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  • How do I uninstall GRUB?

    - by ændrük
    A hard drive that I use only for data storage still has GRUB from past Ubuntu installations. How can I remove GRUB from it without harming the rest of the drive's data? Background I occasionally move the data drive between computers with various boot order configurations, so I would like it to be non-bootable in order to avoid having to accommodate it in each computer's BIOS settings. When I power on a computer while only the data drive is attached, the following appears: error: no such device: fdf38dd4-9e9d-479d-b830-2a6989958503. grub rescue> I can confirm from old backups of /etc/fstab that this was the UUID of a root partition that I recently reformatted and which no longer exists. Here's the the data drive's partition table and raw master boot record. Please note that I'm not interested in workarounds that don't answer my primary question. I can think of several ways to work around this issue, but it bothers me on principle that I don't know how to directly resolve it. Every installation procedure should have a counterpart uninstallation procedure.

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  • Cities from Space: A Tour of Urban Planning Patterns

    - by Jason Fitzpatrick
    While many cities developed haphazardly and organically with little structured planning, other cities were developed following strict organization–organization that reveals itself beautifully when seen from space. Wired magazine shares a roundup of ten well-planned cities viewed with a satellite’s eye. Among the roundup our favorite is the oldest, seen in the photo above: This nine-pointed fortress is perhaps the best example of a planned city from the Renaissance. Palmanova was built in 1593 and is located in the northeastern corner of Italy near the border with Slovenia. It was intended to be home to a completely self-reliant utopian community that could also defend itself against the Ottomans. It had three guarded entrances, ramparts between each of the star points and eventually a moat. Sadly, nobody was willing to move there. Eventually it was used as free housing for pardoned criminals. Today it is a national monument, a tourist destination and home to around 5,000 people. Hit up the link below to check out the other nine well-planned entries in the roundup. How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • BizTalk 2009 - How do I do t"HAT"?

    - by StuartBrierley
    In my previous life working with BizTalk Server 2004, I came to view HAT (the Health and Activity Tracking tool) as one of my first ports of call in the case of problems with any of our BizTalk solutions.  When you move to BizTalk Server 2009 it is quickly apparent that HAT is no longer with us. HAT was useful in BizTalk 2004 mainly as it provided developers and administrators with a number of useful queries and views of what was going on inside BizTalk at runtime; when and what type of messages were received and sent, what messages had been suspended, what orchestration were running or suspended, you could even follow the process flow of a message or orchestration to see what was going on. With BizTalk Server 2009 much of the functionality of HAT can now be found in the BizTalk Administration console.  Select a BizTalk Group and you will be shown the Group Hub Overview page.  This provides a number of default queries that replicate some of those found in the old HAT. You can also use the Group Hub page to create new queries.  These can then be saved and loaded in other Group Hub instances - useful for creating queries in development for later use in Test, Psuedo-Live and Live environments. In the next few posts I am going to look at some of the common queries that we might miss from HAT and recreate them (or something close) using the new query option. Messages - last 100 received Messages - last 100 sent Messages - last 50 suspended Service instances - last 100 I have yet to try the updated Admin-HAT-Console in anger, and after using old-HAT for so long it may take some getting uesd to, but so far I would say that moving the HAT functionality into the BizTalk Administration console was probably the correct way to go.  Having one tool as the place to look for the combined functionality on offer certainly seems to be the sensible option.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • Costs/profit of/when starting an indie company

    - by Jack
    In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing experience, or whatever else technical. However, I do have a lot of ideas, great analytical skills and a very logical approach to life. I do not have any friends who are even remotely technical (or creative in regards to games for that matter). So now that we've cleared that up, my question is this: how much, minimally, would it cost me to start such a company? I know that a game could be developed in under half a year, which means it would have to operate for half a year prior, and that's assuming that the people working on the first project do their jobs good, don't leave game breaking bugs, a bunch of minor bugs, etc.. So how much would it cost me, and what would be the likely profit in half a year? I'm looking at minimal costs here, as to do it, I would have to sell my current apartment and buy a new, smaller one, pay taxes, and likely move to US/CA/UK to be closer to technologically advanced people (and be able to speak the language of course). EDIT: I'm looking at a small project for starters, not a huge AAA title.

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  • How to create shared home directories across multiple computers?

    - by Joe D
    I know there are ways to share a folder across computers making it easy to move files. But I was wondering how one would setup a single login which lets you access the same files regardless of which machine you login on? What I would like is something similar to something you would see in a college campus where students login on machines in the lab and see their files regardless of which machine they use. I know there are server involved here. I have a need to create this on a smaller scale where we have a few computers available (and one of these could act as the server if needed and host the files) that every one shares. Note, the specific install of software might be different on each computer but the login and OS are the same. Since some computers have additional capability that our group members will need to use at rotating schedules (software licenses or hardware components, etc.). I have not done this before, so I would appreciate detailed instructions if possible or a reference to a guide that describes this. Thanks in advance.

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  • How do I drag my widgets without dragging other widgets?

    - by Cypher
    I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. While this is kind of a neat thing and I can think of a few game ideas based on that alone, that was not intended. :-P Background Info I have a Widget class that is the basis for my user interface controls. It has a bunch of properties that define it's size, position, image information, etc. It also defines some events, OnMouseOver, OnMouseOut, OnMouseClick, etc. All of the event handler functions are virtual, so that child objects can override them and make use of their implementation without duplicating code. Widgets are not aware of each other. They cannot tell each other, "Hey, I'm dragging so bugger off!" Source Code Here's where the widget gets updated (every frame): public virtual void Update( MouseComponent mouse, KeyboardComponent keyboard ) { // update position if the widget is being dragged if ( this.IsDragging ) { this.Left -= (int)( mouse.LastPosition.X - mouse.Position.X ); this.Top -= (int)( mouse.LastPosition.Y - mouse.Position.Y ); } ... // define and throw other events if ( !this.WasMouseOver && this.IsMouseOver && mouse.IsButtonDown( MouseButton.Left ) ) { this.IsMouseDown = true; this.MouseDown( mouse, new EventArgs() ); } ... // define and throw other events } And here's the OnMouseDown event where the IsDraggable property gets set: public virtual void OnMouseDown( object sender, EventArgs args ) { if ( this.IsDraggable ) { this.IsDragging = true; } } Problem Looking at the source code, it's obvious why this is happening. The OnMouseDown event gets fired whenever the mouse is hovered over the Widget and when the left mouse button is "down" (but not necessarily in that order!). That means that even if I hold the mouse down somewhere else on screen, and simply move it over anything that IsDraggable, it will "hook" onto the mouse and go for a ride. So, now that it's obvious that I'm Doing It Wrong™, how do I do this correctly?

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  • How do I draw a dotted or dashed line?

    - by Gagege
    I'm trying to draw a dashed or dotted line by placing individual segments(dashes) along a path and then separating them. The only algorithm I could come up with for this gave me a dash length that was variable based on the angle of the line. Like this: private function createDashedLine(fromX:Float, fromY:Float, toX:Float, toY:Float):Sprite { var line = new Sprite(); var currentX = fromX; var currentY = fromY; var addX = (toX - fromX) * 0.0075; var addY = (toY - fromY) * 0.0075; line.graphics.lineStyle(1, 0xFFFFFF); var count = 0; // while line is not complete while (!lineAtDestination(fromX, fromY, toX, toY, currentX, currentY)) { /// move line draw cursor to beginning of next dash line.graphics.moveTo(currentX, currentY); // if dash is even if (count % 2 == 0) { // draw the dash line.graphics.lineTo(currentX + addX, currentY + addY); } // add next dash's length to current cursor position currentX += addX; currentY += addY; count++; } return line; } This just happens to be written in Haxe, but the solution should be language neutral. What I would like is for the dash length to be the same no matter what angle the line is. As is, it's just adding 75 thousandths of the line length to the x and y, so if the line is and a 45 degree angle you get pretty much a solid line. If the line is at something shallow like 85 degrees then you get a nice looking dashed line. So, the dash length is variable, and I don't want that. How would I make a function that I can pass a "dash length" into and get that length of dash, no matter what the angle is? If you need to completely disregard my code, be my guest. I'm sure there's a better solution.

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • Disabling monitor reconfiguration when closing lid

    - by Tomas
    I often need to move my laptop from one working place to another. When I do this, there are two events Ubuntu responds to by changing the monitor set up: Removing/attaching the VGA cable Closing/opening the lid of the laptop While removing the VGA cable gives me what I need (single screen, highest native resolution on the external screen if connected; otherwise highest resolution on the laptop), the laptop close/open lid response is not as good. Every time I close or open the lid, Ubuntu reconfigures the monitor set up. When I close the lid now... the screen goes black for a few seconds and it switches to clone, with my laptop screen disabled. Reopening results in... briefly a black screen, then the external monitor being used as desktop extension. Ubuntu thinks too much. My first and foremost question: Is there any way to let Ubuntu ignore lid close events? Ideally (or when there's no way to solve above question) I'd want to change how it deals with the screen reconfiguration. Why does Ubuntu toggle the screen configuration between external, clone and single display? Can't I just configure it to always use the external monitor, when present, in single screen mode? Note that similar questions have been asked before (most notably this one), but these have been closed perhaps wrongly. Any ideas are very welcome, I don't mind playing around a bit to see if something works.

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  • radeon display driver clones monitors while using Xinerama

    - by gregmuellegger
    I'm trying to get my two Radeon HD 4770 cards working with three monitors. Xinerama works so far in the way that I have two fully working monitors were I can move windows from one to the other. My problem now is that my third monitor is a clone of my second monitor (displaying the exact same thing). These monitors are connected to the same graphic card ("Screen Middle" and "Screen Right" in the xorg.conf below). Here is my xorg.conf: Section "ServerLayout" Identifier "ThreeMonitors" Screen "Screen Left" 0 0 Screen "Screen Middle" RightOf "Screen Left" Screen "Screen Right" RightOf "Screen Middle" Option "Xinerama" EndSection Section "Monitor" Identifier "Monitor Left" Option "DPMS" EndSection Section "Monitor" Identifier "Monitor Middle" Option "DPMS" EndSection Section "Monitor" Identifier "Monitor Right" Option "DPMS" EndSection Section "Device" Identifier "Device Left" Driver "radeon" VendorName "ATI Technologies Inc" BoardName "ATI Radeon HD 4770 [RV740]" BusID "PCI:3:0:0" Screen 0 EndSection Section "Screen" Identifier "Screen Left" Device "Device Left" Monitor "Monitor Left" SubSection "Display" Depth 24 EndSubSection EndSection Section "Device" Identifier "Device Middle" Driver "radeon" VendorName "ATI Technologies Inc" BoardName "ATI Radeon HD 4770 [RV740]" BusID "PCI:2:0:0" Screen 0 EndSection Section "Screen" Identifier "Screen Middle" Device "Device Middle" Monitor "Monitor Middle" SubSection "Display" Depth 24 EndSubSection EndSection Section "Device" Identifier "Device Right" Driver "radeon" VendorName "ATI Technologies Inc" BoardName "ATI Radeon HD 4770 [RV740]" BusID "PCI:2:0:1" Screen 1 EndSection Section "Screen" Identifier "Screen Right" Device "Device Right" Monitor "Monitor Right" SubSection "Display" Depth 24 EndSubSection EndSection I'm using a fresh Kubuntu 10.10 installation with propsed-updates enabled since this repo contains a xorg fix for using multiple graphic cards. I hope someone can help me out. Very many thanks!!

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  • auto tabbing not working on iphone

    - by Sarita
    I have problem with auto tabbing on Iphone or android. This auto tabbing code work perfectly on each browser of pc but not on mobile. please help me. its urgent. $(document).ready(function() { WireAutoTab('<%= PartOne.ClientID %', '<%= PartTwo.ClientID %', 3); WireAutoTab('<%= PartTwo.ClientID %', '<%= PartThree.ClientID %', 2); }); function WireAutoTab(CurrentElementID, NextElementID, FieldLength) { //Get a reference to the two elements in the tab sequence. var CurrentElement = $('#' + CurrentElementID); var NextElement = $('#' + NextElementID); CurrentElement.keyup(function(e) { //Retrieve which key was pressed. var KeyID = (window.event) ? event.keyCode : e.keyCode; //If the user has filled the textbox to the given length and //the user just pressed a number or letter, then move the //cursor to the next element in the tab sequence. if (CurrentElement.val().length >= FieldLength && ((KeyID >= 48 && KeyID <= 90) || (KeyID >= 96 && KeyID <= 105))) NextElement.focus(); }); }

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  • Not All iPhone 5 and Galaxy SIII in Some Markets #UX #mobile #BBC #L10n

    - by ultan o'broin
    The BBC World Service provides news content to more people across the globe, and has launched a series of new apps tailored for Nokia devices, allowing mobile owners to receive news updates in 11 different languages. So, not everyone using an iPhone 5 or Samsung Galaxy SIII then? hardly surprising given one of these devices could cost you a large chunk of your annual income in some countries! The story is a reminder of taking into account local market requirements and using a toolkit to develop solutions for them. The article tells us The BBC World Service apps will feature content from the following BBC websites: BBC Arabic, BBC Brasil (in Portuguese), BBC Chinese, BBC Hindi, BBC Indonesia, BBC Mundo (in Spanish), BBC Russian, BBC Turkce, BBC Ukrainian, BBC Urdu and BBC Vietnamese. Users of the Chinese, Indonesian and Arabic apps will receive news content but will also be able to listen to radio bulletins.It’s a big move for the BBC, particularly as Nokia has sold more than 675 million Series 40 handsets to date. While the company’s smartphone sales dwindle, its feature phone business has continued to prop up its balance sheet. Ah, feature phones. Remember them? You should! Don't forget that Oracle Application Development Framework solution for feature phones too: Mobile Browser. So, don't ignore a huge market segment and opportunity to grow your business by disregarding feature phones when Oracle makes it easy  for you to develop mobile solutions for a full range of devices and users! Let's remind ourselves of the different mobile toolkit solutions offered by Oracle or coming soon that makes meeting the users of global content possible. Mobile Development with ADF Mobile (Oracle makes no contractual claims about development, release, and timing of future products.) All that said, check out where the next big markets for mobile apps is coming from in my post on Blogos: Where Will The Next 10 Million Apps Come From? BRIC to MIST.

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  • Migrating My GWB Blog Over To WordPress

    - by deadlydog
    Geeks With Blogs has been good to me, but there are too many tempting things about Word Press for me to stay with GWB.  Particularly their statistics features, and also I like that I can apply specific tags to my posts to make them easier to find in Google (and I never was able to get categories working on GWB). The one thing I don’t like about WordPress is I can’t seem to find a theme that stretches the Content area to take up the rest of the space on wide resolutions…..hopefully I’ll be able to overcome that obstacle soon though. For those who are curious as to how I actually moved all of my posts across, I ended up just using Live Writer to open my GWB posts, and then just changed it to publish to my WordPress blog.  This was fairly painless, but with my 27 posts it took probably about 2 hours of manual effort to do.  Most of the time WordPress was automatically able to copy the images over, but sometimes I had to save the pics from my GWB posts and then re-add them in Live Writer to my WordPress post.  I found another developers automated solution (in alpha mode), but opted to do it manually since I wanted to manually specify Categories and Tags on each post anyways.  The one thing I still have left to do is move the worthwhile comments across from the GWB posts to the new WordPress posts. The largest pain point was that with GWB I was using the Code Snippet Plugin for Live Writer for my source code snippets, and when they got transferred over to WordPress they looked horrible.  So I ended up finding a new Live Writer plugin called SyntaxHighlighter that looks even nicer on my posts If anybody knows of a nice WordPress theme that stretches the content area to fit the width of the screen, please let me know.  All of the themes I’ve found seem to have a max width set on them, so I end up with much wasted space on the left and right sides.  Since I post lots of code snippets, the more horizontal space the better! So if you want to continue to follow me, my blog's new home is now at https://deadlydog.wordpress.com

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  • Automated Qt testing framework

    - by user1457565
    Can someone recommend a good robust "Free" testing framework for Qt? Our requirements: Should be able to test basic mouse click / mouse move events SHould be able to handle non-widget view components Should have "record" capability to generate test scripts. Should be automatable for running it daily. We looked at: Squish - this solves all our problems. But it is just too da** expensive. KD Executor - the download page now links to the squish page and says thats what they recommend for testing. Not sure what they mean by that. TDriver - from nokia.qt. Super difficult to install. Very little documentation. Having a hard time to just install. I wonder how much harder it would be to write tests. qtestlib - Could not handle non-widget components. Everything has to be a widget to be tested. No "record" feature. Can someone help with any other alternative ? thanks Mouli

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  • So now Google has said no to old browsers when can the rest of us follow suit?

    - by Richard
    Google recently announced that they will no longer support older browsers on Aug 1st: http://www.bbc.co.uk/news/technology-13639875 http://gmailblog.blogspot.com/2011/06/our-plans-to-support-modern-browsers.html For this reason, soon Google Apps will only support modern browsers. Beginning August 1st, we’ll support the current and prior major release of Chrome, Firefox, Internet Explorer and Safari on a rolling basis. Each time a new version is released, we’ll begin supporting the update and stop supporting the third-oldest version. There is nothing worse than looking at the patching of code that takes place to support older browsers. If we could all move towards a standards only web (I'm looking at you IE9) then surely we could spend more time programming good web apps and less trying to make them run equally on terrible non standards compliant older browsers. So when can the rest of us expect to be able to tell our clients that we no longer support older browsers? Because it seems that large corporates will continue to run older browsers and even if google chrome frame can be installed without admin privileges (it's coming soon, currently in beta) we can't expect all users to be motivated to do this. I appreciate any thoughts.

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  • Importing an existing project into Git

    - by Andy
    Background During the course of developing our site (ASP.NET), we discovered that our existing source control (SourceGear Vault) wasn't working for us. So, we decided to migrate to Git. The translation has been less than smooth though. Our site is broken up into three environments DEV, QA, and PROD. For tho most part, DEV and the source control repo have been in sync with each other. There is one branch in the repo, if a page was going to be moved up to QA then the file was moved manually, same thing with stuff that was ready for PROD. So, our current QA and PROD environments do not correspond to any particular commit in the master branch. Clarification: The QA and PROD branches are not currently, nor have they ever been in source control. The Question How do I move QA and PROD into Git? Should I forget about the history we've maintained up to this point and start over with a new repo? I could start with everything on PROD, then make a branch and pull in everything from QA, and then make another branch off of that with DEV. That way not only will the branches reflect the differences in the environments, they'll be in the right order chronologically with the newest commits in the DEV branch. What I've tried so far I thought about creating a QA branch off of the current master and using robocopy to make the working folder look like the current QA environment. This doesn't work because the new commit from QA will remove new files from DEV and that will remove them when we merge up, I suspect there will be similar problems if I started QA at an earlier (though not exact) commit from DEV.

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  • Learning a new concept - write from scratch or use frameworks?

    - by Stu
    I have recently been trying to learn about MVVM and all of the associated concepts such as repositories, mediators, data access. I made a decision that I would not use any frameworks for this so that I could gain a better understanding of how everything worked. I’m beginning to wonder if that was the best idea because I have hit some problems which I am not able to solve, even with the help of Stack Overflow! Writing from scratch I still feel that you have a much better understanding of something when you have been in the guts of it than if you were at a higher level. The other side of that coin is that you are in the guts of something that you don't fully understand which will lead to bad design decisions. This then makes it hard to get help because you will create unusual scenarios which are less likely to occur when you working within the confines of a framework. I have found that there are plenty of tutorials on the basics of a concept but very few that take you all the way from novice to expert. Maybe I should be looking at a book for this? Using frameworks The biggest motivation for me to use frameworks is that they are much more likely to be used in the workplace than a custom rolled solution. This can be quite a benefit when starting a new job if it's one less thing you have to learn. I feel that there is much better support for a framework than a custom solution which makes sense; many more people are using the framework than the solution that you created. The level of help is much wider as well, from basic questions to really specific, detailed questions. I would be interested to hear other people's views on this. When you are learning something new, should you/do you use frameworks or not? Why? If it's a combination of both, when do you stop one and move on to the other?

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  • Areas of support needed when attempting to roll out a new software system

    In general, I think most people tend to be resistant to new systems or even change because they fear the unknown. Change means that their normal routine will be interrupted until they can learn to conform to the new routine due to the fact that it has transformed to the old routine. In addition, the feeling of failure is also generates a resistance to change. Why would a worker want to move from a process that has worked successfully for them in the past? Their fears over shadow any benefits a change in a new system or business process will bring to their work life. Areas of support needed when attempting to roll out a new software system: Executive/Upper Management Support If there is no support from the top of an organization how will employees be supportive of the new system? Proper Training Employees need to train on a new system prior to its rollout. The more training employee’s receive on any new system will directly impact how comfortable they will be with the system and are more accepting of the change because they can see how the changes will benefit them. Employee Incentives One way to re-enforce the need for employees to use a new system is to offer incentives to ensure that the system will be used. Employee Discipline/Termination If employees are adamantly refusing to use the new system after several warnings then they need to be formally reprimanded.  If this does not work the employer is forced to replace the employees.

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  • Impact Earth Lets You Simulate Asteroid Impacts

    - by Jason Fitzpatrick
    If you’re looking for a little morbid simulation to cap off your Friday afternoon, this interactive asteroid impact simulator makes it easy to the results of asteroid impacts big and small. The simulator is the result of a collaboration between Purdue University and the Imperial College of London. You can adjust the size, density, impact angle, and impact velocity of the asteroid as well as change the target from water to land. The only feature missing is the ability to select a specific location as the point of impact (if you want to know what a direct strike to Paris would yield, for example, you’ll have to do your own layering). Once you plug all that information in, you’re treated to a little 3D animation as the simulator crunches the numbers. After it finishes you’ll see a breakdown of a variety of effects including the size of the crater, the energy of the impact, seismic effects, and more. Hit up the link below to take it for a spin. Impact Earth [via Boing Boing] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Calculating distance from viewer to object in a shader

    - by Jay
    Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the scene and stores the results in a texture. I keep getting either a completely black or white texture. Here are my questions: I assume the position that's automatically sent to the vertex shader from ogre is in object space? The gpu interpolates the output position from the vertex shader when it sends it to the fragment shader. Does it do the same for my depth calculation or do I need to move that calculation to the fragment shader? Is there a way to debug shaders? I have no errors but I'm not sure I'm getting my parameters passed into the shaders correctly. Here's my shader code: void DepthVertexShader( float4 position : POSITION, uniform float4x4 worldViewProjMatrix, uniform float3 eyePosition, out float4 outPosition : POSITION, out float Depth ) { // position is in object space // outPosition is in camera space outPosition = mul( worldViewProjMatrix, position ); // calculate distance from camera to vertex Depth = length( eyePosition - position ); } void DepthFragmentShader( float Depth : TEXCOORD0, uniform float fNear, uniform float fFar, out float4 outColor : COLOR ) { // clamp output using clip planes float fColor = 1.0 - smoothstep( fNear, fFar, Depth ); outColor = float4( fColor, fColor, fColor, 1.0 ); } fNear is the near clip plane for the scene fFar is the far clip plane for the scene

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  • OpenGL ES multiple objects not being rendered

    - by ladiesMan217
    I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glDisable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glClientActiveTexture(DRAWING_CACHE_QUALITY_HIGH); gl.glLoadIdentity(); for(int i=0;i<mParticleSystem.getParticleCount();i++){ gl.glPushMatrix(); gl.glTranslatef(mParticleSystem.getPosX(i), mParticleSystem.getPosY(i), -3.0f); gl.glScalef(0.3f, 0.3f, 0.3f); gl.glColor4f(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1); gl.glEnable(GL10.GL_TEXTURE_2D); mParticleSystem.getBall(i).draw(gl); gl.glPopMatrix(); } } Here is my void draw(GL10 gl) method public void draw(GL10 gl){ gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glTranslatef(0.2f, 0.2f, -3.0f); // gl.glScalef(size, size, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }

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  • Updating the jump in game

    - by Luka Tiger
    I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { //speed is the movement speed of a player on X axis //timeDelta is expressed in nano seconds so I'm dividing it with 1000000000 to express it in seconds if (Input.keyDown(37)) this.velocityX -= speed * (timeDelta / 1000000000.0); if (Input.keyDown(39)) this.velocityX += speed * (timeDelta / 1000000000.0); if(Input.keyPressed(38)) { this.velocityY -= 6; } velocityY += g * (timeDelta/1000000000.0); //applying gravity move(velocityX, velocityY); /*this is method which moves a player according to velocityX and velocityY, and checking the collision */ this.velocityX = 0.0; } The strange thing is that when I have unlimited FPS (and update number) my player is jumping about 10 blocks. It jumps even higher when the FPS is increasing. If I limit FPS it is jumping 4 blocks. (BLOCK: 32x32) I have just realized that the problem is this: if(Input.keyPressed(38)) { this.velocityY -= 6; } I add -6 to velocityY which increases player's Y proportionally to the update number and not to the time. But I don't know how to fix this.

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  • 10.04 Window manager not working

    - by jackg
    Using an old mx200 128Mb AGP card. Log in ok. Sometimes the top and bottom bars do not appear, sometimes one sometimes both sometimes none. The menus on firefox/thunderbird and others disappear when I move the pointer from the menu heading to the menu itself. I can't play you tube videos, nor pacman, so the world has ended as I know it. If I type sudo metacity --replace in a terminal the window manager seems to work fine. But I don't know how to make this permanent. One option was: System menupreferencessessions In the sessions tab make sure that "automatically save changes to session" is checked. I don't have a sessions option in the preferences menu. So...? Must be a line of code in a terminal I can use to get round this. I have not upgraded to Ubuntu 11... because the graphics card is so old that I cannot get any decent screen resolutions when I do. On 10.04 I disable the Nvidia driver for the same reason and use 1024x768. Ta

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