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  • Best practice for setting Effect parameters in XNA

    - by hichaeretaqua
    I want to ask if there is a best practice for setting Effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios: Each time Apply is called, all effect parameters are transferred to the GPU and therefor it has no real influence how often I set a parameter. Each time Apply is called, only the parameters that got reset are transferred. So caching Set-operations that don't actually set a new value should be avoided. Each time Apply is called, only the parameters that got changed are transferred. So caching Set-operations is useless. This whole questions is bootless because no one of the mentions ways has any noteworthy impact on game performance. So the final question: Is it useful to implement some caching of set operation like: private Matrix _world; public Matrix World { get{ return _world; } set { if (value == world) return; _effect.Parameters["xWorld"].SetValue(value); _world = value; } } Thanking you in anticipation.

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  • How add fog with pixel shader (HLSL) XNA?

    - by Mehdi Bugnard
    I started to make a small game in XNA . And recently i tried to add a "fog" on "pixel shader HLSL" with the class Effect from XNA . I search online about some tutorial and found many sample. But nothing want work on my game :-( . Before i already add a "fog" effect in my game and everything work, because i used the class "BasicEffect" but with the class "Effect" and HLSL, it's really more complicated. If somebody have an idea, it's will be wonderfull. Thanks again. Here is my code HLSL, i use. // Both techniques share this same pixel shader. float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { //return tex2D(Sampler, input.TextureCoordinate) * input.Color; float d = length(input.TextureCoordinate - cameraPos); float l = saturate((d-fogNear)/(fogFar-fogNear)); float fogFactory = clamp((d - fogNear) / (fogFar - fogNear), 0, 1) * l; return tex2D(Sampler, input.TextureCoordinate) * lerp(input.Color, fogColor, fogFactory); } Here is the screenShot With effect Without effect

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  • Circular dependency and object creation when attempting DDD

    - by Matthew
    I have a domain where an Organization has People. Organization Entity public class Organization { private readonly List<Person> _people = new List<Person>(); public Person CreatePerson(string name) { var person = new Person(organization, name); _people.Add(person); return person; } public IEnumerable<Person> People { get { return _people; } } } Person Entity public class Person { public Person(Organization organization, string name) { if (organization == null) { throw new ArgumentNullException("organization"); } Organization = organization; Name = name; } public Organization { get; private set; } public Name { get; private set; } } The rule for this relationship is that a Person must belong to exactly one Organization. The invariants I want to guarantee are: A person must have an organization this is enforced via the Person's constuctor An organization must know of its people this is why the Organization has a CreatePerson method A person must belong to only one organization this is why the organization's people list is not publicly mutable (ignoring the casting to List, maybe ToEnumerable can enforce that, not too concerned about it though) What I want out of this is that if a person is created, that the organization knows about its creation. However, the problem with the model currently is that you are able to create a person without ever adding it to the organizations collection. Here's a failing unit-test to describe my problem [Test] public void AnOrganizationMustKnowOfItsPeople() { var organization = new Organization(); var person = new Person(organization, "Steve McQueen"); CollectionAssert.Contains(organization.People, person); } What is the most idiomatic way to enforce the invariants and the circular relationship?

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  • C # - a variable using the Encrypt md5

    - by Guilherme Cardoso
    When we are dealing with more sensitive data and important as a keyword, it is not appropriate at all stores them in database without encrypting for security reasons.  For this we use MD5  MD5 is an algorithm that allow us to encript an string, but doesn't leave us desencrypt it (not sure if it is already possible, but at least I know there are many databases already having a record).  The method below will return us a variable encrypted with md5. For example: md5_encriptar (pontonetpt.com ");   The result will be: 34efe85d338075834ad41803eb08c0df This way we save tthese encrypted data into a database, and then to make comparisons we often use the method to compare with the records kept. public string md5_encrypt(string md5) { System.Security.Cryptography.MD5CryptoServiceProvider x = new System.Security.Cryptography.MD5CryptoServiceProvider(); byte[] bs = System.Text.Encoding.UTF8.GetBytes(md5); bs = x.ComputeHash(bs); System.Text.StringBuilder s = new System.Text.StringBuilder(); foreach (byte b in bs) { s.Append(b.ToString("x2").ToLower()); } string password = s.ToString(); return password; }

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  • When using method chaining, do I reuse the object or create one?

    - by MainMa
    When using method chaining like: var car = new Car().OfBrand(Brand.Ford).OfModel(12345).PaintedIn(Color.Silver).Create(); there may be two approaches: Reuse the same object, like this: public Car PaintedIn(Color color) { this.Color = color; return this; } Create a new object of type Car at every step, like this: public Car PaintedIn(Color color) { var car = new Car(this); // Clone the current object. car.Color = color; // Assign the values to the clone, not the original object. return car; } Is the first one wrong or it's rather a personal choice of the developer? I believe that he first approach may quickly cause the intuitive/misleading code. Example: // Create a car with neither color, nor model. var mercedes = new Car().OfBrand(Brand.MercedesBenz).PaintedIn(NeutralColor); // Create several cars based on the neutral car. var yellowCar = mercedes.PaintedIn(Color.Yellow).Create(); var specificModel = mercedes.OfModel(99).Create(); // Would `specificModel` car be yellow or of neutral color? How would you guess that if // `yellowCar` were in a separate method called somewhere else in code? Any thoughts?

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  • FIX: Visual Studio Post Build Event Returns &ndash;1 when it should not.

    - by ChrisD
    I had written a Console Application that I run as part of my post build for other projects..  The Console application logs a series of messages to the console as it executes.  I use the Environment.ExitCode value to specify an error or success condition.  When the application executes without issue, the ExitCode is 0, when there is a problem its –1. As part of my logging, I log the value of the exit code right before the application terminates.  When I run this executable from the command line, it behaves as it should; error scenarios return –1 and success scenarios return 0.   When I run the same command line as part of the post-build event, Visual Studio reports the exit code as –1, even when the application reports the exit code as 0.   A snippet of the build output follows: Verbose: Exiting with ExitCode=0 C:\Windows\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets(3397,13): error MSB3073: The command ""MGC.exe" "-TargetPath=C:\TFS\Solutions\Research\Source\Framework\Services\Identity\STS\_STSBuilder\bin\Debug\_STSBuilder.dll" C:\Windows\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets(3397,13): error MSB3073:  C:\Windows\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets(3397,13): error MSB3073: " exited with code -1. The Application returns a 0 exit code.  But visual studio is reporting an error.  Why? The answer is in the way I format my log messages.  Apparently Visual Studio watches the messages that get streamed to the the output console.  If those messages match a pattern used by visual studio to communicate errors, Visual Studio assumes an error has occurred in the executable and returns a –1.  This post details the formats used by Visual Studio to determine error conditions. In my case, the presence of the colon was tripping up Visual studio.  I Replaced all occurrences of colon with an equal sign and Visual Studio once again respected the exit code of the application. Verbose= Exiting with ExitCode=0 ========== Build: 3 succeeded or up-to-date, 0 failed, 0 skipped ==========

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  • ADF EMG Task Flow Tester Now Available!

    - by Steven Davelaar
    Testing ADF applications has become much easier as of today. At the ADF EMG day at Oracle Open World a new tool was announced, the ADF EMG Task Flow Tester.  The ADF EMG Task Flow Tester is a web-based testing tool for ADF bounded task flows. It supports testing of task flows that use pages as well as task flows using page fragments. A sophisticated mechanism to specify task flow input parameters is provided. A set of task flow input parameters and run options can be saved as a task flow testcase. Task flows and their testcases can be exported to XML and imported from XML.      This ADF EMG task Flow Tester can help you in a number of ways: It allows you to unit test your task flows in complete isolation, ruling out dependencies with other task flows when finding and investigating issues. It allows you to quickly test various combinations of task flow input parameter without redeploying the application It keeps your application cleaner (and saves time) as you no longer need to create separate test pages for each and every bounded task flow with page fragments that you used to create before. You can use the tester to simulate a call to your task flow so you can easily test task flow return values and the return navigation outcome. The tool is easy to install as a JDeveloper extension, and easy to use. Check out the Getting Started section in the User Guide and you will be up and running in 5 minutes! Your feedback is most welcome, if you run into issues or have enhancement requests, then check out this page.

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  • How do I implement a Bullet Physics CollisionObject that represents my cube like terrain?

    - by Byte56
    I've successfully integrated the Bullet Physics library into my entity/component system. Entities can collide with each other. Now I need to enable them to collide with the terrain, which is finite and cube-like (think InfiniMiner or it's clone Minecraft). I only started using the Bullet Physics library yesterday, so perhaps I'm missing something obvious. So far I've extended the RigidBody class to override the checkCollisionWith(CollisionObject co) function. At the moment it's just a simple check of the origin, not using the other shape. I'll iterate on that later. For now it looks like this: @Override public boolean checkCollideWith(CollisionObject co) { Transform t = new Transform(); co.getWorldTransform(t); if(COLONY.SolidAtPoint(t.origin.x, t.origin.y,t.origin.z)){ return true; } return false; } This works great, as far as detecting when collisions happen. However, this doesn't handle the collision response. It seems that the default collision response is to move the colliding objects outside of each others shapes, possibly their AABBs. At the moment the shape of the terrain is just a box the size of the world. This means the entities that collide with the terrain just shoot away to outside that world size box. So it's clear that I either need to modify the collision response or I need to create a shape that conforms directly to the shape of the terrain. So which option is best and how do I go about implementing it? It should be noted that the terrain is dynamic and frequently modified by the player.

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  • Is it a "pattern smell" to put getters like "FullName" or "FormattedPhoneNumber" in your model?

    - by DanM
    I'm working on an ASP.NET MVC app, and I've been getting into the habit of putting what seem like helpful and convenient getters into my model/entity classes. For example: public class Member { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string PhoneNumber { get; set; } public string FullName { get { return FirstName + " " + LastName; } } public string FormattedPhoneNumber { get { return "(" + PhoneNumber.Substring(0, 3) + ") " + PhoneNumber.Substring(3, 3) + "-" + PhoneNumber.Substring(6); } } } I'm wondering people think about the FullName and FormattedPhoneNumber getters. They make it very easy to create standardized data formats throughout the app, and they seem to save a lot of repeated code, but it could definitely be argued that data format is something that should be handled in mapping from model to view-model. In fact, I was originally applying these data formats in my service layer where I do my mapping, but it was becoming a burden to constantly have to write formatters then apply them in many different places. E.g., I use "Full Name" in most views, and having to type something like model.FullName = MappingUtilities.GetFullName(entity.FirstName, entity.LastName); all over the place seemed a lot less elegant than just typing model.FullName = entity.FullName (or, if you use something like AutoMapper, potentially not typing anything at all). So, where do you draw the line when it comes to data formatting. Is it "okay" to do data formatting in your model or is that a "pattern smell"? Note: I definitely do not have any html in my model. I use html helpers for that. I'm strictly talking about formatting or combining data (and especially data that is frequently used).

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  • Tidbits of goodness - Podcasts, REST, JSON

    - by jeff.x.davies
    I've been quiet for a while, busy with a variety of projects. I did want to let you all know about a couple of things going on. First, I have been participating in architectural podcasts with Bob Rhubart. If you are interested in hearing these short (about 10 minutes each) recordings where a group of us discuss enterprise architecture and its future, check out http://blogs.oracle.com/archbeat/2010/05/podcast_show_notes_evolving_en.html Next, I have been working on the public sample code for the Oracle Service Bus 11g release. I'm now expanding my samples to include SCA, BPEL and the Oracle Adapters. This is really great experience for me because I have been learning these other tools to a deeper level and this provides insight into developing better solutions. You know the old saying, "If the only tool you have is a hammer, you tend to appraoch every problem as if it were a nail." However, I'm not the only one working on these samples. We have alot of our best and brightest working on sample code for the 11g release. Take a look at https://soasamples.samplecode.oracle.com/ to see all of the samples for SOA Suite 11g A reader wrote to me and asked me about using OSB to return information in JSON format. I don't have a sample posted for this yet, but I am working on getting one packaged up. In the mean time I can tell you that it is dead simple to do in OSB. Use the instructions I gave in an earlier blog entry on creating REST services using OSB, specify Messaging Service as the service type that takes a Text message and returns a Text message. Then have the OSB proxy service return a JSON formatted string (by replacing the contents of the $body variable with the JSON text) and you're done! This approach allows you to use OSB services from within Javascript/AJAX seamlessly. As I get more samples posted to the OTN site, I'll let you know. I have lots of interesting stuff on the way.

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  • Duck checker in Python: does one exist?

    - by elliot42
    Python uses duck-typing, rather than static type checking. But many of the same concerns ultimately apply: does an object have the desired methods and attributes? Do those attributes have valid, in-range values? Whether you're writing constraints in code, or writing test cases, or validating user input, or just debugging, inevitably somewhere you'll need to verify that an object is still in a proper state--that it still "looks like a duck" and "quacks like a duck." In statically typed languages you can simply declare "int x", and anytime you create or mutate x, it will always be a valid int. It seems feasible to decorate a Python object to ensure that it is valid under certain constraints, and that every time that object is mutated it is still valid under those constraints. Ideally there would be a simple declarative syntax to express "hasattr length and length is non-negative" (not in those words. Not unlike Rails validators, but less human-language and more programming-language). You could think of this as ad-hoc interface/type system, or you could think of it as an ever-present object-level unit test. Does such a library exist to declare and validate constraint/duck-checking on Python-objects? Is this an unreasonable tool to want? :) (Thanks!) Contrived example: rectangle = {'length': 5, 'width': 10} # We live in a fictional universe where multiplication is super expensive. # Therefore any time we multiply, we need to cache the results. def area(rect): if 'area' in rect: return rect['area'] rect['area'] = rect['length'] * rect['width'] return rect['area'] print area(rectangle) rectangle['length'] = 15 print area(rectangle) # compare expected vs. actual output! # imagine the same thing with object attributes rather than dictionary keys.

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  • Need recommendation for transferring ASP.NET MVC skills to PHP

    - by Tuck
    I am looking to translate my skills in .NET to PHP - specifically in regards to ASP.NET MVC. At work I am currently using .NET MVC 2.0 on a variety of projects and thoroughly enjoy the platform. Specifically I enjoy the very minimal configuration required to get a project up and running (just create the project, define routes, and start coding), as well as the ability for controller actions to return different items (i.e. ActionResult, JsonResult). Another piece I really like is the way the view/model interaction can be handled. For example I like being able to call return View(model) and having a view page (.aspx) load and having the full model object available to the view, regardless of the model type. I'm looking for a PHP implementation of MVC that is the most similiar to what I am already familiar with. I don't anything apart from the MVC functionality. I've looked at Zend, Symfony, CodeIgniter, etc. and, while they look like they'll be fun to play with in the future, they provide much more functionality than I need. I'd prefer to write my own DAL, form helpers, delegate handlers, authentication/ACL pieces, etc. In short, I just need something to handle the routing and view interactions and will worry about the model implementation myself. Can someone please point me to some lightweight code that accomplishes or comes close to accomplishing my objectives above. Or, can someone identify just the portions of a larger framework that do the same (again, I'm not currently interested in implementing something on a big framework, just the MVC portion and want to implement the model portion myself as much as possible). Thanks in advance.

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  • Javascript autotab function not working on iPad or iPhone [migrated]

    - by freddy6
    I have this this piece of html code: <form name="postcode" method="post" onsubmit="return OnSubmitForm();"> <input class="postcode" maxlength="1" size="1" name="c" onKeyup="autotab(this, document.postcode.o)" /> <input class="postcode" maxlength="1" size="1" name="o" onKeyup="autotab(this, document.postcode.d)" /> <input class="postcode" maxlength="1" size="1" name="d" onKeyup="autotab(this, document.postcode.e)" /> <input class="postcode" maxlength="1" size="1" name="e" /> <br /> </form> which uses this javascript: <script> /* Auto tabbing script- By JavaScriptKit.com http://www.javascriptkit.com This credit MUST stay intact for use */ function autotab(original,destination){ if (original.getAttribute&&original.value.length==original.getAttribute("maxlength")) destination.focus() } </script><script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js" type="text/javascript"></script> <script src="js/scripts.js" type="text/javascript"></script> <script type="text/javascript"> function OnSubmitForm() { if(document.postcode.operation[0].checked == true) { document.postcode.action ="plans.php"; } else if(document.postcode.operation[1].checked == true) { document.postcode.action ="plans_gas.php"; } else if(document.postcode.operation[2].checked == true) { document.postcode.action ="plans_duel.php"; } return true; } </script> As soon a you enter in one character into one of the text boxes it automatically tabs across the the next text box. This works fine on a pc or mac and on safari and also in all other browsers. But when viewing the webpage on an iPad or iPhone (using safari) the auto tabbing function does not work. Any ideas on how to make the auto tab work on these mobile devices?

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  • Pygame surfaces and their Rects

    - by Jaka Novak
    I am trying to understand how pygame surfaces work. I am confused about Rect position of Surface object. If I try blit surface on screen at some position then Surface is drawn at right position, but Rect of the surface is still at position (0, 0)... I tried write my own surface class with new rect, but i am not sure if is that right solution. My goal is that i could move surface like image with rect.move() or something like that. If there is any solution to do that i would be happy to read it. Thanks for answer and time for reading this awful English If helps i write some code for better understanding my problem. (run it first, and then uncomment two lines of code and run again to see the diference): import pygame from pygame.locals import * class SurfaceR(pygame.Surface): def __init__(self, size, position): pygame.Surface.__init__(self, size) self.rect = pygame.Rect(position, size) self.position = position self.size = size def get_rect(self): return self.rect def main(): pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Screen!?") clock = pygame.time.Clock() fps = 30 white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) blue = (0, 0, 255) surface = pygame.Surface((70,200)) surface.fill(red) surface_re = SurfaceR((300, 50), (100, 300)) surface_re.fill(blue) while True: for event in pygame.event.get(): if event.type == QUIT: return 0 screen.blit(surface, (100,50)) screen.blit(surface_re, surface_re.position) #pygame.draw.rect(screen, white, surface.get_rect()) #pygame.draw.rect(screen, white, surface_re.get_rect()) pygame.display.update() clock.tick(fps) if __name__ == "__main__": main()

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  • Metro: Dynamically Switching Templates with a WinJS ListView

    - by Stephen.Walther
    Imagine that you want to display a list of products using the WinJS ListView control. Imagine, furthermore, that you want to use different templates to display different products. In particular, when a product is on sale, you want to display the product using a special “On Sale” template. In this blog entry, I explain how you can switch templates dynamically when displaying items with a ListView control. In other words, you learn how to use more than one template when displaying items with a ListView control. Creating the Data Source Let’s start by creating the data source for the ListView. Nothing special here – our data source is a list of products. Two of the products, Oranges and Apples, are on sale. (function () { "use strict"; var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44 }, { name: "Oranges", price: 1.99, onSale: true }, { name: "Wine", price: 8.55 }, { name: "Apples", price: 2.44, onSale: true }, { name: "Steak", price: 1.99 }, { name: "Eggs", price: 2.44 }, { name: "Mushrooms", price: 1.99 }, { name: "Yogurt", price: 2.44 }, { name: "Soup", price: 1.99 }, { name: "Cereal", price: 2.44 }, { name: "Pepsi", price: 1.99 } ]); WinJS.Namespace.define("ListViewDemos", { products: products }); })(); The file above is saved with the name products.js and referenced by the default.html page described below. Declaring the Templates and ListView Control Next, we need to declare the ListView control and the two Template controls which we will use to display template items. The markup below appears in the default.html file: <!-- Templates --> <div id="productItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productOnSaleTemplate" data-win-control="WinJS.Binding.Template"> <div class="product onSale"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> (On Sale!) </div> </div> <!-- ListView --> <div id="productsListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.products.dataSource, layout: { type: WinJS.UI.ListLayout } }"> </div> In the markup above, two Template controls are declared. The first template is used when rendering a normal product and the second template is used when rendering a product which is on sale. The second template, unlike the first template, includes the text “(On Sale!)”. The ListView control is bound to the data source which we created in the previous section. The ListView itemDataSource property is set to the value ListViewDemos.products.dataSource. Notice that we do not set the ListView itemTemplate property. We set this property in the default.js file. Switching Between Templates All of the magic happens in the default.js file. The default.js file contains the JavaScript code used to switch templates dynamically. Here’s the entire contents of the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll().then(function () { var productsListView = document.getElementById("productsListView"); productsListView.winControl.itemTemplate = itemTemplateFunction; });; } }; function itemTemplateFunction(itemPromise) { return itemPromise.then(function (item) { // Select either normal product template or on sale template var itemTemplate = document.getElementById("productItemTemplate"); if (item.data.onSale) { itemTemplate = document.getElementById("productOnSaleTemplate"); }; // Render selected template to DIV container var container = document.createElement("div"); itemTemplate.winControl.render(item.data, container); return container; }); } app.start(); })(); In the code above, a function is assigned to the ListView itemTemplate property with the following line of code: productsListView.winControl.itemTemplate = itemTemplateFunction;   The itemTemplateFunction returns a DOM element which is used for the template item. Depending on the value of the product onSale property, the DOM element is generated from either the productItemTemplate or the productOnSaleTemplate template. Using Binding Converters instead of Multiple Templates In the previous sections, I explained how you can use different templates to render normal products and on sale products. There is an alternative approach to displaying different markup for normal products and on sale products. Instead of creating two templates, you can create a single template which contains separate DIV elements for a normal product and an on sale product. The following default.html file contains a single item template and a ListView control bound to the template. <!-- Template --> <div id="productItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="product" data-win-bind="style.display: onSale ListViewDemos.displayNormalProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> <div class="product onSale" data-win-bind="style.display: onSale ListViewDemos.displayOnSaleProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> (On Sale!) </div> </div> <!-- ListView --> <div id="productsListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.products.dataSource, itemTemplate: select('#productItemTemplate'), layout: { type: WinJS.UI.ListLayout } }"> </div> The first DIV element is used to render a normal product: <div class="product" data-win-bind="style.display: onSale ListViewDemos.displayNormalProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> The second DIV element is used to render an “on sale” product: <div class="product onSale" data-win-bind="style.display: onSale ListViewDemos.displayOnSaleProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> (On Sale!) </div> Notice that both templates include a data-win-bind attribute. These data-win-bind attributes are used to show the “normal” template when a product is not on sale and show the “on sale” template when a product is on sale. These attributes set the Cascading Style Sheet display attribute to either “none” or “block”. The data-win-bind attributes take advantage of binding converters. The binding converters are defined in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); } }; WinJS.Namespace.define("ListViewDemos", { displayNormalProduct: WinJS.Binding.converter(function (onSale) { return onSale ? "none" : "block"; }), displayOnSaleProduct: WinJS.Binding.converter(function (onSale) { return onSale ? "block" : "none"; }) }); app.start(); })(); The ListViewDemos.displayNormalProduct binding converter converts the value true or false to the value “none” or “block”. The ListViewDemos.displayOnSaleProduct binding converter does the opposite; it converts the value true or false to the value “block” or “none” (Sadly, you cannot simply place a NOT operator before the onSale property in the binding expression – you need to create both converters). The end result is that you can display different markup depending on the value of the product onSale property. Either the contents of the first or second DIV element are displayed: Summary In this blog entry, I’ve explored two approaches to displaying different markup in a ListView depending on the value of a data item property. The bulk of this blog entry was devoted to explaining how you can assign a function to the ListView itemTemplate property which returns different templates. We created both a productItemTemplate and productOnSaleTemplate and displayed both templates with the same ListView control. We also discussed how you can create a single template and display different markup by using binding converters. The binding converters are used to set a DIV element’s display property to either “none” or “block”. We created a binding converter which displays normal products and a binding converter which displays “on sale” products.

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  • Shuffling algorithm with no "self-mapping"?

    - by OregonTrail
    To randomly shuffle an array, with no bias towards any particular permutation, there is the Knuth Fischer-Yeats algorithm. In Python: #!/usr/bin/env python import sys from random import randrange def KFYShuffle(items): i = len(items) - 1 while i > 0: j = randrange(i+1) # 0 <= j <= i items[j], items[i] = items[i], items[j] i = i - 1 return items print KFYShuffle(range(int(sys.argv[1]))) There is also Sattolo's algorithm, which produces random cycles. In Python: #!/usr/bin/env python import sys from random import randrange def SattoloShuffle(items): i = len(items) while i > 1: i = i - 1 j = randrange(i) # 0 <= j <= i-1 items[j], items[i] = items[i], items[j] return items print SattoloShuffle(range(int(sys.argv[1]))) I'm currently writing a simulation with the following specifications for a shuffling algorithm: The algorithm is unbiased. If a true random number generator was used, no permutation would be more likely than any other. No number ends up at its original index. The input to the shuffle will always be A[i] = i for i from 0 to N-1 Permutations are produced that are not cycles, but still meet specification 2. The cycles produced by Sattolo's algorithm meet specification 2, but not specification 1 or 3. I've been working at creating an algorithm that meets these specifications, what I came up with was equivalent to Sattolo's algorithm. Does anyone have an algorithm for this problem?

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  • What are the best practices for phasing out obsolete code?

    - by P.Brian.Mackey
    I have the need to phase out an obsolete method. I am aware of the [Obsolete] attribute. Does Microsoft have a recommended best practice guide for doing this? Here's my current plan: A. I do not want to create a new assembly because developers would have to add a new reference to their projects and I expect to get a lot of grief from my boss and co-workers if they must do this. We also do not maintain multiple assembly versions. We only use the latest version. Changing this practice would require changing our deployment process which is a big issue (have to teach people how to do things with TFS instead of FinalBuilder and get them to give up FinalBuilder) B. Mark the old method obsolete. C. Because the implementation is changing (not the method signature), I need to rename the method rather than create an overload. So, to make users aware of the proper method I plan to add a message to the [Obsolete] attribute. This part bothers me, because the only change I'm making is decoupling the method from the connection string. But, because I'm not adding a new assembly, I see no way around this. Result: [Obsolete("Please don't use this anymore because it does not implement IMyDbProvider. Use XXX instead.")]; /// <summary> /// /// </summary> /// <param name="settingName"></param> /// <returns></returns> public static Dictionary<string, Setting> ReadSettings(string settingName) { return ReadSettings(settingName, SomeGeneralClass.ConnectionString); } public Dictionary<string, Setting> ReadSettings2(string settingName) { return ReadSettings(settingName);// IMyDbProvider.ConnectionString private member added to class. Probably have to make this an instance method. }

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  • how to think like a computer scientist java edition exercise 7.2 [on hold]

    - by James Canfield
    I cannot figure out how to write this program, can someone please help me?! The purpose of this method is to practice manipulating St rings. Create a new program called Name.java. This program will take a name string consisting of EITHER a first name followed by a last name (nonstandar d format) or a last name followed by a comma then a first name (standard format). Ie . “Joe Smith” vs. “Smith, Joe”. This program will convert the string to standard format if it is not already in standard format. Write a method called hasComma that takes a name as an argument and that returns a boolean indicating whether it contains a comma. If i t does, you can assume that it is in last name first format. You can use the indexOf String m ethod to help you. Write a method called convertName that takes a name as an argument. It should check whether it contains a comma by calling your hasComma method. If it does, it should just return the string. If not, then it should assume th at the name is in first name first format, and it should return a new string that contains the name converted to last name comma first format. Uses charAt, length, substring, and indexOf methods. In your main program, loop, asking the user for a n ame string. If the string is not blank, call convertName and print the results. The loop terminat es when the string is blank. HINTS/SUGGESTIONS: Use the charAt, length, substring, and indexOf Str ing methods. Use scanner for your input. To get the full line, complete with spaces, use reader.nextLine()

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  • using cin and cout in textmate [migrated]

    - by That Guy
    I am usually a Java programmer, and have used textmate for that almost exclusively, but lately I started using C++ with it. but when i use even the most basic programs and incorporate the cin keyword, and run the program, I dont get an oppurtunity to put in anything during runtime and sometimes it inserts random values by itself! for example, if i ran this in textmate: #include <iostream> int stonetolb(int); int main() { using namespace std; int stone; cout << "enter the weight in stone"; cin >> stone; int pounds = stonetolb(stone); cout << stone << "stone = "; cout << pounds <<" pounds."; return 0; } int stonetolb(int sts) { return 14 * sts; } I would come out with the output: enter the weight in stone32767stone = 458738 pounds. Why is this happening, and how do I stop it?

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  • Optimizing hash lookup & memory performance in Go

    - by Moishe
    As an exercise, I'm implementing HashLife in Go. In brief, HashLife works by memoizing nodes in a quadtree so that once a given node's value in the future has been calculated, it can just be looked up instead of being re-calculated. So eg. if you have a node at the 8x8 level, you remember it by its four children (each at the 2x2 level). So next time you see an 8x8 node, when you calculate the next generation, you first check if you've already seen a node with those same four children. This is extended up through all levels of the quadtree, which gives you some pretty amazing optimizations if eg. you're 10 levels above the leaves. Unsurprisingly, it looks like the perfmance crux of this is the lookup of nodes by child-node values. Currently I have a hashmap of {&upper_left_node,&upper_right_node,&lower_left_node,&lower_right_node} -> node So my lookup function is this: func FindNode(ul, ur, ll, lr *Node) *Node { var node *Node var ok bool nc := NodeChildren{ul, ur, ll, lr} node, ok = NodeMap[nc] if ok { return node } node = &Node{ul, ur, ll, lr, 0, ul.Level + 1, nil} NodeMap[nc] = node return node } What I'm trying to figure out is if the "nc := NodeChildren..." line causes a memory allocation each time the function is called. If it does, can I/should I move the declaration to the global scope and just modify the values each time this function is called? Or is there a more efficient way to do this? Any advice/feedback would be welcome. (even coding style nits; this is literally the first thing I've written in Go so I'd love any feedback)

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  • Constructor vs setter validations

    - by Jimmy
    I have the following class : public class Project { private int id; private String name; public Project(int id, String name, Date creationDate, int fps, List<String> frames) { if(name == null ){ throw new NullPointerException("Name can't be null"); } if(id == 0 ){ throw new IllegalArgumentException("id can't be zero"); } this.name = name; this.id = id; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } } I have three questions: Do I use the class setters instead of setting the fields directly. One of the reason that I set it directly, is that in the code the setters are not final and they could be overridden. If the right way is to set it directly and I want to make sure that the name filed is not null always. Should I provide two checks, one in the constructor and one in the setter. I read in effective java that I should use NullPointerException for null parameters. Should I use IllegalArgumentException for other checks, like id in the example.

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  • Command-Query-Separation and multithreading safe interfaces

    - by Tobias Langner
    I like the command query separation pattern (from OOSC / Eiffel - basically you either return a value or you change the state of the class - but not both). This makes reasoning about the class easier and it is easier to write exception safe classes. Now, with multi threading, I run into a major problem: the separation of the query and the command basically invalidates the result from the query as anything can happen between those 2. So my question is: how do you handle command query separation in an multi-threaded environment? Clarification example: A stack with command query separation would have the following methods: push (command) pop (command - but does not return a value) top (query - returns the value) empty (query) The problem here is - I can get empty as status, but then I can not rely on top really retrieving an element since between the call of empty and the call of top, the stack might have been emptied. Same goes for pop & top. If I get an item using top, I can not be sure that the item that I pop is the same. This can be solved using external locks - but that's not exactly what I call threadsafe design.

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  • Slick2D + LWJGL collision system

    - by Connor W
    So I've been learning java for a while and have explored slick and lwjgl before but went away from using Slick for a while. But I've recently gone back to using it (as I'm making a platformer and Tiled will be really helpful). But here's where my problems begin: collision. I have a player polygon and I check to see if it's colliding with my tiled map with this method: public static boolean playerCollisionWith() { for(int i = 0; i < Blockmap.entities.size(); i++) { Block entity1 = (Block) Blockmap.entities.get(i); if(playerPoly.intersects(entity1.poly)) { return true; } } return false; } This would work normally but I'm using a different method for movement. Instead of just adding a speed variable to the player's x axis. I move like this: if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { speedX = Math.min(5, speedX + 1); moving = true; playerPoly.setX(x); if(playerCollisionWith()) { speedX = -5; playerPoly.setX(x); } } That Math.min call is what is messing me up =. I can't just call speedX = -5, because when I do the player "bounces" when the right mouse button is down and it's colliding. Bounces as in flashes back and forth REALLY quickly. But I don't really know how I would make it so that collisions on the y axis would work either, whether the player is jumping or not. So if I could get some help with how to fix this problem that would be great. Thank you for the help!

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  • How can I retrieve the details of the file from an outbound operation in BPEL 11g

    - by [email protected]
    Several times, we come across requirements where we need to capture the details of the file that got written out as a part of a BPEL process invoking a File/Ftp Adapter. Consider a case where we're using FileNamingConvention as "PurchaseOrder_%SEQ%.txt" and we need to do some post processing based on the filename (please remember that we wouldn't know the filename until the adapter invocation completes) In order to achieve this, we need to manually tweak the WSDL so that the File/Ftp Adapter can return the metadata of the file that was written out. In general, the File/Ftp Write/Put WSDL operations are one way as shown below:         The File/Ftp Adapters are designed to return the metadata back if this WSDL is tweaked into a two-way WSDL. In addition, the <wsdl:output/> must import the fileread.xsd schema (see below). You will need to copy fileread.xsd from  here into the xsd folder of your composite.       Finally, we will need to tweak the  WSDL. (highlighted below)           Finally, the BPEL <invoke> would look as shown below. Please note that the file metadata would be returned as a part of the BPEL output variable:

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  • Generic Repository with SQLite and SQL Compact Databases

    - by Andrew Petersen
    I am creating a project that has a mobile app (Xamarin.Android) using a SQLite database and a WPF application (Code First Entity Framework 5) using a SQL Compact database. This project will even eventually have a SQL Server database as well. Because of this I am trying to create a generic repository, so that I can pass in the correct context depending on which application is making the request. The issue I ran into is my DataContext for the SQL Compact database inherits from DbContext and the SQLite database inherits from SQLiteConnection. What is the best way to make this generic, so that it doesn't matter what kind of database is on the back end? This is what I have tried so far on the SQL Compact side: public interface IRepository<TEntity> { TEntity Add(TEntity entity); } public class Repository<TEntity, TContext> : IRepository<TEntity>, IDisposable where TEntity : class where TContext : DbContext { private readonly TContext _context; public Repository(DbContext dbContext) { _context = dbContext as TContext; } public virtual TEntity Add(TEntity entity) { return _context.Set<TEntity>().Add(entity); } } And on the SQLite side: public class ElverDatabase : SQLiteConnection { static readonly object Locker = new object(); public ElverDatabase(string path) : base(path) { CreateTable<Ticket>(); } public int Add<T>(T item) where T : IBusinessEntity { lock (Locker) { return Insert(item); } } }

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