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  • Pagination - Twitter's people you follow

    - by anselmophil
    Hi guys, im developing an Android application for twitter that will sync data coming from the people you follow. The problem is that: http://api.twitter.com/1/statuses/friends.json provides me the last 100 persons ive followed and i wanted to display only 20 for each 'page'. I believe that the 'cursor' parameter doesnt do what i need, so i'm trying to figure out a way to store it. Can you guys give me enlightenment? Thanks in advance

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  • Recommendation for advanced CMS with LDAP support

    - by Miko
    I'm developing and designing a site for a customer. I would like to give him some control over content but also allow myself control over the outputted code/graphic. Normally for simple sites, I am using toko cms (content editor), but for this site i need something more advanced with database and user sync (LDAP). Any recommendations ? Maybe a robust but productive framework?

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  • Howto play video with external audio in Silverlight?

    - by Fury
    Hi all, Is there any proper method to play synchronously video and external audio, other than simply having two MediaElement (one for video source and one for audio) started simultaneously? I need to play video with different soundtracks, but I belive that just two separated MediaElements will be out of sync at some point of time. Maybe there is some way to add audio source to the existing MediaElement with video? Platform: SL3, but SL4 will be good as well. Thanks in advance.

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  • How to achieve Database Synchronization in Adobe Air with out LCDS

    - by Thirst for Excellence
    i designed one application which pulls data from DB once its stated,if all the clients pulls data at a time from server, there is a lot of bandwidth, and one more worse case is one client may close & open his application many time a days, so there is a lot of bandwidth consumption on serve... Is there any database Sync technique to implement in AIR desktop application ? Please if anybody know please let me know..plz dont suggest LCDS(this is bit cost) Advance Thanking, Cheers, vasu

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  • What's the equivalent of use-commit-times for git?

    - by Ben W
    I need the timestamps of files on my local and on my server to be in sync. This is accomplished with Subversion by setting use-commit-times=true in the config so that the last modified of each file is when it was committed. Each time I clone my repository, I want the timestamps of files to reflect when they were last changed in the remote repository, not when I cloned the repo. Is there any way to do this with git?

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  • .NET Generate email text in Outlook from Word

    - by Chapso
    I am attempting to generate the body of an email in Outlook 2007 from the text of a Word 2007 document in VB. I have access to both the Word and Outlook object libraries, and I can read from the Word document to get a string and write it to Outlook, but I need to keep the formatting from the Word document intact. The purpose will be to allow users to edit the word document and always have the emails my program generates be in sync with the document. Does anyone know how to do this?

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  • Web Services in Blackberry

    - by Farhan
    Hi, i am working on CallLogs Sync Application in Blackberry and partially i have done it, one point that i didn't understand is how to add information to CallLogs. I have retrieved information from CallLogs and Store on Server but now i retrieved information from Server but how to add info to CallLogs didn't come in my mind as i retrieved all the information in Strings from Server and PhoneCallLog Constructor look like this: PhoneCallLog call = new PhoneCallLog(Date,int Type,int Duration,int Status,participantID participant,String Notes); Please tell me as soon as Possible, i will be very thankful to you.

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  • ReadFile doesn't work asynchronously on Win7 and Win2k8

    - by f0b0s
    According to MSDN ReadFile can read data 2 different ways: synchronously and asynchronously. I need the second one. The folowing code demonstrates usage with OVERLAPPED struct: #include <windows.h> #include <stdio.h> #include <time.h> void Read() { HANDLE hFile = CreateFileA("c:\\1.avi", GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL); if ( hFile == INVALID_HANDLE_VALUE ) { printf("Failed to open the file\n"); return; } int dataSize = 256 * 1024 * 1024; char* data = (char*)malloc(dataSize); memset(data, 0xFF, dataSize); OVERLAPPED overlapped; memset(&overlapped, 0, sizeof(overlapped)); printf("reading: %d\n", time(NULL)); BOOL result = ReadFile(hFile, data, dataSize, NULL, &overlapped); printf("sent: %d\n", time(NULL)); DWORD bytesRead; result = GetOverlappedResult(hFile, &overlapped, &bytesRead, TRUE); // wait until completion - returns immediately printf("done: %d\n", time(NULL)); CloseHandle(hFile); } int main() { Read(); } On Windows XP output is: reading: 1296651896 sent: 1296651896 done: 1296651899 It means that ReadFile didn't block and returned imediatly at the same second, whereas reading process continued for 3 seconds. It is normal async reading. But on windows 7 and windows 2008 I get following results: reading: 1296661205 sent: 1296661209 done: 1296661209. It is a behavior of sync reading. MSDN says that async ReadFile sometimes can behave as sync (when the file is compressed or encrypted for example). But the return value in this situation should be TRUE and GetLastError() == NO_ERROR. On Windows 7 I get FALSE and GetLastError() == ERROR_IO_PENDING. So WinApi tells me that it is an async call, but when I look at the test I see that it is not! I'm not the only one who found this "bug": read the comment on ReadFile MSDN page. So what's the solution? Does anybody know? It is been 14 months after Denis found this strange behavior.

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  • How fast are EC/2 nodes between each other?

    - by tesmar
    Hi, I am looking to setup Amazon EC/2 nodes on rails with Riak. I am looking to be able to sync the riak DBs and if the cluster gets a query, to be able to tell where the data lies and retrieve it quickly. In your opinion(s), is EC/2 fast enough between nodes to query a Riak DB, return the results, and get them back to the client in a timely manner? I am new to all of this, so please be kind :)

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  • How to split long commands over multiple lines in PowerShell

    - by asgerhallas
    How do you take a commmand like this in PowerShell and split it across multiple lines: &"C:\Program Files\IIS\Microsoft Web Deploy\msdeploy.exe" -verb:sync -source:contentPath="c:\workspace\xxx\master\Build\_PublishedWebsites\xxx.Web" -dest:contentPath="c:\websites\xxx\wwwroot\,computerName=192.168.1.1,username=administrator,password=xxx"

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  • SVN: Checking out a large project over slow connection

    - by far
    Hello, I am new to SVN. I want to check out a very large project over a slow connection which takes ages to download. I have zipped versions of project on both remote server and my local which are identical. Is there an easy and quick way to sync my local project with remote server without a full checkout? Thanks

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  • Saving auto increment in MySQL

    - by oshafran
    Hello, I am trying to sync between 2 tables: I have active table where has auto_increment, and I have archive table with the same values. I would like both ID's to be unique (between the tables as well) - I mean, I would like to save auto incremenet, and if I UNION both table I still have uniqness. How can I do that? Is there a possibility to save auto increment when mysql is off?

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  • How to make NetBeans IDE 6.8 show svn commit status (especially for "dirty" files)

    - by Andrew M. Andrews III
    I just switched from Eclipse to NetBeans IDE 6.8 for my PHP/Ajax development. Eclipse always showed a little hard disk symbol over the file icon for files that were in sync with the svn repository, and an asterisk for files with changes that have not been committed. Is there a way to see the commit status in NetBeans? If not, what is your preferred way of recognizing which files to commit?

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  • Is it possible to have an inconsistent branch/tag with SVN due to concurrent commit action?

    - by maraspin
    I'm trying to understand whether subversion has its own mechanisms for regulating concurrent user activities on the trunk (IE a branch/tag action and a commit action happening at the same time) or if it's up to the users to sync between themselves before acting on the trunk. I've been trying to find documentation about this on the net but haven't been able to come up with something, so I appreciate if someone can enlighten me on the topic. Thank you in advance!

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  • In a web farm environment, should we base the system date/time to the web servers or the database se

    - by leypascua
    Assuming there are a number of load-balanced web servers in a web farm, is it safe to use DateTime.Now in the application code for getting the system date/time or should we leave this responsibility to the database server? Would there be a chance that machine date/time settings on all servers in the webfarm are out of sync? If date/time will be the responsible of the DBMS, how will this strategy work if we have load-balanced replicated DBs?

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  • How to set StartingSlide without using pager cycle plugin

    - by Geetha
    Hi All, I want to set the starting slide manually for the cycle plugin without using pager. It is not working for me. Code: $('#divTrac').cycle({ fx: 'scrollHorz', speed: 1500, next: '#leftt', prev: '#rightt', startingSlide: 2, timeout: 0, continuous: false, pause: 1, sync: 1, nowrap: 1, slideExpr: '#myTrack' });

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  • Problem adding eclair sources to Eclipse 3.5

    - by Oletros
    I have sync eclair sources using repo ~/eclair_sources/ In Eclipse I create a project using existent sources and I add the former folder and I have a lot of errors like thos: Description Resource Path Location Type android.R.attr cannot be resolved to a type SuggestionsAdapter.java /eclair/frameworks/base/core/java/android/app line 411 Java Problem _Original_Bitmap cannot be resolved to a type Bitmap.java /eclair/frameworks/base/tools/layoutlib/bridge/src/android/graphics line 27 Java Problem Any advise?

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  • DataGridView live display of datatable using virtual mode

    - by Chris
    I have a DataGridView that will display records (log entries) from a database. The amount of records that can exist at a time is very large. I would like to use the virtual mode feature of the DataGridView to display a page of data, and to minimize the amount of data that has to be transferred across a network at a given time. Polling for data is out of the question. There will be several clients running at a time, all of which are on the same network and viewing the records. If they all poll for data, the network will run very slowly. The data is read-only to the user; they won't be able to edit any of it, just view it. I need to know when updates occur in the database, and I need to update the screen with those updates accordingly using virtual mode. If a page of data a user is viewing contains data that has change, he/she will see those updates on that page. If updates were made to data in the database, but not in the data the user is viewing, then not much really changes on the user screen (Maybe just the scroll bar if records were added or removed). My current approach is using SQL server change tracking with the sync framework. Each client has a local SQL Server CE instance and database file that is kept in sync with the main database server. I use the information from the synchronization event to see if any changes were made to the main database and were sync'ed to the client. I need to use the DataGridView virtual mode here because I can't have thousands of records loaded into the DataGridView at once, otherwise memory usage goes through the roof. The main challenge right now is knowing how to use virtual mode to provide a seamless experience to the user by allowing them to scroll up and down through the records, and also have records update on the fly without interfering with the user inappropriately. Has anybody dealt with this issue before, and if so, where I can see how they did it? I've gone through some of the MSDN documentation and examples on virtual mode. So far, I haven't found documentation and/or examples on their site that explains how to do what I am trying to accomplish.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Cassandra replication system - how it works

    - by inquisitor
    Does cassandra replicates only on write procedure (with choosen consistency level)? Is there any auto-replicate option for absent nodes, if i want symetric data in every node? If I plug in new node to cluster there is no auto replication - how to sync data from others nodes with new one? If I want replication like multimaster (2 nodes) with slave backup (1 node) known from MySQL, what is the proper logic setup and manage that on cassandra (3 nodes)? How about two nodes?

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  • Copying Android source code directory from one computer to an other one

    - by Walidix
    I have downloaded the Android source code on my computer using the repo sync command. Since I have no experience with git and repo , I would like to know if it is possible to copy the mydroid directory (which contains Android source code) to an other computer by just burning it on a DVD and then processing the build without problems. Thanks in advance and sorry if my question is stupid

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