Search Results

Search found 16086 results on 644 pages for 'screen scraping'.

Page 335/644 | < Previous Page | 331 332 333 334 335 336 337 338 339 340 341 342  | Next Page >

  • How do I find the angle required to point to another object?

    - by Ginamin
    I am making an air combat game, where you can fly a ship in a 3D space. There is an opponent that flies around as well. When the opponent is not on screen, I want to display an arrow pointing in the direction the user should turn, as such: So, I took the camera location and the oppenent location and did this: double newDirection = atan2(activeCamera.location.y-ship_wrap.location.y, activeCamera.location.x-ship_wrap.location.x); After which, I get the position on the circumferance of a circle which surrounds my crosshairs, like such: trackingArrow.position = point((60*sin(angle)+240),60*cos(angle)+160); It all works fine, except it's the wrong angle! I assume my calculation for the new direction is incorrect. Can anyone help?

    Read the article

  • Scrollbars: A Retrospective

    - by Jason Fitzpatrick
    It’s easy to overlook the humble scrollbar, a much used but hardly thought about user interface element. This graphic compares scrollbars over the last thirty years. Some of the more modern Windows incarnations are missing but, on account of the Vista/Windows 7 scrollbar looking pretty much like a gray version of the XP one, we’ll forgive them. A full resolution version of the image is available at the link below. Scollbars Through History [via Geeks Are Sexy] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

    Read the article

  • Circle physics and collision using vectors

    - by Joe Hearty
    This is a problem I've been having, When making a set number of filled circles at random locations on a JPanel and applying a gravity (a negative change in the y), each of the circles collide. I want them to have collision detection and push in the opposite direction using vectors but I don't know how to apply that to my scenario could someone help? public void drawballs(Graphics g){ g.setColor (Color.white); //displays circles for(int i = 0; i<xlocationofcircles.length-1; i++){ g.fillOval( (int) xlocationofcircles[i], (int) (ylocationofcircles[i]) ,16 ,16 ); ylocationofcircles[i]+=.2; //gravity if(ylocationofcircles[i] > 550) //stops gravity at bottom of screen ylocationofcircles[i]-=.2; //Check distance between circles(i think..) float distance =(xlocationofcircles[i+1]-xlocationofcircles[i]) + (ylocationofcircles[i+1]-xlocationofcircles[i]); if( Math.sqrt(distance) <16) ...

    Read the article

  • ubuntu 11.10 CellC data card

    - by Armien
    In 11.10 I find that I can connect to the internet via broadband connection successfully. The problem is that I cannot have the data card attached to the machine while the machine boots up. If I leave the data card in the machine during startup, the data card is not picked up and I then cannot connect to the internet. I must first boot up my machine, login, attach the data card into the usb port, wait so 30 seconds. The broadband connection name will then appear in the network dropdown at the top of the screen. An internet connect is now possible via broadband. Please let me know what must be done to fix this. Thanks Armien

    Read the article

  • Can't load any applications

    - by oshirowanen
    After installing Eclipse, I wanted to try to enable the global unity menu for Eclipse. Following a guide on the web, I was to make a change to: sudo nano /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so by changing Eclipse to Xclipse. After making that change, and then running sudo ldconfig. and even restarting, I can no longer open any application. I just see the application appear on the screen for a split second and then it disappears. So far I have noticed that I can no longer load Eclipse and Chrome. Anyone know how to fix this? I have tried changing Xclipse back to Eclipse and running the command sudo ldconfig, but it makes no difference.

    Read the article

  • Ask the Readers: How Do You Get Stuff Done Outdoors?

    - by Jason Fitzpatrick
    Temperatures are rising, there’s more sunshine to be had, and many office workers are getting the itch to work outside. This week we’re interested in hearing your tips and tricks for working productively and comfortably outside. As fun as it is to work outside and enjoy some sunshine, fresh air, and a change of scenery, transplanting yourself outside your office comes with it’s own set of challenges. This week we want to hear all about your tips and tricks for working outside. How do you keep your screen visible and crisp? Work away from outlets? Minimize the amount of gear you have to haul around? Sound off in the comments with your work-outdoors-advice and then check back in on Friday for the What You Said roundup. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

    Read the article

  • NVidia control panel SSAO not working

    - by János Turánszki
    I am just before implementing screen space ambient occlusion in my game, but first I wanted to try enabling it from NVidia control panel only to find out that it is greyed out so that I can not enable it. With this I could enable SSAO for some other games, but not every one. I know this technique requires the depth buffer and (optionally) a normal map texture to sample information from which I already have access to given I have a deferred renderer working. After that I actually thought to roll back to a previous version of my game which still uses forward rendering so the depth buffer is actually bound to the backbuffer which I render to from the get-go so that maybe the NVidia control panel would somehow make use of it. It was not working with forward rendering either. (I also tried FXAA in the control panel and that works - but it doesn't need any depth or normal texture) So my question is that how can I enable this function so that it would work by enabling it in the NVidia control panel?

    Read the article

  • Ubuntu Stuck at boot after update

    - by raphie
    I'm doing this question because I can't edit other questions and I'm trying to set up my computer with Ubuntu but I'm a total idiot about this. I want to give Ubuntu a try, I build up a system specially for Ubuntu but when everything seems to be OK I made a suggested update and now when I restart my computer Ubuntu is stuck in the purple screen. I read other questions about this but, as I said, I'm a total idiot with this and I don't understand a bit what you guys are talking about when saying reboot with Grub, press Ctrl-F4 or whatever. My keyboard shutdown when this happens and only accepts Alt-Ctrl-Del to reboot again. Ctrl-F4 is not working for me. Pleas Help Me, cure my MS insanity Pleaseee! :) Any help I will appreciate it!

    Read the article

  • Problem installing LibreOffice; please help!

    - by EmmyS
    I followed the instructions for installing LibreOffice found here, which are basically the same instructions found all over askubuntu and the web in general. I followed the instructions (including removing OO first) for gnome; all that is in my Applications menu now is LibreOffice (OO used to have OpenOffice Spreadsheet, OpenOffice Presentation, etc.) When I open LibreOffice, I get the splash screen/menu, but all of the choices for creating new docs are greyed out. It also will not open any office/type files (no errors; they just don't open.) The terminal commands indicated that installation was successful, but obviously something is missing. I'm guessing I can just reinstall OO from the software center, but I'd really like to give LibreOffice a try, given the lack of ongoing development on OO. Can anyone help me out?

    Read the article

  • How do I set the correct monitor resolution with Nvidia drivers for a monitor that does not send EDID?

    - by Torben Gundtofte-Bruun
    I keep having trouble getting the correct monitor resolution - every time I reinstall, I happen to use a newer Ubuntu release and the old tricks I used to know no longer work. Instead of leaving a long trail of questions for every new release, I am looking for a more universal and timeless solution. What's the correct way to set the correct monitor resolution with an Nvidia GPU for a screen that does not send EDID values? Note: This is a "dummy" question -- with the help from the chat, I already found the answer, and I am now going to add my own answer to document a solution that is hopefully universal.

    Read the article

  • Tool Review: Telerik JustDecompile

    - by Sam Abraham
    In the next few lines, I will be providing a brief review of Telerik’s JustDecompile, a free .Net decompiler and assembly browser. In using Telerik’s 2012 Q3 JustDecompile release, one can see many great features.  First off, I loved the built-in options for loading .Net assemblies automatically using the Open->Load Framework menu option. Other options enable loading assemblies from GAC, XAP URL or locally from disk. The ability to create an “Assembly List” is quiet handy for grouping and saving a “List” of DLLs to load. All loaded assemblies are shown in the left panel of a split-panel screen. Clicking an assembly expands all namespaces within. Drilling further to class level displays the actual source code in the right panel in either IL, C# or Visual Basic. In conclusion, JustDecompile has grown and quickly matured into an indispensible handy tool for us developers. Telerik’s effort in maintaining and updating JustDecompile as well as the company’s commitment to keeping it free is much appreciated and valued.

    Read the article

  • Documenting user interfaces in a mouse-less touch UI

    - by Daniel Cazzulino
    “Old” apps rely on mouse pointing and tooltips to explain what a given button is for. Maybe there is text associated with the button, but you can only put so much text without wasting useful screen state. More so in a phone or tablet app. I’ve seen a trend in Google apps where they put an overlay on top of the app the first time it runs, to explain how the various pieces of UI work. I have seen this also on my Nexus phone, but don’t have a screenshot. I don’t recall a way to actually bring that help overlay back again, so that’s maybe some built-in gesture that’s missing. Here’s what it looks like in Gmail, the first time you use the new compose layout:   I like the approach very much, and I think it’s something that should become standard part of mobile OS, and Windows, including a standard way to bring that help up from within any app....Read full article

    Read the article

  • Ubuntu 12.10 live-usb won't boot

    - by user109175
    I own an Aleutia "Tango" low power PC. It uses a Intel Atom CPU N2800 @1.86GHz processor. I know there are Linux issues with the "Cedar Trail" graphics on this hardware but I can happily run Ubuntu 12.04 using the VESA graphics driver. I wanted to try out Ubuntu 12.10 so I created a live USB under 12.04 but I am unable to get this to boot. It gets as far as the Grub screen but after that the monitor shuts down. I have tried the F6 "nomodeset" option but that doesn't make any difference. Does anyone have any knowledge of this problem? Thanks in advance.

    Read the article

  • Recommended 2D Game Engine for prototyping

    - by Thomas Dufour
    What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish) The kind of things I mean by "high-level" includes (but is definitely not limited to): not having to manage low-level stuff like screen buffers, graphics contexts having an API to draw geometric shapes well, I was going to omit it but I guess being based on an actual "high-level" language is a plus (automatic resource management and the existence a reasonable set of data structures in the standard library come to mind). It seems to me that Flash is the proverbial elephant in the room for this query but I'd very much like to see different answers based on all kinds of languages or SDKs.

    Read the article

  • Working out of a vertex array for destrucible objects

    - by bobobobo
    I have diamond-shaped polygonal bullets. There are lots of them on the screen. I did not want to create a vertex array for each, so I packed them into a single vertex array and they're all drawn at once. | bullet1.xyz | bullet1.rgb | bullet2.xyz | bullet2.rgb This is great for performance.. there is struct Bullet { vector<Vector3f*> verts ; // pointers into the vertex buffer } ; This works fine, the bullets can move and do collision detection, all while having their data in one place. Except when a bullet "dies" Then you have to clear a slot, and pack all the bullets towards the beginning of the array. Is this a good approach to handling lots of low poly objects? How else would you do it?

    Read the article

  • Choppy window movement in Gnome 3.4 on Ubuntu 12.04

    - by mjrussell
    I have been using Gnome 3.2 since Ubuntu 11.10 was released and it has always been perfectly smooth and performed extremely well, much better than Unity. After doing a clean installation of Ubuntu 12.04, Gnome 3.4 performs less well. If just one window of a relatively simple application, such as Gnome Terminal, is opened and moved around, the movement is sometimes very choppy, but the rest of the time it's perfectly smooth. The times when it's choppy seem to be when part of the window goes off the bottom or right side of the screen. Also, if there are multiple windows open, it is almost always choppy. These facts suggest to me that it's something to do with the compositor. Unity works perfectly smoothly. Memory usage is only at about 500-600MB, out of 3GB, even with a few things open. The graphics card is the on-board Intel graphics on the Core i5 M450. Does anyone have any ideas what might be causing this problem? Thanks

    Read the article

  • Grid based collision - How many cells?

    - by Fibericon
    The game I'm creating is a bullet hell game, so there can be quite a few objects on the screen at any given time. It probably maxes out at about 40 enemies and 200 or so bullets. That being said, I'm splitting up the playing field into a grid for my collision checking. Right now, it's only 8 cells. How many would be optimal? I'm worried that if I use too many, I'll be wasting CPU power. My main concern is processing power, to make the game run smoothly. RAM is not a big concern for me.

    Read the article

  • How to implement the light trails for a tron game?

    - by Link
    Well I was creating a TRON style game, but had an issue with creating the actual light trails for the game. What I'm doing currently is I have an array the same size as my window in pixel size, implemented like this: int* collision[800][600]; Then when the bike goes on a certain pixel, it is marked with a 1 for traveled on. However what is the most efficient way to create a working light trail display? I tried to do something like this: int i, j; for(i=0; i<800; i++) for(j=0; j<600; j++) if(*collision[i][j] == 1) Image::applySurface(i, j, trailSurface, gameScreen); But it isn't working properly? It just fills the whole screen with a sprite instead. Whats a better/faster/working way to do this?

    Read the article

  • How to do fluid dynamics like “Where's My Water”?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in its gameplay. You can check out a video of the gameplay... You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone knows what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

    Read the article

  • Confusion on HLSL Samplers. Can I Set Samplers Inside Functions?

    - by Kyle Connors
    I'm trying to create a system where I can instance a quad to the screen, however I've run into a problem. Like I said, I'm trying to instance the quad, so I'm trying to use the same geometry several times, and I'm trying to do it in one draw call. The issue is, I want some quads to use different textures, but I can't figure out how to get the data into a sampler so I can use it in the pixel shader. I figured that since we can simply pass in the 4 bytes of our IDirect3DTexture9* to set the global texture, I can do so when passing in my dynamic buffer. (Which also stores each objects world matrix and UV data) Now that I'm sending the data, I can't figure how to get it into the sampler, and I really want to assume that it's simply not possible. Is there any way I could achieve this?

    Read the article

  • Windows 8 Install

    - by Richard Jones
    So did my first Windows 8 install today. Did it on a Macbook Pro (bootcamp partition). Bootcamp partition, needed to be formatted by Windows 8, in-order to proceed. However once done install went smoothly. Installed the Apple Windows Support stuff in compatibility mode; which went well. I tried it first not in compatibility mode and it caused a Blue Screen of death (which now has a :-( icon ) The volume, brightness etc. soft keys work well. I had some trouble joining wireless networks; so hopefully a windows update will resolve. First impression, is that 'its just like Windows 7', but with Metro. We'll see what happens over the next few days.

    Read the article

  • How can I change my "Desktop bar"?

    - by d_Joke
    The problem: In Gnome 3.4 when I click the main menu, it's white. The text of the menu is also white. Original text: I have a problem. When I installed the new version of Gnome (3.4) the "Desktop bar" (I'm sorry, I don't know what's the real name of that bar, but is the bar on the top on Ubuntu 11.10) every time I click on the username icon, or the battery, etc., the menu comes on gray or white and the letters are white. I know maybe this is a stupid question but it annoys me. Besides, my username doest not appear on the login screen. I tried to reset my settings, I delete gnome, and check the Unsettings and CompizConfig but the problem is still there. Maybe I miss something on the process of looking on any configuration tool but I don't think so... Sorry if the question is something basic or even stupid but I'm new on Ubuntu and I'm experimenting whit it.

    Read the article

  • Can I still right click on an app to move it to the left or right workspace like in 11.04 and before? What about one click switcher?

    - by Thierry Lam
    In 11.04(classic edition) and before, one of the best features of Ubuntu was the workspace switcher, none of the other major OS had something like that built natively. I work with 2 workspaces, one left and the other right. I will right click apps from left workspace and throw them to the right and vice versa. In 11.10, I have to: Open workspace from the launcher Drag the app to the other workspace Double click back on my original workspace What used to take 2 clicks, now takes 1 click, 1 double click and a drag. Is that the modern way to switch apps between workspaces? In older Ubuntu, I had the 2 workspace icons at the bottom right corner of my screen. I can then single click on the left or right workspace for switching. I'm now doing step 1 and 3 from above to perform that single. Are there any shortcuts or customization to reduce the number of events I have to go through to perform those simple actions?

    Read the article

  • Junkyard Jumbotron Creates a Massive Display from Multiple Screens

    - by Jason Fitzpatrick
    Junkyard Jumbotron is a web-based service that performs a rather unique function. It allows you to turn any number of screens into a massive collective display for showcasing photos. You’ll need screens of some sort (any will work: old CRT monitors, iPads, cell phones) and a way to get them online. Each screen needs to be able to access the web; Junkyard Jumbotron takes care of the rest. Check out the video above to see it in action or visit the link below to read more. Junkyard Jumbotron [via BoingBoing] Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?How To Make a Youtube Video Into an Animated GIF

    Read the article

  • How do I clear all gnome shell notifications?

    - by user19448
    I use Jupiter as a power manager. Now I get a good number of notifications from it. I do not have problem with the fact that I get all these notifications. I do however, want to be able to clear all gnome shell notifications with a few clicks. Currently, my entire bottom edge of the screen is filled with notifications and I do not wish to clear each item one by one. So my question is, how do I clear these notifications? If this is not possible in the ui, is it possible to write an extension to do it? Where should I suggest this feature to gnome developers? Gnome forums are almost dead now, the administrator has not activated my created account since 5 days!

    Read the article

< Previous Page | 331 332 333 334 335 336 337 338 339 340 341 342  | Next Page >