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  • Using Interface Builder efficiently

    - by Aaron Wetzler
    I am new to iPhone and objective c. I have spent hours and hours and hours reading documents and trying to understand how things work. I have RTFM or at least am in the process. My main problem is that I want to understand how to specify where an event gets passed to and the only way I have been able to do it is by specifying delegates but I am certain there is an easier/quicker way in IB. So, an example. Lets say I have 20 different views and view controllers and one MyAppDelegate. I want to be able to build all of these different Xib files in IB and add however many buttons and text fields and whatever and then specify that they all produce some event in the MyAppDelegate object. To do this I added a MyAppDelegate object in each view controller in IB's list view. Then I created an IBAction method in MyAppDelegate in XCode and went back to IB and linked all of the events to the MyAppDelegate object in each Xib file. However when I tried running it it just crashed with a bad read exception. My guess is that each Xib file is putting a MyAppDelegate object pointer that has nothing to do with the eventual MyAppDelegate adress that will actually be created at runtime. So my question is...how can I do this?!!!

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  • UITouch Events and Table Views

    - by Andy
    I'm working on a navigation-based iPhone-only app that serves two main purposes: One, to present data in a hierarchical view, allowing users to drill down and eventually edit said data, and, two, to all users to perform a default action when the table view cell is tapped. I now need to offer a small set of options tied to the same data; however, both the didSelectRowAtIndexPath: and accessoryButtonTappedForRowAtIndexPath: methods are obviously taken. So, my options seem to be to implement a double-tap method, wherein the small list of additional options would be presented after (you guessed it) a double-tap on said table row; or, preferably, a tap-and-hold method. From what I can tell, tap-and-hold seems like the way to go in SDK 4.0 - which does me no good right this red-hot minute. I decided to go with the double-tap option, but I'm having a little trouble. First and foremost, the touchesBegan:withEvent: method does not seem to be getting called at all; a breakpoint placed within the method is never called while the application runs, and the table view responds exactly as it did before I inserted the method (which is to say, it performs the default action): - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *aTouch = [touches anyObject]; if (aTouch.tapCount == 2) { [NSObject cancelPreviousPerformRequestsWithTarget:self]; } } Second, I don't really need to handle a single-tap - the didSelectRowAtIndexPath: method can handle the single-tap just fine. The double-tap is the funky one I want to handle. I suspect the answer is going to contain the phrase, "You can't have the table view handle the single-tap and the touchesBegan: method handle the double-tap. The touch handling methods have to handle all of them." I would really appreciate some guidance from some of you who've dealt with this issue. Thanks in advance.

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  • How to not cache a php file where a cachemanifest is beeing called?

    - by Volmar
    Hi, i'm building a iphone app with jqtouch and i use a cachemanifest to cache all the static files (images, css, javascript) to make it load faster. However the page uses php for the dynamic content and i don't want to cache that. So i'm generating the cachemanifest with this php-script(manifest.php): <?php header('Content-Type: text/cache-manifest'); echo "CACHE MANIFEST\n"; $hashes = ""; $lastFileWasDynamic = FALSE; $dir = new RecursiveDirectoryIterator("."); foreach(new RecursiveIteratorIterator($dir) as $file) { if ($file->IsFile() && $file != "./manifest.php" && substr($file->getFilename(), 0, 1) != ".") { if(preg_match('/.php$/', $file)) { if(!$lastFileWasDynamic) { echo "\n\nNETWORK:\n"; } $lastFileWasDynamic = TRUE; } else { if($lastFileWasDynamic) { echo "\n\nCACHE:\n"; $lastFileWasDynamic = FALSE; } } echo $file . "\n"; $hashes .= md5_file($file); } } echo "\nNETWORK:\nhttp://chart.apis.google.com/\n\n# Hash: " . md5($hashes) . "\n"; ?> This actually works really good except for one irritating thing: From what i read somewhere the file that calls the cachemanifest is automaticly included in the manifest and is beeing cached. Wich means that my start-page index.php, where i call the cachemanifest is beeing cached. This leads to very irritating problems. is there any way to deal with this or any smart workaround? The page is in the cachemanifest listed as NETWORK, but it looks like this is beeing overruled by the fact that the cachemanifest is called from the file.

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  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

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  • Covert uiiamge into string

    - by Warrior
    I am new iphone development.Is there any possibility to covert the uiimage into string and then once again back to image. - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; NSData *data = UIImagePNGRepresentation(img1); NSString *str1; str1 = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; MyAppAppDelegate *appDelegate = (MyAppAppDelegate *) [[UIApplication sharedApplication] delegate]; [appDelegate setCurrentLink:str1]; EmailPictureViewController *email = [[EmailPictureViewController alloc] initWithNibName:@"EmailPictureViewController" bundle:nil]; [self.navigationController pushViewController:email animated:YES]; } so i can use delegate methods to tranfer the image from one view to another view. so i should convert the string once again to image and display it in another view. In Another view - (void)viewDidLoad { MyAppAppDelegate *appDelegate =(MyAppAppDelegate *) [[UIApplication sharedApplication] delegate]; str1 = [appDelegate getCurrentLink]; NSLog(@"The String %@",str1); NSData *aData; aData = [str1 dataUsingEncoding: NSASCIIStringEncoding]; NSLog(@"The String Data %@",aData); NSLog(@"Inside Didload3"); [imgview setImage:[UIImage imageWithData:aData]]; } But this doesn't work for me.Where do i go wrong.Is there any way to solve it?.Please help me out.Thanks.

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  • Auto-rotating freshly created interface

    - by zoul
    Hello! I have trouble with auto-rotating interfaces in my iPad app. I have a class called Switcher that observes the interface rotation notifications and when it receives one, it switches the view in window, a bit like this: - (void) orientationChanged: (NSNotification*) notice { UIDeviceOrientation newIO = [[UIDevice currentDevice] orientation]; UIViewController *newCtrl = /* something based on newIO */; [currentController.view removeFromSuperview]; // remove the old view [window addSubview newCtrl.view]; [self setCurrentController:newCtrl]; } The problem is that the new view does not auto-rotate. My auto-rotation callback in the controller class looks like this: - (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) io { NSString *modes[] = {@"unknown", @"portrait", @"portrait down", @"landscape left", @"landscape right"}; NSLog(@"shouldAutorotateToInterfaceOrientation: %i (%@)", io, modes[io]); return YES; } But no matter how I rotate the device, I find the following in the log: shouldAutorotateToInterfaceOrientation: 1 (portrait) shouldAutorotateToInterfaceOrientation: 1 (portrait) …and the willRotateToInterfaceOrientation:duration: does not get called at all. Now what? The orientation changing is becoming my least favourite part of the iPhone SDK… (I can’t check the code on the device yet, could it be a bug in the simulator?) PS. The subscription code looks like this: [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];

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  • MKAnnotations are being made successfully, however they sometimes fail to render on MKMapView

    - by jtkendall
    I'm working on an iPhone app using the 3.1.3 SDK, my app finds the users current location, displays it on a MKMapView and then finds nearby locations and renders them as MKAnnotations. My code is working, however sometimes the nearby annotations do not appear on the map. They are still being made as I see the correct data in the console (from NSLog which runs just after the annotations are made). When it fails is completely random, it could be the 5th time I've hit "Build and Run" for the day, or the 500th it doesn't appear to have any pattern and doesn't throw any type of error, it just doesn't add the annotations to the MapView. This is the method called for each nearby location to add the MKAnnotation. - (void)addPinsWithLocation:(NSDictionary *)spot { CLLocationCoordinate2D location; location.longitude = [[spot objectForKey:@"spot_longitude"] doubleValue]; location.latitude = [[spot objectForKey:@"spot_latitude"] doubleValue]; PlaceMarks *placemark = [[PlaceMarks alloc] initWithCoordinate:location title:[spot objectForKey:@"spot_name"] subtitle:@""]; NSLog(@"Adding Pin for Location: '%@' at %f, %f", [spot objectForKey:@"spot_name"], location.latitude, location.longitude); [mapView addAnnotation:placemark]; } Any ideas on how to get MKAnnotations to always show?

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  • Textures in Opengl ES 2 not working properly

    - by Adl
    Hi! I'm working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I'm using .obj files and all the data in them are correct. I have written a parser myself to retrieve all data, I convert it to static arrays in C. I discard the material properties for now, only getting the image path from the .mtl files manually. I have an object with 336 triangles, making this non-trivial to observe, with appertaining vertices, vertex faces and texture coordinates (u,v). Passing all data into the shaders, the resulting image is this: http://img530.imageshack.us/img530/9637/pic1io.png http://img404.imageshack.us/img404/7358/pic2pg.png But it should look like this (Displaying it in an object viewer). Please ignore the material properties. http://img16.imageshack.us/img16/1401/pic3cq.png Using this image as a texture: http://img217.imageshack.us/img217/1300/shirtdiffuse.png I'm thinking it might have to do with texture coordinate faces ? It is defined in my .obj file, and I'm not using them at all. In books and tutorials I have not found anything concerning this. Regards Niclas

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  • How to append a row to a TableViewSection in Titanium?

    - by Mike Trpcic
    I'm developing an iPhone application in Titanium, and need to append a row to a particular TableViewSection. I can't do this on page load, as it's done dynamically by the user throughout the lifecycle of the application. The documentation says that the TableViewSection has an add method which takes two arguments, but I can't make it work. Here's my existing code: for(var i = 0; i <= product_count; i++){ productsTableViewSection.add( Ti.UI.createTableViewRow({ title:'Testing...' }) ); } That is just passing one argument in, and that causes Titanium to die with an uncaught exception: 2010-04-26 16:57:18.056 MyApplication[72765:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 2. The number of rows contained in an existing section after the update (2) must be equal to the number of rows contained in that section before the update (1), plus or minus the number of rows inserted or deleted from that section (0 inserted, 0 deleted).' 2010-04-26 16:57:18.056 MyApplication[72765:207] Stack: ( The exception looks like it did add the row, but it's not allowed to for some reason. Since the documentation says that TableViewSection takes in "view" and "row", I tried the following: for(var i = 0; i <= product_count; i++){ productsTableViewSection.add( Ti.UI.createView({}), Ti.UI.createTableViewRow({ title:'Testing...' }) ); } The above code doesn't throw the exception, but it gives a [WARN]: [WARN] Invalid type passed to function. expected: TiUIViewProxy, was: TiUITableViewRowProxy in -[TiUITableViewSectionProxy add:] (TiUITableViewSectionProxy.m:62) TableViewSections don't seem to support any methods like appendRow, or insertRow, so I don't know where else to go with this. I've looked through the KitchenSink app, but there are no examples that I could find of adding a row to a TableViewSection. Any help is appreciated.

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  • Is NSManagedObjectContext autosaved or am I looking at NSFetchedResultsController's cache?

    - by Andreas
    I'm developing an iPhone app where I use a NSFetchedResultsController in the main table view controller. I create it like this in the viewDidload of the main table view controller: NSSortDescriptor *sortDescriptorDate = [[NSSortDescriptor alloc] initWithKey:@"date" ascending:YES]; NSSortDescriptor *sortDescriptorTime = [[NSSortDescriptor alloc] initWithKey:@"start" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptorDate,sortDescriptorTime, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; [sortDescriptorDate release]; [sortDescriptorTime release]; [sortDescriptors release]; controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"date" cacheName:nil]; [fetchRequest release]; NSError *error; BOOL success = [controller performFetch:&error]; Then, in a subsequent view, I create a new object on the context: TestObject *testObject = [NSEntityDescription insertNewObjectForEntityForName:@"TestObject" inManagedObjectContext:context]; The TestObject has several related object which I create in the same way and add to the testObject using the provided add...Objects methods. Then, if before saving the context, I press cancel and go back to the main table view, nothing is shown as expected. However, if I restart the app, the object I created on the context shows in the main table view. How come? At first, I thought it was because the NSFetchedResultsController was reading from the cache, but as you can see I set this to nil just to test. Also, [context hasChanges] returns true after I restart. What am I missing here?

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  • Trouble Running Leaks Instrument

    - by TheGeoff
    I'm having trouble running the Leaks Instrument since installing the 3.0 SDK. An NDA disclaimer here I don't think this is a 3.0 SDK issue, just a configuration problem. So I'm looking for advice on configuring the tools in question not the 3.0 SDK per se. Here’s the breakdown of the behavior I am seeing. My Application is compiled to OS version 2.2. I can run it out of XCode in debug mode on the Simulator and Device running 2.2, 2.2.1, 3.0. If I start it with Performance Tools - Leaks, I get an error message from the OS, “The application xxxx quit unexpectedly”, “Ignore, Report, Relaunch.” If I click “Ignore” one of two things will happen, either Leaks tells me it couldn’t attach, or Leaks stop responding to input and I have to Force Quit. Interesting thing is the Simulator starts in 3.0 OS. If I start Instruments Manually and attach to a running 2.2 Simulator it shows the same behavior. If I attach Leaks to an iPhone Device it works. It seems that once I launch Leaks my app won't run in the simulator until I do a new build. Any ideas for getting my Simulator/Leaks/Xcode synced back up? Thanks, Geoff

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  • Fixing parent controller's elements after screen orientation

    - by Jonas Anderson
    I have a tab bar application with mixed orientation support for only some views. One of the child view controller shown from one of the tab's navigation controller is displayed only in Landscape mode. In order to accomplish this, I've done the view transformation for the child view as suggested here: Is there a documented way to set the iPhone orientation? The only problem I'm seeing is that after I've performed the orientation adjustment for the child controller and then readjusted orientation back to normal on its dismissal, the contents of the (parent) navigation controller is still shown with Landscape mode dimensions despite the navigation controller reporting the correct value for the interfaceOrientation. How do I ensure that view's size is reset to match the orientation without hardcoding screen dimensions? I have the following in the root navigation controller's viewWillAppear (invoked after the child controller is dismissed): - (void)viewWillAppear:(BOOL)animated { NSLog(@"viewFrame: (%2f, %2f), width: %2f, height: %2f\n", self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height); // Frame values are (0, 0) for (x,y) width: 320, height: 367 before I // displayed child controller. // Frame values are (0,0) width: 480, height: 219 after returning from child // controller -- still has the landscape dimensions NSLog(@"orientation: %d", self.interfaceOrientation); // reports portrait as expected } I've tried to invoke 'layoutIfNeeded' as well as 'setNeedsDisplay' on the view but neither of them bring the view contents into the correct display. Any suggestions would be greatly appreciated.

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  • Accessing ViewController's variables from UIActionSheet delegate

    - by VansFannel
    Hello. I have the following code: @implementation SendMapViewController NSMutableArray *emails; At this method I create emails array and I add some NSStrings: - (BOOL) peoplePickerNavigationController: (ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson: (ABRecordRef)person { ABMultiValueRef emailInfo = ABRecordCopyValue(person, kABPersonEmailProperty); NSUInteger emailCount = ABMultiValueGetCount(emailInfo); if (emailCount > 1) { UIActionSheet *emailsAlert = [[UIActionSheet alloc] initWithTitle:@"Select an email" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; emails = [NSMutableArray arrayWithCapacity: emailCount]; for (NSUInteger i = 0; i < emailCount; i++) { NSString *emailFromContact = (NSString *)ABMultiValueCopyValueAtIndex(emailInfo, i); [emails addObject: emailFromContact]; [emailsAlert addButtonWithTitle:emailFromContact]; [emailFromContact release]; } [emailsAlert addButtonWithTitle:@"Cancel"]; [emailsAlert showInView:self.view]; [emailsAlert release]; } else { ... } CFRelease(emailInfo); [self dismissModalViewControllerAnimated:YES]; return NO; } As you can see in code, if there are more than one email I show and UIActionSheet. When user clicks on a button representing and email, I want to execute the following code: - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if ([emails count] >= buttonIndex) { NSString *contactEmail = (NSString *)[emails objectAtIndex:buttonIndex]; ... } } But emails array hasn't got any email. What I'm doing wrong? I'm developing for iPhone.

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  • Create a dictionary property list programmatically

    - by jovany
    I want to programatically create a dictionary which feeds data to my UITableView but I'm having a hard time with it. I want to create a dictionary that resembles this property list (image) give or take a couple of items. I've looked at "Property List Programming Guide: Creating Property Lists Programmatically" and I came up with a small sample of my own: //keys NSArray *Childs = [NSArray arrayWithObjects:@"testerbet", nil]; NSArray *Children = [NSArray arrayWithObjects:@"Children", nil]; NSArray *Keys = [NSArray arrayWithObjects:@"Rows", nil]; NSArray *Title = [NSArray arrayWithObjects:@"Title", nil]; //strings NSString *Titles = @"mmm training"; //dictionary NSDictionary *item1 = [NSDictionary dictionaryWithObject:Childs, Titles forKey:Children , Title]; NSDictionary *item2 = [NSDictionary dictionaryWithObject:Childs, Titles forKey:Children , Title]; NSDictionary *item3 = [NSDictionary dictionaryWithObject:Childs, Titles forKey:Children , Title]; NSArray *Rows = [NSArray arrayWithObjects: item1, item2, item3, nil]; NSDictionary *Root = [NSDictionary dictionaryWithObject:Rows forKey:Keys]; // NSDictionary *tempDict = [[NSDictionary alloc] //initWithContentsOfFile:DataPath]; NSDictionary *tempDict = [[NSDictionary alloc] initWithDictionary: Root]; I'm trying to use this data of hierachy for my table views. I'm actually using this article as an example. So I was wondering how can I can create my property list (dictionary) programmatically so that I can fill it with my own arrays. I'm still new with iPhone development so bear with me. ;)

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  • UIButton and UIControlEventState issue

    - by Typeoneerror
    I'm having a very specific "bug" in my iPhone application. I'm setting two images for the highlighted and normal states of a button. It works as expected when you "press" and then "touch up" at a slow pace, but if you click/tap it quickly, there's a noticeable flicker between states. Is this a known bug or am I setting the states incorrectly? Here's the code that creates the buttons: UIImage *normalImage = [[UIImage imageNamed:@"btn-small.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; UIImage *highlightedImage = [[UIImage imageNamed:@"btn-small-down.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; [self setBackgroundColor:[UIColor clearColor]]; [self setBackgroundImage:normalImage forState:UIControlStateNormal]; [self setBackgroundImage:highlightedImage forState:UIControlStateDisabled]; [self setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [self setAdjustsImageWhenDisabled:FALSE]; [self setAdjustsImageWhenHighlighted:FALSE]; When a button is tapped it simply disables itself and enables the other button: - (IBAction)aboutButtonTouched:(id)sender { aboutButton.enabled = FALSE; rulesButton.enabled = TRUE; } - (IBAction)rulesButtonTouched:(id)sender { rulesButton.enabled = FALSE; aboutButton.enabled = TRUE; } Any thoughts on this quick-click flicker?

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  • ObjectiveFlickr - how to call getSizes on a photo ID not known until the response?

    - by Jonathan Cohen
    Hi guys, I'm building a free music instrument iPhone app with the Flickr API and ObjectiveFlickr.A random photo from the interestingness list is displayed in the background, but I can't center it without knowing its size. (so I can reset the UIWebView frame) I've been researching this for awhile, and if the answer is super easy, please have some mercy on a noob - it's my first time playing with a web service API. =) Since I don't know the photo ID until after I receive the response from the interestingness feed, how would I call flickr.photo.getSizes on the response? This is what I have so far: - (void)flickrAPIRequest:(OFFlickrAPIRequest *)inRequest didCompleteWithResponse:(NSDictionary *)inResponseDictionary{ int randomResponse = arc4random() % 49; photoDict = [[inResponseDictionary valueForKeyPath:@"photos.photo"] objectAtIndex:randomResponse]; NSString *photoID = [photoDict valueForKeyPath:@"id"]; NSLog(@"%@",photoID); NSURL *photoURL = [flickrContext photoSourceURLFromDictionary:photoDict size:OFFlickrMediumSize]; NSString *htmlSource = [NSString stringWithFormat: @"<html>" @"<head>" @" <style>body { margin: 0; padding: 0; } </style>" @"</head>" @"<body>" @"<img src=\"%@\" />" @"</body>" @"</html>" , photoURL]; [webView loadHTMLString:htmlSource baseURL:nil]; }

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  • Modal view becomes partly transparent when dismissing?

    - by Jaanus
    A completely ordinary setup: UIViewController where I push another UIVC: BlahVc *blah = [[BlahVc alloc] initWithNibName:@"Blah" bundle:nil]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:blah]; blah.delegate = self; [self presentModalViewController:nav animated:YES]; [nav release]; [blah release]; Details about Blah: to support both landscape and portrait with least effort, I built Blah.xib so that inside Blah's main view, call it view A, there is another view B, with width fixed to 320px, that positions itself in the centre of the screen. With portrait iPhone it fills up the whole screen, with landscape there are margins on the side. So far, so good. Autorotate etc works well. Now, to dismiss blah, I use the recommended setup: inside Blah, I do: [self.delegate blahDidCancel:self]; And in the parent VC, I have: - (void)blahDidCancel:(Blah *)blah { [self dismissModalViewControllerAnimated:YES]; } Both view A's and B's backgrounds are opaque white. Problem: as soon as it hits the dismissModalViewControllerAnimated line, view A seems to become transparent, while view B remains white. This is not a problem in portrait since view B still fills up the screen. But in landscape, the result is that view B is still opaque, but has see-through transparent margins on the side (where view A used to be that has now mysteriously become transparent), from where the parent view contents comes through during the dismissing animation. Why does it seem like view A becomes transparent upon dismissing the modal VC?

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  • coredata using old file version on device

    - by Martin KS
    This is a follow on from my previous problems here. Resetting the simulator solved all my troubles before, and I've gone on to complete my App. I now have the exact same problem when installing the app onto my iPhone device. It picks up an old version of my database, which doesn't have the second entity in it, and crashes when I try to access the second entity: 2010-04-22 23:52:18.860 albumCloud[135:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'Image'' 2010-04-22 23:52:18.874 albumCloud[135:207] Stack: ( 843263261, 825818644, 820669213, 20277, 844154820, 16985, 14633, 844473760, 844851728, 862896011, 843011267, 843009055, 860901832, 843738160, 843731504, 11547, 11500 ) terminate called after throwing an instance of 'NSException' I have two questions: 1) How on earth do I delete my app thoroughly enough from my phone that it removes the old data? (I've so far tried regular app deletion, deleting and then holding home and power for a reboot, cursing at and threatening the app while running it... everything) 2) How do I prevent this happening when my application is in the App store, and I for some reason decide that I want to add another entity to the store, or another attribute to the existing entities? is there an "if x doesn't exist then create it" method?

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  • How to learn how to program?

    - by twinbornJoint
    I would like to know the best methods for learning to program. I've been directed towards the Python language because I was told it is good for beginners. I ultimately want to make games for OS X/iPhone. My problem is that I understand what I read but I can't apply my knowledge to anything. I am a programming noob. Should I stick with Python? (is there a better language I should be learning?) Where can I learn programming theory? I get very hyper when reading my book sometimes, any tips on staying calm and focusing? What are effective ways to learn how to program? Are there standard exercises for programming? (I feel solving problems helps my understanding immensely) Ultimately I feel like I am in a never ending tunnel that leads me no where. It feels like I am just completely unable to pursue anything in the world of programming, yet it is something I want to do very much. Thanks.

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  • How to call a function from another class file

    - by Guy Parker
    I am very familiar with writing VB based applications but am new to Xcode (and Objective C). I have gone through numerous tutorials on the web and understand the basics and how to interact with Interface Builder etc. However, I am really struggling with some basic concepts of the C language and would be grateful for any help you can offer. Heres my problem… I have a simple iphone app which has a view controller (FirstViewController) and a subview (SecondViewController) with associated header and class files. In the FirstViewController.m have a function defined @implementation FirstViewController (void) writeToServer:(const uint8_t ) buf { [oStream write:buf maxLength:strlen((char)buf)]; } It doesn't really matter what the function is. I want to use this function in my SecondViewController, so in SecondViewController.m I import FirstViewController.h import "SecondViewController.h" import "FirstViewController.h" @implementation SecondViewController -(IBAction) SetButton: (id) sender { NSString *s = [@"Fill:" stringByAppendingString: FillLevelValue.text]; NSString *strToSend = [s stringByAppendingString: @":"]; const uint8_t *str = (uint8_t *) [strToSend cStringUsingEncoding:NSASCIIStringEncoding]; FillLevelValue.text = strToSend; [FirstViewController writeToServer:str]; } This last line is where my problem is. XCode tells me that FirstViewController may not respond to writeToServer. And when I try to run the application it crashes when this function is called. I guess I don't fully understand how to share functions and more importantly, the relationship between classes. In an ideal world I would create a global class to place my functions in and call them as required. Any advice gratefully received.

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  • In App Purchase Unique Identifying Data

    - by dageshi
    O.K so I'm writing a iPhone travel guide, you purchase a subscription to a travel guide for 3 months, it downloads a fairly hefty database and for 3 months that database gets updated weekly with new stuff. Now what I'd like to do is make the user enter their email address as a one off action before they purchase their first guide, for China say. The purpose for doing this is 1) To allow me to contact the user by email when they add a note/tip for a particular place (the app will allow them to send notes & information to me) 2) To Uniquely identify who has purchased the subscription so that if they wipe their device and reinstall the app they can plug the email address in and pickup their subscriptions again. Or so they can use the same subscription on another device they own. My concerns are 1) Will Apple allow the email method of restoring functionality to a second or restored device? 2) As long as I tell the user what I'm using their email address for (aka I won't sell it to anyone else and use it for X purposes) will it be o.k to ask for said email address? And as a side note, can I tack the devices unique id onto my server comms to track devices or is apple going to through a hissy fit about that as well?

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  • Is this a bug in plist or Xcode?

    - by Pedro
    G'day All If you create a date item in the plist editor of Xcode or Apple's standalone plist editor you get something of the form <date>2010-05-29T10:30:00Z</date> which is a nice well formed ISO date at UTC (indicated by the "Z"). Because I'm in timezone UTC +10 when that's read into my app & then displayed I get 8:30 PM out, still good. However if that is a time in my timezone it should be <date>2010-05-29T10:30:00+10</date> (replacing "Z" with my timezone offset). All of my attempts at reading such dates into my iPhone app have had the plist rejected as if it is malformed & editing a plist with such a date in Apple's editors changed the "+10" to "Z" without adjusting the time. Do others think I'm correct in thinking this is a bug in either plist or Xcode? My feeling is that the implementation of ISO date & time in plist is incomplete. Cheers, Pedro :)

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  • Using Reachability for Internet *or* local WiFi?

    - by randallmeadows
    I've searched SO for the answer to this question, and it's not really addressed, at least not to a point where I can make it work. I was originally only checking for Internet reachability, using: self.wwanReach = [Reachability reachabilityWithHostName:@"www.apple.com"]; [wwanReach startNotifer]; I now need to support a local WiFi connection (in the absence of reaching the Internet in general), and when I found +reachabilityForLocalWiFi, I also noticed there was +reachabilityForInternetConnection. I figured I could use these, instead of hard-coding "www.apple.com" in there, but alas, when I use self.wwanReach = [Reachability reachabilityForInternetConnection]; [wwanReach startNotifer]; self.wifiReach = [Reachability reachabilityForLocalWiFi]; [wifiReach startNotifer]; the reachability callback that I've set up "never" gets called, for values of "never" up to 10, 12, 15 minutes or so (which was as long as my patience lasted. (User's patience will be much less, I'm sure.) Switching back to +reachabilityWithHostName: works within seconds. I also tried each "pair" individually, in case there was an issue with two notifiers in progress simultaneously, but that made no difference. So: what is the appropriate way to determine reachability to either the Internet/WWAN or a local Wifi network (either one, or both)? [This particular use case is an iPhone or iPad connecting to a Mac mini computer-to-computer network; I'm sure other situations apply.]

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  • Determining when stringByEvaluatingJavaScriptFromString has finished

    - by alku83
    I have a UIWebView which loads up an HTML page. This page has two buttons on it, say Exit and Submit. I don't want users to be able to click the Exit button, so once the page has finished loading (ie. webViewDidFinishLoad is called), I use stringByEvaluatingJavaScriptFromString to remove one of these buttons, by manipulating the HTML. I also disable user interaction on the UIWebView on webViewDidStartLoad, and enable it again on webViewDidFinishLoad. The problem I am finding is that stringByEvaluatingJavaScriptFromString takes a second or two to complete, and it seems to be done in it's own thread. So what is happening is that webViewDidFinishLoad is called, user interaction is enabled on the UIWebView, and if the user is quick, they can click the Exit button before stringByEvaluatingJavaScriptFromString has finished. As stringByEvaluatingJavaScriptFromString seems to be on it's own thread with no way to know when it's finished (it doesnt call webViewDidFinishLoad), the only way to completely prevent users from tapping the Exit button that I can see is to only enable user interaction on the UIWebView after some delay, which is unreliable (how can I really know how long to delay for?). Am I correct in that stringByEvaluatingJavaScriptFromString is done on it's on thread, and I have no way of being able to tell when it's finished? Any other suggestions for how to get around this problem? EDIT: In short, what I want to know is if it is possible to disable a UIWebView while stringByEvaluatingJavaScriptFromString is executing, and re-enable the UIWebView when the javascript is finished. EDIT 2: There's an article here which seems to imply you can somehow poll the JS engine to see when it's finished, but I can't find any other references saying the same thing: http://drnicwilliams.com/2008/11/10/to-webkit-or-not-to-webkit-within-your-iphone-app/ EDIT 3 Based on the answer from Brad Smith, it seems that I actually need to know when the UIWebView has finished loading itself after the javascript has executed. It's looking more and more like I just need to put a delay of sorts in there.

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  • Reload images in a UIWebView after they have been downloaded by a background thread

    - by dantastic
    I have an application that frequently checks in with a server and downloads a batch of articles to the iphone. The articles are in html and just stored using core data. An article has 0-n images on the page. Downloading all associated images at the same time as the text will be too slow and take too much bandwidth. Users are not likely to open every article. If they open an article once it is likely they will open it several times. So I want to download and store the images locally when they are needed. These articles are listed in a UITableView. When you tap an article you pop open a UIWebView that displays the article. I have a function that checks if I have downloaded the images associated with the article already. If I have I just pop open the the UIWebView - everything works fine. If I don't have the images downloaded I go off and download them and store them to my Documents directory. Although this i working, the app is hanging while the images are downloading. Not very tidy. I want the article to open in a snap and download the images with the article open. So what I've done is I check if the images are downloaded, if they aren't I go ahead and just "touch" the files I need and load the webview. The UIWebView opens up but the images referenced contain no data. Then in a background thread I download the images and overwrite the "dummy" ones. This will save the images and everything but it won't reload the images in my current UIWebView. I have to go back out of the article back back in again to see the images. Are there any ways around this? reloading just an image in a UIWebView?

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