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  • jQuery Validation help

    - by Cameron
    If you look here: http://creathive.net you will see I have an application form down at the bottom of the page and I have added some jQuery validation to make a user fills it out correctly. However what I would like to do is instead of showing all those labels next to the input boxes (which breaks the layout) is just keep it simple and only change the colours of the input fields. How do I do this? Thanks.

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  • UI Design Tips and Tutorials for Android

    - by Omega
    Does anyone have any good pointers on designing the UI for an android application and some good practises? Obviously I'm aware of the basic principles involved with designing the layout in XML. Also, that you have a stack of activities. But I'm interested in some approaches to creating the interfaces and also how to design an application around those intentions.

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  • CSS :nth-child Equation

    - by Meander365
    I have an unordered list and each li makes up one item in a two column layout: col1 col2 1 2 3 4 5 6 7 8 9 10 11 12 I need to have an alternating background colour for each item BUT NOT so each item in one column is the same. So : 1,4,5,8,9,11 will have one colour; and 2,3,6,7,10,12 will have another colour. Can this be achieved with one :nth-child rule? Thanks!

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  • loading crystal report in windows xp

    - by Sumit Chawla
    I have prepared a wpf application using visual studio 2010 in windows 7 which includes crystal report viewer. I tried to run the application on another windows 7 pc with CR runtime installed, it worked properly. I tried the same thing with windows xp but everytime the crystal report loads it gives an unhandled exception and the whole app stops working and closes. what to do in this case? or give me some suggestions how to make work with window-XP

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  • Real world examples of Rx

    - by theburningmonk
    I've been playing around with the Reactive Extension for a little while now, but mostly limited to handling/composing user driven events within a WPF frontend. It's such a powerful, new way of doing async programming, and I'm curious as to what other people are doing with it, and where do you think it might be able to improve the way we're currently doing things?

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  • How can i access or execute .java file in another javafile in android app development?

    - by Srikanth Naidu
    i got 2 java files app.java and gallaery.java App.java public class App extends Activity implements OnClickListener { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button Listvideo = (Button) findViewById(R.id.Listvideo); Listvideo.setOnClickListener(this); public void onClick(View view) { if (view == findViewById(R.id.Listvideo)) { // i have to call gallery.java here which executes list of images in the android pone } }

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  • Footer getting jammed into a column

    - by chief
    I have a three column layout. The last column on the right is: #right_column { float: left; width: 7em; border: 1px solid #ccc; padding: 5px; } My footer is going into the bottom of my right column. If I remove the right column the footer is still misplaced in the page. I presume it is something related to the float.

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  • Footer getting jammed into a column

    - by chief
    I have a three column layout. The last column on the right is: #right_column { float: left; width: 7em; border: 1px solid #ccc; padding: 5px; } My footer is going into the bottom of my right column. If I remove the right column the footer is still misplaced in the page. I presume it is something related to the float.

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  • WP7 PanoramaItem with Icon/Button next to Header

    - by Ramon Bosch
    Windows Phone 7's People hub has an "all" panorama item with "search" and a "new" buttons right next to the header/title. I can't seem to accomplish this with PanoramaItem in Visual Studio using the standard Panorama control. I don't know enough Silverlight/WPF either to be able to position something manually and control transitions/movement correctly. How can I set a button (or any object, for that matter) to go alongside the header of a wp7 PanoramaItem? Thanks!

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  • Filter jquery split list

    - by Jason
    see: http://jasondaydesign.com/index2.html I am using easylistsplitter.js to layout the portfolio items. Unfortunately, my filter does not work on all of the items. It only filters the first column. Thoughts? Thanks!

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  • css: howto remove pseudo elements (afer,before, ...)

    - by Thariama
    I would like to use a switch for the layout of paragraph tags on a webpage. I use the after pseudoelement p:after {content: url("../img/paragraph.gif");} Now i need to remove this css code from the page. How can this be done easily (jquery is already used on the page)? (i do not want to include or remove files containing css)

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  • IOC Container that can target .NET Framework Client Profile?

    - by Rox Wen
    On our current WPF project, we've been performing dependency injection using the Ninject IOC tool. We want to target the .NET Framework Client Profile for a better download/install experience. The problem is that Ninject seems to reference libararies such as System.Web which are NOT in the Client Profile. Can anyone recommend an IOC container that can target the .NET Framework Client Profile (3.5 or 4) ?

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  • Skin Twitter HTML and CSS

    - by hagope
    I am building a twitter application and would like to use the structure of the their homepage. Can anyone suggest how to go about doing this, or point to a reference that does this? I do not intend to use any images that would be considered copyright, I just want to use the single column layout, with the side panel, header, footer. Thanks!

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  • What is Logically and semantically correct, A-grade browsers compatible and W3C valid way to clear f

    - by metal-gear-solid
    What is Logically correct and W3C valid way to clear float? zoom:1 is not valid by W3C and IE8 don't have hash layout problem overflow:hidden and overflow:hidden were not made to do this,as the spec intended overflow to be used <div class="clear"/> is not semantically correct and i don't want to add extra markup. clearfix hack generates content that really hasn’t any semantic value. I've asked many questions and read many articles on this issue but haven't find best way.

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  • how to access camera.java in on cick event?

    - by Srikanth Naidu
    hi , i am making a app which takes photo on button click i have camera.java which operates camera and takes photo how to i call it on the below event? public void onClick(DialogInterface arg0, int arg1) { setContentView(R.layout.startcamera); } Camera .java package neuro.com; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import android.app.Activity; import android.hardware.Camera; import android.hardware.Camera.PictureCallback; import android.hardware.Camera.ShutterCallback; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.FrameLayout; public class CameraDemo extends Activity { private static final String TAG = "CameraDemo"; Camera camera; Preview preview; Button buttonClick; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.startcamera); preview = new Preview(this); ((FrameLayout) findViewById(R.id.preview)).addView(preview); buttonClick = (Button) findViewById(R.id.buttonClick); buttonClick.setOnClickListener( new OnClickListener() { public void onClick(View v) { preview.camera.takePicture(shutterCallback, rawCallback, jpegCallback); } }); Log.d(TAG, "onCreate'd"); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() { Log.d(TAG, "onShutter'd"); } }; /** Handles data for raw picture */ PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { Log.d(TAG, "onPictureTaken - raw"); } }; /** Handles data for jpeg picture */ PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { FileOutputStream outStream = null; try { // write to local sandbox file system // outStream = CameraDemo.this.openFileOutput(String.format("%d.jpg", System.currentTimeMillis()), 0); // Or write to sdcard outStream = new FileOutputStream(String.format("/sdcard/%d.jpg", System.currentTimeMillis())); outStream.write(data); outStream.close(); Log.d(TAG, "onPictureTaken - wrote bytes: " + data.length); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { } Log.d(TAG, "onPictureTaken - jpeg"); } }; }

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  • Is a tab bar configuration view can be customized ?

    - by Dirty Henry
    I have an application with 8 tabbar items in the tabbar controller. Is there a way I can customize the layout of the "... (more)" view in which you can configure which tab bar items should appear in the main tab bar. It seems to be a table view controller but i'd like to use custom cell views and a background image.

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  • Logging Application Block doesn't add log entries to Event Viewer on machines other than that on whi

    - by Neo
    I am using the Logging Application Block (of Microsoft Enterprise Library 5.0) to log exceptions in the Event Viewer that occur in my WPF XBAP application. However, exceptions are only being logged if the application is run on my machine (the machine it was built on). Any other machine it doesn't log anything. I've tried to find a reason why this might be occurring - I've tried setting requirePermission to false - but to no avail. Anyone any ideas on why this might be happening?

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  • Android Assets - Unable to access

    - by BahaiResearch.com
    Using this code it should return a list of the assets. But it crashes, with a "Source not found, Edit Source Lookup Path..." message in the debugger when I call the list method: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); AssetManager assets = this.getAssets(); try { //error happens on this next line String[] l = assets.list(null); } catch (IOException e) { } }

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • Phantom horizontal scroll bars on the whole window in IE.

    - by Stephen
    I'm working on a website layout you can find at dev.movingcost.com In most browsers, everything seems fine... but I'm getting a horizontal scroll bar on the window when viewing the page in IE. I'm using a fixed width of 960px with auto margins to center the content. I've even tried using "overflow-x:hidden" on the html and body tags to no avail... any clue where the problem is?

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