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  • How do I get OBDII software working?

    - by NoBugs
    I have an ODBII USB cable for vehicle diagnostics, unfortunately I haven't been able to get it working on Ubuntu 12.04. The closest I've come is using the VAG-COM software with wine, using the ln -s /dev/ttyUSB0 ~/.wine/dosdevices/com1 trick and running stty -F /dev/ttyUSB0 speed 9600 repeatedly. It will connect and show the vehicle is OBDII, but none of the useful features seem to be working. I tried: Scantool - says it's connecting to the /dev/device in terminal, but doesn't. obdgpslogger - times out all the time. pyobd - This seems to be the most up-to-date source I could find, I had to adjust the code a bit to work (see here for changes). Still, in obd_io.py interpret_result function, it says it's looking for 4 space separated numbers, where the usb-serial is receiving bogus code "0100" instead? The device shows up in lsusb as: ID 0403:6001 Future Technology Devices International, Ltd FT232 USB-Serial (UART) IC Is the problem that these native tools don't expect a USB serial, or a serial of this type? Or are these apps too old to recognize OBD2 of this vehicle?

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  • Slow to sync music files?

    - by pst007x
    I have created a folder in the Ubuntu One sync folder and called it music. I have added various albums and the folder has started to sync. However the files were added back in October and still only the folders have synced and no music files. I tested this service before and added a single music file directly into the Ubuntu One folder (no sub folders) and within a few days it synced, however it seems anything in sub folders seem to stall or take a very long time. My ubuntu One program always says syncing and the progression bar creeps, but still no files synced. I know there are issues with speed but a month and going to sync? I recently tested the same files with Dropbox and it took 9 hours. I have port forwarded the https (443) port both in the software firewall and in my router, I tried disabling both firewalls too, either way it makes no difference. I have also tried both from home and the office on different Ubuntu systems. Is there anything anyone has done to improve this service? I am trying to integrate Ubuntu One service into the office to share project files but the syncing is taking to long. I am using the latest Ubuntu 10.10 (fully updated, fresh install), I love Ubuntu and wish to continue to support it anyway I can, so a solution would be good :-) Any help would be appreciated. Thanks Paul

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  • Need help deciding if Joomla! experience as a good metric for hiring a particular prospective employee.

    - by Stephen
    My company has been looking to hire a PHP developer. Some of the requirements for the job include: an understanding of design patterns, particularly MVC. some knowledge of PHP 5.3's new features. experience working with a PHP framework (it doesn't matter which one). I interviewed a man today who's primary work experience involved working with Joomla!. As an employee, he will be required to work on existing and new web applications that use Zend Framework, CakePHP and/or CodeIgniter. It is my opinion that we shouldn't dismiss hiring a developer just because he has not used the same technologies that he'll be using on the job. So, I'd like to know about the kind of coding experience working with Joomla! can provide. I've never bothered to take more than a brief look (if that) at the Joomla! package, so I'm hoping to lean on the knowledge of my peers. Would you consider Joomla! to contain a professional code-base? Is the package well organized, and/or OO in general, or is it more like WordPress where logic and presentation are commingled? When working with Joomla!, is the developer encouraged to use best practices? In your opinion, would experience working with Joomla! garner the skills needed to get up to speed with Zend or CakePHP quickly, or will there be a steep learning curve ahead of the developer? I'm not saying that Joomla! is a bad technology, or even that it is lower on the totem pole when compared to the frameworks I've mentioned. Maybe it's awesome, I dunno. I simply have no idea!

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • Dlink DWA-643 ExpressCard / Atheros AR5008 can't connect to wifi networks

    - by Justin Kelly
    I've just purchased a D-Link DWA-643 Xtreme N ExpressCard Notebook Adapter - but it can't connect to my wireless network The card is listed on the FSF website and - refer links below: http://www.fsf.org/resources/hw/index_html/net/wireless/index_html/cards.html http://www.dlink.com.au/products/?pid=550 Ubuntu see the card as using the Atheros AR5008 chipset - refer image below The card lights up and I can see that available wifi networks using this card - so it seems to 'just work' on ubuntu 12.04 but when i try and connect to my networks - it fails I've tried setting the network to all the different options (WEP, WPA2, no encryption, etc.. b/g/n ) but ubuntu sill cant connect to it I've also installed wicd but still couldn't connect Has anyone got a DWA-643 to work in Ubuntu? Or does anyone have any suggestion on how to get it to connect?? Any help would be greatly appreciated Note: the laptop has built in wifi but its broadcom, works but with dialup speed connection - and i've had nothign but trouble using the boardcom drivers so purchased the FSF recommended PCI expresscard as i hoped it would 'just work' on the latest Ubuntu i've have tried to disable the built in wifi - broadcom - but even with the broadcom uninstall and unavailable it didnt help the dlink to connect previously I had MAC address filtering on the router - i've added the dlinks MAC - and also disabled MAC address filtering - still no luck lspci output below: 18:00.0 Network controller: Atheros Communications Inc. AR5008 Wireless Network Adapter (rev 01) Subsystem: D-Link System Inc Device 3a6f Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at e4000000 (64-bit, non-prefetchable) [size=64K] Capabilities: [40] Power Management version 2 Capabilities: [50] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [60] Express Legacy Endpoint, MSI 00 Capabilities: [90] MSI-X: Enable- Count=1 Masked- Capabilities: [100] Advanced Error Reporting Capabilities: [140] Virtual Channel Kernel driver in use: ath9k Kernel modules: ath9k

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  • Reading Open Source Projects

    - by Hossein
    About my programming knowledge: I have basic knowledge of programming. Have never worked in a team project. Have done, only, a couple of small solo projects. Problem: Consider a typical open source project. We want to know about the project, so that we can contribute, test it, just out of curiosity, etc. The documentations do not describe the code architecture, usually, so RTFM(!) wouldn't apply here. They usually tend to describe how to use the software, not how it is designed. Mailing Lists in big projects are very crowded. Tens of e-mails are send in just an hour. also, following the mailing list to know the project is like understanding a film when you have arrived late, when half of the film is gone or even worse. Obviously, the code is not like a novel. So, you can't start from downloading the source code and just "start from the first page and so on"! Question: How should one understand open source project? What are the steps to do in an open source project, to understand how the whole thing works and get into speed with the "under the hood"?

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  • How can a usb be detected but not show up anywhere?

    - by George Mauer
    I started the morning by trying to create a bootable usb using a 2gb stick and the startup disk creator. It seemed to run through the whole process just fine until it got to a screen that read something like "Creating memory partion" and which sat on 100% for about 45 minutes before I hit cancel and removed the usb stick. Now the usb stick is not being detected as storage or...anything (even on my windows pc) though it does show up in the syslog. Allow me to demonstrate. We start with the usb not plugged in: [georgemauer@ubuntu:~]$ sudo fdisk -l (04-04 16:01) Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x994bdc0f Device Boot Start End Blocks Id System /dev/sda1 2048 27650047 13824000 27 Hidden NTFS WinRE /dev/sda2 * 27650048 27854847 102400 7 HPFS/NTFS/exFAT /dev/sda3 27854848 976771119 474458136 7 HPFS/NTFS/exFAT I plug in the usb: [georgemauer@ubuntu:~]$ tail -f /var/log/syslog ***Snip*** Apr 4 15:01:18 ubuntu wpa_supplicant[1136]: WPA: Group rekeying completed with 00:24:36:ad:e7:3f [GTK=TKIP] Apr 4 15:02:29 wpa_supplicant[1136]: last message repeated 3 times Apr 4 15:02:29 ubuntu kernel: [22122.788133] usb 2-1: new high speed USB device number 13 using ehci_hcd Apr 4 15:02:29 ubuntu kernel: [22122.923873] scsi10 : usb-storage 2-1:1.0 Apr 4 15:02:29 ubuntu mtp-probe: checking bus 2, device 13: "/sys/devices/pci0000:00/0000:00:13.2/usb2/2-1" Apr 4 15:02:30 ubuntu mtp-probe: bus: 2, device: 13 was not an MTP device Apr 4 15:02:30 ubuntu kernel: [22123.926154] scsi 10:0:0:0: Direct-Access GENERIC USB Mass Storage 1.00 PQ: 0 ANSI: 2 Apr 4 15:02:30 ubuntu kernel: [22124.105118] sd 10:0:0:0: Attached scsi generic sg1 type 0 Apr 4 15:02:30 ubuntu kernel: [22124.108212] sd 10:0:0:0: [sdb] Attached SCSI removable disk but then: [georgemauer@ubuntu:~]$ ls /mnt -alF (04-04 16:02) total 8 drwxr-xr-x 2 root root 4096 2011-04-21 12:51 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ [georgemauer@ubuntu:~]$ ls /media -alF (04-04 16:03) total 8 drwxr-xr-x 2 root root 4096 2012-04-04 12:18 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ What could be going on and how do I recover my usb key?

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  • How do I target a specific driver for libata kernel parameter modding?

    - by DanielSmedegaardBuus
    Sorry for the cryptic title. Not sure how to phrase it. This is it in a nutshell: I'm running a 22-disk setup, 19 of those in a ZFS array, 15 of those backed by three port multipliers attached to SATA controllers driven by the sata_sil24 module. When running full speed (SATA2, i.e. 3 Gbps), the operation is pretty quirky (simple read errors will throw an entire PMP into spasms for a long time, sometimes with pretty awful results). Booting with kernel parameter libata.force=1.5G to force SATA controllers into "legacy" speeds completely fixes all issues with the PMPs. Thing is, my ZFS pool is backed by a fast cache SSD on my ICH10R controller. Another SSD on this same controller holds the system. Doing libata.force=1.5G immediately shaves about 100 MB/s off the transfer rate of my SSDs. For the root drive, that's not such a big deal, but for the ZFS cache SSD, it is. It effectively makes the entire zpool slower for sustained transfers than it would've been without the cache drive. Random access and fs tree lookups, of course still benifit. I'm hoping, though, that there's some way to pass the .force=1.5G parameter on to just the three SATA controllers being backed by the sata_sil24 module. But listing the module options for this, no such option exists. Is this possible? And if so, how? Thanks :)

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  • Centrino Wireless-N 1000 takes forever to connect and keeps asking for password

    - by waclock
    A few days ago I started having this problem. When I tried to connect to any WiFi Connection it would stay connecting forever, and after a minute or so it would ask me for the password again. The strange thing is that this happened out of nowhere, I did not install any new drivers or anything like that. After this happened I decided to uninstall ubuntu and install it again ("inside windows") but the problem is still there. Any suggestions would be greatly appreciated. 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no 1: hp-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:07:00.0 logical name: eth0 version: 06 serial: 2c:27:d7:aa:e4:7d size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl8168e-3_0.0.4 03/27/12 latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:50 ioport:4000(size=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network description: Wireless interface product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:0d:00.0 logical name: wlan0 version: 00 serial: 00:1e:64:09:9c:58 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-23-generic-pae firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:52 memory:c4500000-c4501fff *-network description: Ethernet interface physical id: 1 bus info: usb@2:1.2 logical name: eth1 serial: ee:85:2f:7d:80:96 capabilities: ethernet physical configuration: broadcast=yes driver=ipheth ip=172.20.10.2 link=yes multicast=yes

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  • Common way of animating 'motion' for walk cycle animations

    - by Ben Hymers
    I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to animate a character walking for a game project, using Ogre. I've made a very simple walk cycle in Blender and exported it to Ogre, and it plays just fine. By fine, I mean it works, but there's terrible foot sliding. This is because I just animated the walk in-place (at the origin) in Blender, and of course I don't know what "speed of walk" that corresponds to, so when I move the character in-game the motion doesn't necessarily match up with the movement of the feet in the animation. So my question is: what's the normal approach for this kind of thing? At work we use Maya, and the animators either animate a special 'moveTrans' node that represents the "position" of the character (or have the exporter generate it for them from the movement of the root node), then the game can read this to know how fast the animation moves the character. So in the Maya file, the character will walk forward for one cycle and this extra node will follow along with them by their feet. I've not seen anything like this in open-source land, and there's certainly no provision for that in the Ogre Exporter script. What do you chaps normally do for this?

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  • Why maven so slow compared to automake?

    - by ???'Lenik
    I have a Maven project consists of around 100 modules. I have reason to decompose the project to so many modules, and I don't think I should merge them in order to speed up the build process. I have read a lot of projects by other people, e.g., the Maven project itself, and Apache Archiva, and Hudson project, they all consists of a lot of modules, nearly 100 maybe, more or less. The problem is, to build them all need so much time, 3 hours for the first time build (this is acceptable because a lot of artifacts to download), and 15 minutes for the second build (this is not acceptable). For automake, things are similarly, the first time you need to configure the project, to prepare the magical config.h file, it's far more complex then what maven does. But it's still fast, maybe 10 seconds on my Debian box. After then, make install requires maybe 10 minutes for the first time build. However, when everything get prepared, the .o object files are generated, they don't have to be rebuild at all for the second time build. (In Maven, everything rebuild at everytime.) I'm very wondering, how guys working for Maven projects can bare this long time for each build, I'm just can't sit down calmly during each time Maven build, it took too long time, really.

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  • Updating games for iOS 6 and new iPhone/iPod Touch

    - by SundayMonday
    Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run full-screen on the new iPhone/iPod Touch where the aspect ratio of the screen is different. It seems like this can be challenging for some games in terms of maintaining the "balance". For example if the extra screen space was just tacked onto the right side of Jet Pack Joyride the balance would be thrown off since the user now has more time to see and react to obstacles. Also it could be challenging in terms of code maintenance. Perhaps Jet Pack Joyride would slightly increase the speed of approaching obstacles when the game is played on newer devices. However this quickly becomes messy when extra conditional statements are added all over the code. One solution is to have some parameters that are set in once place at start-up depending on the device type. What are some strategies for updating iOS games to run on the new iPhone and iPod Touch?

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  • Is there any site which tells or highlights by zone developer income source? I think i am getting less yearly [closed]

    - by YumYumYum
    http://www.itjobswatch.co.uk/ Thats the only one good site i have found, but missing for Belgium and for other European countries. I was searching a site which can tell the income source details for European developer (specially for Belgium). But mostly not a single website exist who tells the true. My situation: As a programmer myself in one company i use all my knowledge, 20++ hours a day (office , home, office, home) because every-time its challenge/complex/stress/over-time feature-requests, at the end of the year in Europe i was getting in total not even the lowest amount shown here (UK pound vs Euro + high-tech most of the time they use + speed in development): http://www.itjobswatch.co.uk/ In one company i have to use my best performance knowledge for whole year with: C, Java, PHP (Zend Framework, Cakephp), BASH, MySQL/DB2, Linux/Unix, Javascript, Dojo, JQuery, Css, Html, Xml. Company wants to pay lesser but always it has to be perfect and it has to be solid gold and diamond like quality. And the total amount in Europe is not sufficient for me if i compare with other countries and living cost in Europe including taxes. Is there any developers/community site where we can see by country, zone what is minimum to maximum income source getting offered to the developers? So that some developers who is in troubles, they can shout and speak up louder with those references?

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  • An Oracle's Interns Story by Samarth Varshney

    - by user769227
    I have written a short write-up about my experience at Oracle and am attaching some pics along:  I joined Oracle on 5th January 2011 as part of my internship program in BITS Pilani Goa Campus. In the short period of six months, I had the most beautiful and interesting time of my life. It was fun to work in Oracle, thanks to the whole team. I had an excellent manager, simple and sophisticated, who gave me the utmost enthusiasm to work. I gained a lot of knowledge during my internship, thanks to my colleagues. They were very helpful and motivated us (interns) in every possible way. In the initial stages of work, in which you know almost nothing, they helped me gain knowledge at a rapid speed. Thanks to the vast database of study material at the Oracle site, that I could start on with my project in a very short time.  For me, the time flew like anything and made the 6 months look like a few days. It was probably due to the team, that the work was so much fun. We had our deadlines but had full freedom as to how to work and when to work. I don't remember a single instance, in which I was working and not listening to songs. I mean it will always be a time to remember. I hope to join this company and make this time last forever.  Samarth 

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  • There's A Virtual Developer Day in Your Future

    - by OTN ArchBeat
    What are Virtual Developer Days? You really should know this by now. OTN Virtual Developer Days are online events created specifically for developers and architects, with a focus on no-fluff technical presentations, hands-on labs, and expert Q&A to sharpen your technical skills and bring you up to speed on the latest information on Oracle products and practical best practices for their use. The best part about OTN Virtual Developer Days is that you don't have to pack a suitcase or stand in line at an airport waiting for someone pat you down. Instead, you stay where you are, flip open your laptop, and prepare your brain for a massive skills injection. In the next few weeks you'll have two such chances to ramp up your skills. On Tuesday November 5, 2013 Harnessing the Power of Oracle WebLogic and Oracle Coherence will guide you through tooling updates and best practices for developing applications with WebLogic and Coherence as target platforms. This two-track event covers app design and development (Track 1) and building, deploying, and managing applications (Track 2). Each track includes three presentations plus a hands-on lab. [9am-1pm PT / 12pm-4pm ET / 1pm-5pm BRT] Register now This event will also be available in EMEA on December 3, 2013 {9am-1pm GMT / 1pm-5pm GST / 2:30pm-6:30 PM IST] On Tuesday November 19, 2103 Oracle ADF Development: Web, Mobile, and Beyond offers four tracks covering everything from the basics to advance skills for for application development using Oracle ADF and Oracle ADF Mobile. There are three sessions in each track, followed by hands-on labs in which try out what you've learned. [9am-1pm PT / 12pm-4pm ET/ 1pm-5pm BRT] Register now This event will also be available in APAC on Thursday November 21, 2013 [10am-1:30pm IST (India) / 12:30pm-4pm SGT (Singapore) / 3:30pm-7pm AESDT] and in EMEA on Tuesday November 26, 2013 [9am-1pm GMT / 1pm-5pm GST/ 2:30pm-6:30pm IST] Registration for both events is absolutely free. So what are you waiting for?

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  • Displaying possible movement tiles

    - by Ash Blue
    What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are available to move, and players can be larger than one tile. Think of games like Fire Emblem, Front Mission, and XCOM. My first thought was to recursively search for connecting tiles. This quickly demonstrated many shortcomings when blockers, movement costs, and other features were added into the mix. My second thought was to use an A* pathfinding algorithm to check all tiles presumed valid. Presumed valid tiles would come from an algorithm that generates a diamond of tiles from the player's speed (see example here http://jsfiddle.net/truefreestyle/Suww8/9/). Problem is this seems a little slow and expensive. Is there a faster way? Edit: In Lua for Corona SDK, I integrated the following movement generation controller. I've linked to a Gist here because the solution is around 90 lines of code. https://gist.github.com/ashblue/5546009

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  • dell vostro 1000 broadcom wireless connection

    - by lorrenuy
    I have a problem with the hardware broadcom wifi. I press the hotkey fn+f2 to activate the hardware and this will not work. I'll look at the drivers but it appears to be installed. How can I solve this problem? Ubuntu is all new to me so if possible, give me a clear explanation. Now do I connect the lan cable. I use the Ubuntu 11.10 lawrence@lawrence-Vostro-1000:~$ sudo lshw -class network [sudo] password for lawrence: PCI (sysfs) *-network description: Network controller product: BCM4311 802.11b/g WLAN vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 version: 01 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=b43-pci-bridge latency=0 resources: irq:18 memory:c0200000-c0203fff *-network description: Ethernet interface product: BCM4401-B0 100Base-TX vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:08:00.0 logical name: eth1 version: 02 serial: 00:1c:23:a2:b9:a9 size: 100Mbit/s capacity: 100Mbit/s width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=b44 driverversion=2.0 duplex=full ip=192.168.1.18 latency=64 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:21 memory:c0300000-c0301fff lawrence@lawrence-Vostro-1000:~$ lawrence@lawrence-Vostro-1000:~$ rfkill list all 0: dell-wifi: Wireless LAN Soft blocked: yes Hard blocked: yes

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  • How can I resolve collisions at different speeds, depending on the direction?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c // solve for y. M = 2, x = input's x coord, c = rightYIntercept lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { //change the input vector's x position to match the //y position on the shape's edge. Formula for line: Y = MX+C // M is 2, C is rightYIntercept, y is the input y, solve for X. vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • External USB hard-drive changing drive letter

    - by Sydius
    I have a Seagate FreeAgent Go external USB hard drive that was mounted but mysteriously decided to reconnect itself: Sep 30 15:07:06 feinman kernel: [243901.551604] usb 1-1.2: USB disconnect, device number 3 Sep 30 15:07:06 feinman kernel: [243901.553828] sd 6:0:0:0: [sdb] Synchronizing SCSI cache Sep 30 15:07:06 feinman kernel: [243901.553893] sd 6:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK Sep 30 15:07:10 feinman kernel: [243905.336557] usb 1-1.2: new high-speed USB device number 4 using ehci_hcd Sep 30 15:07:10 feinman kernel: [243905.431219] scsi7 : usb-storage 1-1.2:1.0 Sep 30 15:07:11 feinman kernel: [243906.427207] scsi 7:0:0:0: Direct-Access Seagate FreeAgent Go 0148 PQ: 0 ANSI: 4 Sep 30 15:07:11 feinman kernel: [243906.428303] sd 7:0:0:0: Attached scsi generic sg1 type 0 Sep 30 15:07:11 feinman kernel: [243906.430317] sd 7:0:0:0: [sdc] 625142447 512-byte logical blocks: (320 GB/298 GiB) Sep 30 15:07:11 feinman kernel: [243906.430860] sd 7:0:0:0: [sdc] Write Protect is off Sep 30 15:07:11 feinman kernel: [243906.430865] sd 7:0:0:0: [sdc] Mode Sense: 1c 00 00 00 Sep 30 15:07:11 feinman kernel: [243906.431386] sd 7:0:0:0: [sdc] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA Sep 30 15:07:11 feinman kernel: [243906.493674] sdc: sdc1 Sep 30 15:07:11 feinman kernel: [243906.496109] sd 7:0:0:0: [sdc] Attached SCSI disk It changed from sdb to sdc, causing a number of problems for me. What can I do to further track down the cause? I thought it might be a problem with it sleeping but when I cat /sys/class/scsi_disk/6\:0\:0\:0/allow_restart, I see that it's already 1.

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  • Swap drive not operating correctly

    - by Blue Ice
    At first, I started seeing the warning signs. The halting pages. The molasses speed of the windows closing. The pictures not rendering. Then, I took action. Recently I added a swap drive to my computer. For a while, everything was good. Unicorns frolicked among the new bits and bytes resplendent on the shiny metal platter known as my swap drive. Today, I opened Chromium, and got on the 7th tab (start.csail.mit.edu) "He's dead, Jim!". This used to happen before I added my swap drive, but now I thought that it wouldn't happen because I added more memory. I fear for the safety of the unicorns. Please help me make my swap drive work again. As a side note, here is the result of cat /proc/swaps: Filename Type Size Used Priority /dev/sda5 partition 39075836 213896 -1 Result of free: total used free shared buffers cached Mem: 507472 330792 176680 0 6208 71252 -/+ buffers/cache: 253332 254140 Result of df -h: Filesystem Size Used Avail Use% Mounted on /dev/sdb1 147G 8.9G 130G 7% / none 4.0K 0 4.0K 0% /sys/fs/cgroup udev 240M 12K 240M 1% /dev tmpfs 50M 824K 49M 2% /run none 5.0M 0 5.0M 0% /run/lock none 248M 208K 248M 1% /run/shm none 100M 20K 100M 1% /run/user

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  • CodePlex Daily Summary for Sunday, December 02, 2012

    CodePlex Daily Summary for Sunday, December 02, 2012Popular ReleasesD3 Loot Tracker: 1.5.6: Updated to work with D3 version 1.0.6.13300DirectQ: DirectQ II 2012-11-29: A (slightly) modernized port of Quake II to D3D9. You need SM3 or better hardware to run this - if you don't have it, then don't even bother. It should work on Windows Vista, 7 or 8; it may also work on XP but I haven't tested. Known bugs include: Some mods may not work. This is unfortunately due to the nature of Quake II's game DLLs; sometimes a recompile of the game DLL is all that's needed. In any event, ensure that the game DLL is compatible with the last release of Quake II first (...Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.2: new UI for the Administration console Bugs fixes and improvement version 2.2.215.3JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.5: What's new in JayData 1.2.5For detailed release notes check the release notes. Handlebars template engine supportImplement data manager applications with JayData using Handlebars.js for templating. Include JayDataModules/handlebars.js and begin typing the mustaches :) Blogpost: Handlebars templates in JayData Handlebars helpers and model driven commanding in JayData Easy JayStorm cloud data managementManage cloud data using the same syntax and data management concept just like any other data ...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.70: Highlight features & improvements: • Performance optimization. • Search engine optimization. ID-less URLs for products, categories, and manufacturers. • Added ACL support (access control list) on products and categories. • Minify and bundle JavaScript files. • Allow a store owner to decide which billing/shipping address fields are enabled/disabled/required (like it's already done for the registration page). • Moved to MVC 4 (.NET 4.5 is required). • Now Visual Studio 2012 is required to work ...SQL Server Partition Management: Partition Management Release 3.0: Release 3.0 adds support for SQL Server 2012 and is backward compatible with SQL Server 2008 and 2005. The release consists of: • A Readme file • The Executable • The source code (Visual Studio project) Enhancements include: -- Support for Columnstore indexes in SQL Server 2012 -- Ability to create TSQL scripts for staging table and index creation operations -- Full support for global date and time formats, locale independent -- Support for binary partitioning column types -- Fixes to is...NHook - A debugger API: NHook 1.0: x86 debugger Resolve symbol from MS Public server Resolve RVA from executable's image Add breakpoints Assemble / Disassemble target process assembly More information here, you can also check unit tests that are real sample code.PDF Library: PDFLib v2.0: Release notes This new version include many bug fixes and include support for stream objects and cross-reference object streams. New FeatureExtract images from the PDFDocument.Editor: 2013.5: Whats new for Document.Editor 2013.5: New Read-only File support New Check For Updates support Minor Bug Fix's, improvements and speed upsMCEBuddy 2.x: MCEBuddy 2.3.10: Critical Update to 2.3.9: Changelog for 2.3.10 (32bit and 64bit) 1. AsfBin executable missing from build 2. Removed extra references from build to avoid conflict 3. Showanalyzer installation now checked on remote engine machine Changelog for 2.3.9 (32bit and 64bit) 1. Added support for WTV output profile 2. Added support for minimizing MCEBuddy to the system tray 3. Added support for custom archive folder 4. Added support to disable subdirectory monitoring 5. Added support for better TS fil...DotNetNuke® Community Edition CMS: 07.00.00: Major Highlights Fixed issue that caused profiles of deleted users to be available Removed the postback after checkboxes are selected in Page Settings > Taxonomy Implemented the functionality required to edit security role names and social group names Fixed JavaScript error when using a ";" semicolon as a profile property Fixed issue when using DateTime properties in profiles Fixed viewstate error when using Facebook authentication in conjunction with "require valid profile fo...CODE Framework: 4.0.21128.0: See change notes in the documentation section for details on what's new.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.76: Fixed a typo in ObjectLiteralProperty.IsConstant that caused all object literals to be treated like they were constants, and possibly moved around in the code when they shouldn't be.Kooboo CMS: Kooboo CMS 3.3.0: New features: Dropdown/Radio/Checkbox Lists no longer references the userkey. Instead they refer to the UUID field for input value. You can now delete, export, import content from database in the site settings. Labels can now be imported and exported. You can now set the required password strength and maximum number of incorrect login attempts. Child sites can inherit plugins from its parent sites. The view parameter can be changed through the page_context.current value. Addition of c...Facebook Windows 8 Sample: Facebook Windows 8 Sample: The current drop holds two versions of the sample: A basic version that uses a Facebook application to list the content of facebook page. A full version including the use of Bing Maps sdk for positioning the restaurant in a map, and showing how to get there. See Developing a Windows Store App to learn how to use the Bing Maps AJAX Control to add Bing Maps to your Windows Store app.Commerce Server Tools: Delete a Site (CS10): Updated from the Commerce Server 2002 version (Delete Site) to work with CS10. The tool will delete the CS Site, all associated resources, databases, IIS Sites, and folders disk.RaptorDB - The Document Store: v1.9.0: v1.9.0 - speed increase writing bitmap indexes to disk - bug fix hoot search with wildcards - bug fix datetime indexing with UTC time (all times are localtime) - upgrade to fastJSON v2.0.9 - upgrade to fastBinaryJSON v1.3.5 - changed CodeDOM to Reflection.Emit for MonoDroid compatibility - more optimized bitmap storage format (save offsets if smaller than WAH) - fixed path seperator character for monodroid and windows compatibility changed to Path.DirectorySeparatorChar - new generic Query i...Antenna Tracking Unit - Projet Tuteuré /w RFTronic: Présentation Projet: Ci-joint la présentation du projet par l'entreprise RFTronic.Distributed Publish/Subscribe (Pub/Sub) Event System: Distributed Pub Sub Event System Version 3.0: Important Wsp 3.0 is NOT backward compatible with Wsp 2.1. Prerequisites You need to install the Microsoft Visual C++ 2010 Redistributable Package. You can find it at: x64 http://www.microsoft.com/download/en/details.aspx?id=14632x86 http://www.microsoft.com/download/en/details.aspx?id=5555 Wsp now uses Rx (Reactive Extensions) and .Net 4.0 3.0 Enhancements I changed the topology from a hierarchy to peer-to-peer groups. This should provide much greater scalability and more fault-resi...Team Foundation Server Administration Tool: 2.2: TFS Administration Tool 2.2 supports the Team Foundation Server 2012 Object Model. Visual Studio 2012 or Team Explorer 2012 must be installed before you can install this tool. You can download and install Team Explorer 2012 from http://aka.ms/TeamExplorer2012. There are no functional changes between the previous release (2.1) and this release.New ProjectsAppWebStore: Application Store in ASP.NET MVCBaseCrafter: BaseCrafter ProjectBranding SharePoint 2013: An how-to project for Braning in SharePoint 2013Clrizr: A set of less files that automatically define color shades and font colors for use in LESS CSS enabled web applications. Code is located in /Styles/Clrizr/didxaza: proyecto para aprender a usar team fundation serverFastMapper - CONVENTION BASED MAPPER: Comming Soon Google Earth Wrapper: Google Earth c# wrapperKirikiri (TVP) 2 Core: Simplified Chinese Translation: Simplified Chinese translated version of Kirikiri (TVP) 2 Core (http://kikyou.info/tvp), based on the SVN Head development version.Linq to CRM for Silverlight: Linq to CRM framework allows Silverlgith application communicate with MS Dynamics CRM 2011 through the "LINQ to CRM" ORM layer.MovieBuddy: a simple movie UIMyPractice: Some small applications which mainly use microsoft technology, Win8 Metro, Javascript, WCF, C# and etc.MySubstitutionCipher: Substitution cipher educational programOmega Game Engine: Omega Game Engine Engine para criação de jogos 2D e 3D Direcx9/10OpenXML PowerPoint Generation: Sample Project for the use of OpenXML API 2.5 with PowerPointpdh2.0? ???? ??? Perfomance_counter? ?????.: pdh 2.0 ? ???? ?? ??.Riksdagsappen: Detta projekt ämnar att bygga en Windows 8 Store App vars mål är att sprida medvetenhet om Sveriges riksdag, dess ledamöter och deras arbete. Service Stack Docs: Maintain and generate documentation for Service Stack services directly from code.SharpDX for Rastertek tutorials: This project is introduction to the SharpDX by following the Rastertek tutorials which are written in C++.Simple Set for .net: simple set class makes it easier for students of computer science to manage sets and set related operations. It's developed in C#.Spk.Controls: The Spk.Controls is a visual control library for .NET Windows Forms.Stateless Designer: Visual Studio extension to support visual design of stateless state machinesTeamWorkProject: this project for team working training out of CompanyUsing the Microsoft Kinect to control GoogleMap: The project is a WPF application that uses Microsoft Kinect to control google maps. Feel free to learn WPF MVVM pattern and Kinect development from it!VR Player: VR Player is an experimental Virtual Reality Media Player for Head-Mounted Display devices like the Oculus Rift.VS Tool for WSS 3.0: Visual Studio (2005 and 2008) add-ons for WSS. Included: - schema.xml explorer?????????? Microsoft Office 2013 ? 1? – ????? ???????????: ?????? ???????? ???????? ??? ???????? ? ????? ??????????? ????? ??????? ?? TechEd Russia 2012.??UBBCODE: PHP????UBBCODE????,??????: 1.??????(10px ? 24px); 2.????; 3.?????; 4.??????; 5.??????; 6.??????(????????????); 7.??????; 8.?????; 9.?????; 10.???QQ??,??????; 11.???????(?????,??????????); 12.?????????; 13.????????; 14.?????????; 15.?????????; 16.?????????。??????QrPortal: ???????Summary??: fff

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  • Raspberry Pi and Java SE: A Platform for the Masses

    - by Jim Connors
    One of the more exciting developments in the embedded systems world has been the announcement and availability of the Raspberry Pi, a very capable computer that is no bigger than a credit card.  At $35 US, initial demand for the device was so significant, that very long back orders quickly ensued. After months of patiently waiting, mine finally arrived.  Those initial growing pains appear to have been fixed, so availability now should be much more reasonable. At a very high level, here are some of the important specs: Broadcom BCM2835 System on a chip (SoC) ARM1176JZFS, with floating point, running at 700MHz Videocore 4 GPU capable of BluRay quality playback 256Mb RAM 2 USB ports and Ethernet Boots from SD card Linux distributions (e.g. Debian) available So what's taking place taking place with respect to the Java platform and Raspberry Pi? A Java SE Embedded binary suitable for the Raspberry Pi is available for download (Arm v6/7) here.  Note, this is based on the armel architecture, a variety of Arm designed to support floating point through a compatibility library that operates on more platforms, but can hamper performance.  In order to use this Java SE binary, select the available Debian distribution for your Raspberry Pi. The more recent Raspbian distribution is based on the armhf (hard float) architecture, which provides for more efficient hardware-based floating point operations.  However armhf is not binary compatible with armel.  As of the writing of this blog, Java SE Embedded binaries are not yet publicly available for the armhf-based Raspbian distro, but as mentioned in Henrik Stahl's blog, an armhf release is in the works. As demonstrated at the just-completed JavaOne 2012 San Francisco event, the graphics processing unit inside the Raspberry Pi is very capable indeed, and makes for an excellent candidate for JavaFX.  As such, plans also call for a Pi-optimized version of JavaFX in a future release too. A thriving community around the Raspberry Pi has developed at light speed, and as evidenced by the packed attendance at Pi-specific sessions at Java One 2012, the interest in Java for this platform is following suit. So stay tuned for more developments...

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  • The Ideal Platform for Oracle Database 12c In-Memory and in-memory Applications

    - by Michael Palmeter (Engineered Systems Product Management)
    Oracle SuperCluster, Oracle's SPARC M6 and T5 servers, Oracle Solaris, Oracle VM Server for SPARC, and Oracle Enterprise Manager have been co-engineered with Oracle Database and Oracle applications to provide maximum In-Memory performance, scalability, efficiency and reliability for the most critical and demanding enterprise deployments. The In-Memory option for the Oracle Database 12c, which has just been released, has been specifically optimized for SPARC servers running Oracle Solaris. The unique combination of Oracle's M6 32 Terabytes Big Memory Machine and Oracle Database 12c In-Memory demonstrates 2X increase in OLTP performance and 100X increase in analytics response times, allowing complex analysis of incredibly large data sets at the speed of thought. Numerous unique enhancements, including the large cache on the SPARC M6 processor, massive 32 TB of memory, uniform memory access architecture, Oracle Solaris high-performance kernel, and Oracle Database SGA optimization, result in orders of magnitude better transaction processing speeds across a range of in-memory workloads. Oracle Database 12c In-Memory The Power of Oracle SuperCluster and In-Memory Applications (Video, 3:13) Oracle’s In-Memory applications Oracle E-Business Suite In-Memory Cost Management on the Oracle SuperCluster M6-32 (PDF) Oracle JD Edwards Enterprise One In-Memory Applications on Oracle SuperCluster M6-32 (PDF) Oracle JD Edwards Enterprise One In-Memory Sales Advisor on the SuperCluster M6-32 (PDF) Oracle JD Edwards Enterprise One Project Portfolio Management on the SuperCluster M6-32 (PDF)

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  • Can't get Wireless to work! (Fujitsu siemens ESPRIMO Mobile u9200) Ubuntu 12.4

    - by Martin Oscarsson
    I can't get wireless to work on my computer. I have recently installed 12.04. Computer name: (Fujitsu siemens ESPRIMO Mobile u9200) Hardware button starts bluetooth - so can't start that way. Have searched the Internet for help but can't find any on my specific problem! State: connected (global) - Device: wlan0 ---------------------------------------------------------------- Type: 802.11 WiFi Driver: ath5k State: disconnected Default: no *-network beskrivning: Trådlöst gränssnitt produkt: AR242x / AR542x Wireless Network Adapter (PCI-Express) tillverkare: Atheros Communications Inc. *-network beskrivning: Ethernet interface produkt: 88E8055 PCI-E Gigabit Ethernet Controller tillverkare: Marvell Technology Group Ltd. HERE IS ALL THE NETWORK INFO: ellika@ellikas:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:1e:33:00:96:9a inet addr:192.168.1.26 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:33ff:fe00:969a/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13778 errors:0 dropped:0 overruns:0 frame:0 TX packets:9510 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:14022669 (14.0 MB) TX bytes:1001621 (1.0 MB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1542 errors:0 dropped:0 overruns:0 frame:0 TX packets:1542 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:125040 (125.0 KB) TX bytes:125040 (125.0 KB) ellika@ellikas:~$ sudo ifconfig [sudo] password for ellika: eth0 Link encap:Ethernet HWaddr 00:1e:33:00:96:9a inet addr:192.168.1.26 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:33ff:fe00:969a/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13801 errors:0 dropped:0 overruns:0 frame:0 TX packets:9528 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:14024965 (14.0 MB) TX bytes:1002836 (1.0 MB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1542 errors:0 dropped:0 overruns:0 frame:0 TX packets:1542 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:125040 (125.0 KB) TX bytes:125040 (125.0 KB) ellika@ellikas:~$ sudo ifconfig wlan0 up SIOCSIFFLAGS: Operationen inte möjlig p.g.a. RF-kill ellika@ellikas:~$ phy0 Wireless LAN phy0: command not found ellika@ellikas:~$ rfkill Usage: rfkill [options] command Options: --version show version (0.4-1ubuntu2 (Ubuntu)) Commands: help event list [IDENTIFIER] block IDENTIFIER unblock IDENTIFIER where IDENTIFIER is the index no. of an rfkill switch or one of: <idx> all wifi wlan bluetooth uwb ultrawideband wimax wwan gps fm ellika@ellikas:~$ sudo rf-kill unblock all sudo: rf-kill: kommandot hittades inte ellika@ellikas:~$ sudo rfkill unblock all ellika@ellikas:~$ sedan sudo ifconfig wlan0 sedan: command not found ellika@ellikas:~$ sudo ifconfig wlan0 wlan0 Link encap:Ethernet HWaddr 00:22:5f:3f:63:76 BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) ellika@ellikas:~$ ^C ellika@ellikas:~$ ^C ellika@ellikas:~$ sudo rfkill unblock all ellika@ellikas:~$ sudo ifconfig wlan0 up SIOCSIFFLAGS: Operationen inte möjlig p.g.a. RF-kill ellika@ellikas:~$ sudo rfkill unblock all ellika@ellikas:~$ sudo rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes ellika@ellikas:~$ sudo rfkill unblock all ellika@ellikas:~$ echo -e "sudo lshw --class network:\n\n$(sudo lshw -c network)\n\nlspci -nnn | grep Ethernet:\n\n$(lspci -nnn | grep Ethernet)\n\nlsusb:\n\n$(lsusb)\n\niwlist wlan0 scanning:\n\n$(iwlist wlan0 scanning)\n\nrfkill list:\n\n$(rfkill list)\n\nping -c 5 google.com:\n\n$(ping -c 5 google.com)\n\nhost google.com 8.8.8.8:\n\n$(host google.com 8.8.8.8)\n\nlsb_release -a:\n\n$(lsb_release -a)\n\nuname -a:\n\n$(uname -a)" ^[[C^[[C^[[C^[[C^[[C^[[B wlan0 Failed to read scan data : Network is down No LSB modules are available. sudo lshw --class network: *-network beskrivning: Ethernet interface produkt: 88E8055 PCI-E Gigabit Ethernet Controller tillverkare: Marvell Technology Group Ltd. physical id: 0 bus info: pci@0000:04:00.0 logiskt namn: eth0 version: 14 serienummer: 00:1e:33:00:96:9a storlek: 100Mbit/s kapacitet: 1Gbit/s bredd: 64 bits klocka: 33MHz förmågor: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation konfiguration: autonegotiation=on broadcast=yes driver=sky2 driverversion=1.30 duplex=full firmware=N/A ip=192.168.1.26 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resurser: irq:44 memory:f8000000-f8003fff ioport:3000(storlek=256) memory:f2000000-f201ffff *-network INAKTIVERAD beskrivning: Trådlöst gränssnitt produkt: AR242x / AR542x Wireless Network Adapter (PCI-Express) tillverkare: Atheros Communications Inc. physical id: 0 bus info: pci@0000:06:00.0 logiskt namn: wlan0 version: 04 serienummer: 00:22:5f:3f:63:76 bredd: 64 bits klocka: 33MHz förmågor: pm msi pciexpress msix bus_master cap_list ethernet physical wireless konfiguration: broadcast=yes driver=ath5k driverversion=3.2.0-30-generic-pae firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bg resurser: irq:18 memory:fa000000-fa00ffff lspci -nnn | grep Ethernet: 04:00.0 Ethernet controller [0200]: Marvell Technology Group Ltd. 88E8055 PCI-E Gigabit Ethernet Controller [11ab:4363] (rev 14) 06:00.0 Ethernet controller [0200]: Atheros Communications Inc. AR242x / AR542x Wireless Network Adapter (PCI-Express) [168c:001c] (rev 04) lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 05e3:0715 Genesys Logic, Inc. USB 2.0 microSD Reader Bus 001 Device 003: ID 05c8:0103 Cheng Uei Precision Industry Co., Ltd (Foxlink) FO13FF-65 PC-CAM iwlist wlan0 scanning: rfkill list: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes ping -c 5 google.com: PING google.com (173.194.32.34) 56(84) bytes of data. 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=1 ttl=55 time=10.6 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=2 ttl=55 time=10.5 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=3 ttl=55 time=10.4 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=4 ttl=55 time=10.4 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=5 ttl=55 time=10.4 ms --- google.com ping statistics --- 5 packets transmitted, 5 received, 0% packet loss, time 4004ms rtt min/avg/max/mdev = 10.451/10.517/10.631/0.062 ms host google.com 8.8.8.8: Using domain server: Name: 8.8.8.8 Address: 8.8.8.8#53 Aliases: google.com has address 173.194.32.36 google.com has address 173.194.32.38 google.com has address 173.194.32.41 google.com has address 173.194.32.37 google.com has address 173.194.32.35 google.com has address 173.194.32.39 google.com has address 173.194.32.33 google.com has address 173.194.32.34 google.com has address 173.194.32.46 google.com has address 173.194.32.32 google.com has address 173.194.32.40 google.com has IPv6 address 2a00:1450:400f:801::100e google.com mail is handled by 40 alt3.aspmx.l.google.com. google.com mail is handled by 20 alt1.aspmx.l.google.com. google.com mail is handled by 30 alt2.aspmx.l.google.com. google.com mail is handled by 50 alt4.aspmx.l.google.com. google.com mail is handled by 10 aspmx.l.google.com. lsb_release -a: Distributor ID: Ubuntu Description: Ubuntu 12.04.1 LTS Release: 12.04 Codename: precise uname -a: Linux ellikas 3.2.0-30-generic-pae #48-Ubuntu SMP Fri Aug 24 17:14:09 UTC 2012 i686 i686 i386 GNU/Linux ellika@ellikas:~$ ellika@ellikas:~$ clear ellika@ellikas:~$ echo -e "sudo lshw --class network:\n\n$(sudo lshw -c network)\n\nlspci -nnn | grep Ethernet:\n\n$(lspci -nnn | grep Ethernet)\n\nlsusb:\n\n$(lsusb)\n\niwlist wlan0 scanning:\n\n$(iwlist wlan0 scanning)\n\nrfkill list:\n\n$(rfkill list)\n\nping -c 5 google.com:\n\n$(ping -c 5 google.com)\n\nhost google.com 8.8.8.8:\n\n$(host google.com 8.8.8.8)\n\nlsb_release -a:\n\n$(lsb_release -a)\n\nuname -a:\n\n$(uname -a)" wlan0 Failed to read scan data : Network is down No LSB modules are available. sudo lshw --class network: *-network beskrivning: Ethernet interface produkt: 88E8055 PCI-E Gigabit Ethernet Controller tillverkare: Marvell Technology Group Ltd. physical id: 0 bus info: pci@0000:04:00.0 logiskt namn: eth0 version: 14 serienummer: 00:1e:33:00:96:9a storlek: 100Mbit/s kapacitet: 1Gbit/s bredd: 64 bits klocka: 33MHz förmågor: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation konfiguration: autonegotiation=on broadcast=yes driver=sky2 driverversion=1.30 duplex=full firmware=N/A ip=192.168.1.26 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resurser: irq:44 memory:f8000000-f8003fff ioport:3000(storlek=256) memory:f2000000-f201ffff *-network INAKTIVERAD beskrivning: Trådlöst gränssnitt produkt: AR242x / AR542x Wireless Network Adapter (PCI-Express) tillverkare: Atheros Communications Inc. physical id: 0 bus info: pci@0000:06:00.0 logiskt namn: wlan0 version: 04 serienummer: 00:22:5f:3f:63:76 bredd: 64 bits klocka: 33MHz förmågor: pm msi pciexpress msix bus_master cap_list ethernet physical wireless konfiguration: broadcast=yes driver=ath5k driverversion=3.2.0-30-generic-pae firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bg resurser: irq:18 memory:fa000000-fa00ffff lspci -nnn | grep Ethernet: 04:00.0 Ethernet controller [0200]: Marvell Technology Group Ltd. 88E8055 PCI-E Gigabit Ethernet Controller [11ab:4363] (rev 14) 06:00.0 Ethernet controller [0200]: Atheros Communications Inc. AR242x / AR542x Wireless Network Adapter (PCI-Express) [168c:001c] (rev 04) lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 05e3:0715 Genesys Logic, Inc. USB 2.0 microSD Reader Bus 001 Device 003: ID 05c8:0103 Cheng Uei Precision Industry Co., Ltd (Foxlink) FO13FF-65 PC-CAM iwlist wlan0 scanning: rfkill list: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes ping -c 5 google.com: PING google.com (173.194.32.34) 56(84) bytes of data. 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=1 ttl=55 time=10.6 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=2 ttl=55 time=10.5 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=3 ttl=55 time=10.4 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=4 ttl=55 time=10.4 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=5 ttl=55 time=10.5 ms --- google.com ping statistics --- 5 packets transmitted, 5 received, 0% packet loss, time 4004ms rtt min/avg/max/mdev = 10.476/10.522/10.602/0.045 ms host google.com 8.8.8.8: Using domain server: Name: 8.8.8.8 Address: 8.8.8.8#53 Aliases: google.com has address 173.194.32.36 google.com has address 173.194.32.38 google.com has address 173.194.32.41 google.com has address 173.194.32.37 google.com has address 173.194.32.35 google.com has address 173.194.32.39 google.com has address 173.194.32.33 google.com has address 173.194.32.34 google.com has address 173.194.32.46 google.com has address 173.194.32.32 google.com has address 173.194.32.40 google.com has IPv6 address 2a00:1450:400f:801::100e google.com mail is handled by 40 alt3.aspmx.l.google.com. google.com mail is handled by 20 alt1.aspmx.l.google.com. google.com mail is handled by 30 alt2.aspmx.l.google.com. google.com mail is handled by 50 alt4.aspmx.l.google.com. google.com mail is handled by 10 aspmx.l.google.com. lsb_release -a: Distributor ID: Ubuntu Description: Ubuntu 12.04.1 LTS Release: 12.04 Codename: precise uname -a: Linux ellikas 3.2.0-30-generic-pae #48-Ubuntu SMP Fri Aug 24 17:14:09 UTC 2012 i686 i686 i386 GNU/Linux

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