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  • JQuery html function on a td

    - by Abs
    Hello all, I am trying to place some html within a td that has an id but this doesn't seem to work. Can JQuery not put html in a td by using its id as a selector?? I do this: $('#total_match').html("<b>Test</b>"); Here is the td: <td id="total_match"></td> No errors occur and nothing appears in the TD - I view the source to confirm. I appreciate any help.

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  • Rails form not creating object

    - by user2136807
    I have created a simple form to create an instance of a modle and for some reason it is not calling the create method in the controller. Here is the form code: <% @house.mates.each do |mate| %> <p><%= mate.name %></p> <% end %> <h2>Add a new mate:</h2> <%= form_for @mate do |f| %> <p><%= f.label "Name" %> <%= f.text_field :name %> <%= f.hidden_field :house_id %> </p> <%= f.submit "Submit", :action => :create %> <% end %> Here is the controller code: class MatesController < ApplicationController def new @mate = Mate.new end def create @mate = Mate.new(params[:mate]) @mate.save redirect_to house_path(current_house) end end There is a many to one relationship between the Mate model and the House model... I am fairly new to rails but I have made other apps with similar forms, and I have never had this problem before. I can create and save Mate objects in the console, and I am not getting any errors, so it seem that somehow the controller method is not being called. Any help is much appreciated!

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  • Call to undefined function apache_request_headers()

    - by Rob
    I've just switched my scripts to a different server. On the previous server this worked flawlessly, and now that I've switched them to a different server, I can't understand the problem. I'm not sure it would help, but here's the relevant code. $headers = apache_request_headers(); PHP Version is: PHP 5.3.2 Any help would be appreciated.

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  • Remove seconds from the TIME function?

    - by user1876032
    Okay so have a database that uses the time functions for a list of events and then displays the data as: echo "<b>Time Frame:"; echo "$time_start"; echo "&nbsp;-&nbsp;"; echo "$time_end"; Although that displays the time as 11:00:00 if i want the time to be 11:00 am. Is there anyway to make this time display as a standard "11:00"? and also if in the mysql datababse enter it as military time (ex. 13:00) to make it display 1:00pm? I have tried many things. Please help. http://pastebin.com/kaTZzGrx

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  • Rails: update_attribut wihout validation - like object.save(false)

    - by Sam
    I trying to update a model on a callback but the validation is causing some havic and I'm controller the material getting saved so I'm looking for way to do update attributes without a validation and I would like to keep it on the update method not on validations for example :conditions = Something like this? easy_address.update_attributes(some_attributes)(false)

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  • Function Procedure in Java

    - by Lhea Bernardino
    Create a program that will ask the user to enter 3 numbers using for loop, then test the numbers and display it in ascending order. Sample Input: 5 2 7 Sample Output: 2 5 7 I'm stuck with the testing procedure. I don't know how to test the numbers since the variable holding those numbers is just a single variable and inside the for loop here is my sample code: import javax.swing.JOptionPane; public class ascending { public static void main(String args[]) { for(int x= 0; x<3;x++) { String Snum = JOptionPane.showInputDialog("Enter a number"); int num = Integer.parseInt(Snum); } <Here comes the program wherein I will test the 3 numbers inputted by the user and display in ascending order. I don't know where to start. :'( >

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  • OData &ndash; The easiest service I can create: now with updates

    - by Jon Dalberg
    The other day I created a simple NastyWord service exposed via OData. It was read-only and used an in-memory backing store for the words. Today I’ll modify it to use a file instead of a list and I’ll accept new nasty words by implementing IUpdatable directly. The first thing to do is enable the service to accept new entries. This is done at configuration time by adding the “WriteAppend” access rule: 1: public class NastyWords : DataService<NastyWordsDataSource> 2: { 3: // This method is called only once to initialize service-wide policies. 4: public static void InitializeService(DataServiceConfiguration config) 5: { 6: config.SetEntitySetAccessRule("*", EntitySetRights.AllRead | EntitySetRights.WriteAppend); 7: config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; 8: } 9: }   Next I placed a file, NastyWords.txt, in the “App_Data” folder and added a few *choice* words to start. This required one simple change to our NastyWordDataSource.cs file: 1: public NastyWordsDataSource() 2: { 3: UpdateFromSource(); 4: } 5:   6: private void UpdateFromSource() 7: { 8: var words = File.ReadAllLines(pathToFile); 9: NastyWords = (from w in words 10: select new NastyWord { Word = w }).AsQueryable(); 11: }   Nothing too shocking here, just reading each line from the NastyWords.txt file and exposing them. Next, I implemented IUpdatable which comes with a boat-load of methods. We don’t need all of them for now since we are only concerned with allowing new values. Here are the methods we must implement, all the others throw a NotImplementedException: 1: public object CreateResource(string containerName, string fullTypeName) 2: { 3: var nastyWord = new NastyWord(); 4: pendingUpdates.Add(nastyWord); 5: return nastyWord; 6: } 7:   8: public object ResolveResource(object resource) 9: { 10: return resource; 11: } 12:   13: public void SaveChanges() 14: { 15: var intersect = (from w in pendingUpdates 16: select w.Word).Intersect(from n in NastyWords 17: select n.Word); 18:   19: if (intersect.Count() > 0) 20: throw new DataServiceException(500, "duplicate entry"); 21:   22: var lines = from w in pendingUpdates 23: select w.Word; 24:   25: File.AppendAllLines(pathToFile, 26: lines, 27: Encoding.UTF8); 28:   29: pendingUpdates.Clear(); 30:   31: UpdateFromSource(); 32: } 33:   34: public void SetValue(object targetResource, string propertyName, object propertyValue) 35: { 36: targetResource.GetType().GetProperty(propertyName).SetValue(targetResource, propertyValue, null); 37: }   I use a simple list to contain the pending updates and only commit them when the “SaveChanges” method is called. Here’s the order these methods are called in our service during an insert: CreateResource – here we just instantiate a new NastyWord and stick a reference to it in our pending updates list. SetValue – this is where the “Word” property of the NastyWord instance is set. SaveChanges – get the list of pending updates, barfing on duplicates, write them to the file and clear our pending list. ResolveResource – the newly created resource will be returned directly here since we aren’t dealing with “handles” to objects but the actual objects themselves. Not too bad, eh? I didn’t find this documented anywhere but a little bit of digging in the OData spec and use of Fiddler made it pretty easy to figure out. Here is some client code which would add a new nasty word: 1: static void Main(string[] args) 2: { 3: var svc = new ServiceReference1.NastyWordsDataSource(new Uri("http://localhost.:60921/NastyWords.svc")); 4: svc.AddToNastyWords(new ServiceReference1.NastyWord() { Word = "shat" }); 5:   6: svc.SaveChanges(); 7: }   Here’s all of the code so far for to implement the service: 1: using System; 2: using System.Collections.Generic; 3: using System.Data.Services; 4: using System.Data.Services.Common; 5: using System.Linq; 6: using System.ServiceModel.Web; 7: using System.Web; 8: using System.IO; 9: using System.Text; 10:   11: namespace ONasty 12: { 13: [DataServiceKey("Word")] 14: public class NastyWord 15: { 16: public string Word { get; set; } 17: } 18:   19: public class NastyWordsDataSource : IUpdatable 20: { 21: private List<NastyWord> pendingUpdates = new List<NastyWord>(); 22: private string pathToFile = @"path to your\App_Data\NastyWords.txt"; 23:   24: public NastyWordsDataSource() 25: { 26: UpdateFromSource(); 27: } 28:   29: private void UpdateFromSource() 30: { 31: var words = File.ReadAllLines(pathToFile); 32: NastyWords = (from w in words 33: select new NastyWord { Word = w }).AsQueryable(); 34: } 35:   36: public IQueryable<NastyWord> NastyWords { get; private set; } 37:   38: public void AddReferenceToCollection(object targetResource, string propertyName, object resourceToBeAdded) 39: { 40: throw new NotImplementedException(); 41: } 42:   43: public void ClearChanges() 44: { 45: pendingUpdates.Clear(); 46: } 47:   48: public object CreateResource(string containerName, string fullTypeName) 49: { 50: var nastyWord = new NastyWord(); 51: pendingUpdates.Add(nastyWord); 52: return nastyWord; 53: } 54:   55: public void DeleteResource(object targetResource) 56: { 57: throw new NotImplementedException(); 58: } 59:   60: public object GetResource(IQueryable query, string fullTypeName) 61: { 62: throw new NotImplementedException(); 63: } 64:   65: public object GetValue(object targetResource, string propertyName) 66: { 67: throw new NotImplementedException(); 68: } 69:   70: public void RemoveReferenceFromCollection(object targetResource, string propertyName, object resourceToBeRemoved) 71: { 72: throw new NotImplementedException(); 73: } 74:   75: public object ResetResource(object resource) 76: { 77: throw new NotImplementedException(); 78: } 79:   80: public object ResolveResource(object resource) 81: { 82: return resource; 83: } 84:   85: public void SaveChanges() 86: { 87: var intersect = (from w in pendingUpdates 88: select w.Word).Intersect(from n in NastyWords 89: select n.Word); 90:   91: if (intersect.Count() > 0) 92: throw new DataServiceException(500, "duplicate entry"); 93:   94: var lines = from w in pendingUpdates 95: select w.Word; 96:   97: File.AppendAllLines(pathToFile, 98: lines, 99: Encoding.UTF8); 100:   101: pendingUpdates.Clear(); 102:   103: UpdateFromSource(); 104: } 105:   106: public void SetReference(object targetResource, string propertyName, object propertyValue) 107: { 108: throw new NotImplementedException(); 109: } 110:   111: public void SetValue(object targetResource, string propertyName, object propertyValue) 112: { 113: targetResource.GetType().GetProperty(propertyName).SetValue(targetResource, propertyValue, null); 114: } 115: } 116:   117: public class NastyWords : DataService<NastyWordsDataSource> 118: { 119: // This method is called only once to initialize service-wide policies. 120: public static void InitializeService(DataServiceConfiguration config) 121: { 122: config.SetEntitySetAccessRule("*", EntitySetRights.AllRead | EntitySetRights.WriteAppend); 123: config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; 124: } 125: } 126: } Next time we’ll allow removing nasty words. Enjoy!

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Pagination links do not work properly - incorrect PHP function??

    - by ClarkSKent
    Hi everyone, I am still trying to figure out how to fix my pagination script to work properly. the problem I am having is when I click any of the pagination number links to go the next page, the new content does not load. literally nothing happens and when looking at the console in Firebug, nothing is sent or loaded. I have on the main page 3 links to filter the content and display it. When any of these links are clicked the results are loaded and displayed along with the associated pagination numbers for that specific content. I believe the problem is coming from the function(generate_pagination.php (seen below)). Here is the main page so you can how I am including and starting the function(I'm new to php): <?php include_once('generate_pagination.php'); ?> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="jquery_pagination.js"></script> <div id="loading" ></div> <div id="content" data-page="1"></div> <ul id="pagination"> <?php generate_pagination($sql) ?> </ul> <br /> <br /> <a href="#" class="category" id="marketing">Marketing</a> <a href="#" class="category" id="automotive">Automotive</a> <a href="#" class="category" id="sports">Sports</a> This is as mentioned above, where i think the problem persists since I know nothing of the function formats and how to properly incorporate them: <?php function generate_pagination($sql) { include_once('config.php'); $per_page = 3; //Calculating no of pages $result = mysql_query($sql); $count = mysql_fetch_row($result); $pages = ceil($count[0]/$per_page); //Pagination Numbers for($i=1; $i<=$pages; $i++) { echo '<li class="page_numbers" id="'.$i.'">'.$i.'</li>'; } } $ids=$_GET['ids']; generate_pagination("SELECT COUNT(*) FROM explore WHERE category='$ids'"); ?> I thought I might as well through in the jquery if someone wants to see: $(document).ready(function(){ //Display Loading Image function Display_Load() { $("#loading").fadeIn(900,0); $("#loading").html("<img src='bigLoader.gif' />"); } //Hide Loading Image function Hide_Load() { $("#loading").fadeOut('slow'); }; //Default Starting Page Results $("#pagination li:first").css({'color' : '#FF0084'}).css({'border' : 'none'}); Display_Load(); $("#content").load("pagination_data.php?page=1", Hide_Load()); //Pagination Click $("#pagination li").click(function(){ Display_Load(); //CSS Styles $("#pagination li") .css({'border' : 'solid #dddddd 1px'}) .css({'color' : '#0063DC'}); $(this) .css({'color' : '#FF0084'}) .css({'border' : 'none'}); //Loading Data var pageNum = this.id; $("#content").load("pagination_data.php?page=" + pageNum, function(){ $(this).attr('data-page', pageNum); Hide_Load(); }); }); // Editing below. // Sort content Marketing $("a.category").click(function() { Display_Load(); var this_id = $(this).attr('id'); $.get("pagination.php", { category: this.id }, function(data){ //Load your results into the page var pageNum = $('#content').attr('data-page'); $("#pagination").load('generate_pagination.php?category=' + pageNum +'&ids='+ this_id ); $("#content").load("filter_marketing.php?page=" + pageNum +'&id='+ this_id, Hide_Load()); }); }); }); Any help would be appreciated on getting the function to work properly. Thank you.

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  • ActiveX component can't create Object Error? Check 64 bit Status

    - by Rick Strahl
    If you're running on IIS 7 and a 64 bit operating system you might run into the following error using ASP classic or ASP.NET with COM interop. In classic ASP applications the error will show up as: ActiveX component can't create object   (Error 429) (actually without error handling the error just shows up as 500 error page) In my case the code that's been giving me problems has been a FoxPro COM object I'd been using to serve banner ads to some of my pages. The code basically looks up banners from a database table and displays them at random. The ASP classic code that uses it looks like this: <% Set banner = Server.CreateObject("wwBanner.aspBanner") banner.BannerFile = "wwsitebanners" Response.Write(banner.GetBanner(-1)) %> Originally this code had no specific error checking as above so the ASP pages just failed with 500 error pages from the Web server. To find out what the problem is this code is more useful at least for debugging: <% ON ERROR RESUME NEXT Set banner = Server.CreateObject("wwBanner.aspBanner") Response.Write(err.Number & " - " & err.Description) banner.BannerFile = "wwsitebanners" Response.Write(banner.GetBanner(-1)) %> which results in: 429 - ActiveX component can't create object which at least gives you a slight clue. In ASP.NET invoking the same COM object with code like this: <% dynamic banner = wwUtils.CreateComInstance("wwBanner.aspBanner") as dynamic; banner.cBANNERFILE = "wwsitebanners"; Response.Write(banner.getBanner(-1)); %> results in: Retrieving the COM class factory for component with CLSID {B5DCBB81-D5F5-11D2-B85E-00600889F23B} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)). The class is in fact registered though and the COM server loads fine from a command prompt or other COM client. This error can be caused by a COM server that doesn't load. It looks like a COM registration error. There are a number of traditional reasons why this error can crop up of course. The server isn't registered (run regserver32 to register a DLL server or /regserver on an EXE server) Access permissions aren't set on the COM server (Web account has to be able to read the DLL ie. Network service) The COM server fails to load during initialization ie. failing during startup One thing I always do to check for COM errors fire up the server in a COM client outside of IIS and ensure that it works there first - it's almost always easier to debug a server outside of the Web environment. In my case I tried the server in Visual FoxPro on the server with: loBanners = CREATEOBJECT("wwBanner.aspBanner") loBanners.cBannerFile = "wwsitebanners" ? loBanners.GetBanner(-1) and it worked just fine. If you don't have a full dev environment on the server you can also use VBScript do the same thing and run the .vbs file from the command prompt: Set banner = Server.CreateObject("wwBanner.aspBanner") banner.BannerFile = "wwsitebanners" MsgBox(banner.getBanner(-1)) Since this both works it tells me the server is registered and working properly. This leaves startup failures or permissions as the problem. I double checked permissions for the Application Pool and the permissions of the folder where the DLL lives and both are properly set to allow access by the Application Pool impersonated user. Just to be sure I assigned an Admin user to the Application Pool but still no go. So now what? 64 bit Servers Ahoy A couple of weeks back I had set up a few of my Application pools to 64 bit mode. My server is Server 2008 64 bit and by default Application Pools run 64 bit. Originally when I installed the server I set up most of my Application Pools to 32 bit mainly for backwards compatibility. But as more of my code migrates to 64 bit OS's I figured it'd be a good idea to see how well code runs under 64 bit code. The transition has been mostly painless. Until today when I noticed the problem with the code above when scrolling to my IIS logs and noticing a lot of 500 errors on many of my ASP classic pages. The code in question in most of these pages deals with this single simple COM object. It took a while to figure out that the problem is caused by the Application Pool running in 64 bit mode. The issue is that 32 bit COM objects (ie. my old Visual FoxPro COM component) cannot be loaded in a 64 bit Application Pool. The ASP pages using this COM component broke on the day I switched my main Application Pool into 64 bit mode but I didn't find the problem until I searched my logs for errors by pure chance. To fix this is easy enough once you know what the problem is by switching the Application Pool to Enable 32-bit Applications: Once this is done the COM objects started working correctly again. 64 bit ASP and ASP.NET with DCOM Servers This is kind of off topic, but incidentally it's possible to load 32 bit DCOM (out of process) servers from ASP.NET and ASP classic even if those applications run in 64 bit application pools. In fact, in West Wind Web Connection I use this capability to run a 64 bit ASP.NET handler that talks to a 32 bit FoxPro COM server which allows West Wind Web Connection to run in native 64 bit mode without custom configuration (which is actually quite useful). It's probably not a common usage scenario but it's good to know that you can actually access 32 bit COM objects this way from ASP.NET. For West Wind Web Connection this works out well as the DCOM interface only makes one non-chatty call to the backend server that handles all the rest of the request processing. Application Pool Isolation is your Friend For me the recent incident of failure in the classic ASP pages has just been another reminder to be very careful with moving applications to 64 bit operation. There are many little traps when switching to 64 bit that are very difficult to track and test for. I described one issue I had a couple of months ago where one of the default ASP.NET filters was loading the wrong version (32bit instead of 64bit) which was extremely difficult to track down and was caused by a very sneaky configuration switch error (basically 3 different entries for the same ISAPI filter all with different bitness settings). It took me almost a full day to track this down). Recently I've been taken to isolate individual applications into separate Application Pools rather than my past practice of combining many apps into shared AppPools. This is a good practice assuming you have enough memory to make this work. Application Pool isolate provides more modularity and allows me to selectively move applications to 64 bit. The error above came about precisely because I moved one of my most populous app pools to 64 bit and forgot about the minimal COM object use in some of my old pages. It's easy to forget. To 64bit or Not Is it worth it to move to 64 bit? Currently I'd say -not really. In my - admittedly limited - testing I don't see any significant performance increases. In fact 64 bit apps just seem to consume considerably more memory (30-50% more in my pools on average) and performance is minimally improved (less than 5% at the very best) in the load testing I've performed on a couple of sites in both modes. The only real incentive for 64 bit would be applications that require huge data spaces that exceed the 32 bit 4 gigabyte memory limit. However I have a hard time imagining an application that needs 4 gigs of memory in a single Application Pool :-). Curious to hear other opinions on benefits of 64 bit operation. © Rick Strahl, West Wind Technologies, 2005-2011Posted in COM   ASP.NET  FoxPro  

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  • Which statically typed languages support intersection types for function return values?

    - by stakx
    Initial note: This question got closed after several edits because I lacked the proper terminology to state accurately what I was looking for. Sam Tobin-Hochstadt then posted a comment which made me recognise exactly what that was: programming languages that support intersection types for function return values. Now that the question has been re-opened, I've decided to improve it by rewriting it in a (hopefully) more precise manner. Therefore, some answers and comments below might no longer make sense because they refer to previous edits. (Please see the question's edit history in such cases.) Are there any popular statically & strongly typed programming languages (such as Haskell, generic Java, C#, F#, etc.) that support intersection types for function return values? If so, which, and how? (If I'm honest, I would really love to see someone demonstrate a way how to express intersection types in a mainstream language such as C# or Java.) I'll give a quick example of what intersection types might look like, using some pseudocode similar to C#: interface IX { … } interface IY { … } interface IB { … } class A : IX, IY { … } class B : IX, IY, IB { … } T fn() where T : IX, IY { return … ? new A() : new B(); } That is, the function fn returns an instance of some type T, of which the caller knows only that it implements interfaces IX and IY. (That is, unlike with generics, the caller doesn't get to choose the concrete type of T — the function does. From this I would suppose that T is in fact not a universal type, but an existential type.) P.S.: I'm aware that one could simply define a interface IXY : IX, IY and change the return type of fn to IXY. However, that is not really the same thing, because often you cannot bolt on an additional interface IXY to a previously defined type A which only implements IX and IY separately. Footnote: Some resources about intersection types: Wikipedia article for "Type system" has a subsection about intersection types. Report by Benjamin C. Pierce (1991), "Programming With Intersection Types, Union Types, and Polymorphism" David P. Cunningham (2005), "Intersection types in practice", which contains a case study about the Forsythe language, which is mentioned in the Wikipedia article. A Stack Overflow question, "Union types and intersection types" which got several good answers, among them this one which gives a pseudocode example of intersection types similar to mine above.

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  • Is there any reason in a Java program for a special naming for a function arguments?

    - by gasan
    I'd like to know, why would I want to have a special prefixes for a function arguments, like "p_name", "p_age", "p_sex"? On the one hand it helps to distinguish parameter from local variable or field further in the function body, but would it help? On the other hand, I didn't saw such naming recommendations anywhere including official Java language conventions. Please advise any reasons for using such naming policy

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  • How to make an object fly out of a slingshot?

    - by Deza
    At the moment I'm improvising a slingshot, the user can click and drag the projectile and let go. The force on the object is calculated by getting the distance between the vector of the slingshots two forks and the vector between where the user pulled it. However this will always result in a positive number and will not take into account the angle of the object relative to that of the slingshot. How can I make it fly out of the slingshot correctly?

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  • Dynamic Type to do away with Reflection

    - by Rick Strahl
    The dynamic type in C# 4.0 is a welcome addition to the language. One thing I’ve been doing a lot with it is to remove explicit Reflection code that’s often necessary when you ‘dynamically’ need to walk and object hierarchy. In the past I’ve had a number of ReflectionUtils that used string based expressions to walk an object hierarchy. With the introduction of dynamic much of the ReflectionUtils code can be removed for cleaner code that runs considerably faster to boot. The old Way - Reflection Here’s a really contrived example, but assume for a second, you’d want to dynamically retrieve a Page.Request.Url.AbsoluteUrl based on a Page instance in an ASP.NET Web Page request. The strongly typed version looks like this: string path = Page.Request.Url.AbsolutePath; Now assume for a second that Page wasn’t available as a strongly typed instance and all you had was an object reference to start with and you couldn’t cast it (right I said this was contrived :-)) If you’re using raw Reflection code to retrieve this you’d end up writing 3 sets of Reflection calls using GetValue(). Here’s some internal code I use to retrieve Property values as part of ReflectionUtils: /// <summary> /// Retrieve a property value from an object dynamically. This is a simple version /// that uses Reflection calls directly. It doesn't support indexers. /// </summary> /// <param name="instance">Object to make the call on</param> /// <param name="property">Property to retrieve</param> /// <returns>Object - cast to proper type</returns> public static object GetProperty(object instance, string property) { return instance.GetType().GetProperty(property, ReflectionUtils.MemberAccess).GetValue(instance, null); } If you want more control over properties and support both fields and properties as well as array indexers a little more work is required: /// <summary> /// Parses Properties and Fields including Array and Collection references. /// Used internally for the 'Ex' Reflection methods. /// </summary> /// <param name="Parent"></param> /// <param name="Property"></param> /// <returns></returns> private static object GetPropertyInternal(object Parent, string Property) { if (Property == "this" || Property == "me") return Parent; object result = null; string pureProperty = Property; string indexes = null; bool isArrayOrCollection = false; // Deal with Array Property if (Property.IndexOf("[") > -1) { pureProperty = Property.Substring(0, Property.IndexOf("[")); indexes = Property.Substring(Property.IndexOf("[")); isArrayOrCollection = true; } // Get the member MemberInfo member = Parent.GetType().GetMember(pureProperty, ReflectionUtils.MemberAccess)[0]; if (member.MemberType == MemberTypes.Property) result = ((PropertyInfo)member).GetValue(Parent, null); else result = ((FieldInfo)member).GetValue(Parent); if (isArrayOrCollection) { indexes = indexes.Replace("[", string.Empty).Replace("]", string.Empty); if (result is Array) { int Index = -1; int.TryParse(indexes, out Index); result = CallMethod(result, "GetValue", Index); } else if (result is ICollection) { if (indexes.StartsWith("\"")) { // String Index indexes = indexes.Trim('\"'); result = CallMethod(result, "get_Item", indexes); } else { // assume numeric index int index = -1; int.TryParse(indexes, out index); result = CallMethod(result, "get_Item", index); } } } return result; } /// <summary> /// Returns a property or field value using a base object and sub members including . syntax. /// For example, you can access: oCustomer.oData.Company with (this,"oCustomer.oData.Company") /// This method also supports indexers in the Property value such as: /// Customer.DataSet.Tables["Customers"].Rows[0] /// </summary> /// <param name="Parent">Parent object to 'start' parsing from. Typically this will be the Page.</param> /// <param name="Property">The property to retrieve. Example: 'Customer.Entity.Company'</param> /// <returns></returns> public static object GetPropertyEx(object Parent, string Property) { Type type = Parent.GetType(); int at = Property.IndexOf("."); if (at < 0) { // Complex parse of the property return GetPropertyInternal(Parent, Property); } // Walk the . syntax - split into current object (Main) and further parsed objects (Subs) string main = Property.Substring(0, at); string subs = Property.Substring(at + 1); // Retrieve the next . section of the property object sub = GetPropertyInternal(Parent, main); // Now go parse the left over sections return GetPropertyEx(sub, subs); } As you can see there’s a fair bit of code involved into retrieving a property or field value reliably especially if you want to support array indexer syntax. This method is then used by a variety of routines to retrieve individual properties including one called GetPropertyEx() which can walk the dot syntax hierarchy easily. Anyway with ReflectionUtils I can  retrieve Page.Request.Url.AbsolutePath using code like this: string url = ReflectionUtils.GetPropertyEx(Page, "Request.Url.AbsolutePath") as string; This works fine, but is bulky to write and of course requires that I use my custom routines. It’s also quite slow as the code in GetPropertyEx does all sorts of string parsing to figure out which members to walk in the hierarchy. Enter dynamic – way easier! .NET 4.0’s dynamic type makes the above really easy. The following code is all that it takes: object objPage = Page; // force to object for contrivance :) dynamic page = objPage; // convert to dynamic from untyped object string scriptUrl = page.Request.Url.AbsolutePath; The dynamic type assignment in the first two lines turns the strongly typed Page object into a dynamic. The first assignment is just part of the contrived example to force the strongly typed Page reference into an untyped value to demonstrate the dynamic member access. The next line then just creates the dynamic type from the Page reference which allows you to access any public properties and methods easily. It also lets you access any child properties as dynamic types so when you look at Intellisense you’ll see something like this when typing Request.: In other words any dynamic value access on an object returns another dynamic object which is what allows the walking of the hierarchy chain. Note also that the result value doesn’t have to be explicitly cast as string in the code above – the compiler is perfectly happy without the cast in this case inferring the target type based on the type being assigned to. The dynamic conversion automatically handles the cast when making the final assignment which is nice making for natural syntnax that looks *exactly* like the fully typed syntax, but is completely dynamic. Note that you can also use indexers in the same natural syntax so the following also works on the dynamic page instance: string scriptUrl = page.Request.ServerVariables["SCRIPT_NAME"]; The dynamic type is going to make a lot of Reflection code go away as it’s simply so much nicer to be able to use natural syntax to write out code that previously required nasty Reflection syntax. Another interesting thing about the dynamic type is that it actually works considerably faster than Reflection. Check out the following methods that check performance: void Reflection() { Stopwatch stop = new Stopwatch(); stop.Start(); for (int i = 0; i < reps; i++) { // string url = ReflectionUtils.GetProperty(Page,"Title") as string;// "Request.Url.AbsolutePath") as string; string url = Page.GetType().GetProperty("Title", ReflectionUtils.MemberAccess).GetValue(Page, null) as string; } stop.Stop(); Response.Write("Reflection: " + stop.ElapsedMilliseconds.ToString()); } void Dynamic() { Stopwatch stop = new Stopwatch(); stop.Start(); dynamic page = Page; for (int i = 0; i < reps; i++) { string url = page.Title; //Request.Url.AbsolutePath; } stop.Stop(); Response.Write("Dynamic: " + stop.ElapsedMilliseconds.ToString()); } The dynamic code runs in 4-5 milliseconds while the Reflection code runs around 200+ milliseconds! There’s a bit of overhead in the first dynamic object call but subsequent calls are blazing fast and performance is actually much better than manual Reflection. Dynamic is definitely a huge win-win situation when you need dynamic access to objects at runtime.© Rick Strahl, West Wind Technologies, 2005-2010Posted in .NET  CSharp  

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  • Metro: Understanding Observables

    - by Stephen.Walther
    The goal of this blog entry is to describe how the Observer Pattern is implemented in the WinJS library. You learn how to create observable objects which trigger notifications automatically when their properties are changed. Observables enable you to keep your user interface and your application data in sync. For example, by taking advantage of observables, you can update your user interface automatically whenever the properties of a product change. Observables are the foundation of declarative binding in the WinJS library. The WinJS library is not the first JavaScript library to include support for observables. For example, both the KnockoutJS library and the Microsoft Ajax Library (now part of the Ajax Control Toolkit) support observables. Creating an Observable Imagine that I have created a product object like this: var product = { name: "Milk", description: "Something to drink", price: 12.33 }; Nothing very exciting about this product. It has three properties named name, description, and price. Now, imagine that I want to be notified automatically whenever any of these properties are changed. In that case, I can create an observable product from my product object like this: var observableProduct = WinJS.Binding.as(product); This line of code creates a new JavaScript object named observableProduct from the existing JavaScript object named product. This new object also has a name, description, and price property. However, unlike the properties of the original product object, the properties of the observable product object trigger notifications when the properties are changed. Each of the properties of the new observable product object has been changed into accessor properties which have both a getter and a setter. For example, the observable product price property looks something like this: price: { get: function () { return this.getProperty(“price”); } set: function (value) { this.setProperty(“price”, value); } } When you read the price property then the getProperty() method is called and when you set the price property then the setProperty() method is called. The getProperty() and setProperty() methods are methods of the observable product object. The observable product object supports the following methods and properties: · addProperty(name, value) – Adds a new property to an observable and notifies any listeners. · backingData – An object which represents the value of each property. · bind(name, action) – Enables you to execute a function when a property changes. · getProperty(name) – Returns the value of a property using the string name of the property. · notify(name, newValue, oldValue) – A private method which executes each function in the _listeners array. · removeProperty(name) – Removes a property and notifies any listeners. · setProperty(name, value) – Updates a property and notifies any listeners. · unbind(name, action) – Enables you to stop executing a function in response to a property change. · updateProperty(name, value) – Updates a property and notifies any listeners. So when you create an observable, you get a new object with the same properties as an existing object. However, when you modify the properties of an observable object, then you can notify any listeners of the observable that the value of a particular property has changed automatically. Imagine that you change the value of the price property like this: observableProduct.price = 2.99; In that case, the following sequence of events is triggered: 1. The price setter calls the setProperty(“price”, 2.99) method 2. The setProperty() method updates the value of the backingData.price property and calls the notify() method 3. The notify() method executes each function in the collection of listeners associated with the price property Creating Observable Listeners If you want to be notified when a property of an observable object is changed, then you need to register a listener. You register a listener by using the bind() method like this: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Change the price observableProduct.price = 2.99; } }; app.start(); })(); In the code above, the bind() method is used to associate the price property with a function. When the price property is changed, the function logs the new value of the price property to the Visual Studio JavaScript console. The price property is associated with the function using the following line of code: // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); Coalescing Notifications If you make multiple changes to a property – one change immediately following another – then separate notifications won’t be sent. Instead, any listeners are notified only once. The notifications are coalesced into a single notification. For example, in the following code, the product price property is updated three times. However, only one message is written to the JavaScript console. Only the last value assigned to the price property is written to the JavaScript Console window: // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Change the price observableProduct.price = 3.99; observableProduct.price = 2.99; observableProduct.price = 1.99; Only the last value assigned to price, the value 1.99, appears in the console: If there is a time delay between changes to a property then changes result in different notifications. For example, the following code updates the price property every second: // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Add 1 to price every second window.setInterval(function () { observableProduct.price += 1; }, 1000); In this case, separate notification messages are logged to the JavaScript Console window: If you need to prevent multiple notifications from being coalesced into one then you can take advantage of promises. I discussed WinJS promises in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/22/windows-web-applications-promises.aspx Because the updateProperty() method returns a promise, you can create different notifications for each change in a property by using the following code: // Change the price observableProduct.updateProperty("price", 3.99) .then(function () { observableProduct.updateProperty("price", 2.99) .then(function () { observableProduct.updateProperty("price", 1.99); }); }); In this case, even though the price is immediately changed from 3.99 to 2.99 to 1.99, separate notifications for each new value of the price property are sent. Bypassing Notifications Normally, if a property of an observable object has listeners and you change the property then the listeners are notified. However, there are certain situations in which you might want to bypass notification. In other words, you might need to change a property value silently without triggering any functions registered for notification. If you want to change a property without triggering notifications then you should change the property by using the backingData property. The following code illustrates how you can change the price property silently: // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Change the price silently observableProduct.backingData.price = 5.99; console.log(observableProduct.price); // Writes 5.99 The price is changed to the value 5.99 by changing the value of backingData.price. Because the observableProduct.price property is not set directly, any listeners associated with the price property are not notified. When you change the value of a property by using the backingData property, the change in the property happens synchronously. However, when you change the value of an observable property directly, the change is always made asynchronously. Summary The goal of this blog entry was to describe observables. In particular, we discussed how to create observables from existing JavaScript objects and bind functions to observable properties. You also learned how notifications are coalesced (and ways to prevent this coalescing). Finally, we discussed how you can use the backingData property to update an observable property without triggering notifications. In the next blog entry, we’ll see how observables are used with declarative binding to display the values of properties in an HTML document.

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  • How to determine if the variable is a function in Python?

    - by bodacydo
    Since functions are values in Python, how do I determine if the variable is a function? For example: boda = len # boda is the length function now if ?is_var_function(boda)?: print "Boda is a function!" else: print "Boda is not a function!" Here hypothetical ?is_var_function(x)? should return true if x is a callable function, and false if it is not. Please advise! Thanks, Boda Cydo.

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  • How to call function that inside JQuery Plugin From outside the plugin?

    - by CaTz
    hi, i am using textarea elastic plugin JQuery. this is the plugin (function(jQuery){ jQuery.fn.extend({ elastic: function() { // We will create a div clone of the textarea // by copying these attributes from the textarea to the div. var mimics = [ 'paddingTop', 'paddingRight', 'paddingBottom', 'paddingLeft', 'fontSize', 'lineHeight', 'fontFamily', 'width', 'fontWeight']; return this.each( function() { // Elastic only works on textareas if ( this.type != 'textarea' ) { return false; } var $textarea = jQuery(this), $twin = jQuery('<div />').css({'position': 'absolute','display':'none','word-wrap':'break-word'}), lineHeight = parseInt($textarea.css('line-height'),10) || parseInt($textarea.css('font-size'),'10'), minheight = parseInt($textarea.css('height'),10) || lineHeight*3, maxheight = parseInt($textarea.css('max-height'),10) || Number.MAX_VALUE, goalheight = 0, i = 0; // Opera returns max-height of -1 if not set if (maxheight < 0) { maxheight = Number.MAX_VALUE; } // Append the twin to the DOM // We are going to meassure the height of this, not the textarea. $twin.appendTo($textarea.parent()); // Copy the essential styles (mimics) from the textarea to the twin var i = mimics.length; while(i--){ $twin.css(mimics[i].toString(),$textarea.css(mimics[i].toString())); } // Sets a given height and overflow state on the textarea function setHeightAndOverflow(height, overflow){ curratedHeight = Math.floor(parseInt(height,10)); if($textarea.height() != curratedHeight){ $textarea.css({'height': curratedHeight + 'px','overflow':overflow}); } } // This function will update the height of the textarea if necessary function update() { // Get curated content from the textarea. var textareaContent = $textarea.val().replace(/&/g,'&amp;').replace(/ /g, '&nbsp;').replace(/<|>/g, '&gt;').replace(/\n/g, '<br />'); var twinContent = $twin.html(); if(textareaContent+'&nbsp;' != twinContent){ // Add an extra white space so new rows are added when you are at the end of a row. $twin.html(textareaContent+'&nbsp;'); // Change textarea height if twin plus the height of one line differs more than 3 pixel from textarea height if(Math.abs($twin.height()+lineHeight/3 - $textarea.height()) > 3){ var goalheight = $twin.height()+lineHeight/3; if(goalheight >= maxheight) { setHeightAndOverflow(maxheight,'auto'); } else if(goalheight <= minheight) { setHeightAndOverflow(minheight,'hidden'); } else { setHeightAndOverflow(goalheight,'hidden'); } } } } // Hide scrollbars $textarea.css({'overflow':'hidden'}); // Update textarea size on keyup $textarea.keyup(function(){ update(); }); $textarea.focus(function(){ update(); }); // And this line is to catch the browser paste event $textarea.live('input paste',function(e){ setTimeout( update, 250); }); // Run update once when elastic is initialized update(); }); } }); })(jQuery); How can i call from the outside of the plugin to the update function that is inside?

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  • How to marshall COM object on the server side in visual c++?

    - by dos
    I have a out-of-process COM server with an ATL Simple Object which creates another thread. The new thread will need to make calls to ATL Simple object. Since ATL Simple Object and new thread are created different apartments, ATL Simple Object needs to be marshalled in the new thread, otherwise error 0x8001010e will be generated. How do I marshall COM Object on the server side or Am I missing something? Many thanks.

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  • Python4Delphi: Returning a python object in a function. (DelphiWrapper)

    - by Gabriel Fonseca
    I am using python4delphi. ow can I return an object from a wrapped Delphi class function? Code Snippet: I have a simple Delphi Class that i wrapped to Python Script, right? TSimple = Class Private function getvar1:string; Public Published property var1:string read getVar1; function getObj:TSimple; end; ... function TSimple.getVar1:string; begin result:='hello'; end; function TSimple.getObj:TSimple; begin result:=self; end; I made the TPySimple like the demo32 to give class access to the python code. My python module name is test. TPyDado = class(TPyDelphiPersistent) // Constructors & Destructors constructor Create( APythonType : TPythonType ); override; constructor CreateWith( PythonType : TPythonType; args : PPyObject ); override; // Basic services function Repr : PPyObject; override; class function DelphiObjectClass : TClass; override; end; ... { TPyDado } constructor TPyDado.Create(APythonType: TPythonType); begin inherited; // we need to set DelphiObject property DelphiObject := TDado.Create; with TDado(DelphiObject) do begin end; Owned := True; // We own the objects we create end; constructor TPyDado.CreateWith(PythonType: TPythonType; args: PPyObject); begin inherited; with GetPythonEngine, DelphiObject as TDado do begin if PyArg_ParseTuple( args, ':CreateDado' ) = 0 then Exit; end; end; class function TPyDado.DelphiObjectClass: TClass; begin Result := TDado; end; function TPyDado.Repr: PPyObject; begin with GetPythonEngine, DelphiObject as TDado do Result := VariantAsPyObject(Format('',[])); // or Result := PyString_FromString( PAnsiChar(Format('(%d, %d)',[x, y])) ); end; And now the python code: import test a = test.Simple() # try access the property var1 and everything is right print a.var1 # work's, but.. b = a.getObj(); # raise a exception that not find any attributes named getObj. # if the function returns a string for example, it's work.

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  • Is it good practice to name variables differently when defining more than one function?

    - by John
    For example, in this simple function where fun1 takes as input two numbers, adds them together and passes them to function 2 for printing the output. var1_in is local to each function, so is it OK to use the name var1_in in both functions, or is it better practice to call them different things? fun1 <- function (var1_in, var2_in) { var3 = var1_in + var2_in fun2(var3) } fun2 <- function (var1_in) { var4 = var1_in print(var4) }

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  • How to use Linq to select and group complex child object from a parents list.

    - by Daoming Yang
    How to use Linq to select and group complex child object from a parents list. I have an OrderList each of order object has a OrderProductVariantList(OrderLineList), and each of OrderProductVariant object has ProductVariant, and then the ProductVariant object will have a Product object which contains product information. My goal is to select and group the most popular products from the order list. Can anyone help me with this? Many thanks.

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  • How to export C++ function as a dll that throws exception?

    - by ShaChris23
    When I try to export the following function as a dll: extern "C" __declspec(dllexport) void some_func() { throw std::runtime_error("test throwing exception"); } Visual C++ 2008 gives me the following warning: 1>.\SampleTrainer.cpp(11) : warning C4297: 'some_func' : function assumed not to throw an exception but does 1> The function is extern "C" and /EHc was specified I need to extern "C" because I use Qt QLibrary to load the dll and resolve the function name. Without extern "C" it can't find the some_func() function.

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  • In Bash, how do you access command line arguments inside a function?

    - by DonGar
    I'm attempting to write a function in bash that will access the scripts command line arguments, but they are replaced with the positional arguments to the function. Is there any way for the function to access the command line arguments if they aren't passed in explicitly? # Demo function function stuff { echo $0 $* } # Echo's the name of the script, but no command line arguments stuff # Echo's everything I want, but trying to avoid stuff $*

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  • Is object remain fixed when scrolling background in cocos2d.

    - by russell
    I have one question when infinite background scrolling is done, is the object remain fixed(like doodle in doodle jump, papy in papi jump) or these object really moves.Is only background move or both (background and object )move.plz someone help me.I am searching for this solution for 4/5 days,but can't get the solution.So plz someone help me. And if object does not move how to create such a illusion of object moving.

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