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  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

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  • What version of Java should I target for applets?

    - by Christopher Horenstein
    I recently deployed an applet that seems to require Java 6 Update 24. I assume the reason for this requirement is the matching JDK version I used to create the applet (I am new to Java). The fact that my applet requires a Java download/update for users who already have some version of Java installed is a big concern for me; the applets I'm creating slip into a web comic, so it's very disruptive. Having used the most recent version of Java, it seems as though I am able to assume that most of the readers I get will have to update Java to continue reading/playing. Is there a best practice concerning which version of Java to use to make the process of using an applet easy for end-users? Any reading material on this would be very helpful. Should I be using an older version of Java if I don't require new features? I am using Slick for 2D games.

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  • Peaceful Tropical Cavern Wallpaper

    - by Asian Angel
    colorful-hand-painted [DesktopNexus] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • Flash Webcam non responsive Ubuntu 11.10

    - by powerbuoy
    I've got the same problem as this gentleman: https://answers.launchpad.net/ubuntu/+source/flashplugin-nonfree/+question/176541 Where the webcam settings / access does not work at all / is completely unresponsive in Ubuntu 11.10. I've tried webcam access in Facebook, Google+, my own code + a number of tutorials/demos and none work. What happens is the settings dialogue is completely unresponsive. Clicking tabs or buttons does nothing. In the question linked to a suggested answer is to run Unity 2D. Unfortunately this does not work for me (the exact same thing happens). I've also tried Gnome 3 which also does not work. Note that it is only the webcam settings that don't work. YouTube videos and annoying banners work just fine. Does anyone know of a workaround for this (except going back to 11.04) or if they've fixed this in 12.04? - also, are any of you experiencing the same thing?

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  • How can I create a 3D model in Java without using modeling software?

    - by Galen Nare
    I am a lightly experienced game developer and this is my first time trying 3D objects in Java for the first time. I have been recently creating and updating games using AWT, Swing, and Graphics, but I want to delve farther into Java. I have looked into Java3D, but it's not what I want. I want to use Images and then crop the Image and place the respective textures in their respective places. I already know how to do the cropping and 2D Image editing, but how do I go 3D?

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  • car crash android game

    - by Axarydax
    I'd like to make a simple 2d car crashing game, where the player would drive his car into moving traffic and try to cause as much damage as possible in each level (some Burnout games had a mode like this). The physics part of the game is the most important, I can worry about graphics later. Would engine like emini or box2d work for this kind of game? Would Android devices have enough power to handle this? For example if there were about 20 cars colliding, along with some buildings, it would be nice if I could get 20 fps.

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  • mdadm: breaks boot due to "is not ready yet or not present" error

    - by BarsMonster
    This is so damn frustrating :-| I've spent like 20 hours on this nice error, and seems like dozens of people over Internet too, and no clear solution yet. I have non-system RAID-5 of 5 disks, and it's fine. But during boot up it says that "/dev/md0 is not ready yet or not present" and asks to press 'S'. Very nice for Ubuntu Server - I have to bring monitor and keyboard to go next. After this system boots and it's all fine. md0 device works, /proc/mdstat is fine. When I do mount -a - it mounts this array without errors and works fine. As a dumb and shameful workaround I added noauto in /etc/fstab, and did mounting in /etc/rc.local - it works fine then. Any hints how to make it work properly? fstab: UUID=3588dfed-47ae-4c32-9855-2d69df713b86 /var/bigfatdisk ext4 noauto,noatime,data=writeback,barrier=0,nobh,commit=5 0 0 mdadm config: It is autogenerated: # mdadm.conf # # Please refer to mdadm.conf(5) for information about this file. # # by default, scan all partitions (/proc/partitions) for MD superblocks. # alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions # auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # instruct the monitoring daemon where to send mail alerts MAILADDR CENSORED # definitions of existing MD arrays ARRAY /dev/md/0 metadata=1.2 bitmap=/var/md0_intent UUID=efccbeb6:a0a65cd6:470dcdf3:62781188 name=LBox2:0 # This file was auto-generated on Mon, 10 Jan 2011 04:06:55 +0200 # by mkconf 3.1.2-2

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  • PHP: A config file in .ini or .php format?

    - by Tim Visee
    I'm working on a huge CMS system, and I asked myself what configuration format I should use. There are two common formats for configuration files. The first one is an INI file, containg all the configuration properties. Then you can simply parse this INI file using build in PHP functions. A second option is to use a PHP file containing a regular PHP array with these configuration properties. Now, it's easier to edit an INI file, but a PHP file give's you more options, for example it allows you to add a function which retrieves one of the configuration options while reading the configuration file. Note: The PHP configuration file would only contain an array of configuration, no initialization functions or anything. (This is possible of course, but it's not implemented by default) Now, what is recommend for me to use as configuration file? What is the most common format for a configuration file? Should I go for simplicity with the INI files, or with a more dynamic one using PHP. One thing to note, this is not for personal usage. I'm planning to release the CMS system soon, and a lot of websites are scheduled already to change to my CMS system.

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  • AI control for a ship with physics model

    - by Petteri Hietavirta
    I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and momentum. Also, external forces might affect it (explosions etc). The player can set a target for the ship at any time and it should reach that spot and stop. Without physics this would be simple, just point to the direction and go. But how to deal with existing momentum and then stopping on the spot? I don't want to modify ship's placement directly. edit: Just to make clear, the physics related math of the ship itself is not the problem.

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  • reclaime like, recovery software

    - by Bou
    I need a recovery software that has the features of reclaime file recovery. Those are, to be able to read image files, to keep folder structure, to be as efficient but to be free. I can't afford reclaime and all free software that i know out there either support folder structure but cannot read an image of the array created or the opposite. Can somebody suggest some software? PS: I used reclaime to create an image of my RAID0 broken array and with reclaime file recovery i can see all my files intact but i cannot recover without purchase.

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  • Hey iPhone 5 users, here is the official Google Maps App from Google

    - by Gopinath
    Here is a big news to all the iPhone 5 users which brings great relief. Google officially released Google Maps Apps for iOS 6 and it’s available in App Store. The app is optimized for iPhone 5 and includes turn-by-turn voice guided navigation similar to the one found on Android devices. Also the app features transit and walking directions, 2D and 3D maps, Street View and aerial imagery, and more. If you don’t find the application on App Store, wait for sometime as the rollout may be slowly covering all the regions.

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  • Experience with AMCC 3ware 9650se raid cards? Ours seems dead

    - by antiduh
    We have a 8-port 3ware 9650se raid card for our main disk array. We had to bring the server down for a pending power outage, and when we turned the machine back on, the raid card never started. This card has been in service for a couple years without problems, and was working up until the shutdown. Now, when we turn the machine on, the bios option rom that normally kicks in before the bootloader doesn't show up, none of the drives start, and when the OS tries to access the device, it just times out. The firmware on it has been upgraded in the past, so it's possible we've hit some sort of firmware bug. We're using it in a Silicon Mechanics R272 machine with gentoo for the OS. The OS eventually boots, but alas, without the card. We've ordered a new one, but I'm worried that if we replace the card it won't recognize the existing array. Has anybody performed a card swap before? Any help would be greatly appreciated.

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  • Formatting: Group Multiline Alignment - Added

    - by Petr
    One week ago I have added two new properties for formating PHP code into NetBeans 7.1. In Alignment category there are new properties for Group Multiline Alignment - Assignment and Array Initializer.  The Assignment property influence position of the char '=' in a group of lines with assignments.  Let see the pictures below.  On the left site -  Assignment property is off and on the right site the property is on. As you can see, when the property is set on, then the assignment char '=' is placed after the longest identifier in a group. The group is defined as a number of lines that contains the same type of assignments. End of a group can be empty line, line where is only a comment, different expression, end of a block. This formatting options works for variable assignment, field initialization and constants.  The second new property is for Array Initializer.   Both properties are switched off by default. If you will play with it, please file any problem into our Bugzilla.  

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  • Java game object pool management

    - by Kenneth Bray
    Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and not hurt performance? Here is how I am creating an array and then looping through it to update the objects in the array: public static ArrayList<VboCube> game_objects = new ArrayList<VboCube>(); /* add objects to the game */ while (!Display.isCloseRequested() && !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { for (int i = 0; i < game_objects.size(); i++){ // draw the object game_objects.get(i).Draw(); game_objects.get(i).Update(); //world.updatePhysics(); } } I am not looking for someone to write me code for asset or object management, just point me into a better direction to get better performance. I appreciate the help you guys have provided me in the past, and I dont think I would be as far along with my project without the support on stack exchange!

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  • How to create Raid 10 with megacli

    - by Henno
    I have OpenFiler storage server. Without installing Windows and MSM, I want to create raid10 array from disks 2 to 21. I have already successfully installed MegaCli to OpenFiler but I'm stuck in figuring out the correct command line for creating a raid 10 array. The documentations says that the syntax for creating a raid 10 is: MegaCli -CfgSpanAdd -r10 -Array0[E:S,E:S] -Array1[E:S,E:S] -aN My enclosure ID is 25, so: [root@linux-h5ut ~]# MegaCli -CfgSpanAdd -r10 -Array0[E25:S02,E25:S21] -Array1[E25:S02,E25:S21] WB Cached NoCachedBadBBU -a0 Invalid input at or near token E I have googled high and low but there doesn't seem to be any example doing raid10 with megaraid (only the syntax). Can anyone explain what is wrong?

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  • Any language where every class instance is a class too?

    - by Dokkat
    Taking inspiration from Javascript prototypes, I had the idea of a language where every instance can be used as a class. Before I potentially reinvent the wheel, I would like to ask if there is a language already using this concept: //To declare a Class, extend the base class (in this case, Type) Type(Weapon,{price:0}); //Same syntax to inherit; simply extend the parent: Weapon(Sword,{price:3}); Weapon(Axe,{price:4}); Sword(Katana,{price:7}); Sword(Dagger,{price:3}); //And the same to create an instance: Katana(myKatana,{nickname:"Leon"}); myKatana.price; // 7 myKatana.nickname; // Leon // An operator to return children of a class; Sword_; // [Katana, Dagger] // An operator to return array of descendants; Sword__; // [Katana, Dagger, myKatana] // An operator to return array of parents; Sword^; // Weapon // Arrays can be used as elements Sword__.price += 1; //increases price of Sword's descendants by 1 mySword.price; //8 // And to access specific element (using its name instead of index) var name = "mySword" Katana_[name]; // [mySword] Katana_[name].nickname; // Leon Has this kind of approach been already studied/implemented?

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  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

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  • mdadm starts resync on every boot

    - by Anteru
    Since a few days (and I'm positive it started shortly before I updated my server from 13.04-13.10) my mdadm is resyncing on every boot. In the syslog, I get the following output [ 0.809256] md: linear personality registered for level -1 [ 0.811412] md: multipath personality registered for level -4 [ 0.813153] md: raid0 personality registered for level 0 [ 0.815201] md: raid1 personality registered for level 1 [ 1.101517] md: raid6 personality registered for level 6 [ 1.101520] md: raid5 personality registered for level 5 [ 1.101522] md: raid4 personality registered for level 4 [ 1.106825] md: raid10 personality registered for level 10 [ 1.935882] md: bind<sdc1> [ 1.943367] md: bind<sdb1> [ 1.945199] md/raid1:md0: not clean -- starting background reconstruction [ 1.945204] md/raid1:md0: active with 2 out of 2 mirrors [ 1.945225] md0: detected capacity change from 0 to 2000396680192 [ 1.945351] md: resync of RAID array md0 [ 1.945357] md: minimum _guaranteed_ speed: 1000 KB/sec/disk. [ 1.945359] md: using maximum available idle IO bandwidth (but not more than 200000 KB/sec) for resync. [ 1.945362] md: using 128k window, over a total of 1953512383k. [ 2.220468] md0: unknown partition table I'm not sure what's up with that detected capacity change, looking at some old logs, this does have appeared earlier as well without a resync right afterwards. In fact, I let it run yesterday until completion and rebooted, and then it wouldn't resync, but today it does resync again. For instance, yesterday I got: [ 1.872123] md: bind<sdc1> [ 1.950946] md: bind<sdb1> [ 1.952782] md/raid1:md0: active with 2 out of 2 mirrors [ 1.952807] md0: detected capacity change from 0 to 2000396680192 [ 1.954598] md0: unknown partition table So it seems to be a problem that the RAID array does not get marked as clean after every shutdown? How can I troubleshoot this? The disks themselves are both fine, SMART tells me no errors, everything ok.

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  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • How to reset the Xorg / xserver in 12.04 Precise Pangolin

    - by thomas
    xserver keeps crashing on my general user account both in unity 3d and 2d. It doesn't do it on the guest account. That's why I want to reset / rollback everything xserver related, hoping this is going to fix it. Most answers on this involve sudo dpkg-reconfigure xserver-xorg. However, this does nothing for me (generates no output) and I read in other forums, that it's deprecated. So, what's the current way to reset all xserver / xorg options; what's the alternative to sudo dpkg-reconfigure xserver-xorg ? Thanks Edit: X crashes during work, not before login or so. And the effect of a crash is, that I get thrown out of the session, not a freeze or machine crash.

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  • Disable comments / Spam protection

    - by SamIAm
    My client site is built in Silverstripe, there is a news page, and it allows people to leave comments. Unfortunately we've got loads of spam emails. I'm new to this, is there any way we can disable the comment field by default? How do I do it? Alternatively is there easy way for me to install a spam protection? Thanks heaps. Sam Update - Because this is someone else's code, I just realised that they have some sort of spam protection already, so we are trying to disable comments now. I have manage to set no comment as default by changing file BlogEntry.php static $defaults = array( "ProvideComments" => true, 'ShowInMenus' => false ); to static $defaults = array( "ProvideComments" => false, //changed 'ShowInMenus' => false ); Am I on the right track to disable comments by default? Also how can I stop on the news page showing xxx comments link? eg Test Posted by Admin on 21 June 2011 | 3 Comments Tags: P This is a test.... 3 comments | Read the full post Thanks. S:)

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  • Stop RAID 5 from Initializing

    - by Antz
    Hi, I am trying to follow Ictinike's guide on Recovering Intel RAID "Non-Member Disk" Error found here, Ictinike's RAID recovery Guide I have recreated my RAID array as per the instructions. However my RAID array status is then automatically set to: INITIALIZE When I boot back into my Windows XP desktop, the Intel Matrix Storage Utility begins to "Initialize" my drives. This is a long slow process that will take about 20 hours. I suspect all my data will be lost. I have gone back into my bios and disabled my RAID controller to prevent any further initialization and data loss. I have read that initialization will cause data loss. I've also read somewhere that it won't. I am not so confident in the latter. Is there anyway to stop this initialization process so I can continue to follow the steps in the recovery guide? Some system specs: ABIT IP35 Pro Motherboard ICH9R on board RAID controller

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  • Is there a global "low resolution" filter for OpenGL?

    - by Ian Henry
    I'm trying to learn a little about OpenGL, so I'm making a simple 2D game (with OpenTK), and so far it's coming along well. I thought it would be fun to give it that, for lack of a better word, retropixelated look of games from the early nineties. I figured it would be an easy thing to do -- simply draw everything at half its normal size and scale up with no anti-aliasing. But I can't find any resources on how to do this. I can set the min/mag filters of my textures to nearest and that works fine for my sprites, but I'm using lots of primitives and I'd like the effect to apply to them as well. The one idea I had was to draw everything at half size, then somehow copy the render buffer to a texture, then render that texture full-size, but I don't know how to do that, and it seems like there must be a better way. Can anyone help me out?

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