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  • Web App for smartphones in ASPX

    - by Ryan Knoll
    I have been looking around recently to try and find a good place to learn how to start making my website more smartphone friendly when it is visited by an iPhone, android, or blackberry. This is something like what Digg.com does when it is visited by a smartphone. I have found a few tutorials for PHP but none for ASPX, and all I have is windows servers. Could anyone point me in the right direction, and show me were to find a quick run through on how to do something like this? I am a bit lost. :(

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  • Web site aggregation with twitter widget SSL issue

    - by AB
    Hello! I'm seeking for solution how to isolate widget included by partial to main site. Issue appear when user access site with https. Ie 6,7 shows security confirmation dialog (part of website resources are not in secure zone). First of all I download twitter widget on our side, also I download all CSS and pictures. Then I patched widget JS to point onto downloaded resources. But still has not luck with security warning :( I guess the reason of this issue is AJAX request to twitter, but there is no idea how to sole it. (Just to create some kind of proxy on our side). Thank you for attention.

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  • Friction in Box2d

    - by Rosarch
    I am using Box2d for a topdown game. The "ground" is a series of tiles, where each tile is a static body with a sensor shape. Can I make friction take effect for this, even though the objects aren't really "colliding" with the ground? If Box2d won't let me do this, I considered trying to implement my own by detecting what force is currently moving the object, and applying a force opposite to it, but I'm not quite sure how to detect that force.

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  • Am I under risk of CSRF attacks in a POST form that doesn't require the user to be logged in?

    - by Monika Sulik
    I'm probably being a total noob here, but I'm still uncertain about what a CSRF (Cross-Site Request Forgery) attack is exactly. So lets look at three situations... 1) I have a POST form that I use to edit data on my site. I want this data to be edited only by users that are logged in. 2) I have a site, which can be used by both users who are logged in as well as guests. Parts of the site are for logged in users only, but there are also POST forms that can be used by all users - anonymous and not (for example a standard contact form). Should the contact form be safeguarded against CSRF attacks? 3) I have a site which doesn't have an authentication system at all (well, perhaps that's unrealistic, so lets say it has an admin site which is separate from the rest of it and the admin part is properly safeguarded). The main part of the site is only used by anonymous users. Do the POST forms on it need to be safeguarded? In the case of 1) the answer is clearly yes. But in the case of 2 and 3 I don't know (and is the difference between 2 and 3 even significant?).

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  • what is the procedure followed to divide the background into squares like facebook supercity, farmvi

    - by Jeeva
    I have planned to develop a game in flex in which the users will build buildings on a plain surface. I want to divide those lands into pieces and allow the user to build the buildings on the pieces of the surface. How do i divide the land into pieces. I have seen face book application supercity, farm vilie etc. I want to develop same as that. What is the method followed to develop the squares in the background.

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  • "Find nearest location" by Zip/Postal Code?

    - by codemonkey613
    I need a "find nearest location" on our website. Where visitor enters their zip/postal code, then they are redirected to specific webpage for our nearest location. We have forty USA and Canada locations. How can I build something like this? Could I do this with the Google Maps API? I already have a custom map on Google Maps. It's plotted with our locations. It would be nice to send Google Maps a command to say "what's our nearest location at __ zip code". Any suggestions?

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  • Accessing HTTP status code while using WCF client for accessing RESTful services

    - by Hemant
    Thanks to this answer, I am now able to successfully call a JSON RESTful service using a WCF client. But that service uses HTTP status codes to notify the result. I am not sure how I can access those status codes since I just receive an exception on client side while calling the service. Even the exception doesn't have HTTP status code property. It is just buried in the exception message itself. So the question is, how to check/access the HTTP status code of response when the service is called.

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  • Google Wave as code repository and IDE?

    - by dehmann
    Is it possible to write a Google Wave plugin that turns it into an IDE for programming? With such an extension, Google Wave would be a replacement for Eclipse etc., and it would naturally be a code repository at the same time (replacing SVN, git, etc.). Users (programmers) would be able to create code files directly in Wave and add collaborators to do pair programming etc. The whole codebase would live in a Wave folder, and an extension would do the building and compiling on the fly. How would one go about writing such an extension?

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  • Error when pushing to Heroku - ...appear in group - Ruby on Rails

    - by bgadoci
    I am trying to deploy my first rails app to Heroku and seem to be having a problem. After git push heroku master, and heroku rake db:migrate I get an error saying: SELECT posts.*, count(*) as vote_total FROM "posts" INNER JOIN "votes" ON votes.post_id = posts.id GROUP BY votes.post_id ORDER BY created_at DESC LIMIT 5 OFFSET 0): I have included the full error below and also included the PostControll#index as it seems that is where I am doing the grouping. Lastly I included my routes.rb file. I am new to ruby, rails, and heroku so sorry for simple/obvious questions. Processing PostsController#index (for 99.7.50.140 at 2010-04-21 12:50:47) [GET] ActiveRecord::StatementInvalid (PGError: ERROR: column "posts.id" must appear in the GROUP BY clause or be used in an aggregate function : SELECT posts.*, count(*) as vote_total FROM "posts" INNER JOIN "votes" ON votes.post_id = posts.id GROUP BY votes.post_id ORDER BY created_at DESC LIMIT 5 OFFSET 0): vendor/gems/will_paginate-2.3.12/lib/will_paginate/finder.rb:82:in `send' vendor/gems/will_paginate-2.3.12/lib/will_paginate/finder.rb:82:in `paginate' vendor/gems/will_paginate-2.3.12/lib/will_paginate/collection.rb:87:in `create' vendor/gems/will_paginate-2.3.12/lib/will_paginate/finder.rb:76:in `paginate' app/controllers/posts_controller.rb:28:in `index' /home/heroku_rack/lib/static_assets.rb:9:in `call' /home/heroku_rack/lib/last_access.rb:25:in `call' /home/heroku_rack/lib/date_header.rb:14:in `call' thin (1.0.1) lib/thin/connection.rb:80:in `pre_process' thin (1.0.1) lib/thin/connection.rb:78:in `catch' thin (1.0.1) lib/thin/connection.rb:78:in `pre_process' thin (1.0.1) lib/thin/connection.rb:57:in `process' thin (1.0.1) lib/thin/connection.rb:42:in `receive_data' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run_machine' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run' thin (1.0.1) lib/thin/backends/base.rb:57:in `start' thin (1.0.1) lib/thin/server.rb:150:in `start' thin (1.0.1) lib/thin/controllers/controller.rb:80:in `start' thin (1.0.1) lib/thin/runner.rb:173:in `send' thin (1.0.1) lib/thin/runner.rb:173:in `run_command' thin (1.0.1) lib/thin/runner.rb:139:in `run!' thin (1.0.1) bin/thin:6 /usr/local/bin/thin:20:in `load' /usr/local/bin/thin:20 PostsController def index @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @ugtag_counts = Ugtag.count(:group => :ugctag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @vote_counts = Vote.count(:group => :post_title, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes unless(params[:tag_name] || "").empty? conditions = ["tags.tag_name = ? ", params[:tag_name]] joins = [:tags, :votes] end @posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id", :order => "created_at DESC", :page => params[:page], :per_page => 5) @popular_posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id", :order => "vote_total DESC", :page => params[:page], :per_page => 3) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end routes.rb ActionController::Routing::Routes.draw do |map| map.resources :ugtags map.resources :wysihat_files map.resources :users map.resources :votes map.resources :votes, :belongs_to => :user map.resources :tags, :belongs_to => :user map.resources :ugtags, :belongs_to => :user map.resources :posts, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :posts, :sessions map.resources :posts, :has_many => :comments map.resources :posts, :has_many => :tags map.resources :posts, :has_many => :ugtags map.resources :posts, :has_many => :votes map.resources :posts, :belongs_to => :user map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :ugtags, :collection => {:auto_complete_for_ugtag_ugctag_name => :get } map.login 'login', :controller => 'sessions', :action => 'new' map.logout 'logout', :controller => 'sessions', :action => 'destroy' map.root :controller => "posts" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end UPDATE TO SHOW MODEL AND MIGRATION FOR POST class Post < ActiveRecord::Base has_attached_file :photo validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy has_many :ugtags, :dependent => :destroy has_many :votes, :dependent => :destroy belongs_to :user after_create :self_vote def self_vote # I am assuming you have a user_id field in `posts` and `votes` table. self.votes.create(:user => self.user) end cattr_reader :per_page @@per_page = 10 end migrations for post class CreatePosts < ActiveRecord::Migration def self.up create_table :posts do |t| t.string :title t.text :body t.timestamps end end def self.down drop_table :posts end end _ class AddUserIdToPost < ActiveRecord::Migration def self.up add_column :posts, :user_id, :string end def self.down remove_column :posts, :user_id end end

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  • Credit card system implementation?

    - by Mark
    My site is going to have a credit system that basically works a lot like a credit card. Each user has an unlimited credit limit, but at the end of each week, they have to pay it off. For example, a user might make several purchases between March 1st and 7th, and then at the end of March 7th, they would be emailed an invoice that lists all their purchases during the week and a total that is due by the 14th. If they don't pay it off, their account is simply deactivated until they do. I'm just trying to wrap my head around how to implement this. I have a list of all their purchases, that's not a problem, but I'm just trying to figure out what to do with it. On the end of the 7th day, I could set up a cronjob to generate an invoice, which would basically have an id, and due date, and then I would need another many-to-many table to link all the purchases to the invoice. Then when a user adds money to their account, I guess it's applied against their current outstanding invoice? And what if they don't pay off their invoice by the time a new invoice rolls around, so now they have 2 outstanding ones, how do I know which to apply it against? Or do I make the cronjob check for any previous outstanding invoices, cancel them, and add a new item to the new invoice as "balance forward (+interest)"? How would you apply the money against an invoice? Would each payment have to be linked to an invoice, or could I just deposit it to their account credit, and then somehow figure out whats been paid and what hasn't? What if they pay in advance, before their invoice has been generated? Do I deduct it from their credit from the invoice upon generation, or at the end of the week when its due? There are so many ways to do this... Can anyone describe what approach they would take?

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  • What are the CS fundamentals behind package/dependency management?

    - by Frep D-Oronge
    Often I hear about situations where companies are developing extensable in house software (the dreaded enterprise 'framework') which is supposed to support multiple 'plugins' from diffirent teams. Usually this ends up being a half baked solution that does not really work due to compatibility prolems between addins, or between addins and the framework itself. Usually this means QA have to 'rubber stamp' a global set of versions accross all plugins, or more usually plugins are released and stuff breaks in nasty ways. This problem has been solved before however, for example the package management systems like apt for debian linux. I suspect that the reason it works is that it is built from the start on a known 'Computer Science-y' concept. My question is what is it?

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  • How to deploy code using git

    - by luckytaxi
    I have a bare repository initialize on my webserver. I code on my workstation and I'm able to push/pull/commit changes to it. Now, I want to deploy this code on the webserver but into my apache directory (/var/www/html). If I wanted to track the changes (only pull no push) from this directory, should I clone the repo first? This way I can make changes locally, then commit and push to "central repo" and then pull from the documentroot folder to see the changes in "prod."

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  • How does MTOM work + sample code

    - by zengr
    I am trying to make a very simple web-service which does the following: The client hits the web service requesting a file. The web service's service class queries a hashtable which has the key (search query) and the value as the base64encoded value of a file (say a pdf) Now,I need to use MTOM to return the base64encoded value stored in the hashtable to the client. It's upto the client to decode it and convert it to pdf. So, here are my questions: I understand we encode files to base64 for transmission via web service, but where and how does MTOM come into the picture there? Can some one provide me a simple method which uses MTOM and sends the data back. Do we need to specify something in the WSDL too? or a simple String return type would suffice? Why/Why not? Thanks I have seen this code. It uses a lot of annotations, I just need a simple java code using MTOM. New to J2EE HERE :)

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  • Does visibility affect DOM manipulation performance?

    - by Chetan Sastry
    IE7/Windows XP I have a third party component in my page that does a lot of DOM manipulation to adjust itself each time the browser window is resized. Unfortunately I have little control of what it does internally and I have optimized everything else (such as callbacks and event handlers) as much as I can. I can't take the component off the flow by setting display:none because it fails measuring itself if I do so. In general, does setting visibility of the container to invisible during the resize help improve DOM rendering performance?

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  • How to embedd cgi in html

    - by neversaint
    I have no problem executing a cgi file under the normal url like this: http://www.myhost.com/mydir/cgi-bin/test.cgi However when I tried to embedd it into HTML file (called index.html) like this: <HTML> <BODY> <P>Here's the output from my program: <FORM ACTION="/var/www/mydir/cgi-bin/test.cgi" METHOD=POST> </FORM> </P> </BODY> </HTML> The CGI doesn't get executed when I do: http://www.myhost.com/mydir/index.html The CGI file (test.cgi) simply looks like this: #!/usr/bin/perl -wT use CGI::Carp qw(fatalsToBrowser); print "Test cgi!\n"; What's the right way to do it?

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  • [JavaScript] Continuous Progress Bar

    - by Goro
    Hello, I am trying to find the best option to create a simple progress bar that I need to be triggered periodically from within another JavaScript script. Every few minutes, a timer would cause the progress bar to start going from 0 to 100%. Once it reaches 100%, the bar would reset to 0. I am trying to implement a smooth animated version of the bar, like this one: http://www.webappers.com/progressBar/. (I tried adapting this particular one but I could not get it to work the way I described) I am looking into the jQuery UI ProgressBar: Is it possible to use it in the manner I have described? Thank you.

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  • How to make efficient code emerge through unit testing

    - by Jean
    Hi, I participate in a TDD Coding Dojo, where we try to practice pure TDD on simple problems. It occured to me however that the code which emerges from the unit tests isn't the most efficient. Now this is fine most of the time, but what if the code usage grows so that efficiency becomes a problem. I love the way the code emerges from unit testing, but is it possible to make the efficiency property emerge through further tests ? Here is a trivial example in ruby: prime factorization. I followed a pure TDD approach making the tests pass one after the other validating my original acceptance test (commented at the bottom). What further steps could I take, if I wanted to make one of the generic prime factorization algorithms emerge ? To reduce the problem domain, let's say I want to get a quadratic sieve implementation ... Now in this precise case I know the "optimal algorithm, but in most cases, the client will simply add a requirement that the feature runs in less than "x" time for a given environment. require 'shoulda' require 'lib/prime' class MathTest < Test::Unit::TestCase context "The math module" do should "have a method to get primes" do assert Math.respond_to? 'primes' end end context "The primes method of Math" do should "return [] for 0" do assert_equal [], Math.primes(0) end should "return [1] for 1 " do assert_equal [1], Math.primes(1) end should "return [1,2] for 2" do assert_equal [1,2], Math.primes(2) end should "return [1,3] for 3" do assert_equal [1,3], Math.primes(3) end should "return [1,2] for 4" do assert_equal [1,2,2], Math.primes(4) end should "return [1,5] for 5" do assert_equal [1,5], Math.primes(5) end should "return [1,2,3] for 6" do assert_equal [1,2,3], Math.primes(6) end should "return [1,3] for 9" do assert_equal [1,3,3], Math.primes(9) end should "return [1,2,5] for 10" do assert_equal [1,2,5], Math.primes(10) end end # context "Functionnal Acceptance test 1" do # context "the prime factors of 14101980 are 1,2,2,3,5,61,3853"do # should "return [1,2,3,5,61,3853] for ${14101980*14101980}" do # assert_equal [1,2,2,3,5,61,3853], Math.primes(14101980*14101980) # end # end # end end and the naive algorithm I created by this approach module Math def self.primes(n) if n==0 return [] else primes=[1] for i in 2..n do if n%i==0 while(n%i==0) primes<<i n=n/i end end end primes end end end

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  • Make Apache server available on a LAN via custom ServerName

    - by samwatt
    Hi, is it possible to set up an Apache server on a machine which is part of a LAN, then allow machines on the LAN to access the server via a custom ServerName (instead of Localhost). I want to serve a simple website in an office space using a short ServerName (no ports etc if possible), but I want to make sure this is possible (after originally being certain it was!). THanks in advance.

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  • XNA 2D mouse picking

    - by Corndog
    I'm working on a simple 2D Real time strategy game using XNA. Right now I have reached the point where I need to be able to click on the sprite for a unit or building and be able to reference the object associated with that sprite. From the research I have done over the last three days I have found many references on how to do "Mouse picking" in 3D which does not seem to apply to my situation. I understand that another way to do this is to simply have an array of all "selectable" objects in the world and when the player clicks on a sprite it checks the mouse location against the locations of all the objects in the array. the problem I have with this approach is that it would become rather slow if the number of units and buildings grows to larger numbers. (it also does not seem very elegant) so what are some other ways I could do this. (Please note that I have also worked over the ideas of using a Hash table to associate the object with the sprite location, and using a 2 dimensional array where each location in the array represents one pixel in the world. once again they seem like rather clunky ways of doing things.)

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