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  • How to link to an Excel pivot table that will expand over time in Word 2007?

    - by Daljit Dhadwal
    I have a pivot table in Excel 2007 which I’ve pasted it into Word 2007 using Paste Special (Paste link) - Microsoft Office Excel Worksheet Object. The pivot table appears in Word and the link to Excel is working. The problem is that if the pivot table expands (for example, due to showing 12 months of data rather than six months) the link to the pivot table in Word will only show the range cells that were originally copied over with the pivot table. I understand why this happens. When I paste as a link to Word the underling field codes look like this: {LINK Excel.Sheet.8 "C:\Users\myAccount\Documents\testexcel.xlsx" "Sheet2!R1C1:R8C2" \a \p} The codes refer to a fixed area (e.g., Sheet2!R1C1:R8C2 ) of the Excel spreadsheet, and so when the pivot table expands, the expanded cells fall outside the area that is defined in the field codes. Is there some way to have the link refer to the pivot table itself rather than the cell range that happened to be originally copied over from Excel?

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  • Closing Window in IE8

    - by user331438
    I have a some javascript that calls is calling for a popup (media player) to load. That works But I want the parent page to close or not even appear to have opened. This works great in Firefox. Code is: window.open("radio.html","Levante_Radio_Live","width=323,height=281,scrollbars=no,menubar=no,location=no",); window.close();

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  • nginx block URI request but allow internal directory

    - by Mike Anders
    I'm new to nginx from apache. I'm trying to simply block the URIs: /_mydir/* = / (redirect) But, I want to rewrite: /ex/(.*)$ = /_mydir/$1 I have tried: location /ex/ { rewrite ^/ex/(.*)$ /_mydir/$1 last; } location /_mydir { rewrite ^/_mydir/(.*)$ http://$http_host/ redirect; } But what always happens is once I block the '/_mydir' directory the rewrite is also blocked. I have also tried: location /_mydir/ { internal; } This also ends up blocking the rewrite. All help is greatly appreciated, thanks. UPDATE: I fixed this problem using: rewrite ^/ex/(.*)$ /_mydir/$1 break;

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  • Zend_Filter_StripTags ignoring allowed tags and attributes

    - by Jhorra
    I'm trying to use the following code and it still strips out all the tags. Am I doing something wrong? I'm using the newest V1.10 $allowed_tags = array('img', 'object', 'param', 'embed', 'a', 'href', 'p', 'br', 'em', 'strong', 'li', 'ol', 'span'); $allowed_attributes = array('style', 'src', 'alt', 'href', 'width', 'height', 'value', 'name', 'type', 'embed', 'quality', 'pluginspage'); Zend_Loader::loadClass('Zend_Filter_StripTags'); $html_filter = new Zend_Filter_StripTags($allowed_tags, $allowed_attributes); $post = $html_filter->filter($this->_request->getPost('post'));

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  • ScaleTransform and CenterX

    - by Vasco Correia
    I have the following code <Canvas Width="800" Height="600"> ... In the UserControl I animate the ScaleTranform to 1. I want UserControl to "grow" from its center, but it "grows" from the upper left corner of it. The values in CenterX and CenterY do nothing. How can I make it Scale as I want? Thanks in advance.

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  • IOS center bottom position view

    - by Ben_hawk
    I do the following to a loading animation, to place it at the bottom center of the screen. CGPoint bottomCenter = CGPointMake((self.imageView.bounds.size.width / 2), (self.imageView.bounds.size.height * 0.8)); self.activityView.center = bottomCenter; (imageView is the full screen splash image) If the orientation is portrait, it is positioned perfectly, however turning on its side, in landscape or upside down portrait and the animation ends up miles away :S Does anyone know the correct way to position this loading animation, its for the splash screen.

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  • CSS / HTML - Image will not show up

    - by weka
    Ugh, ok. I've been up all night working this thing and now an image won't show. It's so darn annoying. Trying to get this .png image to show up on a simple PHP webpage. I just wanna go to sleep X_X CSS: <style> .achievement { position:relative; width:500px; background:#B5B5B5; float:left; padding:10px; margin-bottom:10px; } .icon { float:left; width:32px; height:32px; background: url("images/trophy.php") no-repeat center; padding:05px; border:4px solid #4D4D4D; } .ptsgained { position:absolute; top:0; right:0; background:#79E310; color:#fff; font-family:Tahoma; font-weight:bold; font-size:12px; padding:5px; } .achievement h1 { color:#454545; font-size:12pt; font-family:Georgia; font-weight:none; margin:0;padding:0; } .achievement p { margin:0;padding:0; font-size:12px; font-family:Tahoma; color:#1C1C1C; } .text { margin-left:10px; float:left; } </style> HTML: <div class="achievement"> <span class="ptsgained">+10</span> <div class="icon"></div> <div class="text"><h1>All Around Submitter</h1> <p>Submit and have approved content in all 6 areas.</p> </div> </div> What am I doing wrong, guys? :\

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  • How to maintain VPS server?

    - by clorz
    Assuming I have no experience in running them, what would be called a good maintenance routine for a VPS server running mail server and LAMP with a couple of sites. I've got one for quite a while now, but was doing what I feel is right without any guidance. It's ubuntu server and the only thing I do is ssh in there once a month and apt-get update, apt-get upgrade. Last year it suggested to update the distro, which I did. Waded through a bunch of diffs, broke mail server in the process and fixed it later on. So it turned out fine. Was this a right thing to do or should I stick with the old version just updating the packages? Is there a difference in the routine if it will be Fedora?

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  • Form graphics not set when form loads

    - by Jimmy
    My form has a group box which contains two overlapping rectangles. The form's other controls are two sets of four numeric up down controls to set the rectangles' colors. (nudF1,2,3 and 4 set the rectangle that's in front, and nudB1,2,3 and 4 set the rectangle that's behind.) Everything works fine, except that the rectangles do not display the colors set in the numeric up downs when the form first loads. The numeric up down controls' ChangeValue events all call the ShowColors() method. The form's Load event calls the csColorsForm_Load() method. Any suggestions? namespace csColors { public partial class csColorsForm : Form { public csColorsForm() { InitializeComponent(); } private void csColorsForm_Load(object sender, EventArgs e) { this.BackColor = System.Drawing.Color.DarkBlue; SetColors(sender, e); } private void SetColors(object sender, EventArgs e) { Control control = (Control)sender; String ctrlName = control.Name; Graphics objGraphics; Rectangle rect1, rect2; int colorBack, colorFore; objGraphics = this.grpColor.CreateGraphics(); // If calling control is not a forecolor control, paint backcolor rectangle if (ctrlName.Substring(0,4)!="nudF") { colorBack = int.Parse(SetColorsB("nudB"), NumberStyles.HexNumber); SolidBrush BrushB = new SolidBrush(Color.FromArgb(colorBack)); rect1 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushB, rect1); } // Always paint forecolor rectangle colorFore = int.Parse(SetColorsB("nudF"), NumberStyles.HexNumber); SolidBrush BrushF = new SolidBrush(Color.FromArgb(colorFore)); rect2 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushF, rect2); objGraphics.Dispose(); } private string SetColorsB(string nam) { string txt=""; for (int n = 1; n <= 4; ++n) { var ud = Controls[nam + n] as NumericUpDown; int hex = (int)ud.Value; txt += hex.ToString("X2"); } return txt; } private void btnClose_Click(object sender, EventArgs e) { this.Close(); } } }

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  • PHP resized image functions and S3 upload functions - but how to merge the two?

    - by chocolatecoco
    I am using S3 to store images and I am resizing and compressing images before it gets uploaded using PHP. I'm using this class for storing the images to an S3 bucket - http://undesigned.org.za/2007/10/22/amazon-s3-php-class This all works fine if I'm not doing any file processing before the file is uploaded because it reads the file upload from the $_FILES array. The problem is I am resizing and compressing the image before storing to the S3 bucket. So I'm no longer able to read from the $_FILES array. The functions for resizing: public function resizeImage($newWidth, $newHeight, $option="auto") { // *** Get optimal width and height - based on $option $optionArray = $this->getDimensions($newWidth, $newHeight, $option); $optimalWidth = $optionArray['optimalWidth']; $optimalHeight = $optionArray['optimalHeight']; // *** Resample - create image canvas of x, y size $this->imageResized = imagecreatetruecolor($optimalWidth, $optimalHeight); imagecopyresampled($this->imageResized, $this->image, 0, 0, 0, 0, $optimalWidth, $optimalHeight, $this->width, $this->height); // *** if option is 'crop', then crop too if ($option == 'crop') { $this->crop($optimalWidth, $optimalHeight, $newWidth, $newHeight); } } The script I am using to store the file after resizing and compressing to a local directory: public function saveImage($savePath, $imageQuality="100") { // *** Get extension $extension = strrchr($savePath, '.'); $extension = strtolower($extension); switch($extension) { case '.jpg': case '.jpeg': if (imagetypes() & IMG_JPG) { imagejpeg($this->imageResized, $savePath, $imageQuality); } break; case '.gif': if (imagetypes() & IMG_GIF) { imagegif($this->imageResized, $savePath); } break; case '.png': // *** Scale quality from 0-100 to 0-9 $scaleQuality = round(($imageQuality/100) * 9); // *** Invert quality setting as 0 is best, not 9 $invertScaleQuality = 9 - $scaleQuality; if (imagetypes() & IMG_PNG) { imagepng($this->imageResized, $savePath, $invertScaleQuality); } break; // ... etc default: // *** No extension - No save. break; } imagedestroy($this->imageResized); } with this PHP code to invoke it: $resizeObj = new resize("$images_dir/$filename"); $resizeObj -> resizeImage($thumbnail_width, $thumbnail_height, 'crop'); $resizeObj -> saveImage($images_dir."/tb_".$filename, 90); How do I modify the code above so I can pass it through this function: $s3->putObjectFile($thefile, "s3bucket", $s3directory, S3::ACL_PUBLIC_READ)

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  • How Do I Parse a String?

    - by Russ
    I am new to bash, and I am creating a script that loops through the files in a directory and based on part of the filename, does something with the file, so far I have this: #!/bin/bash DIR="/Users/me/Documents/import/*" for f in "$DIR" do $t=?????? echo "Loading $f int $t..." done so $f will output something like this: /Users/me/Documents/import/time_dim-1272037430173 out of this, I want time_dim, the directory can be variable length and -1272037430173 is a fixed length (it's the unix timestamp btw). What is the best way to go about this?

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  • php,imageresizing

    - by tismon
    function rezizecode() { $config['image_library'] = 'gd2'; $config['source_image'] = 'system/application/images/manu.jpg'; $config['create_thumb'] = TRUE; $config['maintain_ratio'] = TRUE; $config['width']= 25; $config['height']= 30; $this->load->library('image_lib', $config); $this->image_lib->resize(); } using this code image resizing is not working ?

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  • XNA 4.0 SpriteBatch.Draw Out Of Memory Exception Thrown

    - by RustyGearGames
    Well, first of all, my guess is that I'm calling the spritebatch.draw() method to many times, but I need to (Or, it's the only way I can figure out how to) Draw my in-game windows. I'll just go ahead and dump my code; using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace System.Window { class Window { #region Variables public Texture2D importedTexture; public Texture2D WindowSkin; public RenderTarget2D currentWindow; public RenderTarget2D windowTexture; public Vector2 pos; public int prevWindowWidth; public int prevWindowHeight; public int windowWidth; public int windowHeight; public bool visible; public bool active; public bool drawNew; #region Rectangles public Rectangle clickRect; public Rectangle topLeftRect; public Rectangle topRightRect; public Rectangle buttonRect; public Rectangle botLeftRect; public Rectangle botRightRect; #endregion #endregion public Window() { } public void Initialize(GraphicsDevice g, Texture2D ws, Texture2D it, int w, int h, bool v, bool a) { WindowSkin = ws; importedTexture = it; windowWidth = w; prevWindowWidth = w; windowHeight = h; prevWindowHeight = h; windowTexture = new RenderTarget2D(g, windowWidth, windowHeight); currentWindow = windowTexture; visible = v; active = a; drawNew = true; topLeftRect = new Rectangle(0, 0, 32, 32); topRightRect = new Rectangle(32, 0, 32, 32); buttonRect = new Rectangle(64, 0, 32, 32); botLeftRect = new Rectangle(0, 64, 32, 32); botRightRect = new Rectangle(64, 64, 32, 32); } public void Update(GraphicsDevice g, Vector2 p, int width, int height) { prevWindowWidth = windowWidth; prevWindowHeight = windowHeight; pos = p; windowWidth = width; windowHeight = height; windowTexture = new RenderTarget2D(g, windowWidth+2, windowHeight+2); } public void Draw(SpriteBatch s, GraphicsDevice g) { s.Draw(currentWindow, pos, new Rectangle(0, 0, windowWidth, windowHeight), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } public void DrawNewWindow(SpriteBatch s, GraphicsDevice g) { g.SetRenderTarget(windowTexture); g.Clear(Color.Transparent); s.Begin(); #region Draw Background for (int w = 3; w < (windowWidth); w += 32) { for (int h = 32; h < (windowHeight); h += 32) { s.Draw(WindowSkin, new Vector2(w, h), new Rectangle(32, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } } #endregion s.Draw(importedTexture, new Vector2(3, 32), new Rectangle(0, 0, importedTexture.Width, importedTexture.Height), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #region Draw resizables for (int i = 32; i < (windowWidth - 64); i += 32) { s.Draw(WindowSkin, new Vector2(i, 0), new Rectangle(16, 0, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 32; i < (windowWidth - 32); i += 32) { s.Draw(WindowSkin, new Vector2(i, windowHeight - 32), new Rectangle(32, 64, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(0, i), new Rectangle(0, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(windowWidth - 32, i), new Rectangle(64, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } #endregion #region Draw Corners s.Draw(WindowSkin, new Vector2(0, 0), topLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, 32), new Rectangle(0, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 64, 0), topRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 32), new Rectangle(64, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 0), buttonRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, windowHeight - 32), botLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, windowHeight - 32), botRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #endregion s.End(); currentWindow = windowTexture; } } } It's all nice and configured for my little windowskin texture, and such. the only problem is that it will get a little laggy, and then completely crash on me about a minute into running it. It throws an Out Of Memory Exception, but I don't know and can't find any other topic or post on this relating to spritebatch. Does anybody have any suggestions on how I can get this working and not take up much memory? I would think this as an easy, cost effective way of drawing a window. I'm just not sure how cut down on my draw calls, or get any of that memory back.

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  • How to get ImageButton size within Android GridView?

    - by wufoo
    I'm subclassing ImageButton in order to draw lines on it and trying to figure out where the actual button coordinates are within my gridview. I am using onGlobalLayout to setup Top, Bottom, Right and Left, but these seem to be for the actual "square" within the grid, and not the actual button (see image). The purple lines are drawn in myImageButton.onDraw() using coords gathered from myImageButton.onGlobalLayout(). I thought these would be for the button, but they seem to be from something else. Not sure what. I'd like the purple lines to match the outline of the button so the lines I draw appear on the button and not just floating out in the LinearLayout somewhere. The light blue is the background color of the vertical LinearLayout holding the Textview (for the number) and myImageButton. Any way to get the actual button size? XML Layout: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/lay_cellframe" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="fill_vertical|fill_horizontal" android:orientation="vertical" > <TextView android:id="@+id/tv_cell" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_margin="2dp" android:gravity="center" android:text="TextView" android:textSize="10sp" /> <com.example.icaltest2.myImageButton android:id="@+id/imageButton1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center" android:layout_margin="0dp" android:adjustViewBounds="false" android:background="@android:drawable/btn_default" android:scaleType="fitXY" android:src="@android:color/transparent" /> </LinearLayout> </FrameLayout> myImageButton.java public myImageButton (Context context, AttributeSet attrs) { super (context, attrs); mBounds = new Rect(); ViewTreeObserver vto = this.getViewTreeObserver (); vto.addOnGlobalLayoutListener (ogl); Log.d (TAG, "myImageButton"); } ... OnGlobalLayoutListener ogl = new OnGlobalLayoutListener() { @Override public void onGlobalLayout () { Rect b = getDrawable ().getBounds (); mBtnTop = b.centerY () - (b.height () / 2); mBtnBot = b.centerY () + (b.height () / 2); mBtnLeft = b.centerX () - (b.width () / 2); mBtnRight = b.centerX () + (b.width () / 2); } }; ... @Override protected void onDraw (Canvas canvas) { super.onDraw (canvas); Paint p = new Paint (); p.setStyle (Paint.Style.STROKE); p.setStrokeWidth (1); p.setColor (Color.MAGENTA); canvas.drawCircle (mBtnLeft, mBtnTop, 2, p); canvas.drawCircle (mBtnLeft, mBtnBot, 2, p); canvas.drawCircle (mBtnRight, mBtnTop, 2, p); canvas.drawCircle (mBtnRight, mBtnBot, 2, p); canvas.drawRect (mBtnLeft, mBtnTop, mBtnRight, mBtnBot, p); }

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  • Netbook screen too small, Software fix?

    - by LantisGaius
    I have a netbook with a maximum screen resolution of 1024x600. I'm running a dualboot Ubuntu10.10 & Backtrack4r2, and I'm having some trouble with windows whose "height" was larger than 600px. Buttons end up below the screen, and I can't click 'Ok' or 'Cancel' or 'Apply'. When my OS was still Windows7, I didn't have any problems because I can resize all of the windows that I use. Most of windows in linux (esp. in KDE settings), the windows has a fixed height. Is there any workarounds to my problem?

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  • IIS doesn't respond to 127.0.0.1 (external IP works fine)

    - by Jordan
    I have an AWS web server - call it box.company.com. It's running IIS and if I visit http://box.company.com in a web browser (from any machine, including box.company.com), it responds correctly with our site. However, if I visit localhost/ or 127.0.0.1/ when I'm logged into box.company.com, I get a "couldn't connect to host" message. The hosts file has only one entry - the standard "127.0.0.1 localhost" line. Pinging 127.0.0.1 works fine. Pinging localhost correctly resolves to 127.0.0.1 and works fine. I've tried restarting IIS and restarting the DNS Cache. I had this problem once before, and restarting the server fixed it, but I'd like to know what's going on in case this happens again in the future.

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  • Disk controller speed responsible for slow write speeds?

    - by vizvayu
    I have question. I'm using ESXi 4.0U1 in an IBM x3200M2 with an integrated LSI 1064e RAID controller, without any kind of cache. I have 3 250GB HOT-SWAP SATA HDs configured in RAID1E (IME). ESXi works fine, read speed are quite OK, but write speeds are incredible slow, never more than 8MB/s, and this is the best case scenario, benchmarking with iozone streaming writes, using a VMWare Paravirtual controller and with only this VM active, no swapping of any kind (total vm memory reserved). Already wrote to IBM but I don't have any kind of pay support so they didn't even answered, so I'm just wondering... anybody has any experience with a similar setup? I just want to be sure this is hardware related and can't be fixed with some kind of config option, because I'm thinking on buying a new RAID controller (Adaptec 2405 looks nice). Thanks again!

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  • silverlight button onClick event

    - by Anish Mohan
    Hi, Might be this question a blunder :(... I have a a button in silverlight application... <Button Height="25" Width="100" Grid.Column="0" Grid.Row="0" Click="Button_Click"/> I read that silverlight need WCF to interact with server side... So is it like to access my "Button_Click" event I need WCF ?

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  • Opening notebooks

    - by Plastkort
    I have a Compaq CQ40 which has a defective CPU fan, it seems unable to cool the notebook enough at this time, it is constantly running, and if you move the pc up/down to look under it, it makes some sort of chainsaw sound. I have tried to take out all the screws underneath, but I still have a problem with the plastic cover on the above; I am afraid I might break it since it seem to be connected with plastic clips underneath. I have fixed notebooks before, but this one seem new, how can I open the plastic cover above without breaking it? Any advice, tips and tricks would be so nice to have, not only for this notebook, but any future notebook also I might need to repair. It would be nice if anyone here knows a place with video tutorials on this subject as well.

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  • How do you make the scale animation begin at the middle of the object instead of the top left?

    - by Roy
    What I am trying to accomplish: 10 percent increase scale transformation of a rectangle via Silverlight storyboard animation. What I currently doing: While in Expression Blend 3, I created a rectangle, created a storyboard, and created the scale transformation. The preview looked correct because the increase in scale begins in the middle of the object. When I run the project the scale transformation begins at the top left. Is there some piece of code missing? Here is my current code: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TestingGroundsWebsite.MainPage" Width="640" Height="480"> <UserControl.Resources> <Storyboard x:Name="RectangleAppear"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="rectangle" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0.1"/> <EasingDoubleKeyFrame KeyTime="00:00:01" Value="1.1"/> <EasingDoubleKeyFrame KeyTime="00:00:02" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="rectangle" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0.1"/> <EasingDoubleKeyFrame KeyTime="00:00:01" Value="1.1"/> <EasingDoubleKeyFrame KeyTime="00:00:02" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </UserControl.Resources> <Canvas x:Name="LayoutRoot" Background="White"> <Rectangle x:Name="rectangle" Fill="#FFE80000" Stroke="Black" Height="75" Width="76" Canvas.Left="227" Canvas.Top="167" RenderTransformOrigin="0.5,0.5"> <Rectangle.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Rectangle.RenderTransform> </Rectangle> </Canvas> </UserControl> Thanks

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  • Will 5 Terabyte NAS drive be compatible with Windows XP SP3 32 bit?

    - by TrevorBoydSmith
    (NOTE: The operating system (in this case Windows XP SP3 32 bit) we are using is not a choice.) I am trying to setup a short term storage device. First, I found a large 5 Terabyte NAS drive that would IMO fulfill my storage requirements. Second, I also found that Windows XP seems to have a hard drive size limit (see 'Is there a limit to the size of a hard drive for Windows XP pre-SP1?'): XP should handle up to 2 TB per volume after the service packs are applied. You are correct. There was a 137gb limit on the orginal pre service pack windows xp. This was addressed/fixed in SP1. My question is, will my Windows XP SP3 32 bit machine see the 5 Terabyte NAS and be able to read/write properly to the NAS drive?

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