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  • WinForms: Why do I get InvalidCastException when showing folder browser dialog?

    - by Marek
    I am randomly getting InvalidCastException when showing FolderBrowserDialog and also many clients have reported this. I have not been able to find anything relevant on the internet. Does anyone know what causes this/how to fix this? My code: using (FolderBrowserDialog fbd = new FolderBrowserDialog()) { fbd.ShowNewFolderButton = false; if (fbd.ShowDialog() == DialogResult.OK) Stack trace: Error: System.InvalidCastException: 'Unable to cast object of type 'System.__ComObject' to type 'IMalloc'.'. Stack trace: at System.Windows.Forms.UnsafeNativeMethods.Shell32.SHGetMalloc(IMalloc[] ppMalloc) at System.Windows.Forms.FolderBrowserDialog.GetSHMalloc() at System.Windows.Forms.FolderBrowserDialog.RunDialog(IntPtr hWndOwner) at System.Windows.Forms.CommonDialog.ShowDialog(IWin32Window owner) at System.Windows.Forms.CommonDialog.ShowDialog() EDIT: Additional information: I have been able to reproduce this only when running in VS2008 debugger. When running out of debugger, it happens only very rarely (happened once or twice in 6 months) on my 64 bit Windows 7 and goes away after restart. The clients are certainly not running the app in debugger so it is surely reproducible out of debugger.

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  • High I/O latency with software RAID, LUKS encrypted and LVM partitioned KVM setup

    - by aef
    I found out a performance problems with a Mumble server, which I described in a previous question are caused by an I/O latency problem of unknown origin. As I have no idea what is causing this and how to further debug it, I'm asking for your ideas on the topic. I'm running a Hetzner EX4S root server as KVM hypervisor. The server is running Debian Wheezy Beta 4 and KVM virtualisation is utilized through LibVirt. The server has two different 3TB hard drives as one of the hard drives was replaced after S.M.A.R.T. errors were reported. The first hard disk is a Seagate Barracuda XT ST33000651AS (512 bytes logical, 4096 bytes physical sector size), the other one a Seagate Barracuda 7200.14 (AF) ST3000DM001-9YN166 (512 bytes logical and physical sector size). There are two Linux software RAID1 devices. One for the unencrypted boot partition and one as container for the encrypted rest, using both hard drives. Inside the latter RAID device lies an AES encrypted LUKS container. Inside the LUKS container there is a LVM physical volume. The hypervisor's VFS is split on three logical volumes on the described LVM physical volume: one for /, one for /home and one for swap. Here is a diagram of the block device configuration stack: sda (Physical HDD) - md0 (RAID1) - md1 (RAID1) sdb (Physical HDD) - md0 (RAID1) - md1 (RAID1) md0 (Boot RAID) - ext4 (/boot) md1 (Data RAID) - LUKS container - LVM Physical volume - LVM volume hypervisor-root - LVM volume hypervisor-home - LVM volume hypervisor-swap - … (Virtual machine volumes) The guest systems (virtual machines) are mostly running Debian Wheezy Beta 4 too. We have one additional Ubuntu Precise instance. They get their block devices from the LVM physical volume, too. The volumes are accessed through Virtio drivers in native writethrough mode. The IO scheduler (elevator) on both the hypervisor and the guest system is set to deadline instead of the default cfs as that happened to be the most performant setup according to our bonnie++ test series. The I/O latency problem is experienced not only inside the guest systems but is also affecting services running on the hypervisor system itself. The setup seems complex, but I'm sure that not the basic structure causes the latency problems, as my previous server ran four years with almost the same basic setup, without any of the performance problems. On the old setup the following things were different: Debian Lenny was the OS for both hypervisor and almost all guests Xen software virtualisation (therefore no Virtio, also) no LibVirt management Different hard drives, each 1.5TB in size (one of them was a Seagate Barracuda 7200.11 ST31500341AS, the other one I can't tell anymore) We had no IPv6 connectivity Neither in the hypervisor nor in guests we had noticable I/O latency problems According the the datasheets, the current hard drives and the one of the old machine have an average latency of 4.12ms.

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  • Why won't my logon scripts map drives under Windows 7?

    - by Steven
    Why won't my logon scripts map drives under Windows 7? I'm using a vb script similar to the one below, the script runs using a group policy. Dim WshNetwork Set WshNetwork = WScript.CreateObject("WScript.Network") WshNetwork.MapNetworkDrive "g:", "\\\Saturn\data\" WshNetwork.MapNetworkDrive "k:", "\\\Saturn\stuff\" Works fine for Windows XP. Update: Copying the script locally and running it runs fine so I suspect the Group Policy isn't running the script on Windows 7. Many thanks Steve

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  • Loading GUI on host machine through SSH with X11 forwarding

    - by cdated
    I've got applications on my host machine running fine by runnning: $ssh -X user@host Welcome to host $firefox Firefox proceeds to run in client display from the host machine. How do I get firefox to load on the host machine's display so I could remotely manage the host machine's running GUI applications? I need my application to load a GUI on a remote machine without walking to that machine.

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • Compatiblity of 64 bit systems

    - by Bill
    I am running Windows Vista home premium 32bit on an Intel core2 duo E7300,which I believe is actually a processor capable of running 64bit.I also run Adobe photoshop CS5 which i believe could utilise the 64 bit processor and more ram.Could I change my operating system to 64bit and would I gain anything from doing so.

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  • Doubt about django model API

    - by Clash
    Hello guys! So, here is what I want to do. I have a model Staff, that has a foreign key to the User model. I also have a model Match that has a foreign key to the User model. I want to select how much Matches every Staff has. I don't know how to do that, so far I only got it working for the User model. From Staff, it will not allow to annonate Match. This is what is working right now User.objects.annotate(ammount=Count("match")).filter(Q(ammount__gt=0)).order_by("ammount") And this is what I wanted to do Staff.objects.annotate(ammount=Count("match")).filter(Q(ammount__gt=0)).order_by("ammount") And by the way, is there any way to filter the matches? I want to filter the matches by a certain column. Thanks a lot in advance!

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  • Modifying records in my migration throws an authlogic error

    - by nfm
    I'm adding some columns to one of my database tables, and then populating those columns: def self.up add_column :contacts, :business_id, :integer add_column :contacts, :business_type, :string Contact.reset_column_information Contact.all.each do |contact| contact.update_attributes(:business_id => contact.client_id, :business_type => 'Client') end remove_column :contacts, :client_id end The line contact.update_attributes is causing the following Authlogic error: You must activate the Authlogic::Session::Base.controller with a controller object before creating objects I have no idea what is going on here - I'm not using a controller method to modify each row in the table. Nor am I creating new objects. The error doesn't occur if the contacts table is empty. I've had a google and it seems like this error can occur when you run your controller tests, and is fixed by adding before_filter :activate_authlogic to them, but this doesn't seem relevant in my case. Any ideas? I'm stumped.

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  • Restkit Serializing a Boolean from NSNumber

    - by angelokh
    One of managed objects has one attribute 'isMember' represented by NSNumber type. When serialize to Json post body by RestKit, it always give 0/1 instead of YES/NO or true/false. When mapping from json result to objects, RestKit is able to successfully turn YES/NO to NSNumber. What is the way to force serialize the boolean attribute to YES/NO or true/false? Serialize: 0 -> 0, 1 -> 1 Deserialize : YES/true -> 1, NO/false -> 0

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  • Qt - problem appending to QList of QList

    - by bullettime
    I'm trying to append items to a QList at runtime, but I'm running on a error message. Basically what I'm trying to do is to make a QList of QLists and add a few customClass objects to each of the inner lists. Here's my code: widget.h: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); public slots: static QList<QList<customClass> > testlist(){ QList<QList<customClass> > mylist; for(int w=0 ; w<5 ; w++){ mylist.append(QList<customClass>()); } for(int z=0 ; z<mylist.size() ; z++){ for(int x=0 ; x<10 ; x++){ customClass co = customClass(); mylist.at(z).append(co); } } return mylist; } }; customclass.h: class customClass { public: customClass(){ this->varInt = 1; this->varQString = "hello world"; } int varInt; QString varQString; }; main.cpp: int main(int argc, char *argv[]) { QApplication a(argc, argv); Widget w; QList<QList<customClass> > list; list = w.testlist(); w.show(); return a.exec(); } But when I try to run the application, it gives off this error: error: passing `const QList<customClass>' as `this' argument of `void List<T>::append(const T&) [with T = customClass]' discards qualifiers I also tried inserting the objects using foreach: foreach(QList<customClass> list, mylist){ for(int x=0 ; x<10 ; x++){ list.append(customClass()); } } The error was gone, but the customClass objects weren't appended, I could verify that by using a debugging loop in main that showed the inner QLists sizes as zero. What am I doing wrong?

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  • How to interrupt software raid resync?

    - by Adam5
    I want to interrupt a running resync operation on an ubuntu 10.04 software raid. (This is the regular scheduled compare resync) How to stop it while it is running? Another raid array is "resync pending", I want a complete stop of all resyncing. [Edit: "sudo kill -9 1010" doesn't do anything, 1010 is the PID of the md2_resync process] I would also like to know how I can control the intervals between resyncs and the remainig time till the next one.

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  • How to convert an existing callback interface to use boost signals & slots

    - by the_mandrill
    I've currently got a class that can notify a number of other objects via callbacks: class Callback { virtual NodulesChanged() =0; virtual TurkiesTwisted() =0; }; class Notifier { std::vector<Callback*> m_Callbacks; void AddCallback(Callback* cb) {m_Callbacks.push(cb); } ... void ChangeNodules() { for (iterator it=m_Callbacks.begin(); it!=m_Callbacks.end(); it++) { (*it)->NodulesChanged(); } } }; I'm considering changing this to use boost's signals and slots as it would be beneficial to reduce the likelihood of dangling pointers when the callee gets deleted, among other things. However, as it stands boost's signals seems more oriented towards dealing with function objects. What would be the best way of adapting my code to still use the callback interface but use signals and slots to deal with the connection and notification aspects?

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  • Run WF 4.0 as a server-side component

    - by user184216
    Hi all, For a new project, we need to use WF 4.0 for deploying and running workflows. Instead of hosting workflows within the application itself, we decided to implement a server-side component that is in charge of running workflows. Before WF 4.0, one had explicit access to the the runtime engine (WorkflowRuntime), which provided some basic management functionalities, such as retrieving the workflows currently running etc ... As far as I could find out, WF 4.0 lacks this explicit access, as workflows are created via the WorkflowInstance class and no reference is immediately available to the WorkflowRuntime ... If I need these management functionalities on the server side, I'm a correct that I will need to implement these myself? Or did I miss out on something ... Thanks in advance for your answers!

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  • C++ Unlocking a std::mutex before calling std::unique_lock wait

    - by Sant Kadog
    I have a multithreaded application (using std::thread) with a manager (class Tree) that executes some piece of code on different subtrees (embedded struct SubTree) in parallel. The basic idea is that each instance of SubTree has a deque that store objects. If the deque is empty, the thread waits until a new element is inserted in the deque or the termination criteria is reached. One subtree can generate objects and push them in the deque of another subtree. For convenience, all my std::mutex, std::locks and std::variable_condition are stored in a struct called "locks". The class Tree creates some threads that run the following method (first attempt) : void Tree::launch(SubTree & st, Locks & locks ) { /* some code */ std::lock_guard<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem is that "deque_lock" is still locked while the thread is waiting. Hence no object can be added in the deque of the current thread by a concurrent one. So I turned the lock_guard into a unique_lock and managed the lock/unlock manually : void launch(SubTree & st, Locks & locks ) { /* some code */ std::unique_lock<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { deque_lock.unlock() ; // unlock the access to the deque to enable the other threads to add objects // DATA RACE : nothing must happen to the unprotected deque here !!!!!! // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem now, is that there is a data race, and I would like to make sure that the "wait" instruction is performed directly after the "deque_lock.unlock()" one. Would anyone know a way to create such a critical instruction sequence with the standard library ? Thanks in advance.

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  • which collection should I use

    - by Masna
    Hello, I have a number of custom objects of type X. X has a number of parameters and must be unique in the collection. (I created my own equals method based on the custom parameters to examine this) In each object of type x, I have a list of objects y. I want to add/remove/modify easily an object y. For example: To write the add method, it would be something like add(objTypeX, objTypeY) I would check or the collections already has a objTypeX. If so: i would add the objTypeY to the already existing objTypeX else: i would create objTypeX and add objTypeY to this object. To modify an objTypeY, it would be something like(objTypeX, objTypeY, newobjTypeY) I would get objTypeX out of the collections and modify objTypeY to newobjTypeY Which collections should I use? I tried with hashset but i can get a specific object out of the list, without run down the list till I find that object. I develop this in vb.net 3.5

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  • "The provider is not compatible with the version of Oracle client"

    - by psyb0rg
    I just put my asp .net web service on a remote host. The service accesses an oracle db on my local machine. The service worked fine when it was running on localhost but since moving to a remote hos, I get The provider is not compatible with the version of Oracle client at Oracle.DataAccess.Client.OracleInit.Initialize() at Oracle.DataAccess.Client.OracleConnection..cctor() --- End of inner exception stack trace --- at Oracle.DataAccess.Client.OracleConnection..ctor(String connectionString) at.... I know the error is related to the data provider version running on the server/client. In my case, the only dll I referenced in the project was Oracle.DataAccess So how do I go about solving this? Note that I won't be able to change anything on the web host other than my own project. My local machine is running Oracle 11g Thanks.

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  • Making swap faster, easier to use and exception-safe

    - by FredOverflow
    I could not sleep last night and started thinking about std::swap. Here is the familiar C++98 version: template <typename T> void swap(T& a, T& b) { T c(a); a = b; b = c; } If a user-defined class Foo uses external ressources, this is inefficient. The common idiom is to provide a method void Foo::swap(Foo& other) and a specialization of std::swap<Foo>. Note that this does not work with class templates since you cannot partially specialize a function template, and overloading names in the std namespace is illegal. The solution is to write a template function in one's own namespace and rely on argument dependent lookup to find it. This depends critically on the client to follow the "using std::swap idiom" instead of calling std::swap directly. Very brittle. In C++0x, if Foo has a user-defined move constructor and a move assignment operator, providing a custom swap method and a std::swap<Foo> specialization has little to no performance benefit, because the C++0x version of std::swap uses efficient moves instead of copies: #include <utility> template <typename T> void swap(T& a, T& b) { T c(std::move(a)); a = std::move(b); b = std::move(c); } Not having to fiddle with swap anymore already takes a lot of burden away from the programmer. Current compilers do not generate move constructors and move assignment operators automatically yet, but as far as I know, this will change. The only problem left then is exception-safety, because in general, move operations are allowed to throw, and this opens up a whole can of worms. The question "What exactly is the state of a moved-from object?" complicates things further. Then I was thinking, what exactly are the semantics of std::swap in C++0x if everything goes fine? What is the state of the objects before and after the swap? Typically, swapping via move operations does not touch external resources, only the "flat" object representations themselves. So why not simply write a swap template that does exactly that: swap the object representations? #include <cstring> template <typename T> void swap(T& a, T& b) { unsigned char c[sizeof(T)]; memcpy( c, &a, sizeof(T)); memcpy(&a, &b, sizeof(T)); memcpy(&b, c, sizeof(T)); } This is as efficient as it gets: it simply blasts through raw memory. It does not require any intervention from the user: no special swap methods or move operations have to be defined. This means that it even works in C++98 (which does not have rvalue references, mind you). But even more importantly, we can now forget about the exception-safety issues, because memcpy never throws. I can see two potential problems with this approach: First, not all objects are meant to be swapped. If a class designer hides the copy constructor or the copy assignment operator, trying to swap objects of the class should fail at compile-time. We can simply introduce some dead code that checks whether copying and assignment are legal on the type: template <typename T> void swap(T& a, T& b) { if (false) // dead code, never executed { T c(a); // copy-constructible? a = b; // assignable? } unsigned char c[sizeof(T)]; std::memcpy( c, &a, sizeof(T)); std::memcpy(&a, &b, sizeof(T)); std::memcpy(&b, c, sizeof(T)); } Any decent compiler can trivially get rid of the dead code. (There are probably better ways to check the "swap conformance", but that is not the point. What matters is that it's possible). Second, some types might perform "unusual" actions in the copy constructor and copy assignment operator. For example, they might notify observers of their change. I deem this a minor issue, because such kinds of objects probably should not have provided copy operations in the first place. Please let me know what you think of this approach to swapping. Would it work in practice? Would you use it? Can you identify library types where this would break? Do you see additional problems? Discuss!

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  • How to serialize Java primitives using Jersey REST

    - by Olvagor
    In my application I use Jersey REST to serialize complex objects. This works quite fine. But there are a few method which simply return an int or boolean. Jersey can't handle primitive types (to my knowledge), probably because they're no annotated and Jersey has no default annotation for them. I worked around that by creating complex types like a RestBoolean or RestInteger, which simply hold an int or boolean value and have the appropriate annotations. Isn't there an easier way than writing these container objects?

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  • WCF DataContract deserialization of complex types

    - by Meidan Alon
    Hi, I have a service that returns a collection of MyClass objects. If all of the MyClass instances have null in MyClass2Reference then everything works fine. Otherwise, I get a "Connection reset" error on the client side. What am I doing wrong? Nevrmind: was a problem with NHibernate lazy proxy objects. [DataContract] public MyClass { [DataMember] int ID; [DataMember] MyClass2 MyClass2Reference; } [DataContract] public MyClass2 { [DataMember] int ID; [DataMember] string Name; }

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  • Best practice Unit testing abstract classes?

    - by Paul Whelan
    Hello I was wondering what the best practice is for unit testing abstract classes and classes that extend abstract classes. Should I test the abstract class by extending it and stubbing out the abstract methods and then test all the concrete methods? Then only test the methods I override and the abstract methods in the unit tests for objects that extend my abstract class. Should I have an abstract test case that can be used to test the methods of the abstract class and extend this class in my test case for objects that extend the abstract class? EDIT: My abstract class has some concrete methods. I would be interested to see what people are using. Thanks Paul

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  • NSString: EOL and rangeOfString issues

    - by carloe
    Could someone please tell me if I am missing something here... I am trying to parse individual JSON objects out of a data stream. The data stream is buffered in a regular NSString, and the individual JSON objects are delineated by a EOL marker. if([dataBuffer rangeOfString:@"\n"].location != NSNotFound) { NSString *tmp = [dataBuffer stringByReplacingOccurrencesOfString:@"\n" withString:@"NEWLINE"]; NSLog(@"%@", tmp); } The code above outputs "...}NEWLINE{..." as expected. But if I change the @"\n" in the if-statement above to @"}\n", I get nothing.

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  • Tomcat memory usage

    - by Adrian Mester
    I'm running tomcat on a ubuntu 10.4 VPS with 512MB of RAM (1024 burstable). I'm using it for development, so performance isn't an issue, but memory is. Tomcat is currently using about 250MB without any apps installed (I compared memory usage with tomcat stopped and running), and I also need to run lighttpd and mysql. Is there any way to get that number down? I don't need it to be able to handle a large number of requests at once.

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  • How to implement Cocoa copyWithZone on derived object in MonoMac C#?

    - by Justin Aquadro
    I'm currently porting a small Winforms-based .NET application to use a native Mac front-end with MonoMac. The application has a TreeControl with icons and text, which does not exist out of the box in Cocoa. So far, I've ported almost all of the ImageAndTextCell code in Apple's DragNDrop example: https://developer.apple.com/library/mac/#samplecode/DragNDropOutlineView/Listings/ImageAndTextCell_m.html#//apple_ref/doc/uid/DTS40008831-ImageAndTextCell_m-DontLinkElementID_6, which is assigned to an NSOutlineView as a custom cell. It seems to be working almost perfectly, except that I have not figured out how to properly port the copyWithZone method. Unfortunately, this means the internal copies that NSOutlineView is making do not have the image field, and it leads to the images briefly vanishing during expand and collapse operations. The objective-c code in question is: - (id)copyWithZone:(NSZone *)zone { ImageAndTextCell *cell = (ImageAndTextCell *)[super copyWithZone:zone]; // The image ivar will be directly copied; we need to retain or copy it. cell->image = [image retain]; return cell; } The first line is what's tripping me up, as MonoMac does not expose a copyWithZone method, and I don't know how to otherwise call it. Update Based on current answers and additional research and testing, I've come up with a variety of models for copying an object. static List<ImageAndTextCell> _refPool = new List<ImageAndTextCell>(); // Method 1 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 2 [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); return cell; } [Export("dealloc")] public void Dealloc () { _refPool.Remove(this); this.Dispose(); } // Method 3 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 4 static IntPtr selRetain = Selector.GetHandle ("retain"); static IntPtr selRetainCount = Selector.GetHandle("retainCount"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone (IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell () { Title = Title, Image = Image, }; _refPool.Add (cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } public void PeriodicCleanup () { List<ImageAndTextCell> markedForDelete = new List<ImageAndTextCell> (); foreach (ImageAndTextCell cell in _refPool) { uint count = Messaging.UInt32_objc_msgSend (cell.Handle, selRetainCount); if (count == 1) markedForDelete.Add (cell); } foreach (ImageAndTextCell cell in markedForDelete) { _refPool.Remove (cell); cell.Dispose (); } } // Method 5 static IntPtr selCopyWithZone = Selector.GetHandle("copyWithZone:"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { IntPtr copyHandle = Messaging.IntPtr_objc_msgSendSuper_IntPtr(SuperHandle, selCopyWithZone, zone); ImageAndTextCell cell = new ImageAndTextCell(copyHandle) { Image = Image, }; _refPool.Add(cell); return cell; } Method 1: Increases the retain count of the unmanaged object. The unmanaged object will persist persist forever (I think? dealloc never called), and the managed object will be harvested early. Seems to be lose-lose all-around, but runs in practice. Method 2: Saves a reference of the managed object. The unmanaged object is left alone, and dealloc appears to be invoked at a reasonable time by the caller. At this point the managed object is released and disposed. This seems reasonable, but on the downside the base type's dealloc won't be run (I think?) Method 3: Increases the retain count and saves a reference. Unmanaged and managed objects leak forever. Method 4: Extends Method 3 by adding a cleanup function that is run periodically (e.g. during Init of each new ImageAndTextCell object). The cleanup function checks the retain counts of the stored objects. A retain count of 1 means the caller has released it, so we should as well. Should eliminate leaking in theory. Method 5: Attempt to invoke the copyWithZone method on the base type, and then construct a new ImageAndTextView object with the resulting handle. Seems to do the right thing (the base data is cloned). Internally, NSObject bumps the retain count on objects constructed like this, so we also use the PeriodicCleanup function to release these objects when they're no longer used. Based on the above, I believe Method 5 is the best approach since it should be the only one that results in a truly correct copy of the base type data, but I don't know if the approach is inherently dangerous (I am also making some assumptions about the underlying implementation of NSObject). So far nothing bad has happened "yet", but if anyone is able to vet my analysis then I would be more confident going forward.

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