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  • What are the different ways to texture a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a Heightmap, and to texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use a perlin noise to generate a terrain and then texture it). I already learnt about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. Also I don't know how i'll draw roads or dirt paths with that. I hope you understood me despite my english! If you don't, basically, here what I want to do: How do I texture a randomly generated terrain? :) Thank you for your answers!

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  • Static DataTable or DataSet in a class - bad idea?

    - by Superbest
    I have several instances of a class. Each instance stores data in a common database. So, I thought "I'll make the DataTable table field static, that way every instance can just add/modify rows to its own table field, but all the data will actually be in one place!" However, apparently it's a bad idea to do use static fields, especially if it's databases: Don't Use "Static" in C#? Is this a bad idea? Will I run into problems later on if I use it? This is a small project so I can accept no testing as a compromise if that is the only drawback. The benefit of using a static database is that there can be many objects of type MyClass, but only one table they all talk to, so a static field seems to be an implementation of exactly this, while keeping syntax concise. I don't see why I shouldn't use a static field (although I wouldn't really know) but if I had to, the best alternative I can think of is creating one DataTable, and passing a reference to it when creating each instance of MyClass, perhaps as a constructor parameter. But is this really an improvement? It seems less intuitive than a static field.

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  • Upgrading visual studio with Crystal Reports

    - by jkrebsbach
    In the process up updating an app from Visual Studio 2003 to VS 2008.  It happens to have a couple dozen crystal reports that it executes regarly. Upgraded visual studio to 2008, and when attempting to generate the reports an exception was thrown. A significant portion of the rendering engine for Crystal Reports is not coming from Crystal, it's coming from Visual Studio and those methods and properties have changed over the years.  I needed to upgrade the report generating methods from the VS 2003 way of doing things to the VS 2008 way for the report to generate successfully. Not only that, but this means that while we were previously rendering with Crystal 9 in VS 2003, Visual Studio 2008 will render per Crystal 10, which treats things like column widths in Excel different (by default, at least) so now we have to go through all of our reports and compare outputs for Crystal just to upgrade the Visual Studio environment that I foolishly believed would  not be affected.

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  • Data base structure of a subscriber list

    - by foodil
    I am building a application that allow different user to store the subscriber information To store the subscriber information , the user first create a list For each list, there is a ListID. Subscriber may have different attribute : email phone fax .... For each list, their setting is different , so a require_attribute table is introduced. It is a bridge between subscriber and List That store Listid ,subid , attribute, datatype That means the system have a lot of list, each user have their own list, and the list have different attribute, some list have email , phone , some may have phone, address, name mail.. And the datatype is different, some may use 'name' as integer , some may use 'name' as varchar attribute means email phone, it is to define for which list have which subscriber attribute datatype means for each attribute, what is its datatype Table :subscriber : Field :subid , name,email Table :Require Attribute: Field : Listid ,subid , attribute, datatype The attribute here is {name, email} So a simple data is Subscriber: 1 , MYname, Myemail Require Attribute : Listid , 1 , 'email', 'intger' Listid , 1 , 'name', 'varchar' I found that this kind of storage is too complex too handle with, Since the subscriber is share to every body, so if a person want to change the datatype of name, it will also affect the data of the other user. Simple error situation: Subscriber: list1, Subscriber 1 , name1, email1 list2, Subscriber 2 , name2 , email2 Require Attribute : List1 , Subscriber 1 , 'email', 'varchar', List1 , Subscriber 1 , 'name', 'varchar', Listid , Subscriber 2 , 'email', 'varchar', Listid , Subscriber 2, 'name', 'integer', if user B change the data type of name in require attribute from varchar to integer, it cause a problem. becasue list 1 is own by user A , he want the datatype is varchar, but list 2 is won by user B , he want the datatype to be integer So how can i redesign the structure?

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  • Inexpensive generation of hierarchical unique IDs

    - by romaninsh
    My application is building a hierarchical structure like this: root = { 'id': 'root', 'children': [ { 'name': 'root_foo', 'children': [] }, { 'id': 'root_foo2', 'children': [ { 'id': 'root_foo2_bar', 'children': [] } ] } ] } in other words, it's a tree of nodes, where each node might have child elements and unique identifier I call "id". When a new child is added, I need to generate a unique identifier for it, however I have two problems: identifiers are getting too long adding many children takes slower, as I need to find first available id My requirement is: naming of a child X must be determined only from the state in their ancestors When I re-generate tree with same contents, the IDs must be same or in other words, when we have nodes A and B, creating child in A, must not affect the name given to children of B. I know that one way to optimize would be to introduce counter in each node and append it to the names which will solve my performance issue, but will not address the issue with the "long identifiers". Could you suggest me the algorithm for quickly coming up with new IDs?

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  • Should I use a config file or database for storing business rules?

    - by foiseworth
    I have recently been reading The Pragmatic Programmer which states that: Details mess up our pristine code—especially if they change frequently. Every time we have to go in and change the code to accommodate some change in business logic, or in the law, or in management's personal tastes of the day, we run the risk of breaking the system—of introducing a new bug. Hunt, Andrew; Thomas, David (1999-10-20). The Pragmatic Programmer: From Journeyman to Master (Kindle Locations 2651-2653). Pearson Education (USA). Kindle Edition. I am currently programming a web app that has some models that have properties that can only be from a set of values, e.g. (not actual example as the web app data confidential): light-type = sphere / cube / cylinder The light type can only be the above three values but according to TPP I should always code as if they could change and place their values in a config file. As there are several incidents of this throughout the app, my question is: Should I store possibly values like these in: a config file: 'light-types' = array(sphere, cube, cylinder), 'other-type' = value, 'etc = etc-value a single table in a database with one line for each config item a database with a table for each config item (e.g. table: light_types; columns: id, name) some other way? Many thanks for any assistance / expertise offered.

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the moment I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement (not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated.

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  • Formatting a disk for Macintosh using Linux

    - by Ken Bloom
    I've been asked to move data from an old external hard drive to a new one, and to make the new one compatible with the Macintosh. (The old drive's USB connection has died, and I'm connecting to old the drive using a PC card that provieds an eSATA to the drive. The recipient's Macintosh doesn't have a PC card slot, so she can't access the old drive anymore. Hence, the new drive.) Naturally, I'm doing this data transfer using Linux. I've discovered that I can format the drive as HFS+ using mkfs.hfsplus from the hfsprogs package. But I need to know: do I need to do anything special with the partition table? Is there a special Macintosh partition table format that I need to format this disk to? If so, what tools can I use to get the right format for the partition table?

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  • Rendering scaled-down card images

    - by user1065145
    I have high-quality SVG card images, but they drastically lose their quality when I downsize them. I have tried two ways of rendering cards (using Inkscape and Imagemagics): 1) Render SVG to high-res PNG and resize it then: inkscape -D --export-png=QS1024.png --export-width=1024 QS.svg convert QS1024.png -filter Lanczos -sampling-factor 1x1 -resize 71x QS71.png 2) Render SVG to image of proper size at once: inkscape -D --export-png=QS71.png --export-width=71 QS.svg Both approaches generate blurry card images, which looks even worse than old Windows cards. What are the best way to generate smaller card images from SVG sources and not to loose their quality a lot? UPDATE: I am using Inkscape to render SVG - PNG and ImageMagick then to downsize PNG. I've tried using convert -resize with couple of filters (Lanczos/Mitchell/etc), but result was pretty much the same. Original: 71x raster:

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  • How to create a database in Oracle8 Lite with Developer 2000 ?

    - by Tareq
    Hi all, I am new in Oracle. I install Oracle 8 Lite with Developer 2000. Now I want to create a database for me. For that I open Oracle8 Navigator and Create a database which user is system. But in Oracle SQL*Plus I can not communicate with the database. Or even after creating a table using Oracle8 Navigator I can't alter the table. Please tell me how can I alter my table?

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  • Generating Wrappers for REST APIs

    - by Kyle
    Would it be feasible to generate wrappers for REST APIs? An earlier question asked about machine readable descriptions of RESTful services addressed how we could write (and then read) API specifications in a standardized way which would lend itself well to generated wrappers. Could a first pass parser generate a decent wrapper that human intervention could fix up? Perhaps the first pass wouldn't be consistent, but would remove a lot of the grunt work and make it easy to flesh out the rest of the API and types. What would need to be considered? What's stopping people from doing this? Has it already been done and my google fu is weak for the day?

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  • SASL (Postfix) authentication with MySQL and SHA1 pre-encrypted passwords

    - by webo
    I have a Rails app with the Devise authentication gem running user registration and login. I want to use the db table that Devise populates when a user registers as the table that Postfix uses to authenticate users. The table has all the fields that Postfix may want for SASL authentication except that Devise encrypts the password using SHA1 before placing it in the database. How could I go about getting Postfix/SASL to decrypt those passwords so that the user can be authenticated properly? Devise salts the password so I'm not sure if that helps. Any suggestions? I'd likely want to do something similar with Dovecot or Courier, I'm not attached to one quite yet.

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  • What are some ways to texture map a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a heightmap. To texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use Perlin noise to generate a terrain and then texture it). I already learned about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. (Also, I don't know how I'll draw roads or dirt paths with that.) I'm looking for an efficient solution to realistically texture mapping procedurally-generated terrain.

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  • What are the Crappy Code Games - What are the challenges?

    - by simonsabin
    This is part of a series on the Crappy Code Games The background Who can enter? What are the challenges? What are the prizes? Why should I attend? Tips on how to win What are the challenges? There are 4 games that you can enter. Each one is to test a different aspect of SQL Server. The High Jump: Generate the highest I/O per second The 100 m dash: Cumulative highest number of I/O’s in 60 seconds The SSIS-athon: Load one billion row fact table in the shortest time The Marathon: Generate the highest...(read more)

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  • MySQL Locking Up

    - by Ian
    I've got a innodb table that gets a lot of reads and almost no writes (like, 1 write for every 400,000 reads approx). I'm running into a pretty big problem though when I do INSERT into the table. MySQL completely locks up. It uses 100% cpu, and every single other table (in other databases even) have their statuses set to "Locked" until the INSERT is done. This is a big problem because MySQL stays locked up for up to 4 minutes. I'm using version 5.1.47 (rpm from mysql.com). Any ideas?

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  • How to properly backup mediawiki database (mysql) without messing up the data?

    - by Toto
    I want to backup a mediawiki database stored in a MySQL server 5.1.36 using mysqldump. Most of the wiki articles are written in spanish and a don't want to mess up with it by creating the dump with the wrong character set. mysql> status -------------- ... Current database: wikidb Current user: root@localhost ... Server version: 5.1.36-community-log MySQL Community Server (GPL) .... Server characterset: latin1 Db characterset: utf8 Client characterset: latin1 Conn. characterset: latin1 ... Using the following command: mysql> show create table text; I see that the table create statement set the charset to binary: CREATE TABLE `text` ( `old_id` int(10) unsigned NOT NULL AUTO_INCREMENT, `old_text` mediumblob NOT NULL, `old_flags` tinyblob NOT NULL, PRIMARY KEY (`old_id`) ) ENGINE=InnoDB AUTO_INCREMENT=317 DEFAULT CHARSET=binary MAX_ROWS=10000000 AVG_ROW_LENGTH=10240 How should I use mysqldump to properly generate a backup for that database?

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  • Use decorator and factory together to extend objects?

    - by TheClue
    I'm new to OOP and design pattern. I've a simple app that handles the generation of Tables, Columns (that belong to Table), Rows (that belong to Column) and Values (that belong to Rows). Each of these object can have a collection of Property, which is in turn defined as an enum. They are all interfaces: I used factories to get concrete instances of these products, depending on circumnstances. Now I'm facing the problem of extending these classes. Let's say I need another product called "SpecialTable" which in turn has some special properties or new methods like 'getSomethingSpecial' or an extended set of Property. The only way is to extend/specialize all my elements (ie. build a SpecialTableFactory, a SpecialTable interface and a SpecialTableImpl concrete)? What to do if, let's say, I plan to use standard methods like addRow(Column column, String name) that doesn't need to be specialized? I don't like the idea to inherit factories and interfaces, but since SpecialTable has more methods than Table i guess it cannot share the same factory. Am I wrong? Another question: if I need to define product properties at run time (a Table that is upgraded to SpecialTable at runtime), i guess i should use a decorator. Is it possible (and how) to combine both factory and decorator design? Is it better to use a State or Strategy pattern, instead?

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  • Where ORMs blur the lines between code and data, how do you decide what logic should be a stored procedure, and what should be coded?

    - by PhonicUK
    Take the following pseudocode: CreateInvoiceAndCalculate(ItemsAndQuantities, DispatchAddress, User); And say CreateInvoice does the following: Create a new entry in an Invoices table belonging to the specified User to be sent to the given DispatchAddress. Create a new entry in an InvoiceItems table for each of the items in ItemsAndQuantities, storing the Item, the Quantity, and the cost of the item as of now (by looking it up from an Items table) Calculate the total amount of the invoice (ex shipping and taxes) and store it in the new Invoice row. At a glace you wouldn't be able to tell if this was a method in my applications code, or a stored procedure in the database that is being exposed as a function by the ORM. And to some extent it doesn't really matter. Now technically none of this is business logic. You're not making any decisions - just performing a calculation and creating records. However some may argue that because you are performing a calculation that affects the business (the total amount to be invoiced) that this isn't something that should be done in a stored procedure and instead should be in code. So for this specific example - why would it be more appropriate to do one or the other? And where do you draw the line? Or does it even particular matter as long as it's sufficiently well documented?

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  • Strategy for image sizes

    - by MotiveKyle
    I run a site that has a lot of writers that generate quite a few articles a day. I require them to provide two image sizes (one for the big headline image and one as the thumbnail). I've been wanting to change up the site layout a bit, but I am becoming limited by the image sizes for the posts. I have considered just cropping images, but they still need to look nice, and cropping doesn't always generate what I'd want. I'd prefer to just scale down by percentage (as I do with thumbnails). Should I just make the writers provide more images? How do other sites handle this?

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  • Missing menu items for Azure SQL tables within SQL Server Management Studio?

    - by Sid
    I have a table (say Table1) that is replicated via SQL Data Sync Agent across a local SQL Server 2012 as well as an Azure SQL Server (part of Microsoft Azure). Everything about Table1 (schema, table values etc ) is identical to the best of my understanding. However, when I list and right click Table1 from Microsoft SQL Server Management Studio 2012 (SSMS), I get some very different menu options, even for seemingly basic stuff. Lets focus only on the 'Design' menu item: It is visible for Table1 on the local SQL server in SSMS It is missing for Table1 on Azure SQL via SSMS It is visible for Table1 (as Open Table Definition) on Azure SQL when reaching it via Visual Studio 2012 (Server Explorer - Data connections) This is seen in the screenshots below: Now I use scripts from some real stuff (esp when I need to check in the SQL scripts etc) but this difference concerns me to some extent. Am I witnessing just a tools artifact in SQL Server Management Studio when connecting to Azure SQL? or is it something more serious about limitations of Azure SQL itself (although, just seeing the Design surface is so basic!)?

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  • What relational database system should I learn? [closed]

    - by acidzombie24
    At the moment i know sqlite (my favorite), mysql (its ok, i get annoyed) and i do not want to learn ms/t sql (it only allows one nullable row if the column is unique). I am thinking about learning a new database system. My requirements for it is Must allow multiple connections at once (read and write) All or data i choose must be ACID compliant Performance should be good. I have a 17gb table in one project. It should perform well on read and transactional writes. With mysql it took hours to restore it and there were no foreign keys on that specific table. It only finished in a workday because i found a suggestion to adjust a setting which i think was key-buffer. And it still took hours Unique columns that allow more then one row to be null. I shouldn't have to say it but dammit MS. Allows one to make ongoing backups. Something like 'binary logs'. Some relatively small amounts of data i can grab and apply it to my local db to have it in sync with the one on the server. Table joins. I rather not write a bunch of queries to simulate a join What I would like but is not required Foreign keys. This may be a requirement later Open sourced Fair tool support. So i can measure queries, easily backup/restore, etc .NET and C (or C++) interface. (I seen one that uses raw tcp with JSON which was okish) Good subquery support. Once i was working with an older version of mysql (i believe <5.1 but it could have been 5.1) and i had to write many queries to do one query because it couldn't do subqueries. Or maybe it couldnt do it efficiently and died bc of memory limitations with a huge dataset. What db system should i learn?

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do I optimize searching for the nearest point?

    - by Rootosaurus
    For a little project of mine I'm trying to implement a space colonization algorithm in order to grow trees. The current implementation of this algorithm works fine. But I have to optimize the whole thing in order to make it generate faster. I work with 1 to 300K of random attraction points to generate one tree, and it takes a lot of time to compute and compare distances between attraction points and tree node in order to keep only the closest treenode for an attraction point. So I was wondering if some solutions exist (I know they must exist) in order to avoid the time loss looping on each tree node for each attraction point to find the closest... and so on until the tree is finished.

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the momement I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement(not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated. Thanks, Henry.

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