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  • Can i make a launcher shortcut perform different actions based on a condition

    - by Nirmik
    What i want to do is pretty simple to understand. I want the same launcher shortcut to act like a ON/OFF swith for eg. Like suppose i have made a launcher to start LAMPP with the command gksudo /opt/lampp/lampp start This works properly to start lampp. Now,what i want to do is,If LAMPP is not on,the launcher should execute the above command and start lampp.While if lampp is on,I want ti to execute the command gksudo /opt/lampp/lampp stop and stop lampp. I want these 2 commands to be executed by the same launcher where the command to be executed is decided on the basis of a condition(LAMPP being ON or OFF in the above example) Can i do this? and how? I guess writing a bash script and then making the launcher execute the bash script would do it.but then how do i check weather lampp is on of off?

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  • Wordpress Queue like Tumblr?

    - by Michael Hopkins
    Hi. Is there a way to give Wordpress the queue functionality that Tumblr has? Tumblr's queue, for those who don't know, is a way to space posts out without assigning specific post dates. For example, a Tumblr queue might be set to post every four hours between 9am and 5pm. Tumblr would drop the front post in the queue at 9am, 1pm and 5pm every day. Posts are added to the queue by clicking "add to queue" instead of "publish." It's quite simple. How can this feature be added to Wordpress?

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  • AppFabric &ndash; where are all the monitoring events?

    - by Shawn Cicoria
    When you’ve just gone through a setup of AppFabric and you’ve got some WF/WCF things happening, if you start looking at the Dashboard and you see nothing, it might be as simple as restarting SQL Agent. I generally don’t reboot my system for several days and after installing AppFabric the SQL Agent jobs didn’t start firing right away.  Yes, even running a boot to VHD, you can still put the machine to sleep (just logoff and click on Sleep)… So, after spending time looking through the SQL monitoring DB that AppFabric was configured to use, I saw a bunch of records in the [AppFabric_Monitoring].[dbo].[ASStagingTable] table.  This table is the stopping point before the SQL Agent job (or Service Broker in SQL Express) pushes the items to their final resting place. This post goes through a few things to check on AppFabric monitoring http://social.technet.microsoft.com/wiki/contents/articles/appfabric-items-to-check-when-configuring-appfabric-monitoring.aspx Of course, during development you might want to clean up regularly For that there’s the PowerShell command Clear-AsMonitoringSqlDatabase -Database AppFabric_Monitoring

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  • Where to start? (3D Modeling)

    - by herfus
    I'm looking for a good resource to start learning 3d modeling. I'm looking for something that starts with the basics (e.g. terminology; what are quads, triangles etc.) before/while going into the actual modeling. Book, website, video, anything will do. I'm only concerned with the quality of the tutorials, how thorough they are. I have experience with texturing, level design and so on - but I've never created anything more than simple shapes/editing existing assets.

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  • Online Code Editor [closed]

    - by Velvet Ghost
    The major online IDEs are hosted on the service provider's server. Examples are Kodingen, Cloud9, ShiftEdit. Hence they would be unavailable if the external server was down for some reason, and I prefer to do my computing on my own computer anyway. Does anyone know of an online IDE or editor (preferably just an editor - a simple implementation of the Ace or CodeMirror JS editors) which can be downloaded and run on localhost (on a local LAMP server)? I've found two so far - Eclipse Orion and Wiode, but I don't like either of them very much, and I'm looking for alternatives. Also suitable are browser extensions which run natively on the browser (offline) without going to some external site. An example would be SourceKit for Chrom(e/ium).

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  • Transferring local site to shared hosting

    - by Pete
    I'm looking to setup a simple online text processing tool similar to the Clang demo. The processing program itself is a C++ program which I can modify to provide the desired output I need. Since I use Linux+Perl daily and have used Apache in the past, I'd like to get this working locally first. My two questions are: Is it possible to do this with only Apache and Perl? I've looked into frameworks for doing this and quickly ran into The Paradox Of Choice. Will I be able to easily transfer a working local site to a shared hosting service? I want to administer as little as possible. My understanding is since this needs to run a C++ program that CGI is a requirement and thus I need to administer the httpd server. Hopefully this doesn't mean a VPS. Thanks

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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  • Network sharing for android

    - by Shagun
    I am on ubuntu 12.04 and I want to create a wifi hotspot to be used with my android device. Now I know there are so many tutorials available every where and that I have all options in network tab to use but I couldn't get it to work. Android does not work with an adhoc connection and whatever wifi network I created, my android device could not connect to it (I could connect a phone using bada to it and other computers can also be connected) I know the work around to get android on a adhoc connection but can't I have some thing as simple as connectify for windows? PS : I am not looking for workarounds involving android.

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  • Numerical stability in continuous physics simulation

    - by Panda Pajama
    Pretty much all of the game development I have been involved with runs afoul of simulating a physical world in discrete time steps. This is of course very simple, but hardly elegant (not to mention mathematically inaccurate). It also has severe disadvantages when large values are involved (either very large speeds, or very large time intervals). I'm trying to make a continuous physics simulation, just for learning, which goes like this: time = get_time() while true do new_time = get_time() update_world(new_time - time) render() time = new_time end And update_world() is a continuous physical simulation. Meaning that for example, for an accelerated object, instead of doing object.x = object.x + object.vx * timestep object.vx = object.vx + object.ax * timestep -- timestep is fixed I'm doing something like object.x = object.x + object.vx * deltatime + object.ax * ((deltatime ^ 2) / 2) object.vx = object.vx + object.ax * deltatime However, I'm having a hard time with the numerical stability of my solutions, especially for very large time intervals (think of simulating a physical world for hundreds of thousands of virtual years). Depending on the framerate, I get wildly different solutions. How can I improve the numerical stability of my continuous physical simulations?

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  • How to Switch from 4G LTE to 3G on the New iPad to Save Battery Life

    - by The Geek
    Whether you live somewhere without 4G coverage, you live in a bad coverage zone, or you just want to conserve some battery life, it’s extremely simple to disable 4G / LTE on the new 3rd generation iPad and switch to 3G instead, which uses less battery life. Note: We’ve not done formal testing yet to figure out how much battery life you might save, but there’s no question that 4G LTE technology uses a lot more battery overall, and it’s useful to know that you can disable it. Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Can I import an existing member data used in old ASP to a new ASP.NET membership database? [closed]

    - by Rick Brown
    I have an old website that I designed and still maintain using old ASP that has a membership database (MS-SQL) that I built from scratch. It is a very simple database that has all the user information in one table (including login info and personal info) and then details and other odds and ends in other tables. It is WAY past time to upgrade this to .NET, especially since I need to add a Paypal payment system into it as soon as I can. I've designed several other sites with membership in .NET, but they have all been from scratch. Is there an easy way to transition from the old ASP site to a new .NET membership database without losing the data? There are hundreds of users with thousands of records relating to those users that I'd rather not lose, if possible. Any ideas on a relatively painless way to do this?

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  • tic tac toe game ai as3

    - by David Jones
    I'm looking into creating a simple tic tac toe/noughts and crosses game in actionscript3 and am trying to understand the ideas behind the ai used in a game like this. I've seen some simplistic examples online but from what I've read a game tree or something like minimax is the best way to go about this. Can anyone help explain or reference any good examples of this? I've seen that there is a library called as3ds - data structures for game developers which has a number of classes that might help tie this together? Any info/examples or help is much appreciated

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  • glsl demo suggestions ?

    - by brainydexter
    In a lot of places I interviewed recently, I have been asked many a times if I have worked with shaders. Even though, I have read and understand the pipeline, the answer to that question has been no. Recently, one of the places asked me if I can send them a sample of 'something' that is "visually polished". So, I decided to take the plunge and wrote some simple shader in GLSL(with opengl).I now have a basic setup where I can use vbos with glsl shaders. I have a very short window left to send something to them and I was wondering if someone with experience, could suggest an idea that is interesting enough to grab someone's attention. Thanks

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  • How to handle multiple domains correctly? [closed]

    - by Eric Itzhak
    Possible Duplicate: Could I buy a domain name to increase traffic to my site like this? I have a website with multiple keyword based domains ( 2 actully) Now both domains are common google searches for the topic. What i'm intrested is to handle the domains as such that google can recognize the seconed domain with the same page rank as the primary domain, so it will also appear on the first page. My question is how do i do it correctly so i will help SEO? meaning i want the 2nd domain to be on the first page, because the primary is on the first page for it's keyword. do i simple put a redirect in the index.php file? Or to do a 301 redirect? or change the .htaccess file? Or create a domain pointer in the Control panel?

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  • Sending files via HTTP to web service

    - by Serguei Fedorov
    I am bit frustrated at the lack of information about this online. Here is the issue: I am in charge of creating a iOS application which sends sound data back and forth between the server and the app. The Audio is in small files and thus does not need to be streamed over, but rather it can be sent. Right now, I am using a TCP server I wrote to handle applications like this. However, I want to keep the system as simple as possible and writing your own server and client sockets can get a bit complex and leaves room for crashes. Overall it slows down development because I need to account for packet structure and other things. My question is, can I write an ASPX or PHP web service that lets me pass the files back and forth through GET or POST?

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  • introducing automated testing without steep learning curve

    - by esther h
    We're a group of 4 developers on a ajax/mysql/php web application. 2 of us end up focusing most of our efforts on testing the application, as it is time-consuming, instead of actually coding. When I say testing, I mean opening screens and testing links, making sure nothing is broken and the data is correct. I understand there are test frameworks out there which can automate this kind of testing for you, but I am not familiar with any of them (neither is anyone on the team), or the fancy jargon (is it test-driven? behavior-driven? acceptance testing?) So, we're looking to slowly incorporate automated testing. We're all programmers, so it doesn't have to be super-simple. But we don't want something that will take a week to learn... And it has to match our php/ajax platform... What do you recommend?

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  • Child object free movement on Parent object

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. Okay, I know upon viewing this, some may have little to no clue what I mean, so I'll put it like this to explain what I mean : Imagine a third person game with a simple model of a character. Now, say I have an object as a torso of a character in a game. Now Say I have an object as a head of the character. How could I keep the head as a child of the torso, but at the same time, allow it to move with the camera angle.

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  • How to improve programming skills?

    - by Mike
    I'm very new to programming. I started learning PHP about half a year ago, so I do know something. I can write small functions, I can export and import information from a database and I can make a website. I don't know OOP principles and I don't know about objects and classes. Should I move to OOP principles and learn about classes, methods and objects? If not, what should I do? Continue writing simple code? How can a programmer write his/her own API? Is OOP necessary to do this? So how can i improve my skills? I love programming. I spend my 24/7 on it, so any help will be appreciated.

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  • How much time do you spend in this site with work on your desk?

    - by David Conde
    This is a simple question, because I want to see if there is a collective tendency to do this: How much time do you spend snooping around in StackOverflow, Programmers, and all those heavenly sites even when having work on the desk? Are these sites becoming facebook, in our case? I used to enter facebook from time to time... it's been like 20 days now and I dont even care about it. All I want to see is what are the latest post of my geeky friends around here..! Is this collective?

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  • SQL Strings vs. Conditional SQL Statements

    - by Yatrix
    Is there an advantage to piecemealing sql strings together vs conditional sql statements in SQL Server itself? I have only about 10 months of SQL experience, so I could be speaking out of pure ignorance here. Where I work, I see people building entire queries in strings and concatenating strings together depending on conditions. For example: Set @sql = 'Select column1, column2 from Table 1 ' If SomeCondtion @sql = @sql + 'where column3 = ' + @param1 else @sql = @sql + 'where column4 = ' + @param2 That's a real simple example, but what I'm seeing here is multiple joins and huge queries built from strings and then executed. Some of them even write out what's basically a function to execute, including Declare statements, variables, etc. Is there an advantage to doing it this way when you could do it with just conditions in the sql itself? To me, it seems a lot harder to debug, change and even write vs adding cases, if-elses or additional where parameters to branch the query.

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  • Depth is disabled - How to turn on?

    - by marc wellman
    In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite a huge program which offers a 3D World with a couple of 3D DirectX models inside. Depth was never an issue since it ever worked fine but since a few days after doing some modifications my models are all depth-translucent i.e. depth-buffering and/or culling seems to be disabled. But in my whole source code I never touch any of the options related to Depth or Culling which means I never turn these settings on explicitly nor turn it off somewhere. So I am searching for some other statement maybe related to the GraphicsDevice that implicitly turns depth off - but I can't find it. (Sorry that I don't post any source code but I have too much source code and I simply don't know where to search) UPDATE: These are a couple of simple objects seen with correct depth. These are the same objects in their current state.

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  • Almost Realtime Data and Web application

    - by Chris G.
    I have a computer that is recording 100 different data points into an OPC server. I've written a simple OPC client that can read all of this data. I have a front-end website on a different network that I would like to consume this data. I could easily set the OPC client to send the data to a SQL server and the website could read from it, but that would be a lot of writes. If I wanted the data to be updated every 10 seconds I'd be writing to the database every 10 seconds. (I could probably just serialize the 100 points to get 1 write / 10 seconds but that would also limit my ability to search the data later). This solution wouldn't scale very well. If I had 100 of these computers the situation would quickly grow out of hand. Obviously I am well out of my league here and I have no experience with working with a large amount of data like this. What are my options and what should I research?

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  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

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