Search Results

Search found 22354 results on 895 pages for 'visual studio (vs net2003'.

Page 346/895 | < Previous Page | 342 343 344 345 346 347 348 349 350 351 352 353  | Next Page >

  • self.window.rootViewController vs window addSubview

    - by Gazzer
    I've noticed a lot of examples for iPhone apps in the Application Delegate - (void)applicationDidFinishLaunching:(UIApplication *)application have [window addSubview: someController.view]; (1) as opposed to self.window.rootViewController = self.someController; (2) Is there any practical reason to use one over the other? Is one technically correct? Do controller's have the an equivalent command to number (2) like self.someController.rootController = self.someOtherController; // pseudocode

    Read the article

  • Building vs. Compiling (Java)

    - by sixtyfootersdude
    Thinking that the answer to this is pretty obvious but here it goes: When I am working on a small project for school (in java) I "compile" it. On my coop we are using ant to "build" our project. I think that compiling is a subset of building. Is this correct? What is the difference between building and compiling?

    Read the article

  • Learning Javascript vs. jQuery

    - by Maen
    I got the Wrox.Beginning.JavaScript.3rd.Edition and wanted to start learning it from scratch, then my boss came along and said that why bother, learn jQuery. Can I understand jQuery and work with it although I am a newbie and have limited knowledge in ASP.net, vb.net, some C#, and basic HTML?!

    Read the article

  • Vector [] vs copying

    - by sak
    What is faster and/or generally better? vector<myType> myVec; int i; myType current; for( i = 0; i < 1000000; i ++ ) { current = myVec[ i ]; doSomethingWith( current ); doAlotMoreWith( current ); messAroundWith( current ); checkSomeValuesOf( current ); } or vector<myType> myVec; int i; for( i = 0; i < 1000000; i ++ ) { doSomethingWith( myVec[ i ] ); doAlotMoreWith( myVec[ i ] ); messAroundWith( myVec[ i ] ); checkSomeValuesOf( myVec[ i ] ); } I'm currently using the first solution. There are really millions of calls per second and every single bit comparison/move is performance-problematic.

    Read the article

  • HttpService Vs Remote Objects

    - by kalyaniRavi
    Hi, I have a flex application and need to show the real time data into the chatrs and datagrids. Eralier we are used Httpservices to showing the real time data and historical data into charts and datagrids. But now we are going to replace the Httpservices to remote objects. So which places generally need to change. I have a little bit idea about remote objects. Thanks, Ravi

    Read the article

  • xgettext vs gettext

    - by Kentor
    I have a few questions: I know what gettext is. I've read a few posts where they mentioned xgettext and was curious as to what is the difference between the two. How can I install xgettext on Windows? And finally, does anybody have a tutorial on how to install the library php-gettext http://savannah.nongnu.org/projects/php-gettext/ (this one usually doesn't come with PHP) I've read about it in an article but I'm not sure how to get it working in Windows. The thing is, sometimes when you make changes, you need to restart Apache to see the new data with the gettext that comes with PHP (but with the library you don't need to restart it) so I wanted to use the library for development. Thanks!

    Read the article

  • NSArray vs. SQLite for Complex Queries on iPhone

    - by GingerBreadMane
    Developing for iPhone, I have a collection of points that I need to make complex queries on. For example: "How many points have a y-coordinate of 10" and "Return all points with an X-coordinate between 3 and 5 and a y-coordinate of 7". Currently, I am just cycling through each element of an NSArray and checking to see if each element matches my query. It's a pain to write the queries though. SQLite would be much nicer. I'm not sure which would be more efficient though since a SQLite database resides on disk and not in memory (to my understanding). Would SQLite be as efficient or more efficient here? Or is there a better way to do it other than these methods that I haven't thought of? I would need to perform the multiple queries with multiple sets of points thousands of times, so the best performance is important.

    Read the article

  • Adding files to the DPR file vs project paths in Delphi 2010

    - by Robert McCabe
    We are just migrating from D7 to D2010 and are having a debate about cleaning up the project paths. We have a number of directories with a large number of Pas files that are included on some project paths, but only a few of the files are actually used by any single project. One option is to eliminate the project paths completely and only have all used files in the dpr. The second option is to keep only the needed files in the dpr and have project paths to the directories for the rest of the files. Is there any argument for one option over the other?

    Read the article

  • Unnamed/anonymous namespaces vs. static functions

    - by Head Geek
    A little-used feature of C++ is the ability to create anonymous namespaces, like so: namespace { int cannotAccessOutsideThisFile() { ... } } // namespace You would think that such a feature would be useless -- since you can't specify the name of the namespace, it's impossible to access anything within it from outside. But these unnamed namespaces are accessible within the file they're created in, as if you had an implicit using-clause to them. My question is, why or when would this be preferable to using static functions? Or are they essentially two ways of doing the exact same thing?

    Read the article

  • NSNotifications vs delegate for multiple instances of same protocol

    - by Brent Traut
    I could use some architectural advice. I've run into the following problem a few times now and I've never found a truly elegant way to solve it. The issue, described at the highest level possible:I have a parent class that would like to act as the delegate for multiple children (all using the same protocol), but when the children call methods on the parent, the parent no longer knows which child is making the call. I would like to use loose coupling (delegates/protocols or notifications) rather than direct calls. I don't need multiple handlers, so notifications seem like they might be overkill. To illustrate the problem, let me try a super-simplified example: I start with a parent view controller (and corresponding view). I create three child views and insert each of them into the parent view. I would like the parent view controller to be notified whenever the user touches one of the children. There are a few options to notify the parent: Define a protocol. The parent implements the protocol and sets itself as the delegate to each of the children. When the user touches a child view, its view controller calls its delegate (the parent). In this case, the parent is notified that a view is touched, but it doesn't know which one. Not good enough. Same as #1, but define the methods in the protocol to also pass some sort of identifier. When the child tells its delegate that it was touched, it also passes a pointer to itself. This way, the parent know exactly which view was touched. It just seems really strange for an object to pass a reference to itself. Use NSNotifications. The parent defines a separate method for each of the three children and then subscribes to the "viewWasTouched" notification for each of the three children as the notification sender. The children don't need to attach themselves to the user dictionary, but they do need to send the notification with a pointer to themselves as the scope. Same as #4, but rather than using separate methods, the parent could just use one with a switch case or other branching along with the notification's sender to determine which path to take. Create multiple man-in-the-middle classes that act as the delegates to the child views and then call methods on the parent either with a pointer to the child or with some other differentiating factor. This approach doesn't seem scalable. Are any of these approaches considered best practice? I can't say for sure, but it feels like I'm missing something more obvious/elegant.

    Read the article

  • Install over multiple UpgradeCodes with Visual Setup?

    - by tewha
    We have a product that has been installed with multiple UpgradeCodes in the past. There's a big red box in the documentation saying not to do that, but the developer somehow overlooked it. I'd like to move this installer to a Setup Project. How can I install over all of the previous UpgradeCodes installed by the various WIX installers?

    Read the article

  • QuickBox2D poly behaviour vs box or circle

    - by Ben Kanizay
    Hi I've played a little with Box2D before and have just started using QuickBox2D which makes things heaps easier. I am however getting different behaviour with a specific poly shape than I am with a box. All other properties are the same. I've included 3 simple examples and their source below. What I really want to work is Example 1 with both objects as poly. As you can see, it seems like the 'paddle' poly is the one that's failing - the 'ball' (whether it's a poly or circle) just falls straight through it instead of bouncing off as it does with a box 'paddle' object. Would appreciate some help or insight. As I can only post one line at this stage, the swf previews of the 3 examples can be seen here Example 1 source: package { import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; public class Eg1 extends MovieClip { private var sim:QuickBox2D; private var paddle:QuickObject; private var ball:QuickObject; public function Eg1() { this.sim = new QuickBox2D(this); this.paddle = this.sim.addPoly({ x:13, y:19, angle:0, density:0, draggable:false, isBullet:true, verts:[[-3.84,-0.67,-2.84,-1,-2.17,-0.33,2.17,-0.33,2.84,-1,3.84,-0.67,2.84,1,-2.51,1]] }); this.ball = this.sim.addPoly({ x:13, y:1, restitution:1, friction:1, draggable:false, isBullet:true, verts:[[-0.34,-1,0.34,-1,0.67,-0.33,0.67,0.33,0.34,1,-0.34,1,-0.67,0.33,-0.67,-0.33]] }); this.sim.start(); } }} Example 2 source: package { import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; public class Eg2 extends MovieClip { private var sim:QuickBox2D; private var paddle:QuickObject; private var ball:QuickObject; public function Eg2() { this.sim = new QuickBox2D(this); this.paddle = this.sim.addBox({ x:13, y:19, angle:0, density:0, draggable:false, isBullet:true, width:8 }); this.ball = this.sim.addPoly({ x:13, y:1, restitution:1, friction:1, draggable:false, isBullet:true, verts:[[-0.34,-1,0.34,-1,0.67,-0.33,0.67,0.33,0.34,1,-0.34,1,-0.67,0.33,-0.67,-0.33]] }); this.sim.start(); } }} Example 3 source: package { import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; public class Eg3 extends MovieClip { private var sim:QuickBox2D; private var paddle:QuickObject; private var ball:QuickObject; public function Eg3() { this.sim = new QuickBox2D(this); this.paddle = this.sim.addPoly({ x:13, y:19, angle:0, density:0, draggable:false, isBullet:true, verts:[[-3.84,-0.67,-2.84,-1,-2.17,-0.33,2.17,-0.33,2.84,-1,3.84,-0.67,2.84,1,-2.51,1]] }); this.ball = this.sim.addCircle({ x:13, y:1, restitution:1, friction:1, draggable:false, isBullet:true, radius:1 }); this.sim.start(); } }}

    Read the article

  • C vs. C++ for performance in memory allocation

    - by Andrei
    Hi, I am planning to participate in development of a code written in C language for Monte Carlo analysis of complex problems. This codes allocates huge data arrays in memory to speed up its performance, therefore the author of the code has chosen C instead of C++ claiming that one can make faster and more reliable (concerning memory leaks) code with C. Do you agree with that? What would be your choice, if you need to store 4-16 Gb of data arrays in memory during calculation?

    Read the article

  • Timer vs setTimeout

    - by Christophe Herreman
    The docs for flash.utils.setTimeout() state: Instead of using this method, consider creating a Timer object, with the specified interval, using 1 as the repeatCount parameter (which sets the timer to run only once). Does anyone know if there is a (significant) advantage in doing so? Using setTimeout is a lot easier when you only need to delay 1 call.

    Read the article

  • Efficiency of manually written loops vs operator overloads (C++)

    - by Sagekilla
    Hi all, in the program I'm working on I have 3-element arrays, which I use as mathematical vectors for all intents and purposes. Through the course of writing my code, I was tempted to just roll my own Vector class with simple +, -, *, /, etc overloads so I can simplify statements like: for (int i = 0; i < 3; i++) r[i] = r1[i] - r2[i]; // becomes: r = r1 - r2; Which should be more or less identical in generated code. But when it comes to more complicated things, could this really impact my performance heavily? One example that I have in my code is this: Manually written version: for (int j = 0; j < 3; j++) { p.vel[j] = p.oldVel[j] + (p.oldAcc[j] + p.acc[j]) * dt2 + (p.oldJerk[j] - p.jerk[j]) * dt12; p.pos[j] = p.oldPos[j] + (p.oldVel[j] + p.vel[j]) * dt2 + (p.oldAcc[j] - p.acc[j]) * dt12; } Using a Vector class with operator overloads: p.vel = p.oldVel + (p.oldAcc + p.acc) * dt2 + (p.oldJerk - p.jerk) * dt12; p.pos = p.oldPos + (p.oldVel + p.vel) * dt2 + (p.oldAcc - p.acc) * dt12; I am compiling my code for maximum possible speed, as it's extremely important that this code runs quickly and calculates accurately. So will me relying on my Vector's for these sorts of things really affect me? For those curious, this is part of some numerical integration code which is not trivial to run in my program. Any insight would be appreciated, as would any idioms or tricks I'm unaware of.

    Read the article

  • GPA and Resume and PDF vs Doc.

    - by Recursion
    As a recent graduate of a CS program, I am looking for my first job. My GPA was not above 3.0, but incredibly close. Should I still put my GPA on my resume, or is it best to leave it out? Also, is it best to submit a resume as a PDF or a DOC file?

    Read the article

  • One big call vs. multiple smaller TSQL calls

    - by BrokeMyLegBiking
    I have a ADO.NET/TSQL performance question. We have two options in our application: 1) One big database call with multiple result sets, then in code step through each result set and populate my objects. This results in one round trip to the database. 2) Multiple small database calls. There is much more code reuse with Option 2 which is an advantage of that option. But I would like to get some input on what the performance cost is. Are two small round trips twice as slow as one big round trip to the database, or is it just a small, say 10% performance loss? We are using C# 3.5 and Sql Server 2008 with stored procedures and ADO.NET.

    Read the article

  • Ruby/Rails - Add records to an object with each loop iteration / Object vs Arrays

    - by ChrisWesAllen
    I'm trying to figure out how to add records to an existing object for each iteration of a loop. I'm having a hard time discovering the difference between an object and an array. I have this @events = Event.find(1) @loops = Choices.find(:all, :limit => 5) #so loop for 5 instances of choice model for loop in @loops @events = Event.find(:all,:conditions => ["event.id = ?", loop.event_id ]) end I'm trying to add a new events to the existing @events object based on the id of whatever the loop variable is. But the ( = ) operator just creates a new instance of the @events object. I tried ( += ) and ( << ) as operators but got the error "You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil" I tried created an array events = [] events << Event.find(1) @loops = Choices.find(:all, :limit => 5) #so loop for 5 instances of choice model for loop in @loops events << Event.find(:all,:conditions => ["event.id = ?", loop.event_id ]) end But I dont know how to call that arrays attributes within the view With objects I was able do create a loop within the view and call all the attributes of that object as well... <table> <% for event in @events %> <tr> <td><%= link_to event.title, event %></td> <td><%= event.start_date %></td> <td><%= event.price %></td> </tr> <% end %> </table> How could i do this with an array set? So the questions are 1) Whats the difference between arrays and objects? 2) Is there a way to add into the existing object for each iteration? 3) If I use an array, is there a way to call the attributes for each array record within the view?

    Read the article

  • Accessing property of object vs variable in javascript

    - by Samuel
    Why when I try to access a variable that don't exist, javascript throw an exception but when I try to access a property that don't exist in an object, javascript returns an undefined object? For example, this case returns an undefined object: function Foo(){ console.log(this.bar); } Foo(); But, in this other example, javascript throw an exception: function Foo(){ console.log(bar); } Foo(); ReferenceError: bar is not defined

    Read the article

  • Huge page buffer vs. multiple simultaneous processes

    - by Andrei K.
    One of our customer has a 35 Gb database with average active connections count about 70-80. Some tables in database have more than 10M records per table. Now they have bought new server: 4 * 6 Core = 24 Cores CPU, 48 Gb RAM, 2 RAID controllers 256 Mb cache, with 8 SAS 15K HDD on each. 64bit OS. I'm wondering, what would be a fastest configuration: 1) FB 2.5 SuperServer with huge buffer 8192 * 3500000 pages = 29 Gb or 2) FB 2.5 Classic with small buffer of 1000 pages. Maybe some one has tested such case before and will save me days of work :) Thanks in advance.

    Read the article

< Previous Page | 342 343 344 345 346 347 348 349 350 351 352 353  | Next Page >