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  • Oracle Exadata X3 Launch Webcast

    - by Cinzia Mascanzoni
    Available on-demand, this webcast covers everything your partners need to know about Oracle’s next-generation database machine. They will learn how to improve performance by storing multiple databases in memory, lower power and cooling costs by 30%, and easily deploy a cloud-based database service. Exadata X3 combines massive memory and low-cost disks to deliver the highest performance at the lowest cost. Partners won’t want to miss this webcast. Invite them to watch today! View and share the replay.

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  • DOMDocument programming: a lot of little dilemmas, how to solve them?

    - by Peter Krauss
    I need elegance and performance: how to decide by the "best implementation" for each DOM algorithm that I face. This simple "DOMNodeList grouper" illustrate many little dilemmas: use iterator_to_array or "populate an array", when not all items need to be copied. use clone operator, cloneNode method or import method? use parentNode::method() or documentElement::method? (see here) first removeChild or first replaceChild, no avoids "side effects"? ... My position, today, is only "do an arbitrary choice and follow it in all implementations" (like a "Convention over configuration" principle)... But, there are another considerations? About performance, there are some article showing benchmarks? PS: this is a generic DOM question, any language (PHP, Javascript, Python, etc.) have the problem.

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  • NoSQL For The Rest Of Us

    No one would blame you for strictly associating NoSQL with performance. Most of the back and forth about NoSQL - an umbrella term given for non-relational storage mechanisms - has squarely put the focus on performance, sites with massive traffic, and server farms. It’s an interesting conversation, but one that risks alienating NoSQL from the majority of developers. The Problem Does NoSQL provide us simple developers with any tangible benefit? As a matter of fact, it can - one as significant...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Yes to NoSQL

    There seems to be some backlash building up against NoSQL with posts like Ted Dziuba I Can't Wait for NoSQL to Die or Dennis Forbes The Impact of SSDs on Database Performance and the Performance Paradox of Data Explodification (aka Fighting the NoSQL mindset). These are interesting articles to read and yes RDBMSs are not going the way of the dodo yet (I even said that in The RDBMS is dead, which by the way, was written before NoSQL was coined, but I digress ). Nevertheless,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Validation and Verification explanation (Boehm) - I cannot understand its point

    - by user970696
    Hopefully my last thread about V&V as I found the B.Boehm is text which I just do not understand well (likely my technical English is not that good). http://csse.usc.edu/csse/TECHRPTS/1979/usccse79-501/usccse79-501.pdf Basically he says that verification is about checking that products derived from requirements baseline must correspond to it and that deviation leads only to changes in these derived products (design, code). But he says it begins with design and ends with acceptance tests (you can check the V model inside). The thing is, I have accepted ISO12207 in terms of all testing is validation, yet it does not make any sense here. In order to be sure the product complies with requirements (acceptance test) I need to test it. Also it says that validation problems means that requirements are bad and needs to be changed - which does not happen with testing that testers do, who just checks correspondence with requirements.

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  • Free ebook: Troubleshooting SQL Server: A Guide for the Accidental DBA

    We spend much of our working life helping solve SQL Server-related performance problems, hands-on, during consulting, or on online forums. We've seen a few weird-and-wonderful issues but, mainly, it’s the same problems and misconceptions time-and-again. This is our attempt to describe, diagnose, and solve the most common problems with SQL Server 2005, 2008, and 2008 R2. And it's free. "It really helped us isolate where we were experiencing a bottleneck"- John Q Martin, SQL Server DBA. Get started with SQL Monitor today to solve tricky performance problems - download a free trial

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  • Automatic Statistics Update Slows Down SQL Server 2005

    I have a database which has several tables that have very heavy write operations. These table are very large and some are over a hundred gigabytes. I noticed performance of this database is getting slower and after some investigation we suspect that the Auto Update Statistics function is causing a performance degradation. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • New release for the Visual Studio 2010 and .NET Framework 4 Training Kit

    - by Enrique Lima
    Among the new content in the release, is a set of ALM docs and labs. The ALM content referenced above is: o Using Code Analysis with Visual Studio 2010 to Improve Code Quality o Introduction to Exploratory Testing with Microsoft Test Manager 2010 o Introduction to Platform Testing with Microsoft Test Manager 2010 o Introduction to Quality Tracking with Visual Studio 2010 o Introduction to Test Planning with Microsoft Test Manager 2010 All ALM labs point to the latest version of the VS 2010 RTM VM. You can download the Training Kit from :  http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23507 Visit the online content: http://msdn.microsoft.com/en-us/VS2010TrainingCourse Download the most recent version of the Visual Studio: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=240

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  • What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

    - by Luke
    You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the screen. Currently I am simply passing all of my textures (as GL_POINTS) and lines to the graphics card using VBO's. When the number of elements outnumbers the number of pixels, is this the most efficient way to do this? Or should I do some calculations on the CPU side before handing everything over to the GPU? If it matters, I do use GL_DEPTH_TEST and GL_ALPHA_TEST. I do some alpha blending, but probably not enough to make a huge performance difference. My scene can be static at times, but the user has control over a typical arc-ball camera and can pan, rotate, or zoom. It is during these operations that performance degradation is noticeable.

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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 13

    - by MarkPearl
    Learning Outcomes Explain the advantages of using a large number of registers Discuss the way in which compilers optimize register usage Discuss the evolution of CISC machines Describe the characteristics of RISC architecture Discuss the RISC vs. CISC controversy Describe the way in which RISC and CISC design principles can be combined Instruction Execution Characteristics To understand the the line of reasoning of RISC advocates, we need a brief overview of instruction execution characteristics. These include… Operations Operands Procedure Calls These three sections can be studied in depth in the textbook at pages 503 - 505 A number of groups have come up with the conclusion that the attempt to make the instruction set architecture closer to HLLs (High Level Languages) is not the most effective design strategy. Rather HLL’s can be best supported by optimizing performance of the most time-consuming features of typical HLL programs. Generally 3 main characteristics came up to improve performance… Use a large number of registers or use a compiler to optimize register usage Careful attention needs to be paid to the design of instruction pipelines A simplified (reduced) instruction set is indicated The use of a large register optimization One of the most important design principles of RISC machines is the use of a large number of registers. The concept of register windows and the use of a large register file versus the use of cache memory are discussed. On the face of it, the use of a large set of registers should decrease the need to access memory. The design task is to organize the registers in such a fashion that this goal is realized. Read page 507 – 510 for a detailed explanation. Compiler-based register optimization   Reduced Instructions Set Architecture There are two advantages to smaller programs… Because the program takes up less memory, there is a savings in that resource (this was more compelling when memory was more expensive) Smaller programs should improve performance, and this will happen in two ways – fewer instructions means fewer instruction bytes to be fetched and in a paging environment smaller programs occupy fewer pages, reducing page faults. Certain characteristics are common to RISC processors… One instruction per cycle Register-to-register operations Simple addressing modes Simple instruction formats RISC vs. CISC After initial enthusiasm for RISC machines, there has been a growing realization that RISC designs may benefit from the inclusion of some CISC features CISC designs may benefit from the inclusion of some RISC features

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  • Counting product releases if you work on the backend/online services?

    - by stackoverflowuser2010
    I am trying to update my resume, and I would like to count the number of "product releases" that I was directly involved in with a company. It would seem to serve as a performance metric. The problem is that I was working on the backend of a very large distributed system, like along the lines of Hadoop or other huge database. We had regular 6-month major releases and other minor releases. My manager kept saying that "shipped" these releases, but "shipping" a product to me sounds like releasing single pieces of software, like Microsoft would ship Office 11 or something. Any ideas on "product releases" for backend service engineers, or any other type of performance metric?

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  • Partner Webcast – Oracle Weblogic 12c for New Projects - 07 Nov 2013

    - by Roxana Babiciu
    Fast-growing organizations need to stay agile in the face of changing customer, business or market requirements.Oracle WebLogic Server 12c is the industry's best application server platform that allows you to quickly develop and deploy reliable, secure, scalable and manageable enterprise Java EE applications. WebLogic Server Java EE applications are based on standardized, modular components. WebLogic Server provides a complete set of services for those modules and handles many details of application behavior automatically, without requiring programming.New project applications are created by Java programmers, Web designers, and application assemblers. Programmers and designers create modules that implement the business and presentation logic for the application. Application assemblers assemble the modules into applications that are ready to deploy on WebLogic Server. Build and run high-performance enterprise applications and services with Oracle WebLogic Server 12c, available in three editions to meet the needs of traditional and cloud IT environments. Join us, in this webcast, as we will show you how WebLogic Server 12c helps you building and deploying enterprise Java EE applications with support for new features for lowering cost of operations, improving performance, enhancing scalability. Read more here

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  • Handling hitboxes

    - by TheBroodian
    So I have an issue that I'm laughing at myself about, because it really seems like it should be something that I should be able to figure out pretty quickly. I am designing a 2D action platformer; I have a playable character, and a dummy 'punching bag' character for testing purposes that I've created. I've just gotten enough of both of them done that I can start prototyping and testing them in runtime. Then I realized- neither of them have references of each other (intentionally so), so how do I check for hitboxes stored within my playable character from my dummy character? Long story short, how do I make my dummy know when he's been punched by my hero?

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  • Options for 2D Web/iPhone/Android, with Test Framework

    - by ashes999
    I would like to make a 2D game with one codebase that runs on iPhone, Android, and web (any flavour of web -- HTML5, Flash, Silverlight, etc.) What are my options? I should be able to write my code once, and run it anywhere. I also absolutely need the ability to write unit tests (or write a unit-testing framework) -- I cannot make sizable games without testing. Unity is good, but unity is 3d; even with hacks, the graphical assets will still be 3d. I'm after 2d, not 3d. (If you need a Mac or separate licensing for the Mac part, that's okay.)

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