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  • Can my loop be optimized any more? (C++)

    - by Sagekilla
    Below is one of my inner loops that's run several thousand times, with input sizes of 20 - 1000 or more. Is there anything I can do to help squeeze any more performance out of this? I'm not looking to move this code to something like using tree codes (Barnes-Hut), but towards optimizing the actual calculations happening inside, since the same calculations occur in the Barnes-Hut algorithm. Any help is appreciated! typedef double real; struct Particle { Vector pos, vel, acc, jerk; Vector oldPos, oldVel, oldAcc, oldJerk; real mass; }; class Vector { private: real vec[3]; public: // Operators defined here }; real Gravity::interact(Particle *p, size_t numParticles) { PROFILE_FUNC(); real tau_q = 1e300; for (size_t i = 0; i < numParticles; i++) { p[i].jerk = 0; p[i].acc = 0; } for (size_t i = 0; i < numParticles; i++) { for (size_t j = i+1; j < numParticles; j++) { Vector r = p[j].pos - p[i].pos; Vector v = p[j].vel - p[i].vel; real r2 = lengthsq(r); real v2 = lengthsq(v); // Calculate inverse of |r|^3 real r3i = Constants::G * pow(r2, -1.5); // da = r / |r|^3 // dj = (v / |r|^3 - 3 * (r . v) * r / |r|^5 Vector da = r * r3i; Vector dj = (v - r * (3 * dot(r, v) / r2)) * r3i; // Calculate new acceleration and jerk p[i].acc += da * p[j].mass; p[i].jerk += dj * p[j].mass; p[j].acc -= da * p[i].mass; p[j].jerk -= dj * p[i].mass; // Collision estimation // Metric 1) tau = |r|^2 / |a(j) - a(i)| // Metric 2) tau = |r|^4 / |v|^4 real mij = p[i].mass + p[j].mass; real tau_est_q1 = r2 / (lengthsq(da) * mij * mij); real tau_est_q2 = (r2*r2) / (v2*v2); if (tau_est_q1 < tau_q) tau_q = tau_est_q1; if (tau_est_q2 < tau_q) tau_q = tau_est_q2; } } return sqrt(sqrt(tau_q)); }

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  • dynamically create element using javascript

    - by ajithperuva
    I need to create textbox dynamically when user click a link.And also i need to remove that textbox according to user decission.I am trying the following script. <script language="JavaScript" type="text/javascript"> var Dom = { get: function(el) { if (typeof el === 'string') { return document.getElementById(el); } else { return el; } }, add: function(el, dest) { var el = this.get(el); var dest = this.get(dest); dest.appendChild(el); }, remove: function(el) { var el = this.get(el); el.parentNode.removeChild(el); } }; var Event = { add: function() { if (window.addEventListener) { return function(el, type, fn) { Dom.get(el).addEventListener(type, fn, false); }; } else if (window.attachEvent) { return function(el, type, fn) { var f = function() { fn.call(Dom.get(el), window.event); }; Dom.get(el).attachEvent('on' + type, f); }; } }() }; Event.add(window, 'load', function() { var i = 0; Event.add('add-element', 'click', function() { var el = document.createElement('p'); el.innerHTML = '<br><input type="text">Remove(' + ++i + ')'; Dom.add(el, 'content'); Event.add(el, 'click', function(e) { Dom.remove(this); }); }); }); </script> <style> #add-element { cursor: pointer; } </style> <body> <div id="doc"> <p id="add-element">Add Elements</p> <div id="content"></div> </div> </body> It will create element and remove the element.But, it not allow me to enter text in newly created textbox( if i need).What is wrong with me.Please help to go forward...please

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  • EXC_BAD_ACCESS when I change moviePlayer contentURL

    - by Bruno
    Hello, In few words, my application is doing that : 1) My main view (MovieListController) has some video thumbnails and when I tap on one, it displays the moviePlayer (MoviePlayerViewController) : MovieListController.h : @interface MoviePlayerViewController : UIViewController <UITableViewDelegate>{ UIView *viewForMovie; MPMoviePlayerController *player; } @property (nonatomic, retain) IBOutlet UIView *viewForMovie; @property (nonatomic, retain) MPMoviePlayerController *player; - (NSURL *)movieURL; @end MovieListController.m : MoviePlayerViewController *controllerTV = [[MoviePlayerViewController alloc] initWithNibName:@"MoviePlayerViewController" bundle:nil]; controllerTV.delegate = self; controllerTV.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: controllerTV animated: YES]; [controllerTV release]; 2) In my moviePlayer, I initialize the video I want to play MoviePlayerViewController.m : @implementation MoviePlayerViewController @synthesize player; @synthesize viewForMovie; - (void)viewDidLoad { NSLog(@"start"); [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; self.player.contentURL = [self movieURL]; } - (void)dealloc { NSLog(@"dealloc TV"); [player release]; [viewForMovie release]; [super dealloc]; } -(NSURL *)movieURL { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"FR_Tribord_Surf camp_100204" ofType:@"mp4"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; } else { return nil; } } - It's working good, my movie is display My problem : When I go back to my main view : - (void) returnToMap: (MoviePlayerViewController *) controller { [self dismissModalViewControllerAnimated: YES]; } And I tap in a thumbnail to display again the moviePlayer (MoviePlayerViewController), I get a *Program received signal: “EXC_BAD_ACCESS”.* In my debugger I saw that it's stopping on the thread "main" : // // main.m // MoviePlayer // // Created by Eric Freeman on 3/27/10. // Copyright Apple Inc 2010. All rights reserved. // #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); //EXC_BAD_ACCESS [pool release]; return retVal; } If I comment self.player.contentURL = [self movieURL]; it's working, but when I let it, iI have this problem. I read that it's due to null pointer or memory problem but I don't understand why it's working the first time and not the second time. I release my object in dealloc method. Thanks for your help ! Bruno.

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  • HTML wrapper div over embedded flash object cannot be "clickable" by jQuery

    - by Michael Mao
    Hi all: I've been trying to do as the client requested : redirect to campaign page then to destination page once a customer clicks on the top banner in swf format. You can check what's been done at :http://ausdcf.org If you are using Firefox, Chrome or Safari, I suspect you can reach the destination page. However, if you are using IE or Opera, I doubt it. I think to cause of such a weird problem is: The swf ojbects don't have a link to url, SO I have to hack the theme template file like this : <div id="header">'; /* * A quick and dirty way to put some swf into PHP, and rotate among them ... */ //available banners $banners = array( 'http://localhost/smf/flash/banner_fertalign_1.swf', 'http://localhost/smf/flash/banner_fertalign_2.swf', 'http://localhost/smf/flash/banner_fertalign_3.swf' ); //get random banner srand((double) microtime() * 1000000); $rand = rand(0,count($banners)-1); echo '<div id="top_banner_clickable">'; echo '<div id="top_banner_wrapper">'; echo '<object width="400" height="60">'; echo '<param name="wmode" value="transparent">'; echo '<embed wmode="transparent" src="'.$banners[$rand].'" '; echo 'width="400" height="60" type="application/x-shockwave-flash"'; echo 'pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" />'; echo '</object>'; echo '</div>'; echo '</div>'; And the related jQuery code is like this: /* master.js */ $(document).ready(function() { $("#top_banner_clickable").click(function() { window.location ="http://ausdcf.org/campaign/"; }); }); I absolutely know nothing about Flash or embedded objects. I guess that's the cause of this problem. Plus, I don't know why it works with some browsers but not all... I even tried to add a z-index to the wrapper div in css like this: #top_banner_clickable { z-index : 100; } No this wouldn't do, either... Is there a way to go around this issue? Many thanks in advance.

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  • Who calls the Destructor of the class when operator delete is used in multiple inheritance.

    - by dicaprio-leonard
    This question may sound too silly, however , I don't find concrete answer any where else. With little knowledge on how late binding works and virtual keyword used in inheritance. As in the code sample, when in case of inheritance where a base class pointer pointing to a derived class object created on heap and delete operator is used to deallocate the memory , the destructor of the of the derived and base will be called in order only when the base destructor is declared virtual function. Now my question is : 1) When the destructor of base is not virtual, why the problem of not calling derived dtor occur only when in case of using "delete" operator , why not in the case given below: derived drvd; base *bPtr; bPtr = &drvd; //DTOR called in proper order when goes out of scope. 2) When "delete" operator is used, who is reponsible to call the destructor of the class? The operator delete will have an implementation to call the DTOR ? or complier writes some extra stuff ? If the operator has the implementation then how does it looks like , [I need sample code how this would have been implemented]. 3) If virtual keyword is used in this example, how does operator delete now know which DTOR to call? Fundamentaly i want to know who calls the dtor of the class when delete is used. Sample Code class base { public: base() { cout<<"Base CTOR called"<<endl; } virtual ~base() { cout<<"Base DTOR called"<<endl; } }; class derived:public base { public: derived() { cout<<"Derived CTOR called"<<endl; } ~derived() { cout<<"Derived DTOR called"<<endl; } }; I'm not sure if this is a duplicate, I couldn't find in search. int main() { base *bPtr = new derived(); delete bPtr;// only when you explicitly try to delete an object return 0; }

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  • System.MissingMemberException was unhandled by user code

    - by AmRoSH
    I'm using this code: Dim VehiclesTable1 = dsVehicleList.Tables(0) Dim VT1 = (From d In VehiclesTable1.AsEnumerable _ Select VehicleTypeName = d.Item("VehicleTypeName") _ , VTypeID = d.Item("VTypeID") _ , ImageURL = d.Item("ImageURL") _ , DailyRate = d.Item("DailyRate") _ , RateID = d.Item("RateID")).Distinct its linq to dataset and I Take Data on THis Rotator: <telerik:RadRotator ID="RadRotatorVehicleType" runat="server" Width="620px" Height="145" ItemWidth="155" ItemHeight="145" ScrollDirection="Left" FrameDuration="1" RotatorType="Buttons"> <ItemTemplate> <div style="text-align: center; cursor: pointer; width: 150px"> <asp:Image ID="ImageVehicleType" runat="server" Width="150" ImageUrl='<%# Container.DataItem("ImageURL") %>' /> <asp:Label ID="lblVehicleType" runat="server" Text='<%# Container.DataItem("VehicleTypeName") %>' Font-Bold="true"></asp:Label> <br /> <asp:Label ID="lblDailyRate" runat="server" Text='<%# Container.DataItem("DailyRate") %>' Visible="False"></asp:Label> <input id="HiddenVehicleTypeID" type="hidden" value='<%# Container.DataItem("VTypeID") %>' name="HiddenVehicleTypeID" runat="server" /> <input id="HiddenRateID" type="hidden" value='<%# Container.DataItem("RateID") %>' name="HiddenRateID" runat="server" /> </div> </ItemTemplate> <ControlButtons LeftButtonID="img_left" RightButtonID="img_right" /> </telerik:RadRotator> and I got this Exception: No default member found for type 'VB$AnonymousType_0(Of Object,Object,Object,Object,Object)'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.MissingMemberException: No default member found for type 'VB$AnonymousType_0(Of Object,Object,Object,Object,Object)'. I don't know whats up ? Any help please. Thanks for who tried to solve this but I got solution: using '<%# DataBinder.Eval(Container.DataItem,"ImageURL") %>' instead of '<%# Container.DataItem("RateID") %>' Thanks,

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  • VB6 ADO Command to SQL Server

    - by Emtucifor
    I'm getting an inexplicable error with an ADO command in VB6 run against a SQL Server 2005 database. Here's some code to demonstrate the problem: Sub ADOCommand() Dim Conn As ADODB.Connection Dim Rs As ADODB.Recordset Dim Cmd As ADODB.Command Dim ErrorAlertID As Long Dim ErrorTime As Date Set Conn = New ADODB.Connection Conn.ConnectionString = "Provider=SQLOLEDB.1;Integrated Security=SSPI;Initial Catalog=database;Data Source=server" Conn.CursorLocation = adUseClient Conn.Open Set Rs = New ADODB.Recordset Rs.CursorType = adOpenStatic Rs.LockType = adLockReadOnly Set Cmd = New ADODB.Command With Cmd .Prepared = False .CommandText = "ErrorAlertCollect" .CommandType = adCmdStoredProc .NamedParameters = True .Parameters.Append .CreateParameter("@ErrorAlertID", adInteger, adParamOutput) .Parameters.Append .CreateParameter("@CreateTime", adDate, adParamOutput) Set .ActiveConnection = Conn Rs.Open Cmd ErrorAlertID = .Parameters("@ErrorAlertID").Value ErrorTime = .Parameters("@CreateTime").Value End With Debug.Print Rs.State ' Shows 0 - Closed Debug.Print Rs.RecordCount ' Of course this fails since the recordset is closed End Sub So this code was working not too long ago but now it's failing on the last line with the error: Run-time error '3704': Operation is not allowed when the object is closed Why is it closed? I just opened it and the SP returns rows. I ran a trace and this is what the ADO library is actually submitting to the server: declare @p1 int set @p1=1 declare @p2 datetime set @p2=''2010-04-22 15:31:07:770'' exec ErrorAlertCollect @ErrorAlertID=@p1 output,@CreateTime=@p2 output select @p1, @p2 Running this as a separate batch from my query editor yields: Msg 102, Level 15, State 1, Line 4 Incorrect syntax near '2010'. Of course there's an error. Look at the double single quotes in there. What the heck could be causing that? I tried using adDBDate and adDBTime as data types for the date parameter, and they give the same results. When I make the parameters adParamInputOutput, then I get this: declare @p1 int set @p1=default declare @p2 datetime set @p2=default exec ErrorAlertCollect @ErrorAlertID=@p1 output,@CreateTime=@p2 output select @p1, @p2 Running that as a separate batch yields: Msg 156, Level 15, State 1, Line 2 Incorrect syntax near the keyword 'default'. Msg 156, Level 15, State 1, Line 4 Incorrect syntax near the keyword 'default'. What the heck? SQL Server doesn't support this kind of syntax. You can only use the DEFAULT keyword in the actual SP execution statement. I should note that removing the extra single quotes from the above statement makes the SP run fine. ... Oh my. I just figured it out. I guess it's worth posting anyway.

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  • Efficient list compacting

    - by Patrik
    Suppose you have a list of unsigned ints. Suppose some elements are equal to 0 and you want to push them back. Currently I use this code (list is a pointer to a list of unsigned ints of size n for (i = 0; i < n; ++i) { if (list[i]) continue; int j; for (j = i + 1; j < n && !list[j]; ++j); int z; for (z = j + 1; z < n && list[z]; ++z); if (j == n) break; memmove(&(list[i]), &(list[j]), sizeof(unsigned int) * (z - j))); int s = z - j + i; for(j = s; j < z; ++j) list[j] = 0; i = s - 1; } Can you think of a more efficient way to perform this task? The snippet is purely theoretical, in the production code, each element of list is a 64 bytes struct EDIT: I'll post my solution. Many thanks to Jonathan Leffler. void RemoveDeadParticles(int * list, int * n) { int i, j = *n - 1; for (; j >= 0 && list[j] == 0; --j); for (i = 0; i < j; ++i) { if (list[i]) continue; memcpy(&(list[i]), &(list[j]), sizeof(int)); list[j] = 0; for (; j >= 0 && list[j] == 0; --j); if (i == j) break; } *n = i + 1; }

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  • Idiomatic use of auto_ptr to transfer ownership to a container

    - by heycam
    I'm refreshing my C++ knowledge after not having used it in anger for a number of years. In writing some code to implement some data structure for practice, I wanted to make sure that my code was exception safe. So I've tried to use std::auto_ptrs in what I think is an appropriate way. Simplifying somewhat, this is what I have: class Tree { public: ~Tree() { /* delete all Node*s in the tree */ } void insert(const string& to_insert); ... private: struct Node { ... vector<Node*> m_children; }; Node* m_root; }; template<T> void push_back(vector<T*>& v, auto_ptr<T> x) { v.push_back(x.get()); x.release(); } void Tree::insert(const string& to_insert) { Node* n = ...; // find where to insert the new node ... push_back(n->m_children, auto_ptr<Node>(new Node(to_insert)); ... } So I'm wrapping the function that would put the pointer into the container, vector::push_back, and relying on the by-value auto_ptr argument to ensure that the Node* is deleted if the vector resize fails. Is this an idiomatic use of auto_ptr to save a bit of boilerplate in my Tree::insert? Any improvements you can suggest? Otherwise I'd have to have something like: Node* n = ...; // find where to insert the new node auto_ptr<Node> new_node(new Node(to_insert)); n->m_children.push_back(new_node.get()); new_node.release(); which kind of clutters up what would have been a single line of code if I wasn't worrying about exception safety and a memory leak. (Actually I was wondering if I could post my whole code sample (about 300 lines) and ask people to critique it for idiomatic C++ usage in general, but I'm not sure whether that kind of question is appropriate on stackoverflow.)

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  • how can we make class with Linked list recursion ...

    - by epsilon_G
    Hi , I'm newbee in The C++ heaven and the OOP, ... I'd like to make some stuffs with the Data structures ... However,I'd like to merge two linked listes ... I made a class before "List" wich contain all what I need to programme something with List ... Add , Display .. The probleme is that I programmed the function "Merge2lists" which give us the third list .. How can I display the third list in the main program after using "Merge2lists" Plz , my prob with the Class and the OOP syntaxe ... try to give me the implementation in the main program ??? Otherwise,How can I apply function given pointer in main program wich declared in class .. Thankx class Liste { private: struct node { int elem ; node *next; }*p; public: LLC(); void Merge2lists (node* a, node * b,node *&result); ~LLC(); }; void List::Merge2lists (node* a, node * b,node *&result) { result = NULL; if (a==NULL) { result=b; return;} else if (b==NULL) { result=a; return;} if (a->elem <= b->elem) { result = a; Merge2lists(a->next, b,result->next); } else { result = b; Merge2lists(a, b->next,result->next); } return; } int main() { liste a ; a.Aff_Val(46); a.Aff_Val(54); a.add_as_first(2); a.add_as_first(1); a.Display(); /*This to displat the elemnts ... Don't care about it it's easy to make*/ list liste2; b.Add(2); b.Add(14); b.Add(16); list result; Merge2lists (a,b,result); /*The probleme is here , how can I use this in my program */

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  • dynamic button in jsp

    - by kawtousse
    hi everyone, in my jsp i have a table constructed dynamically like the following: retour.append("<tr>"); try { s= HibernateUtil.currentSession(); tx=s.beginTransaction(); Query query = s.createQuery(HQL_QUERY); for(Iterator it=query.iterate();it.hasNext();) { if(it.hasNext()){ Dailytimesheet object=(Dailytimesheet)it.next(); retour.append("<td>" +object.getActivity() +"</td>"); retour.append("<td>" +object.getProjectCode() + "</td>"); retour.append("<td>" +object.getWAName() + "</td>"); retour.append("<td>" +object.getTaskCode() +"</td>"); retour.append("<td>" +object.getTimeFrom() +"</td>"); retour.append("<td>" +object.getTimeSpent() + "</td>"); retour.append("<td>" +object.getPercentTaskComplete() + "</td>"); if (droitdaccess) { retour.append(""); retour.append(""); retour.append(""); retour.append("<td bordercolor=#FFFFFF>"); retour.append("<input type=\"hidden\" id=\"id_"+nomTab+"_"+compteur+"\" value=\""+object.getIdDailyTimeSheet()+"\"/>"); retour.append("<img src=\"icon_delete.gif\" onClick=\"deletearowById('id_"+nomTab+"_"+compteur+"')\" style=\"cursor:pointer\" name=\"action\" value=\"deleting\" />"); retour.append("</td>"); } } compteur++; retour.append("</tr>"); } //terminer la table. retour.append ("</table>"); next to the table i want to display a button named send in order to send the table content. I do not really want to dispaly this button where the table is empty. So at least if the table is populated by nly one record i want that button being displayed. How should i deal in this case. Thanks.

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  • Jquery toggle functions

    - by ozsenegal
    I've a code to sort table using Jquery.I use toggle function to alternate clicks,and toggle beetween 'ascend' and 'descend' sort.Once you click header's table it should sort it contents. However,there's a bug: I click once,it sorts,then when i click again,nothing happens.I need to click again (second time) to execute the second function,and sort again. Toggle should switch functions with single clicks,not double,am i right? Here is the code: firstRow.toggle(function() { $(this).find("th:first").removeClass("ascendFirst").addClass("descendFirst"); $(this).find("th:not(first)").removeClass("ascend").addClass("descend"); sorted = $.makeArray($("td:eq(0)", "tr")).sort().reverse(); sorted2 = $.makeArray($("td:eq(1)", "tr")).sort().reverse(); sorted3 = $.makeArray($("td:eq(2)", "tr")).sort().reverse(); for (var i = 0; i < sorted.length; i++) { $("td", "tr:eq(" + (i + 1) + ")").remove(); $("tr:eq(" + (i + 1) + ")").append($("<td></td>").text($(sorted[i]).text())); $("tr:eq(" + (i + 1) + ")").append($("<td></td>").text($(sorted2[i]).text())); $("tr:eq(" + (i + 1) + ")").append($("<td></td>").text($(sorted3[i]).text())); } }, function() { $(this).find("th:first").removeClass("descendFirst").addClass("ascendFirst"); $(this).find("th:not(first)").removeClass("descend").addClass("ascend"); sorted = $.makeArray($("td:eq(0)", "tr")).sort(); sorted2 = $.makeArray($("td:eq(1)", "tr")).sort(); sorted3 = $.makeArray($("td:eq(2)", "tr")).sort(); for (var i = 0; i < sorted.length; i++) { $("td", "tr:eq(" + (i + 1) + ")").remove(); $("tr:eq(" + (i + 1) + ")").append($("<td></td>").text($(sorted[i]).text())); $("tr:eq(" + (i + 1) + ")").append($("<td></td>").text($(sorted2[i]).text())); $("tr:eq(" + (i + 1) + ")").append($("<td></td>").text($(sorted3[i]).text())); } });

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  • Advanced SQL query with lots of joins

    - by lund.mikkel
    Hey fellow programmers Okay, first let me say that this is a hard one. I know the presentation may be a little long. But I how you'll bare with me and help me through anyway :D So I'm developing on an advanced search for bicycles. I've got a lot of tables I need to join to find all, let's say, red and brown bikes. One bike may come in more then one color! I've made this query for now: SELECT DISTINCT p.products_id, #simple product id products_name, #product name products_attributes_id, #color id pov.products_options_values_name #color name FROM products p LEFT JOIN products_description pd ON p.products_id = pd.products_id INNER JOIN products_attributes pa ON pa.products_id = p.products_id LEFT JOIN products_options_values pov ON pov.products_options_values_id = pa.options_values_id LEFT JOIN products_options_search pos ON pov.products_options_values_id = pos.products_options_values_id WHERE pos.products_options_search_id = 4 #code for red OR pos.products_options_search_id = 5 #code for brown My first concern is the many joins. The Products table mainly holds product id and it's image and the Products Description table holds more descriptive info such as name (and product ID of course). I then have the Products Options Values table which holds all the colors and their IDs. Products Options Search is containing the color IDs along with a color group ID (products_options_search_id). Red has the color group code 4 (brown is 5). The products and colors have a many-to-many relationship managed inside Products Attributes. So my question is first of all: Is it okay to make so many joins? Is i hurting the performance? Second: If a bike comes in both red and brown, it'll show up twice even though I use SELECT DISTINCT. Think this is because of the INNER JOIN. Is this possible to avoid and do I have to remove the doubles in my PHP code? Third: Bikes can be double colored (i.e. black and blue). This means that there are two rows for that bike. One where it says the color is black and one where is says its blue. (See second question). But if I replace the OR in the WHERE clause it removes both rows, because none of them fulfill the conditions - only the product. What is the workaround for that? I really hope you will and can help me. I'm a little desperate right now :D Regards Mikkel Lund

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  • Using boost::iterator

    - by Neil G
    I wrote a sparse vector class (see #1, #2.) I would like to provide two kinds of iterators: The first set, the regular iterators, can point any element, whether set or unset. If they are read from, they return either the set value or value_type(), if they are written to, they create the element and return the lvalue reference. Thus, they are: Random Access Traversal Iterator and Readable and Writable Iterator The second set, the sparse iterators, iterate over only the set elements. Since they don't need to lazily create elements that are written to, they are: Random Access Traversal Iterator and Readable and Writable and Lvalue Iterator I also need const versions of both, which are not writable. I can fill in the blanks, but not sure how to use boost::iterator_adaptor to start out. Here's what I have so far: template<typename T> class sparse_vector { public: typedef size_t size_type; typedef T value_type; private: typedef T& true_reference; typedef const T* const_pointer; typedef sparse_vector<T> self_type; struct ElementType { ElementType(size_type i, T const& t): index(i), value(t) {} ElementType(size_type i, T&& t): index(i), value(t) {} ElementType(size_type i): index(i) {} ElementType(ElementType const&) = default; size_type index; value_type value; }; typedef vector<ElementType> array_type; public: typedef T* pointer; typedef T& reference; typedef const T& const_reference; private: size_type size_; mutable typename array_type::size_type sorted_filled_; mutable array_type data_; // lots of code for various algorithms... public: class sparse_iterator : public boost::iterator_adaptor< sparse_iterator // Derived , array_type::iterator // Base (the internal array) (this paramater does not compile! -- says expected a type, got 'std::vector::iterator'???) , boost::use_default // Value , boost::random_access_traversal_tag? // CategoryOrTraversal > class iterator_proxy { ??? }; class iterator : public boost::iterator_facade< iterator // Derived , ????? // Base , ????? // Value , boost::?????? // CategoryOrTraversal > { }; };

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  • HTML: order of divs and a tags for href

    - by user2962389
    I'm busy with HTML and CSS and got stuck with this. I have created a button with :hover and :active options, which is centered on the page. Clicking on this button needs to lead to a website. My HTML is: <div> <a href="website"><div id="button">Text</div></a> </div> The CSS is: body, html { height: 100%; } a { text-decoration: none; } #button { text-transform: uppercase; font-size: 18px; text-align: center; padding: 1em 0.5em 0.8em; background-color: white; font-family: Myriad Pro, Source Sans Pro, Helvetica, Arial, sans-serif; color: #ff4700; cursor: pointer; width: 150px; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px; border: 1px solid #ff4700; margin-left: auto; margin-right: auto; margin-bottom: 50px; -webkit-transition: all .1s ease; -moz-transition: all .1s ease; -ms-transition: all .1s ease; -o-transition: all .1s ease; transition: all .1s ease; } #button:hover { background-color: #ff4700; color: white; border: 1px solid white; } #button:active { background-color: #cc3900; } The problem lies in the fact that the whole width of the page is clickable at the height of the button and not only the button itself that is 150px wide and is centered on the page. I think I have my divs mixed up and it needs other formatting and precedence, but I'm not sure. Thanks for your help! P.S. First time on StackOverflow, sorry if I formatted something wrong.

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  • Cleaning up a dynamic array of Objects in C++

    - by Dr. Monkey
    I'm a bit confused about handling an array of objects in C++, as I can't seem to find information about how they are passed around (reference or value) and how they are stored in an array. I would expect an array of objects to be an array of pointers to that object type, but I haven't found this written anywhere. Would they be pointers, or would the objects themselves be laid out in memory in an array? In the example below, a custom class myClass holds a string (would this make it of variable size, or does the string object hold a pointer to a string and therefore take up a consistent amount of space. I try to create a dynamic array of myClass objects within a myContainer. In the myContainer.addObject() method I attempt to make a bigger array, copy all the objects into it along with a new object, then delete the old one. I'm not at all confident that I'm cleaning up my memory properly with my destructors - what improvements could I make in this area? class myClass { private string myName; public unsigned short myAmount; myClass(string name, unsigned short amount) { myName = name; myAmount = amount; } //Do I need a destructor here? I don't think so because I don't do any // dynamic memory allocation within this class } class myContainer { int numObjects; myClass * myObjects; myContainer() { numObjects = 0; } ~myContainer() { //Is this sufficient? //Or do I need to iterate through myObjects and delete each // individually? delete [] myObjects; } void addObject(string name, unsigned short amount) { myClass newObject = new myClass(name, amount); myClass * tempObjects; tempObjects = new myClass[numObjects+1]; for (int i=0; i<numObjects; i++) tempObjects[i] = myObjects[i]); tempObjects[numObjects] = newObject; numObjects++; delete newObject; //Will this delete all my objects? I think it won't. //I'm just trying to delete the old array, and have the new array hold // all the objects plus the new object. delete [] myObjects; myObjects = tempObjects; } }

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  • JSF 2.0: Preserving component state across multiple views

    - by tlind
    The web application I am developing using MyFaces 2.0.3 / PrimeFaces 2.2RC2 is divided into a content and a navigation area. In the navigation area, which is included into multiple pages using templating (i.e. <ui:define>), there are some widgets (e.g. a navigation tree, collapsible panels etc.) of which I want to preserve the component state across views. For example, let's say I am on the home page. When I navigate to a product details page by clicking on a product in the navigation tree, my Java code triggers a redirect using navigationHandler.handleNavigation(context, null, "/detailspage.jsf?faces-redirect=true") Another way of getting to that details page would be by directly clicking on a product teaser that is shown on the home page. The corresponding <h:link> would lead us to the details page. In both cases, the expansion state of my navigation tree (a PrimeFaces tree component) and my collapsible panels is lost. I understand this is because the redirect / h:link results in the creation of a new view. What is the best way of dealing with this? I am already using MyFaces Orchestra in my project along with its conversation scope, but I am not sure if this is of any help here (since I'd have to bind the expansion/collapsed state of the widgets to a backing bean... but as far as I know, this is not possible). Is there a way of telling JSF which component states to propagate to the next view, assuming that the same component exists in that view? I guess I could need a pointer into the right direction here. Thanks! Update 1: I just tried binding the panels and the tree to a session-scoped bean, but this seems to have no effect. Also, I guess I would have to bind all child components (if any) manually, so this doesn't seem like the way to go. Update 2: Binding UI components to non-request scoped beans is not a good idea (see link I posted in a comment below). If there is no easier approach, I might have to proceed as follows: When a panel is collapsed or the tree is expanded, save the current state in a session-scoped backing bean (!= the UI component itself) The components' states are stored in a map. The map key is the component's (hopefully) unique, relative ID. I cannot use the whole absolute component path here, since the IDs of the parent naming containers might change if the view changes, assuming these IDs are generated programmatically. As soon as a new view gets constructed, retrieve the components' states from the map and apply them to the components. For example, in case of the panels, I can set the collapsed attribute to a value retrieved from my session-scoped backing bean.

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  • How can I have a Makefile automatically rebuild source files that include a modified header file? (I

    - by Nicholas Flynt
    I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles. AS = nasm CC = gcc LD = ld TARGET = core BUILD = build SOURCES = source INCLUDE = include ASM = assembly VPATH = $(SOURCES) CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \ -nostdinc -fno-builtin -I $(INCLUDE) ASFLAGS = -f elf #CFILES = core.c consoleio.c system.c CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) SFILES = assembly/start.asm SOBJS = $(SFILES:.asm=.o) COBJS = $(CFILES:.c=.o) OBJS = $(SOBJS) $(COBJS) build : $(TARGET).img $(TARGET).img : $(TARGET).elf c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img $(TARGET).elf : $(OBJS) $(LD) -T link.ld -o $@ $^ $(SOBJS) : $(SFILES) $(AS) $(ASFLAGS) $< -o $@ %.o: %.c @echo Compiling $<... $(CC) $(CFLAGS) -c -o $@ $< #Clean Script - Should clear out all .o files everywhere and all that. clean: -del *.img -del *.o -del assembly\*.o -del core.elf My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful. What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer. I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile? EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.

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  • Postgres Stored procedure using iBatis

    - by Om Yadav
    --- The error occurred while applying a parameter map. --- Check the newSubs-InlineParameterMap. --- Check the statement (query failed). --- Cause: org.postgresql.util.PSQLException: ERROR: wrong record type supplied in RETURN NEXT Where: PL/pgSQL function "getnewsubs" line 34 at return next the function detail is as below.... CREATE OR REPLACE FUNCTION getnewsubs(timestamp without time zone, timestamp without time zone, integer) RETURNS SETOF record AS $BODY$declare v_fromdt alias for $1; v_todt alias for $2; v_domno alias for $3; v_cursor refcursor; v_rec record; v_cpno bigint; v_actno int; v_actname varchar(50); v_actid varchar(100); v_cpntypeid varchar(100); v_mrp double precision; v_domname varchar(100); v_usedt timestamp without time zone; v_expirydt timestamp without time zone; v_createdt timestamp without time zone; v_ctno int; v_phone varchar; begin open v_cursor for select cpno,c.actno,usedt from cpnusage c inner join account s on s.actno=c.actno where usedt = $1 and usedt < $2 and validdomstat(s.domno,v_domno) order by c.usedt; fetch v_cursor into v_cpno,v_actno,v_usedt; while found loop if isactivation(v_cpno,v_actno,v_usedt) IS TRUE then select into v_actno,v_actname,v_actid,v_cpntypeid,v_mrp,v_domname,v_ctno,v_cpno,v_usedt,v_expirydt,v_createdt,v_phone a.actno,a.actname as name,a.actid as actid,c.descr as cpntypeid,l.mrp as mrp,s.domname as domname,c.ctno as ctno,b.cpno,b.usedt,b.expirydt,d.createdt,a.phone from account a inner join cpnusage b on a.actno=b.actno inner join cpn d on b.cpno=d.cpno inner join cpntype c on d.ctno=c.ctno inner join ssgdom s on a.domno=s.domno left join price_class l ON l.price_class_id=b.price_class_id where validdomstat(a.domno,v_domno) and b.cpno=v_cpno and b.actno=v_actno; select into v_rec v_actno,v_actname,v_actid,v_cpntypeid,v_mrp,v_domname,v_ctno,v_cpno,v_usedt,v_expirydt,v_createdt,v_phone; return next v_rec; end if; fetch v_cursor into v_cpno,v_actno,v_usedt; end loop; return ; end;$BODY$ LANGUAGE 'plpgsql' VOLATILE; ALTER FUNCTION getnewsubs(timestamp without time zone, timestamp without time zone, integer) OWNER TO radius If i am running the function from the console it is running fine and giving me the correct response. But when using through java causing the above error. Can ay body help in it..Its very urgent. Please response as soon as possible. Thanks in advance.

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  • Two seperate tm structs mirroring each other

    - by BSchlinker
    Here is my current situation: I have two tm structs, both set to the current time I make a change to the hour in one of the structs The change is occurring in the other struct magically.... How do I prevent this from occurring? I need to be able to compare and know the number of seconds between two different times -- the current time and a time in the future. I've been using difftime and mktime to determine this. I recognize that I don't technically need two tm structs (the other struct could just be a time_t loaded with raw time) but I'm still interested in understanding why this occurs. void Tracker::monitor(char* buffer){ // time handling time_t systemtime, scheduletime, currenttime; struct tm * dispatchtime; struct tm * uiuctime; double remainingtime; // let's get two structs operating with current time dispatchtime = dispatchtime_tm(); uiuctime = uiuctime_tm(); // set the scheduled parameters dispatchtime->tm_hour = 5; dispatchtime->tm_min = 05; dispatchtime->tm_sec = 14; uiuctime->tm_hour = 0; // both of these will now print the same time! (0:05:14) // what's linking them?? // print the scheduled time printf ("Current Time : %2d:%02d:%02d\n", uiuctime->tm_hour, uiuctime->tm_min, uiuctime->tm_sec); printf ("Scheduled Time : %2d:%02d:%02d\n", dispatchtime->tm_hour, dispatchtime->tm_min, dispatchtime->tm_sec); } struct tm* Tracker::uiuctime_tm(){ time_t uiucTime; struct tm *ts_uiuc; // give currentTime the current time time(&uiucTime); // change the time zone to UIUC putenv("TZ=CST6CDT"); tzset(); // get the localtime for the tz selected ts_uiuc = localtime(&uiucTime); // set back the current timezone unsetenv("TZ"); tzset(); // set back our results return ts_uiuc; } struct tm* Tracker::dispatchtime_tm(){ time_t currentTime; struct tm *ts_dispatch; // give currentTime the current time time(&currentTime); // get the localtime for the tz selected ts_dispatch = localtime(&currentTime); // set back our results return ts_dispatch; }

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  • properies profile when writing word file

    - by avani-nature
    Hai frnds i am new to php i am having following problems in my coding... 1.Actually i am opening word document with com object and storing it in textarea. 2.when content gets opened in textarea i am editing that content and saving the document 3.actually when i edited that file and done save after that if i open word document then file properties-custom the old content getting removed i wannt to retain that even if i edited the word document..please do the needful i am using below code <?php $filename = 'C:/xampp/htdocs/mts/sites/default/files/a.doc'; //echo $filename; if(isset($_REQUEST['Save'])){ $somecontent = stripslashes($_POST['somecontent']); // Let's make sure the file exists and is writable first. if (is_writable($filename)) { // In our example we're opening $filename in append mode. // The file pointer is at the bottom of the file hence // that's where $somecontent will go when we fwrite() it. if (!$handle = fopen($filename, 'w')) { echo "Cannot open file ($filename)"; exit; } // Write $somecontent to our opened fi<form action="" method="get"></form>le. if (fwrite($handle, $somecontent) === FALSE) { echo "Cannot write to file ($filename)"; exit; } echo "Success, wrote ($somecontent) to file ($filename) <a href=".$_SERVER['PHP_SELF']."> - Continue - "; fclose($handle); } else { echo "The file $filename is not writable"; } } else{ // get contents of a file into a string $handle = fopen($filename, "r"); $somecontent = fread($handle, filesize($filename)); $word = new COM("word.application") or die ("Could not initialise MS Word object."); $word->Documents->Open(realpath("$filename")); // Extract content. $somecontent = (string) $word->ActiveDocument->Content; //echo $somecontent; $word->ActiveDocument->Close(false); $word->Quit(); $word = null; unset($word); fclose($handle); } ?> <h6>Edit file --------><? $filenam=explode("/",$filename);$filename=$filename[7]; echo $filename ;?></h6> <form name="form1" method="post" action=""> <p> <textarea name="somecontent" cols="100" rows="20"><? echo $somecontent ;?></textarea> </p> <div style='padding-left:250px;'><input type="submit" name="Save" value="Save"></div> </p> </form> <? } ?>

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  • Good style for handling constructor failure of critical object

    - by mtlphil
    I'm trying to decide between two ways of instantiating an object & handling any constructor exceptions for an object that is critical to my program, i.e. if construction fails the program can't continue. I have a class SimpleMIDIOut that wraps basic Win32 MIDI functions. It will open a MIDI device in the constructor and close it in the destructor. It will throw an exception inherited from std::exception in the constructor if the MIDI device cannot be opened. Which of the following ways of catching constructor exceptions for this object would be more in line with C++ best practices Method 1 - Stack allocated object, only in scope inside try block #include <iostream> #include "simplemidiout.h" int main() { try { SimpleMIDIOut myOut; //constructor will throw if MIDI device cannot be opened myOut.PlayNote(60,100); //..... //myOut goes out of scope outside this block //so basically the whole program has to be inside //this block. //On the plus side, it's on the stack so //destructor that handles object cleanup //is called automatically, more inline with RAII idiom? } catch(const std::exception& e) { std::cout << e.what() << std::endl; std::cin.ignore(); return 1; } std::cin.ignore(); return 0; } Method 2 - Pointer to object, heap allocated, nicer structured code? #include <iostream> #include "simplemidiout.h" int main() { SimpleMIDIOut *myOut; try { myOut = new SimpleMIDIOut(); } catch(const std::exception& e) { std::cout << e.what() << std::endl; delete myOut; return 1; } myOut->PlayNote(60,100); std::cin.ignore(); delete myOut; return 0; } I like the look of the code in Method 2 better, don't have to jam my whole program into a try block, but Method 1 creates the object on the stack so C++ manages the object's life time, which is more in tune with RAII philosophy isn't it? I'm still a novice at this so any feedback on the above is much appreciated. If there's an even better way to check for/handle constructor failure in a siatuation like this please let me know.

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  • Cepstral Analysis for pitch detection

    - by Ohmu
    Hi! I'm looking to extract pitches from a sound signal. Someone on IRC just explain to me how taking a double FFT achieves this. Specifically: take FFT take log of square of absolute value (can be done with lookup table) take another FFT take absolute value I am attempting this using vDSP I can't understand how I didn't come across this technique earlier. I did a lot of hunting and asking questions; several weeks worth. More to the point, I can't understand why I didn't think of it. I am attempting to achieve this with vDSP library. it looks as though it has functions to handle all of these tasks. However, I'm wondering about the accuracy of the final result. I have previously used a technique which scours the frequency bins of a single FFT for local maxima. when it encounters one, it uses a cunning technique (the change in phase since the last FFT) to more accurately place the actual peak within the bin. I am worried that this precision will be lost with this technique I'm presenting here. I guess the technique could be used after the second FFT to get the fundamental accurately. But it kind of looks like the information is lost in step 2. as this is a potentially tricky process, could someone with some experience just look over what I'm doing and check it for sanity? also, I've heard there is an alternative technique involving fitting a quadratic over neighbouring bins. Is this of comparable accuracy? if so, I would favour it, as it doesn't involve remembering bin phases. so questions: does this approach makes sense? Can it be improved? I'm a bit worried about And the log square component; there seems to be a vDSP function to do exactly that: vDSP_vdbcon however, there is no indication it precalculates a log-table -- I assume it doesn't, as the FFT function requires an explicit pre-calculation function to be called and passed into it. and this function doesn't. Is there some danger of harmonics being picked up? is there any cunning way of making vDSP pull out the maxima, biggest first? Can anyone point me towards some research or literature on this technique? the main question: is it accurate enough? Can the accuracy be improved? I have just been told by an expert that the accuracy IS INDEED not sufficient. Is this the end of the line? Pi PS I get SO annoyed (npi) when I want to create tags, but cannot. :| I have suggested to the maintainers that SO keep track of attempted tags, but I'm sure I was ignored. we need tags for vDSP, accelerate framework, cepstral analysis

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  • Generic linked list in c++

    - by itsaboy
    I have been struggling for too long a time now with a rather simple question about how to create a generic linked list in c++. The list should be able contain several types of structs, but each list will only contain one type of struct. The problem arises when I want to implement the getNode() function [see below], because then I have to specify which of the structs it should return. I have tried to substitute the structs with classes, where the getNode function returns a base class that is inherited by all the other classes, but it still does not do the trick, since the compiler does not allow the getNode function to return anything but the base class then. So here is some code snippet: typedef struct struct1 { int param1; (...) } struct1; typedef struct struct2 { double param1; (...) } struct2; typedef struct node { struct1 data; node* link; } node; class LinkedList { public: node *first; int nbrOfNodes; LinkedList(); void addNode(struct1); struct1 getNode(); bool isEmpty(); }; LinkedList::LinkedList() { first = NULL; nbrOfNodes = 0; } void LinkedList::addNode(struct1 newData) { if (nbrOfNodes == 0) { first = new node; first->data = newData; } else { node *it = first; for (int i = 0; i < nbrOfNodes; i++) { it = it->link; } node *newNode = new node; newNode->data = newData; it->link = newNode; } nbrOfNodes++; } bool LinkedList::isEmpty() { return !nbrOfNodes; } struct1 LinkedList::getNode() { param1 returnData = first->data; node* deleteNode = first; nbrOfNodes--; if (nbrOfNodes) first = deleteNode->link; delete deleteNode; return returnData; } So the question, put in one sentence, is as follows: How do I adjust the above linked list class so that it can also be used for struct2, without having to create a new almost identical list class for struct2 objects? As I said above, each instance of LinkedList will only deal with either struct1 or struct2. Grateful for hints or help

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  • Error in Print Function in Bubble Sort MIPS?

    - by m00nbeam360
    Sorry that this is such a long block of code, but do you see any obvious syntax errors in this? I feel like the problem is that the code isn't printing correctly since the sort and swap methods were from my textbook. Please help if you can! .data save: .word 1,2,4,2,5,6 size: .word 6 .text swap: sll $t1, $a1, 2 #shift bits by 2 add $t1, $a1, $t1 #set $t1 address to v[k] lw $t0, 0($t1) #load v[k] into t1 lw $t2, 4($t1) #load v[k+1] into t1 sw $t2, 0($t1) #swap addresses sw $t0, 4($t1) #swap addresses jr $ra #return sort: addi $sp, $sp, -20 #make enough room on the stack for five registers sw $ra, 16($sp) #save the return address on the stack sw $s3, 12($sp) #save $s3 on the stack sw $s2, 8($sp) #save Ss2 on the stack sw $s1, 4($sp) #save $s1 on the stack sw $s0, 0($sp) #save $s0 on the stack move $s2, $a0 #copy the parameter $a0 into $s2 (save $a0) move $s3, $a1 #copy the parameter $a1 into $s3 (save $a1) move $s0, $zero #start of for loop, i = 0 for1tst: slt $t0, $s0, $s3 #$t0 = 0 if $s0 S $s3 (i S n) beq $t0, $zero, exit1 #go to exit1 if $s0 S $s3 (i S n) addi $s1, $s0, -1 #j - i - 1 for2tst: slti $t0, $s1, 0 #$t0 = 1 if $s1 < 0 (j < 0) bne $t0, $zero, exit2 #$t0 = 1 if $s1 < 0 (j < 0) sll $t1, $s1, 2 #$t1 = j * 4 (shift by 2 bits) add $t2, $s2, $t1 #$t2 = v + (j*4) lw $t3, 0($t2) #$t3 = v[j] lw $t4, 4($t2) #$t4 = v[j+1] slt $t0, $t4, $t3 #$t0 = 0 if $t4 S $t3 beq $t0, $zero, exit2 #go to exit2 if $t4 S $t3 move $a0, $s2 #1st parameter of swap is v(old $a0) move $a1, $s1 #2nd parameter of swap is j jal swap #swap addi $s1, $s1, -1 j for2tst #jump to test of inner loop j print exit2: addi $s0, $s0, 1 #i = i + 1 j for1tst #jump to test of outer loop exit1: lw $s0, 0($sp) #restore $s0 from stack lw $s1, 4($sp) #resture $s1 from stack lw $s2, 8($sp) #restore $s2 from stack lw $s3, 12($sp) #restore $s3 from stack lw $ra, 16($sp) #restore $ra from stack addi $sp, $sp, 20 #restore stack pointer jr $ra #return to calling routine .data space:.asciiz " " # space to insert between numbers head: .asciiz "The sorted numbers are:\n" .text print:add $t0, $zero, $a0 # starting address of array add $t1, $zero, $a1 # initialize loop counter to array size la $a0, head # load address of print heading li $v0, 4 # specify Print String service syscall # print heading out: lw $a0, 0($t0) # load fibonacci number for syscall li $v0, 1 # specify Print Integer service syscall # print fibonacci number la $a0, space # load address of spacer for syscall li $v0, 4 # specify Print String service syscall # output string addi $t0, $t0, 4 # increment address addi $t1, $t1, -1 # decrement loop counter bgtz $t1, out # repeat if not finished jr $ra # return

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