.     The ruleset checks The following list is the essential and critical memory checks.  CheckID Message Can be ignored ? Link to description with fix suggestions CA1001 Types that own disposable fields should be disposable No  http://msdn.microsoft.com/en-us/library/ms182172.aspx CA1049 Types that own native resources should be disposable Only if the pointers assumed to point to unmanaged resources point to something else  http://msdn.microsoft.com/en-us/library/ms182173.aspx CA1063 Implement IDisposable correctly No  http://msdn.microsoft.com/en-us/library/ms244737.aspx CA2000 Dispose objects before losing scope No  http://msdn.microsoft.com/en-us/library/ms182289.aspx CA2115 1 Call GC.KeepAlive when using native resources See description  http://msdn.microsoft.com/en-us/library/ms182300.aspx CA2213 Disposable fields should be disposed If you are not responsible for release, of if Dispose occurs at deeper level  http://msdn.microsoft.com/en-us/library/ms182328.aspx CA2215 Dispose methods should call base class dispose Only if call to base happens at deeper calling level  http://msdn.microsoft.com/en-us/library/ms182330.aspx CA2216 Disposable types should declare a finalizer Only if type does not implement IDisposable for the purpose of releasing unmanaged resources  http://msdn.microsoft.com/en-us/library/ms182329.aspx CA2220 Finalizers should call base class finalizers No  http://msdn.microsoft.com/en-us/library/ms182341.aspx Notes: 1) Does not result in memory leak, but may cause the application to crash   The list below is a set of optional checks that may be enabled for your ruleset, because the issues these points too often happen as a result of attempting to fix up the warnings from the first set.   ID Message Type of fault Can be ignored ? Link to description with fix suggestions CA1060 Move P/invokes to NativeMethods class Security No http://msdn.microsoft.com/en-us/library/ms182161.aspx CA1816 Call GC.SuppressFinalize correctly Performance Sometimes, see description http://msdn.microsoft.com/en-us/library/ms182269.aspx CA1821 Remove empty finalizers Performance No http://msdn.microsoft.com/en-us/library/bb264476.aspx CA2004 Remove calls to GC.KeepAlive Performance and maintainability Only if not technically correct to convert to SafeHandle http://msdn.microsoft.com/en-us/library/ms182293.aspx CA2006 Use SafeHandle to encapsulate native resources Security No http://msdn.microsoft.com/en-us/library/ms182294.aspx CA2202 Do not dispose of objects multiple times Exception (System.ObjectDisposedException) No http://msdn.microsoft.com/en-us/library/ms182334.aspx CA2205 Use managed equivalents of Win32 API Maintainability and complexity Only if the replace doesn’t provide needed functionality http://msdn.microsoft.com/en-us/library/ms182365.aspx CA2221 Finalizers should be protected Incorrect implementation, only possible in MSIL coding No http://msdn.microsoft.com/en-us/library/ms182340.aspx   Downloadable ruleset definitions I have defined three rulesets, one called Inmeta.Memorycheck with the rules in the first list above, and Inmeta.Memorycheck.Optionals containing the rules in the second list, and the last one called Inmeta.Memorycheck.All containing the sum of the two first ones.  All three rulesets can be found in the  zip archive  “Inmeta.Memorycheck” downloadable from here.   Links to some other resources relevant to Static Code Analysis MSDN Magazine Article by Mickey Gousset on Static Code Analysis in VS2010 MSDN :  Analyzing Managed Code Quality by Using Code Analysis, root of the documentation for this Preventing generated code from being analyzed using attributes Online training course on Using Code Analysis with VS2010 Blogpost by Tatham Oddie on custom code analysis rules How to write custom rules, from Microsoft Code Analysis Team Blog Microsoft Code Analysis Team Blog

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  • Sending Big Files with WCF

    - by Sean Feldman
    I had to look into a project that submits large files to WCF service. Implementation is based on data chunking. This is a good approach when your client and server are not both based on WCF, bud different technologies. The problem with something like this is that chunking (either you wish it or not) complicates the overall solution. Alternative would be streaming. In WCF to WCF scenario, this is a piece of cake. When client is Java, it becomes a bit more challenging (has anyone implemented Java client streaming data to WCF service?). What I really liked about .NET implementation with WCF, is that sending header info along with stream was dead simple, and from the developer point of view looked like it’s all a part of the DTO passed into the service. [ServiceContract] public interface IFileUpload { [OperationContract] void UploadFile(SendFileMessage message); } Where SendFileMessage is [MessageContract] public class SendFileMessage { [MessageBodyMember(Order = 1)] public Stream FileData; [MessageHeader(MustUnderstand = true)] public FileTransferInfo FileTransferInfo; }

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  • Add Firefox’s Awesome Bar Bookmark Search Function to Chrome and Iron

    - by Asian Angel
    Do you have a large number of bookmarks saved in your Chromium-based browser and need a quick way to search through them? Then see how easy it is to search through those bookmarks just like Firefox users do with the AwesomeBar extension. To engage the bookmark search function type “ab” in the Address Bar as seen above and press either Tab or the Space Bar. That will display the AwesomeBar prefix-bar as seen below. Enter the desired text to begin your search. For our example we decided to conduct a search for bookmarks related to the Ubuntu Twitter client Hotot. The results will continue to narrow down nicely as you type… Typing just a bit more finishes narrowing our search down the rest of the way for Hotot related items. Install the AwesomeBar Extension [Google Chrome Extensions] How to Enable Google Chrome’s Secret Gold IconHow to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To Know

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  • Modelling photo-realistic grass in realtime

    - by sebf
    Hello, I see a number of tutorials on how to create good looking grasses when creating 3D renders but can't think how to model it for realtime/use in a game's scenery. Sure simple models with alpha cutouts can be used to create plants and trees in really awesome scenery but what about a lawn? Are there any good tricks to achieve this effect? I tried with a simple 4 sided box and a small texture and the number of objects needed for a decent appearance made Max crawl to a halt. (I am thinking it may be possible with a shader but that is a whole other area so thought I would just ask about anyones experience with modelling it here) Thanks!

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  • Upgrading to latest stable Mono

    - by Oli
    Mono 2.8 was recently released boasting a couple of large performance improvements. It's far too late for it to make it into Maverick and I'm fairly inpatient. I don't use Mono for anything mission-critical (just playing music and sorting photos) and if it breaks everything related to Mono, I can probably either live with it or fix it. I'm aware of how much I stand to lose if I mess things up. So with that acknowledged, does anybody here know how to build Mono in a way where it could be dropped in to replace the current Mono (2.6.7)? By this I mean ideally mirroring the packages that Ubuntu uses so that if the worse does happen, I can just downgrade the packages. Or is there a PPA that does all this for me?

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  • SQL SERVER – Auditing and Profiling Database Made Easy with SQL Audit and Comply

    - by Pinal Dave
    Do you like auditing your database, or can you think of about a million other things you’d rather do?  Unfortunately, auditing is incredibly important.  As with tax audits, it is important to audit databases to ensure they are following all the rules, but they are also important for troubleshooting and security. There are several ways to audit SQL Server.  There is manual auditing, which is going through your database “by hand,” and obviously takes a long time and is quite inefficient.  SQL Server also provides programs to help you audit your systems.  Different administrators will have different opinions about best practices and which tools to use, and each one will be perfected for certain systems and certain users. Today, though, I would like to talk about Apex SQL Audit.  It is an auditing tool that acts like “track changes” in a word processing document.  It will log what has changed on the database, who made the changes, and what effects these changes have had (i.e. what objects were affected down the line).  All this information is logged, and can be easily viewed or printed for easy access. One of the best features of Apex is that it is so customizable (and easy to use!).  First, start Apex.  Then you can connect to the database you would like to monitor. Once you select your database, you can select which table you want to audit. You can customize right down to the field you’d like to audit, and then select which types of actions you’d like tracked – insert, delete, or update.  Repeat these steps for every database you want monitored. To create the logs, choose “Create triggers” in the menu.  The script written here will be what logs each insert, delete, and update function.  Press F5 to execute.  All this tracking information will be stored in AUDIT_LOG_DATA and AUDIT_LOG_TRANSACTIONS tables.  View these tables using ApexSQL Audit reports. These transaction logs can be extremely detailed – especially on very busy servers, where every move it traced.  Reading them can be overwhelming, to say the least.  Apex has tried to make things easier for the average DBA, though. You can read these tracking logs in Apex, and it will display data and objects that affect your server – even things that were happening on your server before you installed Apex! To read these logs, open Apex, and connect to that database you want to audit. Go to the Transaction Logs tab, and add the logs you want to read. To narrow down what results you want to see, you can use the Filter tab to choose time, operation type, name, users, and more. Click Open, and you can see the results in a grid (as shown below).  You can export these results to CSV, HTML, XML or SQL files and save on the hard disk. One of the advantages is that since there are no triggers here, there are no other processes that will affect SQL Server performance.  Using this method is also how to view history from your database that occurred before Apex was installed.  This type of tracking does require storage space for the data sources, as the database must be fully running, and the transaction logs must exist (things not stored in the transactions logs will not be recoverable). Apex can also replace SQL Server Profiler and SQL Server Traces – which are much more complex and error-prone – with its ApexSQL Comply.  It can do fault tolerant auditing, centralized reporting, and “who saw what” information in an easy-to-use interface.  The tracking settings can be altered by the user, or the default options will provide solutions to the most common auditing problems. To get started: open ApexSQL Comply, and selected Database Filter Settings to choose which database you’d like to audit.  You can select which tracking you’re like in Operation Types – DML, DDL, queries executed, execute statements, and more.  To get started, click Start Auditing. After this, every action will be stored in the central repository database (ApexSQLCrd).  You can view the audit and create a report (or view the standard default report) using a wizard. You can see how easy it is to use ApexSQL Comply.  You can easily set audits, including the type and time, and create customized reports.  Remote users can easily access the reports through the user interface (available online, as well), and security concerns are all taken care of by the program.  Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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  • See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video]

    - by Asian Angel
    Ever wondered about all the work that goes into adding awesome sound effects large and small to your favorite movies? Then here is your chance! Watch as award-winning Foley artist Gary Hecker shows how it is done using the props in his studio. SoundWorks Collection: Gary Hecker – Veteran Foley Artist [via kottke.org & Michal Csanaky] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

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  • Optimizing collision engine bottleneck

    - by Vittorio Romeo
    Foreword: I'm aware that optimizing this bottleneck is not a necessity - the engine is already very fast. I, however, for fun and educational purposes, would love to find a way to make the engine even faster. I'm creating a general-purpose C++ 2D collision detection/response engine, with an emphasis on flexibility and speed. Here's a very basic diagram of its architecture: Basically, the main class is World, which owns (manages memory) of a ResolverBase*, a SpatialBase* and a vector<Body*>. SpatialBase is a pure virtual class which deals with broad-phase collision detection. ResolverBase is a pure virtual class which deals with collision resolution. The bodies communicate to the World::SpatialBase* with SpatialInfo objects, owned by the bodies themselves. There currenly is one spatial class: Grid : SpatialBase, which is a basic fixed 2D grid. It has it's own info class, GridInfo : SpatialInfo. Here's how its architecture looks: The Grid class owns a 2D array of Cell*. The Cell class contains two collection of (not owned) Body*: a vector<Body*> which contains all the bodies that are in the cell, and a map<int, vector<Body*>> which contains all the bodies that are in the cell, divided in groups. Bodies, in fact, have a groupId int that is used for collision groups. GridInfo objects also contain non-owning pointers to the cells the body is in. As I previously said, the engine is based on groups. Body::getGroups() returns a vector<int> of all the groups the body is part of. Body::getGroupsToCheck() returns a vector<int> of all the groups the body has to check collision against. Bodies can occupy more than a single cell. GridInfo always stores non-owning pointers to the occupied cells. After the bodies move, collision detection happens. We assume that all bodies are axis-aligned bounding boxes. How broad-phase collision detection works: Part 1: spatial info update For each Body body: Top-leftmost occupied cell and bottom-rightmost occupied cells are calculated. If they differ from the previous cells, body.gridInfo.cells is cleared, and filled with all the cells the body occupies (2D for loop from the top-leftmost cell to the bottom-rightmost cell). body is now guaranteed to know what cells it occupies. For a performance boost, it stores a pointer to every map<int, vector<Body*>> of every cell it occupies where the int is a group of body->getGroupsToCheck(). These pointers get stored in gridInfo->queries, which is simply a vector<map<int, vector<Body*>>*>. body is now guaranteed to have a pointer to every vector<Body*> of bodies of groups it needs to check collision against. These pointers are stored in gridInfo->queries. Part 2: actual collision checks For each Body body: body clears and fills a vector<Body*> bodiesToCheck, which contains all the bodies it needs to check against. Duplicates are avoided (bodies can belong to more than one group) by checking if bodiesToCheck already contains the body we're trying to add. const vector<Body*>& GridInfo::getBodiesToCheck() { bodiesToCheck.clear(); for(const auto& q : queries) for(const auto& b : *q) if(!contains(bodiesToCheck, b)) bodiesToCheck.push_back(b); return bodiesToCheck; } The GridInfo::getBodiesToCheck() method IS THE BOTTLENECK. The bodiesToCheck vector must be filled for every body update because bodies could have moved meanwhile. It also needs to prevent duplicate collision checks. The contains function simply checks if the vector already contains a body with std::find. Collision is checked and resolved for every body in bodiesToCheck. That's it. So, I've been trying to optimize this broad-phase collision detection for quite a while now. Every time I try something else than the current architecture/setup, something doesn't go as planned or I make assumption about the simulation that later are proven to be false. My question is: how can I optimize the broad-phase of my collision engine maintaining the grouped bodies approach? Is there some kind of magic C++ optimization that can be applied here? Can the architecture be redesigned in order to allow for more performance? Actual implementation: SSVSCollsion Body.h, Body.cpp World.h, World.cpp Grid.h, Grid.cpp Cell.h, Cell.cpp GridInfo.h, GridInfo.cpp

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  • Speaking at Tech-Ed Europe Next Week

    - by Stephen Walther
    I’m going to Berlin! Next week, I’m giving talks at Tech-Ed Europe on two of my favorite topics: What's New in Microsoft ASP.NET Model-View-Controller ASP.NET Model-View-Controller (MVC) 2 introduces new features to make you more productive when building an ASP.NET MVC application. Templated helpers allow automatically associatiating edit and display elements with data types. Areas provide a means of dividing a large Web application into multiple projects. Data annotations allow attaching metadata attributes on a model to control validation. Microsoft ASP.NET AJAX: Taking AJAX to the Next Level Hear how ASP.NET AJAX 4.0 makes building pure client-side AJAX Web applications even easier, and watch us build an entire data-driven ASP.NET AJAX application from start to finish by taking advantage of only JavaScript, HTML pages, and Windows Communication Foundation (WCF) services. Also learn about new ASP.NET AJAX features including the DataView control, declarative templates, live client-side data binding, WCF, and REST integration.   The conference has sold out, but you can register for the wait list: http://www.microsoft.com/europe/TechEd/

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  • Nginx Browser Caching using HTTP Headers outside server/location block

    - by Danny O'Sullivan
    I am having difficulty setting the HTTP expires headers for Nginx outside of specific server (and then location) blocks. What I want is to something like the following: location ~* \.(png|jpg|jpeg|gif|ico)$ { expires 1y; } But not have to repeat it in every single server block, because I am hosting a large number of sites. I can put it in every server block, but it's not very DRY. If I try to put that into an HTTP block or outside of all other blocks, I get "location directive is not allowed here." It seems I have to put it into a server block, and I have a different server block for every virtual host. Any help/clarification would be appreciated.

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  • Animations in FBX exported from Maya are anchored in the wrong place

    - by Simon P Stevens
    We are trying to export a model and animation from Maya into Unity3d. In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the FBX export, and imported the file into Unity the model is now appears to be anchored by the waist/head and the feet move. These example videos probably help explain the problem more clearly: Example video - Maya - Correct Example video - Unity - Wrong We have also noticed that if we take the FBX file and import it back into Maya we have exactly the same problem. It seems to be that the constraints no longer work after the FBX is reimported back to Maya, which just kills the connection between the joints and the control objects. When we exported the FBX we have tried checking the 'bake animations' check box. The fact that the same problem exist when importing the FBX back into both Maya and Unity suggests that the source of the problem is most likely with the Maya FBX export. Has anyone encountered this problem before and have any ideas how to fix it?

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  • Nebula Filled Skies Above a City Wallpaper

    - by Asian Angel
    Note: To view and download other color variations of this wallpaper vist welshdragon’s gallery. Nebula Skies 5 [deviantART] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar Reader for Android Updates; Now with Feed Widgets and More

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  • Synchronising Cut-and-Paste Activities in Ubuntu One

    - by Jackson Tan
    This was posted in the Ubuntu Forums but received no response, so I'm re-posting it here (with minor updates) in hopes that it will at least get some comments. Recently, I moved a large amount of contents (a few GBs) within the Ubuntu One folder (through cut-and-paste). Then I discovered how Ubuntu One does this is to remove them on the server side and upload all the files again in the new location. Obviously, this is undesirable because of the hefty uploading involved. Worse, since I have two computers synced to the same account, it is double the amount of traffic. Each computer took about one day to finish synchronising. Firstly, can anyone confirm that this is actually what's happening when we move folders? I'm using Ubuntu 10.04, by the way. Secondly, is there a way to cut-and-paste stuff within the Ubuntu One folder without uploading again?

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  • Oracle SQL Developer v3.2.1 Now Available

    - by thatjeffsmith
    Oracle SQL Developer version 3.2.1 is now available. I recommend that everyone now upgrade to this release. It features more than 200 bug fixes, tweaks, and polish applied to the 3.2 edition. The high profile bug fixes submitted by customers and users on our forums are listed in all their glory for your review. I want to highlight a few of the changes though, as I recognize many of you lack the time and/or patience to ‘read the docs.’ That would include me, which is why I enjoy writing these kinds of blog posts. I’m lazy – just like you! No more artificial line breaks between CREATE OR REPLACE and your PL/SQL In versions 3.2 and older, when you pull up your stored procedural objects in our editor, you would see a line break inserted between the CREATE OR REPLACE and then the body of your code. In version 3.2.1, we have removed the line break. 3.1 3.2.1 Trivia Did You Know? The database doesn’t store the ‘CREATE’ or ‘CREATE OR REPLACE’ bit of your PL/SQL code in the database. If we look at the USER_SOURCE view, we can see that the code begins with the object name. So the CREATE OR REPLACE bit is ‘artificial’ The intent is to give you the code necessary to recreate your object – and have it ‘compile’ into the database. We pretty much HAVE to add the ‘CREATE OR REPLACE.’ From now on it will appear inline with the first line of your code. Exporting Tables & Views When exporting data from your tables or views, previous versions of SQL Developer presented a 3 step wizard. It allows you to choose your columns and apply data filters for what is exported. This was kind of redundant. The grids already allowed you to select your columns and apply filters. Wouldn’t it be more intuitive AND efficient to just make the grids behave in a What You See Is What You Get (WYSIWYG) fashion? In version 3.2.1, that is exactly what will happen. The wizard now only has two steps and the grid will export the data and columns as defined in the visible grid. Let the grid properties define what is actually exported! And here is what is pasted into my worksheet: "BREWERY"|"CITY" "3 Brewers Restaurant Micro-Brewery"|"Toronto" "Amsterdam Brewing Co."|"Toronto" "Ball Brewing Company Ltd."|"Toronto" "Big Ram Brewing Company"|"Toronto" "Black Creek Historic Brewery"|"Toronto" "Black Oak Brewing"|"Toronto" "C'est What?"|"Toronto" "Cool Beer Brewing Company"|"Toronto" "Denison's Brewing"|"Toronto" "Duggan's Brewery"|"Toronto" "Feathers"|"Toronto" "Fermentations! - Danforth"|"Toronto" "Fermentations! - Mount Pleasant"|"Toronto" "Granite Brewery & Restaurant"|"Toronto" "Labatt's Breweries of Canada"|"Toronto" "Mill Street Brew Pub"|"Toronto" "Mill Street Brewery"|"Toronto" "Molson Breweries of Canada"|"Toronto" "Molson Brewery at Air Canada Centre"|"Toronto" "Pioneer Brewery Ltd."|"Toronto" "Post-Production Bistro"|"Toronto" "Rotterdam Brewing"|"Toronto" "Steam Whistle Brewing"|"Toronto" "Strand Brasserie"|"Toronto" "Upper Canada Brewing"|"Toronto" JUST what I wanted And One Last Thing Speaking of export, sometimes I want to send data to Excel. And sometimes I want to send multiple objects to Excel – to a single Excel file that is. In version 3.2.1 you can now do that. Let’s export the bulk of the HR schema to Excel, with each table going to it’s own workbook in the same worksheet. Select many tables, put them in in a single Excel worksheet If you try this in previous versions of SQL Developer it will just write the first table to the Excel file. This is one of the bugs we addressed in v3.2.1. Here is what the output Excel file looks like now: Many tables - Many workbooks in an Excel Worksheet I have a sneaky suspicion that this will be a frequently used feature going forward. Excel seems to be the cornerstone of many of our popular features. Imagine that!

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  • 2d tank movement and turret solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • P2P synchronization: can a player update fields of other players?

    - by CherryQu
    I know that synchronization is a huge topic, so I have minimized the problem to this example case. Let's say, Alice and Bob are playing a P2P game, fighting against each other. If Alice hits Bob, how should I do the network component to make Bob's HP decrease? I can think of two approaches: Alice perform a Bob.HP--, then send Bob's reduced HP to Bob. Alice send a "I just hit Bob" signal to Bob. Bob checks it, and reduce its own HP, then send his new HP to everyone including Alice. I think the second approach is better because I don't think a player in a P2P game should be able to modify other players' private fields. Otherwise cheating would be too easy, right? My philosophy is that in a P2P game especially, a player's attributes and all attributes of its belonging objects should only be updated by the player himself. However, I can't prove that this is right. Could someone give me some evidence? Thanks :)

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  • Mobile Development- Obtaining development hardware - best practices?

    - by Zoot
    I'm looking to get into smartphone development, but there a quite a few options out there for platforms right now. (iOS/Android/WebOS/Bada/Symbian/MeeGo/WindowsMobile/JavaME) I'd like to have development hardware to test my code and the overall functionality of the devices. What is the best way to obtain and/or borrow hardware for development and testing? Are there rules of thumb to follow which apply to all companies and platforms? In this situation, I'm a single developer. Does this process change for a startup? A hackerspace? A small business? A large business?

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  • MySQL Connector/Net 6.5.5 Maintenance Release has been released

    - by fernando
    MySQL Connector/Net 6.5.5, a new maintenance release of our 6.5 series, has been released.  This release is GA quality and is appropriate for use in production environments.  Please note that 6.6 is our latest driver series and is the recommended product for development. It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.5.5 version of MySQL Connector/Net brings the following fixes: - Fix for ArgumentNull exception when using Take().Count() in a LINQ to Entities query (bug MySql #64749, Oracle bug #13913047). - Fix for type varchar changed to bit when saving in Table Designer (Oracle bug #13916560). - Fix for error when trying to change the name of an Index on the Indexes/Keys editor; along with this fix now users can change the Index type of a new Index which could not be done   in previous versions, and when changing the Index name the change is reflected on the list view at the left side of the Index/Keys editor (Oracle bug #13613801). - Fix for stored procedure call using only its name with EF code first (MySql bug #64999, Oracle bug #14008699). - Fix for List.Contains generates a bunch of ORs instead of more efficient IN clause in   LINQ to Entities (Oracle bug #14016344, MySql bug #64934). - Fix for performance issue in generated EF query: .NET StartsWith/Contains/EndsWith produces MySql's locate instead of Like (MySql bug #64935, Oracle bug #14009363). - Fix for script generated for code first contains wrong alter table and wrong declaration for byte[] (MySql bug #64216, Oracle bug #13900091). - Fix and code contribution for bug Timed out sessions are removed without notification which allow to enable the Expired CallBack when Session Provider times out any session (bug MySql #62266 Oracle bug # 13354935) - Fix for Exception thrown when using cascade delete in an EDM Model-First in Entity Framework (Oracle bug #14008752, MySql bug #64779). - Fix for Session locking issue with MySqlSessionStateStore (MySql bug #63997, Oracble bug #13733054). - Fixed deleting a user profile using Profile provider (MySQL bug #64470, Oracle bug #13790123) - Fix for bug Cannot Create an Entity with a Key of Type String (MySQL bug #65289, Oracle bug #14540202). This fix checks if the type has a FixedLength facet set in order to create a char otherwise should create varchar, mediumtext or longtext types when using a String CLR type in Code First or Model First also tested in Database First. Unit tests added for Code First and ProviderManifest. - Fix for bug "CacheServerProperties can cause 'Packet too large' error". The issue was due to a missing reading of Max_allowed_packet server property when CacheServerProperties is in true, since the value was read only in the first connection but the following pooled connections had a wrong value causing a Packet too large error. Including also a unit test for this scenario. All unit test passed. MySQL Bug #66578 Orabug #14593547. - Fix for handling unnamed parameter in MySQLCommand. This fix allows the mysqlcommand to handle parameters without requiring naming (e.g. INSERT INTO Test (id,name) VALUES (?, ?) ) (MySQL Bug #66060, Oracle bug #14499549). - Fixed inheritance on Entity Framework Code First scenarios. Discriminator column is created using its correct type as varchar(128) (MySql bug #63920 and Oracle bug #13582335). - Fixed "Trying to customize column precision in Code First does not work" (MySql bug #65001, Oracle bug #14469048). - Fixed bug ASP.NET Membership database fails on MySql database UTF32 (MySQL bug #65144, Oracle bug #14495292). - Fix for MySqlCommand.LastInsertedId holding only 32 bit values (MySql bug #65452, Oracle bug #14171960) by changing   several internal declaration of lastinsertid from int to long. - Fixed "Decimal type should have digits at right of decimal point", now default is 2, but user's changes in   EDM designer are recognized (MySql bug #65127, Oracle bug #14474342). - Fix for NullReferenceException when saving an uninitialized row in Entity Framework (MySql bug #66066, Oracle bug #14479715). - Fix for error when calling RoleProvider.RemoveUserFromRole(): causes an exception due to a wrong table being used (MySql bug #65805, Oracle bug #14405338). - Fix for "Memory Leak on MySql.Data.MySqlClient.MySqlCommand", too many MemoryStream's instances created (MySql bug #65696, Oracle bug #14468204). - Added ANTLR attribution notice (Oracle bug #14379162). - Fixed Entity Framework + mysql connector/net in partial trust throws exceptions (MySql bug #65036, Oracle bug #14668820). - Added support in Parser for Datetime and Time types with precision when using Server 5.6 (No bug Number). - Small improvement on MySqlPoolManager CleanIdleConnections for better mysqlpoolmanager idlecleanuptimer at startup (MySql bug #66472 and Oracle bug #14652624). - Fix for bug TIMESTAMP values are mistakenly represented as DateTime with Kind = Local (Mysql bug #66964, Oracle bug #14740705). - Fix for bug Keyword not supported. Parameter name: AttachDbFilename (Mysql bug #66880, Oracle bug #14733472). - Added support to MySql script file to retrieve data when using "SHOW" statements. - Fix for Package Load Failure in Visual Studio 2005 (MySql bug #63073, Oracle bug #13491674). - Fix for bug "Unable to connect using IPv6 connections" (MySQL bug #67253, Oracle bug #14835718). - Added auto-generated values for Guid identity columns (MySql bug #67450, Oracle bug #15834176). - Fix for method FirstOrDefault not supported in some LINQ to Entities queries (MySql bug #67377, Oracle bug #15856964). The release is available to download at http://dev.mysql.com/downloads/connector/net/6.5.html Documentation ------------------------------------- You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.5/en/connector-net.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows. You can also post questions on our forums at http://forums.mysql.com/. Enjoy and thanks for the support! 

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  • More on Visual Studio 11 from Scott Guthrie

    - by TATWORTH
    At http://weblogs.asp.net/scottgu/archive/2011/10/30/web-forms-model-binding-part-3-updating-and-validation-asp-net-4-5-series.aspx, Scott Guthrie talks about data binding is ASP.NET 4.5.There is a key statement "Because our GetProducts() method is returning an IQueryable<Product>, users can easily page and sort through the data within our GridView.  Only the 10 rows that are visible on any given page are returned from the database."Consider paging through a large dataset, this is going to give high performance with very little code as the database to IIS server traffic will be reduced.Can't code withoutThe best C# & VB.NET refactoring plugin for Visual Studio

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  • Where to go after Adobe Flex? [closed]

    - by jan halfar
    After this post http://blogs.adobe.com/flex/2011/11/your-questions-about-flex.html and especially this paragraph: ... Does Adobe recommend we use Flex or HTML5 for our enterprise application development? In the long-term, we believe HTML5 will be the best technology for enterprise application development. We also know that, currently, Flex has clear benefits for large-scale client projects typically associated with desktop application profiles. ... Make no mistake, the days of Flex are over. Thus a lot of people are asking themselves: Which technology(ies) will solve their and their customers problems in a future without flex? P.S.: Obviously the correct answer for adobe would have been " ...Since we believe, that HTML5 will be the best technology enterprise application development, we will ensure that it will be targeted by future releases of the Flex framework ..."

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  • Why not Green Threads?

    - by redjamjar
    Whilst I know questions on this have been covered already (e.g. http://stackoverflow.com/questions/5713142/green-threads-vs-non-green-threads), I don't feel like I've got a satisfactory answer. The question is: why don't JVM's support green threads anymore? It says this on the code-style Java FAQ: A green thread refers to a mode of operation for the Java Virtual Machine (JVM) in which all code is executed in a single operating system thread. And this over on java.sun.com: The downside is that using green threads means system threads on Linux are not taken advantage of and so the Java virtual machine is not scalable when additional CPUs are added. It seems to me that the JVM could have a pool of system processes equal to the number of cores, and then run green threads on top of that. This could offer some big advantages when you have a very number large of threads which block often (mostly because current JVM's cap the number of threads). Thoughts?

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