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  • Why are PNG-8 files mangled when opened in Photoshop?

    - by Daniel Beardsley
    Why are some 32 bit PNGs opened in Photoshop with Indexed Colors and no transparency? For instance, I grabbed a png icon file of the Stack Overflow logo at: http://blog.stackoverflow.com/wp-content/uploads/icon-so.png When opening it in Photoshop CS3, it apparently treats it as indexed color and gets rid of the alpha channel. The image on the right is a screen grab of the icon. Changing the Image mode in Photoshop to RGB doesn't change the image at all. I've tried this with a few other PNGs and it seems hit or miss. When viewed in other programs, it displays fine. left:png opened in Photoshop, right:screen grab of png from browser What gives?, does Photoshop not interpret the PNG file format correctly?

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  • Photoshop: Trim a photo so it contains no transparent pixels?

    - by nickf
    In Photoshop, I've put together some panorama photos using the Photomerge tool and the resulting image contains a lot of transparent pixels. Also, because it's put together of multiple photos the alignment can be off. What I'd like to do is cut the image down to the largest box which contains no transparent pixels at all. It's similar to the Trim tool, but this would remove a number of non-transparent pixels. Is there anything like this? Basically something which would automatically crop the above image to the selection box there: a rectangle with no transparent pixels.

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  • BroadcastReceiver not reading stored value from SharedPreferences

    - by bobby123
    In my app I have a broadcast receiver that turns on GPS upon receiving a set string of text. In the onLocationChanged method, I want to pass the GPS data and a value from my shared preferences to a thread in a string. I have the thread writing to log and can see all the GPS values in the string but the last value from my shared preferences is just showing up as 'prefPhoneNum' which I initialised the string to at the beginning of the receiver class. I have the same code to read the prefPhoneNum from shared preferences in the main class and it works there, can anyone see what I might be doing wrong? public class SmsReceiver extends BroadcastReceiver implements LocationListener { LocationManager lm; LocationListener loc; public SharedPreferences sharedpreferences; public static final String US = "usersettings"; public String prefPhoneNum = "prefPhoneNum"; @Override public void onReceive(Context context, Intent intent) { sharedpreferences = context.getSharedPreferences(US, Context.MODE_PRIVATE); prefPhoneNum = sharedpreferences.getString("prefPhoneNum" , ""); lm = (LocationManager)context.getSystemService(Context.LOCATION_SERVICE); loc = new SmsReceiver(); //---get the SMS message passed in--- Bundle bundle = intent.getExtras(); SmsMessage[] msgs = null; String str = ""; if (bundle != null) { //---retrieve the SMS message received--- Object[] pdus = (Object[]) bundle.get("pdus"); msgs = new SmsMessage[pdus.length]; for (int i=0; i<msgs.length; i++) { msgs[i] = SmsMessage.createFromPdu((byte[])pdus[i]); str += msgs[i].getMessageBody().toString() + "\n"; } Toast.makeText(context, str, Toast.LENGTH_SHORT).show(); //Display SMS if ((msgs[0].getMessageBody().toString().equals("Enable")) || (msgs[0].getMessageBody().toString().equals("enable"))) { enableGPS(); } else { /* Do Nothing*/ } } } public void enableGPS() { //new CountDownTimer(10000, 1000) { //10 seconds new CountDownTimer(300000, 1000) { //300 secs = 5 mins public void onTick(long millisUntilFinished) { lm.requestLocationUpdates(LocationManager.GPS_PROVIDER, 0, 0, loc); } public void onFinish() { lm.removeUpdates(loc); } }.start(); } @Override public void onLocationChanged(Location location) { String s = ""; s += location.getLatitude() + "\n"; s += location.getLongitude() + "\n"; s += location.getAltitude() + "\n"; s += location.getAccuracy() + "\n" + prefPhoneNum; Thread cThread = new Thread(new SocketsClient(s)); cThread.start(); } @Override public void onProviderDisabled(String provider) { } @Override public void onProviderEnabled(String provider) { } @Override public void onStatusChanged(String provider, int status, Bundle extras) { } } Here is the logcat for when the application shuts - D/LocationManager( 3912): requestLocationUpdates: provider = gps, listener = accel.working.TrackGPS@4628bce0 D/GpsLocationProvider( 96): setMinTime 0 D/GpsLocationProvider( 96): startNavigating D/GpsLocationProvider( 96): TTFF: 3227 D/AndroidRuntime( 3912): Shutting down VM W/dalvikvm( 3912): threadid=1: thread exiting with uncaught exception (group=0x400259f8) E/AndroidRuntime( 3912): FATAL EXCEPTION: main E/AndroidRuntime( 3912): java.lang.NullPointerException E/AndroidRuntime( 3912): at android.content.ContextWrapper.getSharedPreferences(ContextWrapper.java:146) E/AndroidRuntime( 3912): at accel.working.TrackGPS.onLocationChanged(TrackGPS.java:63) E/AndroidRuntime( 3912): at android.location.LocationManager$ListenerTransport._handleMessage(LocationManager.java:191) E/AndroidRuntime( 3912): at android.location.LocationManager$ListenerTransport.access$000(LocationManager.java:124) E/AndroidRuntime( 3912): at android.location.LocationManager$ListenerTransport$1.handleMessage(LocationManager.java:140) E/AndroidRuntime( 3912): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 3912): at android.os.Looper.loop(Looper.java:144) E/AndroidRuntime( 3912): at android.app.ActivityThread.main(ActivityThread.java:4937) E/AndroidRuntime( 3912): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 3912): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 3912): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) E/AndroidRuntime( 3912): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) E/AndroidRuntime( 3912): at dalvik.system.NativeStart.main(Native Method)

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  • List all versions of a package

    - by askb
    Is there a equivalent of this command; yum list kernel-headers --showduplicates on Ubuntu with apt-get, apt-cache etc. The above command lists various versions of the kernel-headers rpm available on F20/RHEL or installations. Closet I can get using apt-cache showpkg, not sure if there is a better way ? $ apt-cache showpkg linux-image Package: linux-image Versions: Reverse Depends: firmware-crystalhd,linux-image systemtap,linux-image fiaif,linux-image Dependencies: Provides: Reverse Provides: linux-image-3.13.0-27-lowlatency 3.13.0-27.50 linux-image-3.13.0-27-generic 3.13.0-27.50 linux-image-3.13.0-24-lowlatency 3.13.0-24.47 linux-image-3.13.0-24-generic 3.13.0-24.47 linux-image-3.13.0-24-lowlatency 3.13.0-24.46 linux-image-3.13.0-24-generic 3.13.0-24.46 Expecting similar output: $ yum list kernel-headers --showduplicates Loaded plugins: langpacks, refresh-packagekit Installed Packages kernel-headers.x86_64 3.11.10-301.fc20 @fedora Available Packages kernel-headers.x86_64 3.11.10-301.fc20 fedora kernel-headers.x86_64 3.14.4-200.fc20 updates This would help me simply do a downgrade or upgrade to a specific version.

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  • Optimized Image Loading in a UIScrollView

    - by Michael Gaylord
    I have a UIScrollView that has a set of images loaded side-by-side inside it. You can see an example of my app here: http://www.42restaurants.com. My problem comes in with memory usage. I want to lazy load the images as they are about to appear on the screen and unload images that aren't on screen. As you can see in the code I work out at a minimum which image I need to load and then assign the loading portion to an NSOperation and place it on an NSOperationQueue. Everything works great apart from a jerky scrolling experience. I don't know if anyone has any ideas as to how I can make this even more optimized, so that the loading time of each image is minimized or so that the scrolling is less jerky. - (void)scrollViewDidScroll:(UIScrollView *)scrollView{ [self manageThumbs]; } - (void) manageThumbs{ int centerIndex = [self centerThumbIndex]; if(lastCenterIndex == centerIndex){ return; } if(centerIndex >= totalThumbs){ return; } NSRange unloadRange; NSRange loadRange; int totalChange = lastCenterIndex - centerIndex; if(totalChange > 0){ //scrolling backwards loadRange.length = fabsf(totalChange); loadRange.location = centerIndex - 5; unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex + 6; }else if(totalChange < 0){ //scrolling forwards unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex - 6; loadRange.length = fabsf(totalChange); loadRange.location = centerIndex + 5; } [self unloadImages:unloadRange]; [self loadImages:loadRange]; lastCenterIndex = centerIndex; return; } - (void) unloadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(thumbView.loaded){ UnloadImageOperation *unloadOperation = [[UnloadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:unloadOperation]; [unloadOperation release]; } } } } - (void) loadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(!thumbView.loaded){ LoadImageOperation *loadOperation = [[LoadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:loadOperation]; [loadOperation release]; } } } } EDIT: Thanks for the really great responses. Here is my NSOperation code and ThumbnailView code. I tried a couple of things over the weekend but I only managed to improve performance by suspending the operation queue during scrolling and resuming it when scrolling is finished. Here are my code snippets: //In the init method queue = [[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:4]; //In the thumbnail view the loadImage and unloadImage methods - (void) loadImage{ if(!loaded){ NSString *filename = [NSString stringWithFormat:@"%03d-cover-front", recipe.identifier, recipe.identifier]; NSString *directory = [NSString stringWithFormat:@"RestaurantContent/%03d", recipe.identifier]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"png" inDirectory:directory]; UIImage *image = [UIImage imageWithContentsOfFile:path]; imageView = [[ImageView alloc] initWithImage:image andFrame:CGRectMake(0.0f, 0.0f, 176.0f, 262.0f)]; [self addSubview:imageView]; [self sendSubviewToBack:imageView]; [imageView release]; loaded = YES; } } - (void) unloadImage{ if(loaded){ [imageView removeFromSuperview]; imageView = nil; loaded = NO; } } Then my load and unload operations: - (id) initWithOperableImage:(id<OperableImage>) anOperableImage{ self = [super init]; if (self != nil) { self.image = anOperableImage; } return self; } //This is the main method in the load image operation - (void)main { [image loadImage]; } //This is the main method in the unload image operation - (void)main { [image unloadImage]; }

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  • What are Android different screens dimensions in dp for different screens (e.g. xlarge = 960dp x 720dp)?

    - by Zizo
    in this link: Range of screens supported, Android team mentioned that: As you design your UI for different screen sizes, you'll discover that each design requires a minimum amount of space. So, each generalized screen size above has an associated minimum resolution that's defined by the system. These minimum sizes are in "dp" units—the same units you should use when defining your layouts—which allows the system to avoid worrying about changes in screen density. xlarge screens are at least 960dp x 720dp large screens are at least 640dp x 480dp normal screens are at least 470dp x 320dp small screens are at least 426dp x 320dp So, If I want to support all Android screens, can I create images, for full screen view, in those dimensions and that will be sufficient condition to support all available screens? or they are just the minimum sizes, and I need other dimensions? If other dimensions are needed, Please list them as in the list above. Thanks in Advance.

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  • Basic collision direction detection on 2d objects

    - by Osso Buko
    I am trying to develop a platform game for Android by using ANdroid GL Engine (ANGLE). And I am having trouble with collision detection. I have two objects which is shaped as rectangular. And no change in rotation. Here is a scheme of attributes of objects. What i am trying to do is when objects collide they block each other's movement on that direction. Every object has 4 boolean (bTop, bBottom, bRight, bLeft). For example when bBottom is true object can't advance on that direction. I came up with a solution but it seems it only works on one dimensional. Bottom and top or right and left. public void collisionPlatform (MyObject a, MyObject b) { // first obj is player and second is a wall or a platform Vector p1 = a.mPosition; // p1 = middle point of first object Vector d1 = a.mPosition2; // width(mX) and height of first object Vector mSpeed1 = a.mSpeed; // speed vector of first object Vector p2 = b.mPosition; // p1 = middle point of second object Vector d2 = b.mPosition2; // width(mX) and height of second object Vector mSpeed2 = b.mSpeed; // speed vector of second object float xDist, yDist; // distant between middle of two object float width , height; // this is average of two objects measurements width=(width1+width2)/2 xDist=(p1.mX - p2.mX); // calculate distance // if positive first object is at the right yDist=(p1.mY - p2.mY); // if positive first object is below width = d1.mX + d2.mX; // average measurements calculate height = d1.mY + d2.mY; width/=2; height/=2; if (Math.abs(xDist) < width && Math.abs(yDist) < height) { // Two object is collided if(p1.mY>p2.mY) { // first object is below second one a.bTop = true; if(a.mSpeed.mY<0) a.mSpeed.mY=0; b.bBottom = true; if(b.mSpeed.mY>0) b.mSpeed.mY=0; } else { a.bBottom = true; if(a.mSpeed.mY>0) a.mSpeed.mY=0; b.bTop = true; if(b.mSpeed.mY<0) b.mSpeed.mY=0; } } As seen in my code it simply will not work. when object comes from right or left it doesn't work. I tried couple of ways other than this one but none worked. I am guessing right method will include mSpeed vector. But I have no idea how to do it. I really appreciate if you could help. Sorry for my bad english.

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  • HelloAndroid]emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity

    - by wang813
    Hello, I am new to Android. Follow the HelloAndroid Tutorials by use Eclipse. After run HelloAndroid, the AVD 'xian_avd2' lunched, but stop there, no " Hello, Android" displayed on AVD. Looks like Waiting for HOME ('android.process.acore') to be launched... Not know how to resolve this, please help. Thanks wang813 [2010-01-29 00:12:13 - HelloAndroid]------------------------------ [2010-01-29 00:12:13 - HelloAndroid]Android Launch! [2010-01-29 00:12:13 - HelloAndroid]adb is running normally. [2010-01-29 00:12:13 - HelloAndroid]Performing com.example.helloandroid.HelloAndroid activity launch [2010-01-29 00:12:13 - HelloAndroid]Automatic Target Mode: Preferred AVD 'xian_avd2' is not available. Launching new emulator. [2010-01-29 00:12:14 - HelloAndroid]Launching a new emulator with Virtual Device 'xian_avd2' [2010-01-29 00:12:37 - HelloAndroid]New emulator found: emulator-5554 [2010-01-29 00:12:37 - HelloAndroid]Waiting for HOME ('android.process.acore') to be launched... [2010-01-29 00:13:59 - HelloAndroid]emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'!

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  • XML: content is not allowed in trailing section

    - by Capsud
    I'm getting these errors Multiple annotations found at this line: - error: Error parsing XML: not well-formed (invalid token) - Content is not allowed in trailing section. on this XML file... <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:drawable="@drawable/btn_red" /> <item android:state_pressed="true" android:state_enabled="true" android:drawable="@drawable/btn_orange" /> <item android:state_focused="true" android:state_enabled="true" android:drawable="@drawable/btn_orange" /> <item android:state_enabled="true" android:drawable="@drawable/btn_black" /> </selector> Probably quite simple for you people who know XML. Any idea?

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  • Code Golf: 1x1 black pixel

    - by Joey Adams
    Recently, I used my favorite image editor to make a 1x1 black pixel (which can come in handy when you want to draw solid boxes in HTML cheaply). Even though I made it a monochrome PNG, it came out to be 120 bytes! I mean, that's kind of steep. 120 bytes. For one pixel. I then converted it to a GIF, which dropped the size down to 43 bytes. Much better, but still... Challenge The shortest image file or program that is or generates a 1x1 black pixel. A submission may be: An image file that represents a 1x1 black pixel. The format chosen must be able to represent larger images than 1x1, and cannot be ad-hoc (that is, it can't be an image format you just made up for code golf). Image files will be ranked by byte count. A program that generates such an image file. Programs will be ranked by character count, as usual in code golf. As long as an answer falls into one of these two categories, anything is fair game.

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  • Startup Broadcast Receiver Not Running At Startup

    - by comead
    I have a class StartupReceiver: public class StartupReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Intent service = new Intent(context, ARMRService.class); context.startService(service); } and it is declared in my Manifest.xml as <receiver android:name=".StartupReceiver"> <intent-filter> <action android:name="android.intent.action.BOOT_COMPLETED" /> </intent-filter> </receiver> and I have given the correct permission: <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> Why is this not working???

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  • Two DIV layers: resize top DIV based on dynamic height of bottom DIV

    - by user1650713
    I have two DIV layers, one above the other. In the top DIV, there is an image, and in the bottom DIV, there is a block of text. The amount of text in the bottom DIV will change, thus increasing and decreasing the required height. I need to dynamically decrease the height of the image in the top DIV based on how much height is required for the bottom. I have exactly 600px vertical space available. For example: If the bottom DIV requires 200px height, I need for the image to change height to 400px. If the bottom DIV requires 300px height, I need for the image to change height to 300px. I know that I can make the image height 100% of the top DIV, thus allowing it to expand or contract as needed. The issue is that I need for the bottom DIV to be able to expand freely and for the top DIV to react accordingly. In other words, I cannot have either be a fixed height. <div id="topdiv"> <img src="example.png" alt="This image needs a height based on the bottom div" /> </div> <div id="bottomdiv"> This text needs to be able to expand or contract freely </div> Can anyone help?

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  • Separation of multipage tiff with compression "CCITT T.6" very slow

    - by Alex
    I need to separate multiframe tiff files, and use the following method: public static Image[] GetFrames(Image sourceImage) { Guid objGuid = sourceImage.FrameDimensionsList[0]; FrameDimension objDimension = new FrameDimension(objGuid); int frameCount = sourceImage.GetFrameCount(objDimension); Image[] images = new Image[frameCount]; for (int i = 0; i < frameCount; i++) { MemoryStream ms = new MemoryStream(); sourceImage.SelectActiveFrame(objDimension, i); sourceImage.Save(ms, ImageFormat.Tiff); images[i] = Image.FromStream(ms); } return images; } It works fine, but if the source image was encoded using the CCITT T.6 compression, separating a 20-frame-file takes up to 15 seconds on my 2,5ghz CPU.(edit: One core is at 100% during the process) When saving the images afterward to a single file using standard compression (LZW), the separation time of the LZW-file is under 1 second. Saving with CCITT compression also takes very long. Is there a way to speed up the process?

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  • How would I write the following applescript in Obj-C AppScript? ASTranslate was of no help =(

    - by demonslayer319
    The translation tool isn't able to translate this working code. I copied it out of a working script. set pathToTemp to (POSIX path of ((path to desktop) as string)) -- change jpg to pict tell application "Image Events" try launch set albumArt to open file (pathToTemp & "albumart.jpg") save albumArt as PICT in file (pathToTemp & "albumart.pict") --the first 512 bytes are the PICT header, so it reads from byte 513 --this is to allow the image to be added to an iTunes track later. set albumArt to (read file (pathToTemp & "albumart.pict") from 513 as picture) close end try end tell The code is taking a jpg image, converting it to a PICT file, and then reading the file minus the header (the first 512 bytes). Later in the script, albumArt will be added to an iTunes track. I tried translating the code (minus the comments), but ASTranslate froze for a good 2 minutes before giving me this: Untranslated event 'earsffdr' #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IELaunchCommand *cmd = [[imageEvents launch] ignoreReply]; id result = [cmd send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.jpg"]; id result = [[ref open] send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents images] byName: @"albumart.jpg"]; IESaveCommand *cmd = [[[ref save] in: [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.pict"]] as: [IEConstant PICT]]; id result = [cmd send]; 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' 'cascrgdut' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'cascrgdut' 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' Untranslated event 'rdwrread' OK I have no clue how to make sense of this. Thanks for any and all help!

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  • How to create a jpeg using set of div with backgrounds - PHP/jQuery

    - by Dasun
    The final output of the image looks like this below. If you look into html parts, It's create using different divs as below. All the div are placed one on one using CSS and making the position to absolute. <div id="tproduct" class="timage" style="z-index: 30; background-image: url('main-mask.png') ;"></div> <div id="tdesign1" class="timage" style="z-index: 20; background-image: url('design1.png');"></div> <div id="tdesign2" class="timage" style="z-index: 20; background-image: url('design2.png');"></div> <div id="tmaincolor" class="timage" style="background-color:blue;"></div> <div id="tembellishment" class="timage" style="z-index: 10; background-image: url('flower.png');"></div> If we look at separately it will look like this below. etc My question is how can I create a single image using above set of divs and images? I can use PHP or jQuery? I only want the steps or guidance how it should be done. Thanks

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  • XML: Having trouble solving this XML error here..

    - by Capsud
    Hi i'm getting these errors Multiple annotations found at this line: - error: Error parsing XML: not well-formed (invalid token) - Content is not allowed in trailing section. on this XML file... <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:drawable="@drawable/btn_red"> </item> <item android:state_pressed="true" android:state_enabled="true" android:drawable="@drawable/btn_orange"> </item> <item android:state_focused="true" android:state_enabled="true" android:drawable="@drawable/btn_orange"> </item> <item android:state_enabled="true" android:drawable="@drawable/btn_black"> </item> probably quite simple for you people who know XML. Can you help me please? Thanks.

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  • img onload doesn't work well in IE7

    - by rmeador
    I have an img tag in my webapp that uses the onload handler to resize the image: <img onLoad="SizeImage(this);" src="foo" > This works fine in Firefox 3, but fails in IE7 because the image object being passed to the SizeImage() function has a width and height of 0 for some reason -- maybe IE calls the function before it finishes loading?. In researching this, I have discovered that other people have had this same problem with IE. I have also discovered that this isn't valid HTML 4. This is our doctype, so I don't know if it's valid or not: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> Is there a reasonable solution for resizing an image as it is loaded, preferably one that is standards-compliant? The image is being used for the user to upload a photo of themselves, which can be nearly any size, and we want to display it at a maximum of 150x150. If your solution is to resize the image server-side on upload, I know that is the correct solution, but I am forbidden from implementing it :( It must be done client side, and it must be done on display. Thanks. Edit: Due to the structure of our app, it is impractical (bordering on impossible) to run this script in the document's onload. I can only reasonably edit the image tag and the code near it (for instance I could add a <script> right below it). Also, we already have Prototype and EXT JS libraries... management would prefer to not have to add another (some answers have suggested jQuery). If this can be solved using those frameworks, that would be great. Edit 2: Unfortunately, we must support Firefox 3, IE 6 and IE 7. It is desirable to support all Webkit-based browsers as well, but as our site doesn't currently support them, we can tolerate solutions that only work in the Big 3.

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  • What are some programming techniques for converting SD images to HD images

    - by Dr Dork
    I'm taking programming class and instructor loves to work with images so most of our assignments involve manipulating raw RGB image data. One of our assignments is to implement a standard image converter that converts SD images to HD images and vice versa. I always take advantage of these types of assignments to go a little beyond what we were asked to do, so I added a basic anti-aliasing process that uses the average pixel color of the 3x3 surrounding pixels to improve the converted image. While it helps a bit, the resulting image still doesn't look good, which is ok because it's not expected to for the assignment. I've learned that converting an SD to HD images has shown to be much harder than down sampling to SD from HD just because SD to HD effectively involves increasing resolution when it is not there. Obviously, it is hard to create pixels from nothing, but I'd like enhance my anti-aliasing to something that provides better results when upscaling an image. Most of the techniques I find and read on the internet are far beyond my level of image processing and programming. Can anybody suggest any better methods or processes to create good HD content from SD content that may be within my programming skill level? I know that's a difficult thing to gauge since you don't know me, but perhaps knowing that I can write c++ code to read in raw RGB data and upscale/downscale it with simple average-anti-aliasing will give you an idea. Thanks in advance for all your help!

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  • Linear Layout Issue at Runtime

    - by George
    Hi all, I am trying to build a layout dynamically which display some text and image for the most part, but has a series of buttons placed next to each other in the bottom. I have a linear layout that carries the text, another linear layout that carries the image. And yet another linear layout that carries the buttons that get created in a for loop. I have a main layout aligned vertical that adds the text, image and buttons layout, in that order. To finally generate something like this: Text .... Image ... Button1 Button2 Button3.... The problem is the number of buttons get decided at runtime, so if there are more than 4 buttons, the 5th button gets displayed really tiny. Also, when I tilt the phone, I get only the text and image showing, but no buttons coz the image covers the entire screen. Layoutting seems to be pretty complicated to me, any help is appreciated! Thanks George

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  • Can't Install ADT. org.eclipse.wst.xml.ui is missing

    - by Michael
    I am having trouble getting the Android Development Tools to install. I overcame one error involving the GEF. I now have a new error. Missing requirement: Android Development Tools 0.9.6.v201002051504-24846 (com.android.ide.eclipse.adt.feature.group 0.9.6.v201002051504-24846) requires 'org.eclipse.wst.xml.ui 0.0.0' but it could not be found I am running Kubuntu 9.10 and Eclipse 3.5. I have managed to get the Android DDMS to install. But I keep running into blocks with the Development Tools. I have the Android SDK installed. What do I need to do in order get the missing component?

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  • Is there any way to put extras to Intent from preferences ?

    - by Alex Volovoy
    Hi i'm launching activity from preferences screen. Activity is shared among three preferences. I wonder if i can set extras for this activity in xml <Preference android:key="action_1" android:title="@string/action_1_title" > <intent android:action="com.package.SHAREDACTION" > </intent> </Preference> i wonder if i can do something like <extras> <item android:name="" android:value=""/> </extras> All i need to do to pass an integer really. I can different actions and check action instead of extras.

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  • ACTION_MY_PACKAGE_REPLACED not received

    - by Ton
    I am using ACTION_MY_PACKAGE_REPLACED to receive when my app is updated or resinstalled. My problem is that the event is never triggered (I tried Eclipse and real device). This is what I do: Manifest: <receiver android:name=".MyEventReceiver" > <intent-filter android:priority="1000" > <action android:name="android.intent.action.ACTION_MY_PACKAGE_REPLACED" /> </intent-filter> </receiver> Code: public class MyEventReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if ("android.intent.action.ACTION_MY_PACKAGE_REPLACED".equals(intent.getAction())) { //Restart services } } } This code is simple, in real one I used other events like BOOT_COMPLETED and others, and they work but ACTION_MY_PACKAGE_REPLACED. Thanks.

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  • Creating own LiveWallpaperPreview?

    - by Nick
    Hi, I would like to create my own LiveWallpaperPreview, i.e. to show the user a fullscreen preview of what the selected Live Wallpaper looks like (without the "Set Wallpaper" and "Settings" button that the built-in preview has). Rebuilding the LivePicker-Class from 2.1 (android.git.kernel.org) works fine, so I am able to select a wallpaper to be previewed, but the actual LiveWallpaperPreview-Class tries to import the following private Interfaces/Classes: import android.service.wallpaper.IWallpaperConnection; import android.service.wallpaper.IWallpaperService; import android.service.wallpaper.IWallpaperEngine; import android.service.wallpaper.WallpaperSettingsActivity; Is there any way to display a LiveWallpaper in my app without resorting to using the private APIs (which I obviously don't want to do)? Thanks! Nick

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  • Bitmap in ImageView is cropped off the screen

    - by Computerish
    I'm working on an Android application that needs to download an image and display it inside an image view. The Bitmap is passed to the main java file and added to the image view like this: comic = (ImageView) findViewById(R.id.comic); comic.setImageBitmap(c.getImageBitmap()); This works, except that the left side of the image disappears off the screen. The ImageView is in a ScrollView and the scroll view maintains the correct size. This means that there is black space to the right in the ScrollView and the image is cut off to the left. The XML for the ImageView is this: <ScrollView android:layout_width="fill_parent" android:layout_height="fill_parent" Any idea why my image is being cut off? Thanks!

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  • How to send html content in the Email body

    - by Shalini Singh
    Hi, i am using android code with html tag.. but in mail getting same html tag please help me how can i send html link ... the code is giving below Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND); emailIntent.setType("text/html"); emailIntent.putExtra(android.content.Intent.EXTRA_EMAIL, new String[] {"[EMAIL PROTECTED]"}); emailIntent.putExtra(android.content.Intent.EXTRA_SUBJECT, "Subject"); emailIntent.putExtra(android.content.Intent.EXTRA_TEXT, "Example"); context.startActivity(Intent.createChooser(emailIntent, "Send mail..."));

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