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  • When there's no TCO, when to worry about blowing the stack?

    - by Cedric Martin
    Every single time there's a discussion about a new programming language targetting the JVM, there are inevitably people saying things like: "The JVM doesn't support tail-call optimization, so I predict lots of exploding stacks" There are thousands of variations on that theme. Now I know that some language, like Clojure for example, have a special recur construct that you can use. What I don't understand is: how serious is the lack of tail-call optimization? When should I worry about it? My main source of confusion probably comes from the fact that Java is one of the most succesful languages ever and quite a few of the JVM languages seems to be doing fairly well. How is that possible if the lack of TCO is really of any concern?

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  • Desktop Fun: Stargate SG-1 Customization Set

    - by Asian Angel
    Are you feeling nostalgic for the days of classic Stargate SG-1 adventure? Then get ready to dial up that DHD and gate into a whole new desktop with our Stargate SG-1 Customization set. Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • Looking for enterprise web application design inspiration

    - by Farshid
    I've checked many websites to be inspired about what the look and feel of a serious enterprise web-application should look like. But the whole I saw were designed for being used by single users and not serious corporate users. The designs I saw were mostly happy-colored, and looked like being developed by a small team of eager young passionate developers. But what I'm looking for, are showcases of serious web apps' designs (e.g. web apps developed by large corporations) that are developed for being used by a large number of corporate uses. Can you suggest me sources for this kind of inspiration?

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  • Does heavy library and snippet codes usage make you a bad programmer?

    - by Henrik P.
    Overall I'm in programming for about 8 years now and it seems to me that I'm relying more and more on open source libraries and snippets (damn you GitHub!) to "get the job done". I know that in time I could write me own implementation but I like to focus on the overall design. Is this normal (non cooperate environment)? Does it make you a bad programmer if "programming" is nothing more than cluing different libraries together. Feels like it. I know about "don't reinvent the wheel" but what happens when you don't invent a single wheel anymore. What's your take on this?

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  • Log in manager doesn't appear after editing /etc/X11/default-display-manager

    - by hamed
    I have ubuntu 11.10 , and I installed kde and I choosed kdm mistakly, as mentioned here I did this procedure Pretty simple. Open the file /etc/X11/default-display-manager with your editor of choice. Make sure you invoke that editor as root, otherwise it won't work. In that file there's a single line: /usr/bin/kdm Change that to /usr/bin/gdm and save the file. Reboot and you're in Gnome. now ,after booting, the log in manager gdm or kdm didn't appear . how can I fix this?

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  • Drawing a textured triangle with CPU instead of GPU

    - by Jenko
    I understand the benefits of GPU rendering and such, but for a certain limited application I need to render textured triangles purely using CPU. I've built a 3D engine capable of object handling, transform, projection, culling and the likes ... now all I need is a little code snippet that draws a single textured triangle onto a bitmap... any language accepted! Inputs: Texture bitmap, Triangle U/V/W coords, Triangle X/Y screen coords Output: The textured triangle drawn at the given screen coords I've currently been using a platform function to draw triangles to screen, but I'm looking to handle it myself to speeden up the process.

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  • PARTNER WEBCAST : Nimble SmartStack for Oracle with Cisco UCS (Nov 12)

    - by Zeynep Koch
    You are invited to the live webcast with Nimble Storage, Oracle and Cisco where we will talk about the new SmartStack solution from Nimble Storage that features Oracle Linux, Oracle VM and Cisco UCS products. When : Tuesday, November 12, 2013, 11:00 AM Pacific Time Panelists: Michele Resta, Director of Linux and Virtualization Alliances, Oracle John McAbel, Senior Product Manager, Cisco Ibby Rahmani, Solutions Marketing, Nimble Storage SmartStack™solutions provide pre-validated reference architectures that speed deployments and minimize risk. All SmartStack solutions incorporate Cisco UCS as the compute and network infrastructure. In this webinar, you will learn how Nimble Storage SmartStack with Oracle and Cisco provides a converged infrastructure for Oracle Database environments with Oracle Linux and Oracle VM. SmartStack, built on best-of-breed components, delivers the performance and reliability needed for deploying Oracle on a single symmetric multiprocessing (SMP) server or Oracle Real Application Clusters (RAC) on multiple nodes.  Register today 

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  • If I define a property to prototype appears in the constructor of object, why?

    - by Eduard Florinescu
    I took the example from this question modified a bit: What is the point of the prototype method? function employee(name,jobtitle,born) { this.name=name; this.jobtitle=jobtitle; this.born=born; this.status="single" } employee.prototype.salary=10000000; var fred=new employee("Fred Flintstone","Caveman",1970); console.log(fred.salary); fred.salary=20000; console.log(fred.salary) And the output in console is this: What is the difference salary is in constructor but I still can access it with fred.salary, how can I see if is in constructor from code, status is still employee property how can I tell for example if name is the one of employee or has been touch by initialization? Why is salary in constructor, when name,jobtitle,born where "touched" by employee("Fred Flintstone","Caveman",1970); «constructor»?

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  • One method with many behaviours or many methods

    - by Krowar
    This question is quite general and not related to a specific language, but more to coding best practices. Recently, I've been developing a feature for my app that is requested in many cases with slightly different behaviours. This function send emails , but to different receivers, or with different texts according to the parameters. The method signature is something like public static sendMail (t_message message = null , t_user receiver = null , stream attachedPiece = null) And then there are many condition inside the method, like if(attachedPiece != null) { } I've made the choice to do it this way (with a single method) because it prevents me to rewrite the (nearly) same method 10 times, but I'm not sure that it's a good practice. What should I have done? Write 10 sendMail method with different parameters? Are there obvious pros and cons for these different ways of programming? Thanks a lot.

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  • When should I make the first commit to source control?

    - by Kendall Frey
    I'm never sure when a project is far enough along to first commit to source control. I tend to put off committing until the project is 'framework-complete' and primarily commit features from then on. (I haven't done any personal projects large enough to have a core framework too big for this.) I have a feeling this isn't best practice, though I'm not sure what all could go wrong. Let's say, for example, I have a project which consists of a single code file. It will take about 10 lines of boilerplate code, and 100 lines to get the project working with extremely basic functionality (1 or 2 features). Should I first check in: The empty file? The boilerplate code? The first features? At some other point? Also, what are the reasons to check in at a specific point?

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  • How to Multitask in the Linux Terminal: 3 Ways to Use Multiple Shells at Once

    - by Chris Hoffman
    The Linux terminal has rich multitasking capabilities. You can switch between the virtual consoles already running on your system, use Bash job control to run processes in the background, and take advantage of GNU screen, a terminal “window manager.” You don’t have to stick to a single command at a time. Whether you want to run a process in the background and revisit it occasionally or run multiple time-consuming tasks at once, Linux offers several options. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • XAML2CPP 1.0.1.0

    - by Valter Minute
    I upgraded XAML2CPP to fix some bugs and support some new features that will be used in my next tutorial step (that I hope to publish very soon!). Bug fixed: the listbox selection changed event was generated with an incorrect prototype events generated by the XAML tree root element (UserControl) were not handled. New features: XAML2CPP generates panels (dynamically generated XAML subtrees that may be added to a page) and user controls (those will be the object of my next post, stay tuned!). XAML2CPPXRValue class has been added to XAML2CPPbase.h. This class will allow single-line declaration of XRValue objects (I’m lazy!) and destroys automatically objects and string XRValues when the object itself is destroyed. You can download the latest XAML2CPP release here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/XAML2CPP.zip

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  • What's New In 11.1.2.1 (Talleyrand SP1)

    - by russ.bishop
    This release is primarily about bug fixes and that's what we spent the most time on, but we also addressed a number of other things: 1. Performance improvements We've done a lot of work to improve the performance of page load and execution times. For example, the View Compare page is about half the size it was previously! We've also done a lot of work on the server to improve performance of queries, exports, action scripts, etc. We implemented some finer-grained locking so fewer operations will block other users while they are in progress. We made some optimizations to improve performance when you have a lot of network or database latency as well. Just a few examples: An Import that previously took 8 GB of memory and hours to complete now runs in about 30 minutes and never takes more than 1 GB of RAM. Searching by exact Node Name now completes within 2 seconds even for a hierarchy with millions of nodes. Another search that was taking 30 seconds to run now completes in less than 5 seconds. 2. Upgrade support This release supports automatic upgrade from previous releases, built right into the console. 3. Console Improvements The Console has been reorganized and made easier to use. It is also much more multi-threaded so it responds quicker without freezing up when you save changes or when it needs to get status. 4. Property Namespaces Properties now have a concept called a Namespace. This is tied into the Application Templates to prevent conflicts with duplicate property names. Right now, if you have an AccountType and you pull in the HFM template, it also has AccountType so you end up creating properties with decorations on the name like "Account Type (HFM)". This is no longer necessary. In addition, properties within a namespace must have unique labels but they can be duplicated across namespaces. So in the Property Grid when you click on the HFM category, you just see "AccountType". When you click on MyCategory, you see "AccountType", but they are different properties with different values. Within formulas, the names are still unique (eg: Custom.AccountType vs HFM.AccountType). I'll write more about this one later. 5. Single Sign On DRM now supports Single Sign-On via HSS. For example, if you are using Oracle's OAM as your SSO solution then you configure HSS to use OAM just like you would before. You also configure DRM to use HSS, again just like before. Then you configure OAM to protect the DRM web app, like you would any other website. However once you do those things, users are no longer prompted to enter their username/password. They simply get redirected to OAM if they don't already have a login token, otherwise they pick their application and sail right into DRM. You can also avoid having to pick an application (see the next item) 6. URL-based navigation You can now specify the application you want to log into via the URL. Combined with SSO and your Intranet, it becomes easy to provide links on our intranet portal that take users directly into a specific DRM application. We also support specifying the Version, Hierarchy, and Node. Again, this can be used on your internal portal, but the scenarios get even more interesting when you are using workflow like Oracle BPEL you can automatically generate links within emails that will take users directly to a specific node in the UI. 7. Job status and cancellation A lot of the jobs now report their status and support true cancellation. Action Scripts also report a progress complete percentage since the amount of work is known ahead of time. 8. Action Script Options Action scripts support Option declarations at the top of the file so a script can self-describe (when specified in the file, the corresponding item in the file is ignored). For example: Option|DetectDelimiter Option|UsePropertyNames|true This will tell DRM to automatically detect the delimiter (a pipe symbol in this case) and that all references to properties are by Name, not by Label. Note that when you load a script in the UI, if you use Labels we automatically try to match them up if they are unique. Any duplicates are indicated and you are presented with a choice to pick which property you actually referred to. This is somewhat similar to Version substitution, but tailored for properties. There are other more minor changes and like I said earlier a lot of bug fixes and performance improvements. Hopefully I will get a chance to dig into some of these things in future blog posts.

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  • 7 Tips to Get the Most Out of BleachBit, a “CCleaner for Linux”

    - by Chris Hoffman
    Like CCleaner on Windows, BleachBit frees space by deleting unimportant files and helps maintain your privacy by deleting sensitive data. And, just like CCleaner, there’s more you can do with BleachBit than just clicking a single button. BleachBit is available in Ubuntu’s Software Center and most other Linux distributions’ software repositories. You can also download it from the BleachBit website – it even runs on Windows, too. HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Google I/O 2010 - OpenID-based SSO & OAuth for Google Apps

    Google I/O 2010 - OpenID-based SSO & OAuth for Google Apps Google I/O 2010 - OpenID-based single sign on and OAuth data access for Google Apps Enterprise, Google APIs 201 Ryan Boyd, David Primmer A discussion of all the auth tangles you've encountered so far -- OpenID, SSO, 2-Legged OAuth, 3-Legged OAuth, and Hybrid OAuth. We'll show you when and where to use the APIs, code some example apps, and demonstrate how they all integrate with Google APIs and other developer products. We'll also talk about how these technologies relate to apps sold on the Google Apps Marketplace. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 0 ratings Time: 01:11:01 More in Science & Technology

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  • Arrays for a heightmap tile-based map

    - by JPiolho
    I'm making a game that uses a map which have tiles, corners and borders. Here's a graphical representation: I've managed to store tiles and corners in memory but I'm having troubles to get borders structured. For the tiles, I have a [Map Width * Map Height] sized array. For corners I have [(Map Width + 1) * (Map Height + 1)] sized array. I've already made up the math needed to access corners from a tile, but I can't figure out how to store and access the borders from a single array. Tiles store the type (and other game logic variables) and via the array index I can get the X, Y. Via this tile position it is possible to get the array index of the corners (which store the Z index). The borders will store a game object and accessing corners from only border info would be also required. If someone even has a better way to store these for better memory and performance I would gladly accept that. EDIT: Using in C# and Javascript.

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  • Java 7 Adoption at 79%

    - by Henrik Stahl
    According to a recent blog post from the cloud hosting company Jelastic, Java 7 adoption on their platform is now at 79%. While this is a single data point and should not be read too broadly, it does match other indicators we have that Java 7 is picking up, such as uptake among Oracle middleware customers, download statistics and online activity. The spike in adoption in April coincided with the release of JDK 7 Update 4. This is in line with our expectations since that release added Mac OS X support as well as java.com moving to Java 7 as the default download for end-users; two events that marked the maturity of Java 7 to the community. Since the original release of Java 7, Oracle has shipped 7 update releases, added ports to Mac OSX and Linux/ARM and expanded JavaFX to all common desktop platforms.

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  • CodePlex Daily Summary for Thursday, August 16, 2012

    CodePlex Daily Summary for Thursday, August 16, 2012Popular ReleasesCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.1: Bug Fix release Bug Fixes Better support for transparent images IsFrozen respected if not bound to corrected deadlock stateTask Card Creator 2012: TaskCardCreator2012 4.0.2.0: What's New in version 4.0.2.0:First stable version Build with Visual Studio 2012 RTM UX/UI improvedWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.7: Version: 2.5.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add CollectionHelper.GetNextElementOrDefault method. InfoMan: Support creating a new email and saving it in the Send b...Easy ADB: Easy ABD V0.2.1.1: Added ICS support Fixed some bugsDiablo III Drop Statistics Service: D3DSS 1.0.1: ??????IP??。 ??????????,??????????。myCollections: Version 2.2.3.0: New in this version : Added setup package. Added Amazon Spain for Apps, Books, Games, Movie, Music, Nds and Tvshow. Added TVDB Spain for Tvshow. Added TMDB Spain for Movies. Added Auto rename files from title. Added more filters when adding files (vob,mpls,ifo...) Improve Books author and Music Artist Credits. Rewrite find duplicates for better performance. You can now add Custom link to items. You can now add type directly from the type list using right mouse button. Bug ...mydnn: DNN Garden - DDR Menu for DotNetNuke: ?? ??? ??? ???? ?? ???? ??????? ?? DDR Menu ?? ?? ????? ??? DNN ?? ??????. ??? ??? ?? ???? ??? ?????? ???? ??????? ???? ?? ????. ?? ????? ?? ????? ??????? ?????? SolPart ?? DNN Nav ??? ???? ????? ????? ?? ??????? ???? ?? ???? ??? CSS ????? ????. ?? ??? ??? ?????? ???? ??? ?? ??? ????? ??? ?? ?????? ?? jQuery ? CSS ????? ???? ????. ??? ???? ?? ???? Treeview ? Superfish? Accordion ? Dropdown ?Artisteer ? Mega-menu ?? ????.Player Framework by Microsoft: Player Framework for Windows 8 Preview 5 (Refresh): Support for Windows 8 and Visual Studio RTM Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version NEW TO PREVIEW 5 REFRESH:Req...Visual Rx: V 2.0.20622.10: help will be available at my blog http://blogs.microsoft.co.il/blogs/bnaya/archive/2012/08/12/visual-rx-toc.aspx the SDK is also available though NuGet (search for VisualRx) http://nuget.org/packages/VisualRx if you want to make sure that the Visual Rx Viewer can monitor on your machine, you can install the Visual Rx Tester and run it while the Viewer is running.TFS Workbench: TFS Workbench v2.2.0.10: Compiled installers for TFS Workbench 2.2.0.10 Bug Fix Fixed bug that stopped the change workspace action from working.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.60: Allow for CSS3 grid-column and grid-row repeat syntax. Provide option for -analyze scope-report output to be in XML for easier programmatic processing; also allow for report to be saved to a separate output file.ClosedXML - The easy way to OpenXML: ClosedXML 0.67.2: v0.67.2 Fix when copying conditional formats with relative formulas v0.67.1 Misc fixes to the conditional formats v0.67.0 Conditional formats now accept formulas. Major performance improvement when opening files with merged ranges. Misc fixes.Umbraco CMS: Umbraco 4.8.1: Whats newBug fixes: Fixed: When upgrading to 4.8.0, the database upgrade didn't run Update: unfortunately, upgrading with SQLCE is problematic, there's a workaround here: http://bit.ly/TEmMJN The changes to the <imaging> section in umbracoSettings.config caused errors when you didn't apply them during the upgrade. Defaults will now be used if any keys are missing Scheduled unpublishes now only unpublishes nodes set to published rather than newest Work item: 30937 - Fixed problem with Fi...patterns & practices - Unity: Unity 3.0 for .NET 4.5 and WinRT - Preview: The Unity 3.0.1208.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. This is an updated version of the port after the .NET Framework 4.5 and Windows 8 have RTM'ed. Please see the Release Notes Providing feedback Post your feedback on the Unity forum Submit and vote on new features for Unity on our Uservoice site.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 2.0.0 for VS11: Self-Tracking Entity Generator for WPF and Silverlight v 2.0.0 for Entity Framework 5.0 and Visual Studio 2012AssaultCube Reloaded: 2.5.2 Unnamed: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Added 3rd person Added mario jumps Fixed nextprimary code exploit Fix sendmap (must send before voting) Zombies have waves Convert uses rounds instead of ending the match Better throwing knife hit detectio...NPOI: NPOI 2.0: New features a. Implement OpenXml4Net (same as System.Packaging from Microsoft). It supports both .NET 2.0 and .NET 4.0 b. Excel 2007 read/write library (NPOI.XSSF) c. Word 2007 read/write library(NPOI.XWPF) d. NPOI.SS namespace becomes the interface shared between XSSF and HSSF e. Load xlsx template and save as new xlsx file (partially supported) f. Diagonal line in cell both in xls and xlsx g. Support isRightToLeft and setRightToLeft on the common spreadsheet Sheet interface, as per existin...BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...????: ????2.0.5: 1、?????????????。RiP-Ripper & PG-Ripper: PG-Ripper 1.4.01: changes NEW: Added Support for Clipboard Function in Mono Version NEW: Added Support for "ImgBox.com" links FIXED: "PixHub.eu" links FIXED: "ImgChili.com" links FIXED: Kitty-Kats Forum loginNew ProjectsBase Code: SummaryCanvas Control Library & new Forms Based System for creating web pages & website: Canvas Control Library is a collection of HTML5 canvas based controls and a new forms based system of doing AJAX postbacks with which to build forms in web pageCJK Decomposition Data: The CJK Decomposition Data File is a graphical analysis of the approx 75,000 Chinese/Japanese characters in Unicode.Corporate News App for SharePoint 2013: This project is an open and free App for SharePoint 2013. This tool helps site owners to add simple corporate news client app parts in SharePoint sites.DictationTool: A tool to do dictation and compare with original text. WPF & Silverlight versionEagleFramework: EagleFramework?????????,??????、????、???、Excel??、???????HDI Aggregated View: A SharePoint Webpart which provides an aggregated View of a List. Sums up all selected fields or calculates an average. Great variety to Filter the View.HDI JS Libs: A SharePoinnt Feature which includes jQuery and SPServices to a Site or Web. HDI SP Tag Importer: A Windows application for Importing CSV Data to a SharePoint List or Document Library.HDI Table: Simple SharePoint Table WebPart with possibilities to nest data infinite and summarize even Calculated Fields.iEverything: As Detailed on eladplus.codeplex.com,the replacer of eladplus is ieverything. View our "TV Ad" on:outlookphone.com/tva/ieverything.wmvIISLogAnalysis: this is a simple tool for analys your iis log files:most ip,most browser,most url and so onJefferys blog code samples: My sample code for my blog articles for blog visitors to look at.livewell: web technology studyMaxBlox: Build a SAAS application using MaxBlox as the building platform. Create your own custom tables and reports with interface to DB, security built-in to MaxBlox. MoltenMercury: Molten Mercury is a anime style character creator inspired by ???????????. Using it you can create your own anime character!MvcClient: MvcClient reverse engineers HTML forms produced by ASP.NET MVC to create a strongly-typed model decorated with presentation and validation attributes.My source code for Introduction to Algorithms: My source code for Introduction to Algorithmspaycell-code: This is text sms blast projectRootSync: This project is an open-source file syncronization website which will be linked to an iPhone and Android app as well as a Windows Desktop sync application.SB Form Editor: Small Basic Form Editor is a forms editor for Microsoft's Small Basic language. It allows you to add button, textboxes, change the form settings, and more!SharePoint Column & View Permission: SharePoint Column & View Permission. Set Permission for Columns and Views in SharePoint 2010.TerraCool - Simple Localization library and tools: Simple Localization library and toolsURL SHORTNER: In the Beta release we are planing to include the following:WILP: C# ASP.NET PROJECTXXXDEMO: Ðây là d? án ma. M?i thông tin vui lòng liên h? Bình Tiên Sinh

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  • Multiple domains and product categories but one company?

    - by Brad
    Hi Guys, My company is expanding online, and we are wondering the best way to go about our eCommerce strategy. We sell a wide range of products of a single material, lets use ceramics as an example. The current competition in our niche online is medium level. We currently have one site selling all our range: ceramicstuff.com However I have just found that ceramickitchenware.com, ceramicbowls.com, etc are currently unregistered, despite quite decent traffic search volume around those keywords monthly. What do you guys think about registering these domains to increase traffic? Would I put a standalone sites on those domains, or do I point them to my main domain? Or do I use them a "micro" sites to offer information, and then link to buy at my main domain, etc? Summary: I'm looking to employ "spammy" type SEO tricks, multiple domains, etc but the key point is I will be generating REAL content, and offering a REAL QUALITY product. How to proceed? Thanks!

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  • Bad FPS for smaller size (OpenGL ES with SDL)

    - by ber4444
    If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is scaled (it looks like the left side on the video). It is quite fast on the simulator where it is not scaled (right side). For a test, I submitted this new changeset that hard-codes the smaller size (plus increases the point size for HII regions to make the dust clouds more visible), and as you see in the video, now it is slow even in the simulator (left side shows the small size, right side shows the original size -- otherwise the code is the same). I'm clueless why it's soooo slow with a smaller galaxy, in fact it should be FASTER. As for general speed optimization (which is not strictly part of my question but is closely related to it, esp. if we need a workaround to speed things up), some initial ideas: reducing the number of items drawn may affect the appearance negatively but screen resolution could be reduced there are too many glBegin(GL_POINTS)/glEnd() blocks, we could draw more than just a single star at once

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  • CodePlex Daily Summary for Sunday, August 19, 2012

    CodePlex Daily Summary for Sunday, August 19, 2012Popular ReleasesMiniTwitter: 1.80: MiniTwitter 1.80 ???? ?? .NET Framework 4.5 ?????? ?? .NET Framework 4.5 ????????????? "&" ??????????????????? ???????????????????????? 2 ??????????? ReTweet ?????????????????、In reply to ?????????????? URL ???????????? ??????????????????????????????Droid Explorer: Droid Explorer 0.8.8.6 Beta: Device images are now pulled from DroidExplorer Cloud Service refined some issues with the usage statistics Added a method to get the first available value from a list of property names DroidExplorer.Configuration no longer depends on DroidExplorer.Core.UI (it is actually the other way now) fix to the bootstraper to only try to delete the SDK if it is a "local" sdk, not an existing. no longer support the "local" sdk, you must now select an existing SDK checks for sdk if it was ins...ExtAspNet: ExtAspNet v3.1.9: +2012-08-18 v3.1.9 -??other/addtab.aspx???JS???BoundField??Tooltip???(Dennis_Liu)。 +??Window?GetShowReference???????????????(︶????、????、???、??~)。 -?????JavaScript?????,??????HTML????????。 -??HtmlNodeBuilder????????????????JavaScript??。 -??????WindowField、LinkButton、HyperLink????????????????????????????。 -???????????grid/griddynamiccolumns2.aspx(?????)。 -?????Type??Reset?????,??????????????????(e??)。 -?????????????????????。 -?????????int,short,double??????????(???)。 +?Window????Ge...Kerala Motor Vehicle Department Bot: MVDKBot 0.2: Made modifications in the earlier code to fetch proper data with respect to the new changes in their website. Introduced multi-threading for user responsivenessXDA ROM HUB: Release v0.9.3: ChangelogAdded a new UI Removed unnecessary features Fixed a lot of bugs Adding new firmwares (Please help me) Added a new app for Android Ability to backup apps to the SD Card Ability to create Nandroid backups without a PC Ability to backup apps and restore from CWM Improved download manager Now supporting pause and resume Converting Bytes to MegaBytes Improved dialogs Removed support for 7z files Changed installer Known BugsDialog message will always appear when clic...AcDown????? - AcDown Downloader Framework: AcDown????? v4.0.1: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...Fluent Validation for .NET: 3.4: Changes since 3.3: Make ValidationResut.IsValid virtual Add private no-arg ctor to ValidationFailure to help with serialization Add Turkish error messages Work-around for reflection bug in .NET 4.5 that caused VerificationExceptions Assemblies are now unsigned to ease with versioning/upgrades (especially where other frameworks depend on FV) (Note if you need signed assemblies then you can use the following NuGet packages: FluentValidation-signed, FluentValidation.MVC3-signed, FluentV...AssaultCube Reloaded: 2.5.3 Unnamed Fixed: If you are using deltas, download 2.5.2 first, then overwrite with the delta packages. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.1: Bug Fix release Bug Fixes Better support for transparent images IsFrozen respected if not bound to corrected deadlock stateWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.7: Version: 2.5.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add CollectionHelper.GetNextElementOrDefault method. InfoMan: Support creating a new email and saving it in the Send b...myCollections: Version 2.2.3.0: New in this version : Added setup package. Added Amazon Spain for Apps, Books, Games, Movie, Music, Nds and Tvshow. Added TVDB Spain for Tvshow. Added TMDB Spain for Movies. Added Auto rename files from title. Added more filters when adding files (vob,mpls,ifo...) Improve Books author and Music Artist Credits. Rewrite find duplicates for better performance. You can now add Custom link to items. You can now add type directly from the type list using right mouse button. Bug ...Player Framework by Microsoft: Player Framework for Windows 8 Preview 5 (Refresh): Support for Windows 8 and Visual Studio RTM Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version NEW TO PREVIEW 5 REFRESH:Req...Sagenhaft: Compast 1.0: Is your Steam complaining about running in compatibility mode? Let Compast handle the problem! Since this is a script, the source is included.CJK Decomposition Data: CJK Decomposition Data 0.4.0: A graphical analysis of the approx 75,000 Chinese/Japanese characters in Unicode. See the full notes on this data.TFS Workbench: TFS Workbench v2.2.0.10: Compiled installers for TFS Workbench 2.2.0.10 Bug Fix Fixed bug that stopped the change workspace action from working.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.60: Allow for CSS3 grid-column and grid-row repeat syntax. Provide option for -analyze scope-report output to be in XML for easier programmatic processing; also allow for report to be saved to a separate output file.ClosedXML - The easy way to OpenXML: ClosedXML 0.67.2: v0.67.2 Fix when copying conditional formats with relative formulas v0.67.1 Misc fixes to the conditional formats v0.67.0 Conditional formats now accept formulas. Major performance improvement when opening files with merged ranges. Misc fixes.Umbraco CMS: Umbraco 4.8.1: Whats newBug fixes: Fixed: When upgrading to 4.8.0, the database upgrade didn't run Update: unfortunately, upgrading with SQLCE is problematic, there's a workaround here: http://bit.ly/TEmMJN The changes to the <imaging> section in umbracoSettings.config caused errors when you didn't apply them during the upgrade. Defaults will now be used if any keys are missing Scheduled unpublishes now only unpublishes nodes set to published rather than newest Work item: 30937 - Fixed problem with Fi...patterns & practices - Unity: Unity 3.0 for .NET 4.5 and WinRT - Preview: The Unity 3.0.1208.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. This is an updated version of the port after the .NET Framework 4.5 and Windows 8 have RTM'ed. Please see the Release Notes Providing feedback Post your feedback on the Unity forum Submit and vote on new features for Unity on our Uservoice site.NPOI: NPOI 2.0: New features a. Implement OpenXml4Net (same as System.Packaging from Microsoft). It supports both .NET 2.0 and .NET 4.0 b. Excel 2007 read/write library (NPOI.XSSF) c. Word 2007 read/write library(NPOI.XWPF) d. NPOI.SS namespace becomes the interface shared between XSSF and HSSF e. Load xlsx template and save as new xlsx file (partially supported) f. Diagonal line in cell both in xls and xlsx g. Support isRightToLeft and setRightToLeft on the common spreadsheet Sheet interface, as per existin...New ProjectsAntares: Capstone project Antares group FPT Universitybank solutions: bank solutionsBieb: the personal book collection website: Website project based on ASP.NET MVC for managing and displaying your personal book collection on the web.Coevery: Coevery is a Open Source CRM product based .NET.Command Web: web application to provide windows commandsCOSMOS System 1: The system 1 project is a tribute to the old Apple System 1 released with the first Macintosh in 1984. It will hit alpha soon! Thank Grunt for the filesystem!Credit Product: CreditProduct defines the interfaces behind curves, products, and parameter types (market, valuation, pricing, and product parameters) for Credit products.Eclipse.NET Edition: Eclipse.NET is a free to use, open source Online Role Playing game engine equipped with additional open source tools for ease of use.EF4 EDMX to Wakanda Db Converter: Application to convert an Entity Framework 4 EDMX file to Wakanda NoSql database format http://wakanda.orgF#Sample2: F#SampleGetMp3: GetMp3 permette di scaricare musica mp3 di alta qualità e anche di ascoltarla in streamingGuidGen: Small utility app to easily generate GUIDs and copy them to clipboard automatically. Useful when testing sprocs or other apps that require you to enter a GUID.imymenu: imymenuJava Access Bridge Installer: Utility to simplify installing the Java Access Bridge, written in C#.LojaOnline: this project is a experiment of using nop commerce to make online shopMalware Helper Workflow Tool: MHWT helps people who volunteer on malware analysis forums. It keeps track of what users are in the pipeline, and helps maintain canned replies.MVC Enum Flags: HtmlHelper extension and model binder for working with [flags]-type enum values in ASP.NET MVC.My Knowledge Base(?????): My Knowledge Base(?????)NET Files Dependency Checker: Very simple, free and handy tool to check NET (managed) file dependencies.Prometheus Toolkit: Build your application faster. Concentrate on buisness needs and things that really matter. Binding, navigation, security and much more.ResX Resource Manager: Manage localization of all ResX-Based resources in one central place.SampleWebSite: Just a smple!SMS Messaging for Orchard CMS: Provides SMS messaging capabilities to Orchard CMS by leveraging Twilio's API.SOLID.ToDoList: This is a simple to do list application to help illustrate the process of re factoring using the solid principles. SQL Server Query Tool for Linux: This is an application to allow commands and queries to an MSSQL Server via a native linux application based on Mono and GTK. Sunwell Launcher: Sunwell launcher is a Sunwell private server World of Warcraft game launcher.Test Driven Development of Forefront Identity Manager Sync Engine Rules: Project Description The objective of this project is to provide FIM Synchronization Service integration testers with the necessary tools to automate validationthangma: for testType Finder: Allows you to search types across assemblies.Visual Studio Solution Export Import Addin: Usually we need to share visual studio projects. We take the source code and create zip file and share location with others. If project is not clean then share size will be more. Above manual process can be automated inside visual studio. if we have an add-in to do the same. I have created an addin for Visual Studio 2010 with that all the above manual tasks can be automated. Source code is provided as it is. So you can extend to develop same for other versions of visual studios. Cheers!...vproxy: proxy on cloud foundryVSEncoder: Give a possibility to encode files with specific extensions inside solution. Now supported encoding only into UTF8 without BOM.Workflow Visualization and User Interaction: This demonstrates how to implement a user control bound to the a set of custom activity steps, allowing the end user to monitor and interact with workflow.WPF Data Streaming Demo: Demonstrates data streaming in WPF using DataReader, ObservableCollection and Threading (with pause and continue) allowing the UI to remain responsive.??? ???: ???? KFC ???????, ??????, ????????,????????。

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  • Best way to distribute graphics, audio and levels with an SDL game?

    - by Kristopher
    I'm working on finishing up a game written in C++ with SDL I've been working on for awhile, and I'm starting to ponder how I'm going to distribute it. It has hundreds of images that are loaded and used throughout the game, as well as a couple dozen .wav files for audio effects. What is the best way to distribute these? Should I just include the folders with all the files? Or is there a way I can package them into a single file, then open and extract them in my application? What's the best way to go about this?

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  • Gamemaker: Making a bullet Spawn at the enemy it was called from

    - by Strokes
    I'm making a gamemaker game with gml. In this game I have multiple enemies (same object) on screen at the same time. I want them to all spawn a bullet at their location. But instead each enemy spawns a bullet at one single enemy. They all shoot but the bullets appear in the wrong location. I want the bullet to spawn at the location of the instance is was called for. How do I do this? Thank you for reading my question. Code: obj_carrier is the enemy I want to spawn from. obj_carrier_bullet is the bullet I want to spawn at location of the carrier There are multiple carriers around the stage. In the step event of the carrier following an if statement: instance_create(obj_carrier.x, obj_carrier.y, obj_carrier_bullet)

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  • What software development process should I learn first for a solo project?

    - by Omar Kohl
    I want to develop a project on my own (if it is sucessful more people might start working on it too). Also I want to apply some proper software engineering from the first until the last day. On one hand just to try it out and compare results with previous projects that were just about writing code quick and dirty, and on the other hand to learn! I know the proper answer to this question is "It depends very much on the project...", "There is no single correct answer...". But I just need someplace to start, somewhere where every step is written down and tells me what to do. If I'm not happy next time I'll try something else. So, how/where should I start? I would love to hear some book suggestions cause I'm all about books :-D.

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