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  • Have there been attempts to make object containers that search for valid programs by auto wiring compatible components?

    - by Aaron Anodide
    I hope this post isn't too "Fringe" - I'm sure someone will just kill it if it is :) Three things made me want to reach out about this now: Decoupling is so in the forefront of design. TDD inspires the idea that it doesn't matter how a program comes to exist as long as it works. Seeing how often the adapter pattern is applied to achieve (1). I'm almost sure this has been tried from a memory of reading about it around the year 2000 or so. If I had to guess, it was maybe about and earlier version of the Java Spring framework. At this time we were not so far from days when the belief was that computer programs could exhibit useful emergent behavior. I think the article said it didn't work, but it didn't say it was impossible. I wonder if since then it has been deemed impossible or simply an illusion due to a false assumption of similarity between a brain and a CPU. I know this illusion existed because I had an internship in 1996 where I programmed neural nets that were supposedly going to exhibit "brain damage". STILL, after all that, I'm sitting around this morning and not able to shake the idea that it should be possible to have a method of programming to allow autonomous components to find each other, attempt to collaborate and their outputs evaluated against a set desired results.

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  • Inherit all methods of object (including "constructor"), but modify some of them.

    - by Kirzilla
    Hello, Let's imagine that we have object Animal $.Animal = function(options) { this.defaults = { name : null } this.options = $.extend(this.defaults, options); } $.Animal.prototype.saySomething = function() { alert("I'm animal!"); } Now I'd like to create Cat object. It is absolutely similar to $.Annimal, but method saySomething() will look like this one... $.Cat.prototype.saySomething = function() { alert("I'm cat!"); } How can I inherit from Animal to create new object Cat and redefine saySomething() method? Thank you.

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  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

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  • How do I draw a texture to a MSTerrain object?

    - by Brad
    I'm using Farseer to make a game in XNA and I can't seem to figure this out. I've decided to use MSTerrain for making my game's terrain because I wanted destructible terrain and MSTerrain seemed like the best bet. Unfortunately, I'm stumped on how to actually show the terrain. When I generate the terrain it's visible in debug view, but MSTerrain does not have a Draw method, so I'm wondering how it is supposed to be drawn to the screen? Is it worth pursuing? I'm starting to think that MSTerrain is more trouble than it's worth, is there another better way to do this with bodies?

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  • netbeans autocompletion when using singleton to retrieve object instead of new operator?

    - by fayer
    when i use the 'new' operator to instantiate a class, netbeans has no problem to autocomplete the members of the object. $instance = new Singleton(); $instance-> // shows test() method but when i use a singleton to retrieve an object it cannot autocomplete the members in the object retrieved. the getInstance code looks like this: public function test() { echo "hello"; } public static function getInstance() { if ( ! is_object(self::$_instance)) { self::$_instance = new self(); self::$_instance->initialize(); } return self::$_instance; } so i use: $instance = Singleton::getInstance(); $instance-> // no autocompletion! does anyone have the same problem? how do i work around it? thanks!

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  • How to Avoid a Busy Loop Inside a Function That Returns the Object That's Being Waited For

    - by Carl Smith
    I have a function which has the same interface as Python's input builtin, but it works in a client-server environment. When it's called, the function, which runs in the server, sends a message to the client, asking it to get some input from the user. The user enters some stuff, or dismisses the prompt, and the result is passed back to the server, which passes it to the function. The function then returns the result. The function must work like Python's input [that's the spec], so it must block until it has the result. This is all working, but it uses a busy loop, which, in practice, could easily be spinning for many minutes. Currently, the function tells the client to get the input, passing an id. The client returns the result with the id. The server puts the result in a dictionary, with the id as the key. The function basically waits for that key to exist. def input(): '''simplified example''' key = unique_key() tell_client_to_get_input(key) while key not in dictionary: pass return dictionary.pop(pin) Using a callback would be the normal way to go, but the input function must block until the result is available, so I can't see how that could work. The spec can't change, as Python will be using the new input function for stuff like help and pdb, which provide their own little REPLs. I have a lot of flexibility in terms of how everything works overall, but just can't budge on the function acting exactly like Python's. Is there any way to return the result as soon as it's available, without the busy loop?

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  • How can I define custom keyboard mappings to resize, move, and manage windows?

    - by fumon
    I just returned to ubuntu (13.04) after a year using OS X exclusively. I love the improvements that have come to ubuntu and unity, and I'm glad to be back. There's just one thing, though... Slate is a simple OS X tool that allows users to quickly create powerful keyboard macros and really take advantage of their screen space. I have to say I was spoiled by it. Even on a tiny laptop, my workflow was never interrupted by changing workspaces or leaving the keyboard to adjust a window, because perfect adjustment was a keystroke or two away. For example: bind h:ctrl;alt;cmd resize -10% +0 # this increases the window's left width by 10% bind h:shift;alt nudge -10% +0 # this moves the window left by 10% You make a big config file, and like vim, tmux, and everything else, it just becomes muscle memory. I can't seem to find a way to achieve anything close to this in linux or ubuntu. I've tried to make do with compiz window settings and the built-in stuff Ubuntu offers, but it's not even in the same realm. Although to be fair, this level of tuning isn't something most people care about. Thanks, guys. :) Any feedback would be appreciated.

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  • Does Python Django support custom SQL and denormalized databases with no Foreign Key relationships?

    - by Jay
    I've just started learning Python Django and have a lot of experience building high traffic websites using PHP and MySQL. What worries me so far is Python's overly optimistic approach that you will never need to write custom SQL and that it automatically creates all these Foreign Key relationships in your database. The one thing I've learned in the last few years of building Chess.com is that its impossible to NOT write custom SQL when you're dealing with something like MySQL that frequently needs to be told what indexes it should use (or avoid), and that Foreign Keys are a death sentence. Percona's strongest recommendation was for us to remove all FKs for optimal performance. Is there a way in Django to do this in the models file? create relationships without creating actual DB FKs? Or is there a way to start at the database level, design/create my database, and then have Django reverse engineer the models file?

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  • What's a good way to check that a player has clicked on an object in a 3D game?

    - by imja
    I'm programming a 3D game (using C++ and OpenGL), and I have a few 3D objects in the scene, we can say they are boxes for this example. I want to let the player click on those boxes to select them (ie. they might change color) with the typical restriction like if more than one box is located where the user clicked, only the one closest to the camera would get selected. What would be the best way to do this? The fact that these objects go through several transforms before getting to window coordinates is what makes this a bit tricky. One approach I thought about was that if the player clicks on the screen, I could normalize the x,y coordinates of mouse click and then transform the bounding box coordinates of the objects into clip-space so that I could compare then to the normalized mouse coordinates. I guess I could then do some sort of ray-box collision test to see if any objects lie as the path of the mouse click. I'm afraid I might be over complicating it. Any better methods out there?

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  • How does Ruby's Enumerator object iterate externally over an internal iterator?

    - by Salman Paracha
    As per Ruby's documentation, the Enumerator object uses the each method (to enumerate) if no target method is provided to the to_enum or enum_for methods. Now, let's take the following monkey patch and its enumerator, as an example o = Object.new def o.each yield 1 yield 2 yield 3 end e = o.to_enum loop do puts e.next end Given that the Enumerator object uses the each method to answer when next is called, how do calls to the each method look like, every time next is called? Does the Enumeartor class pre-load all the contents of o.each and creates a local copy for enumeration? Or is there some sort of Ruby magic that hangs the operations at each yield statement until next is called on the enumeartor? If an internal copy is made, is it a deep copy? What about I/O objects that could be used for external enumeration? I'm using Ruby 1.9.2.

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  • What is a useful pattern to maintaining an object state in a one to many relationship?

    - by ahenderson
    I am looking for a design for my application, here are the players(classes) involved. struct Transform { // Uses a matrix to transform the position. // Also acts acts as the state of a Dialog. Position transform(Position p); //other methods. }; struct Dialog { // There are multiple dialog for the user to transform the output. Transform& t; void ChangeTranformation(){t.rotate(360);} } struct Algorithm { //gives us a position based on an implementation. For example this can return points on a circle or line. Transform& t; Position m_p; Dialog& d; Position GetCurrentPosition(){ return t.transform(m_p);} //other methods. } Properties I need: Each algorithms has one dialog and each dialog can have many algorithms associated with it. When the user selects an algorithm a dialog associated with that algorithm is displayed. If the user selects a different algorithm then re-selects back the state is restored in the dialog. Basically I want a good design pattern to maintain the state of the dialog given that many algorithms use it and they can be switched back and forth. Does anyone have any suggestions? Here is a use case: Dialog1 has a single edit box to control the radius. Algorithm1 generates points on a unit circle. Algorithm2 is the same as Algorithm1. The user has selected Algorithm1 and entered 2 into the edit box. This will generate points on a circle of radius 2. The user then selects Algorithm2 and enters 10 into the edit box of Dialog1. This will generate points on a circle of radius 10. Finally Algorithm1 is selected again. The edit box of Dialog1 should show 2 and points on a circle of radius 2 should be generated.

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  • Showing custom model validation exceptions in the Django admin site.

    - by Guy Bowden
    I have a booking model that needs to check if the item being booked out is available. I would like to have the logic behind figuring out if the item is available centralised so that no matter where I save the instance this code validates that it can be saved. At the moment I have this code in a custom save function of my model class: def save(self): if self.is_available(): # my custom check availability function super(MyObj, self).save() else: # this is the bit I'm stuck with.. raise forms.ValidationError('Item already booked for those dates') This works fine - the error is raised if the item is unavailable, and my item is not saved. I can capture the exception from my front end form code, but what about the Django admin site? How can I get my exception to be displayed like any other validation error in the admin site?

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  • In WPF, how do I update the object that my custom property is bound to?

    - by Timothy Khouri
    I have a custom property that works perfectly, except when it's bound to an object. The reason is that once the following code is executed: base.SetValue(ValueProperty, value); ... then my control is no longer bound. I know this because calling: base.GetBindingExpression(ValueProperty); ... returns the binding object perfectly - UNTIL I call base.SetValue. So my question is, how do I pass the new "value" on to the object that I'm bound to?

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  • Add widgets to custom WordPress sidebars on theme activation?

    - by McGirl
    I'm working on a WordPress 3.0 multi-site installation. Each new blog will use the same theme with slight modifications (a custom Thesis install, if it matters). I'm trying to automate the set-up process for each new blog as much as possible. To that end, I'd like to automatically add widgets to my custom sidebars and widget-enabled footers. It'd be even better if the widgets could have pre-set parameters/content, that I or the blog owner could then go into the Widgets panel and edit. I've searched high and low and haven't been able to figure out a way to make this work. Any and all suggestions are welcome. Thanks so much!

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  • How to write custom SQLite functions in Javascript inside a Webkit browser?

    - by Jay Godse
    I have just learned how to use the SQLite database for local storage in a Webkit web browser (e.g. Google Chrome or Apple Safari) using the Javascript API. For example the "Sticky Notes" application. However, I know that SQLite has a function called sqlite_create_function() that lets you add custom functions to your instance of SQLite on the fly which can then be used inside SQL queries. This function is described at sqlite.org. I also know that you can call an equivalent of this API in Ruby as described here. QUESTION: Can anybody show me how to do this in Javascript - i.e. write a custom function in Javascript that can be bound into the SQLite database at run time to be called by the SQLite engine, and all inside a Webkit browser?

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  • Wordpress auto-generated "canonical" link - get them to use a custom URL parameter?

    - by kiko
    Hello - Does anyone know how to modify the Wordpress canonical links to add a custom URL parameter? I have a Wordpress site with a page that queries a separate (non-Wordpress) database. I passed the URL parameter "pubID" to display individual books and it is working OK. Example: http://www.uglyducklingpresse.org/catalog/browse/item/?pubID=63 But the individual books are not showing up properly in Google - the ?pubID parameter is stripped out. I think maybe this is because all the item pages have the same auto-generated "canonical" URL link tag in the source - one with the "pubID" parameter stripped out. Example: link rel='canonical' href='http://www.uglyducklingpresse.org/catalog/browse/item/' Is there a way to perhaps edit .htaccess to add a custom URL parameter to Wordpress, so that the parameter is not stripped out by permalinks and the "canonical" links? Or maybe there's another solution ... Thank you for any ideas!

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  • Do unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. Now I'm wondering does it have a noticeable affect in FPS if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? Edit Final output will be a w*h cell grid, but for technical issues it's much easier for me to allocate (w+1)*(h+1) vertices. Sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect FPS or not? (Note that mesh is only generated once in each time you play the game)

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  • Do you do custom tests/work for a potential employer before the interview?

    - by Chuck Stephanski
    Every shop I've worked at we have followed what I thought was a standard hiring sequence: 1. solicit resumes 2. phone screen applicants we are interested in 3. in person interview 4. in some shops 2nd in person interview (just w/ CEO for example) Most places I apply to follow something along these lines. But some shops want to give me a test or ask me to build something after I send in my resume. They usually say "congratulations, you've made it to stage 2 of our hiring process!" But for all I know they are asking every applicant they get a resume from to do the same thing. This annoys me because it doesn't scale. If I'm applying for a lot of positions I can't spend all my time doing work that potentially can only land me one job. Plus there's no shared dedication to the process. If we do a 45 minute phone screen, that's 45 minutes the company commits to me and 45 minutes I commit to the company in hopes of a potential match. Do you guys have a policy regarding these sorts of things?

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  • How do I set a custom resolution in 12.04 with a nVidia video card (9600 GSO)?

    - by Aaron Agarunov
    I have 32 bit 12.04 and my video card drivers are up to date at "304.64" yet my resolution appears capped at 1920x1080. I am trying to get the resolution to 2560x1440 or even higher, as I am running this machine on a 42" LCD through HDMI and the 1920x1080 resolution will not stretch to fit the screen and is therefore fairly zoomed in. The 9600 GSO supports up to 2560x1600, so this should be no problem for the card itself. I have tried using xrandr, which successfully creates the 2560x1440 60 hertz mode but does not allow me to --addmode or --output it in. I have tried working with the xorg.conf, but I actually can not find a way to create the file since when I try to, I am given an error message stating that the # of monitors I have does not match the # of screens I have. Can anyone provide some help or insight?

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  • Why do i get a 403 error when viewing a Drupal custom menu item via clean url?

    - by Chaulky
    Hi all, I've created a custom menu item in my Drupal 6 website by defining it in a custom module. This is an extremely simple MENU_NORMAL_ITEM menu item. The menu item is defined as /** * Implementation of hook_menu(). */ function menu_test_menu() { $items['menu_test'] = array( 'title' => 'Menu Test', 'page callback' => 'menu_test_hello', 'access callback' => TRUE, 'type' => MENU_NORMAL_ITEM, ); return $items; } Since I have clean URLs on, the path should be www.example.com/menu_test. That URL gives me a 403 error. But, if I enter www.example.com/?q=menu_test, everything works fine. Why am I getting the 403 error? The menu item is useless because it's always trying to go to the clean URL path, which should work but doesn't for some reason. Thanks for the help!

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  • custom form with Drupal - CCK and simple module - what next?

    - by bert
    I have mastered creating custom data types and adding fields with CCK. Then I created and deployed a custom module with _form and _validate and _submit hooks. I am not happy with the amount of massaging required with css and permissions to make the form usable, but this is not my question. Now I would like to create a more sophisticated form with jquery to submit form and add content to page. I am at a bit of loss as how to get to this next level. I have been looking at tpl.php files, but this looks very rigid and more complicated as well. Can any provide a model or tutorial or point me in right direction.

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  • How to persist and load an object which conforms to NSCoding protocol?

    - by mystify
    I have made an class which conforms to the NSCoding protocol and does all the encode and decode stuff. For my app, I simply want to persist an object from that class to the device and the next time when the app launches, I want to load that object back into memory. Basically it's just an class which holds some user input information. For example the user starts writing a text but then quits the app. Next time I want to load that data object. I guess I need NSKeyedArchiver? Is there a good tutorial on this? How do I do that?

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