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  • Fault address when malloc/free pthread_t across threads

    - by scleung
    Fault address occurred when i malloc pthread_t to save a newly created thread id and free it in another thread. Codes as follows: typedef struct _TaskInfo { // int dummy_int; pthread_t tid; } TaskInfo; void* dummy_task(void* pArg) { free(pArg); return NULL; } void create_task() { TaskInfo *pInfo; pthread_attr_t attr; // set detached state stuff ... pInfo = (TaskInfo*) malloc(sizeof(TaskInfo)); pthread_create(&pInfo->tid, &attr, dummy_task, pInfo); // destroy pthread attribute stuff ... } int main() { int i; while(i < 10000) { create_task(); ++i; } return 0; } When I uncomment the member dummy_int of TaskInfo it sometimes ran successfully, but sometimes failed. My platform is VMWare + Ubuntu 9.10 + ndk r3 Thanks!

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  • PyGTK: Manually render an existing widget at a given Rectangle? (TextView in a custom CellRenderer)

    - by NicDumZ
    Hello! I am trying to draw a TextView into the cell of a TreeView. (Why? I would like to have custom tags on text, so they can be clickable and trigger different actions/popup menus depending on where user clicks). I have been trying to write a customized CellRenderer for this purpose, but so far I failed because I find it extremely difficult to find generic documentation on rendering design in gtk. More than an answer at the specific question (that might be hard/not doable, and I'm not expecting you to do everything for me), I am first looking for documentation on how a widget is rendered, to understand how one is supposed to implement a CellRenderer. Can you share any link that explains, either for gtk or for pygtk, the rendering mechanism? More specifically: size allocation mechanism (should I say protocol?). I understand that a window has a defined size, and then queries its children, saying "my size is w x h, what would be your ideal size, buddy?", and then sometimes shrinks children when all children cant fit together at their ideal sizes. Any specific documentation on that, and on particular on when this happens during rendering? How are rendered "builtin" widgets? What kind of methods do they call on Widget base class? On the parent Window? When? Do they use pango.Layout? can you manually draw a TextView onto a pango.Layout object? This link gives an interesting example showing how you can draw content in a pango.Layout object and use it in a CellRenderer. I guess that I could adapt it if only I understood how TextView widget are rendered. Or perhaps, to put it more simply: given an existing widget instance, how does one render it at a specific gdk.Rectangle? Thanks a lot.

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  • How can I receive messages using over http without MSMQ

    - by pduncan
    I need a reliable messaging framework that runs over http/https (due to client security requirements) and that doesn't use MSMQ (because some clients will use Windows XP Home). The clients only need to be able to receive messages, not send them. We already have a message queue on the server for each user, and the receivers have been getting messages by connecting to an HttpHandler on the server and getting a Stream from WebResponse.GetResponseStream() We keep this stream open, and pull messages off of it using Stream.Read(). This MOSTLY works, but Stream.Read() is a blocking call, and we can't reliably interrupt it. We need to be able to stop and start the receiver without losing messages, but the old stream often hangs around, even after we call Thread.Abort on its thread. Any suggestions?

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  • java statistics collection for performance evaluation

    - by user384706
    What is the most efficient way to collect and report performance statistic analysis from an application? If I have an application that uses a series of network apis, and I want to report statistics at runtime, e.g. Method doA() was called 3 times and consumed on avg 500ms Method doB() was called 5 times and consumed on avg 1200ms etc Then, I thought of using a well defined data structure (of collection) that each thread updates per remote call, and this can be used for the report. But I think that it will make the performance worse, for the time spend for statistics collection. Am I correct? How would I procceed if I used a background thread for this, and the other threads that did the remote calls were unaware of this collection gathering? Thanks

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  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

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  • Not able to kill bad kernel running on NVIDIA GPU

    - by arvindkgs
    Hi, I am in a real fix. Please help. Its urgent. I have a host process that spawns multiple host(CPU) threads. These threads in turn call the CUDA kernel. These CUDA kernels are written by external users. So it might be bad kernels that enter infinite loop. In order to overcome this I have put a time-out of 2 mins that will kill the corresponding CPU thread. Will killing the CPU thread also kill the kernel running on the GPU? As far as what I have tested it does'nt. How can I also kill all the threads currently running in the GPU? Thanks, Arvind

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  • Disable the Go button in the Keyboard for a UITextfield in iphone app.

    - by coder net
    Hi, My app has a screen where keyboard is always visible. The main element of the screen is a UITextfield. For easy data entering, keyboard is always made visible. When the user finishes entering data and hits Go, the app performs a 4,5 seconds action which is done in the background thread in order to show UIActivityIndicatorView. My problem is that the Go button on the keyboard still shows as enabled since the logic is performed in the background. The user could potentially hit the Go again causing it to run again. I am not able to set editable/userinteraction properties to No because then the keyboard disappears. Is there anyway just to disable the Go button or freeze the keyboard until the background thread returns?

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  • asynchronous calls in asp.net

    - by lockedscope
    in this sample, two threads created; a worker thread created by BeginInvoke and an I/O completion thread created by SendAsync method. but another author in his UnsafeQueueNativeOverlapped example, don't recommend this. i want to use SendAsync or ...Async in an asp.net page and i want to use PageAsyncTask. however, its BeginEventHandler requires AsyncResult to be returned which SendAsync does not return. afaik, event based async pattern is the most recommended way so how could we call SendAsync or any ...Async methods without creating two threads and hurting the performance?

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  • Need help understanding .net ThreadPool

    - by Meredith
    I am trying to understand what ThreadPool does, I have this .NET example: class Program { static void Main() { int c = 2; // Use AutoResetEvent for thread management AutoResetEvent[] arr = new AutoResetEvent[50]; for (int i = 0; i < arr.Length; ++i) { arr[i] = new AutoResetEvent(false); } // Set the number of minimum threads ThreadPool.SetMinThreads(c, 4); // Enqueue 50 work items that run the code in this delegate function for (int i = 0; i < arr.Length; i++) { ThreadPool.QueueUserWorkItem(delegate(object o) { Thread.Sleep(100); arr[(int)o].Set(); // Signals completion }, i); } // Wait for all tasks to complete WaitHandle.WaitAll(arr); } } Does this run 50 "tasks", in groups of 2 (int c) until they all finish? Or I am not understanding what it really does.

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  • What is the best practice for accessing Model using MVVM pattern

    - by Dzenand
    I have a database that communicates with webservices with my Model (own thread) and exposes Data Objects. My UI application consists of different Views and ViewModels and Custom Controls. I'm using ServiceProvider (IServiceProvider) to access the Model and route the events to the UI thread. Communication between the ViewModels is handeled by a Messenger. Is this way to go? I was also wondering what is the best way to strucutre the DataObjects At the moment i have the DataObjects that have a hierarchy structure but does not support INotifyProperty though the children list are of type of ObservableCollection. I have no possiblity to implement notifypropertychange on the properties. I was wondering the best way of making them MVVM friendly. Implementing a partial class and adding all the properties or commands that are necessary or wrapping all the DataObjects and keep the Model list and MVVM list in sync. All thoughts and ideas are appreciated.

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  • What are some good ways to do intermachine locking?

    - by mike
    Our server cluster consists of 20 machines, each with 10 pids of 5 threads. We'd like some way to prevent any two threads, in any pid, on any machine, from modifying the same object at the same time. Our code's written in Python and runs on Linux, if that helps narrow things down. Also, it's a pretty rare case that two such threads want to do this, so we'd prefer something that optimizes the "only one thread needs this object" case to be really fast, even if it means that the "one thread has locked this object and another one needs it" case isn't great. What are some of the best practices?

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  • How to fix this python error? RuntimeError: dictionary changed size during iteration

    - by aF
    Hello, it gives me this error: Exception in thread Thread-163: Traceback (most recent call last): File "C:\Python26\lib\threading.py", line 532, in __bootstrap_inner self.run() File "C:\Python26\lib\threading.py", line 736, in run self.function(*self.args, **self.kwargs) File "C:\Users\Public\SoundLog\Code\Código Python\SoundLog\SoundLog.py", line 337, in getInfo self.data1 = copy.deepcopy(Auxiliar.DataCollection.getInfo(1)) File "C:\Python26\lib\copy.py", line 162, in deepcopy y = copier(x, memo) File "C:\Python26\lib\copy.py", line 254, in _deepcopy_dict for key, value in x.iteritems(): RuntimeError: dictionary changed size during iteration while executing my python program. How can I avoid this to happen? Thanks in advance ;)

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  • SwingWorker exceptions lost even when using wrapper classes

    - by Ti Strga
    I've been struggling with the usability problem of SwingWorker eating any exceptions thrown in the background task, for example, described on this SO thread. That thread gives a nice description of the problem, but doesn't discuss recovering the original exception. The applet I've been handed needs to propagate the exception upwards. But I haven't been able to even catch it. I'm using the SimpleSwingWorker wrapper class from this blog entry specifically to try and address this issue. It's a fairly small class but I'll repost it at the end here just for reference. The calling code looks broadly like try { // lots of code here to prepare data, finishing with SpecialDataHelper helper = new SpecialDataHelper(...stuff...); helper.execute(); } catch (Throwable e) { // used "Throwable" here in desperation to try and get // anything at all to match, including unchecked exceptions // // no luck, this code is never ever used :-( } The wrappers: class SpecialDataHelper extends SimpleSwingWorker { public SpecialDataHelper (SpecialData sd) { this.stuff = etc etc etc; } public Void doInBackground() throws Exception { OurCodeThatThrowsACheckedException(this.stuff); return null; } protected void done() { // called only when successful // never reached if there's an error } } The feature of SimpleSwingWorker is that the actual SwingWorker's done()/get() methods are automatically called. This, in theory, rethrows any exceptions that happened in the background. In practice, nothing is ever caught, and I don't even know why. The SimpleSwingWorker class, for reference, and with nothing elided for brevity: import java.util.concurrent.ExecutionException; import javax.swing.SwingWorker; /** * A drop-in replacement for SwingWorker<Void,Void> but will not silently * swallow exceptions during background execution. * * Taken from http://jonathangiles.net/blog/?p=341 with thanks. */ public abstract class SimpleSwingWorker { private final SwingWorker<Void,Void> worker = new SwingWorker<Void,Void>() { @Override protected Void doInBackground() throws Exception { SimpleSwingWorker.this.doInBackground(); return null; } @Override protected void done() { // Exceptions are lost unless get() is called on the // originating thread. We do so here. try { get(); } catch (final InterruptedException ex) { throw new RuntimeException(ex); } catch (final ExecutionException ex) { throw new RuntimeException(ex.getCause()); } SimpleSwingWorker.this.done(); } }; public SimpleSwingWorker() {} protected abstract Void doInBackground() throws Exception; protected abstract void done(); public void execute() { worker.execute(); } }

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  • How to set up dynamically Part in MultipartRequestEntity

    - by ee_vin
    Hello, I'm using commons-httpclient-3.1 inside my android application. And I would like to know if it possible to manipulate Part (org.apache.commons.httpclient.methods.multipart.Part) dynamically? Essentially adding new FilePart and new StringPart at runtime before sending the request. Every example I've found until now suppose that you know how many fields you are dealing with. Ex: File f = new File("/path/fileToUpload.txt"); PostMethod filePost = new PostMethod("http://host/some_path"); Part[] parts = { new StringPart("param_name", "value"), new FilePart(f.getName(), f) }; filePost.setRequestEntity( new MultipartRequestEntity(parts, filePost.getParams()) ); HttpClient client = new HttpClient(); int status = client.executeMethod(filePost); code from http://hc.apache.org/httpclient-3.x/apidocs/org/apache/commons/httpclient/methods/multipart/MultipartRequestEntity.html Android specific thread: http://groups.google.com/group/android-developers/browse_thread/thread/0f9e17bbaf50c5fc Thank you

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  • iphone app photo upload to server from app threads

    - by user290380
    I have an app that needs to upload a least 5 photos to a server using API call available with the server. For that I am planning to use threads which will take care of photo upload and the main process can go on with the navigation of views etc. What I cant decide is whether it is OK to spawn five separate threads in iphone or use a single thread that will do the upload. In the later cases obviously it will become quite slow. Basically an HTTP POST request will be made to the server with the NSMutableURLRequest object using NSCOnnection. More threads mean more complexity and sync issues, but I can try to write code as neat as possible if it means better performance than a single thread which is simple but is a real stopper if performance is considered. Anybody with any experience in this kinda app. ??

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  • How to insert and call by row and column into sqlite3 python, great tutorial problem.

    - by user291071
    Lets say i have a simple array of x rows and y columns with corresponding values, What is the best method to do 3 things? How to insert, update a value at a specific row column? How to select a value for each row and column, import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() c.execute('''create table simple (links text)''') con.commit() dic = {'x1':{'y1':1.0,'y2':0.0},'x2':{'y1':0.0,'y2':2.0,'y3':1.5},'x3':{'y2':2.0,'y3':1.5}} ucols = {} ## my current thoughts are collect all row values and all column values from dic and populate table row and columns accordingly how to call by row and column i havn't figured out yet ##populate rows in first column for row in dic: print row c.execute("""insert into simple ('links') values ('%s')"""%row) con.commit() ##unique columns for row in dic: print row for col in dic[row]: print col ucols[col]=dic[row][col] ##populate columns for col in ucols: print col c.execute("alter table simple add column '%s' 'float'" % col) con.commit() #functions needed ##insert values into sql by row x and column y?how to do this e.g. x1 and y2 should put in 0.0 ##I tried as follows didn't work for row in dic: for col in dic[row]: val =dic[row][col] c.execute("""update simple SET '%s' = '%f' WHERE 'links'='%s'"""%(col,val,row)) con.commit() ##update value at a specific row x and column y? ## select a value at a specific row x and column y?

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  • ProgressBar isn't updating

    - by Nuru Salihu
    I have a progressbar that that is show progress returned by the backgroundworker do_dowork event like below . if (ftpSourceFilePath.Scheme == Uri.UriSchemeFtp) { FtpWebRequest objRequest = (FtpWebRequest)FtpWebRequest.Create(ftpSourceFilePath); NetworkCredential objCredential = new NetworkCredential(userName, password); objRequest.Credentials = objCredential; objRequest.Method = WebRequestMethods.Ftp.DownloadFile; FtpWebResponse objResponse = (FtpWebResponse)objRequest.GetResponse(); StreamReader objReader = new StreamReader(objResponse.GetResponseStream()); int len = 0; int iProgressPercentage = 0; FileStream objFS = new FileStream((cd+"\\VolareUpdate.rar"), FileMode.Create, FileAccess.Write, FileShare.Read); while ((len = objReader.BaseStream.Read(buffer, 0, buffer.Length)) > 0) { objFS.Write(buffer, 0, len); iRunningByteTotal += len; double dIndex = (double)(iRunningByteTotal); double dTotal = (double)buffer.Length; double dProgressPercentage = (dIndex / dTotal); iProgressPercentage = (int)(dProgressPercentage); if (iProgressPercentage > 100) { iProgressPercentage = 100; } bw.ReportProgress(iProgressPercentage); } } However, my progressbar does not update. While searching , i was told the UI thread is being blocked and then i thought may be passing the progress outside the loop will do the trick. then i change to this if (ftpSourceFilePath.Scheme == Uri.UriSchemeFtp) { FtpWebRequest objRequest = (FtpWebRequest)FtpWebRequest.Create(ftpSourceFilePath); NetworkCredential objCredential = new NetworkCredential(userName, password); objRequest.Credentials = objCredential; objRequest.Method = WebRequestMethods.Ftp.DownloadFile; FtpWebResponse objResponse = (FtpWebResponse)objRequest.GetResponse(); StreamReader objReader = new StreamReader(objResponse.GetResponseStream()); int len = 0; int iProgressPercentage = 0; FileStream objFS = new FileStream((cd+"\\VolareUpdate.rar"), FileMode.Create, FileAccess.Write, FileShare.Read); while ((len = objReader.BaseStream.Read(buffer, 0, buffer.Length)) > 0) { objFS.Write(buffer, 0, len); iRunningByteTotal += len; double dIndex = (double)(iRunningByteTotal); double dTotal = (double)buffer.Length; double dProgressPercentage = (dIndex / dTotal); iProgressPercentage = (int)(dProgressPercentage); if (iProgressPercentage > 100) { iProgressPercentage = 100; } // System.Threading.Thread.Sleep(2000); iProgressPercentage++; // SetText("F", true); } bw.ReportProgress(iProgressPercentage); progressBar.Refresh(); } However still didn't help. When i put break point in my workerprogresschanged event, it show the progressbar.value however does not update. I tried progressbar.update(0, i also tried sleeping the thread for a while in the loop still didn't help. Please any suggestion/help would be appreciated .

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  • Threading errors with Application.LoadComponent (key already exists)

    - by Kellls
    MSDN says that public static members of System.Windows.Application are thread safe. But when I try to run my app with multiple threads I get the following exception: ArgumentException: An entry with the same key already exists. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.SortedList`2.Add(TKey key, TValue value) at System.IO.Packaging.Package.AddIfNoPrefixCollisionDetected(ValidatedPartUri partUri, PackagePart part) at System.IO.Packaging.Package.GetPartHelper(Uri partUri) at System.IO.Packaging.Package.GetPart(Uri partUri) at System.Windows.Application.GetResourceOrContentPart(Uri uri) at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties) at System.Windows.Application.LoadComponent(Uri resourceLocator) The application works fine on a single thread and even on two or three. When I get up past 5 then I get the error every time. Am I doing something wrong? What can I do to fix this?

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  • Android: how to update UI dynamically?

    - by pandre
    I have an Android app and I need to change UI dynamically: ex: when user presses a button, I want to change the current activity's views and, as in some cases there are a lot of views involved, I need to display a ProgressDialog. I have been using an AsyncTask, but I think that it is not the best solution, because AsyncTask's doInBackground runs a different thread, so I can't update UI from there - I have to use runOnUiThread, which runs the code in the UI Thread, but freezes the progress dialog that is shown. I guess there should be more people with similar issues, as updating UI while displaying a ProgressDialog seems to be something done regularly by applications. So does anyone have a solution to this?

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  • Disabling browser print options (headers, footers, margins) from page?

    - by Anthony
    I have seen this question asked in a couple of different ways on SO and several other websites, but most of them are either too specific or out-of-date. I'm hoping someone can provide a definitive answer here without pandering to speculation. Is there a way, either with CSS or javascript, to change the default printer settings when someone prints within their browser? And of course by "prints from their browser" I mean some form of HTML, not PDF or some other plug-in reliant mime-type. Please note: If some browsers offer this and others don't (or if you only know how to do it for some browsers) I welcome browser-specific solutions. Similarly, if you know of a mainstream browser that has specific restrictions against EVER doing this, that is also helpful, but some fairly up-to-date documentation would be appreciated. (simply saying "that goes against XYZ's security policy" isn't very convincing when XYZ has made significant changes in said policy in the last three years). Finally, when I say "change default print settings" I don't mean forever, just for my page, and I am referring specifically to print margins, headers, and footers. I am very aware that CSS offers the option of changing the page orientation as well as the page margins. One of the many struggles is with Firefox. If I set the page margins to 1 inch, it ADDS this to the half inch it already puts into place. I very much want to reduce the usage of PDFs on my client's site, but the infringement on presentation (as well as the lack of reliability) are their main concern.

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  • Is it possible to use instanceof when passing objects between Threads?

    - by Risser
    I've run into an issue where instanceof works, and then it doesn't. Going into details is difficult, but I think this might be the problem: Reading this: http://www.theserverside.com/news/thread.tss?thread_id=40229 (search for Thread.currentThread), it seems to imply that, even if the two objects are the same class, if you pass them between threads with different class loaders, instanceof (and isAssignableFrom) might still fail. This certainly would explain the behavior I'm having, but I was wondering if anyone could verify it? (I wish the article linked at the beginning of the discussion was still available, but it doesn't seem like it is.) Thanks, Peter

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  • Select calls seems to not time out.

    - by martsbradley
    HI Folks, I have a threaded C++ program where up to three threads are calling select on a three separate socket descriptors waiting for data to become available. Each thread handles one socket and adds it to the readfds with a timeout of 300 seconds. After select returns if there is data available I'm calling recv to read it. Is there anything that I need to be aware of with winsock and threads because for some reason after a number of hours the select calls all seem to be not timing out. Can a multi threaded program select from a number of threads without issue? I know that I should have one thread listening to all three sockets however that would be a large change for this app and I'm only looking to apply a bug fix. cheers, Martin.

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  • A Surface view and a canvas to move Bitmap

    - by John Apple Sim
    I have a SurfaceView and I want the Bitmap Logo inside it in the canvas to be movable What I'm doing wrong ? static float x, y; Bitmap logo; SurfaceView ss = (SurfaceView) findViewById(R.id.svSS); logo = BitmapFactory.decodeResource(getResources(), R.drawable.logo); x = 40; y = 415; ss.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent me) { try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } switch(me.getAction()) { case MotionEvent.ACTION_DOWN: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_UP: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_MOVE: x = me.getX(); y = me.getY(); break; } return true; } }); public class OurView extends SurfaceView implements Runnable{ Thread t = null; SurfaceHolder holder; boolean isItOK = false; public OurView(Context context) { super(context); holder = getHolder(); } public void run (){ while (isItOK == true){ //canvas DRAWING if (!holder.getSurface().isValid()){ continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 200, 100, 100); c.drawBitmap(logo, x,y,null); holder.unlockCanvasAndPost(c); } } public void pause(){ isItOK = false; while(true){ try { t.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } t = null; } public void resume(){ isItOK = true; t = new Thread(this); t.start(); } } Now the surface view is just black .. nothing happens also its not colored 200, 100, 100

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  • YouTube app failes to open up when launched.

    - by user354738
    Below logs gives any clue ? The app just opens up (we could just see the tite of the app as YouTube and it goes back to launcher tray immd.) cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.google.android.youtube/.HomeActivity } 05-31 14:06:41.655: INFO/ActivityManager(1102): Start proc com.google.android.youtube for activity com.google.android.youtube/.HomeActivity: pid=2977 uid=10041 gids={3003} 05-31 14:06:41.655: DEBUG/KeyguardViewMediator(1102): setHidden false 05-31 14:06:41.796: INFO/foo(1102): ********** resuming: 1144012408 05-31 14:06:41.897: INFO/ActivityThread(2977): Publishing provider com.google.android.youtube.SuggestionProvider: com.google.android.youtube.suggest.SuggestionProvider 05-31 14:06:41.960: INFO/YouTube(2977): Distribution channel:mvapp-android-google 05-31 14:06:42.116: INFO/AndroidRuntime(2977): AndroidRuntime onExit calling exit(-42) 05-31 14:06:42.116: INFO/dalvikvm(2977): In threadExitCheck 0xbdb0 05-31 14:06:42.116: ERROR/dalvikvm(2977): Native thread exited without telling us 05-31 14:06:42.116: ERROR/dalvikvm(2977): Native thread 2977 status: 7 05-31 14:06:42.124: DEBUG/KeyguardViewMediator(1102): setHidden false 05-31 14:06:42.139: INFO/ActivityManager(1102): Process com.google.android.youtube (pid 2977) has died

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  • What is the effect of final variable declaration in methods?

    - by Finbarr
    Classic example of a simple server: class ThreadPerTaskSocketServer { public static void main(String[] args) throws IOException { ServerSocket socket = new ServerSocket(80); while (true) { final Socket connection = socket.accept(); Runnable task = new Runnable() { public void run() { handleRequest(connection); } }; new Thread(task).start(); } } } Why should the Socket be declared as final? Is it because the new Thread that handles the request could refer back to the socket variable in the method and cause some sort of ConcurrentModificationException?

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