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  • Creating futures using Apple's GCD

    - by jer
    I'm working on a library which implements the actor model on top of Grand Central Dispatch (specifically the C level API libdispatch). Basically a brief overview of my system is as such: Communication happens between actors using messages Multicast communication only (one actor to many actors) Senders and receivers are decoupled from one another using a blackboard where messages are pushed to. Messages are sent in the default queue asynchronously using dispatch_group_async() once a message gets pushed onto the blackboard. I'm trying to implement futures in the language right now, so I've created a new type which holds some information: A group of its own The value being 'returned' However, I have a problem since dispatch_block_t is of type void (^)(void) so it doesn't return anything. So my idea of in my future_new() function of setting up another group which can be used to execute a block returning a result, which I can store in my "value" member in my future_t structure, isn't going to work. The rest of the futures implementation is very clear, except it all depends on being able to get the value into the future back from the actor, acting on the message. When using the library, it would greatly reduce its usefulness if I had to ask users (and myself) to be aware when futures were going to be used by other parts of the system—It just isn't practical. I'm wondering if anyone can think of a way around this?

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  • Mac OS X Status Bar Application - Hiding it from Cmd/Alt menu?

    - by Moddy
    I'm trying to whip up a simple little Status Bar Application in Obj-C/Cocoa. So I have done it pragmatically - declaring an NSStatusItem, adding it to the NSStatusBar and then giving it a NSMenu object. A bit like this... NSStatusBar *bar = [NSStatusBar systemStatusBar]; theItem = [bar statusItemWithLength:NSVariableStatusItemLength]; [theItem retain]; [theItem setTitle: NSLocalizedString(@"Tablet",@"")]; [theItem setHighlightMode:YES]; [theItem setMenu:theMenu]; (Example taken from "Status Bar Programming Topics", Apple Documentation) Now ideally, I'd like this application to run and not be accessible from the CMD/ALT window changing "menu" (for lack of a better word), I've seen applications do it before and would like that really. The idea is I just want it to be accessible from every window, whilst not having its own NSMenu on the status bar, and whilst not being able to have it as the active application ( - so its not able to take over the whole Status Bar, and its not able to be seen through CMD/ALT) Additionally, I was wondering if the StatusBarItem supports the ability to drag-n-drop an item onto it? I'm not sure if thats a limitation of the NSStatusBar though. I've read up on deamons and agents, but that seems far too low level/over kill for such a simplistic app! Cheers in advance!

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  • Flipping OpenGL texture

    - by Mk12
    When I load textures from images normally, they are upside down because of OpenGL's coordinate system. What would be the best way to flip them? glScalef(1.0f, -1.0f, 1.0f); vertically flipping the image files manually (in Photoshop) flipping them programatically after loading them (I don't know how) This is the method I'm using to load png textures, in my Utilities.m file (Objective-C): + (GLuint)loadPngTexture:(NSString *)name { CFURLRef textureURL = CFBundleCopyResourceURL( CFBundleGetMainBundle(), (CFStringRef)name, CFSTR("png"), CFSTR("Textures")); NSAssert(textureURL, @"Texture name invalid"); CGImageSourceRef imageSource = CGImageSourceCreateWithURL(textureURL, NULL); NSAssert(imageSource, @"Invalid Image Path."); NSAssert((CGImageSourceGetCount(imageSource) > 0), @"No Image in Image Source."); CFRelease(textureURL); CGImageRef image = CGImageSourceCreateImageAtIndex(imageSource, 0, NULL); NSAssert(image, @"Image not created."); CFRelease(imageSource); NSUInteger width = CGImageGetWidth(image); NSUInteger height = CGImageGetHeight(image); void *data = malloc(width * height * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSAssert(colorSpace, @"Colorspace not created."); CGContextRef context = CGBitmapContextCreate( data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host); NSAssert(context, @"Context not created."); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image); CGImageRelease(image); CGContextRelease(context); GLuint textureId; glGenTextures(1, &textureId); glBindTexture(GL_TEXTURE_2D, textureId); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE_SGIS); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE_SGIS); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); free(data); return textureId; } Also, another thing I was wondering about: If I made a simple 2d game, with pixels mapped to units, would it be alright to set it up so that the origin is in the top-left corner, or would I run in to problems with other things (e.g. text rendering)? Thanks.

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  • Permissions error when connecting to EC2 via SSH on Mac OSx

    - by resonantmedia
    I am new to EC2. I created my security credentials from this site: http://paulstamatiou.com/how-to-getting-started-with-amazon-ec2 It worked great, I rebooted and now when I try to connect I get a login/password prompt. (Which I never set up.) After several attempts I get this error: Permission denied (publickey,gssapi-with-mic). What am I doing wrong? Thanks, Josh

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  • Qt4Dotnet on Mac OS X

    - by Tony
    Hello everyone. I'm using Qt4Dotnet project in order to port application originally written in C# on Linux and Mac. Port to Linux hasn't taken much efforts and works fine. But Mac (10.4 Tiger) is a bit more stubborn. The problem is: when I try to start my application it throws an exception. Exception states that com.trolltech.qt.QtJambi_LibraryInitializer is unable to find all necessary ibraries. QtJambi library initializer uses java.library.path VM environment variable. This variable includes current working directory. I put all necessary libraries in a working directory. When I try to run the application from MonoDevelop IDE, initializer is able to load one library, but the other libraries are 'missing': An exception was thrown by the type initializer for com.trolltech.qt.QtJambi_LibraryInitializer --- java.lang.RuntimeException: Loading library failed, progress so far: No 'qtjambi-deployment.xml' found in classpath, loading libraries via 'java.library.path' Loading library: 'libQtCore.4.dylib'... - using 'java.library.path' - ok, path was: /Users/chin/test/bin/Debug/libQtCore.4.dylib Loading library: 'libqtjambi.jnilib'... - using 'java.library.path' Both libQtCore.4.dylib and libqtjambi.jnilib are in the same directory. When I try to run it from the command prompt, the initializer is unable to load even libQtCore.4.dylib. I'm using Qt4Dotnet v4.5.0 (currently the latest) with QtJambi v4.5.2 libraries. This might be the source of the problem, but I'm neither able to compile Qt4Dotnet v4.5.2 by myself nor to find QtJambi v4.5.0 libraries. Project's page states that some sort of patch should be applied to QtJambi's source code in order to be compatible with Mono framework, but this patch hasn't been released yet. Without this patch application crashes in a strange manner (other than library seek fault). I must note that original QtJambi loads all necessary libraries perfectly, so it might be issues of IKVM compiler used to translate QtJambi into .Net library. Any suggestions how can I overcome this problem?

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  • Clean bindings with structs

    - by andyvn22
    I have a model class for which it makes quite a lot of sense to have NSSize and NSPoint instance variables. This is lovely. I'm trying to create an editing interface for this object. I'd like to bind to size.width and whatnot. This, of course, doesn't work. What's the cleanest, most Cocoa-y solution to this problem? Of course I could write separate accessors for the individual members of every struct I use, but it seems like there should be a better solution.

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  • Flash player debugger plugin crashes on Mac OS [tried many version of the plugin and browsers, all o

    - by Ali
    Dear All, I recently started using Mac OS X for a flex/actionscript project and having a problem with flash player debugger plugin for the browsers: OSX: 10.6.3 Browsers I tried: firefox, safari and chrome Flashplayer debug "Flash Player 10 Plugin content debugger (Intel-based Macs) Whenever I open a page containing a flash content, my browser crashes due to flash player plugin's crash. I checked the version of my flash player debug plugin with http://kb2.adobe.com/cps/155/tn_15507.html and as the version checker is written in flash, my browser crashes a few seconds later. I am using version 10,0,42,2 (debug edition: yes) This is what I see in the crash log: Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001887e3e4 Any ideas how can I track this issue ? Cheers, -A

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  • Check whether server is up in AppleScript

    - by Mark Szymanski
    I have an intranet server running on a Windows XP computer and the internet connection on it has been known to be pretty unreliable (surprise, surprise) so I was wondering if there was a way to use an AppleScript to poll it every hour or so to see if it is up and running and if it isn't, execute something, like send myself an email. Thanks in advance!

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  • Importing BitTorrent bencode module

    - by bocco
    Hi, I'm on Mac OS X 10.6. Python is 2.6.1. I've installed bencode module as sudo easy_install BitTorrent-bencode It appeared in site-packages /Library/Python/2.6/site-packages/BitTorrent_bencode-5.0.8-py2.6.egg But, how to import and use this module? >>> import bencode doesn't work... Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named bencode How to import modules from site-packages? How to recognize module name BitTorrent_bencode-5.0.8-py2.6.egg contains? Thanks

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  • Accepting drag operations in an NSCollectionView subclass

    - by andyvn22
    I've subclassed NSCollectionView and I'm trying to receive dragged files from the Finder. I'm receiving draggingEntered: and returning an appropriate value, but I'm never receiving prepareForDragOperation: (nor any of the methods after that in the process). Is there something obvious I'm missing here? Code: - (void)awakeFromNib { [self registerForDraggedTypes:[NSArray arrayWithObjects:NSFilenamesPboardType, nil]]; } - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { NSLog(@"entered"); //Happens NSPasteboard *pboard; NSDragOperation sourceDragMask; sourceDragMask = [sender draggingSourceOperationMask]; pboard = [sender draggingPasteboard]; if ([[pboard types] containsObject:NSFilenamesPboardType]) { NSLog(@"copy"); //Happens return NSDragOperationCopy; } return NSDragOperationNone; } - (BOOL)prepareForDragOperation:(id <NSDraggingInfo>)sender { NSLog(@"prepare"); //Never happens return YES; }

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  • Filemaker Pro 9 (Mac) : How do I get it to deal with absolute paths?

    - by Bernd Haug
    I have an installation where FM Pro 9 clients open a solution from an FM Server 9. This solution then needs to access files on a network share from the clients. So far, the network share was mounted with AFP, but an infrastructure change required it to be switched to static NFS mounts. Their boot Volumes may have different names, but they all mount an NFS share at the same mount point in the "real" mount tree (starting from the UNIX root dir, /). According to http://www.filemaker.com/help/html/create_db.8.32.html#1030283 it looks like there is no way to just use a full path without having a volume name as if this was Mac OS classic - is there some way to work around this? Upgrading to a newer FileMaker is not a sought solution.

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  • Focus Window by CGWindowID

    - by JustSid
    Is it possible to focus a NSWindow by its CGWindowID? And yes, how? I need to focus a Window of another application, but I have only its CGWindowID and I can only find sample code about retrieving the ID, but not how to focus a Window by its ID.

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  • How to allow click-through and a cursor in a background app while not taking the active appearance a

    - by Peter Hosey
    Here are my goals: My application displays an overlay window above all applications' window. The user can draw in the overlay window. The mouse cursor changes to a specific cursor while in the overlay window. The application that has the active appearance before summoning the overlay window still has it while the overlay window is up and usable. The user does not need to click on the overlay window to activate it before they can draw. Drawing in the window does not steal the active appearance away from the application that has it. With LSUIElement, I get #1, #2, #3, and #5. With LSBackgroundOnly, I get #1, #2, #4, and #6. How can I satisify all of these goals without installing an event tap and processing the mouse events myself? Things I've tried: [NSApp preventWindowOrdering] in mouseDown: [NSApp activateIgnoringOtherApps:YES] in applicationWillFinishLaunching: [myWindow orderFront:nil] in applicationWillFinishLaunching: [myWindow makeKeyAndOrderFront:nil] in applicationWillFinishLaunching: [myWindow orderFrontRegardless] in applicationWillFinishLaunching: [myWindow makeMainWindow] in applicationWillFinishLaunching: (this caused failure of point 4 even with LSBackgroundOnly) SetThemeCursor in applicationWillFinishLaunching: (With LSUIElement) Implementing canBecomeMainWindow in my NSPanel subclass to return NO Except where otherwise noted, none of these made any difference. So, with LSUIElement, goals #4 and #6 remain; with LSBackgroundOnly, goals #3 and #5 remain. Any suggestions?

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  • Clearing the KeyChain certificates and install again on Mac

    - by fyasar
    Hi There, I decided that i should clear my keychain access certificates, beauce it's containing lot of test certificate, i heard that i can clear my all certificates from keychain's preferences "Reset My Defult..." button. But when applied to reset to keychain i need to reinstall my iphone developer certificates again. Did anyone make this ? And I would like to know from start to end. Thank you

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  • How do I make a Mach-O binary from an object file?

    - by Mike
    I have an object file, which I'd like to make into a Mach-O binary(I'm on Mac OS 10.6). Running ld source.o produces the following output: Undefined symbols: "_printf", referenced from: _main in source.o ld: symbol(s) not found for inferred architecture x86_64 How can I reference libSystem(or whatever library includes printf) using ld?

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  • Cocoa equivalent of diskEvt/kEventClassVolume?

    - by tewha
    We have a drop-down menu of volumes in our UI, and I'd like to update it when a new disk is mounted. In the Classic days, this would involve watching for a diskEvt event. In Carbon, I think this was kEventClassVolume. What's the Cocoa equivalent? (A pointer into Apple's documentation on this would satisfy the question. I've been unable to find anything!)

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  • How to package Qt Framework on Mac OS X?

    - by Chris Kaminski
    I'm developing an application for the Mac, and I'm wicked new at this - what would be the best way to distribute the Qt Framework so that I'm not impacting an already existing framework, and so that my App.app picks up the libraries. I'm also using boost, so I'm curious how a simple bundle works with libraries.

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  • What would be the best way to install (distribute) dynamic libraries in Mac OSX using CMake/Cpack ?

    - by YuppieNetworking
    Hello all, I have a project whose artifacts are two dynamic libraries, let's say libX.dylib and libY.dylib (or .so for linux distributions). There are no executables. Now I would like to distribute these libraries. Since I already use CMake to compile it, I looked at CPack and successfully generated .tgz and .deb packages for Linux. However, for Mac OSX I have no idea and the CPack Wiki about its generators did not help me much. I managed to generate a PackageMaker package, but as clearly stated at this packagemaker howto, there is no uninstall option when using this util. I then read a bit about Bundles, but I feel lost specially since I have no executable. Question: What is the correct way to generate a package for Mac OSX using CPack? My ideal scenario would be either something that installs as easily as a bundle or as a deb file in debian/ubuntu. Thanks for your help Edit One more detail: the code to one of these libraries is not open, so I can't expect the users to do a cmake; make; make install That's why I want a .deb, .tar.gz, bundle or whatsoever.

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  • View plain text files with different background colors in Mac OSX, for different programming languag

    - by Werner
    Hi, I work with Mac OS X Leopard. I usually have 5 or 10 text files opened at the same time with different programming languages; one for a bash script, another for a python one, etc. When I use exposé all of them look the same, so it is difficult to select them. I wonder how could I work with just plain text files in OSX, so when they are opened in an editor the background color changes or some other thign, so when using exposé it is clear to me which window belongs to what language. I thought about inserting some kind of info to the last line of each document, and then creat some applescript that converts it to RTF or someother text document which includes color in bacjground, so then it is opened with textmate or someother app. Do you know a better approach for this? Thanks

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