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  • How To Check If a Transaction Related to Oracle Asset Tracking Has Been Accounted in SLA

    - by LuciaC-Oracle
    In Oracle Asset Tracking (OAT), we often see situations where a pending transaction has failed to be processed by the OAT programs. Typical situations can be: a pending transaction errors with "Unable to derive accounts from sub ledger accounting for the material transaction" a transaction is not picked by OAT programs. The Create Accounting program log file will show error messages and possible corrective actions to solve the error.  But as this is usually a scheduled program, often any errors that are reported are missed by users. To aid OAT users to identify if a transaction has failed and accounting has not been created, we have now created a SQL script which can be run for any pending transaction: How To Check If a Transaction Related to Oracle Asset Tracking Has Been Accounted in SLA ? (Doc ID 1673414.1)Using the script in this note, the user can pass the material transaction ID for the related transaction and the script will check if SLA accounting entries have been created for this specific transaction or not.If the SLA accounting entries have not been created, the script will prompt the user to run Create Accounting program.  After Create Accounting has been run, the user can run the script again to confirm that accounting has been created.

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  • Screencast not producing files

    - by JohnS
    I'm using Gnome 3 on 12.04 and trying to create a screencast. I start the screencast using the Ctrl-Alt-Shift-R shortcut and the red light appears in the bottom right corner. I go about my business then press the key combination again when done. The problem is that the screencast file gets generated maybe 1 out of 10 times. Is there a log file I can look at to determine the issue? How about a settings file? UPDATE: I did some additional testing. What's happening is that the screencast does work but it appends the new video to the existing file. Even if the file is renamed or moved to trash. Emptying trash does not create a new file either. Not sure where the video gets recorded to then. The only reliable way I've found to have a new file created is to log out of the session and log back in. Is this expected behaviour? Is there a way to force screencast to create a new file every time Ctrl-Alt-Shift-R is pressed?

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  • How to make and restore incremental snapshots of hard disk

    - by brunopereira81
    I use Virtual Box a lot for distro / applications testing purposes. One of the features I simply love about it is virtual machines snapshots, its saves a state of a virtual machine and is able to restore it to its former glory if something you did went wrong without any problems and without consuming your all hard disk space. On my live systems I know how to create a 1:1 image of the file system but all the solutions I'v known will create a new image of the complete file system. Are there any programs / file systems that are capable of taking a snapshot of a current file system, save it on another location but instead of making a complete new image it creates incremental backups? To easy describe what I want, it should be as dd images of a file system, but instead of only a full backup it would also create incremental. I am not looking for clonezilla, etc. It should run within the system itself with no (or almost none) intervention from the user, but contain all the data of the file systems. I am also not looking for a duplicity backup your all system excluding some folders script + dd to save your mbr. I can do that myself, looking for extra finesse. I'm looking for something I can do before doing massive changes to a system and then if something when wrong or I burned my hard disk after spilling coffee on it I can just boot from a liveCD and restore a working snapshot to a hard disk. It does not need to be daily, it doesn't even need a schedule. Just run once in a while and let it its job and preferably RAW based not file copy based.

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  • Basic AppFabric Service Bus Programming Lifecycle

    - by kaleidoscope
    The tasks required to create an application that access the AppFabric Service Bus are as follows: Create a service namespace. This service namespace contains the resources used by the AppFabric Service Bus to support the application. Define the AppFabric Service Bus contract. A contract specifies the signature of the service, the data it exchanges, and other required inputs, behavior specifications, and object invariants. Implement the contract. To implement a service contract, create a class that implements the interface and specify custom runtime behaviors. Configure the service by specifying endpoint and other behavior information. Build and run the service. Build and run the client application. As with any iterative, service-oriented software development, it may not always be appropriate to follow the preceding steps sequentially, or even start from step 1. For example, if you want to build a client for a pre-existing service, you start at step 5. Or, if you are building a host service that others will use, you can skip step 6. Source: http://msdn.microsoft.com/en-us/library/ee173580.aspx   Sarang, K

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  • Oracle Identity Manager ADF Customization

    - by Arda Eralp
    This blog entry includes an example about customization Oracle Identity Manager (OIM) Self Service screen. Before customization all users that can be logged in OIM Self Service can see "Administration" tab on left menu. On this example we create "Managers" role and only users that have managers role can see "Administration" tab. Step 1: Create "Manager" role  Step 2: Create Sandbox  Step 3: Customize ADF Select "Customize" on the top menu Select "Source" instead of "Design" on top  Select "Administration" tab with blue rectangle and edit component Edit "visible" with expression builder #{oimcontext.currentUser.roles['Manager'] != null} Apply Step 4: Apply to All and Publish sandbox Notes:  This table objects can use for expression. Objects Description #{oimcontext.currentUser['ATTRIBUTE_NAME']} #{oimcontext.currentUser['UDF_NAME']} #{oimcontext.currentUser.roles} #{oimcontext.currentUser.roles['SYSTEM ADMINISTRATORS'] != null} Boolean #{oimcontext.currentUser.adminRoles['OrclOIMSystemAdministrator'] != null} Boolean

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  • How to Assure an Effective Data Model

    As a general rule in my opinion the effectiveness of a data model can be directly related to the accuracy and complexity of a project’s requirements. For example there is no need to work on very detailed data models when the details surrounding a specific data model have not been defined or even clarified. Developing data models when the clarity of project requirements is limited tends to introduce designed issues because the proper details to create an effective data model are not even known. One way to avoid this issue is to create data models that correspond to the complexity of the existing project requirements so that when requirements are updated then new data models can be created based any new discoveries regarding requirements on a fine grain level.  This allows for data models to be composed of general entities to be created initially when a project’s requirements are very vague and then the entities are refined as new and more substantial requirements are defined or redefined. This promotes communication amongst all stakeholders within a project as they go through the process of defining and finalizing project requirements.In addition, here are some general tips that can be applied to projects in regards to data modeling.Initially model all data generally and slowly reactor the data model as new requirements and business constraints are applied to a project.Ensure that data modelers have the proper tools and training they need to design a data model accurately.Create a common location for all project documents so that everyone will be able to review a project’s data models along with any other project documentation.All data models should follow a clear naming schema that tells readers the intended purpose for the data and how it is going to be applied within a project.

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  • What to expect when creating a style guide?

    - by ted.strauss
    My organization would like to create a full fledged style guide that will be applicable to internal & external web sites, print advertising, trade show design, and overall branding. This article lays out the scope we're aiming for, and has links to many great examples style guide PDFs. The goal is to create a style guide comparable to one of these. I'd like to set realistic expectations within my organization for creating this document. So I have a few of questions pertaining to this: We don't have design staff. Should we be looking for a design firm or freelancer to come in for a 2-6 month contract, or do we need a longer commitment? If we do go with a firm or freelancer, would the pay-scale be comparable to typical design work, or is a style guide a higher order of work? How long should it take a pro to create a style guide? To make estimates more concrete, let's say web only, including all custom graphics. Any red flags to watch out for? (Compare: a new coder who fails to use css properly would be a red flag.)

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  • Feature Updates to the Windows Azure Portal

    - by Clint Edmonson
    Lots of activity over at the Windows Azure portal this weekend, including some exciting new features and major improvements to existing features. Here are the highlights: Support for Managing Co-administrators Set up account co-administrators to allow others to share service management duties for each Azure subscription Import/Export support for SQL Databases Export existing SQL Azure databases to blob storage using SQL Server 2012’s BACPAC format. Create a new SQL Azure database from an existing BACPAC stored in blob storage Storage Container Management and Access Control Create blob storage containers directly within the portal Edit their public/private access settings Drill into storage containers and see the blobs contained within them Improved Cloud Service Status Notifications Detailed health status information about cloud services and roles as they transition between states Virtual Machine Experience Enhancements Option to automatically delete corresponding VHD files from blob storage when deleting VM disks Service Bus Management and Monitoring Ability to create and manage service bus Namespaces, Queues, Topics, Relays and Subscriptions Rich monitoring of Topics, Queues, and Subscriptions with detailed and customizable dashboard metrics Entity status (Topic, Queue, or Subscription) can be changed interactively via dashboard Direct links to the Access Control Services (ACS) namespaces when working with service bus access keys Media Services Monitoring Support Monitor encoding jobs that are queued for processing as well as active, failed and queued tasks for encoding jobs The above features are all now live in production and available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using them today. Stay tuned to my twitter feed for Windows Azure announcements, updates, and links: @clinted Reference ID: P7VVJCM38V8R

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  • Ubuntu 13.04 alongside Windows 8 - How to partition from Windows

    - by mengelkoch
    I plan to install Ubuntu 13.04 alongside Windows 8, and I'm looking for a CLEAR answer on how to conduct partitioning appropriately. I'm very new to all of this so a thorough explanation with minimal jargon would be great. I have an Acer Aspire M5 x64 with 6G RAM. I think I already figured out how to deal with the fast startup, UEFI and SecureBoot issues (I disabled fast startup and disabled Secure Boot). I am able to boot into Ubuntu from a LiveUSB, and I think I am ready to install Ubuntu. Note - despite some advice found here, I do have to disable SecureBoot to boot 13.04 from my LiveUSB. From what I have read here, it seems that I should (at least at first) create the partitions from WITHIN Windows 8, not from the LiveUSB, to avoid reported problems. I have run compmgmt.msc and I see the existing partitions. I see the following: Disk 0: 400 MB Recovery; 300 MB EFI System; Acer (C:) 444.95 GB (Boot, Page File, Crash Dump, Primary Partition); 20 GB Recovery Disk 1: 3.74 GB Primary Partition; 14.90 GB Primary Partition I gather I need to create a mounting point '/' Partition (??), a swap partition, and a home partition. Please explain what these are, how big they should be, how I create them from Windows Disk Management, and anything else I need to know. Eventually, I plan to fully replace Windows 8 with Ubuntu, but for now I want to run alongside Windows 8 and not screw things up. I don't have any critical files saved on this computer yet. Thanks.

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  • SSIS Catalog: How to use environment in every type of package execution

    - by Kevin Shyr
    Here is a good blog on how to create a SSIS Catalog and setting up environments.  http://sqlblog.com/blogs/jamie_thomson/archive/2010/11/13/ssis-server-catalogs-environments-environment-variables-in-ssis-in-denali.aspx Here I will summarize 3 ways I know so far to execute a package while using variables set up in SSIS Catalog environment. First way, we have SSIS project having reference to environment, and having one of the project parameter using a value set up in the environment called "Development".  With this set up, you are limited to calling the packages by right-clicking on the packages in the SSIS catalog list and select Execute, but you are free to choose absolute or relative path of the environment. The following screenshot shows the 2 available paths to your SSIS environments.  Personally, I use absolute path because of Option 3, just to keep everything simple for myself. The second option is to call through SQL Job.  This does require you to configure your project to already reference an environment and use its variable.  When a job step is set up, the configuration part will require you to select that reference again.  This is more useful when you want to automate the same package that needs to be run in different environments. The third option is the most important to me as I have a SSIS framework that calls hundreds of packages.  The main part of the stored procedure is in this post (http://geekswithblogs.net/LifeLongTechie/archive/2012/11/14/time-to-stop-using-ldquoexecute-package-taskrdquondash-a-way-to.aspx).  But the top part had to be modified to include the logic to use environment reference. CREATE PROCEDURE [AUDIT].[LaunchPackageExecutionInSSISCatalog] @PackageName NVARCHAR(255) , @ProjectFolder NVARCHAR(255) , @ProjectName NVARCHAR(255) , @AuditKey INT , @DisableNotification BIT , @PackageExecutionLogID INT , @EnvironmentName NVARCHAR(128) = NULL , @Use32BitRunTime BIT = FALSE AS BEGIN TRY DECLARE @execution_id BIGINT = 0; -- Create a package execution IF @EnvironmentName IS NULL BEGIN   EXEC [SSISDB].[catalog].[create_execution]     @package_name=@PackageName,     @execution_id=@execution_id OUTPUT,     @folder_name=@ProjectFolder,     @project_name=@ProjectName,     @use32bitruntime=@Use32BitRunTime; END ELSE BEGIN   DECLARE @EnvironmentID AS INT   SELECT @EnvironmentID = [reference_id]    FROM SSISDB.[internal].[environment_references] WITH(NOLOCK)    WHERE [environment_name] = @EnvironmentName     AND [environment_folder_name] = @ProjectFolder      EXEC [SSISDB].[catalog].[create_execution]     @package_name=@PackageName,     @execution_id=@execution_id OUTPUT,     @folder_name=@ProjectFolder,     @project_name=@ProjectName,     @reference_id=@EnvironmentID,     @use32bitruntime=@Use32BitRunTime; END

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  • How to install Ubuntu 12.04.1 in EFI mode with Encrypted LVM?

    - by g0lem
    I'm trying to properly install Ubuntu 12.04.1 LTS 64-bit PC (AMD64) with the alternate install CD ".iso" on a lenovo Thinkpad X220. Default Hard Disk (with a pre-installed version of Windows 7) has been replaced with a brand new SSD. The UEFI BIOS of the lenovo Thinkpad X220 is set to "UEFI Boot only" & "USB UEFI BIOS Support" is enabled (I'm using an external USB DVD reader to perform Ubuntu installation). The BIOS is a Phoenix SecureCore Tiano, BIOS version is 8DET56WW (1.26). The attempts below are made with the UEFI BIOS settings described above. Here's what I've tried so far: Boot on a live GParted CD Create a GPT partition table Create a FAT32 partition for UEFI System, set the partition to "EF00" type ("boot" flag) Leave remaining space unformated Boot on Ubuntu 12.04.1 LTS 64-bit PC (AMD64) with alternate CD: Perform the install with network updates enabled Use manual partitioning FAT32 partition created with GParted is used as "EFI System partition" Remaining space is set to be used as "Physical volume for LVM" Then "Configure encrypted volumes" using the previous "Physical volume for LVM" as the encrypted container, passphrase is setup. "Configure the Logical Volume Manager" creating a volume Group using the encrypted container /dev/mapper/sda2_crypt Creation of the Logical Volumes "Create logical volume", choosing the previously created volume Group Assign a mount point and file system to the Logical volumes : LV-root for / LV-var for /var LV-usr for /usr LV-usr-local for /usr/local LV-swap for swap LV-home for /home NOTE: /tmp would be in RAM only using TMPFS Bootloader step: neither my ESP partition (/dev/sda1, /dev/sda or MBR) seems to be the right place for GRUB, I get the following message (X suffix is for demonstration only): unable to install grub in /dev/sdaX Executing 'grub-install /dev/sdaX' failed This is a fatal error. Finish installation without the Bootloader & Reboot The system doesn't start, there's no EFI/GRUB menu at startup. What are the steps to perform a clean and working installation of Ubuntu 12.04.1 Precise Pangolin, 64bit version in U(EFI) mode using the encrypted LUKS + LVM scheme described above?

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  • Making Multilingual J! 1.5 + + Joomfish + VM 1.17 more workable

    - by rhand
    I have been working with a multilingual Joomla! 1.5.23 e-commerce website for a client for quite a while and made several customizations. But the client is still not happy he has to adjust content at at least three locations: Joomfish Virtuemart Article Manager Joomfish is nice in the way that it allows you to create multilingual content and copy and paste the source language on the same page, which makes translation work easier but it is annoying in the way you have to edit several custom fields at different locations/ content types. As Joomla! source language content still needs to be created in the article manager first this is the second location the client has to work at. The third location is Virtuemart. Here all the products and product categories are created. And here we added some custom fields as well. Now I was considering upgrading the website to Joomla 1.7 or later on to 1.8. This J! versions have better multilingual support. But I wonder if er can really make the client's life easier. We will still have to copy the source language to a new article and create content in another language. We will still have the issue of content in custom fields that needs to be translated and we will still have to create content. Should I go for another CMS such as Magento or do you think there is a way in a more recent Joomla! version to work with all content in one or max two locations?

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  • SOA Composite Sensors : Good Practice

    - by angelo.santagata
    I was discussing a interesting design problem with a colleague of mine Niall (his blog) on the topic of how to cancel an inflight SOA Composite process.  Obviously one way to do this is to cancel the process from enterprise Manager ( http://hostort/em ) , however we were thinking this isnt a “user friendly” way of doing this.. If you look at Nialls blog you’ll see he’s highlighted a number of different APIs which enable you the ability to manipulate the SCA instance, e.g. Code Snippet to purge (delete) an instance How to determine the instanceId from a composite_sensor_value using the “composite_sensor_value” table How to determine a BPEL Process status using the cube_instance table   Now all of these require that you know the instanceId of your SOA Composite, how does one find this out? Well the easiest way of doing this is to create a composite sensor on the SCA component. A composite sensor is simply a way of publishing a piece of business data as part of your composite. The magic here is that you can later query composites based on this value. So a good best practice is that for any composites you create consider publishing a composite sensor value using a primary key of some sort , e.g. orderId, that way if you need to manipulate/query composites you can easily look up the instanceId using the sensorid.   For information on how to create a composite Sensor id see this documentation link  

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  • Can't run minecraft on ubuntu 12.04 lts [duplicate]

    - by user170011
    This question already has an answer here: How to correctly install and troubleshoot Minecraft (Client) 3 answers I was trying to run minecraft on my laptop with ubuntu 12.04 lts 64 bit. I have a lenovo ideapad p580 with 7.7 Gb and an Intel® Core™ i7-3520M CPU @ 2.90GHz × 4 processor. Under the graphics section of the system overview in ubuntu it says I have none installed. My computer comes with and nvidia geforce graphics card but it isnt recognized. When I start minecraft I get this crash report. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 24/06/13 7:23 PM Description: Failed to start game org.lwjgl.LWJGLException: Could not init GLX at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method) at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:52) at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:684) at org.lwjgl.opengl.Display.create(Display.java:854) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Thread.java:679) A detailed walkthrough of the error, its code path and all known details is as follows: -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Linux (amd64) version 3.5.0-34-generic Java Version: 1.6.0_27, Sun Microsystems Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 406175448 bytes (387 MB) / 514523136 bytes (490 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -Xmx2048M -Xms512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null I can run it on different versions of linux such as fedora.

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  • How do I mount a CIFS share via FSTAB and give full RW to Guest

    - by Kendor
    I want to create a Public folder that has full RW access. The problem with my configuration is that Windows users have no issues as guests (they can RW and Delete), my Ubuntu client can't do the same. We can only write and read, but not create or delete. Here is the my smb.conf from my server: [global] workgroup = WORKGROUP netbios name = FILESERVER server string = TurnKey FileServer os level = 20 security = user map to guest = Bad Password passdb backend = tdbsam null passwords = yes admin users = root encrypt passwords = true obey pam restrictions = yes pam password change = yes unix password sync = yes passwd program = /usr/bin/passwd %u passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . add user script = /usr/sbin/useradd -m '%u' -g users -G users delete user script = /usr/sbin/userdel -r '%u' add group script = /usr/sbin/groupadd '%g' delete group script = /usr/sbin/groupdel '%g' add user to group script = /usr/sbin/usermod -G '%g' '%u' guest account = nobody syslog = 0 log file = /var/log/samba/samba.log max log size = 1000 wins support = yes dns proxy = no socket options = TCP_NODELAY panic action = /usr/share/samba/panic-action %d [homes] comment = Home Directory browseable = no read only = no valid users = %S [storage] create mask = 0777 directory mask = 0777 browseable = yes comment = Public Share writeable = yes public = yes path = /srv/storage The following FSTAB entry doesn't yield full R/W access to the share. //192.168.0.5/storage /media/myname/TK-Public/ cifs rw 0 0 This doesn't work either //192.168.0.5/storage /media/myname/TK-Public/ cifs rw,guest,iocharset=utf8,file_mode=0777,dir_mode=0777,noperm 0 0 Using the following location in Nemo/Nautilus w/o the Share being mounted does work: smb://192.168.0.5/storage/ Extra info. I just noticed that if I copy a file to the share after mounting, my Ubuntu client immediately make "nobody" be the owner, and the group "no group" has read and write, with everyone else as read-only. What am I doing wrong?

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  • Releasing software/Using Continuous Integration - What do most companies seem to use?

    - by Sagar
    I've set up our continuous integration system, and it has been working for about a year now. We have finally reached a point where we want to do releases using the same. Before our CI system, the process(es) that was used was: (Develop) -> Ready for release -> Create a branch -> (Build -> Fix bugs as QA finds them) Loop -> Final build -> Tag (Develop) -> Ready for release -> (build -> fix bugs) Loop -> Tag Our CI setup: 1 server for development (DEV) 1 server for qa/release (QA) The second one has integrated into CI perfectly. I create a branch when the software is ready for release, and the branch never changes thereafter, which means the build is reproduceable without having to change the CI job. Any future development takes place on HEAD, and even maintainence releases get a completely new branch and a completely new job, which remains on the CI system forever, and then some. The first method is harder to adapt. If the branch changes, the build is not reproduceable unless I use the tag to build [jobs on the CI server uses the branch for QA/RELEASE, and HEAD for development builds]. However, if I use the tag to build, I have to create a new CI job to build from the tag (lose changelog on server), or change the existing job (lose original job configuration). I know this sounds complicated, and if required, I will rewrite/edit to explain the situation better. However, my question: [If at all] what process does your company use to release software using continuous integration systems. Is it even done using the CI system, or manually?

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  • Glue Records creation

    - by FFrewin
    I need some information on the following issue, as I would like to have it clear on my mind. I have a VPS server. All my sites hosted on this VPS are using as NameServer .gr domain, like ns1.greekdomain.gr & ns2.greekdomain.gr . The .gr domain name is a domain I own with a greek registar. Now, I want to move 2 websites with .co.uk domain names to my VPS. The co.uk domain names are registered with a UK based registar. When I went in the domain management panel, I did changed the nameservers of my domains to my ns.greekdomain.gr ns. However the panel returns an error about invalid nameservers. After digging, I found that my nameservers are not valid because they do not exist as records in the .co.uk registry. And here it starts my big trouble. The .co.uk registart tells me that I have to ask my hosting provider / .gr registar to create a new record to the .uk registry for my nameservers. The .gr registar tells me that my uk registar needs to create a new record for my ns. From Nominet (.co.uk) registry, the one employee tells me that I need to ask my uk registar, the other employee (seemed to not understand what I was asking) told me that they cannot change my nameservers for me, and she told me to contact anyone else (old hosting provider, uk registar, .gr registar) to help me with that. I can't find help from nobody. I try since the last week to transfer my websites to my VPS and I can't. So, the question is who is responsible and who is able to create glue records for my nameservers ?

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  • How to implement behavior in a component-based game architecture?

    - by ghostonline
    I am starting to implement player and enemy AI in a game, but I am confused about how to best implement this in a component-based game architecture. Say I have a following player character that can be stationary, running and swinging a sword. A player can transit to the swing sword state from both the stationary and running state, but then the swing must be completed before the player can resume standing or running around. During the swing, the player cannot walk around. As I see it, I have two implementation approaches: Create a single AI-component containing all player logic (either decoupled from the actual component or embedded as a PlayerAIComponent). I can easily how to enforce the state restrictions without creating coupling between individual components making up the player entity. However, the AI-component cannot be broken up. If I have, for example, an enemy that can only stand and walk around or only walks around and occasionally swing a sword, I have to create new AI-components. Break the behavior up in components, each identifying a specific state. I then get a StandComponent, WalkComponent and SwingComponent. To enforce the transition rules, I have to couple each component. SwingComponent must disable StandComponent and WalkComponent for the duration of the swing. When I have an enemy that only stands around, swinging a sword occasionally, I have to make sure SwingComponent only disables WalkComponent if it is present. Although this allows for better mix-and-matching components, it can lead to a maintainability nightmare as each time a dependency is added, the existing components must be updated to play nicely with the new requirements the dependency places on the character. The ideal situation would be that a designer can build new enemies/players by dragging components into a container, without having to touch a single line of engine or script code. Although I am not sure script coding can be avoided, I want to keep it as simple as possible. Summing it all up: Should I lob all AI logic into one component or break up each logic state into separate components to create entity variants more easily?

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  • Flixel: doesn't light tile up

    - by Arno
    i'm creating a game with flixel, and I want to have a effect when you mouse over a tile, I tried implementing it, and this is what it gives: public class GameState extends FlxState { private var block:EmptyBlock; public function GameState() { } override public function create():void { for (var i:Number = 0; i < 30; i++) { block = new EmptyBlock(i, 20); block.create(); } } override public function update():void { block.update(); super.update(); } } } GameState class and here is the EmptyBlock class: public class EmptyBlock { private var x:int; private var y:int; private var row:FlxRect public function EmptyBlock(x:int, y:int ) { this.x = x; this.y = y; } public function create():void { row = new FlxRect(x, y, 32, 32); trace ("Created block at" + x + y); } public function update():void { if (FlxG.mouse.screenX == row.x) { if (FlxG.mouse.screenY == row.y) { var outline:FlxSprite = new FlxSprite(row.x, row.y).makeGraphic(row.width, row.height, 0x002525); } } } } }

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  • Reporting Solution in PHP / CodeIgniter - Server side logic vs client side

    - by dot
    I'm building a report for an end user. They would like to see a list of all widgets... but then also like to see widgets with missing attributes, like missing names, or missing size. So i was thinking of creating one method that returns json data containing all widgets... and then using javascript to let them filter the data for missing data, instead of requerying the database. Ultimately, they need to be able to save all "reports" (filtered versions of data) inside a csv file. These are the two options I'm mulling over: Design 1 Create 3 separate methods in my controller/model like: get_all_data() get_records_with_missing_names() get_records_with_missing_size() And then when these methods are called, I would display the data on screen and give them a button to save to csv file. Design 2 Create one method called get_all_data() and then somehow, give them tools in the view to filter the json data using tables etc... and then letting them save subsets of the data. The reality is, in order to display all data, I still need to massage the data, and therefore, I know which records are missing attributes. So i'd rather not create separate methods by each filter. I'm not sure how I would do that just yet but at this point, i would like to know some pros/cons of each method. Thanks.

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  • Android - big game universe

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • AndEngine GLES2 - getting Black screen on emulator 4.1

    - by dizworld.com
    I'm new in andengine . I create following code public class MainActivity extends BaseGameActivity { static final int CAMERA_WIDTH = 800; static final int CAMERA_HEIGHT = 480; public Font mFont; public Camera mCamera; //A reference to the current scene public Scene mCurrentScene; public static BaseActivity instance; public EngineOptions onCreateEngineOptions() { instance = this; mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera); } @Override public void onCreateResources(OnCreateResourcesCallback arg0) throws Exception { mFont = FontFactory.create(this.getFontManager(),this.getTextureManager(), 256, 256,Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32); mFont.load(); } @Override public void onCreateScene(OnCreateSceneCallback arg0) throws Exception { mEngine.registerUpdateHandler(new FPSLogger()); mCurrentScene = new Scene(); Log.v("Scene","enter"); mCurrentScene.setBackground(new Background(0.09804f, 0.7274f, 0.8f)); // return mCurrentScene; } @Override public void onPopulateScene(Scene arg0, OnPopulateSceneCallback arg1) throws Exception { // TODO Auto-generated method stub } } I got code on sites there is returning scene but in AndEngine GLES2 in method onCreateScene() there is no return scene ... so my First run is BLACK .. any suggestion :)

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  • Quickly ubuntu-application + indicator template don't work

    - by aliasbody
    I've started to work with quickly and python (because I wanted to have some GTk3 integration and create and appindicator), and so I create the projecto like this : quickly create ubuntu-application ualarm cd ualarm quickly run And the application launched. But then I tried to add the appindicator like this : quickly add indicator And since then the application doesn't start anymore and this error appear : aliasbody@BodyUbuntu-PC:~/Projectos/ualarm$ quickly run (ualarm:8515): Gtk-WARNING **: Theme parsing error: gnome-panel.css:28:11: Not using units is deprecated. Assuming 'px'. /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Traceback (most recent call last): File "bin/ualarm", line 33, in <module> ualarm.main() File "/home/aliasbody/Projectos/ualarm/ualarm/__init__.py", line 33, in main window = UalarmWindow.UalarmWindow() File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm/UalarmWindow.py", line 24, in finish_initializing super(UalarmWindow, self).finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('ualarm', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How can I solve this problem ?

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  • Memory allocation strategy for the vertex buffers (DirectX 10/11)

    - by Alex
    I have the following question. I write CAD system. So I have a 3D scene and there are many different objects (walls, doors, windows and so on). User can add or delete some objects. The question is: how can I organise the keeping of vertices for all my objects. I can create vertex buffer for every object. But I think drawing/switching from one buffer to another would have performance penalty. Another way - I can create several big buffers for every object type. But I don't understand how to update such buffers. It is too big to update whole buffer (for example buffer for all walls). What I need to do if I want to delete the object from the middle of the buffer? Actually I have the similar question: http://stackoverflow.com/questions/5515700/how-to-properly-update-vertex-buffers-in-directx-10 Most examples I've found work with very static models. Therefore, they tend to create a single vertex buffer with their list of points, and then are just manipulated by matrix transformations. I, on the other hand, will be updating the scene very often.

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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