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  • Updating entities in response to collisions - should this be in the collision-detection class or in the entity-updater class?

    - by Prog
    In a game I'm working on, there's a class responsible for collision detection. It's method detectCollisions(List<Entity> entities) is called from the main gameloop. The code to update the entities (i.e. where the entities 'act': update their positions, invoke AI, etc) is in a different class, in the method updateEntities(List<Entity> entities). Also called from the gameloop, after the collision detection. When there's a collision between two entities, usually something needs to be done. For example, zero the velocity of both entities in the collision, or kill one of the entities. It would be easy to have this code in the CollisionDetector class. E.g. in psuedocode: for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Robot){ entityA.setVelocity(0,0); entityB.setVelocity(0,0); } if(entityA instanceof Missile || entityB instanceof Missile){ entityA.die(); entityB.die(); } } } } However, I'm not sure if updating the state of entities in response to collision should be the job of CollisionDetector. Maybe it should be the job of EntityUpdater, which runs after the collision detection in the gameloop. Is it okay to have the code responding to collisions in the collision detection system? Or should the collision detection class only detect collisions, report them to some other class and have that class affect the state of the entities?

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  • Understanding interfaces [closed]

    - by user985482
    Possible Duplicate: When to use abstract classes instead of interfaces and extension methods in C#? Why are interfaces useful? What is the point of an interface? What other reasons are there to write interfaces rather than abstract classes? What is the point of having every service class have an interface? Is it bad habit not using interfaces? I am reading Microsoft Visual C# 2010 Step by Step which I feel it is a very good book on introducing you to the C# language. I have just finished reading a chapter on interfaces and although I understood the syntax of creating and using interfaces I have trouble of understanding the point on why should I use them? Correct me If I am wrong but in an interface you can only declare methods names and parameters.The body of the method should be declared in the class that inherits the interface. So in this case why should I declare an interface if I am going to declare the entire method in the class that inherits that interface? What is the point? Does this have something to do with the fact that a class can inherit multiple interfaces?

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  • How to input data into user defined variables into MySql query

    - by user292791
    Simple Shell script echo "Enter 1 for month of March" echo "Enter 2 for month of April" echo "Enter 3 for month of May" read Month case "$Month" in 1) echo "enter establishment name" read a; mysql -u root -p $a < "March.sql";; 2) echo "enter establishment name" read b; mysql -u root -p $b < "April.sql";; 3) echo "enter establishment name" read c; mysql -u root -p $c < "May.sql";; esac done In this i have three other query files March.sql, April.sql, May.sql. i'm linking this in shell script . Example of .sql file: SELECT DISTINCT substr( a.case_no, 3, 2 ), b.case_type, b.type_name, a.case_no into outfile '/tmp/April.csv' FIELDS TERMINATED BY ',' ENCLOSED BY '"' LINES TERMINATED BY '\r\n' FROM Civil_t AS a, Case_type_t AS b, disposal_proc AS c WHERE substr( a.case_no, 3, 2 ) = b.case_type AND a.date_of_decision BETWEEN '2014-04-01' AND '2014-04-30' AND a.case_no = c.case_no AND a.court_no =1; I have to alter the .sql script every time. Is there any method to read the variables from shell script and use it in mysql. For example:- echo "enter date" read a #input date Now i have read a "date" and i want to use it in March.sql query in where clause. Is there is any method of using this variable in .sql query.

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  • Fun programming or something else?

    - by gion_13
    I've recently heard about android's isUserAGoat method and I didn't know what to think. At first I laughed my brains out, than I was embarrassed for my lack of professionalism and tried to look into it and see if it makes any normal sense. As it turns out it is a joke (as stated here) and it appears that other languages/apis have these sort of easter eggs implemented in their core. While I personally like them and feel they can be a fresh breath sometimes, I think that they also can be both frustrating and confusing (and you begin to ask yourself : "can users be goats?" or "I get it! "goat" is slang for.... wait.."). My question is are there any other examples of these kind of programming jokes and what are their intends? Should they be considered harmless or not (how do programmers feel about it) ? Do they reach their goal (if any other than to laugh) ? Where do you draw a line between a good joke and a disaster? (what if the method was called isUserStupid?)

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  • Crash when trying to detect touch

    - by iQue
    I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } And if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } The sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does anyone know why this is or how to fix it? I cannot figure it out. I'm using MotionEvent.ACTION_DOWN to check if the user if pressing the screen.

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  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

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  • What is the steps to make a frame work for a company? [on hold]

    - by bbb
    we want to make a frame work for our company. Our company mission is developing web applications and CMS and websites. Till now we had a lot of problems with the various types of codding. we didnt have a frame work and every programmer codes as he wants and it was too hard for the others to edit them. Now we want to make a frame work for the company. We want to make an archive of dll files that are written by our self our other and make the programmers to use just from them and we want to make a frame work for the type of codding. WE NEED A STRUCTURE FOR THE COMPANY. I dont know how to do this and what is the first and second and third step to do this. I need some guidance about it. For example I say that the frame work should contains the followings: The base should be SOLID The method should be Code-First The standards should be Naming Convention The type should be 3 layer programming The method should be MVC We should use from our dll archive The UI should be with HTML and CSS And using from Bootstrap Am I right or not or is it complete or...???

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  • How to handle circle penetration

    - by Kaertserif
    I've been working on cirlce to circle collision and have gotten the intersection method working correctly, but I'm having problems using the returned values to actually seperate the circles from one another. This is the method which calculates the depth of the circle collision public static Vector2 GetIntersectionDepth(Circle a, Circle b) { float xValue = a.Center.X - b.Center.X; float yValue = a.Center.Y - b.Center.Y; Vector2 depth = Vector2.Zero; float distance = Vector2.Distance(a.Center, b.Center); if (a.Radius + b.Radius > distance) { float result = (a.Radius + b.Radius) - distance; depth.X = (float)Math.Cos(result); depth.Y = (float)Math.Sin(result); } return depth; } This is where I'm trying to apply the values to actually seperate the circles. Vector2 depth = Vector2.Zero; for (int i = 0; i < circlePositions.Count; i++) { for (int j = 0; j < circlePositions.Count; j++) { Circle bounds1 = new Circle(circlePositions[i], circle.Width / 2); Circle bounds2 = new Circle(circlePositions[j], circle.Width / 2); if(i != j) depth = CircleToCircleIntersection.GetIntersectionDepth(bounds1, bounds2); if (depth != Vector2.Zero) { circlePositions[i] = new Vector2(circlePositions[i].X + depth.X, circlePositions[i].Y + depth.Y); } } } If you can offer any help in this I would really appreciate it.

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  • Is there an alternative to the term "calling object"?

    - by ybakos
    Let's suppose you've got a class defined (in pseudocode): class Puppy { // ... string sound = "Rawr!"; void bark() { print(sound); } } And say, given a Puppy instance, you call it's bark() method: Puppy p; p.bark(); Notice how bark() uses the member variable sound. In many contexts, I've seen folks describe sound as the member variable of the "calling object." My question is, what's a better term to use than "calling object?" To me, the object is not doing any calling. We know that member functions are in a way just functions with an implicit this or self parameter. I've come up with "receiving object," or "message recipient," which makes sense if you're down with the "messaging" paradigm. Do any of you happy hackers have a term that you like to use? I feel it should mean "the object upon which a method is called" and TOUWAMIC just doesn't cut it.

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  • How to leverage the internal HTTP endpoint available on Azure web roles?

    - by adelsors
    Imagine you have a Web application using an in-memory collection that changes occasionally, loading it from storage on the Application_Start global.asax event and updating it whenever it changes. If you want to deploy this application on Azure you need to keep in mind that more than one instance of the application can be running at any time and therefore you need to provide some mechanism to keep all instances informed with the latest changes. Because that the communication through internal endpoints between Azure role instances is at no cost, a good solution can be maintaining the information on Azure Storage Tables, reading its contents on the Application_Start event and populating its changes to all instances using the internal HTTP port available on Azure Web Roles. You need to follow these steps to leverage the internal HTTP endpoint available on Azure web roles: 1.   Define an internal HTTP endpoint in the Web Role properties, for example InternalHttpEndpoint   2.   Add a new WCF service to the Web Role, for example NotificationServices.svc 3.   Add a method on the new service to receive notifications from other role instances. 4.   Declare a class that inherits from System.ServiceModel.Activation.ServiceHostFactory and override the method CreateServiceHost to host the internal endpoint.   Note that you can use SecurityMode.None because the internal endpoint is private to the instances of the service, this is provided by the platform. 5.   Edit the markup of the service right clicking the svc file and selecting "View markup" to add the new factory as the factory to be used to create the service    6. Now you can notify changes to other instances using this code:

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  • New Solaris 11.2 beta features: SMF stencils

    - by user13366125
    As much as there is often a lot discussion about configuration items inside the SMF repository (like the hostname), it brings an important advantage: It introduces the concept of dependencies to configuration changes. What services have be restarted when i change a configuration item. Do you remember all the services that are dependent on the hostname and need a restart after changing it? SMF solves this by putting the information about dependencies into it configuration. You define it with the manifests. However, as much configuration you may put into SMF, most applications still insists to get it's configuration inside the traditional configuration files, like the resolv.conf for the resolver or the puppet.conf for Puppet. So you need a way to take the information out of the SMF repository and generate a config file with it. In the past the way to do so, was some scripting inside the start method that generated the config file before the service started. Solaris 11.2 offers a new feature in this area. It introduces a generic method to enable you to create config files from SMF properties. It's called SMF stencils. (read more)

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  • Rectangular Raycasting?

    - by igrad
    If you've ever played The Swapper, you'll have a good idea of what I'm asking about. I need to check for, and isolate, areas of a rectangle that may intersect with either a circle or another rectangle. These selected areas will receive special properties, and the areas will be non-static, since the intersecting shapes themselves will also be dynamic. My first thought was to use raycasting detection, though I've only seen that in use with circles, or even ellipses. I'm curious if there's a method of using raycasting with a more rectangular approach, or if there's a totally different method already in use to accomplish this task. I would like something more exact than checking in large chunks, and since I'm using SDL2 with a logical renderer size of 1920x1080, checking if each pixel is intersecting is out of the question, as it would slow things down past a playable speed. I already have a multi-shape collision function-template in place, and I could use that, though it only checks if sides or corners are intersecting; it does not compute the overlapping area, or even find the circle's secant line, though I can't imagine it would be overly complex to implement. TL;DR: I need to find and isolate areas of a rectangle that may intersect with a circle or another rectangle without checking every single pixel on-screen.

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  • How to reset a List c# and XNA [on hold]

    - by P3erfect
    I need to do a "retry" option when the player finishes the game.For doing this I thought to reset the lists of Monsters and other objects that moved at the first playing or which have been "killed".for example I have a list like that: //the enemy1 class is already done // in Game1 I declare it List<enemy1> enem1 = new List<enemy1>(); //Initialize method List<enemy1> enem1 = new List<enemy1>(); //LoadContent foreach (enemy1 enemy in enem1) { enemy.Load(Content); } enem1.Add(new enemy1(Content.Load<Texture2D>("enemy"), new Vector2(5900, 12600))); //Update foreach (enemy1 enemy in enem1) { enemy.Update(gameTime); } //after being shoted the enemies disappear and i remove them //if the monsters are shoted the bool "visible" goes from false to true for (int i = enem1.Count - 1; i >= 0; --i) { if (enem1[i].visible == true) enem1.RemoveAt(i); } //Draw foreach (enemy1 enemy in enem1) { if(enemy.visble==false) { enemy.Draw(spriteBatch, gameTime); } } //So my problem is to restart the game. I did this in Update method if(lost==false) { //update all the things... } if(lost==true)//this is if I die { //here I have to put the code that restore the list //I tried: foreach (enemy1 enemy in enem1) { enemy.visible=false; } player.life=3;//initializing the player,points,time player.position=initialPosition; points=0; time=0; }//the player works.. } } they should be drawn again but if I removed them they won't be drawn anymore.If I don't remove them ,instead, the enemies are in different places (because they follow me). Any suggestions to restore or reinitialize the list??

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  • Shared pointers causing weird behaviour

    - by Setzer22
    I have the following code in SFML 2.1 Class ResourceManager: shared_ptr<Sprite> ResourceManager::getSprite(string name) { shared_ptr<Texture> texture(new Texture); if(!texture->loadFromFile(resPath+spritesPath+name)) throw new NotSuchFileException(); shared_ptr<Sprite> sprite(new Sprite(*texture)); return sprite; } Main method: (I'll omit most of the irrelevant code shared_ptr<Sprite> sprite = ResourceManager::getSprite("sprite.png"); ... while(renderWindow.isOpen()) renderWindow.draw(*sprite); Oddly enough this makes my sprite render completely white, but if I do this instead: shared_ptr<Sprite> ResourceManager::getSprite(string name) { Texture* texture = new Texture; // <------- From shared pointer to pointer if(!texture->loadFromFile(resPath+spritesPath+name)) throw new NotSuchFileException(); shared_ptr<Sprite> sprite(new Sprite(*texture)); return sprite; } It works perfectly. So what's happening here? I assumed the shared pointer would work just as a pointer. Could it be that it's getting deleted? My main method is keeping a reference to it so I don't really understand what's going on here :S EDIT: I'm perfectly aware deleting the sprite won't delete the texture and this is generating a memory leak I'd have to handle, that's why I'm trying to use smart pointers on the first place...

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  • Which is the way to pass parameters in a drawableGameComponent in XNA 4.0?

    - by cad
    I have a small demo and I want to create a class that draws messages in screen like fps rate. I am reading a XNA book and they comment about GameComponents. I have created a class that inherits DrawableGameComponent public class ScreenMessagesComponent : Microsoft.Xna.Framework.DrawableGameComponent I override some methods like Initialize or LoadContent. But when I want to override draw I have a problem, I would like to pass some parameters to it. Overrided method does not allow me to pass parameters. public override void Draw(GameTime gameTime) { StringBuilder buffer = new StringBuilder(); buffer.AppendFormat("FPS: {0}\n", framesPerSecond); // Where get framesPerSecond from??? spriteBatch.DrawString(spriteFont, buffer.ToString(), fontPos, Color.Yellow); base.Draw(gameTime); } If I create a method with parameters, then I cannot override it and will not be automatically called: public void Draw(SpriteBatch spriteBatch, int framesPerSecond) { StringBuilder buffer = new StringBuilder(); buffer.AppendFormat("FPS: {0}\n", framesPerSecond); spriteBatch.DrawString(spriteFont, buffer.ToString(), fontPos, Color.Yellow); base.Draw(gameTime); } So my questions are: Is there a mechanism to pass parameter to a drawableGameComponent? What is the best practice? In general is a good practice to use GameComponents?

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  • What is the preferred pattern when attaching a 'runtime object'?

    - by sebf
    In my application I have the following: public class NeatObject { /* lots of static data, and configuration flags */ } public class NeatObjectConsumer { void DoCleverStuffWithObjectOnGPU(NeatObject obj); } Where NeatObject and its consumer are used to control the GPU. The idea being that, the configuration of an instance of NeatObject and its members, define how the consumer instance behaves. The object can be passed around, edited, and most importantly serialised/deserialised by the application, with and without knowledge of NeatObjectConsumer, then provided back to the consumer to do something else. The purpose of this seperation is: The consumer manages hardware resources, which change depending on the computer, and even on the execution of the application, making preserving the state of an object which does everything difficult. Avoids circular references if the assembly that contains the consumer needs to reference one that only needs to know about NeatObject. However, there is a complication in that the consumer creates hardware resources and needs to associate them with NeatObject. These don't need to be preserved, but still need to be retrieved. DoCleverStuffWithObjectOnGPU() will be called many, many times during execution and so any bottleneck is a concern, therefore I would like to avoid dictionary lookups. What is the preferred method of attaching this information to NeatObject? By preferred, I mean intuitive - other coders can see immediately what is going on - and robust - method doesn't invite playing with the resources or present them in such a way as to make them easily corruptible. Essentially, I want to add my own metadata - how should I do it? Try to use 'actual metadata' functionality like Reflection? A member of the type of an abstract class? Unmanaged pointers? If you took on a project that used this pattern, what would you have liked the previous developer to do?

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  • EXC_BAD_ACCESS error when box2d joint is destroyed

    - by colilo
    When I destroy the weldJoint in the update method (see below) I get an EXC_BAD_ACCESS error pointing to the line world->DestroyJoint(weldJoint); in the update method below: -(void) update: (ccTime) dt { int32 velocityIterations = 8; int32 positionIterations = 1; // Instruct the world to perform a single step of simulation. It is // generally best to keep the time step and iterations fixed. world->Step(dt, velocityIterations, positionIterations); // using the iterator pos over the set std::set<BodyPair *>::iterator pos; for(pos = bodiesForJoints.begin(); pos != bodiesForJoints.end(); ++pos) { b2WeldJointDef weldJointDef; BodyPair *bodyPair = *pos; b2Body *bodyA = bodyPair->bodyA; b2Body *bodyB = bodyPair->bodyB; weldJointDef.Initialize(bodyA, bodyB, bodyA->GetWorldCenter()); weldJointDef.collideConnected = false; weldJoint = (b2WeldJoint*) world->CreateJoint(&weldJointDef); // Free the structure we allocated earlier. free(bodyPair); // Remove the entry from the set. bodiesForJoints.erase(pos); } for(b2Body *b = world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *mainSprite = (CCSprite*)b->GetUserData(); if (mainSprite.tag == 1) { mainSprite.position = CGPointMake( b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); CGPoint mainSpritePosition = mainSprite.position; if (mainSprite.isMoved) { world->DestroyJoint(weldJoint); } } } } } In the HelloWorldLayer.h I set the weldJoint with the assign property. Am I destroying the joint in the wrong way? I would really appreciate any help. Thanks

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  • Map rendering Libgdx Java

    - by user3165683
    Ok, so I am trying to create a 2D non-movable random tiled map. This is what I have so far: private void generateTile(){ System.out.print("tiletry1"); while(loadedTiles != 8100){ System.out.print("tiletry"); Texture currentTile = null; int tileX = 0; int tileY = 0; if (tileX == 120); tileY = 16; tileX = 0; game.batch.begin(); switch(MathUtils.random(2)){ case 0: //game.batch.draw(tile1, tileX, tileY); System.out.print("tile1"); currentTile = tile1; break; case 1: //game.batch.draw(tile2, tileX, tileY); System.out.print("tile2"); currentTile = tile2; break; case 2: //game.batch.draw(tile3, tileX, tileY); System.out.print("tile3"); currentTile = tile3; break; } tileX+=16; loadedTiles ++; game.batch.draw(currentTile, tileX, tileY); game.batch.end(); } } However, I can't see any of the tiles and the screen just looks green. This method is above my render method which I have: camera.update(); batch.setProjectionMatrix(camera.combined); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); game.batch.begin(); //other render stuff Why am I not able to see the tiles?

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  • Localization of Database Strings in .Net

    - by Aligned
    I have several database tables that have a description column that I need to display in the UI. .Net has .resx files that will help with the translation of the strings, when the Thread.CurrentCulture.UICulture is set, but I needed a custom approach for the strings that are stored in the database and not in the .resx files. Here’s my approach: 1. Create a resource file for each database table and put them in the /Resources/Database/ directory. 2. Create a method in LocalizationHelpers (GetLocalizedString) that will get the string from the table for English (which should be cached to avoid unneeded service/database calls) or the resx when not English. 3. All database tables need to have a ResxKey field that matches the key in the resx file. 4. By convention the resx file will have the same name as the database table, and the key the same as the database ResxKey.   - if there are multiple columns that need translation, then one ResxKey will be used and Name or Description appended. Here’s the method I’m using to pull the string: public static string GetLocalizedString(string resourceName, string resourceKey) { if (executingAssembly == null) { executingAssembly = Assembly.GetExecutingAssembly(); } ResourceManager manager = new ResourceManager(resourceName, executingAssembly); return manager.GetString(resourceKey); }

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  • does red5 read tomcat-users.xml

    - by baba
    Hi, I have been busy creating an app for Red5. Imagine what was my surprise when I tried to configure basic/digest authentication and I couldn't. What struck me as strange is that I have a running tomcat instance that works and authenticates correctly with the following xmls: web.xml (part of) <security-constraint> <web-resource-collection> <web-resource-name>A Protected Page</web-resource-name> <url-pattern>/stats.jsp</url-pattern> </web-resource-collection> <auth-constraint> <description/> <role-name>tomcat</role-name> </auth-constraint> </security-constraint> <login-config> <auth-method>DIGEST</auth-method> <realm-name>BLAAAAAAAAAAAAAAAAA</realm-name> </login-config> <security-role> <description/> <role-name>tomcat</role-name> </security-role> and a tomcat-users.xml in /conf that looks kinda like this: <?xml version="1.0" encoding="UTF-8"?> <tomcat-users> <role rolename="tomcat"/> <user username="ide" password="bogus" roles="tomcat"/> </tomcat-users> The annoying thing is that configuration authenticates correctly when on tomcat's servlet container, but on the red5's modified one, it just keeps asking for authentication. Am I becoming mad or it should work like a charm? Red5 is version 0_9_1 The stats.jsp is accessible in both servlet containers, the only difference is that when you input the correct password and username in tomcat, you are logged in, and in red5 you are not, it just keeps asking you for the password. Any pointers? Am I missing something? Here is a stack trace of the error I receive AT the moment I try the login: Caused by: java.io.IOException: Unable to locate a login configuration at com.sun.security.auth.login.ConfigFile.init(ConfigFile.java:250) [na:1.6.0_22] at com.sun.security.auth.login.ConfigFile.<init>(ConfigFile.java:91) [na:1.6.0_22] ... 27 common frames omitted [ERROR] [http-127.0.0.1-5080-1] org.apache.catalina.realm.JAASRealm - Cannot find message associated with key jaasRealm.unexpectedError java.lang.SecurityException: Unable to locate a login configuration at com.sun.security.auth.login.ConfigFile.<init>(ConfigFile.java:93) [na:1.6.0_22] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) [na:1.6.0_22] at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) [na:1.6.0_22] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) [na:1.6.0_22] at java.lang.reflect.Constructor.newInstance(Constructor.java:513) [na:1.6.0_22] at java.lang.Class.newInstance0(Class.java:355) [na:1.6.0_22] at java.lang.Class.newInstance(Class.java:308) [na:1.6.0_22] at javax.security.auth.login.Configuration$3.run(Configuration.java:247) [na:1.6.0_22] at java.security.AccessController.doPrivileged(Native Method) [na:1.6.0_22] at javax.security.auth.login.Configuration.getConfiguration(Configuration.java:242) [na:1.6.0_22] at javax.security.auth.login.LoginContext$1.run(LoginContext.java:237) [na:1.6.0_22] at java.security.AccessController.doPrivileged(Native Method) [na:1.6.0_22] at javax.security.auth.login.LoginContext.init(LoginContext.java:234) [na:1.6.0_22] at javax.security.auth.login.LoginContext.<init>(LoginContext.java:403) [na:1.6.0_22] at org.apache.catalina.realm.JAASRealm.authenticate(JAASRealm.java:394) [catalina-6.0.24.jar:na] at org.apache.catalina.realm.JAASRealm.authenticate(JAASRealm.java:357) [catalina-6.0.24.jar:na] at org.apache.catalina.authenticator.DigestAuthenticator.findPrincipal(DigestAuthenticator.java:283) [catalina-6.0.24.jar:na] at org.apache.catalina.authenticator.DigestAuthenticator.authenticate(DigestAuthenticator.java:176) [catalina-6.0.24.jar:na] at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:523) [catalina-6.0.24.jar:na] at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) [catalina-6.0.24.jar:na] at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) [catalina-6.0.24.jar:na] at org.apache.catalina.valves.AccessLogValve.invoke(AccessLogValve.java:555) [catalina-6.0.24.jar:na] at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) [catalina-6.0.24.jar:na] at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) [catalina-6.0.24.jar:na] at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) [tomcat-coyote-6.0.24.jar:na] at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) [tomcat-coyote-6.0.24.jar:na] at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) [tomcat-coyote-6.0.24.jar:na] at java.lang.Thread.run(Thread.java:662) [na:1.6.0_22] Caused by: java.io.IOException: Unable to locate a login configuration at com.sun.security.auth.login.ConfigFile.init(ConfigFile.java:250) [na:1.6.0_22] at com.sun.security.auth.login.ConfigFile.<init>(ConfigFile.java:91) [na:1.6.0_22] ... 27 common frames omitted In addition, here is the configuration of red5-web.properties webapp.contextPath=/project Even futher information: Seems to me like it is using the right realm: MemoryRealm [INFO] [main] org.red5.server.tomcat.TomcatLoader - Setting connector: org.apache.catalina.connector.Connector [INFO] [main] org.red5.server.tomcat.TomcatLoader - Address to bind: /127.0.0.1:5080 [INFO] [main] org.red5.server.tomcat.TomcatLoader - Setting realm: org.apache.catalina.realm.MemoryRealm [INFO] [main] org.red5.server.tomcat.TomcatLoader - Loading tomcat context [INFO] [main] org.red5.server.tomcat.TomcatLoader - Server root: C:/Program Files/Red5 [INFO] [main] org.red5.server.tomcat.TomcatLoader - Config root: C:/Program Files/Red5/conf [INFO] [main] org.red5.server.tomcat.TomcatLoader - Application root: C:/Program Files/Red5/webapps [INFO] [main] org.red5.server.tomcat.TomcatLoader - Starting Tomcat servlet engine [INFO] [main] org.apache.catalina.startup.Embedded - Starting tomcat server [INFO] [main] org.apache.catalina.core.StandardEngine - Starting Servlet Engine: Apache Tomcat/6.0.26 However, immediately after bootstraping Tomcat, I am presented with the following error: Exception in thread "Launcher:/administration" org.springframework.beans.factory.BeanDefinitionStoreException: Could not resolve bean definition resource pattern [/WEB-INF/red5-*.xml]; nested exception is java.io.FileNotFoundException: ServletContext resource [/WEB-INF/] cannot be resolved to URL because it does not exist at org.springframework.beans.factory.support.AbstractBeanDefinitionReader.loadBeanDefinitions(AbstractBeanDefinitionReader.java:190) at org.springframework.beans.factory.support.AbstractBeanDefinitionReader.loadBeanDefinitions(AbstractBeanDefinitionReader.java:149) at org.springframework.web.context.support.XmlWebApplicationContext.loadBeanDefinitions(XmlWebApplicationContext.java:124) at org.springframework.web.context.support.XmlWebApplicationContext.loadBeanDefinitions(XmlWebApplicationContext.java:93) at org.springframework.context.support.AbstractRefreshableApplicationContext.refreshBeanFactory(AbstractRefreshableApplicationContext.java:130) at org.springframework.context.support.AbstractApplicationContext.obtainFreshBeanFactory(AbstractApplicationContext.java:458) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:388) at org.red5.server.tomcat.TomcatLoader$1.run(TomcatLoader.java:594) Caused by: java.io.FileNotFoundException: ServletContext resource [/WEB-INF/] cannot be resolved to URL because it does not exist at org.springframework.web.context.support.ServletContextResource.getURL(ServletContextResource.java:132) at org.springframework.core.io.support.PathMatchingResourcePatternResolver.isJarResource(PathMatchingResourcePatternResolver.java:414) at org.springframework.core.io.support.PathMatchingResourcePatternResolver.findPathMatchingResources(PathMatchingResourcePatternResolver.java:343) at org.springframework.core.io.support.PathMatchingResourcePatternResolver.getResources(PathMatchingResourcePatternResolver.java:282) at org.springframework.context.support.AbstractApplicationContext.getResources(AbstractApplicationContext.java:1156) at org.springframework.beans.factory.support.AbstractBeanDefinitionReader.loadBeanDefinitions(AbstractBeanDefinitionReader.java:177) ... 7 more This error is kinda strange, because after this it seems that /WEB-INF/ is found by the rest of the program by the following output: [INFO] [Launcher:/SOSample] org.springframework.beans.factory.config.PropertyPlaceholderConfigurer - Loading properties file from ServletContext resource [/WEB-INF/red5-web.properties] [INFO] [Launcher:/installer] org.springframework.beans.factory.config.PropertyPlaceholderConfigurer - Loading properties file from ServletContext resource [/WEB-INF/red5-web.properties] [INFO] [Launcher:/] org.springframework.beans.factory.config.PropertyPlaceholderConfigurer - Loading properties file from ServletContext resource [/WEB-INF/red5-web.properties] [INFO] [Launcher:/LiveMedia] org.springframework.beans.factory.config.PropertyPlaceholderConfigurer - Loading properties file from ServletContext resource [/WEB-INF/red5-web.properties] What really annoys me is that, as you can see in the output, when I try to login, I get a JAASRealm-related exception, but in the debug output when Tomcat is loading, it is clear to me that it expects a MemoryRealm. I was wondering where and how in red5.xml should I specify bean properties such that I force red5 to use MemoryRealm that is under /conf/tomcat-users.xml, because it certainly doesn't do so now. It seems like the biggest question I have posted so far, but I tried to explain it as fully as possible as to avoid confusion.

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  • How to implement Google Maps new version of API v2

    - by bapatla
    Hi every one I came to know that google maps has deprecated its previous version API v1 and introduced a new version of google maps API v2. I tried out one example by following some links in google any how i am pretty sure that i got the api key correctly by providing the exact hash key code and managed to get the correct api key. Now i managed to write some code as well but when i tried to execute the code i am getting the errors please help me to solve this here is my code and i even tried the sample codes provided by google play services an i got the same problem this is the sample that i have done by referring some links in google main activity package com.example.apv; import com.google.android.gms.maps.CameraUpdateFactory; import com.google.android.gms.maps.GoogleMap; import com.google.android.gms.maps.MapFragment; import com.google.android.gms.maps.model.BitmapDescriptorFactory; import com.google.android.gms.maps.model.LatLng; import com.google.android.gms.maps.model.MarkerOptions; import android.os.Bundle; import android.app.Activity; import android.app.FragmentManager; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); FragmentManager fragmentManager = getFragmentManager(); MapFragment mapFragment = (MapFragment) fragmentManager.findFragmentById(R.id.map); GoogleMap googleMap = mapFragment.getMap(); LatLng sfLatLng = new LatLng(37.7750, -122.4183); googleMap.setMapType(GoogleMap.MAP_TYPE_NORMAL); googleMap.addMarker(new MarkerOptions() .position(sfLatLng) .title("San Francisco") .snippet("Population: 776733") .icon(BitmapDescriptorFactory.defaultMarker( BitmapDescriptorFactory.HUE_AZURE))); googleMap.getUiSettings().setCompassEnabled(true); googleMap.getUiSettings().setZoomControlsEnabled(true); googleMap.animateCamera(CameraUpdateFactory.newLatLngZoom(sfLatLng, 10)); } } main.xml <?xml version="1.0" encoding="utf-8"?> <fragment xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/map" android:layout_width="match_parent" android:layout_height="match_parent" class="com.google.android.gms.maps.MapFragment"/> and finally my manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.apv" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="17"/> <permission android:name="com.codebybrian.mapsample.permission.MAPS_RECEIVE" android:protectionLevel="signature"/> <!--Required permissions--> permission oid:name="com.codebybrian.mapsample.permission.MAPS_RECEIVE"/> <!--Used by the API to download map tiles from Google Maps servers: --> <uses-permission android:name="android.permission.INTERNET"/> <!--Allows the API to access Google web-based services: --> <uses-permission android:name="com.google.android.providers.gsf.permission.READ_GSERVICES"/> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <!--Optional permissions--> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> <!--Version 2 of the Google Maps Android API requires OpenGL ES version 2 --> <uses-feature android:glEsVersion="0x00020000" android:required="true"/> application android:label="@string/app_name" android:icon="@drawable/ic_launcher"> <activity android:name=".MyMapActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> <meta-data android:name="com.google.android.maps.v2.API_KEY" android:value="AZzaSSsBmhi4dXoKSylGGmjkQ5Jev9UdAJBjk"/> </application> </manifest> i run my application in emulator of version 4.2 and api level of 17 i got following error 12-17 10:06:52.590: E/Trace(826): error opening trace file: No such file or directory (2) 12-17 10:06:52.590: W/Trace(826): Unexpected value from nativeGetEnabledTags: 0 12-17 10:06:52.590: W/Trace(826): Unexpected value from nativeGetEnabledTags: 0 12-17 10:06:52.590: W/Trace(826): Unexpected value from nativeGetEnabledTags: 0 12-17 10:06:52.680: I/ActivityThread(826): Pub com.google.android.gms.plus;com.google.android.gms.plus.action: com.google.android.gms.plus.provider.PlusProvider 12-17 10:06:52.740: W/Trace(826): Unexpected value from nativeGetEnabledTags: 0 12-17 10:06:52.740: W/Trace(826): Unexpected value from nativeGetEnabledTags: 0 12-17 10:06:52.760: W/Trace(826): Unexpected value from nativeGetEnabledTags: 0 later i came to know that these version cant execute in emulator so i tried executing it with two devices one is Sony xperia u of android version 2.3.7 and Samsung galaxy tab of android version 4.1.1 and these are my outputs 12-17 14:37:02.468: D/AndroidRuntime(7636): Shutting down VM 12-17 14:37:02.468: W/dalvikvm(7636): threadid=1: thread exiting with uncaught exception (group=0x41f672a0) 12-17 14:37:02.476: E/AndroidRuntime(7636): FATAL EXCEPTION: main 12-17 14:37:02.476: E/AndroidRuntime(7636): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.example.apv/com.example.apv.MyMapActivity}: java.lang.ClassNotFoundException: com.example.apv.MyMapActivity 12-17 14:37:02.476: E/AndroidRuntime(7636): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2021) 12-17 14:37:02.476: E/AndroidRuntime(7636): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2122) 12-17 14:37:02.476: E/AndroidRuntime(7636): at android.app.ActivityThread.access$600(ActivityThread.java:140) 12-17 14:37:02.476: E/AndroidRuntime(7636): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1228) 12-17 14:37:02.476: E/AndroidRuntime(7636): at android.os.Handler.dispatchMessage(Handler.java:99) 12-17 14:37:02.476: E/AndroidRuntime(7636): at android.os.Looper.loop(Looper.java:137) 12-17 14:37:02.476: E/AndroidRuntime(7636): at android.app.ActivityThread.main(ActivityThread.java:4895) 12-17 14:37:02.476: E/AndroidRuntime(7636): at java.lang.reflect.Method.invokeNative(Native Method) 12-17 14:37:02.476: E/AndroidRuntime(7636): at java.lang.reflect.Method.invoke(Method.java:511) 12-17 14:37:02.476: E/AndroidRuntime(7636): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller .run(ZygoteInit.java:994) 12-17 14:37:02.476: E/AndroidRuntime(7636): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:761) 12-17 14:37:02.476: E/AndroidRuntime(7636): at dalvik.system.NativeStart.main(Native Method) 12-17 14:37:02.476: E/AndroidRuntime(7636): Caused by: java.lang.ClassNotFoundException: com.example.apv.MyMapActivity 12-17 14:37:02.476: E/AndroidRuntime(7636): at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:61) 12-17 14:37:02.476: E/AndroidRuntime(7636): at java.lang.ClassLoader.loadClass(ClassLoader.java:501) 12-17 14:37:02.476: E/AndroidRuntime(7636): at java.lang.ClassLoader.loadClass(ClassLoader.java:461) 12-17 14:37:02.476: E/AndroidRuntime(7636): at android.app.Instrumentation.newActivity(Instrumentation.java:1068) 12-17 14:37:02.476: E/AndroidRuntime(7636): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2012) 12-17 14:37:02.476: E/AndroidRuntime(7636): ... 11 more could any one please suggest me to how to get this done and give me some links of new version API v2 tutorials of google maps and some examples links please help me

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  • Why is my Pre to Postfix code not working?

    - by Anthony Glyadchenko
    For a class assignment, I have to use two stacks in C++ to make an equation to be converted to its left to right equivalent: 2+4*(3+4*8) -- 35*4+2 -- 142 Here is the main code: #include <iostream> #include <cstring> #include "ctStack.h" using namespace std; int main (int argc, char * const argv[]) { string expression = "2+4*2"; ctstack *output = new ctstack(expression.length()); ctstack *stack = new ctstack(expression.length()); bool previousIsANum = false; for(int i = 0; i < expression.length(); i++){ switch (expression[i]){ case '(': previousIsANum = false; stack->cmstackPush(expression[i]); break; case ')': previousIsANum = false; char x; while (x != '('){ stack->cmstackPop(x); output->cmstackPush(x); } break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': cout << "A number" << endl; previousIsANum = true; output->cmstackPush(expression[i]); break; case '+': previousIsANum = false; cout << "+" << endl; break; case '-': previousIsANum = false; cout << "-" << endl; break; case '*': previousIsANum = false; cout << "*" << endl; break; case '/': previousIsANum = false; cout << "/" << endl; break; default: break; } } char i = ' '; while (stack->ltopOfStack > 0){ stack->cmstackPop(i); output->cmstackPush(i); cout << i << endl; } return 0; } Here is the stack code (watch out!): #include <cstdio> #include <assert.h> #include <new.h> #include <stdlib.h> #include <iostream> class ctstack { private: long* lpstack ; // the stack itself long ltrue ; // constructor sets to 1 long lfalse ; // constructor sets to 0 // offset to top of the stack long lmaxEleInStack ; // maximum possible elements of stack public: long ltopOfStack ; ctstack ( long lnbrOfEleToAllocInStack ) { // Constructor lfalse = 0 ; // set to zero ltrue = 1 ; // set to one assert ( lnbrOfEleToAllocInStack > 0 ) ; // assure positive argument ltopOfStack = -1 ; // ltopOfStack is really an index lmaxEleInStack = lnbrOfEleToAllocInStack ; // set lmaxEleInStack to max ele lpstack = new long [ lmaxEleInStack ] ; // allocate stack assert ( lpstack ) ; // assure new succeeded } ~ctstack ( ) { // Destructor delete [ ] lpstack ; // Delete the stack itself } ctstack& operator= ( const ctstack& ctoriginStack) { // Assignment if ( this == &ctoriginStack ) // verify x not assigned to x return *this ; if ( this -> lmaxEleInStack < ctoriginStack . lmaxEleInStack ) { // if destination stack is smaller than delete [ ] this -> lpstack ; // original stack, delete dest and alloc this -> lpstack = // sufficient memory new long [ ctoriginStack . lmaxEleInStack ] ; assert ( this -> lpstack ) ; // assure new succeeded // reset stack size attribute this -> lmaxEleInStack = ctoriginStack . lmaxEleInStack ; } // copy original to destination stack for ( long i = 0 ; i < ctoriginStack . lmaxEleInStack ; i ++ ) *( this -> lpstack + i ) = *( ctoriginStack . lpstack + i ) ; this -> ltopOfStack = ctoriginStack . ltopOfStack ; // reset stack position attribute return *this ; } long cmstackPush (char lplaceInStack ) { // Push Method if ( ltopOfStack == lmaxEleInStack - 1 ) // stack is full can't add element return lfalse ; ltopOfStack ++ ; // acquire free slot *(lpstack + ltopOfStack ) = lplaceInStack ; // add element return ltrue ; // any number other than zero is true } long cmstackPop (char& lretrievedStackEle ) { // Pop Method if ( ltopOfStack < 0 ) { // stack has no elements lretrievedStackEle = -1 ; // dummy element return lfalse ; } lretrievedStackEle = *( lpstack + ltopOfStack ) ; // stack has element -- return it ltopOfStack -- ; // stack is pop'd return ltrue ; // any number other than zero is true } long cmstackLookAtTop (char& lretrievedStackEle ) { // Pop Method if ( ltopOfStack < 0 ) { // stack has no elements lretrievedStackEle = -1 ; // dummy element return lfalse ; } lretrievedStackEle = *( lpstack + ltopOfStack ) ; // stack has element -- return it return ltrue ; // any number other than zero is true } long cmstackHasAnEle (char& lretrievedTopOfStack ) { // Has element method lretrievedTopOfStack = ltopOfStack ; return ltopOfStack < 0 ? lfalse : ltrue ; // 0 - false stack does not have any ele } // 1 - true stack has at least one element long cmstackMaxNbrOfEle (char& lretrievedMaxStackEle ) { // Maximum element method lretrievedMaxStackEle = lmaxEleInStack ; // return stack size in reference var return ltrue ; // Return Maximum Size of Stack } } ; Thanks, Anthony.

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  • Android Uncaught Exception

    - by Agrim Asthana
    09-30 02:32:31.474: D/ddm-heap(214): Got feature list request 09-30 02:32:31.634: D/AndroidRuntime(214): Shutting down VM 09-30 02:32:31.634: W/dalvikvm(214): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 09-30 02:32:31.634: E/AndroidRuntime(214): Uncaught handler: thread main exiting due to uncaught exception 09-30 02:32:31.654: E/AndroidRuntime(214): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.mjcet.mjcet/com.mjcet.mjcet.MJCET}: java.lang.ClassNotFoundException: com.mjcet.mjcet.MJCET in loader dalvik.system.PathClassLoader@44e8c820 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.os.Handler.dispatchMessage(Handler.java:99) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.os.Looper.loop(Looper.java:123) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.main(ActivityThread.java:4363) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.reflect.Method.invokeNative(Native Method) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.reflect.Method.invoke(Method.java:521) 09-30 02:32:31.654: E/AndroidRuntime(214): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 09-30 02:32:31.654: E/AndroidRuntime(214): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 09-30 02:32:31.654: E/AndroidRuntime(214): at dalvik.system.NativeStart.main(Native Method) 09-30 02:32:31.654: E/AndroidRuntime(214): Caused by: java.lang.ClassNotFoundException: com.mjcet.mjcet.MJCET in loader dalvik.system.PathClassLoader@44e8c820 09-30 02:32:31.654: E/AndroidRuntime(214): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2409) 09-30 02:32:31.654: E/AndroidRuntime(214): ... 11 more 09-30 02:32:31.684: I/dalvikvm(214): threadid=7: reacting to signal 3 09-30 02:32:31.684: E/dalvikvm(214): Unable to open stack trace file '/data/anr/traces.txt': Permission denied the above is my debugging output for the below activities LOGINACTIVITY.java package com.agrim.mjcet; import com.agrim.mjcet.R; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; //import android.widget.TextView; import android.widget.Button; import android.widget.EditText; import android.view.View.OnClickListener; public class LoginActivity extends Activity { EditText txtUserName; EditText txtPassword; Button btnLogin; Button btnCancel; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // setting default screen to login.xml setContentView(R.layout.main); txtUserName=(EditText)this.findViewById(R.id.txtUname); txtPassword=(EditText)this.findViewById(R.id.txtPwd); btnLogin=(Button)this.findViewById(R.id.btnLogin); btnLogin=(Button)this.findViewById(R.id.btnLogin); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View v) { // Switching to Register screen if((txtUserName.getText().toString()).equals(txtPassword.getText().toString())) { Intent myIntent = new Intent(getApplicationContext(),SampleActivity.class); startActivityForResult(myIntent, 0); } } } ); } } SAMPLE ACTIVITY.java package com.agrim.mjcet; import com.agrim.mjcet.R; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.TextView; public class SampleActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Set View to register.xml setContentView(R.layout.lol); TextView HomeScreen = (TextView) findViewById(R.id.back); HomeScreen.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // Closing registration screen // Switching to Login Screen/closing register screen finish(); } }); } } and here are my 2 layouts MAIN.XML <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#000000" android:stretchColumns="1"> <TableRow> <TextView android:text="@string/user_name" android:textColor="#347235" android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_marginLeft="25dip" android:layout_height="wrap_content"> </TextView> <EditText android:text="" android:inputType="text" android:id="@+id/txtUname" android:layout_weight="0.75" android:layout_width="wrap_content" android:layout_marginRight="10dip" android:layout_marginBottom="5dip" android:background="#FFFFFF" android:layout_height="wrap_content"> </EditText> </TableRow> <TableRow> <TextView android:text="@string/password" android:textColor="#347235" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="25dip"> </TextView> <EditText android:text="" android:inputType="textPassword" android:id="@+id/txtPwd" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="10dip" android:layout_weight="1" android:background="#FFFFFF" android:gravity="center"> </EditText> </TableRow> <TableRow> <Button android:id="@+id/btnLogin" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#FFFFFF" android:layout_marginTop="25dip" android:layout_marginLeft="50dip" android:onClick="onClickMyButton" android:text="@string/login" /> <Button android:id="@+id/btnCancel" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#FFFFFF" android:layout_marginTop="25dip" android:layout_marginLeft="100dip" android:layout_marginRight="50dip" android:text="@string/cancel" /> </TableRow> <FrameLayout android:layout_width="wrap_content" android:layout_height="match_parent" > <ImageView android:layout_width="fill_parent" android:layout_height="match_parent" android:scaleType="centerInside" android:src="@drawable/logo_invert" android:contentDescription="@drawable/logo_invert"/> </FrameLayout> </TableLayout> and finally LOL.xml <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:background="#000000" android:layout_height="fill_parent" > <ImageView android:layout_width="fill_parent" android:id="@+id/back" android:layout_height="match_parent" android:scaleType="centerInside" android:src="@drawable/lol" android:contentDescription="@drawable/lol"> </ImageView> <RelativeLayout android:layout_width="match_parent" android:layout_height="138dp" android:orientation="vertical" android:gravity="bottom" > <TextView android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:text="@string/coming_soon" android:textColor="#347235" /> </RelativeLayout> </FrameLayout> I get a force close upon initialization.. and yes this is my first android app :)

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  • SocketChannel in Java sends data, but it doesn't get to destination application

    - by Peterson
    Hi Everybody, I'm suffering a lot to create a simple ChatServer in Java, using the NIO libraries. Wonder if someone could help me. I am doing that by using SocketChannel and Selector to handle multiple clients in a single thread. The problem is: I am able to accept new connections and get it's data, but when I try to send data back, the SocketChannel simply doesn't work. In the method write(), it returns a integer that is the same size of the data i'm passing to it, but the client never receives that data. Strangely, when I close the server application, the client receives the data. It's like the socketchannel maintains a buffer, and it only get flushed when I close the application. Here are some more details, to give you more information to help. I'm handling the events in this piece of code: private void run() throws IOException { ServerSocketChannel ssc = ServerSocketChannel.open(); // Set it to non-blocking, so we can use select ssc.configureBlocking( false ); // Get the Socket connected to this channel, and bind it // to the listening port this.serverSocket = ssc.socket(); InetSocketAddress isa = new InetSocketAddress( this.port ); serverSocket.bind( isa ); // Create a new Selector for selecting this.masterSelector = Selector.open(); // Register the ServerSocketChannel, so we can // listen for incoming connections ssc.register( masterSelector, SelectionKey.OP_ACCEPT ); while (true) { // See if we've had any activity -- either // an incoming connection, or incoming data on an // existing connection int num = masterSelector.select(); // If we don't have any activity, loop around and wait // again if (num == 0) { continue; } // Get the keys corresponding to the activity // that has been detected, and process them // one by one Set keys = masterSelector.selectedKeys(); Iterator it = keys.iterator(); while (it.hasNext()) { // Get a key representing one of bits of I/O // activity SelectionKey key = (SelectionKey)it.next(); // What kind of activity is it? if ((key.readyOps() & SelectionKey.OP_ACCEPT) == SelectionKey.OP_ACCEPT) { // Aceita a conexão Socket s = serverSocket.accept(); System.out.println( "LOG: Conexao TCP aceita de " + s.getInetAddress() + ":" + s.getPort() ); // Make sure to make it non-blocking, so we can // use a selector on it. SocketChannel sc = s.getChannel(); sc.configureBlocking( false ); // Registra a conexao no seletor, apenas para leitura sc.register( masterSelector, SelectionKey.OP_READ ); } else if ( key.isReadable() ) { SocketChannel sc = null; // It's incoming data on a connection, so // process it sc = (SocketChannel)key.channel(); // Verifica se a conexão corresponde a um cliente já existente if((clientsMap.getClient(key)) != null){ boolean closedConnection = !processIncomingClientData(key); if(closedConnection){ int id = clientsMap.getClient(key); closeClient(id); } } else { boolean clientAccepted = processIncomingDataFromNewClient(key); if(!clientAccepted){ // Se o cliente não foi aceito, sua conexão é simplesmente fechada sc.socket().close(); sc.close(); key.cancel(); } } } } // We remove the selected keys, because we've dealt // with them. keys.clear(); } } This piece of code is simply handles new clients that wants to connect to the chat. So, a client makes a TCP connection to the server, and once it gets accepted, it sends data to the server following a simply text protocol, informing his id and asking to get registrated to the server. I handle this in the method processIncomingDataFromNewClient(key). I'm also keeping a map of clients and its connections in a data structure similar to a hashtable. I? doing that because I need to recover a client Id from a connection and a connection from a client Id. This is can be shown in: clientsMap.getClient(key). But the problem itself resides in the method processIncomingDataFromNewClient(key). There, I simply read the data that the client sent to me, validate it, and if it's ok, I send a message back to the client to tell that it is connected to the chat server. Here is a similar piece of code: private boolean processIncomingDataFromNewClient(SelectionKey key){ SocketChannel sc = (SocketChannel) key.channel(); String connectionOrigin = sc.socket().getInetAddress() + ":" + sc.socket().getPort(); int id = 0; //id of the client buf.clear(); int bytesRead = 0; try { bytesRead = sc.read(buf); if(bytesRead<=0){ System.out.println("Conexão fechada pelo: " + connectionOrigin); return false; } System.out.println("LOG: " + bytesRead + " bytes lidos de " + connectionOrigin); String msg = new String(buf.array(),0,bytesRead); // Do validations with the client sent me here // gets the client id }catch (Exception e) { e.printStackTrace(); System.out.println("LOG: Oops. Cliente não conhece o protocolo. Fechando a conexão: " + connectionOrigin); System.out.println("LOG: Primeiros 10 caracteres enviados pelo cliente: " + msg); return false; } } } catch (IOException e) { System.out.println("LOG: Erro ao ler dados da conexao: " + connectionOrigin); System.out.println("LOG: "+ e.getLocalizedMessage()); System.out.println("LOG: Fechando a conexão..."); return false; } // If it gets to here, the protocol is ok and we can add the client boolean inserted = clientsMap.addClient(key, id); if(!inserted){ System.out.println("LOG: Não foi possível adicionar o cliente. Ou ele já está conectado ou já têm clientes demais. Id: " + id); System.out.println("LOG: Fechando a conexão: " + connectionOrigin); return false; } System.out.println("LOG: Novo cliente conectado! Enviando mesnsagem de confirmação. Id: " + id + " Conexao: " + connectionOrigin); /* Here is the error */ sendMessage(id, "Servidor pet: connection accepted"); System.out.println("LOG: Novo cliente conectado! Id: " + id + " Conexao: " + connectionOrigin); return true; } And finally, the method sendMessage(SelectionKey key) looks like this: private void sendMessage(int destId, String msg) { Charset charset = Charset.forName("ISO-8859-1"); CharBuffer charBuffer = CharBuffer.wrap(msg, 0, msg.length()); ByteBuffer bf = charset.encode(charBuffer); //bf.flip(); int bytesSent = 0; SelectionKey key = clientsMap.getClient(destId); SocketChannel sc = (SocketChannel) key.channel(); try { / int total_bytes_sent = 0; while(total_bytes_sent < msg.length()){ bytesSent = sc.write(bf); total_bytes_sent += bytesSent; } System.out.println("LOG: Bytes enviados para o cliente " + destId + ": "+ total_bytes_sent + " Tamanho da mensagem: " + msg.length()); } catch (IOException e) { System.out.println("LOG: Erro ao mandar mensagem para: " + destId); System.out.println("LOG: " + e.getLocalizedMessage()); } } So, what is happening is that the server, when send a message, prints something like this: LOG: Bytes sent to the client: 28 Size of the message: 28 So, it tells that it sent the data, but the chat client keeps blocking, waiting in the recv() method. So, the data never gets to it. When I close the server application, though, all the data appears in the client. I wonder why. It is important to say that the client is in C and the server JAVA, and I'm running both in the same machine, an Ubuntu Guest in virtualbox under windows. I also run both under windows host and under linuxes hosts, and keep getting the same strange problem. I'm sorry for the great lenght of this question, but I already searched a lot of places for an answer, found a lot of tutorials and questions, including here at StackOverflow, but coundn't find a reasonable explanation. I am really not liking this Java NIO, and i saw a lot of people complaining about it too. I am thinking that if I had done that in C it would have been a lot easier :-D So, if someone could help me and even discuss this behavor, it would be great! :-) Thanks everybody in advance, Péterson

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  • Hibernate, Spring and SLF4J Binding

    - by asrijaal
    Hi, I'm trying to setup a webapp with maven2 managed dependcies. Here my pom.xml <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>mtx-production</groupId> <artifactId>mtx-production</artifactId> <version>0.0.1</version> <dependencies> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-core</artifactId> <version>3.0.2.RELEASE</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-orm</artifactId> <version>3.0.2.RELEASE</version> <type>jar</type> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-web</artifactId> <version>3.0.2.RELEASE</version> <type>jar</type> </dependency> <dependency> <groupId>mysql</groupId> <artifactId>mysql-connector-java</artifactId> <version>5.1.12</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-core</artifactId> <version>3.5.1-Final</version> <type>jar</type> <scope>compile</scope> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-annotations</artifactId> <version>3.5.1-Final</version> <type>jar</type> <scope>compile</scope> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-log4j12</artifactId> <version>1.5.8</version> <type>jar</type> <scope>compile</scope> </dependency> <dependency> <groupId>log4j</groupId> <artifactId>log4j</artifactId> <version>1.2.14</version> <type>jar</type> <scope>compile</scope> </dependency> </dependencies> <repositories> <repository> <id>jboss-releases</id> <url>http://repository.jboss.org/maven2</url> </repository> </repositories> </project> Correct me if I got something wrong but this should work?! I only getting in my eclipse this exception 13.06.2010 16:48:15 org.springframework.context.support.AbstractApplicationContext$BeanPostProcessorChecker postProcessAfterInitialization INFO: Bean 'dataSource' is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying) SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder". SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details. 13.06.2010 16:48:15 org.springframework.beans.factory.support.DefaultSingletonBeanRegistry destroySingletons INFO: Destroying singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@366573: defining beans [org.springframework.context.annotation.internalConfigurationAnnotationProcessor,org.springframework.context.annotation.internalAutowiredAnnotationProcessor,org.springframework.context.annotation.internalRequiredAnnotationProcessor,org.springframework.context.annotation.internalCommonAnnotationProcessor,org.springframework.context.annotation.internalPersistenceAnnotationProcessor,org.springframework.beans.factory.config.PropertyPlaceholderConfigurer#0,dataSource,sessionFactory,org.springframework.aop.config.internalAutoProxyCreator,org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0,org.springframework.transaction.interceptor.TransactionInterceptor#0,org.springframework.transaction.config.internalTransactionAdvisor,myTxManager,org.springframework.dao.annotation.PersistenceExceptionTranslationPostProcessor#0]; root of factory hierarchy 13.06.2010 16:48:15 org.springframework.web.context.ContextLoader initWebApplicationContext SCHWERWIEGEND: Context initialization failed org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.dao.annotation.PersistenceExceptionTranslationPostProcessor#0' defined in ServletContext resource [/WEB-INF/applicationContext.xml]: Initialization of bean failed; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'sessionFactory' defined in ServletContext resource [/WEB-INF/applicationContext.xml]: Invocation of init method failed; nested exception is java.lang.NoClassDefFoundError: org/slf4j/impl/StaticLoggerBinder at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:527) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:291) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:288) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:194) at org.springframework.context.support.AbstractApplicationContext.registerBeanPostProcessors(AbstractApplicationContext.java:687) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:408) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:276) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:197) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:47) at org.apache.catalina.core.StandardContext.listenerStart(StandardContext.java:3830) at org.apache.catalina.core.StandardContext.start(StandardContext.java:4337) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardHost.start(StandardHost.java:719) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardEngine.start(StandardEngine.java:443) at org.apache.catalina.core.StandardService.start(StandardService.java:516) at org.apache.catalina.core.StandardServer.start(StandardServer.java:710) at org.apache.catalina.startup.Catalina.start(Catalina.java:566) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.start(Bootstrap.java:288) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:413) Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'sessionFactory' defined in ServletContext resource [/WEB-INF/applicationContext.xml]: Invocation of init method failed; nested exception is java.lang.NoClassDefFoundError: org/slf4j/impl/StaticLoggerBinder at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1412) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:519) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:291) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:288) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:194) at org.springframework.beans.factory.support.DefaultListableBeanFactory.getBeansOfType(DefaultListableBeanFactory.java:387) at org.springframework.beans.factory.BeanFactoryUtils.beansOfTypeIncludingAncestors(BeanFactoryUtils.java:266) at org.springframework.dao.support.PersistenceExceptionTranslationInterceptor.detectPersistenceExceptionTranslators(PersistenceExceptionTranslationInterceptor.java:139) at org.springframework.dao.support.PersistenceExceptionTranslationInterceptor.<init>(PersistenceExceptionTranslationInterceptor.java:79) at org.springframework.dao.annotation.PersistenceExceptionTranslationAdvisor.<init>(PersistenceExceptionTranslationAdvisor.java:70) at org.springframework.dao.annotation.PersistenceExceptionTranslationPostProcessor.setBeanFactory(PersistenceExceptionTranslationPostProcessor.java:99) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeAwareMethods(AbstractAutowireCapableBeanFactory.java:1431) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1400) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:519) ... 25 more Caused by: java.lang.NoClassDefFoundError: org/slf4j/impl/StaticLoggerBinder What is wrong with my setup?

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