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  • How can I get started programming OpenGL on Mac OS X?

    - by Michael Stum
    I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things. During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all on Windows. During the night, I try to pick up Mac/OpenGL skills, but everything is so different. I've been trying to look for some books, but the OpenGL books are usually for iOS (tons of them out there) and the Mac Books usually cover "normal" application Development. I want to start simple with Pong, Tetris and Wolfenstein. I see that there are a bunch of different OpenGL Versions out there. I know about OpenGL ES 1&2, but I don't know about the "big" OpenGL Versions - which ones are commonly supported on 10.6 and 10.7 on current (2010/2011) Macs? Are there any up to date (XCode 4) books or tutorials? I don't want to use a premade Engine like Unity yet - again, I know next to nothing about any Mac development.

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  • Issue 56 - Super Stylesheets Skinning in DotNetNuke 5

    May 2010 Welcome to Issue 56 of DNN Creative Magazine In this issue we show you how to use the powerful new Super Stylesheets skinning feature in DotNetNuke 5. Super Stylesheets are ideal for both beginner and experienced skin designers, they provide skin layouts using CSS. The advantage of Super Stylesheets is that you can easily create a skin layout which works in all browsers without the need to learn complex CSS techniques. They are also very quick to build and you can change a skin layout in a matter of minutes rather than hours. We show you how to build a skin from the very beginning using Super Stylesheets, we show you how to create various skin layouts, as well as multi-layouts. We also show you how to style the skin, how to add tokens such as the logo, menu, login links etc. and walk you through how to create a fully working skin from scratch. Following this we continue the Open Web Studio tutorials, this month we demonstrate how to create an installable DotNetNuke PA module using OWS. This is an essential technique which allows you to package up the OWS applications that you have created and build them into an installable zip package. The zip file is then installable as a standard DotNetNuke module which means you can easily install your OWS applications on other DotNetNuke installations by simply installing them as a standard DotNetNuke module. To finish, we have part six of the "How to Build a News Application with DotNetMushroom Rapid Application Developer (RAD)" article, where we demonstrate how to create a News Carousel using RAD, JQuery and the JCarousel plugin. This issue comes complete with 15 videos. Skinning: Super Stylesheets Skinning in DotNetNuke 5 - DNN Layouts (12 videos - 98mins) Module Development Series: How to Create an Installable DotNetNuke PA Module Using OWS (3 videos - 23mins) How to Implement a News Carousel Using DotNetMushroom RAD and JQuery View issue 56 to download all of the videos in one zip file DNN Creative Magazine for DotNetNuke Web Designers Covering DotNetNuke module video reviews, video tutorials, mp3 interviews, resources and web design tips for working with DotNetNuke. In 56 issues we have created 578 videos!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do you handle unfound resources?

    - by concept3d
    For example your game expects a certain asset to be loaded what is the best way to handle it if the resource isn't found, for example: Texture* grassTexture = LoadTexture("Grass.png");// returns NULL as texture is not found. Mesh* car = LoadMesh("Car.obj");// returns NULL as 3d mesh is not found What if for some reason the resource wasn't found e.g. deleted by user, misspelling while in development ? Should I use Assertions (which is only useful while in development? Exit the game gracefully ? or even thrown an exception and try to handle it? On a separate question, if I used a handle system instead of pointers (which I am already working on) I don't see how this would help me recover from unfound resources, Does a handle system help in situations like this?

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  • Form Validation, Dependant Drop Downs, Data Level Security in OWS for DotNetNuke - 5 Videos

    In this tutorial we demonstrate some very advanced techniques for building a car parts application in Open Web Studio. Throughout the tutorial we cover form input, validation, how to use dependant drop down lists, populating checkbox lists and introduce a new concept of data level security. Data level security allows you to control which data a user can access within a module. The videos contain: Video 1 - How to Setup Form Validation Video 2 - Car Parts Application, Assigning Security Roles into a Global Session Variable Video 3 - How to Build the Categories Module with Data Level Security Video 4 - How to Build the SubCategories Module and Use SubQuery Video 5 - How to Build the Car Parts List Module Total Time Length: 44min 19secsDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How relevant is PHP today for browser games?

    - by Bitgarden
    I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything of the sort). I'd like to start working on a new game, but have been out of the web development world for a while. Reading around, I hear a lot of good about Rails, Django, Node.js, etc., with which I have no experience (although I know my way around Python, Javascript, and the others quite well). So my question is the following- if I were to go in my old ways and go with PHP again, would I be making things hard for myself? Would picking something more "trendy" have a real impact on my development? In addition, does anyone have any pointers relating to specifically developing browser games with these more modern tools?

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  • External modules security

    - by Jlouro
    I am developing some external modules for an application. These modules are BPL files and if present in the application folder the application loads them and uses whatever is available inside. How can I prevent the sharing of these modules by my clients? I need them to be authorized to use the modules (module by module). To have some sort of license, registration of the module, what is the best method? Thanks

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  • Where to start, to develop an online Backgammon game?

    - by Matt V.
    I would like to develop a backgammon game to play against other players online, as a way of learning more Javascript/jQuery and a little game development. I'm a web developer and most of my experience is in PHP. I have minimal Javascript experience and no game development experience. Where should I start? Are there any particular books, tutorials, libraries, or frameworks that would help give me a jumpstart? As a beginner, am I better of using the DOM or Canvas?

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  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

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  • I.T. degree for game programming?

    - by user6175
    Hi, I am a 19 year old who has always been interested in video & computer games. I developed the interested for game programming about three months ago and started researching on the profession. The only degrees always suggested on the internet and in books are those of computer science, physics, mathematics, & game development. BSc Information Technology has been my major for the past two years; and even though my university teaches we the I.T. students computer programming (in c++, c#, java) and offers us the opportunity to undertake some computer science courses of our choice in addition to the regular I.T. courses, I am feeling insecure about my prospects in getting into the profession. My question is: Will a game development company hire me if I exhibit good math, physics and game programming skills with an I.T. degree? If NO, will I have to obtain an MSc in a much more related course.

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  • Shifting from XNA/C# to C++?

    - by Fat_Scout
    For a while now, I've been working with XNA for game design and development (although only for personal use ATM.) Overall, I'm a major fan of XNA itself, and it's overall "feel." However, due to the fact that: XNA seems to have a lack of support (no Metro support, no updates since 2010, etc.) I plan to try and get a job in the game development industry, and due to C++'s dominance, being more familiar with it would be very useful XNA only supports Windows (non-Metro) and Xbox 360, while I am interested in Mac and (to a lesser extent) Linux support. I've been trying to shift over to C++ as my main language. However, I do not want to focus on learning raw DirectX/C++ at this time, so I've been looking for a higher level C++ API (something about the same level as XNA, although something a bit more low-level would be fine) with a feel similar to XNA. So, for someone switching from C#/XNA to C++, what would my best choice(s) be for API's similar to XNA, although unmanaged and running on C++?

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  • Xorg configuration file on Debian Testing

    - by nubicurio
    I cannot find the Xorg configuration file on my newly installed Debian on my tablet-pc, so I followed this tutorial http://wiki.debian.org/Xorg and ran the command "Xorg -configure", to which I got the following error messages: (EE) Failed to load module "vmwgfx" (module does not exist, 0) (EE) vmware: Please ignore the above warnings about not being able to load module/driver vmwgfx (++) Using config file: "/root/xorg.conf.new" (==) Using system config directory "/usr/share/X11/xorg.conf.d" FATAL: Module fbcon not found. Number of created screens does not match number of detected devices. Configuration failed. Dose anyone know what this means and how I should proceed? Why is there a warning about vmware, and what is this fbcon module?

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  • PHP Code (modules) included via MySQL database, good idea?

    - by ionFish
    The main script includes "modules" which add functionality to it. Each module is set up like this: <?php //data collection stuff //(...) approx 80 lines of code //end data collection $var1 = 'some data'; $var2 = 'more data'; $var3 = 'other data'; ?> Each module has the same exact variables, just the data collection is different. I was wondering if it's a reasonable idea to store the module data in MySQL like this: [database] |_modules |_name |_function (the raw PHP data from above) |_description |_author |_update-url |_version |_enabled ...and then include the PHP-data from the database and execute it? Something like, a tab-navigation system at the top of the page for each module name, then inside each of those tabs the page content would function by parsing the database-stored code of the module from the function section. The purpose would be to save code space (fewer lines), allow for easy updates, and include/exclude modules based on the enabled option. This is how many other web-apps work, some of my own too. But never had I thought about this so deeply. Are there any drawbacks or security risks to this?

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  • How do I debug a cluster running Microsoft server 2003?

    - by alcor
    I'm sole developer of a complex critical software system, written in Visual C++ 2005. It's deployed on a classical Microsoft cluster scenario (active/passive), that has Windows Server 2003 R2. If a server A goes down, the other one (B) starts and take the ownership of its duties. You have to know that: Both servers have the same Microsoft patches/fixes, same hardware, same everything. Both servers use the same memory storage (a RAID-6 through fiber channel). This software has a main module that launches the peripheral modules. if a peripheral module crashes, the main module restarts it. When I switch the application in one of the two servers (let's say the B server) two of the peripheral modules of the main applications just started to crash apparently without reason about 2 seconds after the start of the peripheral module. What could I do to analyze/inspect/resolve this weird situation?

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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  • I need advice on how to debug a cluster

    - by alcor
    I'm the only developer of a complex critical software system, written in Visual C++ 2005. It's deployed on a classical Microsoft cluster scenario (active/passive), that has Windows Server 2003 R2. If a server A goes down, the other one (B) starts and take the ownership of its duties. You have to know that: both servers have the same Microsoft patches/fixes, same hardware, same everything. both servers use the same memory storage (a RAID-6 through fiber channel). this software has a main module who launch the peripheral modules. if a peripheral module crashes, the main module restarts it. When I switch the application in one of the two servers (let's say the B server) two of the peripheral modules of the main applications just started to crash apparently without reason about 2 seconds after the start of the peripheral module. What could I do to analyze/inspect/resolve this weird situation?

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  • For nodejs what are best design practices for native modules which share dependencies?

    - by Mark Essel
    Hypothetical situation, I have 3 node modules all native, A, B, and C.  A is a utilities module which exposes several functions to javascript through the node interface, in addition it declares/defines a rich set of native structures and functions B is a module which is dependent on data structures and source in A, it exposes some functions to javascript, in addition it declares/defines native structures and functions C is a module which is dependent on data structures and source in A & B, it exploses some functions to javascript, in addition it declares/defines native structures and functions So far when setting up these modules I have a preinstall script to install other dependent includes, but in order to access all of another modules source what is the best way to link to it's share library object (*.node) ? Is there an alternative best practice for native modules (such as installing all source from other modules before building that single module)? Reply

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  • android game: how to approach mutliplayer

    - by willmer
    I'm making a single player game that is near completion, and I am already starting to think about giving the game multiplayer. The multiplayer would basically be finding someone to play against, likely in a waiting room or just have a match-making function, and then having a pokemon style battle between the people in real time. I think it would be relatively simple as I'm just sending information about each attack(move chosen and damage) and what it did back and forth, but I'm not sure what resources to consult for this. I am very new to Android/Java development and really just learning as I go. I have heard a bit about Skiller, but I'm still unfamiliar with using other SDK's and how easy it may be. Does anyone have any suggestions as to what SDK's or methods for accomplishing this. I currently have no money to spend on software development, but I'd like to get started on learning how to do this.

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  • How should dependencies be managed across a modular application?

    - by bear
    Let's say that we have a structure like this: Application -- Modules --Module1 -- Controller -- PublicHelper --Module2 -- Controller -- PublicHelper Whereby a module's Public Helper can provide helper functions. In nearly every module helper, the helper needs to access another module's public helper methods. Let's say for instance, in a PHP application: Module1 provides functionality to create a sale, and as part of the class Module1PublicHelper extends AbstractModuleHelper { public function createSale($customerId, $param, $param) { $userPublicHelper = // grab an instance of the user public helper $currentUser = $userPublicHelper->getCurrentUser(); } } class Module2PublicHelper extends AbstractModuleHelper { public function getCurrentUser() { //do something return $user; } } In this situation, the method needs to obtain an instance, either new or whatever of the user public helper. Given that all of Module Public Helper classes are instantiated with a minimum set of constructor params, e.g. EntityManager, what would be the best way to get a copy of it? Obviously, we can't really inject the user public helper class into the class containing createSale One solution would be to use a service locator or registry, however, testing the application isn't exactly easy.

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  • Magento My Account Layout XML Problem

    - by Remy
    Hi there, I'm having issues getting the customer.xml layout file to work properly for the customer's "my account" pages. The navigation links and the previously ordered items that are usually on the left hand side of the page won't show up on the page, but if I change the reference name to "content" in the xml file, it shows up (except it's obviously then on the right hand side). I've checked the template it's referencing (2columns-left.phtml), and the getChildHtml('left') is there in the correct position. The block that's causing the problem: <customer_account> <!-- Mage_Customer --> <reference name="root"> <action method="setTemplate"><template>page/2columns-left.phtml</template></action> </reference> <reference name="left"> <action method="unsetChild"><name>catalog.navigation.all</name></action> <action method="unsetChild"><name>callout.sendcard</name></action> <action method="unsetChild"><name>callout.specialorder</name></action> <block type="customer/account_navigation" name="customer_account_navigation" before="-" template="customer/account/navigation.phtml"> <action method="addLink" translate="label" module="customer"><name>account</name><path>customer/account/</path><label>Account Dashboard</label></action> <action method="addLink" translate="label" module="customer"><name>account_edit</name><path>customer/account/edit/</path><label>Account Information</label></action> <action method="addLink" translate="label" module="customer"><name>address_book</name><path>customer/address/</path><label>Address Book</label></action> </block> <block type="sales/reorder_sidebar" name="sale.reorder.sidebar" as="reorder" template="sales/reorder/sidebar.phtml"/> <remove name="tags_popular"/> </reference> </customer_account> This was basically copied straight over from another one of our sites where this works 100%. I've tried everything I can think of (changing the name of the reference in both the template and the layout xml, for example) to no avail. The templates that the layout is referencing are obviously working because they do show up when put into the "content" area. This installation of magento is version 1.3.1.1. I appreciate any advice you have to give me... *Update: I tried changing the reference to "global_messages", and it doesn't show there either. It only seems to work in the "content" section.* Update 2: These are the results of using the "showLayout=page" query string on the page when used with Alan Storm's very handy debugging module (which you'll find in his answer below). <?xml version="1.0"?> <layout><block type="page/html" name="root" output="toHtml" template="page/3columns.phtml"> <block type="page/html_head" name="head" as="head"> <action method="addJs"> <script>prototype/prototype.js</script> </action> <action method="addJs"> <script>prototype/validation.js</script> </action> <action method="addJs"> <script>paypoint/validation.js</script> </action> <action method="addJs"> <script>scriptaculous/builder.js</script> </action> <action method="addJs"> <script>scriptaculous/effects.js</script> </action> <action method="addJs"> <script>scriptaculous/dragdrop.js</script> </action> <action method="addJs"> <script>scriptaculous/controls.js</script> </action> <action method="addJs"> <script>scriptaculous/slider.js</script> </action> <action method="addJs"> <script>varien/js.js</script> </action> <action method="addJs"> <script>varien/form.js</script> </action> <action method="addJs"> <script>varien/menu.js</script> </action> <action method="addJs"> <script>mage/translate.js</script> </action> <action method="addJs"> <script>mage/cookies.js</script> </action> <action method="addCss"> <stylesheet>css/reset.css</stylesheet> </action> <action method="addCss"> <stylesheet>css/boxes.css</stylesheet> </action> <action method="addCss"> <stylesheet>css/clears.css</stylesheet> </action> <action method="addCss"> <stylesheet>css/menu.css</stylesheet> </action> <action method="addCss"> <stylesheet>css/calendar-blue.css</stylesheet> </action> <action method="addCss"> <stylesheet>css/styles.css</stylesheet> </action> <action method="addItem"> <type>skin_css</type> <name>css/iestyles.css</name> <params/> <if>IE</if> </action> <action method="addItem"> <type>skin_css</type> <name>css/ie7.css</name> <params/> <if>IE 7</if> </action> <action method="addItem"> <type>skin_css</type> <name>css/ie7minus.css</name> <params/> <if>lt IE 7</if> </action> <action method="addItem"> <type>js</type> <name>lib/ds-sleight.js</name> <params/> <if>lt IE 7</if> </action> <action method="addItem"> <type>js</type> <name>varien/iehover-fix.js</name> <params/> <if>lt IE 7</if> </action> <action method="addCss"> <stylesheet>css/print.css</stylesheet> <params>media="print"</params> </action> </block> <block type="page/html_header" name="header" as="header"> <block type="page/template_links" name="top.links" as="topLinks"/> <block type="page/switch" name="store_language" as="store_language" template="page/switch/languages.phtml"/> <block type="core/template" name="top.nav" template="page/html/top.nav.phtml"/> </block> <block type="core/messages" name="global_messages" as="global_messages"/> <block type="core/messages" name="messages" as="messages"/> <block type="core/text_list" name="content" as="content"/> <block type="core/text_list" name="right" as="right"/> <block type="page/html_footer" name="footer" as="footer" template="page/html/footer.phtml"/> <block type="core/text_list" name="before_body_end" as="before_body_end"/> </block> <block type="core/profiler" output="toHtml"/> <reference name="top.links"> <action method="addLink" translate="label title" module="customer"> <label>My Account</label> <url helper="customer/getAccountUrl"/> <title>My Account</title> <prepare/> <urlParams/> <position>10</position> </action> </reference> <reference name="root"> <action method="setTemplate"> <template>page/2columns-left.phtml</template> </action> </reference> <reference name="top.menu"> <block type="catalog/navigation" name="catalog.topnav" template="catalog/navigation/top.phtml"/> </reference> <reference name="footer_links"> <action method="addLink" translate="label title" module="catalog" ifconfig="catalog/seo/site_map"> <label>Site Map</label> <url helper="catalog/map/getCategoryUrl"/> <title>Site Map</title> </action> </reference> <reference name="footer_links"> <action method="addLink" translate="label title" module="catalogsearch" ifconfig="catalog/seo/search_terms"> <label>Search Terms</label> <url helper="catalogsearch/getSearchTermUrl"/> <title>Search Terms</title> </action> <action method="addLink" translate="label title" module="catalogsearch"> <label>Advanced Search</label> <url helper="catalogsearch/getAdvancedSearchUrl"/> <title>Advanced Search</title> </action> </reference> <reference name="top.links"> <block type="checkout/links" name="checkout_cart_link"> <action method="addCartLink"/> <action method="addCheckoutLink"/> </block> </reference> <reference name="footer"> <block type="cms/block" name="cms_footer_links" before="footer_links"> <action method="setBlockId"> <block_id>footer_links</block_id> </action> </block> </reference> <reference name="left"> <block type="tag/popular" name="tags_popular" template="tag/popular.phtm" ignore="1"> <action method="setTemplate"> <template>tag/popular.phtml</template> </action> </block> </reference> <reference name="left"> </reference> <reference name="before_body_end"> <block type="googleanalytics/ga" name="google_analytics" as="google_analytics"/> </reference> <reference name="footer_links"> <action method="addLink" translate="label title" module="contacts" ifconfig="contacts/contacts/enabled"> <label>Contact Us</label> <url>contact-us</url> <title>Contact Us</title> <prepare>true</prepare> </action> </reference> <reference name="footer_links"> <action method="addLink" translate="label title" module="rss" ifconfig="rss/config/active"> <label>RSS</label> <url>rss</url> <title>RSS testing</title> <prepare>true</prepare> <urlParams/> <position/> <li/> <a>class="link-feed"</a> </action> </reference> <reference name="wishlist_sidebar"> <action method="addPriceBlockType"> <type>bundle</type> <block>bundle/catalog_product_price</block> <template>bundle/catalog/product/price.phtml</template> </action> </reference> <reference name="cart_sidebar"> <action method="addItemRender"> <type>bundle</type> <block>bundle/checkout_cart_item_renderer</block> <template>checkout/cart/sidebar/default.phtml</template> </action> </reference> <reference name="root"> <action method="setTemplate"> <template>page/2columns-left.phtml</template> </action> </reference> <reference name="left"> <action method="unsetChild"> <name>catalog.navigation.all</name> </action> <action method="unsetChild"> <name>callout.sendcard</name> </action> <action method="unsetChild"> <name>callout.specialorder</name> </action> <block type="customer/account_navigation" name="customer_account_navigation" before="-" template="customer/account/navigation.phtml"> <action method="addLink" translate="label" module="customer"> <name>account</name> <path>customer/account/</path> <label>Account Dashboard</label> </action> <action method="addLink" translate="label" module="customer"> <name>account_edit</name> <path>customer/account/edit/</path> <label>Account Information</label> </action> <action method="addLink" translate="label" module="customer"> <name>address_book</name> <path>customer/address/</path> <label>Address Book</label> </action> </block> <block type="sales/reorder_sidebar" name="sale.reorder.sidebar" as="reorder" template="sales/reorder/sidebar.phtml"/> <remove name="tags_popular"/> </reference> <reference name="customer_account_navigation"> <action method="addLink" translate="label" module="sales"> <name>orders</name> <path>sales/order/history/</path> <label>My Orders</label> </action> </reference> <reference name="customer_account_navigation"> <action method="addLink" translate="label" module="tag"> <name>tags</name> <path>tag/customer/</path> <label>My Tags</label> </action> </reference> <reference name="customer_account_navigation"> <action method="addLink" translate="label" module="newsletter"> <name>newsletter</name> <path>newsletter/manage/</path> <label>Newsletter Subscriptions</label> </action> </reference> <reference name="cart_sidebar"> <action method="addItemRender"> <type>bundle</type> <block>bundle/checkout_cart_item_renderer</block> <template>checkout/cart/sidebar/default.phtml</template> </action> </reference> <update handle="customer_account"/> <reference name="content"> <block type="customer/account_dashboard" name="customer_account_dashboard" template="customer/account/dashboard.phtml"> <block type="customer/account_dashboard_hello" name="customer_account_dashboard_hello" as="hello" template="customer/account/dashboard/hello.phtml"/> <block type="core/template" name="customer_account_dashboard_top" as="top"/> <block type="customer/account_dashboard_info" name="customer_account_dashboard_info" as="info" template="customer/account/dashboard/info.phtml"/> <block type="customer/account_dashboard_newsletter" name="customer_account_dashboard_newsletter" as="newsletter" template="customer/account/dashboard/newsletter.phtml"/> <block type="customer/account_dashboard_address" name="customer_account_dashboard_address" as="address" template="customer/account/dashboard/address.phtml"/> <block type="core/template" name="customer_account_dashboard_info1" as="info1"/> <block type="core/template" name="customer_account_dashboard_info2" as="info2"/> </block> </reference> <reference name="right"> <action method="unsetChild"> <name>catalog_compare_sidebar</name> </action> </reference> <reference name="customer_account_dashboard"> <action method="unsetChild"> <name>top</name> </action> <block type="sales/order_recent" name="customer_account_dashboard_top" as="top" template="sales/order/recent.phtml"/> </reference> <reference name="right"> <action method="unsetChild"> <name>right.poll</name> </action> </reference> <reference name="customer_account_dashboard"> <action method="unsetChild"> <name>customer_account_dashboard_info2</name> </action> <block type="tag/customer_recent" name="customer_account_dashboard_info2" as="info2" template="tag/customer/recent.phtml"/> </reference> <reference name="right"> <action method="unsetChild"> <name>right.newsletter</name> </action> </reference> <reference name="top.links"> <action method="addLink" translate="label title" module="customer"> <label>Log Out</label> <url helper="customer/getLogoutUrl"/> <title>Log Out</title> <prepare/> <urlParams/> <position>100</position> </action> </reference></layout>

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  • Socket.io v.9 with Actionscript

    - by funseiki
    I'm attempting to develop an online multiplayer game using Node.js for the server and Flash to display the client. I've been reading up a bit and have found quite a few recommendations for the socket.io library. I've also found a github project which exposes code to help facilitate communication between an Actionscript 3.0 client and a server using socket.io. The project I mentioned is a bit dated and doesn't seem to have support for the latest version of socket.io, so I was wondering if leveraging this framework (socket.io, that is) would be the most ideal way to go. I have found a simple project that uses the standard 'net' module for node.js, but because there a few options available, I'm a little lost as to which one to go with. I'm currently leaning towards just using the regular 'net' module as it is already familiar to me. Since much of the client is already coded up, I'd really like to not switch over to using the HTML5 canvas just yet (but using socket.io would make a transition in the future more friendly, I think?). Any advice/direction on this matter would be much appreciated, though I do realize that there may be no one right answer. Edit: To be more specific, are there any client-side socket.io frameworks available that allow for communication between an Actionscript 3.0 client and a socket.io server and are robust enough to support current/future versions of socket.io? If not, what are the alternatives?

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  • Events Driven Library XNA C#

    - by SchautDollar
    Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication to the GUI. The GUI Controls inherit a base class hooked with the appropriate Interfaces. After a control is made, the programmer can hook the control with a "Frame" or "Module" that will tell the controls when to update and draw with an event. To make a "Frame" or "Module", you would inherit a class with the details coded in. (Kind of how win forms does it.) My reason for doing this is to simplify the process of creating menus with intractable controls. The only way I could think of for making the events for all the controls to function without being class specific would be to typecast a control to an object and typecast it back. (As I have read, this can be terribly inefficient.) Problem: Unfortunately, after I have implemented interfaces into the base classes and changed public delegate void ClickedHandler(BaseControl cntrl); to public delegate void ClickedHandler(Object cntrl, EventArgs e); my game has decreased in performance. This performance could be how I am firing the events, as what happens is the one menu will start fine, but then slowly but surely will freeze up. Every other frame works just fine, I just think it has something to do with the events and... that is why I am asking about them. Question: Is there a better more industry way of dealing with GUI Libraries other then using and implementing Events? Goal: To create a reusable feature rich XNA Control Library implementing performance enhancing standards and so on. Thank-you very much for taking your time to read this. I also hope this will help others possibly facing what I am facing right now.

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  • PHP extensions won't load on Apache startup

    - by WebDevHobo
    I've added php as a module for Apache 2.2.11: LoadModule php5_module "c:/php/php5apache2_2.dll" And also added AddType application/x-httpd-php .php And in PHP.ini, my extension dir is set to: extension_dir = "C:\php\ext" And yes, the directories are correct and all files do exist. But when I start apache, I get these errors: PHP Warning: PHP Startup: Unable to load dynamic library 'C:\php\ext\php_mysql.dll' - The specified module could not be found.\r\n in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library 'C:\php\ext\php_pdo_pgsql.dll' - The specified module could not be found.\r\n in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library 'C:\php\ext\php_pgsql.dll' - The specified module could not be found.\r\n in Unknown on line 0 [Sun May 17 03:46:01 2009] [notice] Apache/2.2.11 (Win32) PHP/5.2.9-2 configured -- resuming normal operations [Sun May 17 03:46:01 2009] [notice] Server built: Dec 10 2008 00:10:06 [Sun May 17 03:46:01 2009] [notice] Parent: Created child process 4652 PHP Warning: PHP Startup: Unable to load dynamic library 'C:\php\ext\php_mysql.dll' - The specified module could not be found.\r\n in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library 'C:\php\ext\php_pdo_pgsql.dll' - The specified module could not be found.\r\n in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library 'C:\php\ext\php_pgsql.dll' - The specified module could not be found.\r\n in Unknown on line 0 [Sun May 17 03:46:01 2009] [notice] Child 4652: Child process is running [Sun May 17 03:46:01 2009] [notice] Child 4652: Acquired the start mutex. [Sun May 17 03:46:01 2009] [notice] Child 4652: Starting 64 worker threads. [Sun May 17 03:46:01 2009] [notice] Child 4652: Starting thread to listen on port 80. So I'm probably forgetting something simple here, can someone tell me what I'm forgetting?

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  • WPF/SL EventAggregator implementation with durable subscribers behavior?

    - by sha1dy
    Hi. Currently I'm building an application using latest Prism for Silverlight 4. I've a module and in that module I've two views with view models. Also I've a module view with two regions for each view. In module initialization I'm registering my views and view models in Unity container and also register views with corresponding regions. The problem is that views should display something similar to table-detail information - first view shows available entities ans the second view shows detail of selected entity. I need a way how to pass them initial selected entity. Newly created first view doesn't have any selected entity and newly created second view doesn't show any details. Currently I'm doing that this way: In module I create two view models and register them as instances in Unity container and then I register views as types for corresponding regions. Each view subscribes to EntitySelectedEvent from EventAggregator. Module initializer publish this event after initialization and this way two views are selecting the same entity. I know this looks ugly - I tried publishing this event from one of view models but the problems is that EventAggregator in Prism doesn't support durable subscribers - this means that if the second view model didn't subscribe to event before the first view model fired it, it won't receive and event. I know this is a normal behavior of EventAggregator, but I'm looking for a solution when view models can fire events without depending on initialization order of them - that is the first model can fire event before the second model was created and the second model will receive this 'queued' event after subscribing to it. Are there any other messaging implementations for WPF/SL which do support such behavior or using a mediator (in my example it's a module itself) isn't such a bad idea after all? One big problem with mediator is that models must be created right away in initialize and they can't be registered as types in container because this leads again to missing subscribers.

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  • Spring MVC 3 - How come @ResponseBody method renders a JSTLView?

    - by Ken Chen
    I have mapped one of my method in one Controller to return JSON object by @ResponseBody. @RequestMapping("/{module}/get/{docId}") public @ResponseBody Map<String, ? extends Object> get(@PathVariable String module, @PathVariable String docId) { Criteria criteria = new Criteria("_id", docId); return genericDAO.getUniqueEntity(module, true, criteria); } However, it redirects me to the JSTLView instead. Say, if the {module} is product and {docId} is 2, then in the console I found: DispatcherServlet with name 'xxx' processing POST request for [/xxx/product/get/2] Rendering view [org.springframework.web.servlet.view.JstlView: name 'product/get/2'; URL [/WEB-INF/views/jsp/product/get/2.jsp]] in DispatcherServlet with name 'xxx' How can that be happened? In the same Controller, I have another method similar to this but it's running fine: @RequestMapping("/{module}/list") public @ResponseBody Map<String, ? extends Object> list(@PathVariable String module, @RequestParam MultiValueMap<String, String> params, @RequestParam(value = "page", required = false) Integer pageNumber, @RequestParam(value = "rows", required = false) Integer recordPerPage) { ... return genericDAO.list(module, criterias, orders, pageNumber, recordPerPage); } Above do returns correctly providing me a list of objects I required. Anyone to help me solve the mystery?

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