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  • python: os.system does not execute shell comand

    - by capoluca
    I need to execute shell command in python program (I have ubuntu). More specifically I want to create graph using graphviz in python script. My code is os.system("dot -Tpng graph.dot -o graph.png") It does not work, but if I just type dot -Tpng graph.dot -o graph.png in command line then everything is fine. Do you know what the problem? Thank you! Edit: Does not work means that nothing happens, there are no errors. Output from dot -v -Tpng graph.dot -o graph.png: dot - graphviz version 2.26.3 (20100126.1600) Activated plugin library: libgvplugin_pango.so.6 Using textlayout: textlayout:cairo Activated plugin library: libgvplugin_dot_layout.so.6 Using layout: dot:dot_layout Using render: cairo:cairo Using device: png:cairo:cairo The plugin configuration file: /usr/lib/graphviz/config6 was successfully loaded. render : cairo dot fig gd map ps svg tk vml vrml xdot layout : circo dot fdp neato nop nop1 nop2 osage patchwork sfdp twopi textlayout : textlayout device : canon cmap cmapx cmapx_np dot eps fig gd gd2 gif gv imap imap_np ismap jpe jpeg jpg pdf plain plain-ext png ps ps2 svg svgz tk vml vmlz vrml wbmp x11 xdot xlib loadimage : (lib) eps gd gd2 gif jpe jpeg jpg png ps svg

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    Hi. I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D -TheCommieDuck

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  • How can I better implement A star algorithm with a very large set of nodes?

    - by Stephen
    I'm making a game with nodejs in which many enemies must converge on the player as the player moves around a relatively open space (right now it is an open field with few obstacles, but eventually there may be some small buildings in the field with 1 or 2 rooms). It's a multiplayer game using websockets, so the server needs to keep track of enemies and players. I found this javascript A* library which I've modified to be used on the server as a nodejs module. The library utilizes a Binary Heap to track the nodes for the algorithm, so it should be pretty fast (and indeed, with a small grid, say 100x100 it is lightning fast). The problem is that my game is not really tile-based. As the player moves around the map, he is moving on a more or less 1-to-1 per-pixel coordinate system (the player can move in 8 directions, 1 or 2 pixels at a time). In preliminary tests, on an 800x600 field, the path-finding can take anywhere from 400 to 1000 ms. Multiply that by 10 enemies and the game starts to get pretty choppy. I have already set it up so that each enemy will only do a path-finding call once per second or even as slow as once every 2 seconds (they have to keep updating their path because the players can move freely). But even with this long interval, there are noticeable lag spikes or chops every couple of seconds as the enemies update their paths. I'm willing to approach the problem of path-finding differently, if there's another option. I'm assuming that the real problem is the enormous grid (800x600). It also occurs to me that maybe the large arrays are to blame, as I've read that V8 has trouble with large arrays.

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  • High-Level Application Architecture Question

    - by Jesse Bunch
    So I'm really wanting to improve how I architect the software I code. I want to focus on maintainability and clean code. As you might guess, I've been reading a lot of resources on this topic and all it's doing is making it harder for me to settle on an architecture because I can never tell if my design is the one that the more experienced programmer would've chosen. So I have these requirements: I should connect to one vendor and download form submissions from their API. We'll call them the CompanyA. I should then map those submissions to a schema fit for submitting to another vendor for integration with the email service provider. We'll call them the CompanyB. I should then submit those responses to the ESP (CompanyB) and then instruct the ESP to send that submitter an email. So basically, I'm copying data from one web service to another and then performing an action at the latter web service. I've identified a couple high-level services: The service that downloads data from CompanyA. I called this the CompanyAIntegrator. The service that submits the data to CompanyB. I called this CompanyBIntegrator. So my questions are these: Is this a good design? I've tried to separate the concerns and am planning to use the facade pattern to make the integrators interchangeable if the vendors change in the future. Are my naming conventions accurate and meaningful to you (who knows nothing specific of the project)? Now that I have these services, where should I do the work of taking output from the CompanyAIntegrator and getting it in the format for input to the CompanyBIntegrator? Is this OK to be done in main()? Do you have any general pointers on how you'd code something like this? I imagine this scenario is common to us engineers---especially those working in agencies. Thanks for any help you can give. Learning how to architect well is really mind-cluttering.

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  • How to Handle frame rates and synchronizing screen repaints

    - by David Kroukamp
    I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 characters (which are rendered by redrawing a varying amount of sprites one after the other). Now at the moment I have a single game loop limiting me to a set number of frames per second (using Java): Timer timer = new Timer(0, new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { long beginTime; //The time when the cycle begun long timeDiff; //The time it took for the cycle to execute int sleepTime; //ms to sleep (< 0 if we're behind) int fps = 1000 / 40; beginTime = System.nanoTime() / 1000000; //execute loop to update check collisions and draw gameLoop(); //Calculate how long did the cycle take timeDiff = System.nanoTime() / 1000000 - beginTime; //Calculate sleep time sleepTime = fps - (int) (timeDiff); if (sleepTime > 0) {//If sleepTime > 0 we're OK ((Timer)e.getSource()).setDelay(sleepTime); } } }); timer.start(); in gameLoop() characters are drawn to the screen ( a character holds an array of images which consists of their current sprites) every gameLoop() call will change the characters current sprite to the next and loop if the end is reached. But as you can imagine if a sprite is only 3 images in length than calling gameLoop() 40 times will cause the characters movement to be drawn 40/3=13 times. This causes a few minor anomilies in the sprited for some charcters So my question is how would I go about delivering a set amount of frames per second in when I have 2 characters on screen with varying amount of sprites?

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  • My sound stopped working today, how can I fix it?

    - by Oli
    This seems to be a problem with pulseaudio. I was logged in over VNC on my phone and started playing a video this caused X to crash (as sometimes happens). I restarted and suddenly the sound doesn't work. I have a Intel HDA/Realtek ALC889 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller alsamixer is detecting this just fine. PulseAudio doesn't detect this alsa device so is using auto_null as the default sink (logs below). When I properly kill PulseAudio (tell it not to auto-start) direct ALSA communication with the sound card works just fine. speaker-test, for example, works. So the hardware and ALSA layers are fine IMO. In the logs, it seems that the card might be "busy" but I really don't know how or why it would be now (and never before). Is there an ALSA lock file somewhere that it still there because of my crash? I just ran sudo fuser /dev/snd/* and saw this: oli@bert:~$ sudo fuser /dev/snd/* /dev/snd/controlC0: 1884 /dev/snd/pcmC0D0c: 1884m /dev/snd/timer: 1884 A look at the process list (ps aux | grep 1884) tells me process 1884 is arecord -c 1 -f S16_LE -r 8000 -t raw. No idea what this is or why it's running. When I try and kill arecord (as root), it just respawns and rebinds on the hardware. I'm in a very annoying situation where I don't know what is going on and don't know how to find out. I'm open to all suggestions to get this working again. Fire away. And here's what I get when I stop PA auto-loading, kill it and then start it with -vvvv. oli@bert:~$ pulseaudio -vvvvv I: main.c: setrlimit(RLIMIT_NICE, (31, 31)) failed: Operation not permitted I: main.c: setrlimit(RLIMIT_RTPRIO, (9, 9)) failed: Operation not permitted D: core-rtclock.c: Timer slack is set to 50 us. D: core-util.c: RealtimeKit worked. I: core-util.c: Successfully gained nice level -11. I: main.c: This is PulseAudio 0.9.21-63-gd3efa-dirty D: main.c: Compilation host: x86_64-pc-linux-gnu D: main.c: Compilation CFLAGS: -g -O2 -g -Wall -O3 -Wall -W -Wextra -pipe -Wno-long-long -Winline -Wvla -Wno-overlength-strings -Wunsafe-loop-optimizations -Wundef -Wformat=2 -Wlogical-op -Wsign-compare -Wformat-security -Wmissing-include-dirs -Wformat-nonliteral -Wold-style-definition -Wpointer-arith -Winit-self -Wdeclaration-after-statement -Wfloat-equal -Wmissing-prototypes -Wstrict-prototypes -Wredundant-decls -Wmissing-declarations -Wmissing-noreturn -Wshadow -Wendif-labels -Wcast-align -Wstrict-aliasing=2 -Wwrite-strings -Wno-unused-parameter -ffast-math -Wp,-D_FORTIFY_SOURCE=2 -fno-common -fdiagnostics-show-option D: main.c: Running on host: Linux x86_64 2.6.38-rc3 #1 SMP Tue Feb 1 10:53:04 GMT 2011 D: main.c: Found 8 CPUs. I: main.c: Page size is 4096 bytes D: main.c: Compiled with Valgrind support: no D: main.c: Running in valgrind mode: no D: main.c: Running in VM: no D: main.c: Optimised build: yes D: main.c: All asserts enabled. I: main.c: Machine ID is 8310740c4729ef474fe5ecec4bbf5a6b. I: main.c: Session ID is 8310740c4729ef474fe5ecec4bbf5a6b-1297338553.571075-1050119523. I: main.c: Using runtime directory /home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-runtime. I: main.c: Using state directory /home/oli/.pulse. I: main.c: Using modules directory /usr/lib/pulse-0.9.21/modules. I: main.c: Running in system mode: no I: main.c: Fresh high-resolution timers available! Enjoy ol' chap! I: cpu-x86.c: CPU flags: CMOV MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 I: svolume_mmx.c: Initialising MMX optimized functions. I: remap_mmx.c: Initialising MMX optimized remappers. I: svolume_sse.c: Initialising SSE2 optimized functions. I: remap_sse.c: Initialising SSE2 optimized remappers. I: sconv_sse.c: Initialising SSE2 optimized conversions. D: memblock.c: Using shared memory pool with 1024 slots of size 64.0 KiB each, total size is 64.0 MiB, maximum usable slot size is 65472 D: database-tdb.c: Opened TDB database '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-device-volumes.tdb' I: module-device-restore.c: Sucessfully opened database file '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-device-volumes'. I: module.c: Loaded "module-device-restore" (index: #0; argument: ""). D: database-tdb.c: Opened TDB database '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-stream-volumes.tdb' I: module-stream-restore.c: Sucessfully opened database file '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-stream-volumes'. I: module.c: Loaded "module-stream-restore" (index: #1; argument: ""). D: database-tdb.c: Opened TDB database '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-card-database.tdb' I: module-card-restore.c: Sucessfully opened database file '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-card-database'. I: module.c: Loaded "module-card-restore" (index: #2; argument: ""). I: module.c: Loaded "module-augment-properties" (index: #3; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-udev-detect.so': success D: module-udev-detect.c: /dev/snd/controlC0 is accessible: yes D: module-udev-detect.c: /devices/pci0000:00/0000:00:1b.0/sound/card0 is busy: yes I: module-udev-detect.c: Found 1 cards. I: module.c: Loaded "module-udev-detect" (index: #4; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-bluetooth-discover.so': success D: dbus-util.c: Successfully connected to D-Bus system bus ba7c9a1f90b3d49d930bca2100000015 as :1.62 D: bluetooth-util.c: dbus: interface=org.freedesktop.DBus, path=/org/freedesktop/DBus, member=NameAcquired D: bluetooth-util.c: Bluetooth daemon is apparently not available. I: module.c: Loaded "module-bluetooth-discover" (index: #5; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-esound-protocol-unix.so': success I: module.c: Loaded "module-esound-protocol-unix" (index: #6; argument: ""). I: module.c: Loaded "module-native-protocol-unix" (index: #7; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-gconf.so': success I: module.c: Loaded "module-gconf" (index: #8; argument: ""). I: module-default-device-restore.c: Saved default sink 'auto_null' not existant, not restoring default sink setting. I: module-default-device-restore.c: Saved default source 'auto_null.monitor' not existant, not restoring default source setting. I: module.c: Loaded "module-default-device-restore" (index: #9; argument: ""). I: module.c: Loaded "module-rescue-streams" (index: #10; argument: ""). D: module-always-sink.c: Autoloading null-sink as no other sinks detected. I: sink.c: Created sink 0 "auto_null" with sample spec s16le 6ch 44100Hz and channel map front-left,front-left-of-center,front-center,front-right,front-right-of-center,rear-center I: sink.c: device.description = "Dummy Output" I: sink.c: device.class = "abstract" I: sink.c: device.icon_name = "audio-card" D: core-subscribe.c: Dropped redundant event due to change event. I: source.c: Created source 0 "auto_null.monitor" with sample spec s16le 6ch 44100Hz and channel map front-left,front-left-of-center,front-center,front-right,front-right-of-center,rear-center I: source.c: device.description = "Monitor of Dummy Output" I: source.c: device.class = "monitor" I: source.c: device.icon_name = "audio-input-microphone" D: module-null-sink.c: Thread starting up I: module.c: Loaded "module-null-sink" (index: #11; argument: "sink_name=auto_null sink_properties='device.description="Dummy Output"'"). I: module.c: Loaded "module-always-sink" (index: #12; argument: ""). I: module.c: Loaded "module-intended-roles" (index: #13; argument: ""). D: module-suspend-on-idle.c: Sink auto_null becomes idle, timeout in 5 seconds. I: module.c: Loaded "module-suspend-on-idle" (index: #14; argument: ""). I: client.c: Created 0 "ConsoleKit Session /org/freedesktop/ConsoleKit/Session1" D: module-console-kit.c: Added new session /org/freedesktop/ConsoleKit/Session1 I: module.c: Loaded "module-console-kit" (index: #15; argument: ""). I: module.c: Loaded "module-position-event-sounds" (index: #16; argument: ""). D: dbus-util.c: Successfully connected to D-Bus session bus efbffc6788fad56cfd64d40c00000018 as :1.182 D: main.c: Got org.pulseaudio.Server! I: main.c: Daemon startup complete. I: client.c: Created 1 "Native client (UNIX socket client)" I: client.c: Created 2 "Native client (UNIX socket client)" D: protocol-native.c: Protocol version: remote 16, local 16 I: protocol-native.c: Got credentials: uid=1000 gid=1000 success=1 D: protocol-native.c: SHM possible: yes D: protocol-native.c: Negotiated SHM: yes D: protocol-native.c: Protocol version: remote 16, local 16 I: protocol-native.c: Got credentials: uid=1000 gid=1000 success=1 D: protocol-native.c: SHM possible: yes D: protocol-native.c: Negotiated SHM: yes D: module-augment-properties.c: Looking for .desktop file for gnome-volume-control-applet D: module-augment-properties.c: Looking for .desktop file for gnome-settings-daemon D: core-subscribe.c: Dropped redundant event due to change event. I: module-suspend-on-idle.c: Sink auto_null idle for too long, suspending ... D: sink.c: Suspend cause of sink auto_null is 0x0004, suspending Note the one section that seems to find the hardware but says it's busy (no idea if this is relevant). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-udev-detect.so': success D: module-udev-detect.c: /dev/snd/controlC0 is accessible: yes D: module-udev-detect.c: /devices/pci0000:00/0000:00:1b.0/sound/card0 is busy: yes I: module-udev-detect.c: Found 1 cards.

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  • REST and redirecting the response

    - by Duane Gran
    I'm developing a RESTful service. Here is a map of the current feature set: POST /api/document/file.jpg (creates the resource) GET /api/document/file.jpg (retrieves the resource) DELETE /api/document/file.jpg (removes the resource) So far, it does everything you might expect. I have a particular use case where I need to set up the browser to send a POST request using the multipart/form-data encoding for the document upload but when it is completed I want to redirect them back to the form. I know how to do a redirect, but I'm not certain about how the client and server should negotiate this behavior. Two approaches I'm considering: On the server check for the multipart/form-data encoding and, if present, redirect to the referrer when the request is complete. Add a service URI of /api/document/file.jpg/redirect to redirect to the referrer when the request is complete. I looked into setting an X header (X-myapp-redirect) but you can't tell the browser which headers to use like this. I manage the code for both the client and the server side so I'm flexible on solutions here. Is there a best practice to follow here?

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  • Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu

    - by Asian Angel
    Desktop notifications from Chromium-based browsers are an awesome feature, but they do not blend in well at all with the native system theming in Ubuntu. Now you can fix that small problem using the wonderful Chromify-OSD extension created by Marco Ceppi. Once you get the extension installed you can give it a quick test run using the link and information we have listed below. As you can see in the image above the new notification style looks absolutely wonderful. Chromify-OSD (Chrome Web Store) [via OMG! Ubuntu!] You can test the new look of the notifications for yourself using the following webpage. Keep in mind that the extension needs to be installed first before this will work though. Note: Enter the following image URL into the Icon Blank (http://www.rgraph.net/images/logo.png) or the URL for an appropriate image, otherwise the notification may not work properly during your test. Chromify Sample HTML5 Notification Test Page The wallpaper shown in the screenshot above can be downloaded here: anime sport [DesktopNexus] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • creating bounding box list

    - by Christian Frantz
    I'm trying to create a list of bounding boxes for each cube drawn, so I can use the boxes to intersect with a ray that my mouse position is casting, but I have no idea how. I've created a list that stores the boxes, but how am I getting the values from each box? for (int x = 0; x < mapHeight; x++) { for (int z = 0; z < mapWidth; z++) { cubes.Add(new Vector3(x, map[x, z], z), Matrix.Identity, grass); boxList.Add(something here); } } public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } There aren't any clearly defined variables for the bounds of each cube created, so where do I create the bounding box from?

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  • Want an iPad? How-To Geek is Giving One Away!

    - by The Geek
    That’s right. All you have to do to enter is become a fan of our Facebook page, and we’ll pick a random fan to win the prize. Once we’ve got 10,000 fans, we’ll change the prize from an iPod Touch to an iPad 16GB (typo in the image above). Everybody who is already a fan is already automatically entered in the contest!  (there’s no country restriction). So to make sure we upgrade the prize, make sure to share the How-To Geek Facebook Fan page with your friends that might be interested (don’t mindlessly spam everybody, of course). We’ve already got the iPad sitting here. Win an iPad on the How-To Geek Facebook Fan Page Similar Articles Productive Geek Tips Why Wait? Amazing New Add-on Turns Your iPhone into an iPad! [Comic]Win a Free iPod Touch in the How-To Geek Facebook Giveaway!Geek Software: Use DeliCount to Get Site-wide del.icio.us Bookmark CountsFix for Problems with How-To Geek Sidebar GadgetSet Gmail as Default Mail Client in Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Will it Blend? iPad Edition Penolo Lets You Share Sketches On Twitter Visit Woolyss.com for Old School Games, Music and Videos Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic

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  • Wireless not detected on an hp Pavilion g6 - RT5390PCIe

    - by Earl Larson
    I just bought an HP Pavilion g6 laptop and I installed Natty Narwhal alongside Windows 7. In Windows 7, my WiFi works perfect but in Ubuntu it absolutely (no matter what I do) won't detect my home WiFi network. Here is the output of "lspci": earl@ubuntu:~$ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] RS880 Host Bridge 00:01.0 PCI bridge: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (int gfx) 00:04.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 0) 00:05.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 1) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) 00:11.0 SATA controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 42) 00:14.1 IDE interface: ATI Technologies Inc SB7x0/SB8x0/SB9x0 IDE Controller (rev 40) 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) (rev 40) 00:14.3 ISA bridge: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller (rev 40) 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge (rev 40) 00:14.5 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI2 Controller 00:16.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:16.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor HyperTransport Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Link Control 01:05.0 VGA compatible controller: ATI Technologies Inc M880G [Mobility Radeon HD 4200] 01:05.1 Audio device: ATI Technologies Inc RS880 Audio Device [Radeon HD 4200] 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05) 03:00.0 Network controller: Ralink corp. Device 5390 04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device 5209 (rev 01) earl@ubuntu:~$

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  • Slick2D + LWJGL collision system

    - by Connor W
    So I've been learning java for a while and have explored slick and lwjgl before but went away from using Slick for a while. But I've recently gone back to using it (as I'm making a platformer and Tiled will be really helpful). But here's where my problems begin: collision. I have a player polygon and I check to see if it's colliding with my tiled map with this method: public static boolean playerCollisionWith() { for(int i = 0; i < Blockmap.entities.size(); i++) { Block entity1 = (Block) Blockmap.entities.get(i); if(playerPoly.intersects(entity1.poly)) { return true; } } return false; } This would work normally but I'm using a different method for movement. Instead of just adding a speed variable to the player's x axis. I move like this: if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { speedX = Math.min(5, speedX + 1); moving = true; playerPoly.setX(x); if(playerCollisionWith()) { speedX = -5; playerPoly.setX(x); } } That Math.min call is what is messing me up =. I can't just call speedX = -5, because when I do the player "bounces" when the right mouse button is down and it's colliding. Bounces as in flashes back and forth REALLY quickly. But I don't really know how I would make it so that collisions on the y axis would work either, whether the player is jumping or not. So if I could get some help with how to fix this problem that would be great. Thank you for the help!

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  • What are the consequences of immutable classes with references to mutable classes?

    - by glenviewjeff
    I've recently begun adopting the best practice of designing my classes to be immutable per Effective Java [Bloch2008]. I have a series of interrelated questions about degrees of mutability and their consequences. I have run into situations where a (Java) class I implemented is only "internally immutable" because it uses references to other mutable classes. In this case, the class under development appears from the external environment to have state. Do any of the benefits (see below) of immutable classes hold true even by only "internally immutable" classes? Is there an accepted term for the aforementioned "internal mutability"? Wikipedia's immutable object page uses the unsourced term "deep immutability" to describe an object whose references are also immutable. Is the distinction between mutability and side-effect-ness/state important? Josh Bloch lists the following benefits of immutable classes: are simple to construct, test, and use are automatically thread-safe and have no synchronization issues do not need a copy constructor do not need an implementation of clone allow hashCode to use lazy initialization, and to cache its return value do not need to be copied defensively when used as a field make good Map keys and Set elements (these objects must not change state while in the collection) have their class invariant established once upon construction, and it never needs to be checked again always have "failure atomicity" (a term used by Joshua Bloch) : if an immutable object throws an exception, it's never left in an undesirable or indeterminate state

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  • How to optimise Andengine's PathModifer (with singleton or pool)?

    - by Casla
    I am trying to build a game where the character find and follows a new path when a new destination is issued by the player, kinda like how units in RTS games work. This is done on a TMX map and I am using the A Star path finder utilities in Andengine to do this.David helped me on that: How can I change the path a sprite is following in real time? At the moment, every-time a new path is issued, I have to abandon the existing PathModifer and Path instances, and create new ones, and from what I read so far, creating new objects when you could re-use existing ones are a big waste for mobile applications. This is how I coded it at the moment: private void loadPathFound() { if (mAStarPath != null) { modifierPath = new org.andengine.entity.modifier.PathModifier.Path(mAStarPath.getLength()); /* replace the first node in the path as the player's current position */ modifierPath.to(player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_X]-12, player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_Y]-31); for (int i=1; i<mAStarPath.getLength(); i++) { modifierPath.to(mAStarPath.getX(i)*TILE_WIDTH, mAStarPath.getY(i)*TILE_HEIGHT); /* passing in the duration depended on the length of the path, so that the animation has a constant duration for every step */ player.registerEntityModifier(new PathModifier(modifierPath.getLength()/100, modifierPath, null, mIPathModifierListener)); } } The ideal implementation will be to always have just one object of PathModifer and just reset the destination of the path. But I don't know how you can apply the singleton patther on Andengine's PathModifer, there is no method to reset attribute of the path nor the pathModifer. So without re-write the PathModifer and the Path class, or use reflection, is there any other way to implement singleton PathModifer? Thanks for your help.

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  • Diamond-square terrain generation problem

    - by kafka
    I've implemented a diamond-square algorithm according to this article: http://www.lighthouse3d.com/opengl/terrain/index.php?mpd2 The problem is that I get these steep cliffs all over the map. It happens on the edges, when the terrain is recursively subdivided: Here is the source: void DiamondSquare(unsigned x1,unsigned y1,unsigned x2,unsigned y2,float range) { int c1 = (int)x2 - (int)x1; int c2 = (int)y2 - (int)y1; unsigned hx = (x2 - x1)/2; unsigned hy = (y2 - y1)/2; if((c1 <= 1) || (c2 <= 1)) return; // Diamond stage float a = m_heightmap[x1][y1]; float b = m_heightmap[x2][y1]; float c = m_heightmap[x1][y2]; float d = m_heightmap[x2][y2]; float e = (a+b+c+d) / 4 + GetRnd() * range; m_heightmap[x1 + hx][y1 + hy] = e; // Square stage float f = (a + c + e + e) / 4 + GetRnd() * range; m_heightmap[x1][y1+hy] = f; float g = (a + b + e + e) / 4 + GetRnd() * range; m_heightmap[x1+hx][y1] = g; float h = (b + d + e + e) / 4 + GetRnd() * range; m_heightmap[x2][y1+hy] = h; float i = (c + d + e + e) / 4 + GetRnd() * range; m_heightmap[x1+hx][y2] = i; DiamondSquare(x1, y1, x1+hx, y1+hy, range / 2.0); // Upper left DiamondSquare(x1+hx, y1, x2, y1+hy, range / 2.0); // Upper right DiamondSquare(x1, y1+hy, x1+hx, y2, range / 2.0); // Lower left DiamondSquare(x1+hx, y1+hy, x2, y2, range / 2.0); // Lower right } Parameters: (x1,y1),(x2,y2) - coordinates that define a region on a heightmap (default (0,0)(128,128)). range - basically max. height. (default 32) Help would be greatly appreciated.

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  • Advice for programming a lobby for a network multiplayer game?

    - by Milo
    I'm working on learning network programming. I'm working on a simple card game. The basic idea is: Players enter the lobby Players see tables Players sit at an empty seat Once they sit, they do not need any information from the lobby, they see the card table and the data about the other players and so forth. I've programmed the server portion for the game itself. The clients connect to my server object and the server then receives and sends messages; quite simple. The tricky concepts for me are: What's a good way to run many tables at the same time? What's a good way to keep the lobby consistently updated for each person in the lobby (eg: MSG_TABLE_FILLED, 22) Ideally I'd like to have 1 server exe for all of this and to have to deal with multithreading as little as possible. I'm going to use the enet library. I was thinking that each time a game session starts, I push a new Game and I map the client IPs to that table, then I just route messages from those clients to that Game. Since enet supports channels I was thinking of using 2 channels per table, one for the game messages and one for in game chat. Would something like this work? Does anyone have any advice / design ideas for a game with a lobby and many tables? Is there a usual way this is done that I'm overlooking? Any conceptual ideas or even c/c++ code examples would be very helpful. Thanks

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  • Add a Real-Time Earth Wallpaper App to Ubuntu with xplanetFX

    - by Asian Angel
    Are you tired of the same old wallpaper on your Ubuntu desktop? Now you can go from blah to literally spacious, real-time styled views of Earth with the xplanetFX Wallpaper App for Linux. You can conveniently access the “file type” downloads, screenshots, and jump-to links all on the front page. For our example we downloaded the .deb setup file on our system. The setup file will need to download three additional files to complete the setup process. After those are downloaded all dependencies will have been met and you can complete the installation process. Once that is done you can find xplanetFX by going to the Accessories Section of your Ubuntu Menu. This is what the main control window looks like when you start xplanetFX for the first time. You should take a few moments to look through the various tabs and tweak the settings for items like location, screen resolution, timing, auto-start, etc. When you are done click on Execute and within a few moments your desktop will have a fresh new look! Note: It took ~30 seconds for the display to activate on our system. Have fun with xplanetFX! xplanetFX Homepage [via OMG! Ubuntu!] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Add a Real-Time Earth Wallpaper App to Ubuntu with xplanetFX The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope

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  • Recommendations for managing DNS issues when hosting customer sites.

    - by Thomas
    I'm working at a company which primarily provides SaaS products but also will host some of our customers corporate websites. My question relates to recommendations for managing DNS for client's domain names. My objectives: Not restrict my ability to change the server's IP address such as might happen when I move my servers to a new host. Not have to contact the customer to change their domain's DNS if I need to change the server's IP address. Often times, customers lose this information or have to track down the one person with any knowledge of the domain settings. Map both .clientdomain.com and www.clientdomain.com to the proper IIS site. However, I'm running into a couple of common problems: Sometimes, the DNS console provided by the client's hosting company does not allow for CNAME records. Sometimes, the DNS console provided by the client's hosting company will not let me create a CNAME entry for .spiffydomain.com because the given hosting company has created a SOA record for that entry or simply requires that .spiffydomain.com be an A record. I believe one solution to #2 is to use a wildcard for a CNAME entry (i.e. *.spiffydomain.com). Is that correct? How do other folks that are hosting many customer's site manage change of DNS entries on their servers?

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  • Chrome Time Track Is a Simple Task Time Tracker

    - by ETC
    If you don’t need advanced project tracking but still want to track how long it takes you to finish certain tasks or projects, Chrome Time Tracker is a free Chrome extension with a dead simple interface. Install the extension and a Time Track icon appears in your toolbar. Click it to create new tasks, delete old tasks, and start, stop, and reset your task timers. When the timer is running the icon changes to indicate you’re on the clock; pause the timer and it toggles back to the default icon. Hit up the link below to grab a copy. Chrome Time Track is free and works wherever Google Chrome does. Chrome Time Track [Google Chrome Extensions] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Demystifying "chunked level of detail"

    - by Caius Eugene
    Just recently trying to make sense of implementing a chunked level of detail system in Unity. I'm going to be generating four mesh planes, each with a height map but I guess that isn't too important at the moment. I have a lot of questions after reading up about this technique, I hope this isn't too much to ask all in one go, but I would be extremely grateful for someone to help me make sense of this technique. 1 : I can't understand at which point down the Chunked LOD pipeline that the mesh gets split into chunks. Is this during the initial mesh generation, or is there a separate algorithm which does this. 2 : I understand that a Quadtree data structure is used to store the Chunked LOD data, I think i'm missing the point a bit, but Is the quadtree storing vertex and triangles data for each subdivision level? 3a : How is the camera distance usually calculated. When reading up about quadtree's, Axis-aligned bounding box's are mentioned a lot. In this case would each chunk have a collision bounding box to detect the camera or player is nearby? or is there a better way of doing this? (raycast maybe?) 3b : Do the chunks calculate the camera distance themselves? 4 : Does each chunk have the same "resolution". for example at top level the mesh will be 32x32, will each subdivided node also be 32x32. Example below:

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  • Stack Overflow Error

    - by dylanisawesome1
    I recently created a recursive cave algorithm, and would like to have more extensive caves, but get a stack overflow after re-cursing a couple times. Any advice? Here's my code: for(int i=0;i<100;i++) { int rand = new Random().nextInt(100); if(rand<=20) { if(curtile.bounds.y-40>500+new Random().nextInt(20)) digDirection(Direction.UP); } if(rand<=40 && rand>20) { if(curtile.bounds.y+40<m.height) digDirection(Direction.DOWN); } if(rand<=60 && rand>40) { if(curtile.bounds.x-40>0) digDirection(Direction.LEFT); } if(rand<=80 && rand>60) { if(curtile.bounds.x+40<m.width) digDirection(Direction.RIGHT); } } } public void digDirection(Direction d) { if(new Random().nextInt(100)<=10) { new Miner(curtile, map); // try { // Thread.sleep(2); // } catch (InterruptedException e) { // // TODO Auto-generated catch block // e.printStackTrace(); // } //Tried this to avoid stack overflow. Didn't work. }

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  • Getting Internal Name of a Share Point List Fields

    - by Gino Abraham
    Over the last 2 weeks i was developing a tool to migrate Lotus notes data base to Share point. The mapping between Lotus notes schema and share point list schema was done manually in an xml file for out tool. To map the columns we wanted internal names of each field. There are quite a few ways to achieve this, have explained few below. If you want internal names for one or 2 columns you can do so by navigating to the list setting and clicking on the column name. Once you are in column's details, you can check the query string of the page. The last item in the query string would be field's internal. Replace all "%5f" with '_' will give you the field internal name. In my case there were more than 80 columns. I used power shell to get the list of columns with details. Open windows Powershell and paste the following script after modifying the url and list name. [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.SharePoint") $site = new-object Microsoft.SharePoint.SPSite(http://yousitecolurl) $web = $site.OpenWeb() $list = $web.Lists["yourlist name"] $list.Fields | Format-Table Title, InternalName, TypeAsString I also found a tool in Codeplex.com which can generate a wrapper class for a list. The wrapper class will give you the guid and internal name for all fields in the list.  You can download the tool from http://imtech.codeplex.com/ Just enter the url in the text box and hit open. All the site content will be listed at the left hand side, expand the list, right click and select generate wrapper class.

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  • How do I mashup Google Maps with geolocated photos from one or more social networks?

    - by PureCognition
    I'm working on a proof of concept for a project, and I need to pin random photos to a Google Map. These photos can come from another social network, but need to be non-porn. I've done some research so far, Google's Image Search API is deprecated. So, one has to use the Custom Search API. A lot of the images aren't photos, and I'm not sure how well it handles geolocation yet. Twitter seems a little more well suited, except for the fact that people can post pictures of pretty much anything. I was also going to look into the API's for other networks such as Flickr, Picasa, Pinterest and Instagram. I know there are some aggregate services out there that might have done some of this mash-up work for me as well. If there is anyone out there that has a handle on social APIs and where I should look for this type of solution, I would really appreciate the help. Also, in cases where server-side implementation matters, I'm a .NET developer by experience.

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  • Ubuntu 12.04 - Brightness controls not working

    - by Juan Manuel Zolezzi Volpi
    Controls from "Brightness and Lock" were not working so I've tried a solution that involved changing grub, which I'm detailing below: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX="quiet splash acpi_backlight=vendor" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" After doing this, the brightness control dissapeared like you can see at http://screencloud.net/img/screenshots/6b90d56604b70cc749a632d0bc005a20.png Any ideas? Would love to be able to configure Brightness or even use apps like F.lux to regulate it automatically. Edit: I've modified the following line to GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=" and now the brightness controls are back, but whatever I change the brightness remains the same. Just in case I'm using Intel H77

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  • SOA Partner Community Workspace

    - by JuergenKress
    To share the latest information with the community we use the SOA Community Workspace (SOA Community membership required). At the workspace you can find training material, product presentations in ppt format, product roadmaps, sales kits, market kits, training calendar and many additional information. Please use this content in the spirit of our partnership, and do not share external confidential material (be aware of the OTN NDA). The workspace is organized by product categories in folders e.g. SOA or Business Process Management or Applications & Fusion Middleware. You can also use tags to navigate within the workspace. For large downloads we do recommend to map the workspace as a network drive or to use the ftp functions. Please be very careful when you use the workspace, as we granted everybody full access including to add and delete documents. Please do NOT delete any content. Each action creates e-mail alerts for subscribed users. You can unsubscribe these alerts at the admin page à navigate to the All Workspaces tab à click on the workspace à switch the subscription off. It would be great if you can continue to share your best practice and knowledge within the community. Therefore we also created the folder Presentations from Partners. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: Workspace,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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