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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Render a template in Ramaze

    - by pkulak
    I've got a template for a partial that I'd like to use and I'm wondering if it's possible to just render the thing without needing to send a mock request to a controller. I'm never going to need to render this to an AJAX call, so it seems silly to set up a controller and action, not to mention the security issues with making a private partial open to the world.

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  • At What point should you understand References?

    - by Vaccano
    I asked a question like this in an interview for a entry level programmer: var instance1 = new myObject{Value = "hello"} var instance2 = instance1; instance1.Value = "bye"; Console.WriteLine(instance1.Value); Console.WriteLine(instance2.Value); The applicant responded with "hello", "bye" as the output. Some of my co-workers said that "pointers" are not that important anymore or that this question is not a real judge of ability. Are they right?

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  • Is Microsoft Workflow Foundation really used ?

    - by ereOn
    Today, I had a training on "Microsoft Workflow Foundation". While I think the idea is neat, I still see it as a Proof Of Concept and not as a real-life solution. Building an entire application without having to type a single line of code (or only a few of them) seems just wrong. Have you ever used this technology and if so, can it really fit to big company projects ? What drawbacks/advantages have you got using it ?

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  • rb plugin the hot key not working

    - by Bunny Rabbit
    def activate(self,shell): self.shell = shell self.action = gtk.Action ('foo','bar','baz',None) self.activate_id = self.action.connect ('activate', self.call_bk_fn,self.shell) self.action_group = gtk.ActionGroup ('hot_key_action_group') self.action_group.add_action_with_accel (self.action, "<control>E") uim = shell.get_ui_manager () uim.insert_action_group (self.action_group, 0) uim.ensure_update () def call_bk_fn(self,shell): print('hello world') i am using the above code in a plugin for rhythmbox ,and here i am trying to register the key ctr+e so that the call_bk_fn gets called whenever the key combination is pressed , but its not working why is that so ?

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  • Most suitable Unix platform for developing device drivers

    - by bugspy.net
    I completely newbie in device drivers, so I hope my question is in place, but I need to develop a driver to control some equipment. I was thinking on using Linux as the host OS, but not sure if it is such good idea. I've heard some horror stories about the mess of developing device drivers under Linux. Is there a better alternative under the *Nix world? Or maybe should I check other OSes?

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  • Perl ENV variable contains newline and tab

    - by Michael
    Say I have an environment variable myvar myvar=\tapple\n when the following command will print out this variable perl -e 'print "$ENV{myvar}"' I will literally have \tapple\n, however, I want those control chars to be evaluated and not escaped. How would I achieve it? In the real world $ENV residing in substitution, but I hope the answer will cover that.

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  • How much memory is my iphone app using (from Simulator)

    - by Jonathan
    I know this has something to do with Instruments, but well it's kind of confusing and searching for Instruments on Google doesn't help much. I'd like to know how well my app runs, like how much memory it uses. I just don't know where to find something like: "As close as we can tell from the simulator you'll app will currently be using xx MBs of RAM on a real iphone device." I need help on how to get this information.

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  • example for Singleton pattern

    - by JavaUser
    Hi, Please give me a real time example for singleton pattern . Different threads accessing a shared file is singleton or not ? Since each thread access the same instance of the file not individual instances of their own .

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  • How can I have a newline in a string in sh?

    - by juannavarroperez
    This STR="Hello\nWorld" echo $STR produces as output Hello\nWorld instead of Hello World What should I do to have a newline in a string? I'm aware of echo -e, but I'm no sending the string to echo, the string will be used as an argument by another command that doesn't know how to interpret \n as a newline.

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  • a good resource or book for architecting object-oriented software

    - by Ygam
    I have looked at a couple of books and all I have looked at were just discussing the technicalities of OOP. By technicalities I mean, here's a concept, here's some code, now get working. I have yet to see a book that discusses the architectural process, what are the ways of doing this, why doing this is bad, how to actually incorporate design patterns in a real-world project, etc. Can you recommend a good resource or book? I am mainly programming with PHP but a language-agnostic book/resource would do :)

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  • How to blit() in android?

    - by Lo'oris
    I'm used to handle graphics with old-school libraries (allegro, GD, pygame), where if I want to copy a part of a bitmap into another... I just use blit. I'm trying to figure out how to do that in android, and I got very confused. So... we have these Canvas that are write-only, and Bitmaps that are read-only? It seems too stupid to be real, there must be something I'm missing, but I really can't figure it out.

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  • Embedded programming books

    - by Velho Kerho
    What embedded programming/design books would you suggest? With embedded I mean near to hardware programming in ASM and C/C++. I'm looking something related to best practices in embedded programming/design. Operation system could be Linux, Real Time Linux or any other RTOS.

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  • REST services - exposing non-data "actions"

    - by ctacke
    I understand how to use REST for doing general entity interactions - using urls names to map to entities and the HTTP verbs to map to actions on those entities. But what is the generally accepted way of looking at "actions" more like RPC? For example, let's say I want to send a command for the device to reset? There's no real "entity" here or do I do something like POST to http://mydevice/device/reset?

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  • Python package name conventions

    - by deamon
    Is there a package naming convention for Python like Java's com.company.actualpackage? Most of the time I see simple, potentially colliding package names like "web". If there is no such convention, is there a reason for it? What do you think of using the Java naming convention in the Python world?

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  • How to resize an image smoothly (with resampling) using Windows API calls?

    - by Clay Nichols
    I need to resize images and resample them so they don't end up all jagged (I think that's called aliasing). I found some code (sorry, lost the link) that does this in pure VB6 code but it's a bit slow (2-5 seconds) and I'm displaying pictures in real time so I need something faster. I seem to recall seeing some examples of doing this with the GDI+ library. An example in VB6 would be ideal, but I can probably work with a simple example with Windows API calls in another language.

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  • Is there a nice way of having static generic parameters is Java?

    - by Chris
    Hello, recently I'm writing some functions that I take from Haskell and translate into Java. One of the main problems I have is I cannot easily create a static property with a generic type. Let me explain by a little example... // An interface to implement functions public interface Func<P, R> { public R apply(P p); } // What I want to do... (incorrect in Java) public class ... { public static <T> Func<T, T> identity = new Func<T, T>() { public T apply(T p) { return p; } } } // What I do right now public class ... { private static Func<Object, Object> identity = new Func<Object, Object>() { public Object apply(Object p) { return p; } } @SuppressWarnings("unchecked") public static <T> Func<T, T> getIdentity() { return (Func<T, T>)identity; } } Are there any easier ways to do something like that? What kind of problems might arise if the syntax I used would be valid?

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  • Does anybody actually use the permissions policy controls in tomcat?

    - by stu
    While I can appreciate the point of the fine granularity in which you can enable security for every single little thing for each individual application in tomcat, in reality, it's an insane pain in the ass. Every single file, socket, everything for every single application. Sure if you're writing a "hello world" application, it's not too much to ask, but an enterprise sized application? That's insane. Does anybody actually use it, or does everybody just say "*" for everything?

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