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  • Android NDK import-module / code reuse

    - by Graeme
    Morning! I've created a small NDK project which allows dynamic serialisation of objects between Java and C++ through JNI. The logic works like this: Bean - JavaCInterface.Java - JavaCInterface.cpp - JavaCInterface.java - Bean The problem is I want to use this functionality in other projects. I separated out the test code from the project and created a "Tester" project. The tester project sends a Java object through to C++ which then echo's it back to the Java layer. I thought linking would be pretty simple - ("Simple" in terms of NDK/JNI is usually a day of frustration) I added the JNIBridge project as a source project and including the following lines to Android.mk: NDK_MODULE_PATH=.../JNIBridge/jni/" JNIBridge/jni/JavaCInterface/Android.mk: ... include $(BUILD_STATIC_LIBRARY) JNITester/jni/Android.mk: ... include $(BUILD_SHARED_LIBRARY) $(call import-module, JavaCInterface) This all works fine. The C++ files which rely on headers from JavaCInterface module work fine. Also the Java classes can happily use interfaces from JNIBridge project. All the linking is happy. Unfortunately JavaCInterface.java which contains the native method calls cannot see the JNI method located in the static library. (Logically they are in the same project but both are imported into the project where you wish to use them through the above mechanism). My current solutions are are follows. I'm hoping someone can suggest something that will preserve the modular nature of what I'm trying to achieve: My current solution would be to include the JavaCInterface cpp files in the calling project like so: LOCAL_SRC_FILES := FunctionTable.cpp $(PATH_TO_SHARED_PROJECT)/JavaCInterface.cpp But I'd rather not do this as it would lead to me needing to update each depending project if I changed the JavaCInterface architecture. I could create a new set of JNI method signatures in each local project which then link to the imported modules. Again, this binds the implementations too tightly.

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  • Fastest Java way to remove the first/top line of a file (like a stack)

    - by christangrant
    I am trying to improve an external sort implementation in java. I have a bunch of BufferedReader objects open for temporary files. I repeatedly remove the top line from each of these files. This pushes the limits of the Java's Heap. I would like a more scalable method of doing this without loosing speed because of a bunch of constructor calls. One solution is to only open files when they are needed, then read the first line and then delete it. But I am afraid that this will be significantly slower. So using Java libraries what is the most efficient method of doing this. --Edit-- For external sort, the usual method is to break a large file up into several chunk files. Sort each of the chunks. And then treat the sorted files like buffers, pop the top item from each file, the smallest of all those is the global minimum. Then continue until for all items. http://en.wikipedia.org/wiki/External_sorting My temporary files (buffers) are basically BufferedReader objects. The operations performed on these files are the same as stack/queue operations (peek and pop, no push needed). I am trying to make these peek and pop operations more efficient. This is because using many BufferedReader objects takes up too much space.

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  • What's the order of execution in property setters when using IDataErrorInfo?

    - by Benny Jobigan
    Situation: Many times with WPF, we use INotifyPropertyChanged and IDataErrorInfo to enable binding and validation on our data objects. I've got a lot of properties that look like this: public SomeObject SomeData { get { return _SomeData; } set { _SomeData = value; OnPropertyChanged("SomeData"); } } Of course, I have an appropriate overridden IDataErrorInfo.this[] in my class to do validation. Question: In a binding situation, when does the validation code get executed? When is the property set? When is the setter code executed? What if the validation fails? For example: User enters new data. Binding writes data to property. Property set method is executed. Binding checks this[] for validation. If the data is invalid, the binding sets the property back to the old value. Property set method is executed again. This is important if you are adding "hooks" into the set method, like: public string PathToFile { get { return _PathToFile; } set { if (_PathToFile != value && // prevent unnecessary actions OnPathToFileChanging(value)) // allow subclasses to do something or stop the setter { _PathToFile = value; OnPathToFileChanged(); // allow subclasses to do something afterwards OnPropertyChanged("PathToFile"); } } }

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  • jquery pass value class

    - by mckenzie
    $(".hidee2").click(function() { var type = $(".st").val(); } <form action="" method="POST"><input type="hidden" class="st" value="st"><div class="button">Room Status : Accepting Reservation <br /><span><span><a class="hidee2">Book Now!</a></span></span></div></form> <form action="" method="POST"><input type="hidden" class="st" value="st2"><div class="button">Room Status : Accepting Reservation <br /><span><span><a class="hidee2">Book Now!</a></span></span></div></form> <form action="" method="POST"><input type="hidden" class="st" value="st3"><div class="button">Room Status : Accepting Reservation <br /><span><span><a class="hidee2">Book Now!</a></span></span></div></form> How do i get which book now! link user click? because i need to pass over the st value? is there any way to achieve this using jquery? currently, only st value is passed over

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • alternative to #include within namespace { } block

    - by Jeff
    Edit: I know that method 1 is essentially invalid and will probably use method 2, but I'm looking for the best hack or a better solution to mitigate rampant, mutable namespace proliferation. I have multiple class or method definitions in one namespace that have different dependencies, and would like to use the fewest namespace blocks or explicit scopings possible but while grouping #include directives with the definitions that require them as best as possible. I've never seen any indication that any preprocessor could be told to exclude namespace {} scoping from #include contents, but I'm here to ask if something similar to this is possible: (see bottom for explanation of why I want something dead simple) // NOTE: apple.h, etc., contents are *NOT* intended to be in namespace Foo! // would prefer something most this: namespace Foo { #include "apple.h" B *A::blah(B const *x) { /* ... */ } #include "banana.h" int B::whatever(C const &var) { /* ... */ } #include "blueberry.h" void B::something() { /* ... */ } } // namespace Foo ... // over this: #include "apple.h" #include "banana.h" #include "blueberry.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } int B::whatever(C const &var) { /* ... */ } void B::something() { /* ... */ } } // namespace Foo ... // or over this: #include "apple.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } } // namespace Foo #include "banana.h" namespace Foo { int B::whatever(C const &var) { /* ... */ } } // namespace Foo #include "blueberry.h" namespace Foo { void B::something() { /* ... */ } } // namespace Foo My real problem is that I have projects where a module may need to be branched but have coexisting components from the branches in the same program. I have classes like FooA, etc., that I've called Foo::A in the hopes being able to branch less painfully as Foo::v1_2::A, where some program may need both a Foo::A and a Foo::v1_2::A. I'd like "Foo" or "Foo::v1_2" to show up only really once per file, as a single namespace block, if possible. Moreover, I tend to prefer to locate blocks of #include directives immediately above the first definition in the file that requires them. What's my best choice, or alternatively, what should I be doing instead of hijacking the namespaces?

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  • Event feed implementation - will it scale?

    - by SlappyTheFish
    Situation: I am currently designing a feed system for a social website whereby each user has a feed of their friends' activities. I have two possible methods how to generate the feeds and I would like to ask which is best in terms of ability to scale. Events from all users are collected in one central database table, event_log. Users are paired as friends in the table friends. The RDBMS we are using is MySQL. Standard method: When a user requests their feed page, the system generates the feed by inner joining event_log with friends. The result is then cached and set to timeout after 5 minutes. Scaling is achieved by varying this timeout. Hypothesised method: A task runs in the background and for each new, unprocessed item in event_log, it creates entries in the database table user_feed pairing that event with all of the users who are friends with the user who initiated the event. One table row pairs one event with one user. The problems with the standard method are well known – what if a lot of people's caches expire at the same time? The solution also does not scale well – the brief is for feeds to update as close to real-time as possible The hypothesised solution in my eyes seems much better; all processing is done offline so no user waits for a page to generate and there are no joins so database tables can be sharded across physical machines. However, if a user has 100,000 friends and creates 20 events in one session, then that results in inserting 2,000,000 rows into the database. Question: The question boils down to two points: Is this worst-case scenario mentioned above problematic, i.e. does table size have an impact on MySQL performance and are there any issues with this mass inserting of data for each event? Is there anything else I have missed?

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  • Gridview Paging via ObjectDataSource: Why is maximumRows being set to -1?

    - by Bryan
    So before I tried custom gridview paging via ObjectDataSource... I think I read every tutorial known to man just to be sure I got it. It didn't look like rocket science. I've set the AllowPaging = True on my gridview. I've specified PageSize="10" on my gridview. I've set EnablePaging="True" on the ObjectDataSource. I've added the 2 paging parms (maximumRows & startRowIndex) to my business object's select method. I've created an analogous "count" method with the same signature as the select method. The only problem I seem to have is during execution... the ObjectDataSource is supplying my business object with a maximumRows value of -1 and I can't for the life of me figure out why. I've searched to the end of the web for anyone else having this problem and apparently I'm the only one. The StartRowIndex parameter seems to be working just fine. Any ideas?

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  • IIS URL Rewriting: How can I reliably keep relative paths when serving multiple files?

    - by NVRAM
    My WebApp is part CMS, and when I serve up an HTML page to the user it typically contains relative paths in a.href and img.src attributes. I currently have them accessed by urls like: ~/get-data.aspx/instance/user/page.html -- where instance indicates the particular instance for the report and "user/page.html" is a path created by an external application that generates the content. This works pretty reliably with code in the application's BeginRequest method that translates the text after ".aspx" into a query string, then uses Context.RewritePath(). So far so good, but I've just tripped over something that took me by surprise: it appears that if any of the query string ("instance/user/page.html") happens to contain a plus sign ("+") the BeginRequest method is never called, and a 404 is immediately returned to the user. So my question is two-fold: Am I correct in my belief that a "+" would cause the 404, and if so are there other things that could cause similar problems? Is there a way around that problem (perhaps a different method than BeginRequest)? Is there a better way to preserve relative URL paths for generated content than what I'm using? I'd rather not require site admins to install a 3rd party rewrite tool if I can help it.

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  • Visual Studio - Edit source code located in a database

    - by mfeingold
    I am building something similar to Server Explorer for Apache CouchDB. One of the things necessary is to be able to edit CouchDB view definitions which in CouchDB are JavaScript functions. How can I trick Visual Studio into using my object to retrieve and save the content of the JavaScript function but still use the rest of it - I am happy with editor itself and have no intention of writing my own Editor/Language Service, etc. The latter would be much bigger effort than what this project warrants Edit After more digging I am still stuck. Here is what I know: IVsUIShellOpenDocument interface provides a method OpenStandardEditor which can be used to open the standard Visual Studio editor. As one of the parameters this method takes a Pointer to the IUnknown interface of the document data object. This object is supposed to implement several interfaces described in many places all over the MSDN. Visual Studio SDK also provides a 'sample' implementation of the document data object VsTextBufferClass. I can create an instance of this class and when I pass the pointer to the instance to the OpenStandardEditor I can see my editor and it seems to work ok. When I try to implement my own class implementing the same interfaces (IVsTextBuffer, VsTextBuffer, IVsTextLines) OpenStandardEditor method returns success, but VS bombs out on call editor.Show() with an access violation. My suspicion is that VsTextBufferClass also implements some other interface(s) but not in C# way but rather in the good old COM way. I just do not know which one(s). Any thoughts?

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  • Problems with objectatasource,giving attributes like delete insert and update

    - by kamal
    After going to the process of adding the various attributes like insert,delete and update.But when i run it through the browser ,editing works but updating and deleting doesn't !(for the update and shows the same thing for delete,my friends think i need to use codes to repair the problems,can you help me please.it shows this: Server Error in '/WebSite3' Application. ObjectDataSource 'ObjectDataSource1' could not find a non-generic method 'Update' that has parameters: First_name, Surname, Original_author_id, First name, original_author id. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: ObjectDataSource 'ObjectDataSource1' could not find a non-generic method 'Update' that has parameters: First_name, Surname, Original_author_id, First name, original_author id. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidOperationException: ObjectDataSource 'ObjectDataSource1' could not find a non-generic method 'Update' that has parameters: First_name, Surname, Original_author_id, First name, original_author id.] System.Web.UI.WebControls.ObjectDataSourceView.GetResolvedMethodData(Type type, String methodName, IDictionary allParameters, DataSourceOperation operation) +1119426 System.Web.UI.WebControls.ObjectDataSourceView.ExecuteUpdate(IDictionary keys, IDictionary values, IDictionary oldValues) +1008 System.Web.UI.DataSourceView.Update(IDictionary keys, IDictionary values, IDictionary oldValues, DataSourceViewOperationCallback callback) +92 System.Web.UI.WebControls.GridView.HandleUpdate(GridViewRow row, Int32 rowIndex, Boolean causesValidation) +907 System.Web.UI.WebControls.GridView.HandleEvent(EventArgs e, Boolean causesValidation, String validationGroup) +704 System.Web.UI.WebControls.GridView.OnBubbleEvent(Object source, EventArgs e) +95 System.Web.UI.Control.RaiseBubbleEvent(Object source, EventArgs args) +37 System.Web.UI.WebControls.GridViewRow.OnBubbleEvent(Object source, EventArgs e) +123 System.Web.UI.Control.RaiseBubbleEvent(Object source, EventArgs args) +37 System.Web.UI.WebControls.LinkButton.OnCommand(CommandEventArgs e) +118

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  • VB.NET - Find a Substring in an ArrayList, StringCollection or List(Of String)

    - by CJM
    I've got some code that creates a list of AD groups that the user is a member of, with the intention of saying 'if user is a member of GroupX then allow admin access, if not allow basic access'. I was using a StringCollection to store this list of Groups, and intended to use the Contains method to test for membership of my admin group, but the problem is that this method only compares the full string - but my AD groups values are formatted as cn=GroupX, etc.... I want to be easily able to determine if a particular substring (i.e. 'GroupX') appears in the list of groups. I could always iterate through the groups check each for a substring representing my AD group name, but I'm more interested in finding out if there is a 'better' way. Clearly there are a number of repositories for the list of Groups, and it appears that Generics (List(Of String)) are more commonly preferred (which I may well implement anyway) but there is no in-built means of checking for a substring using this method either. Any suggestions? Or should I just iterated through the list of groups?

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  • I would like to interactively detect when an ActiveX component has been installed, and asynchronousl

    - by Brian Stinar
    Hello, I am working on a website, and I would like to refresh a portion of the page after an ActiveX component has been installed. I have a general idea of how to do this with polling, which I am working on getting going : function detectComponentThenSleep(){ try{ // Call what I want ActiveX for, if the method is available, or // ActiveXComponent.object == null --- test for existance document.getElementById("ActiveXComponent").someMethod(); } catch{ // Try again, if the method is not available setTimeout(detectComponentThenSleep, 100); } } However, what I would REALLY like to do is something like this: ActiveXObject.addListener("onInstall", myfunction); I don't actually have the source for the ActiveX component, but I have complete control of the page I am hosting it on. I would like to use JavaScript, if possible, to accomplish this. So, my question is 1.) will this actually work with the polling method? and 2.) Is there an interrupt/listener like way of doing this? I am sure I am missing something with connecting the dots here, I can already detect if the component is present, but I am having trouble doing this asynchronously. Thank you very much for your time and help, -Brian J. Stinar-

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  • problems with async jquery and loops

    - by Seth Vargo
    I am so confused. I am trying to append portals to a page by looping through an array and calling a method I wrote called addModule(). The method gets called the right number of times (checked via an alert statement), in the correct order, but only one or two of the portals actually populate. I have a feeling its something with the loop and async, but it's easier explained with the code: moduleList = [['weather','test'],['test']]; for(i in moduleList) { $('#content').append(''); for(j in moduleList[i]) { addModule(i,moduleList[i][j]); //column,name } } function addModule(column,name) { alert('adding module ' + name); $.get('/modules/' + name.replace(' ','-') + '.php',function(data){ $('#'+column).append(data); }); } for each array in the main array, I append a new column, since that's what each sub-array is - a column of portals. Then I loop through that sub array and call addModule on that column and the name of that module (which works correctly). Something buggy happens in my addModule method that it only adds the first and last modules, or sometimes a middle one, or sometimes none at all... im so confused!

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  • What's the most DRY-appropriate way to execute an SQL command?

    - by Sean U
    I'm looking to figure out the best way to execute a database query using the least amount of boilerplate code. The method suggested in the SqlCommand documentation: private static void ReadOrderData(string connectionString) { string queryString = "SELECT OrderID, CustomerID FROM dbo.Orders;"; using (SqlConnection connection = new SqlConnection(connectionString)) { SqlCommand command = new SqlCommand(queryString, connection); connection.Open(); SqlDataReader reader = command.ExecuteReader(); try { while (reader.Read()) { Console.WriteLine(String.Format("{0}, {1}", reader[0], reader[1])); } } finally { reader.Close(); } } } mostly consists of code that would have to be repeated in every method that interacts with the database. I'm already in the habit of factoring out the establishment of a connection, which would yield code more like the following. (I'm also modifying it so that it returns data, in order to make the example a bit less trivial.) private SQLConnection CreateConnection() { var connection = new SqlConnection(_connectionString); connection.Open(); return connection; } private List<int> ReadOrderData() { using(var connection = CreateConnection()) using(var command = connection.CreateCommand()) { command.CommandText = "SELECT OrderID FROM dbo.Orders;"; using(var reader = command.ExecuteReader()) { var results = new List<int>(); while(reader.Read()) results.Add(reader.GetInt32(0)); return results; } } } That's an improvement, but there's still enough boilerplate to nag at me. Can this be reduced further? In particular, I'd like to do something about the first two lines of the procedure. I don't feel like the method should be in charge of creating the SqlCommand. It's a tiny piece of repetition as it is in the example, but it seems to grow if transactions are being managed manually or timeouts are being altered or anything like that.

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  • How to get SimpleRpcClient.Call() to be a blocking call to achieve synchronous communication with RabbitMQ?

    - by Nick Josevski
    In the .NET version (2.4.1) of RabbitMQ the RabbitMQ.Client.MessagePatterns.SimpleRpcClient has a Call() method with these signatures: public virtual object[] Call(params object[] args); public virtual byte[] Call(byte[] body); public virtual byte[] Call(IBasicProperties requestProperties, byte[] body, out IBasicProperties replyProperties); The problem: With various attempts, the method still continues to not block where I expect it to, so it's unable ever handle the response. The Question: Am I missing something obvious in the setup of the SimpleRpcClient, or earlier with the IModel, IConnection, or even PublicationAddress? More Info: I've also tried various paramater configurations of the QueueDeclare() method too with no luck. string QueueDeclare(string queue, bool durable, bool exclusive, bool autoDelete, IDictionary arguments); Some more reference code of my setup of these: IConnection conn = new ConnectionFactory{Address = "127.0.0.1"}.CreateConnection()); using (IModel ch = conn.CreateModel()) { var client = new SimpleRpcClient(ch, queueName); var queueName = ch.QueueDeclare("t.qid", true, true, true, null); ch.QueueBind(queueName, "exch", "", null); //HERE: does not block? var replyMessageBytes = client.Call(prop, msgToSend, out replyProp); } Looking elsewhere: Or is it likely there's an issue in my "server side" code? With and without the use of BasicAck() it appears the client has already continued execution.

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  • i have problem with sharing a folder through programming using c#?

    - by moon
    here is my code it shares the folder but that does not work correctly when i want to access it , it shows access denied help required, private static void ShareFolder(string FolderPath, string ShareName, string Description) { try { // Create a ManagementClass object ManagementClass managementClass = new ManagementClass("Win32_Share"); // Create ManagementBaseObjects for in and out parameters ManagementBaseObject inParams = managementClass.GetMethodParameters("Create"); ManagementBaseObject outParams; // Set the input parameters inParams["Description"] = Description; inParams["Name"] = ShareName; inParams["Path"] = FolderPath; inParams["Type"] = 0x0; // Disk Drive //Another Type: //DISK_DRIVE = 0x0; //PRINT_QUEUE = 0x1; //DEVICE = 0x2; //IPC = 0x3; //DISK_DRIVE_ADMIN = 0x80000000; //PRINT_QUEUE_ADMIN = 0x80000001; //DEVICE_ADMIN = 0x80000002; //IPC_ADMIN = 0x8000003; //inParams["MaximumAllowed"] = int maxConnectionsNum; // Invoke the method on the ManagementClass object outParams = managementClass.InvokeMethod("Create", inParams, null); // Check to see if the method invocation was successful if ((uint)(outParams.Properties["ReturnValue"].Value) != 0) { throw new Exception("Unable to share directory. Because Directory is already shared or directory not exist"); }//end if }//end try catch (Exception ex) { MessageBox.Show(ex.Message, "error!"); }//end catch }//End Method

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  • Streaming PDF via invocation of HTTPHandler using $.get into object element

    - by mythicdawn
    What I am trying to do is invoke an HTTPHandler via the $.get method of jQuery which will stream back a PDF and display it in a web page using an object element. My previous method of setting the src attribute of an IFrame to be the result of a handler invocation works, but I would like cross-browser completion notification, so have moved to using $.get(). Sample code: function buttonClick() { $.get("/PDFHandler.ashx", {}, function(data, textStatus, XMLHttpRequest) { var pdfObjectString = "<object data='' type='application/pdf' width='600' height='600'></object>"; var pdfObject = $(pdfObjectString); pdfObject.attr("data", data); $("#container").append(pdfObject); }); As you can see, I am attempting to stick the 'data' variable into an object element. This is not working (no error, PDF just doesn't display), presumably because the data that comes back is binary, yet the attr() method expects a string (I think). My question is thus: how can I invoke an HTTPHandler via $.get and somehow assign the data from the callback to the data attribute of an object?

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  • How to declare JavaScript and CSS XHTML-compatible?

    - by joyce
    Hi! I'm wondering how to declare JavaScript code within a CDATA section so that it is compatible with XHTML. Which method is correct/recommended? Method 1: <script type="text/javascript"> // <![CDATA[ CODE // ]]> </script> Method 2: <script type="text/javascript"> /* <![CDATA[ */ CODE /* ]]> */ </script> Is the second one also suitable for inline CSS? And, is it possible/does it make sense to add some encoding declaration here like <script type="text/javascript" charset="utf-8"> ... <style type="text/css" media="screen" charset="utf-8"> ... or <script type="text/javascript"> @charset "utf-8"; ... <style type="text/css" media="screen"> @charset "utf-8"; ...

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  • Enum "copy" problem

    - by f0b0s
    Hi all! I have a class, let's call it A. It has a enum (E) and a method Foo(E e), with gets E in the arguments. I want to write a wrapper (decorator) W for A. So it'll have its own method Foo(A::E). But I want to have some kind of encapsulation, so this method should defined as Foo(F f), where F is another enum defined in W, that can be converted to A::E. For example: class A { public: enum E { ONE, TWO, THREE }; void Foo(E e); }; class B { //enum F; // ??? void Foo(F f) { a_.Foo(f); } private: A a_; }; How F should be defined? I don't want to copy value like this: enum F { ONE = A::ONE, TWO = A::TWO, THREE = A::THREE }; because its a potential error in the near feature. Is the typedef definition: typedef A::E F; is the best decision? Is it legal?

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  • What is the best way to identify which form has been submitted?

    - by Rupert
    Currently, when I design my forms, I like to keep the name of the submit button equal to the id of the form. Then, in my php, I just do if(isset($_POST['submitName'])) in order to check if a form has been submitted and which form has been submitted. Firstly, are there any security problems or design flaws with this method? One problem I have encountered is when I wish to overlay my forms with javascript in order to provide faster validation to the user. For example, whilst I obviously need to retain server side validation, it is more convenient for the user if an error message is displayed inline, upon blurring an input. Additionally, it would be good to provide entire form validation, upon clicking the submit button. Therefore, when the user clicks on the form's submit button, I am stopping the default action, doing my validation, and then attempting to renable the traditional submit functionality, if the validation passes. In order to do this, I am using the form.submit() method but, unfortunately, this doesn't send the submit button variable (as it should be as form.submit() can be called without any button being clicked). This means my PHP script fails to detect that the form has been submitted. What is the correct way to work around this? It seems like the standard solution is to add a hidden field into the form, upon passing validation, which has the name of form's id. Then when form.submit() is called, this is passed along in place of the submit button. However, this solution seems very ungraceful to me and so I am wondering whether I should: a) Use an alternative method to detect which form has been submitted which doesn't rely rely on passing the submit button. If so what alternative is there? Obviously, just having an extra hidden field from the start isn't any better. b) Use an alternative Javascript solution which allows me to retain my non-Javascript design. For example, is there an alternative to form.submit() which allows me to pass in extra data? c) Suck it up and just insert a hidden field using Javascript.

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Calling Python app/script from C#

    - by Maxim Z.
    I'm building an ASP.NET MVC (C#) site where I want to implement STV (Single Transferable Vote) voting. I've used OpenSTV for voting scenarios before, with great success, but I've never used it programmatically. The OpenSTV Google Code project offers a Python script that allows usage of OpenSTV from other applications: import sys sys.path.append("path to openstv package") from openstv.ballots import Ballots from openstv.ReportPlugins.TextReport import TextReport from openstv.plugins import getMethodPlugins (ballotFname, method, reportFname) = sys.argv[1:] methods = getMethodPlugins("byName") f = open(reportFname, "w") try: b = Ballots() b.loadUnknown(ballotFname) except Exception, msg: print >> f, ("Unable to read ballots from %s" % ballotFname) print >> f, msg sys.exit(-1) try: e = methods[method](b) e.runElection() except Exception, msg: print >> f, ("Unable to count votes using %s" % method) print >> f, msg sys.exit(-1) try: r = TextReport(e, outputFile=f) r.generateReport(); except Exception, msg: print >> f, "Unable to write report" print >> f, msg sys.exit(-1) f.close() Is there a way for me to make such a Python call from my C# ASP.NET MVC site? If so, how? Thanks in advance!

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  • Linked List push()

    - by JKid314159
    The stack is initialized with a int MaxSize =3. Then I push one int onto the list. " Pushed:" is returned to the console. Program crashes here. I think my logic is flawed but unsure. Maybe an infinite loop or unmet condition? Thanks for your help. I'm trying to traverse the list to the last node in the second part of the full() method. I implemented this stack as array based so must implement this method full() as this method is inside of main class. while(!stacker.full()) { cout << "Enter number = "; cin >> intIn; stacker.push(intIn); cout << "Pushed: " << intIn << endl; }//while Call to LinkListStack.cpp to class LinkList full(). int LinkList::full() { if(head == NULL) { top = 0; } else { LinkNode * tmp1; LinkNode * tmp2; tmp1 = head; while(top != MaxSize) { if(tmp1->next != NULL){ tmp2 = tmp1->next; tmp1 = tmp2; ++top; }//if }//while }//else return (top + 1 == MaxSize); }

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  • Why doesn't setting clearTaskOnLaunch="true" cause OnCreate to be called?

    - by cbrauer
    My application works fine, once it is initialized in the OnCreate method of my View class. However, when I open my app after the Droid phone has been sitting idle all night, the OnCreate method is not being called. I use the OnCreate to initialize data, and that in turn initializes the GUI. The GUI clearly shows that OnCreate was not called. I tried setting clearTaskOnLaunch="true" in my Manifest. My Manifest is: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.hedgetools.trin" android:versionCode="2" android:versionName="1.02"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:clearTaskOnLaunch="true"> <activity android:name=".Trin" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="6" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> </manifest> This did not help. My OnCreate method is not being call after the Droid phone sits idle all night. Why doesn’t clearTaskOnLaunch cause OnCreate to be called? Any help or suggestions will be greatly appreciated. Charles

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