Search Results

Search found 34758 results on 1391 pages for 'linear linked list invert'.

Page 345/1391 | < Previous Page | 341 342 343 344 345 346 347 348 349 350 351 352  | Next Page >

  • CodePlex Daily Summary for Friday, November 11, 2011

    CodePlex Daily Summary for Friday, November 11, 2011Popular ReleasesComposite C1 CMS: Composite C1 3.0 RC3 (3.0.4332.33416): This is currently a Release Candidate. Upgrade guidelines and "what's new" are pending.Dynamic PagedCollection (Silverlight / WPF Pagination): PagedCollection: All classes which facilitate your pagination !Media Companion: MC 3.422b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Made the TV Shows folder list sorted. Re-visibled 'Manually Add Path' in Root Folders. Sorted list to process during new tv episode search Rebuild Movies now processes thru folders alphabetically Fix for issue #208 - Display Missing Episodes is not popu...XPath Visualizer: XPathVisualizer v1.3 Latest: This is v1.3.0.6 of XpathVisualizer. This is an update release for v1.3. These workitems have been fixed since v1.3.0.5: 7429 7432 7427MSBuild Extension Pack: November 2011: Release Blog Post The MSBuild Extension Pack November 2011 release provides a collection of over 415 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GU...CODE Framework: 4.0.11110.0: Various minor fixes and tweaks.Extensions for Reactive Extensions (Rxx): Rxx 1.2: What's NewRelated Work Items Please read the latest release notes for details about what's new. Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many useful types such as ViewModel, CommandSubject, ListSubject, DictionarySubject, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T> and others. Various interactive labs that illustrate the runtime behavior of the extensio...Player Framework by Microsoft: HTML5 Player Framework 1.0: Additional DownloadsHTML5 Player Framework Examples - This is a set of examples showing how to setup and initialize the HTML5 Player Framework. This includes examples of how to use the Player Framework with both the HTML5 video tag and Silverlight player. Note: Be sure to unblock the zip file before using. Note: In order to test Silverlight fallback in the included sample app, you need to run the html and xap files over http (e.g. over localhost). Silverlight Players - Visit the Silverlig...NewLife XCode ??????: XCode v8.2.2011.1107、XCoder v4.5.2011.1108: v8.2.2011.1107 ?IEntityOperate.Create?Entity.CreateInstance??????forEdit,????????(FindByKeyForEdit)???,???false ??????Entity.CreateInstance,????forEdit,???????????????????? v8.2.2011.1103 ??MS????,??MaxMin??(????????)、NotIn??(????)、?Top??(??NotIn)、RowNumber??(?????) v8.2.2011.1101 SqlServer?????????DataPath,?????????????????????? Oracle?????????DllPath,????OCI??,???????????ORACLE_HOME?? Oracle?????XCode.Oracle.IsUseOwner,???????????Ow...Facebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: UPDATEAdded support for windows 2003 servers and removed some null reference errors when the registry key was not present List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.ClosedXML - The easy way to OpenXML: ClosedXML 0.60.0: Added almost full support for auto filters (missing custom date filters). See examples Filter Values, Custom Filters Fixed issues 7016, 7391, 7388, 7389, 7198, 7196, 7194, 7186, 7067, 7115, 7144Microsoft Research Boogie: Nightly builds: This download category contains automatically released nightly builds, reflecting the current state of Boogie's development. We try to make sure each nightly build passes the test suite. If you suspect that was not the case, please try the previous nightly build to see if that really is the problem. Also, please see the installation instructions.GoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: V2.1: Version 2.1 (click on the right) this uses V4.0 of .net Version 2.1 adds the following features: (apologize if I forget some, added a lot of little things) Manual Lookup with TV or Movie (finally huh!), you can look up a movie or TV episode directly, you can right click on anythign, and choose manual lookup, then will allow you to type anything you want to look up and it will assign it to the file you right clicked. No Rename: a very popular request, this is an option you can set so that t...SubExtractor: Release 1020: Feature: added "baseline double quotes" character to selector box Feature: added option to save SRT files as ANSI (instead of previous UTF-8 only) Feature: made "Save Sup files to Source directory" apply to both Sup and Idx source files. Fix: removed SDH text (...) or [...] that is split over 2 lines Fix: better decision-making in when to prefix a line with a '-' because SDH was removedAcDown????? - Anime&Comic Downloader: AcDown????? v3.6.1: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6.1?? ??.hlv...Track Folder Changes: Track Folder Changes 1.1: Fixed exception when right-clicking the root nodeKinect Toolbox: Kinect Toolbox v1.1.0.2: This version adds support for the Kinect for Windows SDK beta 2.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.35: Fix issue #16850 - minifying jQuery 1.7 produced script error. Need to make sure that any in-operators that get inserted into a for-statement during minification get wrapped in parentheses so the syntax remains correct.New ProjectsAliyun Open Storage Service: Aliyun Open Storage Service .NET APIAutomating SQL Azure Backup using Worker role: This tool is used for backup functionality on SQL Azure database and tables in a periodical timeline. The code can deployed as a Worker role with Azure or on-premise environment and the backup file can store in blob storage or a file system. BindableApplicationBar: A bindable ApplicationBar control wrapper for Windows Phone that allows specifying and updating the ApplicationBar properties by changing the properties of a view model instead of handling events in the code behind.Cheekpad: Cheekpad is a web-based php platform designed to be mobile, light, and flexible, combining properties of many education CMSs.ClipoWeb: ClipoWeb is a web clipboard that allows you to copy text and files between computers. Users access a web page on the source and destination computers, and then the copy&paste between both pages, just like a clipboard.EntityShape: EntityShape makes it easier for Entity Framework Code First developers to efficiently eager load data across multiple tables. You'll no longer have to use Include, multiple queries or lazy loading to populate large entity graphs. It's developed in C#.Net 4.0. fhdbbv: Projekt an der HDU ehemals HS Deggendorf ehemals FH Deggendorf von B. B. V.Geography Services - Helping you convert WKB/WKT into JSON for Google Maps, etc.: This project allows you to easily convert some Well Known Binary or Well Known Text into a custom object for JSON ... to be shown on maps like Google Maps.GSISWebServiceWP7: This is a sample of a Windows Phone Client using the Greek GSIS Web Service at http://www.gsis.gr/wsnp.html (in Greek).Ignitron Daphne 2012 - program na hraní dámy: Ignitron Daphne 2012 je open source projektem, který slouží jako univerzálni platforma a program pro hraní dámy. Jedná se predevším o vyvíjenou desktopovou aplikaci pro hraní zatím ceské dámy a o plánovaný web server pro hru po internetu. Jádro softwaru je univerzální platforma, která umožnuje propojení desktopového sveta s webovým serverem, prípadné v budoucnu i s mobilními aplikacemi.ksuTweetNew: a simple twitter client developped in Java and the Particle SDK.Lucene Integration with SQL Server: Lucene Integration with SQL ServerNHarness: NHarness was primarily written to allow Visual Studio Express users, without access to plugins such as TestDriven.NET, to run their tests in the Visual Studio IDE. A simple RunTestsInClass<T> static method is called, and a detailed TestResult enumeration is returned. NHarness recognises the following NUnit attributes: TestFixtureAttribute TestFixtureSetUpAttribute TestFixtureTearDownAttribute SetUpAttribute TearDownAttribute TestAttribute ExpectedExceptionAttribute (as well as...PostgreSQL Client: A simple WPF postgreSQL client. The main goal is to provide an easy client for SQL commands.PostTwitt: Post Twitt for DNNProject64-Vanilla: A Project64 fork based on the 1.4 source code. This project is either to improve or provide VC++ 2010 converted source. Reservaai.me: Site de reservas de mesas online.sapiens.at.SharePoint List Filter Web Part: The sapiens.at.SharePoint List Filter Web Part for SharePoint 2010 provides you with a convenient way to quickly drill down, filter and find information stored in your SharePoint 2010 lists and document libraries. Token Replay Cache implementation for Windows Azure: There are two objects two download in this release: One is a functional base library for Azure Table, but I'm still ironing out the API. The second is an WIF Token Replay cache implementation that uses Azure Table. The benefits of this approach is that every token is verified and used once, and the token can never be replayed since the cache is infinitely large. This mitigates against the attack where the buffer is overwhelmed and the FIFO cache permits a replay of a valid / expired to...WarmUpService for WebApps: Those who have been programming for the Web must be familiar with sluggish response for the first ever hit to the server. This also happens whenever the IIS/AppPool gets restarted/recycled. The WarmUpService keeps your web targets warmed-up by hitting them periodically.Windows 8 Metro Frame: The Meilos MBS Windows 8 App Frame makes it easy to create simpley Windows 8 Apps on Windows 7.WorldWeatherOnline.com plug-in for HouseBot: This plug-in will use the worldweatheronline.com api and display in HouseBot automation software. Please note that it requires the c# wrapper to work found here: http://www.housebot.com/forums/viewtopic.php?f=4&t=856395XML AppSettings: This is a personal Class Library I wrote on an idea I found somewhere on the web once. If you derive any class from AppSettings, you can serialize all of it's public (protected) members into xml by using a single command.YazLab1RoyProject: YazLab1RoyProject

    Read the article

  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

    Read the article

  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

    Read the article

  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

    Read the article

  • Primefaces: java.lang.ClassCastException: java.util.HashMap cannot be cast to ClassObject

    - by razegarra
    I have a problem with p:dataTable in Primefaces, I can not find the error. Class UsuarioAsig: public class UsuarioAsig { private BigDecimal codigopersona; private String nombre; private String paterno; private String materno; private String login; private String observacion; private String tipocontrol; private String externo; private String habilitado; private String nombreperfil; private BigDecimal codigousuario; ...get and set...} Class UsuarioAsigListaDataModel: public class UsuarioAsigListaDataModel extends ListDataModel<UsuarioAsig> implements SelectableDataModel<UsuarioAsig> { public UsuarioAsigListaDataModel(){} public UsuarioAsigListaDataModel(List<UsuarioAsig> data){super(data);} @Override public UsuarioAsig getRowData(String rowKey) { @SuppressWarnings("unchecked") List<UsuarioAsig> listaUsuarioAsigLectura = (List<UsuarioAsig>) getWrappedData(); for (UsuarioAsig usuarioAsig : listaUsuarioAsigLectura) { if (usuarioAsig.getCodigopersona().equals(rowKey)) { return usuarioAsig; } } return null; } @Override public Object getRowKey(UsuarioAsig usuarioAsig) { return usuarioAsig.getCodigopersona(); }} Controller UsuarioAsigController: @Controller("usuarioAsigController") @Scope(value = "session") public class UsuarioAsigController { private List<UsuarioAsig> listaUsuarioAsig; private HashMap<String, Object> selUsuarioAsig; private UsuarioAsigListaDataModel mediumUsuarioAsigModel; @Autowired UsuarioService usuarioService; ... public List<UsuarioAsig> getListaUsuarioAsig() { listaUsuarioAsig = usuarioService.selectAsig(); return listaUsuarioAsig; } public void setListaUsuarioAsig(List<UsuarioAsig> listaUsuarioAsig) { this.listaUsuarioAsig = listaUsuarioAsig; } public void setMediumUsuarioAsigModel(UsuarioAsigListaDataModel mediumUsuarioAsigModel) { this.mediumUsuarioAsigModel = mediumUsuarioAsigModel; } public UsuarioAsigListaDataModel getMediumUsuarioAsigModel() { listaUsuarioAsig = usuarioService.selectAsig(); mediumUsuarioAsigModel = new UsuarioAsigListaDataModel(listaUsuarioAsig); return mediumUsuarioAsigModel; } public void onRowSelect(SelectEvent event) { FacesMessage msg = new FacesMessage("Usuario seleccionado", ((UsuarioAsig) event.getObject()).getNombre()); FacesContext.getCurrentInstance().addMessage(null, msg); } } the error is generated when you click on one of the lines of datatable: asiginst.xhtml: <h:form id="form"> <p:growl id="msgs" showDetail="true" /> <p:dataTable id="usuarioAsigListaDataModel" var="usuarioAsig" value="#{usuarioAsigController.mediumUsuarioAsigModel}" rowKey="#{usuarioAsig.codigopersona}" selection="#{usuarioAsigController.selUsuarioAsig}" selectionMode="single" paginator="true" rows="10"> <p:ajax event="rowSelect" listener="#{usuarioAsigController.onRowSelect}" update=":form:msgs" /> <p:column headerText="Código" style="width:10%">#{usuarioAsig.codigopersona}</p:column> <p:column headerText="Nombre" style="width:32%">#{usuarioAsig.nombre}</p:column> <p:column headerText="Apellidos" style="width:32%">#{usuarioAsig.paterno} #{usuarioasig.materno}</p:column> <p:column headerText="Tipo Control" style="width:20%">#{usuarioAsig.tipocontrol}</p:column> <p:column headerText="Habilitado" style="width:6%">#{usuarioAsig.habilitado}</p:column> </p:dataTable> </h:form> THE ERROR IS GENERATED: WARNING: asiginst.xhtml @51,103 listener="#{usuarioAsigController.onRowSelect}": java.lang.ClassCastException: java.util.HashMap cannot be cast to com.datos.entidades.qry.UsuarioAsig javax.el.ELException: asiginst.xhtml @51,103 listener="#{usuarioAsigController.onRowSelect}": java.lang.ClassCastException: java.util.HashMap cannot be cast to com.datos.entidades.qry.UsuarioAsig at com.sun.faces.facelets.el.TagMethodExpression.invoke(TagMethodExpression.java:111) at org.primefaces.behavior.ajax.AjaxBehaviorListenerImpl.processArgListener(AjaxBehaviorListenerImpl.java:69) at org.primefaces.behavior.ajax.AjaxBehaviorListenerImpl.processAjaxBehavior(AjaxBehaviorListenerImpl.java:56) at org.primefaces.event.SelectEvent.processListener(SelectEvent.java:40) at javax.faces.component.behavior.BehaviorBase.broadcast(BehaviorBase.java:102) at javax.faces.component.UIComponentBase.broadcast(UIComponentBase.java:760) at javax.faces.component.UIData.broadcast(UIData.java:1071) at javax.faces.component.UIData.broadcast(UIData.java:1093) at javax.faces.component.UIViewRoot.broadcastEvents(UIViewRoot.java:794) at javax.faces.component.UIViewRoot.processApplication(UIViewRoot.java:1259) at com.sun.faces.lifecycle.InvokeApplicationPhase.execute(InvokeApplicationPhase.java:81) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:101) at com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:118) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:409) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:305) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:210) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:225) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:169) at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:472) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:168) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:98) at org.apache.catalina.valves.AccessLogValve.invoke(AccessLogValve.java:927) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:118) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:407) at org.apache.coyote.http11.AbstractHttp11Processor.process(AbstractHttp11Processor.java:999) at org.apache.coyote.AbstractProtocol$AbstractConnectionHandler.process(AbstractProtocol.java:565) at org.apache.tomcat.util.net.JIoEndpoint$SocketProcessor.run(JIoEndpoint.java:309) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603) at java.lang.Thread.run(Thread.java:722) Caused by: java.lang.ClassCastException: java.util.HashMap cannot be cast to com.datos.entidades.qry.UsuarioAsig at com.controller.UsuarioAsigController.onRowSelect(UsuarioAsigController.java:217) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.apache.el.parser.AstValue.invoke(AstValue.java:264) at org.apache.el.MethodExpressionImpl.invoke(MethodExpressionImpl.java:278) at com.sun.faces.facelets.el.TagMethodExpression.invoke(TagMethodExpression.java:105) ... 29 more

    Read the article

  • IIS 7.5 (Windows 7) - HTTP Error 401.3 - Unauthorized

    - by Nathan Ridley
    I'm trying to test my ASP.Net website on localhost and I'm getting this error: HTTP Error 401.3 - Unauthorized You do not have permission to view this directory or page because of the access control list (ACL) configuration or encryption settings for this resource on the Web server. I have the following users on the website application folder, with full read/write permissions: List item NETWORK SERVICE IIS_IUSRS SYSTEM Administrators Nathan (me) What can I try to fix this?

    Read the article

  • Piping to findstr's input

    - by Gauthier
    I have a text file with a list of macro names (one per line). My final goal is to get a print of how many times the macro's name appears in the files of the current directory. The macro's names are in C:\temp\macros.txt. type C:\temp\macros.txt in the command prompt prints the list alright. Now I want to pipe that output to the standard input of findstr. type C:\temp\macros.txt | findstr *.ss (ss is the file type where I am looking for the macro names). This does not seem to work, I get no result (very fast, it does not seem to try at all). findstr <the first row of the macro list> *.ss does work. I also tried findstr *.ss < c:\temp\macros.txt with no success.

    Read the article

  • Linq: Converting flat structure to hierarchical

    - by Stefan Steinegger
    What is the easiest and somewhat efficient way to convert a flat structure: object[][] rawData = new object[][] { { "A1", "B1", "C1" }, { "A1", "B1", "C2" }, { "A2", "B2", "C3" }, { "A2", "B2", "C4" } // .. more }; into a hierarchical structure: class X { public X () { Cs = new List<string>(); } public string A { get; set; } public string B { get; set; } public List<string> Cs { get; private set; } } the result should look like this // pseudo code which describes structure: result = { new X() { A = "A1", B = "B1", Cs = { "C1", "C2" } }, new X() { A = "A2", B = "B2", Cs = { "C3", "C4" } } } Preferably using Linq extension methods. Target class X could be changed (eg. a public setter for the List), only if not possible / useful as it is now.

    Read the article

  • Use android.R.layout.simple_list_item_1 with a light theme

    - by Felix
    I have learned that when using android:entries with a ListView, it uses android.R.layout.simple_list_item_1 as the layout for a list item and android.R.id.text1 as the ID of the TextView inside that layout. Please, correct me if I'm wrong. Knowing this, I wanted to create my own adapter but use the same layout resources, in order to provide UI consistency with the platform. Thus, I tried the following: mAdapter = new SimpleCursorAdapter( getApplicationContext(), android.R.layout.simple_list_item_1, mSites, new String[] { SitesDatabase.KEY_SITE }, new int[] { android.R.id.text1 } ); Unfortunately, because I am using a light theme (I have android:theme="@android:style/Theme.Light" in my <application>), the list items appear with white text, making them unreadable. However, when using android:entries to specify a static list of items, the items appear correctly, with black text color. What am I doing wrong? How can I make my dynamic adapter use the standard layout but work with a light theme?

    Read the article

  • Using the RadComboBox button, is it possible to populate a different combobox when one combobox make

    - by RoboShop
    I have two combo boxes that are cascading. I would like to have it so that when I select something in ComboBox1, it will fire off a web method that automatically filters the list in ComboBox2. At the moment, I'm adding the value of ComboBox1 to the context key of the ComboBox2 web service when I'm firing it, however, I've noticed that this web service only fires when I modify the value in ComboBox2, not when I click the showList button. Is it possible to call and dynamically change the list of ComboBox2 when I change ComboBox1, or is it possible in RadComboBox to request a callback to the server for any of the client events such as opening up the list?

    Read the article

  • ASP.NET TextBox TextChanged event not firing in custom EditorPart

    - by Ben Collins
    This is a classic sort of question, I suppose, but it seems that most people are interested in having the textbox cause a postback. I'm not. I just want the event to fire when a postback occurs. I have created a webpart with a custom editorpart. The editorpart renders with a textbox and a button. Clicking the button causes a dialog to open. When the dialog is closed, it sets the value of the textbox via javascript and then does __doPostBack using the ClientID of the editorpart. The postback happens, but the TextChanged event never fires, and I'm not sure if it's a problem with the way __doPostBack is invoked, or if it's because of the way I'm setting up the event handler, or something else. Here's what I think is the relevant portion of the code from the editorpart: protected override void CreateChildControls() { _txtListUrl = new TextBox(); _txtListUrl.ID = "targetSPList"; _txtListUrl.Style.Add(HtmlTextWriterStyle.Width, "60%"); _txtListUrl.ToolTip = "Select List"; _txtListUrl.CssClass = "ms-input"; _txtListUrl.Attributes.Add("readOnly", "true"); _txtListUrl.Attributes.Add("onChange", "__doPostBack('" + this.ClientID + "', '');"); _txtListUrl.Text = this.ListString; _btnListPicker = new HtmlInputButton(); _btnListPicker.Style.Add(HtmlTextWriterStyle.Width, "60%"); _btnListPicker.Attributes.Add("Title", "Select List"); _btnListPicker.ID = "browseListsSmtButton"; _btnListPicker.Attributes.Add("onClick", "mso_launchListSmtPicker()"); _btnListPicker.Value = "Select List"; this.AddConfigurationOption("News List", "Choose the list that serves as the data source.", new Control[] { _txtListUrl, _btnListPicker }); if (this.ShowViewSelection) { _txtListUrl.TextChanged += new EventHandler(_txtListUrl_TextChanged); _ddlViews = new DropDownList(); _ddlViews.ID = "_ddlViews"; this.AddConfigurationOption("View", _ddlViews); } } protected override void OnPreRender(EventArgs e) { ScriptLink.Register(this.Page, "PickerTreeDialog.js", true); string lastSelectedListId = string.Empty; if (!this.WebId.Equals(Guid.Empty) && !this.ListId.Equals(Guid.Empty)) { lastSelectedListId = SPHttpUtility.EcmaScriptStringLiteralEncode( string.Format("SPList:{0}?SPWeb:{1}:", this.ListId.ToString(), this.WebId.ToString())); } string script = "\r\n var lastSelectedListSmtPickerId = '" + lastSelectedListId + "';" + "\r\n function mso_launchListSmtPicker(){" + "\r\n if (!document.getElementById) return;" + "\r\n" + "\r\n var listTextBox = document.getElementById('" + SPHttpUtility.EcmaScriptStringLiteralEncode(_txtListUrl.ClientID) + "');" + "\r\n if (listTextBox == null) return;" + "\r\n" + "\r\n var serverUrl = '" + SPHttpUtility.EcmaScriptStringLiteralEncode(SPContext.Current.Web.ServerRelativeUrl) + "';" + "\r\n" + "\r\n var callback = function(results) {" + "\r\n if (results == null || results[1] == null || results[2] == null) return;" + "\r\n" + "\r\n lastSelectedListSmtPickerId = results[0];" + "\r\n var listUrl = '';" + "\r\n if (listUrl.substring(listUrl.length-1) != '/') listUrl = listUrl + '/';" + "\r\n if (results[1].charAt(0) == '/') results[1] = results[1].substring(1);" + "\r\n listUrl = listUrl + results[1];" + "\r\n if (listUrl.substring(listUrl.length-1) != '/') listUrl = listUrl + '/';" + "\r\n if (results[2].charAt(0) == '/') results[2] = results[2].substring(1);" + "\r\n listUrl = listUrl + results[2];" + "\r\n listTextBox.value = listUrl;" + "\r\n __doPostBack('" + this.ClientID + "','');" + "\r\n }" + "\r\n LaunchPickerTreeDialog('CbqPickerSelectListTitle','CbqPickerSelectListText','websLists','', serverUrl, lastSelectedListSmtPickerId,'','','/_layouts/images/smt_icon.gif','', callback);" + "\r\n }"; this.Page.ClientScript.RegisterClientScriptBlock(typeof(ListPickerEditorPart), "mso_launchListSmtPicker", script, true); if ((!string.IsNullOrEmpty(_txtListUrl.Text) && _ddlViews.Items.Count == 0) || _listSelectionChanged) { _ddlViews.Items.Clear(); if (!string.IsNullOrEmpty(_txtListUrl.Text)) { using (SPWeb web = SPContext.Current.Site.OpenWeb(this.WebId)) { foreach (SPView view in web.Lists[this.ListId].Views) { _ddlViews.Items.Add(new ListItem(view.Title, view.ID.ToString())); } } _ddlViews.Enabled = _ddlViews.Items.Count > 0; } else { _ddlViews.Enabled = false; } } base.OnPreRender(e); } void _txtListUrl_TextChanged(object sender, EventArgs e) { this.SetPropertiesFromChosenListString(_txtListUrl.Text); _listSelectionChanged = true; } Any ideas? Update: I forgot to mention these methods, which are called above: protected virtual void AddConfigurationOption(string title, Control inputControl) { this.AddConfigurationOption(title, null, inputControl); } protected virtual void AddConfigurationOption(string title, string description, Control inputControl) { this.AddConfigurationOption(title, description, new List<Control>(new Control[] { inputControl })); } protected virtual void AddConfigurationOption(string title, string description, IEnumerable<Control> inputControls) { HtmlGenericControl divSectionHead = new HtmlGenericControl("div"); divSectionHead.Attributes.Add("class", "UserSectionHead"); this.Controls.Add(divSectionHead); HtmlGenericControl labTitle = new HtmlGenericControl("label"); labTitle.InnerHtml = HttpUtility.HtmlEncode(title); divSectionHead.Controls.Add(labTitle); HtmlGenericControl divUserSectionBody = new HtmlGenericControl("div"); divUserSectionBody.Attributes.Add("class", "UserSectionBody"); this.Controls.Add(divUserSectionBody); HtmlGenericControl divUserControlGroup = new HtmlGenericControl("div"); divUserControlGroup.Attributes.Add("class", "UserControlGroup"); divUserSectionBody.Controls.Add(divUserControlGroup); if (!string.IsNullOrEmpty(description)) { HtmlGenericControl spnDescription = new HtmlGenericControl("div"); spnDescription.InnerHtml = HttpUtility.HtmlEncode(description); divUserControlGroup.Controls.Add(spnDescription); } foreach (Control inputControl in inputControls) { divUserControlGroup.Controls.Add(inputControl); } this.Controls.Add(divUserControlGroup); HtmlGenericControl divUserDottedLine = new HtmlGenericControl("div"); divUserDottedLine.Attributes.Add("class", "UserDottedLine"); divUserDottedLine.Style.Add(HtmlTextWriterStyle.Width, "100%"); this.Controls.Add(divUserDottedLine); }

    Read the article

  • Android ListView style

    - by xger86x
    Hi, I have a question about list views. I hope someone knows the solution, because I have been trying to solve this problem all weekend. I have a custom list view in which every row have a custom .xml (item_row.xml) with a set color background for the row item. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="70dip" android:orientation="vertical" android:background="@drawable/list_bg"> The problem is that when I try to make a selector for the list. I want two things: When the item is focused, the typical orange rectangle should appear over it, and the same When the item is pressed. I have proved with a selector and a custom style but all I get is or the selector doesn't appear or the selector covering the item so I can't see it. If anyone could help me with finding the right code I would be very grateful. Thanks

    Read the article

  • CSS: Setting width/height as Percentage minus pixels

    - by Mega Matt
    Hi all, I've seen this question asked in a couple other contexts on SO, but I thought it would be worth asking again for my particular case. I'm trying to create some re-usable CSS classes for more consistency and less clutter on my site, and I'm stuck on trying to standardize one thing I use frequently. I have a container div that I don't want to set the height for (because it will vary depending on where on the site it is), and inside it is a header div, and then an unordered list of items, all with CSS applied to them. It looks a lot like this: I want the unordered list to take up the remaining room in the container div, knowing that the header div is 18px tall. I just don't know how to specify the list's height as "the result of 100% minus 18px". Does anyone have any advice in this situation? Thanks very much.

    Read the article

  • MOSS Sharepoint - Holiday Approval /tracking

    - by nav
    Hi, Has anyone implemented a holiday workflow approval / tracking list in MOSS Sharepoint 2007? Can anyone suggests other solutions? The solution below works fine but I am specifically looking for a way to lookup manager of the user who created the holiday request list item in the workflow. I have followed this link http://www.u2u.info/Blogs/Kevin/Lists/Posts/Post.aspx?ID=39 which shows you how to create a custom workflow approval. Below are the steps outlined by the link. User add new holiday item to list Workflow kicks off Wf has the manager hardcoded (need a way to look this up, maybe from AD??) and creates a Task for them to review the request. If desired, this can include an email notification of the task Manager reviews, adds comments and approves/denies request User is notified of completed request Many Thanks, Naveen

    Read the article

  • Genetic algorithms

    - by daniels
    I'm trying to implement a genetic algorithm that will calculate the minimum of the Rastrigin functon and I'm having some issues. I need to represent the chromosome as a binary string and as the Rastrigin's function takes a list of numbers as a parameter, how can decode the chromosome to a list of numbers? Also the Rastrigin's wants the elements in the list to be -5.12<=x(i)<=5.12 what happens if when i generate the chromosome it will produce number not in that interval? I'm new to this so help and explanation that will aid me in understanding will be highly appreciated. Thanks.

    Read the article

  • iphone xcode - different levels of drill down in tab bar controller - nav controller - table view

    - by Frames84
    I have this type of data categories: today news - news item jobs news - news item general news - sub category news - news item So i have followed the very good tutorial 'Building an iPhone App Combining Tab Bar, Navigation and Tab' http://www.youtube.com/watch?v=LBnPfAtswgw and all is good with the 1st two 'todays news' and 'jobs news' but can't figure out the best method for implementing the sub category table view? Do i use the same table view but reload it with the sub categories then some how work out when one is click that it's a sub category or is there a better method? This is how i'm set up in Main Window.Xib - Tab Bar Controller - -Navigation Controller (today) - - - Table View (list of today news) - -Navigation Controller (jobs) - - - Table View (list of jobs news) - -Navigation Controller (general) - - - Table View (general sub cat) // how to implement this Table View - - - - Table View (list of sub cat news) Thanks for your time

    Read the article

  • Android - ListView click HOWTO?

    - by teepusink
    Hi, How do I listen to click event on a ListView? This is what I have now ListView list = (ListView)findViewById(R.id.ListView01); ... list.setAdapter(adapter); When I do the following list.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() { public void onItemSelected(AdapterView parentView, View childView, int position, long id) { setDetail(position); } public void onNothingSelected(AdapterView parentView) { } }); That doesn't seem to do anything on click. And all those code live within a class that extends Activity. Thanks, Tee

    Read the article

  • NHibernate: QueryOver<> help

    - by Andy Baker
    Hi, I'm just starting out with NHibernate and I'm having trouble with running more complex queries. I have entities with a list of tags attached. The user will provide two lists of tags, include and exclude. I need to find all the entities that have all of the include tags, and exclude any entites that have any tag in the exclude list. Below is my first effort- which is clearly wrong as its listing all Display objects that have any of the include tags rather than all! Any assistance is greatly appeciated. var includeTagIds = (from tag in regime.IncludeTags select tag.Id).ToList<int>(); var excludeTagIds = from tag in regime.ExcludeTags select tag.Id; var displays = session.QueryOver<Display>() .JoinQueryOver<DisplayTag>(display => display.Tags) .WhereRestrictionOn(tag => tag.Id) .IsIn(includeTagIds).List().Distinct(); return displays.ToList();

    Read the article

  • How to create an ObservableCollection using LINQ in Silverlight

    - by sonofpirate
    In a non-Silverlight world, it is easy to use LINQ to create an ObservableCollection. This is because the ObservableCollection class has constructors that accept any IEnumerable<T or List<T. However, the Silverlight version does not! This means that code such as: var list = (from item in e.Result select new ViewModel(item)).ToList(); Items = new System.Collections.ObjectModel.ObservableCollection<ViewModel>(list); will not work in Silverlight. Is there another option to make this work besides resorting to a for-each statement?

    Read the article

  • C# How can I tell if an IEnumerable is Mutable?

    - by Logan
    I want a method to update certain entries of an IEnumerable. I found that doing a foreach over the entries and updating the values failed as in the background I was cloning the collection. This was because my IEnumerable was backed by some LINQ-SQL queries. By changing the method to take a List I have changed this behavior, Lists are always mutable and hence the method changes the actual objects in the list. Rather than demand a List is passed is there a Mutable interface I can use? // Will not behave as consistently for all IEnumerables public void UpdateYesterday (IEnumerable<Job> jobs) { foreach (var job : jobs) { if (job.date == Yesterday) { job.done = true; } } }

    Read the article

  • Please give the solution of the following programs in R Programming

    - by NEETHU
    Table below gives data concerning the performance of 28 national football league teams in 1976.It is suspected that the no. of yards gained rushing by opponents(x8) has an effect on the no. of games won by a team(y) (a)Fit a simple linear regression model relating games won by y to yards gained rushing by opponents x8. (b)Construct the analysis of variance table and test for significance of regression. (c)Find a 95% CI on the slope. (d)What percent of the total variability in y is explained by this model. (e)Find a 95% CI on the mean number of games won in opponents yards rushing is limited to 2000 yards. Team y x8 1 10 2205 2 11 2096 3 11 1847 4 13 1803 5 10 1457 6 11 1848 7 10 1564 8 11 1821 9 4 2577 10 2 2476 11 7 1984 12 10 1917 13 9 1761 14 9 1709 15 6 1901 16 5 2288 17 5 2072 18 5 2861 19 6 2411 20 4 2289 21 3 2203 22 3 2592 23 4 2053 24 10 1979 25 6 2048 26 8 1786 27 2 2876 28 0 2560 Suppose we would like to use the model developed in problem 1 to predict the no. of games a team will win if it can limit opponents yards rushing to 1800 yards. Find a point estimate of the no. of games won when x8=1800.Find a 905 prediction interval on the no. of games won. The purity of Oxygen produced by a fractionation process is thought to be percentage of Hydrocarbon in the main condenser of the processing unit .20 samples are shown below. Purity(%) Hydrocarbon(%) 86.91 1.02 89.85 1.11 90.28 1.43 86.34 1.11 92.58 1.01 87.33 0.95 86.29 1.11 91.86 0.87 95.61 1.43 89.86 1.02 96.73 1.46 99.42 1.55 98.66 1.55 96.07 1.55 93.65 1.4 87.31 1.15 95 1.01 96.85 0.99 85.2 0.95 90.56 0.98 (a)Fit a simple linear regression model to the data. (b)Test the hypothesis H0:ß=0 (c)Calculate R2 . (d)Find a 95% CI on the slope. (e)Find a 95% CI on the mean purity and the Hydrocarbon % is 1. Consider the Oxygen plant data in Problem3 and assume that purity and Hydrocarbon percentage are jointly normally distributed r.vs (a)What is the correlation between Oxygen purity and Hydrocarbon% (b)Test the hypothesis that ?=0. (c)Construct a 95% CI for ?.

    Read the article

  • Unable to install ExchangeCdo with Outlook 2010

    - by MrStatic
    We recently got the Blackberry Express Server for our small home business and linked it in with our Exchange 2010 server. All is well except for calendar syncing. From what I can tell I require the ExchangeCdo patch. Except when I go to install it, it errors saying I require Outlook 2007. I have Outlook 2010 on the server and have no real way of getting 2007 on instead. Any suggestions?

    Read the article

  • new[n] and delete every location with delete instead the whole chunk with delete[]

    - by pmr
    Is this valid C++ (e.g. not invoking UB) and does it achieve what I want without leaking memory? valgrinds complains about mismatching free and delete but says "no leaks are possible" in the end. int main() { int* a = new int[5]; for(int i = 0; i < 5; ++i) a[i] = i; for(int i = 0; i < 5; ++i) delete &a[i]; } The reason I'm asking: I have a class that uses boost::intrusive::list and I new every object that is added to that list. Sometimes I know how many objects I want to add to the list and was thinking about using new[] to allocate a chunk and still be able to delete every object on its own with the Disposer-style of boost::intrusive.

    Read the article

  • Finding all domains registered in a nameserver

    - by Florian
    Up until now, I was pretty confident that it was pretty much impossible to list all the domains handled by a nameserver. But apparently, there exists a couple of websites on the Internet that are able to list all the domains registered in a namerserver. For example: http://www.gwebtools.com/ns-spy/udns1.ultradns.net Or all domains pointing to a specific IP : http://www.robtex.com/ip/190.7.200.92.html (These DNS/IP were picked at random) Do you know how it's done ?

    Read the article

< Previous Page | 341 342 343 344 345 346 347 348 349 350 351 352  | Next Page >