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  • c++/cli pass (managed) delegate to unmanaged code

    - by Ron Klein
    How do I pass a function pointer from managed C++ (C++/CLI) to an unmanaged method? I read a few articles, like this one from MSDN, but it describes two different assemblies, while I want only one. Here is my code: 1) Header (MyInterop.ManagedCppLib.h): #pragma once using namespace System; namespace MyInterop { namespace ManagedCppLib { public ref class MyManagedClass { public: void DoSomething(); }; }} 2) CPP Code (MyInterop.ManagedCppLib.cpp) #include "stdafx.h" #include "MyInterop.ManagedCppLib.h" #pragma unmanaged void UnmanagedMethod(int a, int b, void (*sum)(const int)) { int result = a + b; sum(result); } #pragma managed void MyInterop::ManagedCppLib::MyManagedClass::DoSomething() { System::Console::WriteLine("hello from managed C++"); UnmanagedMethod(3, 7, /* ANY IDEA??? */); } I tried creating my managed delegate and then I tried to use Marshal::GetFunctionPointerForDelegate method, but I couldn't compile.

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  • Postfix Bounced Emails With Google Apps

    - by crontab
    So our company uses Google Apps to handle our accounts for our employees. Meaning something like [email protected] would go to Google Apps. We also use postfix on our server to send out our news letter emails to our users. We've setup our emails to have a unique return-path which is basically [email protected] problem is that when postfix gets a bounce during the SMTP connection, it actually sends out the email to Google Apps. Is there anyway that we can setup Postfix to not send to [email protected] and instead pipe that message to a script which we can grab the original message and log the bounced address? I realize this only partially works as some emails may send correctly from postfix and then bounce down the road somewhere, but this should help us out with a good portion of our bounces. For a start, in main.cf we have recipient_delimiter = + and in master.cf we have bouncehandler unix - n n - - pipe user=nobody argv=/path/to/bounce_handler.php ${recipient} Not really sure where to go from here though.

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  • API verbs for an interruptible operation

    - by 280Z28
    I have a long running task as part of my application. The task can be started, paused, resumed, and cancelled. I'm trying to find the best interface for these operations. Two seem clear: Pause and Cancel. This leaves the start and resume operations. I could include both Start and Resume. This has the downside of either requiring the API consumer to check the state before starting/resuming the operation to call the right method, or making the methods aliases of each other. I'm thinking I should include either Start or Resume, but I don't know which one is the most appropriate. Does anyone have any examples in the .NET Framework of such behavior? I prefer to follow established patterns whenever they are available.

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  • VS2005 Compilation Problem with Settings

    - by vijay.j
    I am trying to integrate PJNSMTPCONNECTION CLASSES in my project; they say that those classes do not use MFC. My project is with the setting like MT, and using standard library linking. When I try to compile, I am getting CSTRING not defined and fatal error C1189: #error : WINDOWS.H already included. MFC apps must not #include <windows.h> If I include afx.h and remove windows.h, I am getting iDLLMain already defined errors. How do I resolve these problems, please?

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  • WiX: .Net 3.5 prerequisite

    - by Mike Pateras
    I have a WiX installer that I would like to check for .Net 3.5, and install it if it does not exist. I have the following lines in my wixproj file: <BootstrapperFile Include="Microsoft.Net.Framework.3.5"> <ProductName>.NET Framework 3.5</ProductName> </BootstrapperFile> <BootstrapperFile Include="Microsoft.Windows.Installer.3.1"> <ProductName>WIndows Installer 3.1</ProductName> </BootstrapperFile> When I create the installer, a DotNetFX35 folder is created, and in it are 4 different versions of .Net (including 3.5), and an installer file. I have two questions: How do I have it only bring in version 3.5 (so that the user doesn't have to install 100+ MB of files)? How do I tell WiX to package these files up into the MSI file, so that the user only has to download 1 file?

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  • Python/Numpy - Save Array with Column AND Row Titles

    - by Scott B
    I want to save a 2D array to a CSV file with row and column "header" information (like a table). I know that I could use the header argument to numpy.savetxt to save the column names, but is there any easy way to also include some other array (or list) as the first column of data (like row titles)? Below is an example of how I currently do it. Is there a better way to include those row titles, perhaps some trick with savetxt I'm unaware of? import csv import numpy as np data = np.arange(12).reshape(3,4) # Add a '' for the first column because the row titles go there... cols = ['', 'col1', 'col2', 'col3', 'col4'] rows = ['row1', 'row2', 'row3'] with open('test.csv', 'wb') as f: writer = csv.writer(f) writer.writerow(cols) for row_title, data_row in zip(rows, data): writer.writerow([row_title] + data_row.tolist())

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  • Create link to Sitecore Item

    - by Zooking
    I know I have done this before but I can't seem to remember where or how. I want to create a link to an Item in Sitecore. This code: Sitecore.Data.Items.Item itm = Sitecore.Context.Database.GetItem(someID); return itm.Paths.Path.ToString(); Produces the following string: http://localhost/sitecore/content/Home/Item1/Item11/thisItem I would like to have this string instead: http://localhost/Item1/Item11/thisItem.aspx What is the correct way to get the path to the item? In this case I can't use a normal Sitecore link: Sitecore.Web.UI.WebControls.Link

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  • dependencies linking isnt enough?

    - by Russel
    In Visual Studio (C++) the other day, I was trying to build some example code and it would not work, even though I was pointing at the right include and lib directories. (I got linker errors) I asked a friend who fixed the problem by specifying the necessary .lib files in the General Properties-Linker-Input field of the project settings. My questions: Simply pointing to the directory with the .lib files is not enough? You need to specifically tell the linker which lib files to link? By listing the .lib files in the "additional dependencies" field, am I specifying exactly which static libs get built into the exe? If the answer to this is yes, then will these be the ONLY lib files that get built into the exe? Why is it called "additional" dependencies? Is there another place to specify lib files to include? Before I thought this was done by including the necessary header file? Thanks everyone! Russel

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  • Flex, continuous scanning stream (from socket). Did I miss something using yywrap()?

    - by Diederich Kroeske
    Working on a socketbased scanner (continuous stream) using Flex for pattern recognition. Flex doesn't find a match that overlaps 'array bounderies'. So I implemented yywrap() to setup new array content as soon yylex() detects < (it will call yywrap). No success so far. Basically (for pin-pointing my problem) this is my code: %{ #include <stdio.h> #include <string.h> #include <stdlib.h> #define BUFFERSIZE 26 /* 0123456789012345678901234 */ char cbuf1[BUFFERSIZE] = "Hello everybody, lex is su"; // Warning, no '\0' char cbuf2[BUFFERSIZE] = "per cool. Thanks! "; char recvBuffer[BUFFERSIZE]; int packetCnt = 0; YY_BUFFER_STATE bufferState1, bufferState2; %} %option nounput %option noinput %% "super" { ECHO; } . { printf( "%c", yytext[0] );} %% int yywrap() { int retval = 1; printf(">> yywrap()\n"); if( packetCnt <= 0 ) // Stop after 2 { // Copy cbuf2 into recvBuffer memcpy(recvBuffer, cbuf2, BUFFERSIZE); // yyrestart(NULL); // ?? has no effect // Feed new data to flex bufferState2 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // packetCnt++; // Tell flex to resume scanning retval = 0; } return(retval); } int main(void) { printf("Lenght: %d\n", (int)sizeof(recvBuffer)) ; // Copy cbuf1 into recvBuffer memcpy(recvBuffer, cbuf1, BUFFERSIZE); // packetCnt = 0; // bufferState1 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // yylex(); yy_delete_buffer(bufferState1); yy_delete_buffer(bufferState2); return 0; } This is my output: dkmbpro:test dkroeske$ ./text Lenght: 26 Hello everybody, lex is su>> yywrap() per cool. Thanks! >> yywrap() So no match on 'super'. According to the doc the lexxer is not 'reset' between yywrap's. What do I miss? Thanks.

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  • Best language to develop medical software

    - by Grace
    I need to write medical program to manage medical practices (patient records, appointments, prescription, etc). Note that this is not for US practices so US EMRs will not work. What is the best platform to develop the software in ie. language and database? Considerations include: - Integration with the web - will need to have Doctors download updates to the software from the web. Will also post reports from the software unto webpages - The software will include a mobile application - probably for Blackberry - Cost is a big factor - need to minimize the license cost to the users - Need tight security on the program

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  • What does the C++ compiler error "looks like a function definition, but there is no parameter list;"

    - by SkyBoxer
    #include <iostream> #include <fstream> using namespace std; int main { int num1, num2; ifstream infile; ostream outfile; infile.open("input.dat"); outfile.open("output.dat"); infile >> num 1 >> num 2; outfile << "Sum = " << num1 + num2 << endl; infile.close() outfile.close() return 0; } This is what I did and when I compile it, I got this error that said error C2470: 'main' : looks like a function definition, but there is no parameter list; skipping apparent body Please don't hate me :( I am new at this computer science....

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  • Why do i get a 403 error when viewing a Drupal custom menu item via clean url?

    - by Chaulky
    Hi all, I've created a custom menu item in my Drupal 6 website by defining it in a custom module. This is an extremely simple MENU_NORMAL_ITEM menu item. The menu item is defined as /** * Implementation of hook_menu(). */ function menu_test_menu() { $items['menu_test'] = array( 'title' => 'Menu Test', 'page callback' => 'menu_test_hello', 'access callback' => TRUE, 'type' => MENU_NORMAL_ITEM, ); return $items; } Since I have clean URLs on, the path should be www.example.com/menu_test. That URL gives me a 403 error. But, if I enter www.example.com/?q=menu_test, everything works fine. Why am I getting the 403 error? The menu item is useless because it's always trying to go to the clean URL path, which should work but doesn't for some reason. Thanks for the help!

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  • How to bind to current riacontext user in xaml

    - by Jakob
    Hi. I Have a datacontext that has a "getuserbyguid" method, i want to pass in the current logged in user.userid as a parameter, but I don't know how to bind to the current logged in user through xaml. I've tried {Binding Path=User.UserId} but without any luck. I'm using the built in riaservices authentication methods, so the userinfo should be exposed in the riacontext, or am I wrong about this? I have this for instance <riaControls:DomainDataSource x:Name="FollowingGridData" AutoLoad="True" QueryName="GetUsersFollowedByIDQuery" LoadSize="20"> <riaControls:DomainDataSource.DomainContext> <my:NotesDomainContext /> </riaControls:DomainDataSource.DomainContext> <riaControls:DomainDataSource.QueryParameters> <riaControls:Parameter ParameterName="userguid" Value="{Binding Path=User.UserId}" /> </riaControls:DomainDataSource.QueryParameters> </riaControls:DomainDataSource> But it gives me an error saying that it's not a guid, meaning that it must not be binding correctly

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  • C++ cin returns 0 for integer no matter what the user inputs

    - by kevin dappah
    No matter the cin it continues to to output 0 for score. Why is that? I tried returning the "return 0;" but still no go :/ #include "stdafx.h" #include <iostream> using namespace std; // Variables int enemiesKilled; const int KILLS = 150; int score = enemiesKilled * KILLS; int main() { cout << "How many enemies did you kill?" << endl; cin >> enemiesKilled; cout << "Your score: " << score << endl; return 0; }

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  • PHP Session Id changes between pages

    - by willl69
    Hi All, I have a problem where i am losing the PHP session between 2 pages. The session_start() is included in a file called session-inc.php into every page requiring a session to be set. This works for all pages on the site except one particular page, member-profile.php. When this page is visited a new session with a different id (same session name) is set and used instead. A few more details: Session name is set manually All pages are on the same server under the same domain name If i put an additional session_start() above the include('session-inc.php') in the member-profile.php file, the session is carried over correctly I have tried setting the session_cookie_domain and session.session_name in the .htaccess, this worked for this domain but it stopped the session being passed over to out payment domain We are running apache 2.2.6 with php 5.2.5 Putting the session_start() above the include('session-inc.php') in the member-profile.php file is the quick and dirty fix for this problem, but i am wondering if anybody know why this would be happening. Cheers Will

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  • Internal class and access to external members.

    - by Knowing me knowing you
    I have question with this same title here but now as I'll present in code below this seems to behave in the opposite way to the way explained to me in my first question with the same title. Ok code: class LINT_rep { private: char* my_data_; //stores separately every single digit from a number public: class Iterator:public iterator<bidirectional_operator_tag,char*> { Iterator(const LINT_rep&); }; }; #include "StdAfx.h" #include "LINT_rep.h" LINT_rep::Iterator::Iterator(const LINT_rep& owner):myData_(nullptr) { myData_ = owner.my_data_; /* HERE I'M ACCESSING my_data WHICH IS PRIVATE AND THIS CODE COMPILES ON VS2010 ULTIMATE BUT IT SHOULDN'T BECAUSE my_data IS PRIVATE AND OTHER CLASS SHOULDN'T HAVE ACCESS TO IT'S PRIVATE MEMB. AS EXPLAINED TO ME IN QUESTION TO WHICH I;VE PROVIDED LINK. */ } Question in the code. Thanks.

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  • C : Memory layout of C program execution

    - by pavun_cool
    Hi All , I wanted know how the kernel is providing memory for simple C program . For example : #include<stdio.h> #include<malloc.h> int my_global = 10 ; main() { char *str ; static int val ; str = ( char *) malloc ( 100 ) ; scanf ( "%s" , str ) ; printf( " val:%s\n",str ) ; } See, In this program I have used static , global and malloc for allocating dynamic memory So , how the memory lay out will be ... ? Any one give me url , which will have have details information about this process..

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  • Multi-threaded random_r is slower than single threaded version.

    - by Nixuz
    The following program is essentially the same the one described here. When I run and compile the program using two threads (NTHREADS == 2), I get the following run times: real 0m14.120s user 0m25.570s sys 0m0.050s When it is run with just one thread (NTHREADS == 1), I get run times significantly better even though it is only using one core. real 0m4.705s user 0m4.660s sys 0m0.010s My system is dual core, and I know random_r is thread safe and I am pretty sure it is non-blocking. When the same program is run without random_r and a calculation of cosines and sines is used as a replacement, the dual-threaded version runs in about 1/2 the time as expected. #include <pthread.h> #include <stdlib.h> #include <stdio.h> #define NTHREADS 2 #define PRNG_BUFSZ 8 #define ITERATIONS 1000000000 void* thread_run(void* arg) { int r1, i, totalIterations = ITERATIONS / NTHREADS; for (i = 0; i < totalIterations; i++){ random_r((struct random_data*)arg, &r1); } printf("%i\n", r1); } int main(int argc, char** argv) { struct random_data* rand_states = (struct random_data*)calloc(NTHREADS, sizeof(struct random_data)); char* rand_statebufs = (char*)calloc(NTHREADS, PRNG_BUFSZ); pthread_t* thread_ids; int t = 0; thread_ids = (pthread_t*)calloc(NTHREADS, sizeof(pthread_t)); /* create threads */ for (t = 0; t < NTHREADS; t++) { initstate_r(random(), &rand_statebufs[t], PRNG_BUFSZ, &rand_states[t]); pthread_create(&thread_ids[t], NULL, &thread_run, &rand_states[t]); } for (t = 0; t < NTHREADS; t++) { pthread_join(thread_ids[t], NULL); } free(thread_ids); free(rand_states); free(rand_statebufs); } I am confused why when generating random numbers the two threaded version performs much worse than the single threaded version, considering random_r is meant to be used in multi-threaded applications.

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  • <= vs < when proving big-o notation

    - by user600197
    We just started learning big-o in class. I understand the general concept that f(x) is big-o of g(x) if there exists two constants c,k such that for all xk |f(x)|<=c|g(x)|. I had a question whether or not it is required that we include the <= to sign or whether it is just sufficient to put the < sign? For example: suppose f(x)=17x+11 and we are to prove that this is O(x^2). Then if we take c=28 and xk=1 we know that 17x+11<=28x^2. So since we know that x will always be greater than 1 this implies that 28x^2 will always be greater than 17x+11. So, do we really need to include the equal sign (<=) or is it okay if we just write (<)? Thanks in advance.

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  • why this signal handler is called infinitely

    - by lz_prgmr
    I am using Mac OS 10.6.5, g++ 4.2.1. And meet problem with following code: #include <iostream> #include <sys/signal.h> using namespace std; void segfault_handler(int signum) { cout << "segfault caught!!!\n"; } int main() { signal(SIGSEGV, segfault_handler); int* p = 0; *p = 100; return 1; } It seems the segfault_handler is called infinitely and keep on print: segfault caught!!! segfault caught!!! segfault caught!!! ... I am new to Mac development, do you have any idea on what happened?

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  • django threadedcomments

    - by Patrick
    Hi folks, I would like to setup a comment systems on my site, using django threadedcomments, and I follow all the steps in the Tutorial, however, I get the following error: No module named newforms.util I am not sure what causing this issue, here is my configuration: #settings.py INSTALLED_APPS = ( 'django.contrib.admin', 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'myproject.myapp', 'threadedcomments', ) #urls.py from django.conf import settings from django.conf.urls.defaults import * from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', (r'^admin/', include(admin.site.urls)), (r'^threadedcomments/', include('threadedcomments.urls')), ) Please let me know if there is another better choice for commenting, as long as the comment system is flexible and able to do lot of customization, as well as threadedcomment, of coz, integrating with Rating, I am happy to use the other one. Thanks guys.

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  • program crashes at CIN input | C++

    - by TimothyTech
    hello okay, so i made a DOS program however my game always crashes on my second time running to the cin function. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; //call functions int create_enemyHP (int a); int create_enemyAtk (int a); int find_Enemy(int a); int create_enemyDef (int a); // user information int userHP = 100; int userAtk = 10; int userDef = 5; string userName; //enemy Information int enemyHP; int enemyAtk; int enemyDef; string enemies[] = {"Raider", "Bandit", "Mugger"}; int sizeOfEnemies = sizeof(enemies) / sizeof(int); string currentEnemy; int chooseEnemy; // ACTIONS int journey; int test; int main() { // main menu cout << "welcome brave knight, what is your name? " ; cin >> userName; cout << "welcome " << userName << " to Darland" << endl; //TRAVELING MENU: cout << "where would you like to travel? " << endl; cout << endl << " 1.> Theives Pass " << endl; cout << " 2.> Humble Town " << endl; cout << " 3.> Mission HQ " << endl; cin >> journey; if (journey == 1) { // action variable; string c_action; cout << "beware your journey grows dangerous " << endl; //begins battle // Creating the enemy, HP ATK DEF AND TYPE. ; srand(time(0)); enemyHP = create_enemyHP(userHP); enemyAtk = create_enemyAtk(userAtk); enemyDef = create_enemyDef(userDef); chooseEnemy = find_Enemy(sizeOfEnemies); currentEnemy = enemies[chooseEnemy]; cout << " Here comes a " << currentEnemy << endl; cout << "stats: " << endl; cout << "HP :" << enemyHP << endl; cout << "Attack : " << enemyAtk << endl; cout << "Defense : " << enemyDef << endl; ACTIONS: cout << "Attack <A> | Defend <D> | Items <I>"; cin >> c_action; //if ATTACK/DEFEND/ITEMS choice if (c_action == "A" || c_action == "a"){ enemyHP = enemyHP - userAtk; cout << " you attack the enemy reducing his health to " << enemyHP << endl; userHP = userHP - enemyAtk; cout << "however he lashes back causing you to have " << userHP << "health left " << endl; //end of ATTACK ACTION } the last line "cin c_action crashes. i use two other pages. they just create the functions. is it a complier issue. also why does my complier always shutdown after it runs he app. is there a way to stop it?

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  • if non zero elements in same column count only once

    - by George
    I want to check the elements above the main diagonal and if I found non zero values , count one. If the non zero values are found in the same column ,then count just one ,not the number of the non zero values. For example , it should be count = 2 and not 3 in this example because 12 and 6 are in the same column. A= 1 11 12 4 5 6 0 7 0 #include <stdio.h> #include <stdlib.h> #include <math.h> int main( int argc, const char* argv[] ){ int Rows = 3 , Cols = 3; float *A = (float *) malloc ( Rows * Cols * sizeof (float) ); A[0] = 1.0; A[1] = 11.0; A[2] = 12.0; A[3] = 4.0; A[4] = 5.0; A[5] = 6.0; A[6] = 0.0; A[7] = 7.0; A[8] = 0.0; // print input matrix printf("\n Input matrix \n\n"); for ( int i = 0; i < Rows; i++ ) for ( int j = 0; j < Cols; j++ ) { printf("%f\t",A[ i * Cols + j ]); if( j == Cols-1 ) printf("\n"); } printf("\n"); int count = 0; for ( int j = 0 ; j < Cols; j++ ) { for ( int i = ( Rows - 1 ); i >= 0; i-- ) { // check the diagonal elements above the main diagonal if ( j > i ) { if ( ( A[ i * Cols + j ] != 0 ) ) { printf("\n Above nonzero Elmts = %f\n",( A[i * Cols + j] ) ); count++; } } } } printf("\ncount = %d\n",count ); return 0; }

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  • delete,copy,rename files and directories in WINAPI ..?

    - by Kristian
    hi I made a code that search in a givin path for a certain file name or folder and print the value BUT now how can i modify it to instead of printing its name perform on of the operations ( delete,copy,rename ) I searched on google and found nothin. #include "stdafx.h" #include <windows.h> int _tmain(int argc, _TCHAR* argv[]) { TCHAR *fn; fn=L"d:\\*"; HANDLE f; WIN32_FIND_DATA data; f=FindFirstFile(fn,&data); if(f==INVALID_HANDLE_VALUE){ printf("not found\n"); return 0; } else{ _tprintf(L"found this file: %s\n",data.cFileName); } while(FindNextFile(f,&data)){ { _tprintf(L"found this file: %s\n",data.cFileName); } } } FindClose(f); return 0; }

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  • Django template context not working with imported class

    - by Andy Hume
    I'm using Django's templating on appengine, and am having a problem whereby a class I'm importing from another package is not correctly being made available to the template context. Broadly speaking, this is the code. The prop1 is not available in the template in the first example below, but is in the second. MyClass is identical in both cases. This does not work: from module import MyClass context = MyClass() self.response.out.write(template.render(path, context)) This does: class MyClass(object): def __init__(self): self.prop1 = "prop1" context = MyClass() self.response.out.write(template.render(path, context)) If I log the context in the above code I get: <module.MyClass object at 0x107b1e450> when it's imported, and: <__main__.MyClass object at 0x103759390> when it's defined in the same file. Any clues as to what might cause this kind of behaviour?

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