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  • Setting property of objects in datacontext

    - by ryudice
    Hi, all my entities have a common property which specifies the company they belong to, I would like to set this property in a method in my datacontext but I do not want to use the partial methods for each of the entity types that the datacontext provides, is there a method that receives any entity that is inserted throught the datacontext so that I can hook to it or override it and set the property using reflection? thanks.

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • Good style for handling constructor failure of critical object

    - by mtlphil
    I'm trying to decide between two ways of instantiating an object & handling any constructor exceptions for an object that is critical to my program, i.e. if construction fails the program can't continue. I have a class SimpleMIDIOut that wraps basic Win32 MIDI functions. It will open a MIDI device in the constructor and close it in the destructor. It will throw an exception inherited from std::exception in the constructor if the MIDI device cannot be opened. Which of the following ways of catching constructor exceptions for this object would be more in line with C++ best practices Method 1 - Stack allocated object, only in scope inside try block #include <iostream> #include "simplemidiout.h" int main() { try { SimpleMIDIOut myOut; //constructor will throw if MIDI device cannot be opened myOut.PlayNote(60,100); //..... //myOut goes out of scope outside this block //so basically the whole program has to be inside //this block. //On the plus side, it's on the stack so //destructor that handles object cleanup //is called automatically, more inline with RAII idiom? } catch(const std::exception& e) { std::cout << e.what() << std::endl; std::cin.ignore(); return 1; } std::cin.ignore(); return 0; } Method 2 - Pointer to object, heap allocated, nicer structured code? #include <iostream> #include "simplemidiout.h" int main() { SimpleMIDIOut *myOut; try { myOut = new SimpleMIDIOut(); } catch(const std::exception& e) { std::cout << e.what() << std::endl; delete myOut; return 1; } myOut->PlayNote(60,100); std::cin.ignore(); delete myOut; return 0; } I like the look of the code in Method 2 better, don't have to jam my whole program into a try block, but Method 1 creates the object on the stack so C++ manages the object's life time, which is more in tune with RAII philosophy isn't it? I'm still a novice at this so any feedback on the above is much appreciated. If there's an even better way to check for/handle constructor failure in a siatuation like this please let me know.

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  • UIVideoAtPathIsCompatibleWithSavedPhotosAlbum generates error implicit declaration of function, why?

    - by just_another_coder
    In my project I am trying to save video to the iPhone after being taken by the camera. When I call the method: UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(path) It reports the error: Implicit declaration of function 'UIVideoAtPathIsCompatibleWithSavedPhotosAlbum' I've imported MobileCoreServices/UTCoreTypes.h I was previously using this same code for saving camera pictures, and it worked fine. In another class, in the same project, I am able to reference the UIKit method: UIImagePNGRepresentation() without any problems So why does it give me this error?

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  • Overriding or overloading?

    - by atch
    Guys I know this question is silly but just to make sure: Having in my class method: boolean equal(Document d) { //do something } I'm overloading this method nor overriding right? I know that this or similiar question will be on upcoming egzam and would be stupid to not get points for such a simple mistake;

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  • spring annotation configuration issue

    - by shrimpy
    I don't know why spring 2.5.6 keeps complaining, but I don't have any "orderBy" annotation. 2009-10-10 13:55:37.242::WARN: Nested in org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.context.annotation.internalPersiste nceAnnotationProcessor': Error setting property values; nested exception is org.springframework.beans.NotWritablePropertyException: Invalid property 'order' of bean class [org.springfra mework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor]: Bean property 'order' is not writable or has an invalid setter method. Does the parameter type of the setter match the re turn type of the getter?: org.springframework.beans.NotWritablePropertyException: Invalid property 'order' of bean class [org.springframework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor]: Bean propert y 'order' is not writable or has an invalid setter method. Does the parameter type of the setter match the return type of the getter? at org.springframework.beans.BeanWrapperImpl.setPropertyValue(BeanWrapperImpl.java:801) at org.springframework.beans.BeanWrapperImpl.setPropertyValue(BeanWrapperImpl.java:651) at org.springframework.beans.AbstractPropertyAccessor.setPropertyValues(AbstractPropertyAccessor.java:78) at org.springframework.beans.AbstractPropertyAccessor.setPropertyValues(AbstractPropertyAccessor.java:59) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1276) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1010) or even when I swap to use lower version spring 2.5.1, it's still complaining: 2009-10-10 13:57:56.062::WARN: failed ContextHandlerCollection@5da0b94d java.lang.NoClassDefFoundError: org/springframework/context/support/AbstractRefreshableConfigApplicationContext at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:621) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124) at java.net.URLClassLoader.defineClass(URLClassLoader.java:260) at java.net.URLClassLoader.access$000(URLClassLoader.java:56) at java.net.URLClassLoader$1.run(URLClassLoader.java:195) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:366) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:337) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:621) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124) at java.net.URLClassLoader.defineClass(URLClassLoader.java:260) at java.net.URLClassLoader.access$000(URLClassLoader.java:56) at java.net.URLClassLoader$1.run(URLClassLoader.java:195) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:366) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:337) at org.springframework.util.ClassUtils.forName(ClassUtils.java:230) at org.springframework.util.ClassUtils.forName(ClassUtils.java:183) at org.springframework.web.context.ContextLoader.determineContextClass(ContextLoader.java:283) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:243) If I do not use annotation, it works fine. No problem at all, Everything happened after this <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-2.5.xsd" default-autowire="byName"> <context:component-scan base-package="demo.dao"> <context:include-filter type="annotation" expression="org.springframework.stereotype.Repository"/> </context:component-scan> </beans> and I am sure my spring is configured properly. <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:aop="http://www.springframework.org/schema/aop" xmlns:util="http://www.springframework.org/schema/util" xmlns:context="http://www.springframework.org/schema/context" xmlns:tx="http://www.springframework.org/schema/tx" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-2.5.xsd http://www.springframework.org/schema/util http://www.springframework.org/schema/util/spring-util-2.5.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-2.5.xsd http://www.springframework.org/schema/tx http://www.springframework.org/schema/tx/spring-tx-2.5.xsd" default-autowire="byName"> <!-- For mail settings and future properties files --> <bean id="propertyConfigurer" class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer"> <property name="locations"> <list> <value>classpath:jdbc.properties</value> </list> </property> </bean> <!-- Check all the beans managed by Spring for persistence-related annotations. e.g. PersistenceContext --> <bean class="org.springframework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor" /> <bean id="dataSource" class="org.springframework.jdbc.datasource.DriverManagerDataSource"> <property name="driverClassName" value="${jdbc.driverClassName}"/> <property name="url" value="${jdbc.url}"/> <property name="username" value="${jdbc.username}"/> <property name="password" value="${jdbc.password}"/> </bean> <bean id="entityManagerFactory" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"> <property name="dataSource" ref="dataSource"/> <!-- jpaVendorAdapter Hibernate, injected into emf --> <property name="jpaVendorAdapter"> <bean class="org.springframework.orm.jpa.vendor.HibernateJpaVendorAdapter"> <property name="showSql" value="${hibernate.show_sql}"/> <!-- Data Definition Language script is generated and executed for each run --> <property name="generateDdl" value="${jdbc.generateDdl}"/> </bean> </property> <!--<property name="hibernateProperties"> --> <property name="jpaProperties"> <props> <prop key="hibernate.dialect">${hibernate.dialect} </prop> <prop key="hibernate.show_sql">${hibernate.show_sql}</prop> <prop key="hibernate.hbm2ddl.auto">${hibernate.hbm2ddl.auto} </prop> </props> </property> </bean> <tx:annotation-driven transaction-manager="transactionManager" /> <bean id="transactionManager" class="org.springframework.orm.jpa.JpaTransactionManager"> <property name="entityManagerFactory" ref="entityManagerFactory"/> <property name="dataSource" ref="dataSource"/> </bean> </beans> Can anyone tell me what is wrong? How can I fix this?

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  • Is there a way to prevent UIImagePickerController change statusbar style?

    - by Eonil
    UIImagePickerController changes statusbar style to black/opaque. I want to keep status-bar style black/translucent. I'm finding a way to prevent status bar style changing. Or making it transited smoothly. Now, presenting UIImagePickerController changes status-bar style instantly, even -[presentModalViewController:picker animated:YES] specified. Any method, welcome, including hacking or private method. This is an app for AppStore, however I want to even try.

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  • Where should I remove a notification observer?

    - by nevan
    I set up a notification observer in my view controll init method like so: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(saveState) name:UIApplicationWillResignActiveNotification object:nil]; Where is the best place to call removeObserver:name:object: for this notification. I'm currently calling it in my dealloc method, but wanted to know if that might cause problems.

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  • Recursion Question : Revision

    - by stan
    My slides say that: A recursive call should always be on a smaller data structure than the current one There must be a non recursive option if the data structure is too small You need a wrapper method to make the recursive method accessible Just reading this from the slides makes no sense, especially seeing as it was a topic from before christmas! Could anyone try and clear up what it means please? Thank you

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  • Accessing inbound HTTP headers in meteor?

    - by Alex K
    I'm working on an application that relies on data that the browser sends within the HTTP headers (and there's no way around this). This also happens to be my first time working with something node.js based, so it's very likely I'm completely missing something simple! Basically what I want to be able to do is call a method on the server from the client, and in that method read the HTTP headers that the client sent.

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  • a script translatable to JavaScript with callback-hell automatic avoider :-)

    - by m1uan
    I looking for "translator" for JavaScript like already is CoffeScript, which will be work for example with forEach (inspired by Groovy) myArray.forEach() -> val, idx { // do something with value and idx } translate to JavaScript myArray.forEach(function(val, idx){ // do something with value and idx }); or something more usefull... function event(cb){ foo()-> err, data1; bar(data1)-> err, data2; cb(data2); } the method are encapsulated function event(cb){ foo(function(err,data1){ bar(data1, function(err, data2) { cb(data2); }); }); } I want ask if similar "compiler" to JavaScript like this even better already doesn't exists? What would be super cool... my code in nodejs looks mostly like this :-) function dealer(cb){ async.parallel([ function(pcb){ async.watterfall([function(wcb){ first(function(a){ wcb(a); }); }, function(a, wcb){ thirt(a, function(c){ wcb(c); }); fourth(a, function(d){ // dealing with “a” as well and nobody care my result }); }], function(err, array_with_ac){ pcb(array_with_ac); }); }, function(pcb){ second(function(b){ pcb(b);}); }], function(err, data){ cb(data[0][0]+data[1]+data[0][1]); // dealing with “a” “b” and “c” not with “d” }); } but, look how beautiful and readable the code could be: function dealer(cb){ first() -> a; second() -> b; third(a) -> c; // dealing with “a” fourth(a) -> d; // dealing with “a” as well and nobody care about my result cb(a+b+c); // dealing with “a” “b” and “c” not with “d” } yes this is ideal case when the translator auto-decide, method need to be run as parallel and method need be call after finish another method. I can imagine it's works Please, do you know about something similar? Thank you for any advice;-)

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  • for question about autorotation

    - by user177893
    my superview is UItabelview and my subviews are UITabelview and UIDatePicker. for my subviews didn't able to call (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration why? bcoz this method calls when view rotates and at that time i want to set autoresizingmask method for that view so that when my subview rotates from Portrait to landscape mode it's view resizes automatically?

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  • On screen orientation loads again data with Async Task

    - by Zookey
    I make Android application with master/detail pattern. So I have ListActivity class which is FragmentActivity and ListFragment class which is Fragment It all works perfect, but when I change screen orientation it calls again AsyncTask and reload all data. Here is the code for ListActivity class where I handle all logic: @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_list); getActionBar().setDisplayHomeAsUpEnabled(true); getActionBar().setHomeButtonEnabled(true); getActionBar().setTitle("Dnevni horoskop"); if(findViewById(R.id.details_container) != null){ //Tablet mTwoPane = true; //Fragment stuff FragmentManager fm = getSupportFragmentManager(); FragmentTransaction ft = fm.beginTransaction(); DetailsFragment df = new DetailsFragment(); ft.add(R.id.details_container, df); ft.commit(); } pb = (ProgressBar) findViewById(R.id.pb_list); tvNoConnection = (TextView) findViewById(R.id.tv_no_internet); ivNoConnection = (ImageView) findViewById(R.id.iv_no_connection); list = (GridView) findViewById(R.id.gv_list); if(mTwoPane == true){ list.setNumColumns(1); //list.setPadding(16,16,16,16); } adapter = new CustomListAdapter(); list.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int position, long arg3) { pos = position; if(mTwoPane == false){ Bundle bundle = new Bundle(); bundle.putSerializable("zodiac", zodiacFeed); Intent i = new Intent(getApplicationContext(), DetailsActivity.class); i.putExtra("position", position); i.putExtras(bundle); startActivity(i); overridePendingTransition(R.anim.right_in, R.anim.right_out); } else if(mTwoPane == true){ DetailsFragment fragment = (DetailsFragment) getSupportFragmentManager().findFragmentById(R.id.details_container); fragment.setHoroscopeText(zodiacFeed.getItem(position).getText()); fragment.setLargeImage(zodiacFeed.getItem(position).getLargeImage()); fragment.setSign("Dnevni horoskop - "+zodiacFeed.getItem(position).getName()); fragment.setSignDuration(zodiacFeed.getItem(position).getDuration()); // inflate menu from xml /*if(menu != null){ MenuItem item = menu.findItem(R.id.share); Toast.makeText(getApplicationContext(), item.getTitle().toString(), Toast.LENGTH_SHORT).show(); }*/ } } }); if(!Utils.isConnected(getApplicationContext())){ pb.setVisibility(View.GONE); tvNoConnection.setVisibility(View.VISIBLE); ivNoConnection.setVisibility(View.VISIBLE); } //Calling AsyncTask to load data Log.d("TAG", "loading"); HoroscopeAsyncTask task = new HoroscopeAsyncTask(pb); task.execute(); } @Override public void onConfigurationChanged(Configuration newConfig) { // TODO Auto-generated method stub super.onConfigurationChanged(newConfig); } class CustomListAdapter extends BaseAdapter { private LayoutInflater layoutInflater; public CustomListAdapter() { layoutInflater = (LayoutInflater) getBaseContext().getSystemService( Context.LAYOUT_INFLATER_SERVICE); } public int getCount() { // TODO Auto-generated method stub // Set the total list item count return names.length; } public Object getItem(int arg0) { // TODO Auto-generated method stub return null; } public long getItemId(int arg0) { // TODO Auto-generated method stub return 0; } public View getView(int position, View convertView, ViewGroup parent) { // Inflate the item layout and set the views View listItem = convertView; int pos = position; zodiacItem = zodiacList.get(pos); if (listItem == null && mTwoPane == false) { listItem = layoutInflater.inflate(R.layout.list_item, null); } else if(mTwoPane == true){ listItem = layoutInflater.inflate(R.layout.tablet_list_item, null); } // Initialize the views in the layout ImageView iv = (ImageView) listItem.findViewById(R.id.iv_horoscope); iv.setScaleType(ScaleType.CENTER_CROP); TextView tvName = (TextView) listItem.findViewById(R.id.tv_zodiac_name); TextView tvDuration = (TextView) listItem.findViewById(R.id.tv_duration); iv.setImageResource(zodiacItem.getImage()); tvName.setText(zodiacItem.getName()); tvDuration.setText(zodiacItem.getDuration()); Animation animation = AnimationUtils.loadAnimation(getBaseContext(), R.anim.push_up); listItem.startAnimation(animation); animation = null; return listItem; } } private void getHoroscope() { String urlString = "http://balkanandroid.com/download/horoskop/examples/dnevnihoroskop.php"; try { HttpClient client = new DefaultHttpClient(); HttpPost post = new HttpPost(urlString); HttpResponse response = client.execute(post); resEntity = response.getEntity(); response_str = EntityUtils.toString(resEntity); if (resEntity != null) { Log.i("RESPONSE", response_str); runOnUiThread(new Runnable() { public void run() { try { Log.d("TAG", "Response from server : n " + response_str); } catch (Exception e) { e.printStackTrace(); } } }); } } catch (Exception ex) { Log.e("TAG", "error: " + ex.getMessage(), ex); } } private class HoroscopeAsyncTask extends AsyncTask<String, Void, Void> { public HoroscopeAsyncTask(ProgressBar pb1){ pb = pb1; } @Override protected void onPreExecute() { pb.setVisibility(View.VISIBLE); super.onPreExecute(); } @Override protected Void doInBackground(String... params) { getHoroscope(); try { Log.d("TAG", "test u try"); JSONObject jsonObject = new JSONObject(response_str); JSONArray jsonArray = jsonObject.getJSONArray("horoscope"); for(int i=0;i<jsonArray.length();i++){ Log.d("TAG", "test u for"); JSONObject horoscopeObj = jsonArray.getJSONObject(i); String horoscopeSign = horoscopeObj.getString("name_sign"); String horoscopeText = horoscopeObj.getString("txt_hrs"); zodiacItem = new ZodiacItem(horoscopeSign, horoscopeText, duration[i], images[i], largeImages[i]); zodiacList.add(zodiacItem); zodiacFeed.addItem(zodiacItem); //Treba u POJO klasu ubaciti sve. Log.d("TAG", "ZNAK: "+zodiacItem.getName()+" HOROSKOP: "+zodiacItem.getText()); } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); Log.e("TAG", "error: " + e.getMessage(), e); } return null; } @Override protected void onPostExecute(Void result) { pb.setVisibility(View.GONE); list.setAdapter(adapter); adapter.notifyDataSetChanged(); super.onPostExecute(result); } } Here is the code for ListFragment class: public class ListFragment extends Fragment { @Override public void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub // Retain this fragment across configuration changes. setRetainInstance(true); super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // TODO Auto-generated method stub View view = inflater.inflate(R.layout.fragment_list, container, false); return view; } }

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  • Elapsed time of running a C program

    - by yCalleecharan
    Hi, I would like to know what lines of C code to add to a program so that it tells me the total time that the program takes to run. I guess there should be counter initialization near the beginning of main and one after the main function ends. Is the right header clock.h? Thanks a lot... Update I have a Win Xp machine. Is it just adding clock() at the beginning and another clock() at the end of the program? Then I can estimate the time difference. Yes, you're right it's time.h. Here's my code: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start, end; start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; end = clock(); printf("Took %ld ticks\n", end-start); printf("Took %f seconds\n", (double)(end-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Some errors with MVS2008: testim.c(16) : error C2143: syntax error : missing ';' before 'const' testim.c(18) :error C2143: syntax error : missing ';' before 'type' testim.c(20) :error C2143: syntax error : missing ';' before 'type' testim.c(21) :error C2143: syntax error : missing ';' before 'type' testim.c(23) :error C2065: 'z' : undeclared identifier testim.c(23) :warning C4047: '==' : 'int' differs in levels of indirection from 'void *' testim.c(28) : error C2065: 'A' : undeclared identifier testim.c(28) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data and it goes to 28 errors. Note that I don't have any errors/warnings without your clock codes. LATEST NEWS: I unfortunately didn't get a good reply here. But after a search on Google, the code is working. Here it is: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; printf("Took %f seconds\n", ((double)clock()-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Cheers

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  • How to delete multiple rows from datatable in VB.net 2008 ?

    - by KuldipMCA
    How to delete multiple rows from datatable in VB.net 2008 with out looping ? I do not want to delete from database. I want to delete from Local data table. I know the Select Method and also Remove and Remove at method too. but that needs looping to delete the ROWs from Datatable. I have 40000 Rows and i want to Delete selected 1000 Rows from that Datatable.

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  • How to auto bind plugin initializations for content loaded through ajax

    - by Allen Bargi
    I'm using expandable plugin by Brandon Aaron to auto grow my textareas in the form and it is working ok. the problem is that I'm loading a lot of pages through ajax so I need to rebind the plugin method to the textareas loaded through ajax. is there a way to do this kind of method calls like $("textarea").expandable(); through live() or delegate() in jQuery. it'll make my code much cleaner.

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  • How can you use optional parameters in C#?

    - by kurious
    We're building a web API that's programmatically generated from a C# class (the class has method "GetFooBar(int a, int b)" and the API has a method GetFooBar taking query params like &a=foo&b=bar. The classes needs to support optional parameters, which isn't supported in C# the language. What's the best approach?

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  • BeginUpdate equivalent in WPF?

    - by Lith
    My problem is that I need to add a lot of items to a ListBox in WPF. In WinForms you'd just use the BeginUpdate(); method, add everything, and finally use the EndUpdate(); method. So, how would I stop the drawing in a WPF listbox until every item is added and then draw everything in one go?

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  • Dump UIImage on iPhone

    - by Leon
    I wonder how to save the UIImage object from UIImagePickerController into the App Document directory. I tried to use UIImageJPEGRepresentation() method and UIImagePNGRepresentation(), but it seemed the image data was changed. Is there any method to keep the original image content without any compression?

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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