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  • How to maintain an ordered table with Core Data (or SQL) with insertions/deletions?

    - by Jean-Denis Muys
    This question is in the context of Core Data, but if I am not mistaken, it applies equally well to a more general SQL case. I want to maintain an ordered table using Core Data, with the possibility for the user to: reorder rows insert new lines anywhere delete any existing line What's the best data model to do that? I can see two ways: 1) Model it as an array: I add an int position property to my entity 2) Model it as a linked list: I add two one-to-one relations, next and previous from my entity to itself 1) makes it easy to sort, but painful to insert or delete as you then have to update the position of all objects that come after 2) makes it easy to insert or delete, but very difficult to sort. In fact, I don't think I know how to express a Sort Descriptor (SQL ORDER BY clause) for that case. Now I can imagine a variation on 1): 3) add an int ordering property to the entity, but instead of having it count one-by-one, have it count 100 by 100 (for example). Then inserting is as simple as finding any number between the ordering of the previous and next existing objects. The expensive renumbering only has to occur when the 100 holes have been filled. Making that property a float rather than an int makes it even better: it's almost always possible to find a new float midway between two floats. Am I on the right track with solution 3), or is there something smarter?

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  • Computation geometry: find where's the triangle after rotation, tranlastion or reflection in a mirro

    - by newba
    Hi, I have a small contest problem in which is given a set of points, in 2D, that form a triangle. This triangle may be subject to an arbitrary rotation, may be subject to an arbitrary translation (both in the 2D plane) and may be subject to a reflection on a mirror, but its dimensions were kept unchanged. Then, they give me a set of points in the plane, and I have to find 3 points that form my triangle after one or more of those geometric operations. Example: 5 15 8 5 20 10 6 5 17 5 20 20 5 10 5 15 20 15 10 I bet that have to apply some known algorithm, but I don't know which. The most common are: convex hull, sweep plane, triangulation, etc. Can someone give a tip? I don't need the code, only a push, please!

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  • What is the best testing pattern for checking that parameters are being used properly?

    - by Joseph
    I'm using Rhino Mocks to try to verify that when I call a certain method, that the method in turn will properly group items and then call another method. Something like this: //Arrange var bucketsOfFun = new BucketGame(); var balls = new List<IBall> { new Ball { Color = Color.Red }, new Ball { Color = Color.Blue }, new Ball { Color = Color.Yellow }, new Ball { Color = Color.Orange }, new Ball { Color = Color.Orange } }; //Act bucketsOfFun.HaveFunWithBucketsAndBalls(balls); //Assert ??? Here is where the trouble begins for me. My method is doing something like this: public void HaveFunWithBucketsAndBalls(IList<IBall> balls) { //group all the balls together according to color var blueBalls = GetBlueBalls(balls); var redBalls = GetRedBalls(balls); // you get the idea HaveFunWithABucketOfBalls(blueBalls); HaveFunWithABucketOfBalls(redBalls); // etc etc with all the different colors } public void HaveFunWithABucketOfBalls(IList<IBall> colorSpecificBalls) { //doing some stuff here that i don't care about //for the test i'm writing right now } What I want to assert is that each time I call HaveFunWithABucketOfBalls that I'm calling it with a group of 1 red ball, then 1 blue ball, then 1 yellow ball, then 2 orange balls. If I can assert that behavior then I can verify that the method is doing what I want it to do, which is grouping the balls properly. Any ideas of what the best testing pattern for this would be?

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  • What Source Code License to use for your project?

    - by Andreas Grech
    I am starting this question to try and make a central point developers can use to choose what Source Code License to use for their projects. What I am looking for out of this question are the following for the Licenses: A short description of the License What type of projects should this License be used for Examples of existing projects that use this License Some of the Licenses that I have in mind are the following: Apache License 2.0 Artistic License/GPL Eclipse Public License 1.0 GNU General Public License v2 GNU General Public License v3 GNU Lesser General Public License MIT License Mozilla Public License 1.1 New BSD License

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  • How to fluent-map this (using fluent nhibernate)?

    - by vikasde
    I have two tables in my database "Styles" and "BannedStyles". They have a reference via the ItemNo. Now styles can be banned per store. So if style x is banned at store Y then its very possible that its not banned at store Z or vice verse. What is the best way now to map this to a single entity? Should I be mapping this to a single entity? My Style entity looks like this: public class Style { public virtual int ItemNo { get; set;} public virtual string SKU { get; set; } public virtual string StyleName { get; set; } public virtual string Description { get; set; } public virtual Store Store { get; set; } public virtual bool IsEntireStyleBanned { get; set; } }

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  • What is your workflow when designing HTML/CSS layouts?

    - by DMin
    I have been working with PHP/MySQL as a hobby for close to a couple of years now, I have been working with photoshop for a very long time, I know CSS & HTML well enough to write without any reference, so, I would not consider myself someone who's very new at this. I have recently started developing websites professionally - (only person working on the project). I have seen the power of Joomla and how you can make a website ready for your customer in a matter of hours(if not minutes). I find it very hard to make layouts that remotely look like the themes on joomla. I find making even simple layouts a very cumbersome process and takes a lot of time to get a good enough output. I have a feeling I may not be using the right tools or workflow for the job. What I wanted to findout was, as part of the industry : How do, you, make your website when you do it from scratch? What are the tools that you use? What is your workflow? Just noted a few things I know already, for your reference(You can skip this if you like) I have seen the export for web for Photoshop that exports CSS - but (as far as I know) exports only absolutely positioned webpages so they need to be beaten and fixed if you want to use them for example for joomla. I have used the SiteGrinder plugin for Photoshop that exports HTML/CSS. It looks promising but haven't tried it extensively. One of the tools that save loads of time is FireBug. This makes it easy to edit html and css on the fly and get the page looking exactly as you want it. Recently stumbled upon fireworks. But haven't explored it much. Thanks! :)

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  • Anything similar to Hibernate in PHP?

    - by harigm
    I am a Java programmer and was working on a project using Hibernate and Struts for some time. Now For my new project, I am working on PHP and Mysql (learning PHP). Is there any technology which is similar to Hibernate for PHP? If yes, can anyone give me the link where I can understand and use it? Is there a POJO concept in PHP?

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  • Good Name for a Music Player (like Spotify)

    - by LnDCobra
    I can't think of anywhere else to ask therefore I thought asking here would be the ideal place. Reason I'm asking is because for my Dissertation in my report I pretty much got told my name sucks. I ain't going to argue as its just "My Music Player" so any suggestions would be highly appreciated! I know it's pretty subjective but ANY help would be appreciated! I am not of the creative types of people :(

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • How do I indicate success and failure with colour?

    - by Steve McLeod
    I need to make a Java component that turns the background a certain colour when a process passed, and another colour when the process failed. My first thought was: green for success, red for failure. But then I read that 10% of males can't differentiate between these two colours. What would be a better combination of colours? (For the nitpickers: yes, I know that colour alone doesn't suffice, that text, shape, and noise can also be used. Nevertheless I am asking about the appropriate use of colour.)

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  • How to invite Beta Testers to test an application

    - by Sunil Kumar Sahoo
    I have created a Text Messaging product which will be free. But I want Beta Testers for that product. This product can be deployed on Windows, Mac and Linux platforms How to invite Beta Testers to test my application. Also I want to know how to invite linux, Mac, StackOverFlow and other community guys to beta test my product. Thanks Sunil Kumar Sahoo

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  • Graph-structured databases and Php

    - by stagas
    I want to use a graph database using php. Can you point out some resources on where to get started? Is there any example code / tutorial out there? Or are there any other methods of storing data that relate to each other in totally random/abstract situations? - Very abstract example of the relations needed: John relates to Mary, both relate to School, John is Tall, Mary is Short, John has Blue Eyes, Mary has Green Eyes, query I want is which people are related to 'Short people that have Green Eyes and go to School' - answer John - Another example: TrackA -> ArtistA -> ArtistB -> AlbumA -----> [ label ] -> AlbumB -----> [ A ] -> TrackA:Remix -> Genre:House -> [ Album ] -----> [ label ] TrackB -> [ C ] [ B ] Example queries: Which Genre is TrackB closer to? answer: House - because it's related to Album C, which is related to TrackA and is related to Genre:House Get all Genre:House related albums of Label A : result: AlbumA, AlbumB - because they both have TrackA which is related to Genre:House - It is possible in MySQL but it would require a fixed set of attributes/columns for each item and a complex non-flexible query, instead I need every attribute to be an item by itself and instead of 'belonging' to something, to be 'related' to something.

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  • Are there old versions of Windows UX guidelines somewhere?

    - by Camilo Martin
    Since I've read Windows User Experience Interaction Guidelines (there's a PDF download avaliable) I've found it to be admirably self-deprecating, humbly pointing out their own horrible UI practices long scolded by Joel Spolsky. I'd like to know, however, what they had in mind while they made those mistakes. Is this (terrific) UX Guidelines document something new, or were there previous issues of such? If so, where can I find them? My prayers to Google yielded no leniency.

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  • How to apply Single Responsibility Principle to a service class

    - by Shekhar
    Hello Suppose we are designing a UserServiceImpl class which does CRUD(Create, Read, Update, and Delete) operations. In my view Create, Read, Update, and Delete are four reasons for a class to change. Does this class violates Single Responsibility Principle? If it violates, then should we have four classes like CreateUserServiceImpl, ReadUserServiceImpl, UpdateUserServiceImpl, and DeleteUserServiceImpl. Isn't it an overkill to have lots of classes? Thanks Shekhar

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  • How would you organize this Javascript?

    - by Anurag
    How do you usually organize complex web applications that are extremely rich on the client side. I have created a contrived example to indicate the kind of mess it's easy to get into if things are not managed well for big apps. Feel free to modify/extend this example as you wish - http://jsfiddle.net/NHyLC/1/ The example basically mirrors part of the comment posting on SO, and follows the following rules: Must have 15 characters minimum, after multiple spaces are trimmed out to one. If Add Comment is clicked, but the size is less than 15 after removing multiple spaces, then show a popup with the error. Indicate amount of characters remaining and summarize with color coding. Gray indicates a small comment, brown indicates a medium comment, orange a large comment, and red a comment overflow. One comment can only be submitted every 15 seconds. If comment is submitted too soon, show a popup with appropriate error message. A couple of issues I noticed with this example. This should ideally be a widget or some sort of packaged functionality. Things like a comment per 15 seconds, and minimum 15 character comment belong to some application wide policies rather than being embedded inside each widget. Too many hard-coded values. No code organization. Model, Views, Controllers are all bundled together. Not that MVC is the only approach for organizing rich client side web applications, but there is none in this example. How would you go about cleaning this up? Applying a little MVC/MVP along the way? Here's some of the relevant functions, but it will make more sense if you saw the entire code on jsfiddle: /** * Handle comment change. * Update character count. * Indicate progress */ function handleCommentUpdate(comment) { var status = $('.comment-status'); status.text(getStatusText(comment)); status.removeClass('mild spicy hot sizzling'); status.addClass(getStatusClass(comment)); } /** * Is the comment valid for submission */ function commentSubmittable(comment) { var notTooSoon = !isTooSoon(); var notEmpty = !isEmpty(comment); var hasEnoughCharacters = !isTooShort(comment); return notTooSoon && notEmpty && hasEnoughCharacters; } // submit comment $('.add-comment').click(function() { var comment = $('.comment-box').val(); // submit comment, fake ajax call if(commentSubmittable(comment)) { .. } // show a popup if comment is mostly spaces if(isTooShort(comment)) { if(comment.length < 15) { // blink status message } else { popup("Comment must be at least 15 characters in length."); } } // show a popup is comment submitted too soon else if(isTooSoon()) { popup("Only 1 comment allowed per 15 seconds."); } });

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  • List of Lua derived VMs and Languages

    - by Shane Holloway
    Is there a compendium of virtual machines and languages derived or inspired by Lua? By derived, I mean usage beyond embedding and extending with modules. I'm wanting to research the Lua technology tree, and am looking for our combined knowledge of what already exists. Current List: Bright - A C-like Lua Derivative http://bluedino.net/luapix/Bright.pdf Agena - An Algol68/SQL like Lua Derivative http://agena.sourceforge.net/ LuaJIT - A (very impressive) JIT for Lua http://luajit.org MetaLua - An ML-style language extension http://metalua.luaforge.net/

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  • How to avoid using this in a constructor

    - by Paralife
    I have this situation: interface MessageListener { void onMessageReceipt(Message message); } class MessageReceiver { MessageListener listener; public MessageReceiver(MessageListener listener, other arguments...) { this.listener = listener; } loop() { Message message = nextMessage(); listener.onMessageReceipt(message); } } and I want to avoid the following pattern: (Using the this in the Client constructor) class Client implements MessageListener { MessageReceiver receiver; MessageSender sender; public Client(...) { receiver = new MessageReceiver(this, other arguments...); sender = new Sender(...); } . . . @Override public void onMessageReceipt(Message message) { if(Message.isGood()) sender.send("Congrtulations"); else sender.send("Boooooooo"); } } The reason why i need the above functionality is because i want to call the sender inside the onMessageReceipt() function, for example to send a reply. But I dont want to pass the sender into a listener, so the only way I can think of is containing the sender in a class that implements the listener, hence the above resulting Client implementation. Is there a way to achive this without the use of 'this' in the constructor? It feels bizare and i dont like it, since i am passing myself to an object(MessageReceiver) before I am fully constructed. On the other hand, the MessageReceiver is not passed from outside, it is constructed inside, but does this 'purifies' the bizarre pattern? I am seeking for an alternative or an assurance of some kind that this is safe, or situations on which it might backfire on me.

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  • What is the length of time to send a list of 200,000 integers from a client's browser to an internet

    - by indiehacker
    Over the connections that most people in the USA have in their homes, what is the approximate length of time to send a list of 200,000 integers from a client's browser to an internet sever (say Google app engine)? Does it change much if the data is sent from an iPhone? How does the length of time increase as the size of the integer list increases (say with a list of a million integers) ? Context: I wasn't sure if I should write code to do some simple computations and sorting of such lists for the browser in javascript or for the server in python, so I wanted to explore this issue of how long it takes to send the output data from a browser to a server over the web in order to help me decide where (client's browser or app engine server) is the best place for such computations to be processed.

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  • Refactoring a C# derived class with method dependancies

    - by drelihan
    Hi Folks, I want to get your opinion on this. I have a class which is derived from a base class. I don't have control over the code in the base class and it is critical to the system that I derive from it. In my class I inherite two methods that are critical to the system and are used in pretty much every function, many times. I intend to refactor this derived class and extract some classes from it - this won't be a problem. What I'm not sure about is, is it worth extracting class if I have to constantly make call backs to my main class to access the two methods (or public wrappers to the methods)??? Thanks

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  • Anticipate factorial overflow

    - by Flavius
    Hi I'm wondering how I could anticipate that the next iteration will generate an integer overflow while calculating the factorial F. Let's say that at each iteration I have an int I and the maximum value is MAX_INT. It sounds like a homework, I know. It's not. It's just me asking myself "stupid" questions.

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  • Minimum Hardware requirements for Android development

    - by vishwanath
    I need information about minimum hardware requirement I need to have better experience in developing Android application. My current configuration is as follows. P4 3.0 GHz, 512 MB of ram. Started with Hello Android development on my machine and experience was sluggish, was using Eclipse Helios for development. Emulator used to take lot of time to start. And running program too. Do I need to upgrade my machine for the development purpose or is there anything else I am missing on my machine(like heavy processing by some other application I might have installed). And If I do need to upgrade, do I need to upgrade my processor too(that counts to new machine actually, which I am not in favor of), or only upgrading RAM will suffice.

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  • How to record different authentication types (username / password vs token based) in audit log

    - by RM
    I have two types of users for my system, normal human users with a username / password, and delegation authorized accounts through OAuth (i.e. using a token identifier). The information that is stored for each is quite different, and are managed by different subsytems. They do however interact with the same tables / data within the system, so I need to maintain the audit trail regardless of whether human user, or token-based user modified the data. My solution at the moment is to have a table called something like AuditableIdentity, and then have the two types inheriting off that table (either in the single table, or as two seperate tables with 1 to 1 PK with AuditableIdentity. All operations would use the common AuditableIdentity PK for CreatedBy, ModifiedBy etc columns. There isn't any FK constraint on the audit columns, so any text can go in there, but I want an easy way to easily determine whether it was a human or system that made the change, and joining to the one AuditableIdentity table seems like a clean way to do that? Is there a best practice for this scenario? Is this an appropriate way of approaching the problem - or would you not bother with the common table and just rely on joins (to the two seperate un-related user / token tables) later to determine which user type matches which audit records?

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