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  • Recommendations for IPC between parent and child processes in .NET?

    - by Jeremy
    My .NET program needs to run an algorithm that makes heavy use of 3rd party libraries (32-bit), most of which are unmanaged code. I want to drive the CPU as hard as I can, so the code runs several threads in parallel to divide up the work. I find that running all these threads simultaneously results in temporary memory spikes, causing the process' virtual memory size to approach the 2 GB limit. This memory is released back pretty quickly, but occasionally if enough threads enter the wrong sections of code at once, the process crosses the "red line" and either the unmanaged code or the .NET code encounters an out of memory error. I can throttle back the number of threads but then my CPU usage is not as high as I would like. I am thinking of creating worker processes rather than worker threads to help avoid the out of memory errors, since doing so would give each thread of execution its own 2 GB of virtual address space (my box has lots of RAM). I am wondering what are the best/easiest methods to communicate the input and output between the processes in .NET? The file system is an obvious choice. I am used to shared memory, named pipes, and such from my UNIX background. Is there a Windows or .NET specific mechanism I should use?

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  • dynamic inheritance without touching classes

    - by Jasper
    I feel like the answer to this question is really simple, but I really am having trouble finding it. So here goes: Suppose you have the following classes: class Base; class Child : public Base; class Displayer { public: Displayer(Base* element); Displayer(Child* element); } Additionally, I have a Base* object which might point to either an instance of the class Base or an instance of the class Child. Now I want to create a Displayer based on the element pointed to by object, however, I want to pick the right version of the constructor. As I currently have it, this would accomplish just that (I am being a bit fuzzy with my C++ here, but I think this the clearest way) object->createDisplayer(); virtual void Base::createDisplayer() { new Displayer(this); } virtual void Child::createDisplayer() { new Displayer(this); } This works, however, there is a problem with this: Base and Child are part of the application system, while Displayer is part of the GUI system. I want to build the GUI system independently of the Application system, so that it is easy to replace the GUI. This means that Base and Child should not know about Displayer. However, I do not know how I can achieve this without letting the Application classes know about the GUI. Am I missing something very obvious or am I trying something that is not possible?

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  • Can a custom MFC window/dialog be a template class?

    - by John
    There's a bunch of special macros that MFC uses when creating dialogs, and in my quick tests I'm getting weird errors trying to compile a template dialog class. Is this likely to be a big pain to achieve? Here's what I tried: MyDlg.h template <class W> class CMyDlg : public CDialog { typedef CDialog super; DECLARE_DYNAMIC(CMyDlg <W>) public: CMyDlg (CWnd* pParent); // standard constructor virtual ~CMyDlg (); // Dialog Data enum { IDD = IDD_MYDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() private: W *m_pWidget; //W will always be a CDialog }; IMPLEMENT_DYNAMIC(CMyDlg<W>, super) <------------------- template <class W> CMyDlg<W>::CMyDlg(CWnd* pParent) : super(CMyDlg::IDD, pParent) { m_pWidget = new W(this); } I get a whole bunch of errors but main one appears to be: error C2955: 'CMyDlg' : use of class template requires template argument list I tried using some specialised template versions of macros but it doesn't help much, other errors change but this one remains. Note my code is all in one file, since C++ templates don't like .h/.cpp like normal.

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  • CodeModel help needed for right-hand singleton.getinstance() assignment.

    - by antarti
    I've been able to generate 99% of what I need with the CodeModel API, but I am stumped here... Using the various "directXX" methods does not add import statements to the generated code, and I can work without the "directXXX" type of methods except for one place in a generated class. Suppose I desire a generated method like: /** * Copies data from this Value-Obj instance, to the returned PERSON instance. * * @return PERSON * */ public PERSON mapVOToPERSON() throws MappingException { Mapper mapper = (com.blah.util.MapperSingleton.getMapperInstance()); return mapper.map(this, PERSON.class); } You can see the right hand of the Mapper assignment in parens. Emitting the entire package+class was the only way I could find to just declare "SomeSingleton.someMethod()" on the right hand side and have the generated code compile. Without the MapperSingleton being added to the object model, there is no import generated... Questions: 1) Is there a way to force an import to be generated? 2) How to declare an expression that gives me the right side of the Mapper assignment within the object model (so that an import of MapperSingleton gets generated. Any help appreciated...

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  • How to repair Java in Ubuntu after trying to switch to Java 6 using update-java-alternatives

    - by Kau-Boy
    I tried to switch from Java 5 to Java 6 using the "update-java-alternatives" command like explained on this page: https://help.ubuntu.com/community/Java But afterwards I get the following error when I tried to execute java: root@webserver:~# java Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. I also tried to reinstall the java binaries using "apt-get" but I didn't succeed reinstalling it. I would like to post the "apt-get" errors, but unfortunately I don't know how to print out the error messages in English and not in German. My system is a Ubuntu 8.04 ROOT server. Here is the (Google translated) english text tring to install Java 6 again: root@server:~# apt-get install sun-java6-jdk Reading package lists ... Ready Dependency tree Reading state information ... Ready sun-java6-jdk is already the newest version. sun-java6-jdk set to manually installed. 0 upgraded, 0 newly installed, 0 to remove and 86 not upgraded. 1 not fully installed or removed. After this operation, 0B of additional disk space will be used. Set up a sun-java6-bin (6-03-0ubuntu2) ... Could not create the Java virtual machine. dpkg: error processing sun-java6-bin (- configure): Subprocess post-installation script returned error exit status 1 Errors were encountered while processing: sun-java6-bin E: Sub-process / usr / bin / dpkg returned an error code (1) I hope that this might help you helping me.

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  • No database connection when trying to use IIS locally with asp.net MVC 1.0

    - by mark4asp
    Login failed for user ''. The user is not associated with a trusted SQL Server connection. When I try to use IIS locally instead of Cassini I get this error. The ASP.NET MVC 1.0 site is running on WinXP. The database is local and has SQL Server and Windows Authentification mode enabled. The website runs OK using Cassini, with the same connection string. It fails when I try to use IIS instead of Cassini. These permissions are set on the Virtual directory which IIS points to. ASP.NET Machine Account [Full Control] Internet Guest Account [Full Control] System [Full Control] This virtual directory is the same are the directory holding my project files. I am using Linq and the database connection string is stored in the App.config file of my data project. I get the same error whether I set the connection string to use Windows or Sql server authentification. My sql server has both [MyMachineName\ASPNET] and SqlServerUser Logins and a User on the database. CREATE LOGIN [MyMachineName\ASPNET] FROM WINDOWS WITH DEFAULT_DATABASE=[master], DEFAULT_LANGUAGE=[us_english] Use My_database CREATE USER [MyMachineName\ASPNET] FOR LOGIN [MyMachineName\ASPNET] WITH DEFAULT_SCHEMA=[dbo] CREATE LOGIN [MwMvcLg] WITH PASSWORD=N'blahblah', DEFAULT_DATABASE=[master], DEFAULT_LANGUAGE=[British], CHECK_EXPIRATION=OFF, CHECK_POLICY=ON Use My_database CREATE USER [MwMvcLg] FOR LOGIN [MwMvcLg] WITH DEFAULT_SCHEMA=[dbo] How come I have no problem running this website on IIS6 remotely. Why does IIS5.1, running locally, need these extra logins? PS: My overwhelming preference is to use Sql Server authentification - as this is how it runs when deployed.

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  • Link failure with either abnormal memory consumption or LNK1106 in Visual Studio 2005.

    - by Corvin
    Hello, I am trying to build a solution for windows XP in Visual Studio 2005. This solution contains 81 projects (static libs, exe's, dlls) and is being successfully used by our partners. I copied the solution bundle from their repository and tried setting it up on 3 similar machines of people in our group. I was successful on two machines and the solution failed to build on my machine. The build on my machine encountered two problems: During a simple build creation of the biggest static library (about 522Mb in debug mode) would fail with the message "13libd\ui1d.lib : fatal error LNK1106: invalid file or disk full: cannot seek to 0x20101879" Full solution rebuild creates this library, however when it comes to linking the library to main .exe file, devenv.exe spawns link.exe which consumes about 80Mb of physical memory and 250MB of virtual and spawns another link.exe, which does the same. This goes on until the system runs out of memory. On PCs of my colleagues where successful build could be performed, there is only one link.exe process which uses all the memory required for linking (about 500Mb physical). There is a plenty of hard drive space on my machine and the file system is NTFS. All three of our systems are similar - Core2Quad processors, 4Gb of RAM, Windows XP SP3. We are using Visual studio installed from the same source. I tried using a different RAM and CPU, using dedicated graphics adapter to eliminate possibility of video memory sharing influencing the build, putting solution files to different location, using different versions of VS 2005 (Professional, Standard and Team Suite), changing the amount of available virtual memory, running memtest86 and building the project from scratch (i.e. a clean bundle). I have read what MSDN says about LNK1106, none of the cases apply to me except for maybe "out of heap space", however I am not sure how I should fight this. The only idea that I have left is reinstalling the OS, however I am not sure that it would help and I am not sure that my situation wouldn't repeat itself on a different machine. Would anyone have any sort of advice for me? Thanks

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  • Fast find object by string property

    - by Andrew Kalashnikov
    Hello, colleagues. I've got task to fast find object by its string property. Object: class DicDomain { public virtual string Id{ get; set; } public virtual string Name { get; set; } } For storing my object I use List[T] dictionary where T is DicDomain for now . I've got 5-10 such lists, which contain about 500-20000 at each one. Task is find objects by its Name. I use next code now: List<T> entities = dictionary.FindAll(s => s.Name.Equals(word, StringComparison.OrdinalIgnoreCase)); I've got some questions: Is my search speed optimal. I think now. Data structure. It List good for this task. What about hashtable,sorted... Method Find. May be i should use string intern?? I haven't much exp at these tasks. Can u give me good advice for increase perfomance. Thanks

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  • implementing the generic interface

    - by user845405
    Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface. Thank you for the help!. public class CacheStore { private Dictionary<string, object> _cache; private object _sync; public CacheStore() { _cache = new Dictionary<string, object>(); _sync = new object(); } public bool Exists<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name + key); } } public bool Exists<T>() where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name); } } public T Get<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { if (_cache.ContainsKey(key + type.Name) == false) throw new ApplicationException(String.Format("An object with key '{0}' does not exists", key)); lock (_sync) { return (T)_cache[key + type.Name]; } } } public void Add<T>(string key, T value) { Type type = typeof(T); if (value.GetType() != type) throw new ApplicationException(String.Format("The type of value passed to cache {0} does not match the cache type {1} for key {2}", value.GetType().FullName, type.FullName, key)); lock (_sync) { if (_cache.ContainsKey(key + type.Name)) throw new ApplicationException(String.Format("An object with key '{0}' already exists", key)); lock (_sync) { _cache.Add(key + type.Name, value); } } } } Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface.

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  • How to correctly pass a float from C# to C++ (dll)

    - by RavelT
    I'm getting huge differences when I pass a float from C# to C++. I'm passing a dynamic float wich changes over time. With a debuger I get this: c++ lonVel -0.036019072 float c# lonVel -0.029392920 float I did set my MSVC++2010 floating point model to /fp:fast wich should be the standard in .NET if I'm not mistaken, but this didnt help. Now I cant give out the code but I can show a fraction of it. From C# side it looks like this: namespace Example { public class Wheel { public bool loging = true; #region Members public IntPtr nativeWheelObject; #endregion Members public Wheel() { this.nativeWheelObject = Sim.Dll_Wheel_Add(); return; } #region Wrapper methods public void SetVelocity(float lonRoadVelocity,float latRoadVelocity){Sim.Dll_Wheel_SetVelocity(this.nativeWheelObject,lonRoadVelocity,latRoadVelocity);} #endregion Wrapper methods } internal class Sim { #region PInvokes [DllImport(pluginName, CallingConvention=CallingConvention.Cdecl)] public static extern void Dll_Wheel_SetVelocity(IntPtr wheel,float lonRoadVelocity,float latRoadVelocity); #endregion PInvokes } } And in C++ side @ exportFunctions.cpp: EXPORT_API void Dll_Wheel_SetVelocity(CarWheel* wheel,float lonRoadVelocity,float latRoadVelocity){ wheel->SetVelocity(lonRoadVelocity,latRoadVelocity);} So any sugestions on what I should do in order to get 1:1 results or atleast 99% correct results.

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  • Exemplars of large document-centric applications with COM/XPCOM/.NET interfaces.

    - by Warren P
    I am looking for exemplars (design examples) showing the use of interfaces (aka 'protocols' for you smalltalkers) to design a document management architecture in a large Word Processor, Spreadsheet, vector graphic or publishing package, or office-productivity (non-database) application with support for as many of the following as possible: any open source project, will be ideal, and language of implementation is unimportant since I am looking for design examples, however an object oriented language with support for "interfaces" is a must. I know at least a dozen languages, and I'm willing to study any application's source. use of "interface" could loosely be applied to either XPCOM or COM interfaces, or .NET interfaces, or even the use of pure-virtual (virtual+abstract) base-classes for OOP languages that lack the ability to declare an interface distinct from a class. I am mostly looking for a robust, thorough and flexible implementation for a document, IDocument, various document views (IDocumentView), and whatever operations make sense in that case. I am particular interested in cases where the product in question is a real-world product. For example, if anybody familiar with OpenOffice can tell me if the code contains a good sample design. I am looking for design documentation that outlines the design of the interfaces for such an application. So for example, if the openoffice spreadsheet has such an interface design, then that might be the best case, because it is a widely used real-world design, with millions of users, rather than a textbook example, which is minimal, and contrived. I know that the Mozilla platform uses XPCOM, and its design is heavily "interface" oriented, but I am looking more for a "word processor" or "spreadsheet" type of document design, rather than a web-browser. I am particularly interested in the interfaces used to access to data and meta-data such as markup (attributes like bold, and italics, and font size), and the ability to search and look up named entities within a document.

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  • IList<T> vs IEnumerable<T>. What is more efficient IList<T> or IEnumerable<T>

    - by bigb
    What is more efficient way to make methods return IList<T> or IEnumerable<T>? IEnumerable<T> it is immutable collection but IList<T> mutable and contain a lot of useful methods and properties. To cast IList<T> to IEnumerable<T> it is just reference copy: IList<T> l = new List<T>(); IEnumerable<T> e = l; To cast IEnumerable<T> to List<T> we need to iterate each element or to call ToList() method: IEnumerable<T>.ToList(); or may pass IEnumerable<T> to List<T> constructor which doing the same iteration somewhere within its constructor. List<T> l = new List<T>(e); Which cases you think is more efficient? Which you prefer more in your practice?

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  • Manual Linq to SQL entity framework mapping

    - by kprobst
    I've been playing with the O/R designer in VS and I was wondering if someone could shed come light on this. I'm used to OR mappers that are largely manual (homegrown and e.g., NHibernate). I don't mind encoding the entity classes myself, since they don't change all that often to begin with, and I have this irrational fear of designers and auto generated code as it is. I have noticed that the generated entity classes contain a lot of boilerplate extensibility methods, e.g. On[Property]Changed() and so on where [Property] is a mapped member of the class. These are placed in the setters of the property accessors. I assume it's OK if I don't include these when I do my hand coding, correct? They would be nice if I needed some sort of interception pattern but that's certainly not the case. I guess I just need to know if any of those methods are required by the entity framework to keep track of changes to the mapping types in order for things to work when updating the database. Thanks!

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  • How to differentiate between method and function in a decorator?

    - by defnull
    I want to write a decorator that acts differently depending on whether it is applied to a function or to a method. def some_decorator(func): if the_magic_happens_here(func): # <---- Point of interest print 'Yay, found a method ^_^ (unbound jet)' else: print 'Meh, just an ordinary function :/' return func class MyClass(object): @some_decorator def method(self): pass @some_decorator def function(): pass I tried inspect.ismethod(), inspect.ismethoddescriptor() and inspect.isfunction() but no luck. The problem is that a method actually is neither a bound nor an unbound method but an ordinary function as long as it is accessed from within the class body. What I really want to do is to delay the actions of the decorator to the point the class is actually instantiated because I need the methods to be callable in their instance scope. For this, I want to mark methods with an attribute and later search for these attributes when the .__new__() method of MyClass is called. The classes for which this decorator should work are required to inherit from a class that is under my control. You can use that fact for your solution. In the case of a normal function the delay is not necessary and the decorator should take action immediately. That is why I wand to differentiate these two cases.

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  • NHibernate Entity code conversion from #C to VB.Net

    - by CoderRoller
    Hello and thanks for your help in advance. I am starting on the NHibernate world and i am experimenting with the NHibernate CookBook recipes, i am trying to set a base entity class for my entities and this is the C# code for this. I would like to know whats the VB.NET version so i can implement it in my sample project. This is the C# code: public abstract class Entity<TId> { public virtual TId Id { get; protected set; } public override bool Equals(object obj) { return Equals(obj as Entity<TId>); } private static bool IsTransient(Entity<TId> obj) { return obj != null && Equals(obj.Id, default(TId)); } private Type GetUnproxiedType() { return GetType(); } public virtual bool Equals(Entity<TId> other) { if (other == null) return false; if (ReferenceEquals(this, other)) return true; if (!IsTransient(this) && !IsTransient(other) && Equals(Id, other.Id)) { var otherType = other.GetUnproxiedType(); var thisType = GetUnproxiedType(); return thisType.IsAssignableFrom(otherType) || otherType.IsAssignableFrom(thisType); } return false; } public override int GetHashCode() { if (Equals(Id, default(TId))) return base.GetHashCode(); return Id.GetHashCode(); } } I tried using an online converter but puts a Nothing reference in place of default(TId) that doesn't seem right to me that's why I request for help: Private Shared Function IsTransient(obj As Entity(Of TId)) As Boolean Return obj IsNot Nothing AndAlso Equals(obj.Id, Nothing) End Function I Would appreciate the insight you may give me on the subject.

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  • Why aren't my threads start at the same time? Java

    - by Ada
    Hi, I have variable number of threads which are used for parallel downloading. I used this, for(int i = 0; i< sth; i++){ thrList.add(new myThread (parameters)); thrList.get(i).start(); thrList.get(i).join(); } I don't know why but they wait for each other to complete. When using threads, I am supposed get mixed print outs, since right then there are several threads running that code. However, when I print them out, they are always in order and one thread waits for the previous one to finish first. I only want them to join the main thread, not wait for each other. I noticed that when I measured time while downloading in parallel. How can I fix this? Why are they doing it in order? In my .java, there is MyThread class with run and there is Downloader class with static methods and variables. Would they be the cause of this? The static methods and variables? How can I fix this problem?

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  • Get class constant names in php?

    - by user151841
    I have a php class with some class constants that indicate the status of an instance. When I'm using the class, after I run some methods on it, I do some checks to make sure that the status is what I expect it to be. For instance, after calling some methods, I expect the status to be MEANINGFUL_STATUS_NAME. $objInstance->method1(); $objInstance->method2(); if ( $objInstance->status !== class::MEANINGFUL_STATUS_NAME ) { throw new Exception("Status is wrong, should not be " . class::MEANINGFUL_STATUS_NAME . "."); } However, this gives me the exception message "Status is wrong, should not be 2" when what I really want to see is "Status is wrong, should not be MEANINGFUL_STATUS_NAME" So I've lost the meaningfulness of the constant name. I was thinking of making an 'translation table' array, so I can take the constant values and translate them back into their name, but this seems cumbersome. How should I translate this back, so I get an error message that gives me a better idea of what went wrong?

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  • How can I split abstract testcases in JUnit?

    - by Willi Schönborn
    I have an abstract testcase "AbstractATest" for an interface "A". It has several test methods (@Test) and one abstract method: protected abstract A unit(); which provides the unit under testing. No i have multiple implementations of "A", e.g. "DefaultA", "ConcurrentA", etc. My problem: The testcase is huge (~1500 loc) and it's growing. So i wanted to split it into multiple testcases. How can organize/structure this in Junit 4 without the need to have a concrete testcase for every implementation and abstract testcase. I want e.g. "AInitializeTest", "AExectueTest" and "AStopTest". Each being abstract and containing multiple tests. But for my concrete "ConcurrentA", i only want to have one concrete testcase "ConcurrentATest". I hope my "problem" is clear. EDIT Looks like my description was not that clear. Is it possible to pass a reference to a test? I know parameterized tests, but these require static methods, which is not applicable to my setup. Subclasses of an abstract testcase decide about the parameter.

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  • calling a function from a set of overloads depending on the dynamic type of an object

    - by Jasper
    I feel like the answer to this question is really simple, but I really am having trouble finding it. So here goes: Suppose you have the following classes: class Base; class Child : public Base; class Displayer { public: Displayer(Base* element); Displayer(Child* element); } Additionally, I have a Base* object which might point to either an instance of the class Base or an instance of the class Child. Now I want to create a Displayer based on the element pointed to by object, however, I want to pick the right version of the constructor. As I currently have it, this would accomplish just that (I am being a bit fuzzy with my C++ here, but I think this the clearest way) object->createDisplayer(); virtual void Base::createDisplayer() { new Displayer(this); } virtual void Child::createDisplayer() { new Displayer(this); } This works, however, there is a problem with this: Base and Child are part of the application system, while Displayer is part of the GUI system. I want to build the GUI system independently of the Application system, so that it is easy to replace the GUI. This means that Base and Child should not know about Displayer. However, I do not know how I can achieve this without letting the Application classes know about the GUI. Am I missing something very obvious or am I trying something that is not possible?

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  • Detect modification of variable at runtime in C/C++

    - by YuppieNetworking
    Hello, I am developing a library in C++ where users/programmer will extend a class BaseClass that has a method initArray. This method should be implemented by the user/programmer and it should normally initialize all elements of the array m_arr. Here is a snipplet, modified to this example: class BaseClass { public: BaseClass(int n) { m_arr = new double[n]; size = n; }; virtual ~BaseClass(); int size; double* m_arr; virtual int initArray(); }; Sometimes, the user/programmer implements a initArray that does not initialize some elements of m_arr. What I would like is to create a function in my library that checks if initArray did initialize all elements of m_arr. This function should be called by a sanity-check rutine at runtime. My question: is it possible to detect changes on this array? I can only think of initializing the array with some invalid values (like NaN or Inf), call initArray and check that all values have changed. Thanks for your ideas, David

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  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

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  • C# Hook Forms / Windows / Dialogs etc. (via HWND?) to Capture Video Buffer (D3D Device?)

    - by Drax
    I am looking to create a very simple C# application which runs Full-Screen in Direct3D, and is able to grab the Desktop 'scene', mapping each Window from the Desktop to a Textured Polygon in my D3D Scene... I'm hoping to create a simplistic "3D Desktop" type of application as an experiment, and I'm wondering if there is a specific method for doing something like the following: 1)Get a list of all the Windows open on the Desktop (List of HWNDs?). 2)Grab the X,Y position of each Window, as well as the Width and Height. 3)Grab the Rendered image of each Window (magic happens here). 4)Create a new Texture/Surface in D3D using the Width and Height of the Window(s), and apply the Image we grabbed as a Texture. Is there an efficient 'best practice' for acquiring the actual image(s) being rendered to the Desktop? Is there also a 'best practice' for "extending the desktop" to a virtual second, third, etc. "desktop" and being able to swap between them, including creating a unique instance of the task-bar for each virtual desktop. Thanks a million for any suggestions!

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  • WMI to reboot remote machine

    - by Stephen Murby
    I found this code on an old thread to shutdown the local machine: using System.Management; void Shutdown() { ManagementBaseObject mboShutdown = null; ManagementClass mcWin32 = new ManagementClass("Win32_OperatingSystem"); mcWin32.Get(); // You can't shutdown without security privileges mcWin32.Scope.Options.EnablePrivileges = true; ManagementBaseObject mboShutdownParams = mcWin32.GetMethodParameters("Win32Shutdown"); // Flag 1 means we want to shut down the system. Use "2" to reboot. mboShutdownParams["Flags"] = "1"; mboShutdownParams["Reserved"] = "0"; foreach (ManagementObject manObj in mcWin32.GetInstances()) { mboShutdown = manObj.InvokeMethod("Win32Shutdown", mboShutdownParams, null); } } Is it possible to use a similar WMI method to reboot flag"2" a remote machine, for which i only have machine name, not IPaddress. EDIT: I currently have; SearchResultCollection allMachinesCollected = machineSearch.FindAll(); Methods myMethods = new Methods(); string pcName; ArrayList allComputers = new ArrayList(); foreach (SearchResult oneMachine in allMachinesCollected) { //pcName = oneMachine.Properties.PropertyNames.ToString(); pcName = oneMachine.Properties["name"][0].ToString(); allComputers.Add(pcName); MessageBox.Show(pcName + "has been sent the restart command."); Process.Start("shutdown.exe", "-r -f -t 0 -m \" + pcName); } but this doesn't work, and i would prefer WMI going forward.

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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • Writing a report

    - by wvd
    Hello all, Since some time I've been investigating more time into profiling things better, really think about how to do a thing and why. Now I'm going to start a new project, where I will be writing a report about. The report will be about anything what I wrote in the project, why, and I'll be investigating some things and do particular research about them. I've seen some reports, such as game programming in Haskell using FRP. However, after reading several reports they all seem to be build different. I have a few questions about writing a report: 1] What are the things I really should include, and what are the things I really shouldn't include? 2] Is it useful to include graphs about different methods/approaches to a several problem, where you only included one into your project, to show WHY you didn't include the other methods. Or should I just explain the method/approach used into the project. 3] Should I only be writing the report after I've completed the project, or should I also write pages about what I expect, how I'm going to build the software? Thanks, William van Doorn

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