Search Results

Search found 32271 results on 1291 pages for 'object sharing'.

Page 343/1291 | < Previous Page | 339 340 341 342 343 344 345 346 347 348 349 350  | Next Page >

  • Thread Question

    - by Polaris
    I have method which create background thread to make some action. In this background thread I create object. But this object while creating in runtime give me an exception : The calling thread must be STA, because many UI components require this. I know that I must use Dispatcher to make reflect something to UI. But in this case I just create an object and dont iteract with UI. This is my code: public void SomeMethod() { BackgroundWorker worker = new BackgroundWorker(); worker.DoWork += new DoWorkEventHandler(Background_Method); worker.RunWorkerAsync(); } void Background_Method(object sender, DoWorkEventArgs e) { TreeView tv = new TreeView(); } How can I create objects in background thread? I use WPF application

    Read the article

  • How to detect time on a playing Flash video

    - by 6bytes
    Hi I have a video playing on my page. I want to show and hide some div's when the video reaches a certain point. Lets say hide something on 10th second and show it again on 20th second. I can easily do it in HTML5 with video tag and currentTime attribute but for IE I have to create the same functionality and I think with flash based videos (from YouTube or something like that). Is there a way to detect the current time of a video playing on my website, embeded from YouTube, Metacafe or any other video sharing site? I know I could detect it in flash and make it run some JavaScript function but I don't have flash nor have the skills to do it in AS3. Is it possible to do it from JavaScript level or does any video sharing website out there provides this kind of functionality for their videos?

    Read the article

  • Using intermediate array for hashCode and equals

    - by Basilevs
    As its a pain to handle structural changes of the class in two places I often do: class A { private B bChild; private C cChild; private Object[] structure() { return new Object[]{bChild, cChild}; } int hashCode() { Arrays.hashCode(structure); } boolean equals(Object that) { return Arrays.equals(this.structure(), ((A)that).structure()); } } What's bad about this approach besides boxing of primitives? Can it be improved?

    Read the article

  • GAE transaction exception suggestion

    - by bach
    Hi, The current situation encourages the design of the system to split object fields to seperate objects in order to reduce the chance of the JDOCanRetryException to be thrown. If we could have the fields that were changed by the other client who changed the object in the exception content itself we could deside whether to re-retrieve the object or ignore...

    Read the article

  • Javascript: 'this' changes when assigning a property?

    - by Pickels
    I know 'this' can be a problem when you don't understand Javascript well but this one got me a little puzzled. var ControlTypes = { TextBox: function () { console.log(this); this.Name = "TextBox"; console.log(this); } } ControlTypes.TextBox(); Firebug gives the following result: Object {} Object { Name="TextBox"} The first object is ControlTypes and the second one is Textbox. Could anybody explain the behavior behind this?

    Read the article

  • How to executing the following command in Android?

    - by Aung Pyae
    I would like to create a new App Linking object for the sharing posts of my android application to facebook sdk. I look around and I found this. My App is "Mobile-Only". So, it seems I supposed to send this command to facebook. How can I send this ? FYI; I have set-up Facebook App and successfully integrated "Sharing Post on Facebook via Android App". Seems I am quite new on Graph API of Facebook SDK. Thanks. curl https://graph.facebook.com/app/app_link_hosts \ -F access_token="APP_ACCESS_TOKEN" \ -F name="Android App Link Object Example" \ -F android=' [ { "url" : "sharesample://story/1234", "package" : "com.facebook.samples.sharesample", "app_name" : "ShareSample", }, ]' \ -F web=' { "should_fallback" : false, }'

    Read the article

  • How do I change the auto complete behavior in the VS 2010 editor?

    - by pinkmuppet
    How do I stop VS 2010 (RC) from autocompleting html helpers with new object { ... } when I just want to pass in an anonymous type? Backspacing is driving me crazy. e.g., VS wants: <%=Html.ActionLink("Register", "Register", new object { controller = "Account" }) %> I know the helper is declared expecting object, which is why it does this, but can I change this behavior just for mvc helpers?

    Read the article

  • LINQ to SQL - database relationships won't update after submit

    - by Quantic Programming
    I have a Database with the tables Users and Uploads. The important columns are: Users -> UserID Uploads -> UploadID, UserID The primary key in the relationship is Users -> UserID and the foreign key is Uploads -> UserID. In LINQ to SQL, I do the following operations: Retrieve files var upload = new Upload(); upload.UserID = user.UserID; upload.UploadID = XXX; db.Uploads.InsertOnSubmit(upload) db.SubmitChanges(); If I do that and rerun the application (and the db object is re-built, of course) - if do something like this: foreach(var upload in user.Uploads) I get all the uploads with that user's ID. (like added in the previous example) The problem is, that my application, after adding an upload an submitting changes, doesn't update the user.Uploads collection. i.e - I don't get the newly added uploads. The user object is stored in the Session object. At first, I though that the LINQ to SQL Framework doesn't update the reference of the object, therefore I should simply "reset" the user object from a new SQL request. I mean this: Session["user"] = db.Users.Where(u => u.UserID == user.UserID).SingleOrDefault(); (Where user is the previous user) But it didn't help. Please note: After rerunning the application, user.Uploads does have the new upload! Did anyone experience this type of problem, or is it normal behavior? I am a newbie to this framework. I would gladly take any advice. Thank you!

    Read the article

  • How i solve memory leak problem?

    - by RRB
    Hi, I developing an simple application in which design or make code in which i creating and instance object of UIImage. When i swip on Ipad screen it make up an image of the sreen and that image i render into UIImage object after that this image i set into UIImageView object and UIimage object is released. Every time i swipe on the screen and above process is does again and again. But it give me leak in renderImage = [[UIImage alloc] init];. Code, _renderImage = [[UIImage alloc] init]; _textImageV = [[UIImageView alloc] init]; [self renderIntoImage]; -(void)renderIntoImage { UIGraphicsBeginImageContext(bgTableView.bounds.size); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; _renderImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } _textImageV.image = _renderImage; [_renderImage release]; after completing the process of swipe i also releasing _textImageV. How i solve the memory leak problem in UIImage *_renderImage?

    Read the article

  • How can I center a box of unknown width in CSS?

    - by NXTBoy
    I have this html: <div class="object-box"> <img ... /> <span class="caption">This is the caption</span> </div> Which is accompanied with this CSS: .object-box .caption, .object-box img { display: block; } .object-box { border: 1px solid; } I would like the surrounding div to shrink-wrap to its contents. I can achieve this by using float: ... or display: inline-block. However, I'd also like it to be centered on the page, using margin: auto. The two approaches don't seem to be compatible. Is it possible to create such a shrink-wrapped, centered container, without adding a wrapper element?

    Read the article

  • How can I use a prefix for the fields in my strongly typed View?

    - by deadtime
    Hi, I have an EditProfile action in my PersonController, that finds a Person object by ID and does return View(person). The EditProfile view has a bunch of fields that should be filled in with the information from the Person object. One of the fields is named "Person.FirstName", and is not filled in automatically when the View is rendered. However, if I rename the textbox to "FirstName", it gets filled in. My question is: How can I specify to the view that it should use the "Person" prefix when filling in the information from the Person object? The reason I want to do this is because of consistency - in some of my views I allow the user to edit more than one object at the same time, and use prefixes in order to bind these correctly.

    Read the article

  • Sqlite3 and PDO problem with ORDER BY

    - by Maenny
    Hi, I try to use the SQL statement SELECT * FROM table ORDER BY column via an PDO-Object in PHP. Problem is, that I always get an error (Call to a member function fetchall() on a non-object - that means, the query did not return a PDO-object) when using the names of all columnname EXCEPT for ID. When I query SELECT * FROM table ORDER BY ID it works. ID is the PRIMARY INTEGER KEY, all other columns are TEXT or NUMERIC, neither of them would works with the ORDER BY clause. Any ideas?

    Read the article

  • rvalues and temporary objects in the FCD

    - by FredOverflow
    It took me quite some time to understand the difference between an rvalue and a temporary object. But now the final committee draft states on page 75: An rvalue [...] is an xvalue, a temporary object or subobject thereof, or a value that is not associated with an object. I can't believe my eyes. This must be an error, right?

    Read the article

  • is opening and closing of factory contolled by web.xml?

    - by akshay
    This post is related to post InvalidStateException while trying to enter data into DB. Do i need to put some entries in web.xml?Does web.xml control opening and closing of factory?I saw folloing entries in web.xml of another similar project . <resource-ref> <res-ref-name>jms/XYConnectionFactory</res-ref-name> <res-type>javax.jms.ConnectionFactory</res-type> <res-auth>Container</res-auth> <res-sharing-scope>Unshareable</res-sharing-scope></resource-ref> <resource-env-ref> <resource-env-ref-name>rep/xyAppConfig</resource-env-ref-name> <resource-env-ref-type>java.util.Map</resource-env-ref-type></resource-env-ref> What does this entries do?

    Read the article

  • How to read loaded image into a blob?

    - by Gajus Kuizinas
    I am facing same-origin policy restrictions when loading remote images. However DOM 0 Image object can be used to load a remote resource (this is essentially the same as creating an <img /> tag). var fr = new FileReader(), img = new Image(); img.src = 'http://distilleryimage8.s3.amazonaws.com/6cf25568491a11e2af8422000a9e28e9_7.jpg'; img.onload = function () { // how to get this image as a Blob object? }; Is there a way to read this resource into a Blob/arraybuffer object? This is not a duplicate of How to convert an image object to a binary blob as the latter does not rise with same-origin issues.

    Read the article

  • Setting pixel values in Nvidia NPP ImageCPU objects?

    - by solvingPuzzles
    In the Nvidia Performance Primitives (NPP) image processing examples in the CUDA SDK distribution, images are typically stored on the CPU as ImageCPU objects, and images are stored on the GPU as ImageNPP objects. boxFilterNPP.cpp is an example from the CUDA SDK that uses these ImageCPU and ImageNPP objects. When using a filter (convolution) function like nppiFilter, it makes sense to define a filter as an ImageCPU object. However, I see no clear way setting the values of an ImageCPU object. npp::ImageCPU_32f_C1 hostKernel(3,3); //allocate space for 3x3 convolution kernel //want to set hostKernel to [-1 0 1; -1 0 1; -1 0 1] hostKernel[0][0] = -1; //this doesn't compile hostKernel(0,0) = -1; //this doesn't compile hostKernel.at(0,0) = -1; //this doesn't compile How can I manually put values into an ImageCPU object? Notes: I didn't actually use nppiFilter in the code snippet; I'm just mentioning nppiFilter as a motivating example for writing values into an ImageCPU object. The boxFilterNPP.cpp example doesn't involve writing directly to an ImageCPU object, because nppiFilterBox is a special case of nppiFilter that uses a built-in gaussian smoothing filter (probably something like [1 1 1; 1 1 1; 1 1 1]).

    Read the article

  • Force deletion of slot in boost::signals2

    - by villintehaspam
    Hi! I have found that boost::signals2 uses sort of a lazy deletion of connected slots, which makes it difficult to use connections as something that manages lifetimes of objects. I am looking for a way to force slots to be deleted directly when disconnected. Any ideas on how to work around the problem by designing my code differently are also appreciated! This is my scenario: I have a Command class responsible for doing something that takes time asynchronously, looking something like this (simplified): class ActualWorker { public: boost::signals2<void ()> OnWorkComplete; }; class Command : boost::enable_shared_from_this<Command> { public: ... void Execute() { m_WorkerConnection = m_MyWorker.OnWorkDone.connect(boost::bind(&Command::Handle_OnWorkComplete, shared_from_this()); // launch asynchronous work here and return } boost::signals2<void ()> OnComplete; private: void Handle_OnWorkComplete() { // get a shared_ptr to ourselves to make sure that we live through // this function but don't keep ourselves alive if an exception occurs. shared_ptr<Command> me = shared_from_this(); // Disconnect from the signal, ideally deleting the slot object m_WorkerConnection.disconnect(); OnComplete(); // the shared_ptr now goes out of scope, ideally deleting this } ActualWorker m_MyWorker; boost::signals2::connection m_WorkerConnection; }; The class is invoked about like this: ... boost::shared_ptr<Command> cmd(new Command); cmd->OnComplete.connect( foo ); cmd->Execute(); // now go do something else, forget all about the cmd variable etcetera. the Command class keeps itself alive by getting a shared_ptr to itself which is bound to the ActualWorker signal using boost::bind. When the worker completes, the handler in Command is invoked. Now, since I would like the Command object to be destroyed, I disconnect from the signal as can be seen in the code above. The problem is that the actual slot object is not deleted when disconnected, it is only marked as invalid and then deleted at a later time. This in turn appears to depend on the signal to fire again, which it doesn't do in my case, leading to the slot never expiring. The boost::bind object thus never goes out of scope, holding a shared_ptr to my object that will never get deleted. I can work around this by binding using the this pointer instead of a shared_ptr and then keeping my object alive using a member shared_ptr which I then release in the handler function, but it kind of makes the design feel a bit overcomplicated. Is there a way to force signals2 to delete the slot when disconnecting? Or is there something else I could do to simplify the design? Any comments are appreciated!

    Read the article

  • How to draw mutiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). enter code here private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); pictureBox1.Invalidate(); break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect); } } } } } How can i do this.....

    Read the article

  • Why Is the sender type null when dealing with events

    - by ChloeRadshaw
    From C# Via CLR: Note A lot of people wonder why the event pattern requires the sender parameter to always be of type Object After all, since the MailManager will be the only type raising an event with a NewMail EventArgs object, it makes more sense for the callback method to be prototyped like this: void MethodName(Mai l Manager sender, NewMail EventArgs e); The pattern requires the sender parameter to be of type Object mostly because of inheritance What if Mai lManager were used as a base class for SmtpMailManager? In this case, the callback method should have the sender parameter prototyped as SmtpMailManager instead of Mail Manager, but this can’t happen because SmtpMai lManager just inherited the NewMai l event So the code that was expecting SmtpMail Manager to raise the event must still have to cast the sender argument to SmtpMailManager In other words, the cast is still required, so the sender parameter might as well be typed as Obj ect The next reason for typing the sender parameter as Obj ect is just fexibility It allows the delegate to be used by multiple types that offer an event that passes a NewMail EventArgs object For example, a PopMai lManager class could use the delegate even if this class were not derived from Mail Manager I just simply cannot understand why the sender is an object - Why can it not be generified? so most of the time we do not need to do generic casts

    Read the article

  • Facebook, Flash and maintaining state

    - by Myk
    So here's the situation: I have a Flash application I'm deploying to facebook as a canvas app. There are various states within this app - different "pages", sort of. I want to be able to share this app with other users using Facebook's baked-in sharing mechanism. However, I want each state to have its own share button. That way when someone clicks Share on page 3 they are actually sharing page 3, not the root of the whole application. Does anyone know if Facebook exposes some mechanism by which this could be possible? It would be as simple as passing a string into the iFrame that holds the canvas app, so I could load it in as a FlashVar and work from there. I'm kind of beating my head against the wall - does this request make sense, and has anyone tackled anything like this before? Thanks!

    Read the article

  • StreamSocket to Stream in windows phone 8

    - by Abouzar Nouri
    I am trying to use Bluetooth in WP8 to send an image from my app on a device and show it in my app on another device. The receiver has a StreamSocket object to read the data from it like the code below await _dataReader.LoadAsync(4); uint messageLen = (uint)_dataReader.ReadInt32(); await _dataReader.LoadAsync(messageLen); string imageData _dataReader.ReadString(messageLen); Then I have to save all the received data (image) on the device and then create a Stream object from the stored data to give it to the BitmapSource.SetSource(Stream) function to be able to show this image on my app. var image = new BitmapImage(); image.SetSource(stream); All I want to do is not to skip this double work and directly convert the StreamSocket object (from Bluetooth connection) to a Stream object and make the BitmapSource image. Is there any way to do this?

    Read the article

  • facebook meta tag description not updating

    - by wazzz
    3 days ago I updated description within the meta tag of facebook, but change does not reflect when sharing link on facebook. Instead old description still appears. According to Facebook, it scrapes your page every 24 hours to ensure the description (and other share data) are up to date. However, one can manually refresh it by entering the post URL into the Facebook URL Linter I did manually refresh it as well as now waited for 3 days. When i see debugging output from linter, it shows the correct up-to-date description, but old description still shown when sharing a link. How to reproduce: This is our website: https://www.tradeinsports.se/#tis1 (It's in swedish so bear with me please). If you go to above link and click on any of the two available products, and then share on facebook, you can see the difference in description from the one which appears in linter debugging output. Any help would be appreciated.

    Read the article

  • C# == operator in Immediate window behaves differently than at run-time

    - by Damiano
    Try the following in the Immediate window: object a1 = "a"; object a2 = "a"; a1==a2 // outputs false and you'll see that a1 == a2 outputs false. However, at runtime in either a window app or console, you'll get true: object t1 = "a"; object t2 = "a"; MessageBox.Show((t1 == t2).ToString()); // outputs true The runtime behavior is consistent with the definition for the == operator and strings. Does anybody know if this a bug in the Immediate window?

    Read the article

  • How to stop attributes from being pickled in Python

    - by Ries
    I am using gnosis.xml.pickle to convert an object of my own class to xml. The object is initialized so that: self.logger = MyLogger() But when I do dump the object to a string I get an exception stating that the pickler encountered an unpickleable type . Is there a way to 'tag' the logger attribute so that pickler will know not to try and pickle that attribute?

    Read the article

  • Is it any loose coupling mechanism in Objective-C + Cocoa like C# delegates or C++Qt signals+slots?

    - by Eye of Hell
    Hello. For a large programs, the standard way to chalenge a complexity is to divide a program code into small objects. Most of the actual programming languages offer this functionality via classes, so is Objective-C. But after source code is separated into small object, the second challenge is to somehow connect them with each over. Standard approaches, supported by most languages are compositon (one object is a member field of another), inheritance, templates (generics) and callbacks. More cryptic techniques include method-level delagates (C#) and signals+slots (C++Qt). I like the delegates / signals idea, since while connecting two objects i can connect individual methods with each over, without objects knowing anything of each over. For C#, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); object1.SomethingHappened += object2.HandleSomething; In this code, is object1 calls it's SomethingHappened delegate (like a normal method call) the HandleSomething method of object2 will be called. For C++Qt, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); connect( object1, SIGNAL(SomethingHappened()), object2, SLOT(HandleSomething()) ); The result will be exactly the same. This technique has some advantages and disadvantages, but generally i like it more than interfaces since if program code base grows i can change connections and add new ones without creating tons of interfaces. After examination of Objective-C i havn't found any way to use this technique i like :(. It seems that Objective-C supports message passing perfectly well, but it requres for object1 to have a pointer to object2 in order to pass it a message. If some object needs to be connected to lots of other objects, in Objective-C i will be forced to give him pointers to each of the objects it must be connected. So, the question :). Is it any approach in Objective-C programming that will closely resemble delegate / signal+slot types of connection, not a 'give first object an entire pointer to second object so it can pass a message to it'. Method-level connections are a bit more preferable to me than object-level connection ^_^.

    Read the article

< Previous Page | 339 340 341 342 343 344 345 346 347 348 349 350  | Next Page >