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  • What makes games responsive to user input?

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Custom errors won't turn off (2 replies)

    ..NET Framework 3.5 Visual Studio 2008 C# I implemented my own transport channel. It works to a point: the client is capable of invoking a method on a server singleton. When the method completes successfully it exits and back on the client I receive: System.Runtime.Remoting.RemotingException was unhandled Message &quot;Server encountered an internal error. For more information, turn off customErrors in...

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  • Why are KDE components being installed/updated on 12.04 with GNOME?

    - by Dune
    I am not yet fully versed with the components installed by default on my machine, so I will apologize in advance if my question is silly. shows that a lot many of (what I assume are) KDE components (libk*, kde*, etc.) are being installed/updated on my machine. That is just the output from sudo apt-fast update && sudo apt-fast dist-upgrade -y from a few minutes ago. Can anyone tell me why? Can I safely remove them? If yes, how? Thanks in advance for any replies. System specs: Fully updated Ubuntu 12.04 x86_64 w/kernel3.4, Gnome, Unity, Core2Duo, 4GB

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  • One click access to bookmarked files?

    - by dunderhead
    On my Windows machine with just one click I can launch favourite or bookmarked files that I use on a daily basis, which is a great time-saver. Is there any way to do this with 11.10 Unity? Ideally I would like to right-click on an icon in the launcher and have a list of files appear that I could then left-click to launch, but I'd be happy for any simple solution. Please note that I am not referring to recently used files lists - these do not work at all because the bookmarked file will always drop off the bottom of any recently used file list.

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  • Which is preferable? To know jQuery well, or to know JavaScript well? [closed]

    - by Marwan
    I'm quite familiar with using jQuery, but I've come to feel like a bit of a dummy using it, as my knowledge of JavaScript itself is rather poor. So I'm considering abandoning jQuery and spending time working in straight JS... perhaps even creating my own framework as a learning experience. Does this make sense though? Is there any real point to obtaining more than a passing knowledge of JavaScript when jQuery allows me to accomplish so much, so quickly?

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  • Ubuntu boots into tty1 after driver downgrade

    - by Zach
    Earlier today I downgraded the driver for my nvidia 240 GT from version 310 to version 304 using ubuntus "additional drivers" utility. After the install I rebooted but instead of opening unity and allowing me to login it booted into tty1 instead. After using the "startx" command I got the message, "nvidia: API mismatch: the nvidia kernel module has version 310.14, but this nvidia driver component has version 304.43." What can I do to solve this? Edit: Solved my own problem by purging all nvidia packaged and reinstalling my drivers.

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  • Midgard 8.09.8 released

    <b>Midgard:</b> "The Midgard Project has released the eighth maintenance release of Midgard 8.09 Ragnaroek LTS. Ragnaroek LTS is a Long Term Support version of the free software Content Management Framework."

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  • How do I disable window move with alt + left mouse button in GNOME Shell?

    - by artfulrobot
    There are lots of posts on this about Unity, this is about gnome-shell As with other posters, I use apps (Inkscape in particular) that uses Alt-Click and Alt-drag. Gnome-shell is grabbing this off me and thus disabling features in the application. I have tried using ccsm's Move plugin - you can turn this off and you still get Alt-drag window moving. using gconf editor to change /apps/metacity/general/mouse_button_modifier - this has no effect AFAICS. It's really hindering me. Otherwise I find gnome-shell a really productive environment.

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  • Byldan

    - by csharp-source.net
    Byldan is a framework for managing the build life-cycle of .NET applications. Its goal is to support multiple-platforms (Linux/Windows) and multiple compiler vendors (Novell/Microsoft). This minor release of Byldan adds support for unit testing with NUnit and for signing of assemblies.

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  • Changing default application

    - by ragebunny
    Hey i have recently installed Sublime text 2 and i must say it's one of the best text editors i've ever used or even seen in use. So i managed to install everything and added to the unity menu and also change all the entries of gedit.desktop to sublime.desktop and it works just fine for most files but i realised that some files still open in gedit, for example php files, i checked the default list for php but there isn't anything in there. So how would i set the default for opening php files? Update:Also Sublime doesn't show up in them properties menu where i can usually select the default program. Thanks for the help. I'm using 12.10.

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  • Ubuntu 12.04. Compiz Failure. Computer has nothing to use

    - by Teddy
    I updated to Ubuntu 12.04 with Compiz..now Compiz is failing and I have no tool bars or ways of getting to applications except for firefox from a link presented from sending an error report. How am I supposed to: Fix this mess with no navigation to get to the terminal, or software center. When will this problem be fixed? When I updated the system why didn't it change me back to the crappy Unity interface (No offense). If it can't be fixed how do I get my files back?

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • Very High CPU usage (100%) from just browsing the Web

    - by cole
    I tested on Firefox and Chromioum. Im at 100% while loading pages which causes them to load slow and when I dont have a application running Im at 40% CPU (At least) Everything is slow basically. Im also already on Ubuntu Classic so im not using Unity. Should I go to 10.04? is that more stable? On windows this wasnt an issue. I have a Dual Boot with XP and a 2.4Ghz Intel Celeron with 768MB RAM and an Nvidia 6200 Graphics card. I heard 10.04 was the most stable. any suggestions?

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  • Custom Events using Javascript

    Describes a framework for creating events using javascript...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ObjectBuilder

    - by csharp-source.net
    ObjectBuilder is a framework for building dependency injection systems, originally written by the Microsoft patterns and practices group. Using ObjectBuilder, it's possible to build DI containers that mimic a variety of existing containers.

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  • Is there a keyboard shortcut to toggle Tree view / Places View?

    - by zinzolin
    I find both the Tree view and the Places view useful. Changing from one view to the other is not fast because one have to go into the appearance menu. It's even slower with Oneiric because this menu can now be far away. (Before Unity, I always had the tree view on and I used my bookmarks directly from the Places menu. That was fine) Is there a keyboard shortcut to toggle from one view to the other? Or is it possible to create one oneself? Thanks a lot the help !

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  • How to refactor my design, if it seems to require multiple inheritance?

    - by Omega
    Recently I made a question about Java classes implementing methods from two sources (kinda like multiple inheritance). However, it was pointed out that this sort of need may be a sign of a design flaw. Hence, it is probably better to address my current design rather than trying to simulate multiple inheritance. Before tackling the actual problem, some background info about a particular mechanic in this framework: It is a simple game development framework. Several components allocate some memory (like pixel data), and it is necessary to get rid of it as soon as you don't need it. Sprites are an example of this. Anyway, I decided to implement something ala Manual-Reference-Counting from Objective-C. Certain classes, like Sprites, contain an internal counter, which is increased when you call retain(), and decreased on release(). Thus the Resource abstract class was created. Any subclass of this will obtain the retain() and release() implementations for free. When its count hits 0 (nobody is using this class), it will call the destroy() method. The subclass needs only to implement destroy(). This is because I don't want to rely on the Garbage Collector to get rid of unused pixel data. Game objects are all subclasses of the Node class - which is the main construction block, as it provides info such as position, size, rotation, etc. See, two classes are used often in my game. Sprites and Labels. Ah... but wait. Sprites contain pixel data, remember? And as such, they need to extend Resource. But this, of course, can't be done. Sprites ARE nodes, hence they must subclass Node. But heck, they are resources too. Why not making Resource an interface? Because I'd have to re-implement retain() and release(). I am avoiding this in virtue of not writing the same code over and over (remember that there are multiple classes that need this memory-management system). Why not composition? Because I'd still have to implement methods in Sprite (and similar classes) that essentially call the methods of Resource. I'd still be writing the same code over and over! What is your advice in this situation, then?

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  • Why won't Ubuntu copy large files to FAT32 flash Drives?

    - by yurividal
    Since I installed 11.10 I am unable to copy large files (say 1gb or more) to ANY usb drive that is formated as FAT. The file starts copying, but soon an error appears, saying "Unable to Copy" . "Error splicing file: Input/output error". I am able to do it via terminal, using the cp command. I use Gnome3, but the same error has happened in Unity as well. Apparently it works if I format the USB drive as NTFS or EXT3, EXT4. But, for many appliances, FAT is necessary. The problem is also not with the USB port, because it works under Windows. It did not happen before, when I had 10.04 installed.

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  • What are my tool options to prototype a 2D online multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun. EDIT - doesn't unity have some inbuilt networking stuff in it?

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  • NUnitAddin

    - by csharp-source.net
    NUnitAddin is a simple addin for VisualStudio 2005 used in association with NUnit framework. The NUnit Addin allows you to run unit tests inside Visual Studio 2005. Features: * Read Visual Studio 2005 files: .sln * Build visual tree from .sln files * Run tests in Visual Studio 2005

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  • Lubuntu 12.04 is a non-LTS release - does this mean that LXDE isn't, either?

    - by MHC
    Lubuntu 12.04 is not a long-term-support release. That's mostly due to a lack of manpower. But I don't use Lubuntu on my machine, I use LXDE over stock Ubuntu 12.04 LTS. So my question is: In the next five years, will there be security updates and bug fixes for LXDE-packages such as Openbox, PCmanFM and LXsession? Or does the "LTS" in 12.04 LTS only include stock Unity packages? I guess this question is just as relevant for any other DE out there.

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  • APress Deal of the Day - 19/June/2011

    - by TATWORTH
    Today's $10 Apress Deal of the Day from Apress at http://www.apress.com/ is Visual C# 2010 Recipes - A Problem-Solution Approach "When you are facing a Visual C# 2010 problem, this book likely contains a recipe providing the solution—or at least points you in the right direction. Even if you are simply looking to broaden your knowledge of the .NET Framework class library, Visual C# 2010 Recipes is the perfect resource to assist you."

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  • Google I/O 2012 - For Butter or Worse: Smoothing Out Performance in Android UIs

    Google I/O 2012 - For Butter or Worse: Smoothing Out Performance in Android UIs Chet Haase, Romain Guy Great user experience requires buttery smoothness in rendering and animating your interface; your app must have a good, consistent frame rate. This session deep-dives into our work on the Android framework to find and fix performance issues, along with tips on how you can do the same for your applications. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 4804 116 ratings Time: 58:50 More in Science & Technology

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  • Dual monitor gnome-shell broke itself

    - by JXPheonix
    Ok, lets get this over with. I have a dual-monitor, ati setup on gnome-shell that was just fine until this morning. Then, this happened. Look closer... Whatever has happened to my ubuntu setup? My second monitor still works, entirely normally, with the exception that I cannot (obviously) access activities (as i am in gnome-fallback ). I do wish to resume my work... EDIT: By entirely normally, I mean I can move my mouse over it and have seperate windows on it and stuff. It's not mirroring. UPDATE: Unity works entirely normally.

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  • Split screen and other issues on Ubuntu 11.10 with ATI graphics card

    - by garus
    Ever since updating my Ubuntu 11.04 to 11.10 I experience issues with graphics. The biggest is the "split screen" effect where my desktop is shifted to the right, resulting in having Unity bar in the middle of the screen. As shown here: http://i.imgur.com/I8nmZ.jpg This changes from boot to boot, sometimes it's on the left, sometimes in the middle. What I tried: Removing fglrx drivers completely Installing post-update version of them, but installation is broken ATM in the Ubuntu, so no go. No one is even trying to fix it (bug report https://bugs.launchpad.net/ubuntu/+source/nvidia-common/+bug/873058 and a couple of duplicates out there) Also using the open source "radeon" driver results in the same (I have a better successful boot ratio with this one, proprietary rarely lets me boot) Other artifacts are: serious screen tearing weird lines flickering in random places lagginess Did anyone experience that? My specs: Ubuntu 11.10 AMD Radeon HD 6950 1GB

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